-<module name="winmm" type="win32dll" baseaddress="${BASEADDRESS_WINMM}" installbase="system32" installname="winmm.dll" warnings="true">\r
- <importlibrary definition="winmm.spec.def" />\r
- <include base="winmm">.</include>\r
- <include base="ReactOS">include/wine</include>\r
- <define name="UNICODE" />\r
- <define name="_UNICODE" />\r
- <define name="__REACTOS__" />\r
- <define name="__USE_W32API" />\r
- <define name="_WIN32_IE">0x600</define>\r
- <define name="_WIN32_WINNT">0x501</define>\r
- <define name="WINVER">0x501</define>\r
- <library>wine</library>\r
- <library>ntdll</library>\r
- <library>kernel32</library>\r
- <library>advapi32</library>\r
- <library>user32</library>\r
- <file>driver.c</file>\r
- <file>joystick.c</file>\r
- <file>lolvldrv.c</file>\r
- <file>mci.c</file>\r
- <file>mmio.c</file>\r
- <file>playsound.c</file>\r
- <file>time.c</file>\r
- <file>winmm.c</file>\r
- <file>winmm_res.rc</file>\r
- <file>winmm.spec</file>\r
-</module>\r
+<module name="winmm" type="win32dll" baseaddress="${BASEADDRESS_WINMM}" installbase="system32" installname="winmm.dll" warnings="true">
+ <importlibrary definition="winmm.spec.def" />
+ <include base="winmm">.</include>
+ <include base="ReactOS">include/wine</include>
+ <define name="UNICODE" />
+ <define name="_UNICODE" />
+ <define name="__REACTOS__" />
+ <define name="__USE_W32API" />
+ <define name="_WIN32_IE">0x600</define>
+ <define name="_WIN32_WINNT">0x501</define>
+ <define name="WINVER">0x501</define>
+ <library>wine</library>
+ <library>ntdll</library>
+ <library>kernel32</library>
+ <library>advapi32</library>
+ <library>user32</library>
+ <file>driver.c</file>
+ <file>joystick.c</file>
+ <file>lolvldrv.c</file>
+ <file>mci.c</file>
+ <file>mmio.c</file>
+ <file>playsound.c</file>
+ <file>time.c</file>
+ <file>winmm.c</file>
+ <file>winmm_res.rc</file>
+ <file>winmm.spec</file>
+</module>