ErrorCode = PtrToUlong(LastStackPtr->Parameters.Others.Argument4);
}
- /* Get the Current Stack and skip it */
- StackPtr = IoGetCurrentIrpStackLocation(Irp);
- IoSkipCurrentIrpStackLocation(Irp);
-
- /* Loop the Stacks and complete the IRPs */
- do
+ /*
+ * Start the loop with the current stack and point the IRP to the next stack
+ * and then keep incrementing the stack as we loop through. The IRP should
+ * always point to the next stack location w.r.t the one currently being
+ * analyzed, so completion routine code will see the appropriate value.
+ * Because of this, we must loop until the current stack location is +1 of
+ * the stack count, because when StackPtr is at the end, CurrentLocation is +1.
+ */
+ for (StackPtr = IoGetCurrentIrpStackLocation(Irp),
+ Irp->CurrentLocation++,
+ Irp->Tail.Overlay.CurrentStackLocation++;
+ Irp->CurrentLocation <= (Irp->StackCount + 1);
+ StackPtr++,
+ Irp->CurrentLocation++,
+ Irp->Tail.Overlay.CurrentStackLocation++)
{
/* Set Pending Returned */
Irp->PendingReturned = StackPtr->Control & SL_PENDING_RETURNED;
/* Clear the stack location */
IopClearStackLocation(StackPtr);
}
-
- /* Move to next stack location and pointer */
- IoSkipCurrentIrpStackLocation(Irp);
- StackPtr++;
- } while (Irp->CurrentLocation <= (Irp->StackCount + 1));
+ }
/* Check if the IRP is an associated IRP */
if (Irp->Flags & IRP_ASSOCIATED_IRP)
if (Irp)
{
InterlockedPushEntrySList(&List->L.ListHead,
- (PSINGLE_LIST_ENTRY)Irp);
+ (PSLIST_ENTRY)Irp);
}
}
}