/* $Id$ */
#include <w32k.h>
+#define NDEBUG
+#include <debug.h>
+
VOID
DIB_1BPP_PutPixel(SURFOBJ *SurfObj, LONG x, LONG y, ULONG c)
{
- PBYTE addr = SurfObj->pvScan0 + y * SurfObj->lDelta + (x >> 3);
+ PBYTE addr = (PBYTE)SurfObj->pvScan0 + y * SurfObj->lDelta + (x >> 3);
if (0 == (c & 0x01))
*addr &= ~MASK1BPP(x);
ULONG
DIB_1BPP_GetPixel(SURFOBJ *SurfObj, LONG x, LONG y)
{
- PBYTE addr = SurfObj->pvScan0 + y * SurfObj->lDelta + (x >> 3);
+ PBYTE addr = (PBYTE)SurfObj->pvScan0 + y * SurfObj->lDelta + (x >> 3);
return (*addr & MASK1BPP(x) ? 1 : 0);
}
UsesSource = ROP4_USES_SOURCE(BltInfo->Rop4);
UsesPattern = ROP4_USES_PATTERN(BltInfo->Rop4);
- RoundedRight = BltInfo->DestRect.right -
+ RoundedRight = BltInfo->DestRect.right -
((BltInfo->DestRect.right - BltInfo->DestRect.left) & 31);
SourceY = BltInfo->SourcePoint.y;
{
if (BltInfo->PatternSurface)
{
- PatternY = (BltInfo->DestRect.top + BltInfo->BrushOrigin.y) %
+ PatternY = (BltInfo->DestRect.top + BltInfo->BrushOrigin.y) %
BltInfo->PatternSurface->sizlBitmap.cy;
}
else
DestX = BltInfo->DestRect.left;
SourceX = BltInfo->SourcePoint.x;
DestBits = (PULONG)(
- BltInfo->DestSurface->pvScan0 +
+ (PBYTE)BltInfo->DestSurface->pvScan0 +
(BltInfo->DestRect.left >> 3) +
DestY * BltInfo->DestSurface->lDelta);
{
#if 0
/* FIXME: This case is completely untested!!! */
-
+
Dest = *((PBYTE)DestBits);
NoBits = 31 - (DestX & 31);
Pattern |= (DIB_GetSource(PatternObj, (X + BrushOrigin.x + k) % PatternWidth, PatternY, BltInfo->XlatePatternToDest) << (31 - k));
}
- Dest = DIB_DoRop(Rop4, Dest, Source, Pattern);
+ Dest = DIB_DoRop(Rop4, Dest, Source, Pattern);
Dest &= ~((1 << (31 - NoBits)) - 1);
Dest |= *((PBYTE)DestBits) & ((1 << (31 - NoBits)) - 1);
*DestBits = Dest;
-
+
DestX += NoBits;
SourceX += NoBits;
#endif
}
}
- *DestBits = DIB_DoRop(BltInfo->Rop4, Dest, Source, Pattern);
+ *DestBits = DIB_DoRop(BltInfo->Rop4, Dest, Source, Pattern);
}
if (DestX < BltInfo->DestRect.right)
PatternY %= BltInfo->PatternSurface->sizlBitmap.cy;
}
}
-
+
return TRUE;
}
-BOOLEAN
-DIB_1BPP_StretchBlt (
- SURFOBJ *DestSurf, SURFOBJ *SourceSurf,
- RECTL* DestRect, RECTL *SourceRect,
- POINTL* MaskOrigin, POINTL BrushOrigin,
- CLIPOBJ *ClipRegion, XLATEOBJ *ColorTranslation,
- ULONG Mode)
+/* BitBlt Optimize */
+BOOLEAN
+DIB_1BPP_ColorFill(SURFOBJ* DestSurface, RECTL* DestRect, ULONG color)
{
- DbgPrint("DIB_1BPP_StretchBlt: Source BPP: %u\n", BitsPerFormat(SourceSurf->iBitmapFormat));
- return FALSE;
+ ULONG DestY;
+
+ for (DestY = DestRect->top; DestY< DestRect->bottom; DestY++)
+ {
+ DIB_1BPP_HLine(DestSurface, DestRect->left, DestRect->right, DestY, color);
+ }
+
+return TRUE;
}
-BOOLEAN
+//NOTE: If you change something here, please do the same in other dibXXbpp.c files!
+BOOLEAN DIB_1BPP_StretchBlt(SURFOBJ *DestSurf, SURFOBJ *SourceSurf,
+ RECTL* DestRect, RECTL *SourceRect,
+ POINTL* MaskOrigin, POINTL BrushOrigin,
+ CLIPOBJ *ClipRegion, XLATEOBJ *ColorTranslation,
+ ULONG Mode)
+{
+ LONG SrcSizeY;
+ LONG SrcSizeX;
+ LONG DesSizeY;
+ LONG DesSizeX;
+ LONG sx;
+ LONG sy;
+ LONG DesX;
+ LONG DesY;
+ LONG color;
+
+ SrcSizeY = SourceRect->bottom - SourceRect->top;
+ SrcSizeX = SourceRect->right - SourceRect->left;
+
+ DesSizeY = DestRect->bottom - DestRect->top;
+ DesSizeX = DestRect->right - DestRect->left;
+
+ switch(SourceSurf->iBitmapFormat)
+ {
+ case BMF_1BPP:
+ /* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
+ /* This is a reference implementation, it hasn't been optimized for speed */
+
+ for (DesY=DestRect->top; DesY<DestRect->bottom; DesY++)
+ {
+ sy = (((DesY - DestRect->top) * SrcSizeY) / DesSizeY) + SourceRect->top;
+
+ for (DesX=DestRect->left; DesX<DestRect->right; DesX++)
+ {
+ sx = (((DesX - DestRect->left) * SrcSizeX) / DesSizeX) + SourceRect->left;
+
+ color = DIB_1BPP_GetPixel(SourceSurf, sx, sy);
+ DIB_1BPP_PutPixel(DestSurf, DesX, DesY, XLATEOBJ_iXlate(ColorTranslation, 0));
+ }
+ }
+
+ break;
+
+ case BMF_4BPP:
+ /* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
+ /* This is a reference implementation, it hasn't been optimized for speed */
+
+ for (DesY=DestRect->top; DesY<DestRect->bottom; DesY++)
+ {
+ sy = (((DesY - DestRect->top) * SrcSizeY) / DesSizeY) + SourceRect->top;
+
+ for (DesX=DestRect->left; DesX<DestRect->right; DesX++)
+ {
+ sx = (((DesX - DestRect->left) * SrcSizeX) / DesSizeX) + SourceRect->left;
+ color = DIB_4BPP_GetPixel(SourceSurf, sx, sy);
+ DIB_1BPP_PutPixel(DestSurf, DesX, DesY, XLATEOBJ_iXlate(ColorTranslation, color));
+ }
+ }
+ break;
+
+ case BMF_8BPP:
+ /* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
+ /* This is a reference implementation, it hasn't been optimized for speed */
+
+ for (DesY=DestRect->top; DesY<DestRect->bottom; DesY++)
+ {
+ sy = (((DesY - DestRect->top) * SrcSizeY) / DesSizeY) + SourceRect->top;
+
+ for (DesX=DestRect->left; DesX<DestRect->right; DesX++)
+ {
+ sx = (((DesX - DestRect->left) * SrcSizeX) / DesSizeX) + SourceRect->left;
+ color = DIB_8BPP_GetPixel(SourceSurf, sx, sy);
+ DIB_1BPP_PutPixel(DestSurf, DesX, DesY, XLATEOBJ_iXlate(ColorTranslation, color));
+ }
+ }
+ break;
+
+ case BMF_16BPP:
+ /* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
+ /* This is a reference implementation, it hasn't been optimized for speed */
+
+ for (DesY=DestRect->top; DesY<DestRect->bottom; DesY++)
+ {
+ sy = (((DesY - DestRect->top) * SrcSizeY) / DesSizeY) + SourceRect->top;
+
+ for (DesX=DestRect->left; DesX<DestRect->right; DesX++)
+ {
+ sx = (((DesX - DestRect->left) * SrcSizeX) / DesSizeX) + SourceRect->left;
+ color = DIB_16BPP_GetPixel(SourceSurf, sx, sy);
+ DIB_1BPP_PutPixel(DestSurf, DesX, DesY, XLATEOBJ_iXlate(ColorTranslation, color));
+ }
+ }
+ break;
+
+ case BMF_24BPP:
+ /* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
+ /* This is a reference implementation, it hasn't been optimized for speed */
+
+ for (DesY=DestRect->top; DesY<DestRect->bottom; DesY++)
+ {
+ sy = (((DesY - DestRect->top) * SrcSizeY) / DesSizeY) + SourceRect->top;
+
+ for (DesX=DestRect->left; DesX<DestRect->right; DesX++)
+ {
+ sx = (((DesX - DestRect->left) * SrcSizeX) / DesSizeX) + SourceRect->left;
+ color = DIB_24BPP_GetPixel(SourceSurf, sx, sy);
+ DIB_1BPP_PutPixel(DestSurf, DesX, DesY, XLATEOBJ_iXlate(ColorTranslation, color));
+ }
+ }
+ break;
+
+ case BMF_32BPP:
+ /* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
+ /* This is a reference implementation, it hasn't been optimized for speed */
+
+ for (DesY=DestRect->top; DesY<DestRect->bottom; DesY++)
+ {
+ sy = (((DesY - DestRect->top) * SrcSizeY) / DesSizeY) + SourceRect->top;
+
+ for (DesX=DestRect->left; DesX<DestRect->right; DesX++)
+ {
+ sx = (((DesX - DestRect->left) * SrcSizeX) / DesSizeX) + SourceRect->left;
+ color = DIB_32BPP_GetPixel(SourceSurf, sx, sy);
+ DIB_1BPP_PutPixel(DestSurf, DesX, DesY, XLATEOBJ_iXlate(ColorTranslation, color));
+ }
+ }
+ break;
+
+ default:
+ //DPRINT1("DIB_1BPP_StretchBlt: Unhandled Source BPP: %u\n", BitsPerFormat(SourceSurf->iBitmapFormat));
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+BOOLEAN
DIB_1BPP_TransparentBlt(SURFOBJ *DestSurf, SURFOBJ *SourceSurf,
RECTL* DestRect, POINTL *SourcePoint,
XLATEOBJ *ColorTranslation, ULONG iTransColor)
return FALSE;
}
+BOOLEAN
+DIB_1BPP_AlphaBlend(SURFOBJ* Dest, SURFOBJ* Source, RECTL* DestRect,
+ RECTL* SourceRect, CLIPOBJ* ClipRegion,
+ XLATEOBJ* ColorTranslation, BLENDOBJ* BlendObj)
+{
+ UNIMPLEMENTED;
+ return FALSE;
+}
+
/* EOF */