+++ /dev/null
-/*
- * ReactOS W32 Subsystem
- * Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 ReactOS Team
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-/* $Id$
- *
- * COPYRIGHT: See COPYING in the top level directory
- * PROJECT: ReactOS kernel
- * PURPOSE: Engine floating point functions
- * FILE: subsys/win32k/eng/float.c
- * PROGRAMER: Jason Filby
- * REVISION HISTORY:
- */
-
-#include <w32k.h>
-
-#define NDEBUG
-#include <debug.h>
-
-BOOL
-STDCALL
-EngRestoreFloatingPointState ( IN VOID *Buffer )
-{
- NTSTATUS Status;
- Status = KeRestoreFloatingPointState((PKFLOATING_SAVE)Buffer);
- if (Status != STATUS_SUCCESS)
- {
- return FALSE;
- }
- return TRUE;
-}
-
-ULONG
-STDCALL
-EngSaveFloatingPointState(OUT VOID *Buffer,
- IN ULONG BufferSize)
-{
- KFLOATING_SAVE TempBuffer;
- NTSTATUS Status;
- if (Buffer == NULL || BufferSize == 0)
- {
- /* Check for floating point support. */
- Status = KeSaveFloatingPointState(&TempBuffer);
- if (Status != STATUS_SUCCESS)
- {
- return(0);
- }
- KeRestoreFloatingPointState(&TempBuffer);
- return(sizeof(KFLOATING_SAVE));
- }
- if (BufferSize < sizeof(KFLOATING_SAVE))
- {
- return(0);
- }
- Status = KeSaveFloatingPointState((PKFLOATING_SAVE)Buffer);
- if (!NT_SUCCESS(Status))
- {
- return FALSE;
- }
- return TRUE;
-}
-
-