* transformation process is done in floating point internally. This function\r
* is then used to round these coordinates to integer values.\r
*/\r
-static inline INT GDI_ROUND(FLOAT val)\r
+static __inline INT GDI_ROUND(FLOAT val)\r
{\r
return (int)floor(val + 0.5);\r
}\r
/* Performs a world-to-viewport transformation on the specified point (which\r
* is in floating point format).\r
*/\r
-static inline void INTERNAL_LPTODP_FLOAT(DC *dc, FLOAT_POINT *point)\r
+static __inline void INTERNAL_LPTODP_FLOAT(DC *dc, FLOAT_POINT *point)\r
{\r
FLOAT x, y;\r
\r
* is in integer format). Returns TRUE if successful, else FALSE.\r
*/\r
#if 0\r
-static inline BOOL INTERNAL_DPTOLP(DC *dc, LPPOINT point)\r
+static __inline BOOL INTERNAL_DPTOLP(DC *dc, LPPOINT point)\r
{\r
FLOAT_POINT floatPoint;\r
\r
/* Performs a world-to-viewport transformation on the specified point (which\r
* is in integer format).\r
*/\r
-static inline void INTERNAL_LPTODP(DC *dc, LPPOINT point)\r
+static __inline void INTERNAL_LPTODP(DC *dc, LPPOINT point)\r
{\r
FLOAT_POINT floatPoint;\r
\r