#include <include/dc.h>
-#define NO_MAPPING
-
#define PALETTE_FIXED 0x0001 /* read-only colormap - have to use XAllocColor (if not virtual) */
#define PALETTE_VIRTUAL 0x0002 /* no mapping needed - pixel == pixel color */
HPALETTE FASTCALL PALETTE_Init (VOID);
VOID FASTCALL PALETTE_ValidateFlags (PALETTEENTRY* lpPalE, INT size);
-#ifndef NO_MAPPING
-INT APIENTRY PALETTE_SetMapping(PALOBJ* palPtr, UINT uStart, UINT uNum, BOOL mapOnly);
-#endif
INT FASTCALL PALETTE_ToPhysical (PDC dc, COLORREF color);
INT FASTCALL PALETTE_GetObject(PPALETTE pGdiObject, INT cbCount, LPLOGBRUSH lpBuffer);