using std::string;
using std::vector;
+#ifdef OUT
+#undef OUT
+#endif//OUT
+
void
MSVCBackend::_generate_dsp ( const Module& module )
{
string module_type = GetExtension(module.GetTargetName());
bool lib = (module_type == ".lib") || (module_type == ".a");
- bool dll = (module_type == ".dll");
+ bool dll = (module_type == ".dll") || (module_type == ".cpl");
bool exe = (module_type == ".exe");
// TODO FIXME - need more checks here for 'sys' and possibly 'drv'?
string dsp_path = module.GetBasePath();
vector<string> c_srcs, source_files, resource_files, includes, libraries, defines;
vector<const IfableData*> ifs_list;
+ ifs_list.push_back ( &module.project.non_if_data );
ifs_list.push_back ( &module.non_if_data );
- defines.push_back ( "WIN32" );
- defines.push_back ( "_WINDOWS" );
- defines.push_back ( "WIN32" );
- defines.push_back ( "_MBCS" );
+ // this is a define in MinGW w32api, but not Microsoft's headers
defines.push_back ( "STDCALL=__stdcall" );
while ( ifs_list.size() )
const vector<Include*>& incs = data.includes;
for ( i = 0; i < incs.size(); i++ )
{
+
+ // explicitly omit win32api directories
+ if ( !strncmp(incs[i]->directory.c_str(), "w32api", 6 ) )
+ continue;
+
+ // explicitly omit include/wine directories
+ if ( !strncmp(incs[i]->directory.c_str(), "include\\wine", 12 ) )
+ continue;
+
string path = Path::RelativeFromDirectory (
incs[i]->directory,
module.GetBasePath() );
fprintf ( OUT, " /c" );
fprintf ( OUT, "\r\n" );
- vector<string> defines2;
- defines2.push_back ( "WINVER=0x0501" );
- defines2.push_back ( "_WIN32_WINNT=0x0501" );
- defines2.push_back ( "_WIN32_IE=0x0600" );
- defines2.push_back ( "WIN32" );
- defines2.push_back ( "_WINDOWS" );
- defines2.push_back ( "_MBCS" );
+ vector<string> defines2 = defines;
if ( debug )
{
defines2.push_back ( "_DEBUG" );
for ( i = 0; i < includes.size(); i++ )
{
const string& include = includes[i];
- if ( strpbrk ( include.c_str(), "[\\\"]" ) )
+ if ( strpbrk ( include.c_str(), "[\\\"]" ) || !strncmp ( include.c_str(), "../", 3 ) )
{
fprintf ( OUT, " /I \"%s\"", include.c_str() );
}
}
fprintf ( OUT, "# ADD BASE RSC /l 0x41d /d \"_DEBUG\"\r\n" );
fprintf ( OUT, "# ADD RSC /l 0x41d" );
- if ( wine )
+ /*if ( wine )*/
{
for ( i = 0; i < includes.size(); i++ )
{
fprintf ( OUT, " /i \"%s\"", includes[i].c_str() );
}
}
+
+ for ( i = 0; i < defines.size(); i++ )
+ {
+ fprintf ( OUT, " /D \"%s\"", defines[i].c_str() );
+ }
fprintf ( OUT, " /d \"_DEBUG\"\r\n" );
}
else
for ( i = 0; i < includes.size(); i++ )
fprintf ( OUT, " /i \"%s\"", includes[i].c_str() );
}
+
+ for ( i = 0; i < defines.size(); i++ )
+ {
+ fprintf ( OUT, " /D \"%s\"", defines[i].c_str() );
+ }
+
+
fprintf ( OUT, "/d \"NDEBUG\"\r\n" );
}
fprintf ( OUT, "BSC32=bscmake.exe\r\n" );
// TODO FIXME - do we need their kludge?
//if ( module.name == "ntdll" ) fprintf ( OUT, " /nodefaultlib" ); // FIXME: Kludge
if ( dll ) fprintf ( OUT, " /def:\"%s.def\"", module.name.c_str() );
+ if (( dll ) && ( module_type == ".cpl")) fprintf ( OUT, " /out:\"Win32\\%s%s\"", module.name.c_str(), module_type.c_str() );
if ( debug ) fprintf ( OUT, " /pdbtype:sept" );
fprintf ( OUT, "\r\n" );
}
fprintf ( OUT, "# Begin Group \"Resource Files\"\r\n" );
fprintf ( OUT, "\r\n" );
fprintf ( OUT, "# PROP Default_Filter \"ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe\"\r\n" );
- for ( i = 0; i < resource_files.size(); i++ )
+/* for ( i = 0; i < resource_files.size(); i++ )
{
const string& resource_file = resource_files[i];
fprintf ( OUT, "# Begin Source File\r\n" );
fprintf ( OUT, "SOURCE=.\\%s\r\n", resource_file.c_str() );
fprintf ( OUT, "# End Source File\r\n" );
}
- fprintf ( OUT, "# End Group\r\n" );
+*/ fprintf ( OUT, "# End Group\r\n" );
fprintf ( OUT, "# End Target\r\n" );
fprintf ( OUT, "# End Project\r\n" );