directx header from mingw, writen by our Filip Navara
[reactos.git] / reactos / w32api / include / d3d9caps.h
index 0731de5..3b46592 100644 (file)
 /*
- * Copyright (C) 2002-2003 Jason Edmeades
- *                         Raphael Junqueira
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
- */
 
-#ifndef __WINE_D3D9CAPS_H
-#define __WINE_D3D9CAPS_H
+       d3d9caps.h - Header file for the Direct3D9 API
 
-/*
- * Definitions
- */
-#define D3DCAPS_READ_SCANLINE 0x20000
-
-#define D3DCURSORCAPS_COLOR   1
-#define D3DCURSORCAPS_LOWRES  2
-
-
-#define D3DDEVCAPS2_STREAMOFFSET                        0x00000001L
-#define D3DDEVCAPS2_DMAPNPATCH                          0x00000002L
-#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH                 0x00000004L
-#define D3DDEVCAPS2_ADAPTIVETESSNPATCH                  0x00000008L
-#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES       0x00000010L
-#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH                0x00000020L
-#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET  0x00000040L
-
-#define D3DDEVCAPS_EXECUTESYSTEMMEMORY     0x0000010
-#define D3DDEVCAPS_EXECUTEVIDEOMEMORY      0x0000020
-#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY    0x0000040
-#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY     0x0000080
-#define D3DDEVCAPS_TEXTURESYSTEMMEMORY     0x0000100
-#define D3DDEVCAPS_TEXTUREVIDEOMEMORY      0x0000200
-#define D3DDEVCAPS_DRAWPRIMTLVERTEX        0x0000400
-#define D3DDEVCAPS_CANRENDERAFTERFLIP      0x0000800
-#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM   0x0001000
-#define D3DDEVCAPS_DRAWPRIMITIVES2         0x0002000
-#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000
-#define D3DDEVCAPS_DRAWPRIMITIVES2EX       0x0008000
-#define D3DDEVCAPS_HWTRANSFORMANDLIGHT     0x0010000
-#define D3DDEVCAPS_CANBLTSYSTONONLOCAL     0x0020000
-#define D3DDEVCAPS_HWRASTERIZATION         0x0080000
-#define D3DDEVCAPS_PUREDEVICE              0x0100000
-#define D3DDEVCAPS_QUINTICRTPATCHES        0x0200000
-#define D3DDEVCAPS_RTPATCHES               0x0400000
-#define D3DDEVCAPS_RTPATCHHANDLEZERO       0x0800000
-#define D3DDEVCAPS_NPATCHES                0x1000000
-
-#define D3DFVFCAPS_TEXCOORDCOUNTMASK  0x00FFFF
-#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000
-#define D3DFVFCAPS_PSIZE              0x100000
-
-#define D3DLINECAPS_TEXTURE           0x01
-#define D3DLINECAPS_ZTEST             0x02
-#define D3DLINECAPS_BLEND             0x04
-#define D3DLINECAPS_ALPHACMP          0x08
-#define D3DLINECAPS_FOG               0x10
-
-#define D3DPBLENDCAPS_ZERO            0x00000001
-#define D3DPBLENDCAPS_ONE             0x00000002
-#define D3DPBLENDCAPS_SRCCOLOR        0x00000004
-#define D3DPBLENDCAPS_INVSRCCOLOR     0x00000008
-#define D3DPBLENDCAPS_SRCALPHA        0x00000010
-#define D3DPBLENDCAPS_INVSRCALPHA     0x00000020
-#define D3DPBLENDCAPS_DESTALPHA       0x00000040
-#define D3DPBLENDCAPS_INVDESTALPHA    0x00000080
-#define D3DPBLENDCAPS_DESTCOLOR       0x00000100
-#define D3DPBLENDCAPS_INVDESTCOLOR    0x00000200
-#define D3DPBLENDCAPS_SRCALPHASAT     0x00000400
-#define D3DPBLENDCAPS_BOTHSRCALPHA    0x00000800
-#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
-#define D3DPBLENDCAPS_BLENDFACTOR     0x00002000
-
-#define D3DPCMPCAPS_NEVER        0x01
-#define D3DPCMPCAPS_LESS         0x02
-#define D3DPCMPCAPS_EQUAL        0x04
-#define D3DPCMPCAPS_LESSEQUAL    0x08
-#define D3DPCMPCAPS_GREATER      0x10
-#define D3DPCMPCAPS_NOTEQUAL     0x20
-#define D3DPCMPCAPS_GREATEREQUAL 0x40
-#define D3DPCMPCAPS_ALWAYS       0x80
-
-#define D3DPMISCCAPS_MASKZ                      0x00000002L
-#define D3DPMISCCAPS_LINEPATTERNREP             0x00000004L
-#define D3DPMISCCAPS_CULLNONE                   0x00000010L
-#define D3DPMISCCAPS_CULLCW                     0x00000020L
-#define D3DPMISCCAPS_CULLCCW                    0x00000040L
-#define D3DPMISCCAPS_COLORWRITEENABLE           0x00000080L
-#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS      0x00000100L
-#define D3DPMISCCAPS_CLIPTLVERTS                0x00000200L
-#define D3DPMISCCAPS_TSSARGTEMP                 0x00000400L
-#define D3DPMISCCAPS_BLENDOP                    0x00000800L
-#define D3DPMISCCAPS_NULLREFERENCE              0x00001000L
-#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS      0x00004000L
-#define D3DPMISCCAPS_PERSTAGECONSTANT           0x00008000L
-#define D3DPMISCCAPS_FOGANDSPECULARALPHA        0x00010000L
-#define D3DPMISCCAPS_SEPARATEALPHABLEND         0x00020000L
-#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS    0x00040000L
-#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000L
-#define D3DPMISCCAPS_FOGVERTEXCLAMPED           0x00100000L
-
-
-#define D3DPRASTERCAPS_DITHER                     0x00000001L
-#define D3DPRASTERCAPS_PAT                        0x00000008L
-#define D3DPRASTERCAPS_ZTEST                      0x00000010L
-#define D3DPRASTERCAPS_FOGVERTEX                  0x00000080L
-#define D3DPRASTERCAPS_FOGTABLE                   0x00000100L
-#define D3DPRASTERCAPS_ANTIALIASEDGES             0x00001000L
-#define D3DPRASTERCAPS_MIPMAPLODBIAS              0x00002000L
-#define D3DPRASTERCAPS_ZBIAS                      0x00004000L
-#define D3DPRASTERCAPS_ZBUFFERLESSHSR             0x00008000L
-#define D3DPRASTERCAPS_FOGRANGE                   0x00010000L
-#define D3DPRASTERCAPS_ANISOTROPY                 0x00020000L
-#define D3DPRASTERCAPS_WBUFFER                    0x00040000L
-#define D3DPRASTERCAPS_WFOG                       0x00100000L
-#define D3DPRASTERCAPS_ZFOG                       0x00200000L
-#define D3DPRASTERCAPS_COLORPERSPECTIVE           0x00400000L
-#define D3DPRASTERCAPS_SCISSORTEST                0x01000000L
-#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS        0x02000000L
-#define D3DPRASTERCAPS_DEPTHBIAS                  0x04000000L 
-#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE         0x08000000L
-
-#define D3DPRESENT_INTERVAL_DEFAULT               0x00000000
-#define D3DPRESENT_INTERVAL_ONE                   0x00000001
-#define D3DPRESENT_INTERVAL_TWO                   0x00000002
-#define D3DPRESENT_INTERVAL_THREE                 0x00000004
-#define D3DPRESENT_INTERVAL_FOUR                  0x00000008
-#define D3DPRESENT_INTERVAL_IMMEDIATE             0x80000000
-
-#define D3DPSHADECAPS_COLORGOURAUDRGB             0x00008
-#define D3DPSHADECAPS_SPECULARGOURAUDRGB          0x00200
-#define D3DPSHADECAPS_ALPHAGOURAUDBLEND           0x04000
-#define D3DPSHADECAPS_FOGGOURAUD                  0x80000
-
-#define D3DPTADDRESSCAPS_WRAP                     0x01
-#define D3DPTADDRESSCAPS_MIRROR                   0x02
-#define D3DPTADDRESSCAPS_CLAMP                    0x04
-#define D3DPTADDRESSCAPS_BORDER                   0x08
-#define D3DPTADDRESSCAPS_INDEPENDENTUV            0x10
-#define D3DPTADDRESSCAPS_MIRRORONCE               0x20
-
-#define D3DPTEXTURECAPS_PERSPECTIVE              0x00000001L
-#define D3DPTEXTURECAPS_POW2                     0x00000002L
-#define D3DPTEXTURECAPS_ALPHA                    0x00000004L
-#define D3DPTEXTURECAPS_SQUAREONLY               0x00000020L
-#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L
-#define D3DPTEXTURECAPS_ALPHAPALETTE             0x00000080L
-#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL       0x00000100L
-#define D3DPTEXTURECAPS_PROJECTED                0x00000400L
-#define D3DPTEXTURECAPS_CUBEMAP                  0x00000800L
-#define D3DPTEXTURECAPS_VOLUMEMAP                0x00002000L
-#define D3DPTEXTURECAPS_MIPMAP                   0x00004000L
-#define D3DPTEXTURECAPS_MIPVOLUMEMAP             0x00008000L
-#define D3DPTEXTURECAPS_MIPCUBEMAP               0x00010000L
-#define D3DPTEXTURECAPS_CUBEMAP_POW2             0x00020000L
-#define D3DPTEXTURECAPS_VOLUMEMAP_POW2           0x00040000L
-#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV       0x00200000L
+       Written by Filip Navara <xnavara@volny.cz>
 
-#define D3DPTFILTERCAPS_MINFPOINT                0x00000100
-#define D3DPTFILTERCAPS_MINFLINEAR               0x00000200
-#define D3DPTFILTERCAPS_MINFANISOTROPIC          0x00000400
-#define D3DPTFILTERCAPS_MIPFPOINT                0x00010000
-#define D3DPTFILTERCAPS_MIPFLINEAR               0x00020000
-#define D3DPTFILTERCAPS_MAGFPOINT                0x01000000
-#define D3DPTFILTERCAPS_MAGFLINEAR               0x02000000
-#define D3DPTFILTERCAPS_MAGFANISOTROPIC          0x04000000
-#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD        0x08000000
-#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD         0x10000000
+       This library is distributed in the hope that it will be useful,
+       but WITHOUT ANY WARRANTY; without even the implied warranty of
+       MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
-#define D3DSTENCILCAPS_KEEP                      0x01
-#define D3DSTENCILCAPS_ZERO                      0x02
-#define D3DSTENCILCAPS_REPLACE                   0x04
-#define D3DSTENCILCAPS_INCRSAT                   0x08
-#define D3DSTENCILCAPS_DECRSAT                   0x10
-#define D3DSTENCILCAPS_INVERT                    0x20
-#define D3DSTENCILCAPS_INCR                      0x40
-#define D3DSTENCILCAPS_DECR                      0x80
+*/
 
-#define D3DTEXOPCAPS_DISABLE                     0x0000001
-#define D3DTEXOPCAPS_SELECTARG1                  0x0000002
-#define D3DTEXOPCAPS_SELECTARG2                  0x0000004
-#define D3DTEXOPCAPS_MODULATE                    0x0000008
-#define D3DTEXOPCAPS_MODULATE2X                  0x0000010
-#define D3DTEXOPCAPS_MODULATE4X                  0x0000020
-#define D3DTEXOPCAPS_ADD                         0x0000040
-#define D3DTEXOPCAPS_ADDSIGNED                   0x0000080
-#define D3DTEXOPCAPS_ADDSIGNED2X                 0x0000100
-#define D3DTEXOPCAPS_SUBTRACT                    0x0000200
-#define D3DTEXOPCAPS_ADDSMOOTH                   0x0000400
-#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA           0x0000800
-#define D3DTEXOPCAPS_BLENDTEXTUREALPHA           0x0001000
-#define D3DTEXOPCAPS_BLENDFACTORALPHA            0x0002000
-#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM         0x0004000
-#define D3DTEXOPCAPS_BLENDCURRENTALPHA           0x0008000
-#define D3DTEXOPCAPS_PREMODULATE                 0x0010000
-#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR      0x0020000
-#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA      0x0040000
-#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR   0x0080000
-#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA   0x0100000
-#define D3DTEXOPCAPS_BUMPENVMAP                  0x0200000
-#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE         0x0400000
-#define D3DTEXOPCAPS_DOTPRODUCT3                 0x0800000
-#define D3DTEXOPCAPS_MULTIPLYADD                 0x1000000
-#define D3DTEXOPCAPS_LERP                        0x2000000
-
-#define D3DVTXPCAPS_TEXGEN                         0x00000001L
-#define D3DVTXPCAPS_MATERIALSOURCE7                0x00000002L
-#define D3DVTXPCAPS_DIRECTIONALLIGHTS              0x00000008L
-#define D3DVTXPCAPS_POSITIONALLIGHTS               0x00000010L
-#define D3DVTXPCAPS_LOCALVIEWER                    0x00000020L
-#define D3DVTXPCAPS_TWEENING                       0x00000040L
-#define D3DVTXPCAPS_TEXGEN_SPHEREMAP               0x00000100L
-#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER       0x00000200L
-
-#define D3DDTCAPS_UBYTE4                           0x00000001L
-#define D3DDTCAPS_UBYTE4N                          0x00000002L
-#define D3DDTCAPS_SHORT2N                          0x00000004L
-#define D3DDTCAPS_SHORT4N                          0x00000008L
-#define D3DDTCAPS_USHORT2N                         0x00000010L
-#define D3DDTCAPS_USHORT4N                         0x00000020L
-#define D3DDTCAPS_UDEC3                            0x00000040L
-#define D3DDTCAPS_DEC3N                            0x00000080L
-#define D3DDTCAPS_FLOAT16_2                        0x00000100L
-#define D3DDTCAPS_FLOAT16_4                        0x00000200L
-
-#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD  0x00000020L
-#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION       0x00000080L
-#define D3DCAPS3_COPY_TO_VIDMEM                    0x00000100L 
-#define D3DCAPS3_COPY_TO_SYSTEMMEM                 0x00000200L
-#define D3DCAPS3_RESERVED                          0x8000001FL
-
-#define D3DCAPS2_NO2DDURING3DSCENE                 0x00000002L
-#define D3DCAPS2_FULLSCREENGAMMA                   0x00020000L
-#define D3DCAPS2_CANRENDERWINDOWED                 0x00080000L
-#define D3DCAPS2_CANCALIBRATEGAMMA                 0x00100000L
-#define D3DCAPS2_RESERVED                          0x02000000L
-#define D3DCAPS2_CANMANAGERESOURCE                 0x10000000L
-#define D3DCAPS2_DYNAMICTEXTURES                   0x20000000L
-#define D3DCAPS2_CANAUTOGENMIPMAP                  0x40000000L
-
-
-#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH  24
-#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH  0
-#define D3DVS20_MAX_NUMTEMPS                 32
-#define D3DVS20_MIN_NUMTEMPS                 12
-#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH   4
-#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH   1
-
-#define D3DVS20CAPS_PREDICATION              (1 << 0)
+#ifndef _D3D9_CAPS_H
+#define _D3D9_CAPS_H
+#if __GNUC__ >=3
+#pragma GCC system_header
+#endif
 
-#define D3DPS20CAPS_ARBITRARYSWIZZLE         (1 << 0)
-#define D3DPS20CAPS_GRADIENTINSTRUCTIONS     (1 << 1)
-#define D3DPS20CAPS_PREDICATION              (1 << 2)
-#define D3DPS20CAPS_NODEPENDENTREADLIMIT     (1 << 3)
-#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT    (1 << 4)
+#ifndef DIRECT3D_VERSION
+#define DIRECT3D_VERSION  0x0900
+#endif
 
-#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH  24
-#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH  0
-#define D3DPS20_MAX_NUMTEMPS                 32
-#define D3DPS20_MIN_NUMTEMPS                 12
-#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH   4
-#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH   0
-#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS      512
-#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS      96
+#if (DIRECT3D_VERSION >= 0x0900)
 
-#define D3DMIN30SHADERINSTRUCTIONS          512
-#define D3DMAX30SHADERINSTRUCTIONS          32768
+#if defined(_X86_) || defined(_IA64)
+#pragma pack(4)
+#endif
 
+#define D3DCURSORCAPS_COLOR    1
+#define D3DCURSORCAPS_LOWRES   2
+#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x10
+#define D3DDEVCAPS_EXECUTEVIDEOMEMORY  0x20
+#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY        0x40
+#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x80
+#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x100
+#define D3DDEVCAPS_TEXTUREVIDEOMEMORY  0x200
+#define D3DDEVCAPS_DRAWPRIMTLVERTEX    0x400
+#define D3DDEVCAPS_CANRENDERAFTERFLIP  0x800
+#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM       0x1000
+#define D3DDEVCAPS_DRAWPRIMITIVES2     0x2000
+#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES     0x4000
+#define D3DDEVCAPS_DRAWPRIMITIVES2EX   0x8000
+#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x10000
+#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x20000
+#define D3DDEVCAPS_HWRASTERIZATION     0x80000
+#define D3DDEVCAPS_PUREDEVICE  0x100000
+#define D3DDEVCAPS_QUINTICRTPATCHES    0x200000
+#define D3DDEVCAPS_RTPATCHES   0x400000
+#define D3DDEVCAPS_RTPATCHHANDLEZERO   0x800000
+#define D3DDEVCAPS_NPATCHES    0x1000000
+#define D3DDEVCAPS2_STREAMOFFSET       0x01
+#define D3DDEVCAPS2_DMAPNPATCH 0x02
+#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH        0x04
+#define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x08
+#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES      0x10
+#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH       0x20
+#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x40
+#define D3DFVFCAPS_TEXCOORDCOUNTMASK   0xFFFF
+#define D3DFVFCAPS_DONOTSTRIPELEMENTS  0x80000
+#define D3DFVFCAPS_PSIZE       0x100000
+#define D3DLINECAPS_TEXTURE    0x01
+#define D3DLINECAPS_ZTEST      0x02
+#define D3DLINECAPS_BLEND      0x04
+#define D3DLINECAPS_ALPHACMP   0x08
+#define D3DLINECAPS_FOG        0x10
+#define D3DLINECAPS_ANTIALIAS  0x20
+#define D3DPBLENDCAPS_ZERO     0x01
+#define D3DPBLENDCAPS_ONE      0x02
+#define D3DPBLENDCAPS_SRCCOLOR 0x04
+#define D3DPBLENDCAPS_INVSRCCOLOR      0x08
+#define D3DPBLENDCAPS_SRCALPHA 0x10
+#define D3DPBLENDCAPS_INVSRCALPHA      0x20
+#define D3DPBLENDCAPS_DESTALPHA        0x40
+#define D3DPBLENDCAPS_INVDESTALPHA     0x80
+#define D3DPBLENDCAPS_DESTCOLOR        0x100
+#define D3DPBLENDCAPS_INVDESTCOLOR     0x200
+#define D3DPBLENDCAPS_SRCALPHASAT      0x400
+#define D3DPBLENDCAPS_BOTHSRCALPHA     0x800
+#define D3DPBLENDCAPS_BOTHINVSRCALPHA  0x1000
+#define D3DPBLENDCAPS_BLENDFACTOR      0x2000
+#define D3DPCMPCAPS_NEVER      0x01
+#define D3DPCMPCAPS_LESS       0x02
+#define D3DPCMPCAPS_EQUAL      0x04
+#define D3DPCMPCAPS_LESSEQUAL  0x08
+#define D3DPCMPCAPS_GREATER    0x10
+#define D3DPCMPCAPS_NOTEQUAL   0x20
+#define D3DPCMPCAPS_GREATEREQUAL       0x40
+#define D3DPCMPCAPS_ALWAYS     0x80
+#define D3DPMISCCAPS_MASKZ     0x02
+#define D3DPMISCCAPS_CULLNONE  0x10
+#define D3DPMISCCAPS_CULLCW    0x20
+#define D3DPMISCCAPS_CULLCCW   0x40
+#define D3DPMISCCAPS_COLORWRITEENABLE  0x80
+#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS     0x100
+#define D3DPMISCCAPS_CLIPTLVERTS       0x200
+#define D3DPMISCCAPS_TSSARGTEMP        0x400
+#define D3DPMISCCAPS_BLENDOP   0x800
+#define D3DPMISCCAPS_NULLREFERENCE     0x1000
+#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS     0x4000
+#define D3DPMISCCAPS_PERSTAGECONSTANT  0x8000
+#define D3DPMISCCAPS_FOGANDSPECULARALPHA       0x10000
+#define D3DPMISCCAPS_SEPARATEALPHABLEND        0x20000
+#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS   0x40000
+#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING        0x80000
+#define D3DPMISCCAPS_FOGVERTEXCLAMPED  0x100000
+#define D3DPRASTERCAPS_DITHER  0x01
+#define D3DPRASTERCAPS_ZTEST   0x10
+#define D3DPRASTERCAPS_FOGVERTEX       0x80
+#define D3DPRASTERCAPS_FOGTABLE        0x100
+#define D3DPRASTERCAPS_MIPMAPLODBIAS   0x2000
+#define D3DPRASTERCAPS_ZBUFFERLESSHSR  0x8000
+#define D3DPRASTERCAPS_FOGRANGE        0x10000
+#define D3DPRASTERCAPS_ANISOTROPY      0x20000
+#define D3DPRASTERCAPS_WBUFFER 0x40000
+#define D3DPRASTERCAPS_WFOG    0x100000
+#define D3DPRASTERCAPS_ZFOG    0x200000
+#define D3DPRASTERCAPS_COLORPERSPECTIVE        0x400000
+#define D3DPRASTERCAPS_SCISSORTEST     0x1000000
+#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS     0x2000000
+#define D3DPRASTERCAPS_DEPTHBIAS       0x4000000 
+#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE      0x8000000
+#define D3DPRESENT_INTERVAL_DEFAULT    0x00
+#define D3DPRESENT_INTERVAL_ONE        0x01
+#define D3DPRESENT_INTERVAL_TWO        0x02
+#define D3DPRESENT_INTERVAL_THREE      0x04
+#define D3DPRESENT_INTERVAL_FOUR       0x08
+#define D3DPRESENT_INTERVAL_IMMEDIATE  0x80000000L
+#define D3DPSHADECAPS_COLORGOURAUDRGB  0x08
+#define D3DPSHADECAPS_SPECULARGOURAUDRGB       0x200
+#define D3DPSHADECAPS_ALPHAGOURAUDBLEND        0x4000
+#define D3DPSHADECAPS_FOGGOURAUD       0x80000
+#define D3DPTADDRESSCAPS_WRAP  0x01
+#define D3DPTADDRESSCAPS_MIRROR        0x02
+#define D3DPTADDRESSCAPS_CLAMP 0x04
+#define D3DPTADDRESSCAPS_BORDER        0x08
+#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10
+#define D3DPTADDRESSCAPS_MIRRORONCE    0x20
+#define D3DPTEXTURECAPS_PERSPECTIVE    0x01
+#define D3DPTEXTURECAPS_POW2   0x02
+#define D3DPTEXTURECAPS_ALPHA  0x04
+#define D3DPTEXTURECAPS_SQUAREONLY     0x20
+#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE       0x40
+#define D3DPTEXTURECAPS_ALPHAPALETTE   0x80
+#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL     0x100
+#define D3DPTEXTURECAPS_PROJECTED      0x400
+#define D3DPTEXTURECAPS_CUBEMAP        0x800
+#define D3DPTEXTURECAPS_VOLUMEMAP      0x2000
+#define D3DPTEXTURECAPS_MIPMAP 0x4000
+#define D3DPTEXTURECAPS_MIPVOLUMEMAP   0x8000
+#define D3DPTEXTURECAPS_MIPCUBEMAP     0x10000
+#define D3DPTEXTURECAPS_CUBEMAP_POW2   0x20000
+#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x40000
+#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV     0x200000
+#define D3DPTFILTERCAPS_MINFPOINT      0x100
+#define D3DPTFILTERCAPS_MINFLINEAR     0x200
+#define D3DPTFILTERCAPS_MINFANISOTROPIC        0x400
+#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD      0x800
+#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD       0x1000
+#define D3DPTFILTERCAPS_MIPFPOINT      0x10000
+#define D3DPTFILTERCAPS_MIPFLINEAR     0x20000
+#define D3DPTFILTERCAPS_MAGFPOINT      0x1000000
+#define D3DPTFILTERCAPS_MAGFLINEAR     0x2000000
+#define D3DPTFILTERCAPS_MAGFANISOTROPIC        0x4000000
+#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD      0x8000000
+#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD       0x10000000
+#define D3DSTENCILCAPS_KEEP    0x01
+#define D3DSTENCILCAPS_ZERO    0x02
+#define D3DSTENCILCAPS_REPLACE 0x04
+#define D3DSTENCILCAPS_INCRSAT 0x08
+#define D3DSTENCILCAPS_DECRSAT 0x10
+#define D3DSTENCILCAPS_INVERT  0x20
+#define D3DSTENCILCAPS_INCR    0x40
+#define D3DSTENCILCAPS_DECR    0x80
+#define D3DSTENCILCAPS_TWOSIDED        0x100
+#define D3DTEXOPCAPS_DISABLE   0x01
+#define D3DTEXOPCAPS_SELECTARG1        0x02
+#define D3DTEXOPCAPS_SELECTARG2        0x04
+#define D3DTEXOPCAPS_MODULATE  0x08
+#define D3DTEXOPCAPS_MODULATE2X        0x10
+#define D3DTEXOPCAPS_MODULATE4X        0x20
+#define D3DTEXOPCAPS_ADD       0x40
+#define D3DTEXOPCAPS_ADDSIGNED 0x80
+#define D3DTEXOPCAPS_ADDSIGNED2X       0x100
+#define D3DTEXOPCAPS_SUBTRACT  0x200
+#define D3DTEXOPCAPS_ADDSMOOTH 0x400
+#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x800
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x1000
+#define D3DTEXOPCAPS_BLENDFACTORALPHA  0x2000
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM       0x4000
+#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x8000
+#define D3DTEXOPCAPS_PREMODULATE       0x10000
+#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR    0x20000
+#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA    0x40000
+#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x80000
+#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x100000
+#define D3DTEXOPCAPS_BUMPENVMAP        0x200000
+#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE       0x400000
+#define D3DTEXOPCAPS_DOTPRODUCT3       0x800000
+#define D3DTEXOPCAPS_MULTIPLYADD       0x1000000
+#define D3DTEXOPCAPS_LERP      0x2000000
+#define D3DVTXPCAPS_TEXGEN     0x01
+#define D3DVTXPCAPS_MATERIALSOURCE7    0x02
+#define D3DVTXPCAPS_DIRECTIONALLIGHTS  0x08
+#define D3DVTXPCAPS_POSITIONALLIGHTS   0x10
+#define D3DVTXPCAPS_LOCALVIEWER        0x20
+#define D3DVTXPCAPS_TWEENING   0x40
+#define D3DVTXPCAPS_TEXGEN_SPHEREMAP   0x100
+#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER   0x200
+#define D3DCAPS_READ_SCANLINE  0x20000
+#define D3DCAPS2_FULLSCREENGAMMA       0x20000L
+#define D3DCAPS2_CANCALIBRATEGAMMA     0x100000L
+#define D3DCAPS2_RESERVED      0x2000000L
+#define D3DCAPS2_CANMANAGERESOURCE     0x10000000L
+#define D3DCAPS2_DYNAMICTEXTURES       0x20000000L
+#define D3DCAPS2_CANAUTOGENMIPMAP      0x40000000L
+#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD      0x20
+#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION   0x80
+#define D3DCAPS3_COPY_TO_VIDMEM        0x100
+#define D3DCAPS3_COPY_TO_SYSTEMMEM     0x200
+#define D3DCAPS3_RESERVED      0x8000001fL
+#define D3DDTCAPS_UBYTE4       0x01
+#define D3DDTCAPS_UBYTE4N      0x02
+#define D3DDTCAPS_SHORT2N      0x04
+#define D3DDTCAPS_SHORT4N      0x08
+#define D3DDTCAPS_USHORT2N     0x10
+#define D3DDTCAPS_USHORT4N     0x20
+#define D3DDTCAPS_UDEC3        0x40
+#define D3DDTCAPS_DEC3N        0x80
+#define D3DDTCAPS_FLOAT16_2    0x100
+#define D3DDTCAPS_FLOAT16_4    0x200
+#define D3DMIN30SHADERINSTRUCTIONS     512
+#define D3DMAX30SHADERINSTRUCTIONS     32768
+#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH    24
+#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH    0
+#define D3DPS20_MAX_NUMTEMPS   32
+#define D3DPS20_MIN_NUMTEMPS   12
+#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH     4
+#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH     0
+#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS        512
+#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS        96
+#define D3DPS20CAPS_ARBITRARYSWIZZLE   0x1
+#define D3DPS20CAPS_GRADIENTINSTRUCTIONS       0x2
+#define D3DPS20CAPS_PREDICATION        0x4
+#define D3DPS20CAPS_NODEPENDENTREADLIMIT       0x8
+#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT      0x10
+#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH    24
+#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH    0
+#define D3DVS20_MAX_NUMTEMPS   32
+#define D3DVS20_MIN_NUMTEMPS   12
+#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH     4
+#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH     1
+#define D3DVS20CAPS_PREDICATION        1
 
 typedef struct _D3DVSHADERCAPS2_0 {
-  DWORD  Caps;
-  INT    DynamicFlowControlDepth;
-  INT    NumTemps;
-  INT    StaticFlowControlDepth;
+       DWORD Caps;
+       INT DynamicFlowControlDepth;
+       INT NumTemps;
+       INT StaticFlowControlDepth;
 } D3DVSHADERCAPS2_0;
 
 typedef struct _D3DPSHADERCAPS2_0 {
-  DWORD  Caps;
-  INT    DynamicFlowControlDepth;
-  INT    NumTemps;
-  INT    StaticFlowControlDepth;
-  INT    NumInstructionSlots;
+       DWORD Caps;
+       INT DynamicFlowControlDepth;
+       INT NumTemps;
+       INT StaticFlowControlDepth;
+       INT NumInstructionSlots;
 } D3DPSHADERCAPS2_0;
 
-/*
- * The d3dcaps9 structure
- */
 typedef struct _D3DCAPS9 {
-  D3DDEVTYPE          DeviceType;
-  UINT                AdapterOrdinal;
-  
-  DWORD               Caps;
-  DWORD               Caps2;
-  DWORD               Caps3;
-  DWORD               PresentationIntervals;
-  
-  DWORD               CursorCaps;
-  
-  DWORD               DevCaps;
-  
-  DWORD               PrimitiveMiscCaps;
-  DWORD               RasterCaps;
-  DWORD               ZCmpCaps;
-  DWORD               SrcBlendCaps;
-  DWORD               DestBlendCaps;
-  DWORD               AlphaCmpCaps;
-  DWORD               ShadeCaps;
-  DWORD               TextureCaps;
-  DWORD               TextureFilterCaps;
-  DWORD               CubeTextureFilterCaps;
-  DWORD               VolumeTextureFilterCaps;
-  DWORD               TextureAddressCaps;
-  DWORD               VolumeTextureAddressCaps;
-  
-  DWORD               LineCaps;
-  
-  DWORD               MaxTextureWidth, MaxTextureHeight;
-  DWORD               MaxVolumeExtent;
-  
-  DWORD               MaxTextureRepeat;
-  DWORD               MaxTextureAspectRatio;
-  DWORD               MaxAnisotropy;
-  float               MaxVertexW;
-  
-  float               GuardBandLeft;
-  float               GuardBandTop;
-  float               GuardBandRight;
-  float               GuardBandBottom;
-  
-  float               ExtentsAdjust;
-  DWORD               StencilCaps;
-  
-  DWORD               FVFCaps;
-  DWORD               TextureOpCaps;
-  DWORD               MaxTextureBlendStages;
-  DWORD               MaxSimultaneousTextures;
-  
-  DWORD               VertexProcessingCaps;
-  DWORD               MaxActiveLights;
-  DWORD               MaxUserClipPlanes;
-  DWORD               MaxVertexBlendMatrices;
-  DWORD               MaxVertexBlendMatrixIndex;
-  
-  float               MaxPointSize;
-  
-  DWORD               MaxPrimitiveCount;
-  DWORD               MaxVertexIndex;
-  DWORD               MaxStreams;
-  DWORD               MaxStreamStride;
-  
-  DWORD               VertexShaderVersion;
-  DWORD               MaxVertexShaderConst;
-  
-  DWORD               PixelShaderVersion;
-  float               MaxPixelShaderValue;
-
-  /* DX 9 */
-  DWORD               DevCaps2;
-
-  float               MaxNpatchTessellationLevel;
-  DWORD               Reserved5;
-
-  UINT                MasterAdapterOrdinal;   
-  UINT                AdapterOrdinalInGroup;  
-  UINT                NumberOfAdaptersInGroup;
-  DWORD               DeclTypes;              
-  DWORD               NumSimultaneousRTs;     
-  DWORD               StretchRectFilterCaps;  
-  D3DVSHADERCAPS2_0   VS20Caps;
-  D3DPSHADERCAPS2_0   PS20Caps;
-  DWORD               VertexTextureFilterCaps;
-  DWORD               MaxVShaderInstructionsExecuted;
-  DWORD               MaxPShaderInstructionsExecuted;
-  DWORD               MaxVertexShader30InstructionSlots; 
-  DWORD               MaxPixelShader30InstructionSlots;
-
+       D3DDEVTYPE DeviceType;
+       UINT AdapterOrdinal;
+       DWORD Caps;
+       DWORD Caps2;
+       DWORD Caps3;
+       DWORD PresentationIntervals;
+       DWORD CursorCaps;
+       DWORD DevCaps;
+       DWORD PrimitiveMiscCaps;
+       DWORD RasterCaps;
+       DWORD ZCmpCaps;
+       DWORD SrcBlendCaps;
+       DWORD DestBlendCaps;
+       DWORD AlphaCmpCaps;
+       DWORD ShadeCaps;
+       DWORD TextureCaps;
+       DWORD TextureFilterCaps;
+       DWORD CubeTextureFilterCaps;
+       DWORD VolumeTextureFilterCaps;
+       DWORD TextureAddressCaps;
+       DWORD VolumeTextureAddressCaps;
+       DWORD LineCaps;
+       DWORD MaxTextureWidth;
+       DWORD MaxTextureHeight;
+       DWORD MaxVolumeExtent;
+       DWORD MaxTextureRepeat;
+       DWORD MaxTextureAspectRatio;
+       DWORD MaxAnisotropy;
+       float MaxVertexW;
+       float GuardBandLeft;
+       float GuardBandTop;
+       float GuardBandRight;
+       float GuardBandBottom;
+       float ExtentsAdjust;
+       DWORD StencilCaps;
+       DWORD FVFCaps;
+       DWORD TextureOpCaps;
+       DWORD MaxTextureBlendStages;
+       DWORD MaxSimultaneousTextures;
+       DWORD VertexProcessingCaps;
+       DWORD MaxActiveLights;
+       DWORD MaxUserClipPlanes;
+       DWORD MaxVertexBlendMatrices;
+       DWORD MaxVertexBlendMatrixIndex;
+       float MaxPointSize;
+       DWORD MaxPrimitiveCount;
+       DWORD MaxVertexIndex;
+       DWORD MaxStreams;
+       DWORD MaxStreamStride;
+       DWORD VertexShaderVersion;
+       DWORD MaxVertexShaderConst;
+       DWORD PixelShaderVersion;
+       float PixelShader1xMaxValue;
+       DWORD DevCaps2;
+       float MaxNpatchTessellationLevel;
+       DWORD Reserved5;
+       UINT MasterAdapterOrdinal;   
+       UINT AdapterOrdinalInGroup;  
+       UINT NumberOfAdaptersInGroup;
+       DWORD DeclTypes;              
+       DWORD NumSimultaneousRTs;     
+       DWORD StretchRectFilterCaps;  
+       D3DVSHADERCAPS2_0 VS20Caps;
+       D3DPSHADERCAPS2_0 PS20Caps;
+       DWORD VertexTextureFilterCaps;
+       DWORD MaxVShaderInstructionsExecuted;
+       DWORD MaxPShaderInstructionsExecuted;
+       DWORD MaxVertexShader30InstructionSlots; 
+       DWORD MaxPixelShader30InstructionSlots;
 } D3DCAPS9;
 
 #endif
+#endif