#include <ftoutln.h>
#include <ftwinfnt.h>
+#include <gdi/eng/floatobj.h>
+
#define NDEBUG
#include <debug.h>
return (FT_Fixed)((long)f.value << 16 | (unsigned long)f.fract);
}
+static unsigned int get_native_glyph_outline(FT_Outline *outline, unsigned int buflen, char *buf)
+{
+ TTPOLYGONHEADER *pph;
+ TTPOLYCURVE *ppc;
+ unsigned int needed = 0, point = 0, contour, first_pt;
+ unsigned int pph_start, cpfx;
+ DWORD type;
+
+ for (contour = 0; contour < outline->n_contours; contour++)
+ {
+ /* Ignore contours containing one point */
+ if (point == outline->contours[contour])
+ {
+ point++;
+ continue;
+ }
+
+ pph_start = needed;
+ pph = (TTPOLYGONHEADER *)(buf + needed);
+ first_pt = point;
+ if (buf)
+ {
+ pph->dwType = TT_POLYGON_TYPE;
+ FTVectorToPOINTFX(&outline->points[point], &pph->pfxStart);
+ }
+ needed += sizeof(*pph);
+ point++;
+ while (point <= outline->contours[contour])
+ {
+ ppc = (TTPOLYCURVE *)(buf + needed);
+ type = outline->tags[point] & FT_Curve_Tag_On ?
+ TT_PRIM_LINE : TT_PRIM_QSPLINE;
+ cpfx = 0;
+ do
+ {
+ if (buf)
+ FTVectorToPOINTFX(&outline->points[point], &ppc->apfx[cpfx]);
+ cpfx++;
+ point++;
+ } while (point <= outline->contours[contour] &&
+ (outline->tags[point] & FT_Curve_Tag_On) ==
+ (outline->tags[point-1] & FT_Curve_Tag_On));
+ /* At the end of a contour Windows adds the start point, but
+ only for Beziers */
+ if (point > outline->contours[contour] &&
+ !(outline->tags[point-1] & FT_Curve_Tag_On))
+ {
+ if (buf)
+ FTVectorToPOINTFX(&outline->points[first_pt], &ppc->apfx[cpfx]);
+ cpfx++;
+ }
+ else if (point <= outline->contours[contour] &&
+ outline->tags[point] & FT_Curve_Tag_On)
+ {
+ /* add closing pt for bezier */
+ if (buf)
+ FTVectorToPOINTFX(&outline->points[point], &ppc->apfx[cpfx]);
+ cpfx++;
+ point++;
+ }
+ if (buf)
+ {
+ ppc->wType = type;
+ ppc->cpfx = cpfx;
+ }
+ needed += sizeof(*ppc) + (cpfx - 1) * sizeof(POINTFX);
+ }
+ if (buf)
+ pph->cb = needed - pph_start;
+ }
+ return needed;
+}
+
+static unsigned int get_bezier_glyph_outline(FT_Outline *outline, unsigned int buflen, char *buf)
+{
+ /* Convert the quadratic Beziers to cubic Beziers.
+ The parametric eqn for a cubic Bezier is, from PLRM:
+ r(t) = at^3 + bt^2 + ct + r0
+ with the control points:
+ r1 = r0 + c/3
+ r2 = r1 + (c + b)/3
+ r3 = r0 + c + b + a
+
+ A quadratic Bezier has the form:
+ p(t) = (1-t)^2 p0 + 2(1-t)t p1 + t^2 p2
+
+ So equating powers of t leads to:
+ r1 = 2/3 p1 + 1/3 p0
+ r2 = 2/3 p1 + 1/3 p2
+ and of course r0 = p0, r3 = p2
+ */
+ int contour, point = 0, first_pt;
+ TTPOLYGONHEADER *pph;
+ TTPOLYCURVE *ppc;
+ DWORD pph_start, cpfx, type;
+ FT_Vector cubic_control[4];
+ unsigned int needed = 0;
+
+ for (contour = 0; contour < outline->n_contours; contour++)
+ {
+ pph_start = needed;
+ pph = (TTPOLYGONHEADER *)(buf + needed);
+ first_pt = point;
+ if (buf)
+ {
+ pph->dwType = TT_POLYGON_TYPE;
+ FTVectorToPOINTFX(&outline->points[point], &pph->pfxStart);
+ }
+ needed += sizeof(*pph);
+ point++;
+ while (point <= outline->contours[contour])
+ {
+ ppc = (TTPOLYCURVE *)(buf + needed);
+ type = outline->tags[point] & FT_Curve_Tag_On ?
+ TT_PRIM_LINE : TT_PRIM_CSPLINE;
+ cpfx = 0;
+ do
+ {
+ if (type == TT_PRIM_LINE)
+ {
+ if (buf)
+ FTVectorToPOINTFX(&outline->points[point], &ppc->apfx[cpfx]);
+ cpfx++;
+ point++;
+ }
+ else
+ {
+ /* Unlike QSPLINEs, CSPLINEs always have their endpoint
+ so cpfx = 3n */
+
+ /* FIXME: Possible optimization in endpoint calculation
+ if there are two consecutive curves */
+ cubic_control[0] = outline->points[point-1];
+ if (!(outline->tags[point-1] & FT_Curve_Tag_On))
+ {
+ cubic_control[0].x += outline->points[point].x + 1;
+ cubic_control[0].y += outline->points[point].y + 1;
+ cubic_control[0].x >>= 1;
+ cubic_control[0].y >>= 1;
+ }
+ if (point+1 > outline->contours[contour])
+ cubic_control[3] = outline->points[first_pt];
+ else
+ {
+ cubic_control[3] = outline->points[point+1];
+ if (!(outline->tags[point+1] & FT_Curve_Tag_On))
+ {
+ cubic_control[3].x += outline->points[point].x + 1;
+ cubic_control[3].y += outline->points[point].y + 1;
+ cubic_control[3].x >>= 1;
+ cubic_control[3].y >>= 1;
+ }
+ }
+ /* r1 = 1/3 p0 + 2/3 p1
+ r2 = 1/3 p2 + 2/3 p1 */
+ cubic_control[1].x = (2 * outline->points[point].x + 1) / 3;
+ cubic_control[1].y = (2 * outline->points[point].y + 1) / 3;
+ cubic_control[2] = cubic_control[1];
+ cubic_control[1].x += (cubic_control[0].x + 1) / 3;
+ cubic_control[1].y += (cubic_control[0].y + 1) / 3;
+ cubic_control[2].x += (cubic_control[3].x + 1) / 3;
+ cubic_control[2].y += (cubic_control[3].y + 1) / 3;
+ if (buf)
+ {
+ FTVectorToPOINTFX(&cubic_control[1], &ppc->apfx[cpfx]);
+ FTVectorToPOINTFX(&cubic_control[2], &ppc->apfx[cpfx+1]);
+ FTVectorToPOINTFX(&cubic_control[3], &ppc->apfx[cpfx+2]);
+ }
+ cpfx += 3;
+ point++;
+ }
+ } while (point <= outline->contours[contour] &&
+ (outline->tags[point] & FT_Curve_Tag_On) ==
+ (outline->tags[point-1] & FT_Curve_Tag_On));
+ /* At the end of a contour Windows adds the start point,
+ but only for Beziers and we've already done that.
+ */
+ if (point <= outline->contours[contour] &&
+ outline->tags[point] & FT_Curve_Tag_On)
+ {
+ /* This is the closing pt of a bezier, but we've already
+ added it, so just inc point and carry on */
+ point++;
+ }
+ if (buf)
+ {
+ ppc->wType = type;
+ ppc->cpfx = cpfx;
+ }
+ needed += sizeof(*ppc) + (cpfx - 1) * sizeof(POINTFX);
+ }
+ if (buf)
+ pph->cb = needed - pph_start;
+ }
+ return needed;
+}
+
/*
* Based on WineEngGetGlyphOutline
*
}
}
-// FT_Set_Pixel_Sizes(ft_face,
-// TextObj->logfont.elfEnumLogfontEx.elfLogFont.lfWidth,
+ FT_Set_Pixel_Sizes(ft_face,
+ abs(TextObj->logfont.elfEnumLogfontEx.elfLogFont.lfWidth),
/* FIXME: Should set character height if neg */
-// (TextObj->logfont.elfEnumLogfontEx.elfLogFont.lfHeight == 0 ?
-// dc->ppdev->devinfo.lfDefaultFont.lfHeight : abs(TextObj->logfont.elfEnumLogfontEx.elfLogFont.lfHeight)));
-// FtSetCoordinateTransform(face, DC_pmxWorldToDevice(dc));
+ (TextObj->logfont.elfEnumLogfontEx.elfLogFont.lfHeight == 0 ?
+ dc->ppdev->devinfo.lfDefaultFont.lfHeight : abs(TextObj->logfont.elfEnumLogfontEx.elfLogFont.lfHeight)));
+ FtSetCoordinateTransform(ft_face, DC_pmxWorldToDevice(dc));
TEXTOBJ_UnlockText(TextObj);
case GGO_NATIVE:
{
- int contour, point = 0, first_pt;
FT_Outline *outline = &ft_face->glyph->outline;
- TTPOLYGONHEADER *pph;
- TTPOLYCURVE *ppc;
- DWORD pph_start, cpfx, type;
if (cjBuf == 0) pvBuf = NULL; /* This is okay, need cjBuf to allocate. */
IntLockFreeType;
if (needsTransform && pvBuf) FT_Outline_Transform(outline, &transMat);
- for (contour = 0; contour < outline->n_contours; contour++)
+ needed = get_native_glyph_outline(outline, cjBuf, NULL);
+
+ if (!pvBuf || !cjBuf)
{
- pph_start = needed;
- pph = (TTPOLYGONHEADER *)((char *)pvBuf + needed);
- first_pt = point;
- if (pvBuf)
- {
- pph->dwType = TT_POLYGON_TYPE;
- FTVectorToPOINTFX(&outline->points[point], &pph->pfxStart);
- }
- needed += sizeof(*pph);
- point++;
- while (point <= outline->contours[contour])
- {
- ppc = (TTPOLYCURVE *)((char *)pvBuf + needed);
- type = (outline->tags[point] & FT_Curve_Tag_On) ?
- TT_PRIM_LINE : TT_PRIM_QSPLINE;
- cpfx = 0;
- do
- {
- if (pvBuf)
- FTVectorToPOINTFX(&outline->points[point], &ppc->apfx[cpfx]);
- cpfx++;
- point++;
- }
- while (point <= outline->contours[contour] &&
- (outline->tags[point] & FT_Curve_Tag_On) ==
- (outline->tags[point-1] & FT_Curve_Tag_On));
-
- /* At the end of a contour Windows adds the start point, but
- only for Beziers */
- if (point > outline->contours[contour] &&
- !(outline->tags[point-1] & FT_Curve_Tag_On))
- {
- if (pvBuf)
- FTVectorToPOINTFX(&outline->points[first_pt], &ppc->apfx[cpfx]);
- cpfx++;
- }
- else if (point <= outline->contours[contour] &&
- outline->tags[point] & FT_Curve_Tag_On)
- {
- /* Add closing pt for bezier */
- if (pvBuf)
- FTVectorToPOINTFX(&outline->points[point], &ppc->apfx[cpfx]);
- cpfx++;
- point++;
- }
- if (pvBuf)
- {
- ppc->wType = type;
- ppc->cpfx = cpfx;
- }
- needed += sizeof(*ppc) + (cpfx - 1) * sizeof(POINTFX);
- }
- if (pvBuf) pph->cb = needed - pph_start;
+ IntUnLockFreeType;
+ break;
+ }
+ if (needed > cjBuf)
+ {
+ IntUnLockFreeType;
+ return GDI_ERROR;
}
+ get_native_glyph_outline(outline, cjBuf, pvBuf);
IntUnLockFreeType;
break;
}
case GGO_BEZIER:
{
- /* Convert the quadratic Beziers to cubic Beziers.
- The parametric eqn for a cubic Bezier is, from PLRM:
- r(t) = at^3 + bt^2 + ct + r0
- with the control points:
- r1 = r0 + c/3
- r2 = r1 + (c + b)/3
- r3 = r0 + c + b + a
-
- A quadratic Beizer has the form:
- p(t) = (1-t)^2 p0 + 2(1-t)t p1 + t^2 p2
-
- So equating powers of t leads to:
- r1 = 2/3 p1 + 1/3 p0
- r2 = 2/3 p1 + 1/3 p2
- and of course r0 = p0, r3 = p2
- */
-
- int contour, point = 0, first_pt;
FT_Outline *outline = &ft_face->glyph->outline;
- TTPOLYGONHEADER *pph;
- TTPOLYCURVE *ppc;
- DWORD pph_start, cpfx, type;
- FT_Vector cubic_control[4];
if (cjBuf == 0) pvBuf = NULL;
if (needsTransform && pvBuf)
FT_Outline_Transform(outline, &transMat);
IntUnLockFreeType;
}
+ needed = get_bezier_glyph_outline(outline, cjBuf, NULL);
- for (contour = 0; contour < outline->n_contours; contour++)
- {
- pph_start = needed;
- pph = (TTPOLYGONHEADER *)((char *)pvBuf + needed);
- first_pt = point;
- if (pvBuf)
- {
- pph->dwType = TT_POLYGON_TYPE;
- FTVectorToPOINTFX(&outline->points[point], &pph->pfxStart);
- }
- needed += sizeof(*pph);
- point++;
- while (point <= outline->contours[contour])
- {
- ppc = (TTPOLYCURVE *)((char *)pvBuf + needed);
- type = (outline->tags[point] & FT_Curve_Tag_On) ?
- TT_PRIM_LINE : TT_PRIM_CSPLINE;
- cpfx = 0;
- do
- {
- if (type == TT_PRIM_LINE)
- {
- if (pvBuf)
- FTVectorToPOINTFX(&outline->points[point], &ppc->apfx[cpfx]);
- cpfx++;
- point++;
- }
- else
- {
- /* Unlike QSPLINEs, CSPLINEs always have their endpoint
- so cpfx = 3n */
-
- /* FIXME: Possible optimization in endpoint calculation
- if there are two consecutive curves */
- cubic_control[0] = outline->points[point-1];
- if (!(outline->tags[point-1] & FT_Curve_Tag_On))
- {
- cubic_control[0].x += outline->points[point].x + 1;
- cubic_control[0].y += outline->points[point].y + 1;
- cubic_control[0].x >>= 1;
- cubic_control[0].y >>= 1;
- }
- if (point+1 > outline->contours[contour])
- cubic_control[3] = outline->points[first_pt];
- else
- {
- cubic_control[3] = outline->points[point+1];
- if (!(outline->tags[point+1] & FT_Curve_Tag_On))
- {
- cubic_control[3].x += outline->points[point].x + 1;
- cubic_control[3].y += outline->points[point].y + 1;
- cubic_control[3].x >>= 1;
- cubic_control[3].y >>= 1;
- }
- }
- /* r1 = 1/3 p0 + 2/3 p1
- r2 = 1/3 p2 + 2/3 p1 */
- cubic_control[1].x = (2 * outline->points[point].x + 1) / 3;
- cubic_control[1].y = (2 * outline->points[point].y + 1) / 3;
- cubic_control[2] = cubic_control[1];
- cubic_control[1].x += (cubic_control[0].x + 1) / 3;
- cubic_control[1].y += (cubic_control[0].y + 1) / 3;
- cubic_control[2].x += (cubic_control[3].x + 1) / 3;
- cubic_control[2].y += (cubic_control[3].y + 1) / 3;
- if (pvBuf)
- {
- FTVectorToPOINTFX(&cubic_control[1], &ppc->apfx[cpfx]);
- FTVectorToPOINTFX(&cubic_control[2], &ppc->apfx[cpfx+1]);
- FTVectorToPOINTFX(&cubic_control[3], &ppc->apfx[cpfx+2]);
- }
- cpfx += 3;
- point++;
- }
- }
- while (point <= outline->contours[contour] &&
- (outline->tags[point] & FT_Curve_Tag_On) ==
- (outline->tags[point-1] & FT_Curve_Tag_On));
- /* At the end of a contour Windows adds the start point,
- but only for Beziers and we've already done that. */
- if (point <= outline->contours[contour] &&
- outline->tags[point] & FT_Curve_Tag_On)
- {
- /* This is the closing pt of a bezier, but we've already
- added it, so just inc point and carry on */
- point++;
- }
- if (pvBuf)
- {
- ppc->wType = type;
- ppc->cpfx = cpfx;
- }
- needed += sizeof(*ppc) + (cpfx - 1) * sizeof(POINTFX);
- }
- if (pvBuf) pph->cb = needed - pph_start;
- }
+ if (!pvBuf || !cjBuf)
+ break;
+ if (needed > cjBuf)
+ return GDI_ERROR;
+
+ get_bezier_glyph_outline(outline, cjBuf, pvBuf);
break;
}
Status = RtlAnsiStringToUnicodeString(&EntryFaceNameW, &EntryFaceNameA, TRUE);
if (NT_SUCCESS(Status))
{
+ static const UNICODE_STRING MarlettFaceNameW = RTL_CONSTANT_STRING(L"Marlett");
+ static const UNICODE_STRING SymbolFaceNameW = RTL_CONSTANT_STRING(L"Symbol");
+ static const UNICODE_STRING VGAFaceNameW = RTL_CONSTANT_STRING(L"VGA");
+
if ((LF_FACESIZE - 1) * sizeof(WCHAR) < EntryFaceNameW.Length)
{
EntryFaceNameW.Length = (LF_FACESIZE - 1) * sizeof(WCHAR);
EntryFaceNameW.Buffer[LF_FACESIZE - 1] = L'\0';
}
- if (0 == RtlCompareUnicodeString(FaceName, &EntryFaceNameW, TRUE))
+
+ if (!RtlCompareUnicodeString(FaceName, &EntryFaceNameW, TRUE))
{
Score += 49;
}
+
+ /* FIXME: this is a work around to counter weird fonts on weird places.
+ A proper fix would be to score fonts on more attributes than
+ the ones in this function */
+ if (!RtlCompareUnicodeString(&MarlettFaceNameW, &EntryFaceNameW, TRUE) &&
+ RtlCompareUnicodeString(&MarlettFaceNameW, FaceName, TRUE))
+ {
+ Score = 0;
+ }
+
+ if (!RtlCompareUnicodeString(&SymbolFaceNameW, &EntryFaceNameW, TRUE) &&
+ RtlCompareUnicodeString(&SymbolFaceNameW, FaceName, TRUE))
+ {
+ Score = 0;
+ }
+
+ if (!RtlCompareUnicodeString(&VGAFaceNameW, &EntryFaceNameW, TRUE) &&
+ RtlCompareUnicodeString(&VGAFaceNameW, FaceName, TRUE))
+ {
+ Score = 0;
+ }
+
RtlFreeUnicodeString(&EntryFaceNameW);
}
return Count;
}
-LONG
FORCEINLINE
+LONG
ScaleLong(LONG lValue, PFLOATOBJ pef)
{
FLOATOBJ efTemp;
LONGLONG TextLeft, RealXStart;
ULONG TextTop, previous, BackgroundLeft;
FT_Bool use_kerning;
- RECTL DestRect, MaskRect, DummyRect = {0, 0, 0, 0};
+ RECTL DestRect, MaskRect;
POINTL SourcePoint, BrushOrigin;
HBITMAP HSourceGlyph;
SURFOBJ *SourceGlyphSurf;
USHORT DxShift;
PMATRIX pmxWorldToDevice;
LONG fixAscender, fixDescender;
+ FLOATOBJ Scale;
// TODO: Write test-cases to exactly match real Windows in different
// bad parameters (e.g. does Windows check the DC or the RECT first?).
DestRect.right += dc->ptlDCOrig.x;
DestRect.bottom += dc->ptlDCOrig.y;
- DC_vPrepareDCsForBlit(dc, DestRect, NULL, DestRect);
+ DC_vPrepareDCsForBlit(dc, &DestRect, NULL, NULL);
if (pdcattr->ulDirty_ & DIRTY_BACKGROUND)
DC_vUpdateBackgroundBrush(dc);
&dc->dclevel.pSurface->SurfObj,
NULL,
NULL,
- dc->rosdc.CombinedClip,
+ &dc->co.ClipObj,
NULL,
&DestRect,
&SourcePoint,
BackgroundLeft = (RealXStart + 32) >> 6;
/* Lock blit with a dummy rect */
- DC_vPrepareDCsForBlit(dc, DummyRect, NULL, DummyRect);
+ DC_vPrepareDCsForBlit(dc, NULL, NULL, NULL);
psurf = dc->dclevel.pSurface ;
if(!psurf) psurf = psurfDefaultBitmap;
{
DPRINT1("Failed to load and render glyph! [index: %d]\n", glyph_index);
IntUnLockFreeType;
+ DC_vFinishBlit(dc, NULL);
goto fail2;
}
glyph = face->glyph;
{
DPRINT1("Failed to render glyph! [index: %d]\n", glyph_index);
IntUnLockFreeType;
+ DC_vFinishBlit(dc, NULL);
goto fail2;
}
}
&psurf->SurfObj,
NULL,
NULL,
- dc->rosdc.CombinedClip,
+ &dc->co.ClipObj,
NULL,
&DestRect,
&SourcePoint,
DPRINT1("WARNING: EngLockSurface() failed!\n");
// FT_Done_Glyph(realglyph);
IntUnLockFreeType;
+ DC_vFinishBlit(dc, NULL);
goto fail2;
}
SourceGlyphSurf = EngLockSurface((HSURF)HSourceGlyph);
EngDeleteSurface((HSURF)HSourceGlyph);
DPRINT1("WARNING: EngLockSurface() failed!\n");
IntUnLockFreeType;
+ DC_vFinishBlit(dc, NULL);
goto fail2;
}
IntEngMaskBlt(
SurfObj,
SourceGlyphSurf,
- dc->rosdc.CombinedClip,
+ &dc->co.ClipObj,
&exloRGB2Dst.xlo,
&exloDst2RGB.xlo,
&DestRect,
}
else
{
- TextLeft += Dx[i<<DxShift] << 6;
- DPRINT("New TextLeft2: %I64d\n", TextLeft);
+ // FIXME this should probably be a matrix transform with TextTop as well.
+ Scale = pdcattr->mxWorldToDevice.efM11;
+ if (_FLOATOBJ_Equal0(&Scale))
+ FLOATOBJ_Set1(&Scale);
+
+ FLOATOBJ_MulLong(&Scale, Dx[i<<DxShift] << 6); // do the shift before multiplying to preserve precision
+ TextLeft += FLOATOBJ_GetLong(&Scale);
+ DPRINT("New TextLeft2: %I64d\n", TextLeft);
}
if (DxShift)