/*
* PROJECT: ReactOS win32 kernel mode subsystem
* LICENSE: GPL - See COPYING in the top level directory
- * FILE: subsystems/win32/win32k/objects/path.c
+ * FILE: win32ss/gdi/ntgdi/path.c
* PURPOSE: Graphics paths (BeginPath, EndPath etc.)
* PROGRAMMER: Copyright 1997, 1998 Martin Boehme
* 1999 Huw D M Davies
if (!Realloc)
{
DPRINT1("Can't allocate pool!\n");
+ ExFreePoolWithTag(pBzrPts, TAG_BEZIER);
goto end;
}
POINT pt;
IntGetCurrentPositionEx(dc, &pt);
IntDPtoLP(dc, &pt, 1);
- IntGdiMoveToEx(dc, pt.x, pt.y, NULL, FALSE);
+ IntGdiMoveToEx(dc, pt.x, pt.y, NULL);
}
DPRINT("Leave %s, ret=%d\n", __FUNCTION__, ret);
return ret;
/* Make sure that path is empty */
PATH_EmptyPath(pPath);
+ pPath->numEntriesAllocated = NUM_ENTRIES_INITIAL;
+
+ pPath->pPoints = (POINT *)ExAllocatePoolWithTag(PagedPool, NUM_ENTRIES_INITIAL * sizeof(POINT), TAG_PATH);
+ pPath->pFlags = (BYTE *)ExAllocatePoolWithTag(PagedPool, NUM_ENTRIES_INITIAL * sizeof(BYTE), TAG_PATH);
+
/* Initialize variables for new path */
pPath->newStroke = TRUE;
pPath->state = PATH_Open;