+++ /dev/null
-/*
- * COPYRIGHT: See COPYING in the top level directory
- * PROJECT: ReactOS Console Server DLL
- * FILE: win32ss/user/winsrv/consrv/consrv.h
- * PURPOSE: Main header - Definitions
- * PROGRAMMERS: Hermes Belusca-Maito (hermes.belusca@sfr.fr)
- */
-
-#ifndef __CONSRV_H__
-#define __CONSRV_H__
-
-/* Main header */
-#include "../winsrv.h"
-
-#include <strsafe.h>
-
-/* PSDK/NDK Headers */
-#define WIN32_NO_STATUS
-#define _INC_WINDOWS
-#define COM_NO_WINDOWS_H
-
-#include <winnls.h>
-#include <wincon.h>
-
-#define NTOS_MODE_USER
-#include <ndk/mmfuncs.h>
-
-/* CONSOLE Headers */
-#include <win/conmsg.h>
-
-/* Heap Helpers */
-#include "heap.h"
-
-/* Globals */
-extern HINSTANCE ConSrvDllInstance;
-
-#define ConsoleGetPerProcessData(Process) \
- ((PCONSOLE_PROCESS_DATA)((Process)->ServerData[CONSRV_SERVERDLL_INDEX]))
-
-typedef struct _CONSOLE_PROCESS_DATA
-{
- LIST_ENTRY ConsoleLink;
- PCSR_PROCESS Process; // Process owning this structure.
-
- HANDLE ConsoleHandle;
- BOOLEAN ConsoleApp; // TRUE if it is a CUI app, FALSE otherwise.
-
- RTL_CRITICAL_SECTION HandleTableLock;
- ULONG HandleTableSize;
- struct _CONSOLE_IO_HANDLE* /* PCONSOLE_IO_HANDLE */ HandleTable; // Length-varying table
-
- LPTHREAD_START_ROUTINE CtrlRoutine;
- LPTHREAD_START_ROUTINE PropRoutine; // We hold the property dialog handler there, till all the GUI thingie moves out from CSRSS.
- // LPTHREAD_START_ROUTINE ImeRoutine;
-} CONSOLE_PROCESS_DATA, *PCONSOLE_PROCESS_DATA;
-
-
-// Helper for code refactoring
-// #define USE_NEW_CONSOLE_WAY
-
-#ifndef USE_NEW_CONSOLE_WAY
-#include "include/conio.h"
-#else
-#include "include/conio_winsrv.h"
-#endif
-
-#include "include/console.h"
-#include "include/settings.h"
-#include "include/term.h"
-#include "console.h"
-#include "conoutput.h"
-#include "handle.h"
-#include "lineinput.h"
-
-/* shutdown.c */
-ULONG
-NTAPI
-ConsoleClientShutdown(IN PCSR_PROCESS CsrProcess,
- IN ULONG Flags,
- IN BOOLEAN FirstPhase);
-
-#endif /* __CONSRV_H__ */