+++ /dev/null
-#ifndef MATRIX_INCLUDED
-#define MATRIX_INCLUDED
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-//
-// Top BYTE of each glyph is used as flags
-// (redraw state, intensity etc)
-//
-// Bottom BYTE of each glyph is the character value
-//
-// Bit: 15 14 13-8 | 7-0
-//
-// [Redraw][Blank][Intensity] [Glyph]
-//
-typedef unsigned short GLYPH;
-
-#define GLYPH_REDRAW 0x8000
-#define GLYPH_BLANK 0x4000
-
-//
-// The "matrix" is basically an array of these
-// column structures, positioned side-by-side
-//
-typedef struct
-{
- BOOL state;
- int countdown;
-
- BOOL started;
- int runlen;
-
- int blippos;
- int bliplen;
-
- int length;
- GLYPH *glyph;
-
-} MATRIX_COLUMN;
-
-typedef struct
-{
- int width;
- int height;
- int numcols;
- int numrows;
-
- // bitmap containing glyphs.
- HDC hdcBitmap;
- HBITMAP hbmBitmap;
-
- MATRIX_MESSAGE *message;
-
- MATRIX_COLUMN column[1];
-
-} MATRIX;
-
-GLYPH RandomGlyph(int intensity);
-void DrawGlyph(MATRIX *matrix, HDC hdc, int xpos, int ypos, GLYPH glyph);
-
-HWND CreateScreenSaveWnd(HWND hwndParent, RECT *rect);
-void InitScreenSaveClass();
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif