remove some backup files created by editplus
[reactos.git] / rosapps / games / solitaire / cardlib / cardbutton.cpp.bak
diff --git a/rosapps/games/solitaire/cardlib/cardbutton.cpp.bak b/rosapps/games/solitaire/cardlib/cardbutton.cpp.bak
deleted file mode 100644 (file)
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+++ /dev/null
@@ -1,489 +0,0 @@
-//\r
-//     CardLib - CardButton class\r
-//\r
-//     Freeware\r
-//     Copyright J Brown 2001\r
-//\r
-#include <windows.h>\r
-#include <tchar.h>\r
-\r
-#include "cardlib.h"\r
-#include "cardwindow.h"\r
-#include "cardbutton.h"\r
-#include "cardcolor.h"\r
-\r
-HPALETTE UseNicePalette(HDC, HPALETTE);\r
-void    RestorePalette(HDC, HPALETTE);\r
-\r
-void PaintRect(HDC hdc, RECT *rect, COLORREF colour);\r
-\r
-CardButton::CardButton(CardWindow &parent, int Id, TCHAR *szText, UINT Style, bool visible,\r
-                                               int x, int y, int width, int height)\r
-\r
- : parentWnd(parent), id(Id), fVisible(visible), uStyle(Style), ButtonCallback(0)\r
-{\r
-       crText = RGB(255,255,255);\r
-       crBack = RGB(0, 128, 0);\r
-       \r
-       xadjust = 0;\r
-       yadjust = 0;\r
-       xjustify = 0;\r
-       yjustify = 0;\r
-\r
-       fMouseDown = false;\r
-       fButtonDown = false;\r
-\r
-       hIcon = 0;\r
-\r
-       SetText(szText);\r
-       Move(x, y, width, height);\r
-\r
-       mxlock = CreateMutex(0, FALSE, 0);\r
-\r
-       hFont = 0;\r
-}\r
-\r
-CardButton::~CardButton()\r
-{\r
-       CloseHandle(mxlock);\r
-}\r
-\r
-void CardButton::DrawRect(HDC hdc, RECT *rect, bool fNormal)\r
-{\r
-       RECT fill;\r
-\r
-       HANDLE hOld;\r
-\r
-       HPEN hhi = CreatePen(0, 0, MAKE_PALETTERGB(crHighlight));\r
-       HPEN hsh = CreatePen(0, 0, MAKE_PALETTERGB(crShadow));\r
-       HPEN hbl = (HPEN)GetStockObject(BLACK_PEN);\r
-       \r
-       int x           = rect->left;\r
-       int y           = rect->top;\r
-       int width       = rect->right-rect->left - 1;\r
-       int height      = rect->bottom-rect->top - 1;\r
-       \r
-       SetRect(&fill, x+1, y+1, x+width-1, y+height-1);\r
-\r
-       int one = 1;\r
-       \r
-       if(!fNormal)\r
-       {\r
-               x += width;\r
-               y += height;\r
-               width = -width;\r
-               height = -height;\r
-               one = -1;\r
-               OffsetRect(&fill, 1, 1);\r
-       }\r
-       \r
-       if(fNormal)\r
-               hOld = SelectObject(hdc, hhi);\r
-       else\r
-               hOld = SelectObject(hdc, hhi);\r
-\r
-       MoveToEx(hdc, x, y+height, 0);\r
-       LineTo(hdc, x, y);\r
-       LineTo(hdc, x+width, y);\r
-       SelectObject(hdc, hOld);\r
-\r
-       hOld = SelectObject(hdc, hbl);\r
-       LineTo(hdc, x+width, y+height);\r
-       LineTo(hdc, x-one, y+height);\r
-       SelectObject(hdc, hOld);\r
-\r
-       hOld = SelectObject(hdc, hsh);\r
-       MoveToEx(hdc, x+one, y+height-one, 0);\r
-       LineTo(hdc, x+width-one, y+height-one);\r
-       LineTo(hdc, x+width-one, y);\r
-       SelectObject(hdc, hOld);\r
-\r
-       PaintRect(hdc, &fill, MAKE_PALETTERGB(crBack));\r
-\r
-       DeleteObject(hhi);\r
-       DeleteObject(hsh);\r
-}\r
-\r
-void CardButton::Clip(HDC hdc)\r
-{\r
-       if(fVisible == false) return;\r
-       \r
-       ExcludeClipRect(hdc, rect.left,  rect.top, rect.right, rect.bottom);\r
-}\r
-\r
-void CardButton::Draw(HDC hdc, bool fNormal)\r
-{\r
-       SIZE textsize;\r
-       int x, y;               //text x, y\r
-       int ix, iy;             //icon x, y\r
-       int iconwidth = 0;\r
-\r
-       RECT cliprect;\r
-\r
-       if(fVisible == 0) return;\r
-\r
-       if(hFont == 0)\r
-               SelectObject(hdc, GetStockObject(DEFAULT_GUI_FONT));    \r
-       else\r
-               SelectObject(hdc, hFont);       \r
-       \r
-       GetTextExtentPoint32(hdc, szText, lstrlen(szText), &textsize);\r
-       \r
-       if(hIcon)\r
-       {\r
-               x = rect.left + 32 + 8;\r
-       }\r
-       else\r
-       {\r
-               if(uStyle & CB_ALIGN_LEFT)\r
-               {\r
-                       x = rect.left + iconwidth;\r
-               }\r
-               else if(uStyle & CB_ALIGN_RIGHT)\r
-               {\r
-                       x = rect.left + (rect.right-rect.left-iconwidth-textsize.cx);\r
-               }\r
-               else    //centered\r
-               {\r
-                       x = rect.right - rect.left - iconwidth;\r
-                       x = (x - textsize.cx) / 2;\r
-                       x += rect.left + iconwidth;\r
-               }\r
-       }\r
-       \r
-       y = rect.bottom - rect.top;\r
-       y = (y - textsize.cy) / 2;\r
-       y += rect.top;\r
-       \r
-       //calc icon position..\r
-       ix = rect.left + 4;\r
-       iy = rect.top + (rect.bottom-rect.top-32) / 2;\r
-\r
-       //if button is pressed, then shift text\r
-       if(fNormal == false && (uStyle & CB_PUSHBUTTON))\r
-       {\r
-               x += 1;\r
-               y += 1;\r
-               ix += 1;\r
-               iy += 1;\r
-       }\r
-\r
-       SetRect(&cliprect, x, y, x+textsize.cx, y+textsize.cy);\r
-       ExcludeClipRect(hdc, x, y, x+textsize.cx, y+textsize.cy);\r
-\r
-       //\r
-       //      Calc icon pos\r
-       //\r
-       \r
-       if(hIcon)\r
-       {\r
-               ExcludeClipRect(hdc, ix, iy, ix + 32, iy + 32);\r
-       }\r
-       \r
-       if(uStyle & CB_PUSHBUTTON)\r
-       {\r
-               DrawRect(hdc, &rect, fNormal);\r
-\r
-               SetBkColor(hdc,   MAKE_PALETTERGB(crBack));\r
-               SetTextColor(hdc, crText);//MAKE_PALETTERGB(crText));\r
-               \r
-               SelectClipRgn(hdc, 0);          \r
-\r
-               ExtTextOut(hdc, x, y, ETO_OPAQUE, &cliprect, szText, lstrlen(szText), 0);\r
-       }\r
-       else\r
-       {\r
-               SetBkColor(hdc,   MAKE_PALETTERGB(crBack));\r
-               SetTextColor(hdc, crText);//MAKE_PALETTERGB(crText));\r
-\r
-               SelectClipRgn(hdc, 0);\r
-\r
-               ExtTextOut(hdc, x, y, ETO_OPAQUE, &rect, szText, lstrlen(szText), 0);\r
-       }\r
-\r
-       if(hIcon)\r
-       {\r
-               HBRUSH hbr = CreateSolidBrush(MAKE_PALETTERGB(crBack));\r
-               DrawIconEx(hdc, ix, iy, hIcon, 32, 32, 0, hbr, 0);\r
-               DeleteObject(hbr);\r
-       }\r
-\r
-}\r
-\r
-void CardButton::AdjustPosition(int winwidth, int winheight)\r
-{\r
-       int width = rect.right-rect.left;\r
-       int height = rect.bottom-rect.top;\r
-\r
-       width = width & ~0x1;\r
-\r
-       switch(xjustify)\r
-       {\r
-       case CS_XJUST_NONE:\r
-               break;\r
-\r
-       case CS_XJUST_CENTER:           //centered\r
-               rect.left = (winwidth - (width)) / 2;\r
-               rect.left += xadjust;\r
-               rect.right = rect.left+width;\r
-               break;\r
-\r
-       case CS_XJUST_RIGHT:            //right-aligned\r
-               rect.left = winwidth - width;\r
-               rect.left += xadjust;\r
-               rect.right = rect.left+width;\r
-               break;\r
-       }\r
-\r
-       switch(yjustify)\r
-       {\r
-       case CS_YJUST_NONE:\r
-               break;\r
-\r
-       case CS_YJUST_CENTER:           //centered\r
-               rect.top = (winheight - (height)) / 2;\r
-               rect.top += yadjust;\r
-               rect.bottom = rect.top+height;\r
-               break;\r
-\r
-       case CS_YJUST_BOTTOM:           //right-aligned\r
-               rect.top = winheight - height;\r
-               rect.top += yadjust;\r
-               rect.bottom = rect.top+height;\r
-               break;\r
-       }\r
-\r
-}\r
-\r
-int CardButton::OnLButtonDown(HWND hwnd, int x, int y)\r
-{\r
-       if((uStyle & CB_PUSHBUTTON) == 0) \r
-               return 0;\r
-\r
-       //make sure that the user is allowed to do something\r
-       if(WaitForSingleObject(mxlock, 0) != WAIT_OBJECT_0)\r
-       {\r
-               return 0;\r
-       }\r
-       else\r
-       {\r
-               ReleaseMutex(mxlock);\r
-       }\r
-       \r
-       fMouseDown = true;\r
-       fButtonDown = true;\r
-\r
-       Redraw();\r
-\r
-       SetCapture(hwnd);\r
-\r
-       return 1;\r
-}\r
-\r
-int CardButton::OnMouseMove(HWND hwnd, int x, int y)\r
-{\r
-       if(fMouseDown)\r
-       {\r
-               bool fOldButtonDown = fButtonDown;\r
-\r
-               POINT pt;\r
-               \r
-               pt.x = x;\r
-               pt.y = y;\r
-               \r
-               if(PtInRect(&rect, pt))\r
-                       fButtonDown = true;\r
-               else\r
-                       fButtonDown = false;\r
-               \r
-               if(fButtonDown != fOldButtonDown)\r
-                       Redraw();\r
-       }\r
-       \r
-       return 0;\r
-}\r
-\r
-int CardButton::OnLButtonUp(HWND hwnd, int x, int y)\r
-{\r
-       if(fMouseDown)\r
-       {\r
-               fMouseDown = false;\r
-               fButtonDown = false;\r
-               \r
-               if(uStyle & CB_PUSHBUTTON)\r
-               {\r
-                       Redraw();\r
-                       ReleaseCapture();\r
-               }\r
-               \r
-               //if have clicked the button\r
-               if(parentWnd.CardButtonFromPoint(x, y) == this)\r
-               {\r
-                       if(ButtonCallback)\r
-                       {\r
-                               ButtonCallback(*this);  \r
-                       }\r
-                       else\r
-                       {\r
-                               HWND hwnd = (HWND)parentWnd;\r
-                               SendMessage(GetParent(hwnd), WM_COMMAND, MAKEWPARAM(id, BN_CLICKED), (LONG)hwnd);\r
-                       }\r
-               }\r
-       }\r
-\r
-       return 0;\r
-}\r
-\r
-#define _countof(array) (sizeof(array)/sizeof(array[0]))\r
-\r
-CardButton *CardWindow::CreateButton(int id, TCHAR *szText, UINT uStyle, bool fVisible, int x, int y, int width, int height)\r
-{\r
-       CardButton *cb;\r
-\r
-       if(nNumButtons == MAXBUTTONS) \r
-               return 0;\r
-\r
-       cb = new CardButton(*this, id, szText, uStyle, fVisible, x, y, width, height);\r
-       Buttons[nNumButtons++] = cb;\r
-\r
-       if(uStyle & CB_PUSHBUTTON)\r
-       {\r
-               cb->SetBackColor(CardButton::GetFace(crBackgnd));\r
-               //cb->SetBackColor(ScaleLumRGB(crBackgnd, 0.1));\r
-               cb->SetForeColor(RGB(255,255,255));\r
-       }\r
-       else\r
-       {\r
-               cb->SetBackColor(crBackgnd);\r
-               cb->SetForeColor(RGB(255,255,255));\r
-       }\r
-       \r
-       return cb;\r
-}\r
-\r
-void CardButton::SetText(TCHAR *lpszFormat, ...)\r
-{\r
-       int count;\r
-\r
-       va_list args;\r
-       va_start(args, lpszFormat);\r
-\r
-       count = wvsprintf(szText, lpszFormat, args);\r
-       va_end(args);\r
-}\r
-\r
-int CardButton::Id()\r
-{\r
-       return id;\r
-}\r
-\r
-void CardButton::Show(bool fShow)\r
-{\r
-       fVisible = fShow;\r
-}\r
-\r
-void CardButton::Move(int x, int y, int width, int height)\r
-{\r
-       SetRect(&rect, x, y, x+width, y+height);\r
-}\r
-\r
-void CardButton::Redraw()\r
-{\r
-       HDC hdc = GetDC((HWND)parentWnd);\r
-\r
-       HPALETTE hOldPal = UseNicePalette(hdc, __hPalette);\r
-\r
-       Draw(hdc, !fButtonDown);\r
-       \r
-       RestorePalette(hdc, hOldPal);\r
-       \r
-       ReleaseDC((HWND)parentWnd, hdc);\r
-}\r
-\r
-void CardButton::SetForeColor(COLORREF cr)\r
-{\r
-       crText = cr;\r
-}\r
-\r
-void CardButton::SetBackColor(COLORREF cr)\r
-{\r
-       crBack = cr;\r
-\r
-       crHighlight = GetHighlight(cr);\r
-       crShadow    = GetShadow(cr);\r
-       \r
-       //crHighlight = ScaleLumRGB(cr, +0.25);\r
-       //crShadow    = ScaleLumRGB(cr, -0.25);\r
-}\r
-\r
-//     Static member\r
-COLORREF CardButton::GetHighlight(COLORREF crBase)\r
-{\r
-       return ColorScaleRGB(crBase, RGB(255,255,255), 0.25);\r
-}\r
-\r
-//     Static member\r
-COLORREF CardButton::GetShadow(COLORREF crBase)\r
-{\r
-       return ColorScaleRGB(crBase, RGB(0,  0,  0),   0.25);\r
-}\r
-\r
-COLORREF CardButton::GetFace(COLORREF crBase)\r
-{\r
-       return ColorScaleRGB(crBase, RGB(255,255,255), 0.1);\r
-}\r
-\r
-void CardButton::SetPlacement(UINT xJustify, UINT yJustify, int xAdjust, int yAdjust)\r
-{\r
-       xadjust = xAdjust;\r
-       yadjust = yAdjust;\r
-       xjustify = xJustify;\r
-       yjustify = yJustify;\r
-}\r
-\r
-void CardButton::SetIcon(HICON hicon, bool fRedraw)\r
-{\r
-       hIcon = hicon;\r
-       \r
-       if(fRedraw)\r
-               Redraw();\r
-}\r
-\r
-void CardButton::SetFont(HFONT font)\r
-{\r
-       //don't delete the existing font..\r
-       hFont = font;\r
-}\r
-\r
-void CardButton::SetButtonProc(pButtonProc proc)\r
-{\r
-       ButtonCallback  = proc;\r
-}\r
-\r
-bool CardButton::Lock()\r
-{\r
-       DWORD dw = WaitForSingleObject(mxlock, 0);\r
-\r
-       if(dw == WAIT_OBJECT_0)\r
-               return true; \r
-       else\r
-               return false;\r
-}\r
-\r
-bool CardButton::UnLock()\r
-{\r
-       if(ReleaseMutex(mxlock))\r
-               return true;\r
-       else\r
-               return false;\r
-}\r
-\r
-void CardButton::SetStyle(UINT style)\r
-{\r
-       uStyle = style;\r
-}\r
-\r
-UINT CardButton::GetStyle()\r
-{\r
-       return uStyle;\r
-}
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