+++ /dev/null
-#ifndef DROPZONE_INCLUDED
-#define DROPZONE_INCLUDED
-
-//
-// define a drop-zone, which can be used to over-ride
-// drop-behaviour for any card stacks which fall under it
-//
-
-class CardStack;
-
-class DropZone
-{
- friend class CardWindow;
-
- DropZone(int Id, RECT *rect, pDropZoneProc proc) :
- id(Id), DropZoneCallback(proc) { CopyRect(&zone, rect); }
-
-public:
-
- void SetZone(RECT *rect) { CopyRect(&zone, rect); }
- void GetZone(RECT *rect) { CopyRect(rect, &zone); }
- void SetCallback(pDropZoneProc callback) { DropZoneCallback = callback; }
-
- int DropCards(CardStack &cardstack)
- {
- if(DropZoneCallback)
- return DropZoneCallback(id, cardstack);
- else
- return -1;
- }
-
-private:
-
- int id;
- RECT zone;
- pDropZoneProc DropZoneCallback;
-};
-
-#endif