typedef struct {
BYTE data[32*32*4];
+ BYTE mask_data[32*32/8];
} ani_data32x32x32;
typedef struct {
CloseHandle(handle);
handle = LoadImageA(NULL, "icon.ico", IMAGE_ICON, 0, 0, LR_LOADFROMFILE);
- ok(handle != NULL, "LoadImage() failed with %u.\n", GetLastError());
+ ok(handle != NULL ||
+ broken(use_core_info && handle == NULL), /* Win 8, 10 */
+ "LoadImage() failed with %u.\n", GetLastError());
if (handle == NULL)
{
skip("Icon failed to load: %s, %s\n",