--- /dev/null
+//
+// CardLib - not much of interest in here
+//
+// Freeware
+// Copyright J Brown 2001
+//
+
+#include "cardlib.h"
+
+void LoadCardBitmaps(void);
+
+//static bool __CARDLIB_ACES_HIGH = false;
+extern double __CARDZOOMSPEED;
+
+//
+// Global variables!
+//
+HDC __hdcCardBitmaps;
+HBITMAP __hbmCardBitmaps;
+
+HDC __hdcPlaceHolder;
+HBITMAP __hbmPlaceHolder;
+HPALETTE __holdplacepal;
+
+int __cardwidth;
+int __cardheight;
+
+HPALETTE __hPalette;
+
+
+//
+// Cardlib global functions!
+//
+void CardLib_SetZoomSpeed(int speed)
+{
+ __CARDZOOMSPEED = (double)speed;
+}
+
+/*
+
+ It's dangerous to use these operators, because of all
+ the implicit conversions that could take place, which
+ would have unpredicted side-effects.
+
+ e.g. Card card(Hearts, 4);
+ if(card == 4) - how does 4 get converted??
+ It uses the Card(int uval) constructor,
+ which results in a 2 of clubs...
+ not what was expected
+*/
+/*
+void CardLib_SetAcesHigh(bool fHigh);
+bool operator != (const Card &lhs, const Card &rhs);
+bool operator == (const Card &lhs, const Card &rhs);
+bool operator < (const Card &lhs, const Card &rhs);
+bool operator <= (const Card &lhs, const Card &rhs);
+bool operator > (const Card &lhs, const Card &rhs);
+bool operator >= (const Card &lhs, const Card &rhs);
+*/
+
+/*
+void CardLib_SetAcesHigh(bool fHigh)
+{
+ __CARDLIB_ACES_HIGH = fHigh;
+}
+
+bool operator == (const Card &lhs, const Card &rhs)
+{
+ if(__CARDLIB_ACES_HIGH)
+ return lhs.HiVal() == rhs.HiVal();
+ else
+ return lhs.LoVal() == rhs.LoVal();
+}
+
+bool operator != (const Card &lhs, const Card &rhs)
+{
+ if(__CARDLIB_ACES_HIGH)
+ return lhs.HiVal() != rhs.HiVal();
+ else
+ return lhs.LoVal() != rhs.LoVal();
+}
+
+bool operator > (const Card &lhs, const Card &rhs)
+{
+ if(__CARDLIB_ACES_HIGH)
+ return lhs.HiVal() > rhs.HiVal();
+ else
+ return lhs.LoVal() > rhs.LoVal();
+}
+
+bool operator >= (const Card &lhs, const Card &rhs)
+{
+ if(__CARDLIB_ACES_HIGH)
+ return lhs.HiVal() >= rhs.HiVal();
+ else
+ return lhs.LoVal() >= rhs.LoVal();
+}
+
+bool operator < (const Card &lhs, const Card &rhs)
+{
+ if(__CARDLIB_ACES_HIGH)
+ return lhs.HiVal() < rhs.HiVal();
+ else
+ return lhs.LoVal() < rhs.LoVal();
+}
+
+bool operator <= (const Card &lhs, const Card &rhs)
+{
+ if(__CARDLIB_ACES_HIGH)
+ return lhs.HiVal() <= rhs.HiVal();
+ else
+ return lhs.LoVal() <= rhs.LoVal();
+}
+*/
+
+void PaintRect(HDC hdc, RECT *rect, COLORREF colour)
+{
+ COLORREF oldcr = SetBkColor(hdc, colour);
+ ExtTextOut(hdc, 0, 0, ETO_OPAQUE, rect, TEXT(""), 0, 0);
+ SetBkColor(hdc, oldcr);
+}