0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x0E, 0x0F, 0xFF,
/* CRTC Registers */
- 0x2D, 0x27, 0x28, 0x90, 0x2B, 0xA0, 0xBF, 0x1F, 0x00, 0x4F, 0x0E, 0x0F,
+ 0x2D, 0x27, 0x28, 0x90, 0x2B, 0xA0, 0xBF, 0x1F, 0x00, 0x4F, 0x0D, 0x0F,
0x00, 0x00, 0x00, 0x00, 0x9C, 0x8E, 0x8F, 0x14, 0x1F, 0x96, 0xB9, 0xA3,
0xFF,
0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x0E, 0x0F, 0xFF,
/* CRTC Registers */
- 0x5F, 0x4F, 0x50, 0x82, 0x55, 0x81, 0xBF, 0x1F, 0x00, 0x4F, 0x0E, 0x0F,
+ 0x5F, 0x4F, 0x50, 0x82, 0x55, 0x81, 0xBF, 0x1F, 0x00, 0x4F, 0x0D, 0x0F,
0x00, 0x00, 0x00, 0x00, 0x9C, 0x8E, 0x8F, 0x28, 0x1F, 0x96, 0xB9, 0xA3,
0xFF,
/* Set the start address in the CRTC */
VgaWritePort(VGA_CRTC_INDEX, VGA_CRTC_CURSOR_LOC_LOW_REG);
- VgaWritePort(VGA_CRTC_DATA, LOBYTE(Bda->VideoPageOffset));
+ VgaWritePort(VGA_CRTC_DATA , LOBYTE(Bda->VideoPageOffset));
VgaWritePort(VGA_CRTC_INDEX, VGA_CRTC_CURSOR_LOC_HIGH_REG);
- VgaWritePort(VGA_CRTC_DATA, HIBYTE(Bda->VideoPageOffset));
+ VgaWritePort(VGA_CRTC_DATA , HIBYTE(Bda->VideoPageOffset));
return TRUE;
}
return FALSE;
}
- /* Store the cursor position */
- Bda->CursorPosition[0] = MAKEWORD(BiosSavedBufferInfo.dwCursorPosition.X,
- BiosSavedBufferInfo.dwCursorPosition.Y);
-
+ /* Initialize VGA */
VgaInitialize(BiosConsoleOutput);
+ /* Update the cursor position */
+ BiosSetCursorPosition(BiosSavedBufferInfo.dwCursorPosition.X,
+ BiosSavedBufferInfo.dwCursorPosition.Y,
+ 0);
+
/* Set the console input mode */
SetConsoleMode(BiosConsoleInput, ENABLE_MOUSE_INPUT | ENABLE_PROCESSED_INPUT);
BYTE Page,
BYTE FillAttribute)
{
- INT i;
+ DWORD i;
LPWORD WindowData;
DWORD WindowSize = (Rectangle.Bottom - Rectangle.Top + 1)
* (Rectangle.Right - Rectangle.Left + 1);
DWORD Edx = EmulatorGetRegister(EMULATOR_REG_DX);
DWORD Ebx = EmulatorGetRegister(EMULATOR_REG_BX);
- UNREFERENCED_PARAMETER(Ecx);
-
switch (HIBYTE(Eax))
{
/* Set Video Mode */