/* INCLUDES *******************************************************************/
+#define NDEBUG
+
#include "emulator.h"
-#include "bios.h"
-#include "dos.h"
-#include "pic.h"
-#include "ps2.h"
-#include "timer.h"
+
+#include "clock.h"
+#include "bios/bios.h"
+#include "hardware/cmos.h"
+#include "hardware/pic.h"
+#include "hardware/ps2.h"
+#include "hardware/speaker.h"
+#include "hardware/timer.h"
+#include "hardware/vga.h"
+
+#include "bop.h"
+#include "vddsup.h"
+#include "io.h"
+
+#include <isvbop.h>
/* PRIVATE VARIABLES **********************************************************/
-static softx86_ctx EmulatorContext;
-static softx87_ctx FpuEmulatorContext;
-static BOOLEAN A20Line = FALSE;
+FAST486_STATE EmulatorContext;
+BOOLEAN CpuSimulate = FALSE;
+
+/* No more than 'MaxCpuCallLevel' recursive CPU calls are allowed */
+const static INT MaxCpuCallLevel = 32;
+static INT CpuCallLevel = 0;
+
+LPVOID BaseAddress = NULL;
+BOOLEAN VdmRunning = TRUE;
+
+static BOOLEAN A20Line = FALSE;
+static BYTE Port61hState = 0x00;
+
+static HANDLE InputThread = NULL;
+
+LPCWSTR ExceptionName[] =
+{
+ L"Division By Zero",
+ L"Debug",
+ L"Unexpected Error",
+ L"Breakpoint",
+ L"Integer Overflow",
+ L"Bound Range Exceeded",
+ L"Invalid Opcode",
+ L"FPU Not Available"
+};
+
+/* BOP Identifiers */
+#define BOP_DEBUGGER 0x56 // Break into the debugger from a 16-bit app
/* PRIVATE FUNCTIONS **********************************************************/
-static VOID EmulatorReadMemory(PVOID Context, UINT Address, LPBYTE Buffer, INT Size)
+VOID WINAPI EmulatorReadMemory(PFAST486_STATE State, ULONG Address, PVOID Buffer, ULONG Size)
{
+ UNREFERENCED_PARAMETER(State);
+
+ // BIG HACK!!!! To make BIOS images working correctly,
+ // until Aleksander rewrites memory management!!
+ if (Address >= 0xFFFFFFF0) Address -= 0xFFF00000;
+
/* If the A20 line is disabled, mask bit 20 */
if (!A20Line) Address &= ~(1 << 20);
/* Make sure the requested address is valid */
if ((Address + Size) >= MAX_ADDRESS) return;
- /* Are we reading some of the console video memory? */
- if (((Address + Size) >= CONSOLE_VIDEO_MEM_START)
- && (Address < CONSOLE_VIDEO_MEM_END))
+ /*
+ * Check if we are going to read the VGA memory and
+ * copy it into the virtual address space if needed.
+ */
+ if (((Address + Size) >= VgaGetVideoBaseAddress())
+ && (Address < VgaGetVideoLimitAddress()))
{
- /* Call the VDM BIOS to update the video memory */
- BiosUpdateConsole(max(Address, CONSOLE_VIDEO_MEM_START),
- min(Address + Size, CONSOLE_VIDEO_MEM_END));
+ DWORD VgaAddress = max(Address, VgaGetVideoBaseAddress());
+ DWORD ActualSize = min(Address + Size - 1, VgaGetVideoLimitAddress())
+ - VgaAddress + 1;
+ LPBYTE DestBuffer = (LPBYTE)REAL_TO_PHYS(VgaAddress);
+
+ /* Read from the VGA memory */
+ VgaReadMemory(VgaAddress, DestBuffer, ActualSize);
}
/* Read the data from the virtual address space and store it in the buffer */
- RtlCopyMemory(Buffer, (LPVOID)((ULONG_PTR)BaseAddress + Address), Size);
+ RtlCopyMemory(Buffer, REAL_TO_PHYS(Address), Size);
}
-static VOID EmulatorWriteMemory(PVOID Context, UINT Address, LPBYTE Buffer, INT Size)
+VOID WINAPI EmulatorWriteMemory(PFAST486_STATE State, ULONG Address, PVOID Buffer, ULONG Size)
{
+ UNREFERENCED_PARAMETER(State);
+
+ // BIG HACK!!!! To make BIOS images working correctly,
+ // until Aleksander rewrites memory management!!
+ if (Address >= 0xFFFFFFF0) Address -= 0xFFF00000;
+
/* If the A20 line is disabled, mask bit 20 */
if (!A20Line) Address &= ~(1 << 20);
if ((Address + Size) >= ROM_AREA_START && (Address < ROM_AREA_END)) return;
/* Read the data from the buffer and store it in the virtual address space */
- RtlCopyMemory((LPVOID)((ULONG_PTR)BaseAddress + Address), Buffer, Size);
+ RtlCopyMemory(REAL_TO_PHYS(Address), Buffer, Size);
- /* Check if we modified the console video memory */
- if (((Address + Size) >= CONSOLE_VIDEO_MEM_START)
- && (Address < CONSOLE_VIDEO_MEM_END))
+ /*
+ * Check if we modified the VGA memory.
+ */
+ if (((Address + Size) >= VgaGetVideoBaseAddress())
+ && (Address < VgaGetVideoLimitAddress()))
{
- /* Call the VDM BIOS to update the screen */
- BiosUpdateConsole(max(Address, CONSOLE_VIDEO_MEM_START),
- min(Address + Size, CONSOLE_VIDEO_MEM_END));
- }
-}
+ DWORD VgaAddress = max(Address, VgaGetVideoBaseAddress());
+ DWORD ActualSize = min(Address + Size - 1, VgaGetVideoLimitAddress())
+ - VgaAddress + 1;
+ LPBYTE SrcBuffer = (LPBYTE)REAL_TO_PHYS(VgaAddress);
-static VOID EmulatorReadIo(PVOID Context, UINT Address, LPBYTE Buffer, INT Size)
-{
- switch (Address)
- {
- case PIC_MASTER_CMD:
- case PIC_SLAVE_CMD:
- {
- *Buffer = PicReadCommand(Address);
- break;
- }
-
- case PIC_MASTER_DATA:
- case PIC_SLAVE_DATA:
- {
- *Buffer = PicReadData(Address);
- break;
- }
-
- case PIT_DATA_PORT(0):
- case PIT_DATA_PORT(1):
- case PIT_DATA_PORT(2):
- {
- *Buffer = PitReadData(Address - PIT_DATA_PORT(0));
- break;
- }
-
- case PS2_CONTROL_PORT:
- {
- *Buffer = KeyboardReadStatus();
- break;
- }
-
- case PS2_DATA_PORT:
- {
- *Buffer = KeyboardReadData();
- break;
- }
+ /* Write to the VGA memory */
+ VgaWriteMemory(VgaAddress, SrcBuffer, ActualSize);
}
}
-static VOID EmulatorWriteIo(PVOID Context, UINT Address, LPBYTE Buffer, INT Size)
+UCHAR WINAPI EmulatorIntAcknowledge(PFAST486_STATE State)
{
- BYTE Byte = *Buffer;
+ UNREFERENCED_PARAMETER(State);
- switch (Address)
- {
- case PIT_COMMAND_PORT:
- {
- PitWriteCommand(Byte);
- break;
- }
-
- case PIT_DATA_PORT(0):
- case PIT_DATA_PORT(1):
- case PIT_DATA_PORT(2):
- {
- PitWriteData(Address - PIT_DATA_PORT(0), Byte);
- break;
- }
-
- case PIC_MASTER_CMD:
- case PIC_SLAVE_CMD:
- {
- PicWriteCommand(Address, Byte);
- break;
- }
-
- case PIC_MASTER_DATA:
- case PIC_SLAVE_DATA:
- {
- PicWriteData(Address, Byte);
- break;
- }
-
- case PS2_CONTROL_PORT:
- {
- KeyboardWriteCommand(Byte);
- break;
- }
-
- case PS2_DATA_PORT:
- {
- KeyboardWriteData(Byte);
- break;
- }
- }
+ /* Get the interrupt number from the PIC */
+ return PicGetInterrupt();
}
-static VOID EmulatorSoftwareInt(PVOID Context, BYTE Number)
+VOID EmulatorException(BYTE ExceptionNumber, LPWORD Stack)
{
- WORD StackSegment, StackPointer, CodeSegment, InstructionPointer;
- BYTE IntNum;
-
- /* Check if this is the special interrupt */
- if (Number == SPECIAL_INT_NUM)
- {
- /* Get the SS:SP */
- StackSegment = EmulatorContext.state->segment_reg[SX86_SREG_SS].val;
- StackPointer = EmulatorContext.state->general_reg[SX86_REG_SP].val;
-
- /* Get the interrupt number */
- IntNum = *(LPBYTE)((ULONG_PTR)BaseAddress + TO_LINEAR(StackSegment, StackPointer));
-
- /* Move the stack pointer forward one word to skip the interrupt number */
- StackPointer += sizeof(WORD);
-
- /* Get the CS:IP */
- InstructionPointer = *(LPWORD)((ULONG_PTR)BaseAddress
- + TO_LINEAR(StackSegment, StackPointer));
- CodeSegment = *(LPWORD)((ULONG_PTR)BaseAddress
- + TO_LINEAR(StackSegment, StackPointer + sizeof(WORD)));
-
- /* Check if this was an exception */
- if (IntNum < 8)
- {
- /* Display a message to the user */
- DisplayMessage(L"Exception: %s occured at %04X:%04X",
- ExceptionName[IntNum],
- CodeSegment,
- InstructionPointer);
-
- /* Stop the VDM */
- VdmRunning = FALSE;
- return;
- }
-
- /* Check if this was an PIC IRQ */
- if (IntNum >= BIOS_PIC_MASTER_INT && IntNum < BIOS_PIC_MASTER_INT + 8)
- {
- /* It was an IRQ from the master PIC */
- BiosHandleIrq(IntNum - BIOS_PIC_MASTER_INT);
- return;
- }
- else if (IntNum >= BIOS_PIC_SLAVE_INT && IntNum < BIOS_PIC_SLAVE_INT + 8)
- {
- /* It was an IRQ from the slave PIC */
- BiosHandleIrq(IntNum - BIOS_PIC_SLAVE_INT + 8);
- return;
- }
-
- switch (IntNum)
- {
- case BIOS_VIDEO_INTERRUPT:
- {
- /* This is the video BIOS interrupt, call the BIOS */
- BiosVideoService();
- break;
- }
- case BIOS_EQUIPMENT_INTERRUPT:
- {
- /* This is the BIOS "get equipment" command, call the BIOS */
- BiosEquipmentService();
- break;
- }
- case BIOS_KBD_INTERRUPT:
- {
- /* This is the keyboard BIOS interrupt, call the BIOS */
- BiosKeyboardService();
- break;
- }
- case BIOS_TIME_INTERRUPT:
- {
- /* This is the time BIOS interrupt, call the BIOS */
- BiosTimeService();
- break;
- }
- case 0x20:
- {
- DosInt20h(CodeSegment);
- break;
- }
- case 0x21:
- {
- DosInt21h(CodeSegment);
- break;
- }
- case 0x23:
- {
- DosBreakInterrupt();
- break;
- }
- default:
- {
- DPRINT1("Unhandled interrupt: 0x%02X\n", IntNum);
- break;
- }
- }
- }
+ WORD CodeSegment, InstructionPointer;
+ PBYTE Opcode;
+
+ ASSERT(ExceptionNumber < 8);
+
+ /* Get the CS:IP */
+ InstructionPointer = Stack[STACK_IP];
+ CodeSegment = Stack[STACK_CS];
+ Opcode = (PBYTE)SEG_OFF_TO_PTR(CodeSegment, InstructionPointer);
+
+ /* Display a message to the user */
+ DisplayMessage(L"Exception: %s occured at %04X:%04X\n"
+ L"Opcode: %02X %02X %02X %02X %02X %02X %02X %02X %02X %02X",
+ ExceptionName[ExceptionNumber],
+ CodeSegment,
+ InstructionPointer,
+ Opcode[0],
+ Opcode[1],
+ Opcode[2],
+ Opcode[3],
+ Opcode[4],
+ Opcode[5],
+ Opcode[6],
+ Opcode[7],
+ Opcode[8],
+ Opcode[9]);
+
+ /* Stop the VDM */
+ VdmRunning = FALSE;
+ return;
}
-static VOID EmulatorHardwareInt(PVOID Context, BYTE Number)
+// FIXME: This function assumes 16-bit mode!!!
+VOID EmulatorExecute(WORD Segment, WORD Offset)
{
- /* Do nothing */
+ /* Tell Fast486 to move the instruction pointer */
+ Fast486ExecuteAt(&EmulatorContext, Segment, Offset);
}
-static VOID EmulatorHardwareIntAck(PVOID Context, BYTE Number)
+VOID EmulatorStep(VOID)
{
- /* Do nothing */
-}
+ /* Dump the state for debugging purposes */
+ // Fast486DumpState(&EmulatorContext);
-/* PUBLIC FUNCTIONS ***********************************************************/
+ /* Execute the next instruction */
+ Fast486StepInto(&EmulatorContext);
+}
-BOOLEAN EmulatorInitialize()
+VOID EmulatorSimulate(VOID)
{
- /* Allocate memory for the 16-bit address space */
- BaseAddress = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, MAX_ADDRESS);
- if (BaseAddress == NULL) return FALSE;
-
- /* Initialize the softx86 CPU emulator */
- if (!softx86_init(&EmulatorContext, SX86_CPULEVEL_80286))
+ if (CpuCallLevel > MaxCpuCallLevel)
{
- HeapFree(GetProcessHeap(), 0, BaseAddress);
- return FALSE;
- }
+ DisplayMessage(L"Too many CPU levels of recursion (%d, expected maximum %d)",
+ CpuCallLevel, MaxCpuCallLevel);
- /* Initialize the softx87 FPU emulator*/
- if(!softx87_init(&FpuEmulatorContext, SX87_FPULEVEL_8087))
- {
- softx86_free(&EmulatorContext);
- HeapFree(GetProcessHeap(), 0, BaseAddress);
- return FALSE;
+ /* Stop the VDM */
+ VdmRunning = FALSE;
+ return;
}
+ CpuCallLevel++;
- /* Set memory read/write callbacks */
- EmulatorContext.callbacks->on_read_memory = EmulatorReadMemory;
- EmulatorContext.callbacks->on_write_memory = EmulatorWriteMemory;
+ CpuSimulate = TRUE;
+ while (VdmRunning && CpuSimulate) ClockUpdate();
- /* Set MMIO read/write callbacks */
- EmulatorContext.callbacks->on_read_io = EmulatorReadIo;
- EmulatorContext.callbacks->on_write_io = EmulatorWriteIo;
+ CpuCallLevel--;
+ if (CpuCallLevel < 0) CpuCallLevel = 0;
- /* Set interrupt callbacks */
- EmulatorContext.callbacks->on_sw_int = EmulatorSoftwareInt;
- EmulatorContext.callbacks->on_hw_int = EmulatorHardwareInt;
- EmulatorContext.callbacks->on_hw_int_ack = EmulatorHardwareIntAck;
+ /* This takes into account for reentrance */
+ CpuSimulate = TRUE;
+}
- /* Connect the emulated FPU to the emulated CPU */
- softx87_connect_to_CPU(&EmulatorContext, &FpuEmulatorContext);
+VOID EmulatorUnsimulate(VOID)
+{
+ /* Stop simulation */
+ CpuSimulate = FALSE;
+}
- /* Enable interrupts */
- EmulatorSetFlag(EMULATOR_FLAG_IF);
+VOID EmulatorInterrupt(BYTE Number)
+{
+ /* Call the Fast486 API */
+ Fast486Interrupt(&EmulatorContext, Number);
+}
- return TRUE;
+VOID EmulatorInterruptSignal(VOID)
+{
+ /* Call the Fast486 API */
+ Fast486InterruptSignal(&EmulatorContext);
}
-VOID EmulatorSetStack(WORD Segment, WORD Offset)
+VOID EmulatorSetA20(BOOLEAN Enabled)
{
- /* Call the softx86 API */
- softx86_set_stack_ptr(&EmulatorContext, Segment, Offset);
+ A20Line = Enabled;
}
-VOID EmulatorExecute(WORD Segment, WORD Offset)
+VOID WINAPI EmulatorDebugBreakBop(LPWORD Stack)
{
- /* Call the softx86 API */
- softx86_set_instruction_ptr(&EmulatorContext, Segment, Offset);
+ DPRINT1("NTVDM: BOP_DEBUGGER\n");
+ DebugBreak();
}
-VOID EmulatorInterrupt(BYTE Number)
+VOID WINAPI EmulatorUnsimulateBop(LPWORD Stack)
+{
+ EmulatorUnsimulate();
+}
+
+static BYTE WINAPI Port61hRead(ULONG Port)
{
- LPDWORD IntVecTable = (LPDWORD)((ULONG_PTR)BaseAddress);
- UINT Segment, Offset;
+ return Port61hState;
+}
+
+static VOID WINAPI Port61hWrite(ULONG Port, BYTE Data)
+{
+ // BOOLEAN SpeakerChange = FALSE;
+ BYTE OldPort61hState = Port61hState;
+
+ /* Only the four lowest bytes can be written */
+ Port61hState = (Port61hState & 0xF0) | (Data & 0x0F);
+
+ if ((OldPort61hState ^ Port61hState) & 0x01)
+ {
+ DPRINT("PIT 2 Gate %s\n", Port61hState & 0x01 ? "on" : "off");
+ // SpeakerChange = TRUE;
+ }
- /* Get the segment and offset */
- Segment = HIWORD(IntVecTable[Number]);
- Offset = LOWORD(IntVecTable[Number]);
+ PitSetGate(2, !!(Port61hState & 0x01));
- /* Call the softx86 API */
- softx86_make_simple_interrupt_call(&EmulatorContext, &Segment, &Offset);
+ if ((OldPort61hState ^ Port61hState) & 0x02)
+ {
+ /* There were some change for the speaker... */
+ DPRINT("Speaker %s\n", Port61hState & 0x02 ? "on" : "off");
+ // SpeakerChange = TRUE;
+ }
+ // if (SpeakerChange) SpeakerChange();
+ SpeakerChange();
}
-VOID EmulatorExternalInterrupt(BYTE Number)
+static VOID WINAPI PitChan0Out(LPVOID Param, BOOLEAN State)
{
- /* Call the softx86 API */
- softx86_ext_hw_signal(&EmulatorContext, Number);
+ if (State)
+ {
+ DPRINT("PicInterruptRequest\n");
+ PicInterruptRequest(0); // Raise IRQ 0
+ }
+ // else < Lower IRQ 0 >
}
-ULONG EmulatorGetRegister(ULONG Register)
+static VOID WINAPI PitChan1Out(LPVOID Param, BOOLEAN State)
{
- if (Register < EMULATOR_REG_ES)
+#if 0
+ if (State)
{
- return EmulatorContext.state->general_reg[Register].val;
+ /* Set bit 4 of Port 61h */
+ Port61hState |= 1 << 4;
}
else
{
- return EmulatorContext.state->segment_reg[Register - EMULATOR_REG_ES].val;
+ /* Clear bit 4 of Port 61h */
+ Port61hState &= ~(1 << 4);
}
+#else
+ Port61hState = (Port61hState & 0xEF) | (State << 4);
+#endif
}
-VOID EmulatorSetRegister(ULONG Register, ULONG Value)
+static VOID WINAPI PitChan2Out(LPVOID Param, BOOLEAN State)
{
- if (Register < EMULATOR_REG_CS)
+ // BYTE OldPort61hState = Port61hState;
+
+#if 0
+ if (State)
{
- EmulatorContext.state->general_reg[Register].val = Value;
+ /* Set bit 5 of Port 61h */
+ Port61hState |= 1 << 5;
}
else
{
- EmulatorContext.state->segment_reg[Register - EMULATOR_REG_ES].val = Value;
+ /* Clear bit 5 of Port 61h */
+ Port61hState &= ~(1 << 5);
}
+#else
+ Port61hState = (Port61hState & 0xDF) | (State << 5);
+#endif
+ DPRINT("Speaker PIT out\n");
+ // if ((OldPort61hState ^ Port61hState) & 0x20)
+ // SpeakerChange();
}
-BOOLEAN EmulatorGetFlag(ULONG Flag)
+/* PUBLIC FUNCTIONS ***********************************************************/
+
+DWORD WINAPI PumpConsoleInput(LPVOID Parameter);
+
+BOOLEAN EmulatorInitialize(HANDLE ConsoleInput, HANDLE ConsoleOutput)
{
- return (EmulatorContext.state->reg_flags.val & Flag);
+ /* Allocate memory for the 16-bit address space */
+ BaseAddress = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, MAX_ADDRESS);
+ if (BaseAddress == NULL)
+ {
+ wprintf(L"FATAL: Failed to allocate VDM memory.\n");
+ return FALSE;
+ }
+
+ /* Initialize I/O ports */
+ /* Initialize RAM */
+
+ /* Initialize the internal clock */
+ if (!ClockInitialize())
+ {
+ wprintf(L"FATAL: Failed to initialize the clock\n");
+ return FALSE;
+ }
+
+ /* Initialize the CPU */
+ Fast486Initialize(&EmulatorContext,
+ EmulatorReadMemory,
+ EmulatorWriteMemory,
+ EmulatorReadIo,
+ EmulatorWriteIo,
+ NULL,
+ EmulatorBiosOperation,
+ EmulatorIntAcknowledge,
+ NULL /* TODO: Use a TLB */);
+
+ /* Initialize DMA */
+
+ /* Initialize the PIC, the PIT, the CMOS and the PC Speaker */
+ PicInitialize();
+ PitInitialize();
+ CmosInitialize();
+ SpeakerInitialize();
+
+ /* Set output functions */
+ PitSetOutFunction(0, NULL, PitChan0Out);
+ PitSetOutFunction(1, NULL, PitChan1Out);
+ PitSetOutFunction(2, NULL, PitChan2Out);
+
+ /* Register the I/O Ports */
+ RegisterIoPort(CONTROL_SYSTEM_PORT61H, Port61hRead, Port61hWrite);
+
+ /* Initialize the PS2 port */
+ PS2Initialize(ConsoleInput);
+
+ /* Set the console input mode */
+ // SetConsoleMode(ConsoleInput, ENABLE_MOUSE_INPUT | ENABLE_PROCESSED_INPUT);
+
+ /* Start the input thread */
+ InputThread = CreateThread(NULL, 0, &PumpConsoleInput, ConsoleInput, 0, NULL);
+ // if (InputThread == NULL) return FALSE;
+
+ /* Initialize the VGA */
+ // if (!VgaInitialize(ConsoleOutput)) return FALSE;
+ VgaInitialize(ConsoleOutput);
+
+ /* Initialize the software callback system and register the emulator BOPs */
+ InitializeCallbacks();
+ RegisterBop(BOP_DEBUGGER , EmulatorDebugBreakBop);
+ RegisterBop(BOP_UNSIMULATE, EmulatorUnsimulateBop);
+
+ /* Initialize VDD support */
+ VDDSupInitialize();
+
+ return TRUE;
}
-VOID EmulatorSetFlag(ULONG Flag)
+VOID EmulatorCleanup(VOID)
{
- EmulatorContext.state->reg_flags.val |= Flag;
+ // VgaCleanup();
+
+ /* Close the input thread handle */
+ if (InputThread != NULL) CloseHandle(InputThread);
+ InputThread = NULL;
+
+ PS2Cleanup();
+
+ SpeakerCleanup();
+ CmosCleanup();
+ // PitCleanup();
+ // PicCleanup();
+
+ // Fast486Cleanup();
+
+ /* Free the memory allocated for the 16-bit address space */
+ if (BaseAddress != NULL) HeapFree(GetProcessHeap(), 0, BaseAddress);
}
-VOID EmulatorClearFlag(ULONG Flag)
+
+
+VOID
+WINAPI
+VDDSimulate16(VOID)
{
- EmulatorContext.state->reg_flags.val &= ~Flag;
+ EmulatorSimulate();
}
-VOID EmulatorStep()
+VOID
+WINAPI
+VDDTerminateVDM(VOID)
{
- /* Call the softx86 API */
- if (!softx86_step(&EmulatorContext))
- {
- /* Invalid opcode */
- EmulatorInterrupt(EMULATOR_EXCEPTION_INVALID_OPCODE);
- }
+ /* Stop the VDM */
+ VdmRunning = FALSE;
}
-VOID EmulatorCleanup()
+PBYTE
+WINAPI
+Sim32pGetVDMPointer(IN ULONG Address,
+ IN BOOLEAN ProtectedMode)
{
- /* Free the memory allocated for the 16-bit address space */
- if (BaseAddress != NULL) HeapFree(GetProcessHeap(), 0, BaseAddress);
+ // FIXME
+ UNREFERENCED_PARAMETER(ProtectedMode);
+
+ /*
+ * HIWORD(Address) == Segment (if ProtectedMode == FALSE)
+ * or Selector (if ProtectedMode == TRUE )
+ * LOWORD(Address) == Offset
+ */
+ return (PBYTE)FAR_POINTER(Address);
+}
- /* Free the softx86 CPU and FPU emulator */
- softx86_free(&EmulatorContext);
- softx87_free(&FpuEmulatorContext);
+PBYTE
+WINAPI
+MGetVdmPointer(IN ULONG Address,
+ IN ULONG Size,
+ IN BOOLEAN ProtectedMode)
+{
+ UNREFERENCED_PARAMETER(Size);
+ return Sim32pGetVDMPointer(Address, ProtectedMode);
}
-VOID EmulatorSetA20(BOOLEAN Enabled)
+PVOID
+WINAPI
+VdmMapFlat(IN USHORT Segment,
+ IN ULONG Offset,
+ IN VDM_MODE Mode)
{
- A20Line = Enabled;
+ // FIXME
+ UNREFERENCED_PARAMETER(Mode);
+
+ return SEG_OFF_TO_PTR(Segment, Offset);
+}
+
+BOOL
+WINAPI
+VdmFlushCache(IN USHORT Segment,
+ IN ULONG Offset,
+ IN ULONG Size,
+ IN VDM_MODE Mode)
+{
+ // FIXME
+ UNIMPLEMENTED;
+ return TRUE;
+}
+
+BOOL
+WINAPI
+VdmUnmapFlat(IN USHORT Segment,
+ IN ULONG Offset,
+ IN PVOID Buffer,
+ IN VDM_MODE Mode)
+{
+ // FIXME
+ UNIMPLEMENTED;
+ return TRUE;
}
/* EOF */