#define NDEBUG
#include "emulator.h"
-#include "bios.h"
-#include "bop.h"
-#include "dos.h"
-#include "vga.h"
-#include "pic.h"
-#include "ps2.h"
-#include "timer.h"
+
+#include "cpu/callback.h"
+#include "cpu/cpu.h"
+#include "cpu/bop.h"
+#include <isvbop.h>
+
+#include "int32.h"
+
+#include "clock.h"
+#include "bios/rom.h"
+#include "hardware/cmos.h"
+#include "hardware/keyboard.h"
+#include "hardware/mouse.h"
+#include "hardware/pic.h"
+#include "hardware/ps2.h"
+#include "hardware/speaker.h"
+#include "hardware/timer.h"
+#include "hardware/vga.h"
+
+#include "vddsup.h"
+#include "io.h"
/* PRIVATE VARIABLES **********************************************************/
-FAST486_STATE EmulatorContext;
+LPVOID BaseAddress = NULL;
+BOOLEAN VdmRunning = TRUE;
-static BOOLEAN A20Line = FALSE;
+static BOOLEAN A20Line = FALSE;
+static BYTE Port61hState = 0x00;
+
+static HANDLE InputThread = NULL;
+
+LPCWSTR ExceptionName[] =
+{
+ L"Division By Zero",
+ L"Debug",
+ L"Unexpected Error",
+ L"Breakpoint",
+ L"Integer Overflow",
+ L"Bound Range Exceeded",
+ L"Invalid Opcode",
+ L"FPU Not Available"
+};
+
+/* BOP Identifiers */
+#define BOP_DEBUGGER 0x56 // Break into the debugger from a 16-bit app
/* PRIVATE FUNCTIONS **********************************************************/
-static VOID WINAPI EmulatorReadMemory(PFAST486_STATE State, ULONG Address, PVOID Buffer, ULONG Size)
+static inline VOID
+EmulatorMoveMemory(OUT VOID UNALIGNED *Destination,
+ IN const VOID UNALIGNED *Source,
+ IN SIZE_T Length)
+{
+#if 1
+ /*
+ * We use a switch here to detect small moves of memory, as these
+ * constitute the bulk of our moves.
+ * Using RtlMoveMemory for all these small moves would be slow otherwise.
+ */
+ switch (Length)
+ {
+ case 0:
+ return;
+
+ case sizeof(UCHAR):
+ *(PUCHAR)Destination = *(PUCHAR)Source;
+ return;
+
+ case sizeof(USHORT):
+ *(PUSHORT)Destination = *(PUSHORT)Source;
+ return;
+
+ case sizeof(ULONG):
+ *(PULONG)Destination = *(PULONG)Source;
+ return;
+
+ case sizeof(ULONGLONG):
+ *(PULONGLONG)Destination = *(PULONGLONG)Source;
+ return;
+
+ default:
+#if defined(__GNUC__)
+ __builtin_memmove(Destination, Source, Length);
+#else
+ RtlMoveMemory(Destination, Source, Length);
+#endif
+ }
+
+#else // defined(_MSC_VER)
+
+ PUCHAR Dest = (PUCHAR)Destination;
+ PUCHAR Src = (PUCHAR)Source;
+
+ SIZE_T Count, NewSize = Length;
+
+ /* Move dword */
+ Count = NewSize >> 2; // NewSize / sizeof(ULONG);
+ NewSize = NewSize & 3; // NewSize % sizeof(ULONG);
+ __movsd(Dest, Src, Count);
+ Dest += Count << 2; // Count * sizeof(ULONG);
+ Src += Count << 2;
+
+ /* Move word */
+ Count = NewSize >> 1; // NewSize / sizeof(USHORT);
+ NewSize = NewSize & 1; // NewSize % sizeof(USHORT);
+ __movsw(Dest, Src, Count);
+ Dest += Count << 1; // Count * sizeof(USHORT);
+ Src += Count << 1;
+
+ /* Move byte */
+ Count = NewSize; // NewSize / sizeof(UCHAR);
+ // NewSize = NewSize; // NewSize % sizeof(UCHAR);
+ __movsb(Dest, Src, Count);
+
+#endif
+}
+
+VOID WINAPI EmulatorReadMemory(PFAST486_STATE State, ULONG Address, PVOID Buffer, ULONG Size)
{
UNREFERENCED_PARAMETER(State);
+ // BIG HACK!!!! To make BIOS images working correctly,
+ // until Aleksander rewrites memory management!!
+ if (Address >= 0xFFFFFFF0) Address -= 0xFFF00000;
+
/* If the A20 line is disabled, mask bit 20 */
if (!A20Line) Address &= ~(1 << 20);
/* Make sure the requested address is valid */
if ((Address + Size) >= MAX_ADDRESS) return;
- /* Read the data from the virtual address space and store it in the buffer */
- RtlCopyMemory(Buffer, (LPVOID)((ULONG_PTR)BaseAddress + Address), Size);
-
- /* Check if we modified the console video memory */
+ /*
+ * Check if we are going to read the VGA memory and
+ * copy it into the virtual address space if needed.
+ */
if (((Address + Size) >= VgaGetVideoBaseAddress())
&& (Address < VgaGetVideoLimitAddress()))
{
DWORD VgaAddress = max(Address, VgaGetVideoBaseAddress());
- LPBYTE VgaBuffer = (LPBYTE)((ULONG_PTR)Buffer + VgaAddress - Address);
+ DWORD ActualSize = min(Address + Size - 1, VgaGetVideoLimitAddress())
+ - VgaAddress + 1;
+ LPBYTE DestBuffer = (LPBYTE)REAL_TO_PHYS(VgaAddress);
/* Read from the VGA memory */
- VgaReadMemory(VgaAddress, VgaBuffer, Size);
+ VgaReadMemory(VgaAddress, DestBuffer, ActualSize);
}
+
+ /* Read the data from the virtual address space and store it in the buffer */
+ EmulatorMoveMemory(Buffer, REAL_TO_PHYS(Address), Size);
}
-static VOID WINAPI EmulatorWriteMemory(PFAST486_STATE State, ULONG Address, PVOID Buffer, ULONG Size)
+VOID WINAPI EmulatorWriteMemory(PFAST486_STATE State, ULONG Address, PVOID Buffer, ULONG Size)
{
UNREFERENCED_PARAMETER(State);
+ // BIG HACK!!!! To make BIOS images working correctly,
+ // until Aleksander rewrites memory management!!
+ if (Address >= 0xFFFFFFF0) Address -= 0xFFF00000;
+
/* If the A20 line is disabled, mask bit 20 */
if (!A20Line) Address &= ~(1 << 20);
if ((Address + Size) >= ROM_AREA_START && (Address < ROM_AREA_END)) return;
/* Read the data from the buffer and store it in the virtual address space */
- RtlCopyMemory((LPVOID)((ULONG_PTR)BaseAddress + Address), Buffer, Size);
+ EmulatorMoveMemory(REAL_TO_PHYS(Address), Buffer, Size);
- /* Check if we modified the console video memory */
+ /*
+ * Check if we modified the VGA memory.
+ */
if (((Address + Size) >= VgaGetVideoBaseAddress())
&& (Address < VgaGetVideoLimitAddress()))
{
DWORD VgaAddress = max(Address, VgaGetVideoBaseAddress());
- LPBYTE VgaBuffer = (LPBYTE)((ULONG_PTR)Buffer + VgaAddress - Address);
+ DWORD ActualSize = min(Address + Size - 1, VgaGetVideoLimitAddress())
+ - VgaAddress + 1;
+ LPBYTE SrcBuffer = (LPBYTE)REAL_TO_PHYS(VgaAddress);
/* Write to the VGA memory */
- VgaWriteMemory(VgaAddress, VgaBuffer, Size);
+ VgaWriteMemory(VgaAddress, SrcBuffer, ActualSize);
}
}
-static VOID WINAPI EmulatorReadIo(PFAST486_STATE State, ULONG Port, PVOID Buffer, ULONG Size)
+UCHAR WINAPI EmulatorIntAcknowledge(PFAST486_STATE State)
{
- LPBYTE Address = (LPBYTE)Buffer;
-
UNREFERENCED_PARAMETER(State);
- UNREFERENCED_PARAMETER(Size);
- switch (Port)
- {
- case PIC_MASTER_CMD:
- case PIC_SLAVE_CMD:
- {
- *Address = PicReadCommand(Port);
- break;
- }
+ /* Get the interrupt number from the PIC */
+ return PicGetInterrupt();
+}
- case PIC_MASTER_DATA:
- case PIC_SLAVE_DATA:
- {
- *Address = PicReadData(Port);
- break;
- }
+VOID EmulatorException(BYTE ExceptionNumber, LPWORD Stack)
+{
+ WORD CodeSegment, InstructionPointer;
+ PBYTE Opcode;
+
+ ASSERT(ExceptionNumber < 8);
+
+ /* Get the CS:IP */
+ InstructionPointer = Stack[STACK_IP];
+ CodeSegment = Stack[STACK_CS];
+ Opcode = (PBYTE)SEG_OFF_TO_PTR(CodeSegment, InstructionPointer);
+
+ /* Display a message to the user */
+ DisplayMessage(L"Exception: %s occured at %04X:%04X\n"
+ L"Opcode: %02X %02X %02X %02X %02X %02X %02X %02X %02X %02X",
+ ExceptionName[ExceptionNumber],
+ CodeSegment,
+ InstructionPointer,
+ Opcode[0],
+ Opcode[1],
+ Opcode[2],
+ Opcode[3],
+ Opcode[4],
+ Opcode[5],
+ Opcode[6],
+ Opcode[7],
+ Opcode[8],
+ Opcode[9]);
+
+ Fast486DumpState(&EmulatorContext);
+
+ /* Stop the VDM */
+ EmulatorTerminate();
+ return;
+}
- case PIT_DATA_PORT(0):
- case PIT_DATA_PORT(1):
- case PIT_DATA_PORT(2):
- {
- *Address = PitReadData(Port - PIT_DATA_PORT(0));
- break;
- }
+VOID EmulatorTerminate(VOID)
+{
+ /* Stop the VDM */
+ CpuUnsimulate(); // Halt the CPU
+ VdmRunning = FALSE;
+}
- case PS2_CONTROL_PORT:
- {
- *Address = KeyboardReadStatus();
- break;
- }
+VOID EmulatorInterrupt(BYTE Number)
+{
+ /* Call the Fast486 API */
+ Fast486Interrupt(&EmulatorContext, Number);
+}
- case PS2_DATA_PORT:
- {
- *Address = KeyboardReadData();
- break;
- }
+VOID EmulatorInterruptSignal(VOID)
+{
+ /* Call the Fast486 API */
+ Fast486InterruptSignal(&EmulatorContext);
+}
- case VGA_AC_WRITE:
- case VGA_AC_READ:
- case VGA_SEQ_INDEX:
- case VGA_SEQ_DATA:
- case VGA_DAC_READ_INDEX:
- case VGA_DAC_WRITE_INDEX:
- case VGA_DAC_DATA:
- case VGA_MISC_READ:
- case VGA_MISC_WRITE:
- case VGA_CRTC_INDEX:
- case VGA_CRTC_DATA:
- case VGA_GC_INDEX:
- case VGA_GC_DATA:
- case VGA_STAT_MONO:
- case VGA_STAT_COLOR:
- {
- *Address = VgaReadPort(Port);
- break;
- }
+VOID EmulatorSetA20(BOOLEAN Enabled)
+{
+ A20Line = Enabled;
+}
- default:
- {
- DPRINT1("Read from unknown port: 0x%X\n", Port);
- }
+static VOID WINAPI EmulatorDebugBreakBop(LPWORD Stack)
+{
+ DPRINT1("NTVDM: BOP_DEBUGGER\n");
+ DebugBreak();
+}
+
+static BYTE WINAPI Port61hRead(USHORT Port)
+{
+ return Port61hState;
+}
+
+static VOID WINAPI Port61hWrite(USHORT Port, BYTE Data)
+{
+ // BOOLEAN SpeakerStateChange = FALSE;
+ BYTE OldPort61hState = Port61hState;
+
+ /* Only the four lowest bytes can be written */
+ Port61hState = (Port61hState & 0xF0) | (Data & 0x0F);
+
+ if ((OldPort61hState ^ Port61hState) & 0x01)
+ {
+ DPRINT("PIT 2 Gate %s\n", Port61hState & 0x01 ? "on" : "off");
+ PitSetGate(2, !!(Port61hState & 0x01));
+ // SpeakerStateChange = TRUE;
+ }
+
+ if ((OldPort61hState ^ Port61hState) & 0x02)
+ {
+ /* There were some change for the speaker... */
+ DPRINT("Speaker %s\n", Port61hState & 0x02 ? "on" : "off");
+ // SpeakerStateChange = TRUE;
}
+ // if (SpeakerStateChange) SpeakerChange();
+ SpeakerChange();
}
-static VOID WINAPI EmulatorWriteIo(PFAST486_STATE State, ULONG Port, PVOID Buffer, ULONG Size)
+static VOID WINAPI PitChan0Out(LPVOID Param, BOOLEAN State)
{
- BYTE Byte = *(LPBYTE)Buffer;
+ if (State)
+ {
+ DPRINT("PicInterruptRequest\n");
+ PicInterruptRequest(0); // Raise IRQ 0
+ }
+ // else < Lower IRQ 0 >
+}
- UNREFERENCED_PARAMETER(State);
- UNREFERENCED_PARAMETER(Size);
+static VOID WINAPI PitChan1Out(LPVOID Param, BOOLEAN State)
+{
+#if 0
+ if (State)
+ {
+ /* Set bit 4 of Port 61h */
+ Port61hState |= 1 << 4;
+ }
+ else
+ {
+ /* Clear bit 4 of Port 61h */
+ Port61hState &= ~(1 << 4);
+ }
+#else
+ Port61hState = (Port61hState & 0xEF) | (State << 4);
+#endif
+}
- switch (Port)
+static VOID WINAPI PitChan2Out(LPVOID Param, BOOLEAN State)
+{
+ BYTE OldPort61hState = Port61hState;
+
+#if 0
+ if (State)
{
- case PIT_COMMAND_PORT:
- {
- PitWriteCommand(Byte);
- break;
- }
+ /* Set bit 5 of Port 61h */
+ Port61hState |= 1 << 5;
+ }
+ else
+ {
+ /* Clear bit 5 of Port 61h */
+ Port61hState &= ~(1 << 5);
+ }
+#else
+ Port61hState = (Port61hState & 0xDF) | (State << 5);
+#endif
- case PIT_DATA_PORT(0):
- case PIT_DATA_PORT(1):
- case PIT_DATA_PORT(2):
- {
- PitWriteData(Port - PIT_DATA_PORT(0), Byte);
- break;
- }
+ if ((OldPort61hState ^ Port61hState) & 0x20)
+ {
+ DPRINT("PitChan2Out -- Port61hState changed\n");
+ SpeakerChange();
+ }
+}
- case PIC_MASTER_CMD:
- case PIC_SLAVE_CMD:
+
+static DWORD
+WINAPI
+PumpConsoleInput(LPVOID Parameter)
+{
+ HANDLE ConsoleInput = (HANDLE)Parameter;
+ INPUT_RECORD InputRecord;
+ DWORD Count;
+
+ while (VdmRunning)
+ {
+ /* Make sure the task event is signaled */
+ WaitForSingleObject(VdmTaskEvent, INFINITE);
+
+ /* Wait for an input record */
+ if (!ReadConsoleInput(ConsoleInput, &InputRecord, 1, &Count))
{
- PicWriteCommand(Port, Byte);
- break;
+ DWORD LastError = GetLastError();
+ DPRINT1("Error reading console input (0x%p, %lu) - Error %lu\n", ConsoleInput, Count, LastError);
+ return LastError;
}
- case PIC_MASTER_DATA:
- case PIC_SLAVE_DATA:
+ ASSERT(Count != 0);
+
+ /* Check the event type */
+ switch (InputRecord.EventType)
{
- PicWriteData(Port, Byte);
- break;
+ /*
+ * Hardware events
+ */
+ case KEY_EVENT:
+ KeyboardEventHandler(&InputRecord.Event.KeyEvent);
+ break;
+
+ case MOUSE_EVENT:
+ MouseEventHandler(&InputRecord.Event.MouseEvent);
+ break;
+
+ case WINDOW_BUFFER_SIZE_EVENT:
+ ScreenEventHandler(&InputRecord.Event.WindowBufferSizeEvent);
+ break;
+
+ /*
+ * Interface events
+ */
+ case MENU_EVENT:
+ MenuEventHandler(&InputRecord.Event.MenuEvent);
+ break;
+
+ case FOCUS_EVENT:
+ FocusEventHandler(&InputRecord.Event.FocusEvent);
+ break;
+
+ default:
+ break;
}
+ }
+
+ return 0;
+}
- case PS2_CONTROL_PORT:
+static VOID EnableExtraHardware(HANDLE ConsoleInput)
+{
+ DWORD ConInMode;
+
+ if (GetConsoleMode(ConsoleInput, &ConInMode))
+ {
+#if 0
+ // GetNumberOfConsoleMouseButtons();
+ // GetSystemMetrics(SM_CMOUSEBUTTONS);
+ // GetSystemMetrics(SM_MOUSEPRESENT);
+ if (MousePresent)
{
- KeyboardWriteCommand(Byte);
- break;
+#endif
+ /* Support mouse input events if there is a mouse on the system */
+ ConInMode |= ENABLE_MOUSE_INPUT;
+#if 0
}
-
- case PS2_DATA_PORT:
+ else
{
- KeyboardWriteData(Byte);
- break;
+ /* Do not support mouse input events if there is no mouse on the system */
+ ConInMode &= ~ENABLE_MOUSE_INPUT;
}
+#endif
+
+ SetConsoleMode(ConsoleInput, ConInMode);
+ }
+}
+
+/* PUBLIC FUNCTIONS ***********************************************************/
- case VGA_AC_WRITE:
- case VGA_AC_READ:
- case VGA_SEQ_INDEX:
- case VGA_SEQ_DATA:
- case VGA_DAC_READ_INDEX:
- case VGA_DAC_WRITE_INDEX:
- case VGA_DAC_DATA:
- case VGA_MISC_READ:
- case VGA_MISC_WRITE:
- case VGA_CRTC_INDEX:
- case VGA_CRTC_DATA:
- case VGA_GC_INDEX:
- case VGA_GC_DATA:
- case VGA_STAT_MONO:
- case VGA_STAT_COLOR:
+static VOID
+DumpMemoryRaw(HANDLE hFile)
+{
+ PVOID Buffer;
+ SIZE_T Size;
+
+ /* Dump the VM memory */
+ SetFilePointer(hFile, 0, NULL, FILE_BEGIN);
+ Buffer = REAL_TO_PHYS(NULL);
+ Size = MAX_ADDRESS - (ULONG_PTR)(NULL);
+ WriteFile(hFile, Buffer, Size, &Size, NULL);
+}
+
+static VOID
+DumpMemoryTxt(HANDLE hFile)
+{
+#define LINE_SIZE 75 + 2
+ ULONG i;
+ PBYTE Ptr1, Ptr2;
+ CHAR LineBuffer[LINE_SIZE];
+ PCHAR Line;
+ SIZE_T LineSize;
+
+ /* Dump the VM memory */
+ SetFilePointer(hFile, 0, NULL, FILE_BEGIN);
+ Ptr1 = Ptr2 = REAL_TO_PHYS(NULL);
+ while (MAX_ADDRESS - (ULONG_PTR)PHYS_TO_REAL(Ptr1) > 0)
+ {
+ Ptr1 = Ptr2;
+ Line = LineBuffer;
+
+ /* Print the address */
+ Line += snprintf(Line, LINE_SIZE + LineBuffer - Line, "%08x ", PHYS_TO_REAL(Ptr1));
+
+ /* Print up to 16 bytes... */
+
+ /* ... in hexadecimal form first... */
+ i = 0;
+ while (i++ <= 0x0F && (MAX_ADDRESS - (ULONG_PTR)PHYS_TO_REAL(Ptr1) > 0))
{
- VgaWritePort(Port, Byte);
- break;
+ Line += snprintf(Line, LINE_SIZE + LineBuffer - Line, " %02x", *Ptr1);
+ ++Ptr1;
}
- default:
+ /* ... align with spaces if needed... */
+ RtlFillMemory(Line, 0x0F + 4 - i, ' ');
+ Line += 0x0F + 4 - i;
+
+ /* ... then in character form. */
+ i = 0;
+ while (i++ <= 0x0F && (MAX_ADDRESS - (ULONG_PTR)PHYS_TO_REAL(Ptr2) > 0))
{
- DPRINT1("Write to unknown port: 0x%X\n", Port);
+ *Line++ = ((*Ptr2 >= 0x20 && *Ptr2 <= 0x7E) || (*Ptr2 >= 0x80 && *Ptr2 < 0xFF) ? *Ptr2 : '.');
+ ++Ptr2;
}
+
+ /* Newline */
+ *Line++ = '\r';
+ *Line++ = '\n';
+
+ /* Finally write the line to the file */
+ LineSize = Line - LineBuffer;
+ WriteFile(hFile, LineBuffer, LineSize, &LineSize, NULL);
}
}
-static VOID WINAPI EmulatorBiosOperation(PFAST486_STATE State, UCHAR BopCode)
+VOID DumpMemory(BOOLEAN TextFormat)
{
- WORD StackSegment, StackPointer;
- LPWORD Stack;
+ static ULONG DumpNumber = 0;
+
+ HANDLE hFile;
+ WCHAR FileName[MAX_PATH];
+
+ /* Build a suitable file name */
+ _snwprintf(FileName, MAX_PATH,
+ L"memdump%lu.%s",
+ DumpNumber,
+ TextFormat ? L"txt" : L"dat");
+ ++DumpNumber;
+
+ DPRINT1("Creating memory dump file '%S'...\n", FileName);
+
+ /* Always create the dump file */
+ hFile = CreateFileW(FileName,
+ GENERIC_WRITE,
+ 0,
+ NULL,
+ CREATE_ALWAYS,
+ FILE_ATTRIBUTE_NORMAL,
+ NULL);
+
+ if (hFile == INVALID_HANDLE_VALUE)
+ {
+ DPRINT1("Error when creating '%S' for memory dumping, GetLastError() = %u\n",
+ FileName, GetLastError());
+ return;
+ }
- /* Get the SS:SP */
- StackSegment = State->SegmentRegs[FAST486_REG_SS].Selector;
- StackPointer = State->GeneralRegs[FAST486_REG_ESP].LowWord;
+ /* Dump the VM memory in the chosen format */
+ if (TextFormat)
+ DumpMemoryTxt(hFile);
+ else
+ DumpMemoryRaw(hFile);
- /* Get the stack */
- Stack = (LPWORD)SEG_OFF_TO_PTR(StackSegment, StackPointer);
+ /* Close the file */
+ CloseHandle(hFile);
- if (BopProc[BopCode] != NULL)
- BopProc[BopCode](Stack);
- else
- DPRINT1("Invalid BOP code %u\n", BopCode);
+ DPRINT1("Memory dump done\n");
}
-static UCHAR WINAPI EmulatorIntAcknowledge(PFAST486_STATE State)
+BOOLEAN EmulatorInitialize(HANDLE ConsoleInput, HANDLE ConsoleOutput)
{
- UNREFERENCED_PARAMETER(State);
+ /* Allocate memory for the 16-bit address space */
+ BaseAddress = HeapAlloc(GetProcessHeap(), /*HEAP_ZERO_MEMORY*/ 0, MAX_ADDRESS);
+ if (BaseAddress == NULL)
+ {
+ wprintf(L"FATAL: Failed to allocate VDM memory.\n");
+ return FALSE;
+ }
+ /*
+ * For diagnostics purposes, we fill the memory with INT 0x03 codes
+ * so that if a program wants to execute random code in memory, we can
+ * retrieve the exact CS:IP where the problem happens.
+ */
+ RtlFillMemory(BaseAddress, MAX_ADDRESS, 0xCC);
- /* Get the interrupt number from the PIC */
- return PicGetInterrupt();
-}
+ /* Initialize I/O ports */
+ /* Initialize RAM */
-/* PUBLIC FUNCTIONS ***********************************************************/
+ /* Initialize the CPU */
-BOOLEAN EmulatorInitialize(VOID)
-{
- /* Allocate memory for the 16-bit address space */
- BaseAddress = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, MAX_ADDRESS);
- if (BaseAddress == NULL) return FALSE;
+ /* Initialize the internal clock */
+ if (!ClockInitialize())
+ {
+ wprintf(L"FATAL: Failed to initialize the clock\n");
+ return FALSE;
+ }
/* Initialize the CPU */
- Fast486Initialize(&EmulatorContext,
- EmulatorReadMemory,
- EmulatorWriteMemory,
- EmulatorReadIo,
- EmulatorWriteIo,
- NULL,
- EmulatorBiosOperation,
- EmulatorIntAcknowledge);
-
- /* Enable interrupts */
- EmulatorSetFlag(EMULATOR_FLAG_IF);
+ CpuInitialize();
+ // Fast486Initialize(&EmulatorContext,
+ // EmulatorReadMemory,
+ // EmulatorWriteMemory,
+ // EmulatorReadIo,
+ // EmulatorWriteIo,
+ // NULL,
+ // EmulatorBiosOperation,
+ // EmulatorIntAcknowledge,
+ // NULL /* TODO: Use a TLB */);
+
+ /* Initialize DMA */
+
+ /* Initialize the PIC, the PIT, the CMOS and the PC Speaker */
+ PicInitialize();
+ PitInitialize();
+ CmosInitialize();
+ SpeakerInitialize();
+
+ /* Set output functions */
+ PitSetOutFunction(0, NULL, PitChan0Out);
+ PitSetOutFunction(1, NULL, PitChan1Out);
+ PitSetOutFunction(2, NULL, PitChan2Out);
+
+ /* Register the I/O Ports */
+ RegisterIoPort(CONTROL_SYSTEM_PORT61H, Port61hRead, Port61hWrite);
+
+ /* Set the console input mode */
+ // FIXME: Activate ENABLE_WINDOW_INPUT when we will want to perform actions
+ // upon console window events (screen buffer resize, ...).
+ SetConsoleMode(ConsoleInput, ENABLE_PROCESSED_INPUT /* | ENABLE_WINDOW_INPUT */);
+ // SetConsoleMode(ConsoleOutput, ENABLE_PROCESSED_OUTPUT | ENABLE_WRAP_AT_EOL_OUTPUT);
+
+ /**/EnableExtraHardware(ConsoleInput);/**/
+
+ /* Initialize the PS/2 port */
+ PS2Initialize();
+
+ /* Initialize the keyboard and mouse and connect them to their PS/2 ports */
+ KeyboardInit(0);
+ MouseInit(1);
+
+ /**************** ATTACH INPUT WITH CONSOLE *****************/
+ /* Start the input thread */
+ InputThread = CreateThread(NULL, 0, &PumpConsoleInput, ConsoleInput, 0, NULL);
+ if (InputThread == NULL)
+ {
+ DisplayMessage(L"Failed to create the console input thread.");
+ return FALSE;
+ }
+ /************************************************************/
+
+ /* Initialize the VGA */
+ if (!VgaInitialize(ConsoleOutput))
+ {
+ DisplayMessage(L"Failed to initialize VGA support.");
+ return FALSE;
+ }
+
+ /* Initialize the software callback system and register the emulator BOPs */
+ InitializeInt32();
+ RegisterBop(BOP_DEBUGGER , EmulatorDebugBreakBop);
+ // RegisterBop(BOP_UNSIMULATE, CpuUnsimulateBop);
+
+ /* Initialize VDD support */
+ VDDSupInitialize();
return TRUE;
}
VOID EmulatorCleanup(VOID)
{
- /* Free the memory allocated for the 16-bit address space */
- if (BaseAddress != NULL) HeapFree(GetProcessHeap(), 0, BaseAddress);
-}
+ VgaCleanup();
-VOID EmulatorSetStack(WORD Segment, DWORD Offset)
-{
- Fast486SetStack(&EmulatorContext, Segment, Offset);
-}
+ /* Close the input thread handle */
+ if (InputThread != NULL) CloseHandle(InputThread);
+ InputThread = NULL;
-// FIXME: This function assumes 16-bit mode!!!
-VOID EmulatorExecute(WORD Segment, WORD Offset)
-{
- /* Tell Fast486 to move the instruction pointer */
- Fast486ExecuteAt(&EmulatorContext, Segment, Offset);
-}
+ PS2Cleanup();
-VOID EmulatorInterrupt(BYTE Number)
-{
- /* Call the Fast486 API */
- Fast486Interrupt(&EmulatorContext, Number);
-}
+ SpeakerCleanup();
+ CmosCleanup();
+ // PitCleanup();
+ // PicCleanup();
-VOID EmulatorInterruptSignal(VOID)
-{
- /* Call the Fast486 API */
- Fast486InterruptSignal(&EmulatorContext);
-}
+ CpuCleanup();
-ULONG EmulatorGetRegister(ULONG Register)
-{
- if (Register < EMULATOR_REG_ES)
- {
- return EmulatorContext.GeneralRegs[Register].Long;
- }
- else
- {
- return EmulatorContext.SegmentRegs[Register - EMULATOR_REG_ES].Selector;
- }
+ /* Free the memory allocated for the 16-bit address space */
+ if (BaseAddress != NULL) HeapFree(GetProcessHeap(), 0, BaseAddress);
}
-VOID EmulatorSetRegister(ULONG Register, ULONG Value)
+
+
+VOID
+WINAPI
+VDDSimulate16(VOID)
{
- if (Register < EMULATOR_REG_ES)
- {
- EmulatorContext.GeneralRegs[Register].Long = Value;
- }
- else
- {
- Fast486SetSegment(&EmulatorContext, Register - EMULATOR_REG_ES, (USHORT)Value);
- }
+ CpuSimulate();
}
-ULONG EmulatorGetProgramCounter(VOID)
+VOID
+WINAPI
+VDDTerminateVDM(VOID)
{
- return EmulatorContext.InstPtr.Long;
+ /* Stop the VDM */
+ EmulatorTerminate();
}
-BOOLEAN EmulatorGetFlag(ULONG Flag)
+PBYTE
+WINAPI
+Sim32pGetVDMPointer(IN ULONG Address,
+ IN BOOLEAN ProtectedMode)
{
- return (EmulatorContext.Flags.Long & Flag) ? TRUE : FALSE;
+ // FIXME
+ UNREFERENCED_PARAMETER(ProtectedMode);
+
+ /*
+ * HIWORD(Address) == Segment (if ProtectedMode == FALSE)
+ * or Selector (if ProtectedMode == TRUE )
+ * LOWORD(Address) == Offset
+ */
+ return (PBYTE)FAR_POINTER(Address);
}
-VOID EmulatorSetFlag(ULONG Flag)
+PBYTE
+WINAPI
+MGetVdmPointer(IN ULONG Address,
+ IN ULONG Size,
+ IN BOOLEAN ProtectedMode)
{
- EmulatorContext.Flags.Long |= Flag;
+ UNREFERENCED_PARAMETER(Size);
+ return Sim32pGetVDMPointer(Address, ProtectedMode);
}
-VOID EmulatorClearFlag(ULONG Flag)
+PVOID
+WINAPI
+VdmMapFlat(IN USHORT Segment,
+ IN ULONG Offset,
+ IN VDM_MODE Mode)
{
- EmulatorContext.Flags.Long &= ~Flag;
+ // FIXME
+ UNREFERENCED_PARAMETER(Mode);
+
+ return SEG_OFF_TO_PTR(Segment, Offset);
}
-VOID EmulatorStep(VOID)
+BOOL
+WINAPI
+VdmFlushCache(IN USHORT Segment,
+ IN ULONG Offset,
+ IN ULONG Size,
+ IN VDM_MODE Mode)
{
- /* Dump the state for debugging purposes */
- // Fast486DumpState(&EmulatorContext);
-
- /* Execute the next instruction */
- Fast486StepInto(&EmulatorContext);
+ // FIXME
+ UNIMPLEMENTED;
+ return TRUE;
}
-VOID EmulatorSetA20(BOOLEAN Enabled)
+BOOL
+WINAPI
+VdmUnmapFlat(IN USHORT Segment,
+ IN ULONG Offset,
+ IN PVOID Buffer,
+ IN VDM_MODE Mode)
{
- A20Line = Enabled;
+ // FIXME
+ UNIMPLEMENTED;
+ return TRUE;
}
/* EOF */