#define EMULATOR_FLAG_ID (1 << 21)
/* Common definitions */
-#define EMULATOR_BOP 0xC4C4
-#define EMULATOR_INT_BOP 0xFF
+#define EMULATOR_BOP 0xC4C4
+#define EMULATOR_INT_BOP 0xFF
+#define EMULATOR_MAX_BOP_NUM 0xFF + 1
#define STACK_COUNTER 0
#define STACK_INT_NUM 1
/* FUNCTIONS ******************************************************************/
+VOID WINAPI EmulatorReadMemory
+(
+ PFAST486_STATE State,
+ ULONG Address,
+ PVOID Buffer,
+ ULONG Size
+);
+
+VOID WINAPI EmulatorWriteMemory
+(
+ PFAST486_STATE State,
+ ULONG Address,
+ PVOID Buffer,
+ ULONG Size
+);
+
+VOID WINAPI EmulatorReadIo
+(
+ PFAST486_STATE State,
+ ULONG Port,
+ PVOID Buffer,
+ ULONG DataCount,
+ UCHAR DataSize
+);
+
+VOID WINAPI EmulatorWriteIo
+(
+ PFAST486_STATE State,
+ ULONG Port,
+ PVOID Buffer,
+ ULONG DataCount,
+ UCHAR DataSize
+);
+
+VOID WINAPI EmulatorBiosOperation
+(
+ PFAST486_STATE State,
+ UCHAR BopCode
+);
+
+UCHAR WINAPI EmulatorIntAcknowledge
+(
+ PFAST486_STATE State
+);
+
BOOLEAN EmulatorInitialize(VOID);
VOID EmulatorSetStack(WORD Segment, DWORD Offset);
VOID EmulatorExecute(WORD Segment, WORD Offset);