#include <include/dc.h>
-#define NO_MAPPING
-
#define PALETTE_FIXED 0x0001 /* read-only colormap - have to use XAllocColor (if not virtual) */
#define PALETTE_VIRTUAL 0x0002 /* no mapping needed - pixel == pixel color */
PALOBJ PalObj;
XLATEOBJ *logicalToSystem;
HPALETTE Self;
- ULONG Mode; // PAL_INDEXED, PAL_BITFIELDS, PAL_RGB, PAL_BGR
+ FLONG flFlags; // PAL_INDEXED, PAL_BITFIELDS, PAL_RGB, PAL_BGR
ULONG NumColors;
PALETTEENTRY *IndexedColors;
ULONG RedMask;
HDEV hPDev;
} PALETTE, *PPALETTE;
-extern PALETTE gpalRGB, gpalBGR, gpalMono;
-
+extern PALETTE gpalRGB, gpalBGR, gpalMono, gpalRGB555, gpalRGB565, *gppalDefault;
+extern PPALETTE appalSurfaceDefault[];
HPALETTE FASTCALL PALETTE_AllocPalette(ULONG Mode,
ULONG NumColors,
CONST RGBQUAD *Colors);
#define PALETTE_FreePalette(pPalette) GDIOBJ_FreeObj((POBJ)pPalette, GDIObjType_PAL_TYPE)
#define PALETTE_FreePaletteByHandle(hPalette) GDIOBJ_FreeObjByHandle((HGDIOBJ)hPalette, GDI_OBJECT_TYPE_PALETTE)
-#define PALETTE_LockPalette(hPalette) ((PPALETTE)GDIOBJ_LockObj((HGDIOBJ)hPalette, GDI_OBJECT_TYPE_PALETTE))
-#define PALETTE_UnlockPalette(pPalette) GDIOBJ_UnlockObjByPtr((POBJ)pPalette)
+#define PALETTE_UnlockPalette(pPalette) GDIOBJ_vUnlockObject((POBJ)pPalette)
#define PALETTE_ShareLockPalette(hpal) \
((PPALETTE)GDIOBJ_ShareLockObj((HGDIOBJ)hpal, GDI_OBJECT_TYPE_PALETTE))
#define PALETTE_ShareUnlockPalette(ppal) \
- GDIOBJ_ShareUnlockObjByPtr(&ppal->BaseObject)
+ GDIOBJ_vDereferenceObject(&ppal->BaseObject)
BOOL INTERNAL_CALL PALETTE_Cleanup(PVOID ObjectBody);
-
-HPALETTE FASTCALL PALETTE_Init (VOID);
+INIT_FUNCTION NTSTATUS NTAPI InitPaletteImpl(VOID);
VOID FASTCALL PALETTE_ValidateFlags (PALETTEENTRY* lpPalE, INT size);
-#ifndef NO_MAPPING
-INT APIENTRY PALETTE_SetMapping(PALOBJ* palPtr, UINT uStart, UINT uNum, BOOL mapOnly);
-#endif
INT FASTCALL PALETTE_ToPhysical (PDC dc, COLORREF color);
INT FASTCALL PALETTE_GetObject(PPALETTE pGdiObject, INT cbCount, LPLOGBRUSH lpBuffer);
ULONG NTAPI PALETTE_ulGetNearestPaletteIndex(PALETTE* ppal, ULONG iColor);
ULONG NTAPI PALETTE_ulGetNearestIndex(PALETTE* ppal, ULONG iColor);
+ULONG NTAPI PALETTE_ulGetNearestBitFieldsIndex(PALETTE* ppal, ULONG ulColor);
VOID NTAPI PALETTE_vGetBitMasks(PPALETTE ppal, PULONG pulColors);
PPALETTEENTRY FASTCALL ReturnSystemPalette (VOID);