BltInfo->SourcePoint.x, BltInfo->SourcePoint.y);
/* Do not deal with negative numbers for these values */
- if ((BltInfo->DestRect.left < 0) || (BltInfo->DestRect.top < 0) ||
+ if ((BltInfo->DestRect.left < 0) || (BltInfo->DestRect.top < 0) ||
(BltInfo->DestRect.right < 0) || (BltInfo->DestRect.bottom < 0))
return FALSE;
* unless we work with its output which is at the destination site. So in this case
* our new Source becomes the previous outputs Destination.
* Also in we use the same logic when we have corrected for negative lDelta's above
- * and already completed a flip from Source to Destination for the first step
+ * and already completed a flip from Source to Destination for the first step
*/
if (TopToBottomDone || blDeltaAdjustDone)
* Then we do a flip in place at the destination location and we are done.
*/
if ((BltInfo->SourcePoint.y != BltInfo->DestRect.top) && // The values are not equal and
- (abs(BltInfo->SourcePoint.y - BltInfo->DestRect.top) < (DestHeight + 2)) && // they are NOT seperated by > DestHeight
+ (abs(BltInfo->SourcePoint.y - BltInfo->DestRect.top) < (DestHeight + 2)) && // they are NOT seperated by > DestHeight
(BltInfo->SourceSurface->pvScan0 == BltInfo->DestSurface->pvScan0)) // and same surface (probably screen)
{
DPRINT("Flips Need Adjustments, so do move here.\n");