/* GLOBALS ********************************************************************/
-#define ConSrvGetInputBuffer(ProcessData, Handle, Ptr, Access, LockConsole) \
- ConSrvGetObject((ProcessData), (Handle), (PCONSOLE_IO_OBJECT*)(Ptr), NULL, \
- (Access), (LockConsole), INPUT_BUFFER)
-#define ConSrvGetInputBufferAndHandleEntry(ProcessData, Handle, Ptr, Entry, Access, LockConsole) \
- ConSrvGetObject((ProcessData), (Handle), (PCONSOLE_IO_OBJECT*)(Ptr), (Entry), \
- (Access), (LockConsole), INPUT_BUFFER)
-#define ConSrvReleaseInputBuffer(Buff, IsConsoleLocked) \
- ConSrvReleaseObject(&(Buff)->Header, (IsConsoleLocked))
-
-
+/*
+ * From MSDN:
+ * "The lpMultiByteStr and lpWideCharStr pointers must not be the same.
+ * If they are the same, the function fails, and GetLastError returns
+ * ERROR_INVALID_PARAMETER."
+ */
#define ConsoleInputUnicodeCharToAnsiChar(Console, dChar, sWChar) \
- WideCharToMultiByte((Console)->CodePage, 0, (sWChar), 1, (dChar), 1, NULL, NULL)
+ ASSERT((ULONG_PTR)dChar != (ULONG_PTR)sWChar); \
+ WideCharToMultiByte((Console)->InputCodePage, 0, (sWChar), 1, (dChar), 1, NULL, NULL)
#define ConsoleInputAnsiCharToUnicodeChar(Console, dWChar, sChar) \
- MultiByteToWideChar((Console)->CodePage, 0, (sChar), 1, (dWChar), 1)
+ ASSERT((ULONG_PTR)dWChar != (ULONG_PTR)sChar); \
+ MultiByteToWideChar((Console)->InputCodePage, 0, (sChar), 1, (dWChar), 1)
typedef struct ConsoleInput_t
{
/* PRIVATE FUNCTIONS **********************************************************/
-static VOID FASTCALL
+static VOID
ConioInputEventToAnsi(PCONSOLE Console, PINPUT_RECORD InputEvent)
{
if (InputEvent->EventType == KEY_EVENT)
}
}
-NTSTATUS FASTCALL
+static VOID
+ConioInputEventToUnicode(PCONSOLE Console, PINPUT_RECORD InputEvent)
+{
+ if (InputEvent->EventType == KEY_EVENT)
+ {
+ CHAR AsciiChar = InputEvent->Event.KeyEvent.uChar.AsciiChar;
+ InputEvent->Event.KeyEvent.uChar.AsciiChar = 0;
+ ConsoleInputAnsiCharToUnicodeChar(Console,
+ &InputEvent->Event.KeyEvent.uChar.UnicodeChar,
+ &AsciiChar);
+ }
+}
+
+NTSTATUS
ConioAddInputEvent(PCONSOLE Console,
PINPUT_RECORD InputEvent,
BOOLEAN AppendToEnd)
}
SetEvent(Console->InputBuffer.ActiveEvent);
- CsrNotifyWait(&Console->InputBuffer.ReadWaitQueue,
+ CsrNotifyWait(&Console->ReadWaitQueue,
FALSE,
NULL,
NULL);
- if (!IsListEmpty(&Console->InputBuffer.ReadWaitQueue))
+ if (!IsListEmpty(&Console->ReadWaitQueue))
{
- CsrDereferenceWait(&Console->InputBuffer.ReadWaitQueue);
+ CsrDereferenceWait(&Console->ReadWaitQueue);
}
return STATUS_SUCCESS;
}
-NTSTATUS FASTCALL
+NTSTATUS
ConioProcessInputEvent(PCONSOLE Console,
PINPUT_RECORD InputEvent)
{
return ConioAddInputEvent(Console, InputEvent, TRUE);
}
-VOID FASTCALL
+VOID
PurgeInputBuffer(PCONSOLE Console)
{
PLIST_ENTRY CurrentEntry;
CloseHandle(Console->InputBuffer.ActiveEvent);
}
-/*
- * This function explicitely references Console->ActiveBuffer
- * (and also makes use of keyboard functions...).
- * It is possible that it will move into frontends...
- */
-VOID NTAPI
-ConDrvProcessKey(IN PCONSOLE Console,
- IN BOOLEAN Down,
- IN UINT VirtualKeyCode,
- IN UINT VirtualScanCode,
- IN WCHAR UnicodeChar,
- IN ULONG ShiftState,
- IN BYTE KeyStateCtrl)
-{
- INPUT_RECORD er;
-
- /* process Ctrl-C and Ctrl-Break */
- if ( Console->InputBuffer.Mode & ENABLE_PROCESSED_INPUT &&
- Down && (VirtualKeyCode == VK_PAUSE || VirtualKeyCode == 'C') &&
- (ShiftState & (LEFT_CTRL_PRESSED | RIGHT_CTRL_PRESSED) || KeyStateCtrl & 0x80) )
- {
- DPRINT1("Console_Api Ctrl-C\n");
- ConDrvConsoleProcessCtrlEvent(Console, 0, CTRL_C_EVENT);
-
- if (Console->LineBuffer && !Console->LineComplete)
- {
- /* Line input is in progress; end it */
- Console->LinePos = Console->LineSize = 0;
- Console->LineComplete = TRUE;
- }
- return;
- }
-
- if ( (ShiftState & (RIGHT_ALT_PRESSED | LEFT_ALT_PRESSED)) != 0 &&
- (VK_UP == VirtualKeyCode || VK_DOWN == VirtualKeyCode) )
- {
- if (!Down) return;
-
- /* scroll up or down */
- if (VK_UP == VirtualKeyCode)
- {
- /* only scroll up if there is room to scroll up into */
- if (Console->ActiveBuffer->CursorPosition.Y != Console->ActiveBuffer->ScreenBufferSize.Y - 1)
- {
- Console->ActiveBuffer->VirtualY = (Console->ActiveBuffer->VirtualY +
- Console->ActiveBuffer->ScreenBufferSize.Y - 1) %
- Console->ActiveBuffer->ScreenBufferSize.Y;
- Console->ActiveBuffer->CursorPosition.Y++;
- }
- }
- else
- {
- /* only scroll down if there is room to scroll down into */
- if (Console->ActiveBuffer->CursorPosition.Y != 0)
- {
- Console->ActiveBuffer->VirtualY = (Console->ActiveBuffer->VirtualY + 1) %
- Console->ActiveBuffer->ScreenBufferSize.Y;
- Console->ActiveBuffer->CursorPosition.Y--;
- }
- }
-
- ConioDrawConsole(Console);
- return;
- }
-
- er.EventType = KEY_EVENT;
- er.Event.KeyEvent.bKeyDown = Down;
- er.Event.KeyEvent.wRepeatCount = 1;
- er.Event.KeyEvent.wVirtualKeyCode = VirtualKeyCode;
- er.Event.KeyEvent.wVirtualScanCode = VirtualScanCode;
- er.Event.KeyEvent.uChar.UnicodeChar = UnicodeChar;
- er.Event.KeyEvent.dwControlKeyState = ShiftState;
-
- ConioProcessInputEvent(Console, &er);
-}
-
/* PUBLIC DRIVER APIS *********************************************************/
NTSTATUS Status = STATUS_PENDING;
PLIST_ENTRY CurrentEntry;
ConsoleInput *Input;
- ULONG i = ReadControl->nInitialChars;
+ ULONG i;
if (Console == NULL || InputBuffer == NULL || /* Buffer == NULL || */
ReadControl == NULL || ReadControl->nLength != sizeof(CONSOLE_READCONSOLE_CONTROL))
/* Validity checks */
ASSERT(Console == InputBuffer->Header.Console);
- ASSERT( (Buffer != NULL && NumCharsToRead >= 0) ||
- (Buffer == NULL && NumCharsToRead == 0) );
+ ASSERT((Buffer != NULL) || (Buffer == NULL && NumCharsToRead == 0));
/* We haven't read anything (yet) */
+ i = ReadControl->nInitialChars;
+
if (InputBuffer->Mode & ENABLE_LINE_INPUT)
{
if (Console->LineBuffer == NULL)
Console->LineComplete = FALSE;
Console->LineUpPressed = FALSE;
- Console->LineInsertToggle = 0;
+ Console->LineInsertToggle = Console->InsertMode;
Console->LineWakeupMask = ReadControl->dwCtrlWakeupMask;
Console->LineSize = ReadControl->nInitialChars;
Console->LinePos = Console->LineSize;
/* Validity checks */
ASSERT(Console == InputBuffer->Header.Console);
- ASSERT( (InputRecord != NULL && NumEventsToRead >= 0) ||
- (InputRecord == NULL && NumEventsToRead == 0) );
+ ASSERT((InputRecord != NULL) || (InputRecord == NULL && NumEventsToRead == 0));
- // Do NOT do that !! Use the existing number of events already read, if any...
- // if (NumEventsRead) *NumEventsRead = 0;
+ if (NumEventsRead) *NumEventsRead = 0;
if (IsListEmpty(&InputBuffer->InputEvents))
{
/* Only get input if there is any */
CurrentInput = InputBuffer->InputEvents.Flink;
- if (NumEventsRead) i = *NumEventsRead; // We will read the remaining events...
-
+ i = 0;
while ((CurrentInput != &InputBuffer->InputEvents) && (i < NumEventsToRead))
{
Input = CONTAINING_RECORD(CurrentInput, ConsoleInput, ListEntry);
/* Validity checks */
ASSERT(Console == InputBuffer->Header.Console);
- ASSERT( (InputRecord != NULL && NumEventsToWrite >= 0) ||
- (InputRecord == NULL && NumEventsToWrite == 0) );
+ ASSERT((InputRecord != NULL) || (InputRecord == NULL && NumEventsToWrite == 0));
- // Do NOT do that !! Use the existing number of events already written, if any...
// if (NumEventsWritten) *NumEventsWritten = 0;
+ // Status = ConioAddInputEvents(Console, InputRecord, NumEventsToWrite, NumEventsWritten, AppendToEnd);
- for (i = (NumEventsWritten ? *NumEventsWritten : 0); i < NumEventsToWrite && NT_SUCCESS(Status); ++i)
+ for (i = 0; i < NumEventsToWrite && NT_SUCCESS(Status); ++i)
{
- if (InputRecord->EventType == KEY_EVENT && !Unicode)
+ if (!Unicode)
{
- CHAR AsciiChar = InputRecord->Event.KeyEvent.uChar.AsciiChar;
- ConsoleInputAnsiCharToUnicodeChar(Console,
- &InputRecord->Event.KeyEvent.uChar.UnicodeChar,
- &AsciiChar);
+ ConioInputEventToUnicode(Console, InputRecord);
}
Status = ConioAddInputEvent(Console, InputRecord++, AppendToEnd);
NTSTATUS NTAPI
ConDrvGetConsoleNumberOfInputEvents(IN PCONSOLE Console,
IN PCONSOLE_INPUT_BUFFER InputBuffer,
- OUT PULONG NumEvents)
+ OUT PULONG NumberOfEvents)
{
PLIST_ENTRY CurrentInput;
- if (Console == NULL || InputBuffer == NULL || NumEvents == NULL)
+ if (Console == NULL || InputBuffer == NULL || NumberOfEvents == NULL)
return STATUS_INVALID_PARAMETER;
/* Validity check */
ASSERT(Console == InputBuffer->Header.Console);
- *NumEvents = 0;
+ *NumberOfEvents = 0;
/* If there are any events ... */
CurrentInput = InputBuffer->InputEvents.Flink;
while (CurrentInput != &InputBuffer->InputEvents)
{
CurrentInput = CurrentInput->Flink;
- (*NumEvents)++;
+ (*NumberOfEvents)++;
}
return STATUS_SUCCESS;