/* Make sure ReadRegion is inside the screen buffer */
ConioInitRect(&ScreenBuffer, 0, 0,
- Buffer->ScreenBufferSize.Y - 1, Buffer->ScreenBufferSize.X - 1);
+ Buffer->ScreenBufferSize.Y - 1,
+ Buffer->ScreenBufferSize.X - 1);
if (!ConioGetIntersection(&CapturedReadRegion, &ScreenBuffer, &CapturedReadRegion))
{
/*
/* Make sure WriteRegion is inside the screen buffer */
ConioInitRect(&ScreenBuffer, 0, 0,
- Buffer->ScreenBufferSize.Y - 1, Buffer->ScreenBufferSize.X - 1);
+ Buffer->ScreenBufferSize.Y - 1,
+ Buffer->ScreenBufferSize.X - 1);
if (!ConioGetIntersection(&CapturedWriteRegion, &ScreenBuffer, &CapturedWriteRegion))
{
/*
/* Make sure WriteRegion is inside the screen buffer */
ConioInitRect(&ScreenBuffer, 0, 0,
- Buffer->ScreenBufferSize.Y - 1, Buffer->ScreenBufferSize.X - 1);
+ Buffer->ScreenBufferSize.Y - 1,
+ Buffer->ScreenBufferSize.X - 1);
if (!ConioGetIntersection(&CapturedWriteRegion, &ScreenBuffer, &CapturedWriteRegion))
{
/*
/* Make sure the source rectangle is inside the screen buffer */
ConioInitRect(&ScreenBuffer, 0, 0,
- Buffer->ScreenBufferSize.Y - 1, Buffer->ScreenBufferSize.X - 1);
+ Buffer->ScreenBufferSize.Y - 1,
+ Buffer->ScreenBufferSize.X - 1);
if (!ConioGetIntersection(&SrcRegion, &ScreenBuffer, ScrollRectangle))
{
return STATUS_SUCCESS;