if (Buffer->BitMap == NULL) return;
- if (!ConDrvValidateConsoleUnsafe(Console, CONSOLE_RUNNING, TRUE)) return;
+ if (!ConDrvValidateConsoleUnsafe((PCONSOLE)Console, CONSOLE_RUNNING, TRUE)) return;
rcFramebuffer->left = Buffer->ViewOrigin.X * 1 + rcView->left;
rcFramebuffer->top = Buffer->ViewOrigin.Y * 1 + rcView->top;