LeaveCriticalSection(&Console->Lock);
}
+/* For Chinese, Japanese and Korean: */
+VOID
+GuiPaintTextModeBufferCJK(PTEXTMODE_SCREEN_BUFFER Buffer,
+ PGUI_CONSOLE_DATA GuiData,
+ PRECT rcView,
+ PRECT rcFramebuffer)
+{
+ /* FIXME */
+ GuiPaintTextModeBuffer(Buffer, GuiData, rcView, rcFramebuffer);
+}
+
/* EOF */