#define NDEBUG
#include <debug.h>
+
+
+
+
+/********** HACK HACK HACK HACK HACK HACK HACK HACK HACK HACK HACK ************/
+
+/* GLOBALS ********************************************************************/
+
+/*
+ * From MSDN:
+ * "The lpMultiByteStr and lpWideCharStr pointers must not be the same.
+ * If they are the same, the function fails, and GetLastError returns
+ * ERROR_INVALID_PARAMETER."
+ */
+#define ConsoleInputUnicodeCharToAnsiChar(Console, dChar, sWChar) \
+ ASSERT((ULONG_PTR)dChar != (ULONG_PTR)sWChar); \
+ WideCharToMultiByte((Console)->InputCodePage, 0, (sWChar), 1, (dChar), 1, NULL, NULL)
+
+#define ConsoleInputAnsiCharToUnicodeChar(Console, dWChar, sChar) \
+ ASSERT((ULONG_PTR)dWChar != (ULONG_PTR)sChar); \
+ MultiByteToWideChar((Console)->InputCodePage, 0, (sChar), 1, (dWChar), 1)
+
+typedef struct ConsoleInput_t
+{
+ LIST_ENTRY ListEntry;
+ INPUT_RECORD InputEvent;
+} ConsoleInput;
+
+
+/* PRIVATE FUNCTIONS **********************************************************/
+
+#if 0
+
+static VOID
+ConioInputEventToAnsi(PCONSOLE Console, PINPUT_RECORD InputEvent)
+{
+ if (InputEvent->EventType == KEY_EVENT)
+ {
+ WCHAR UnicodeChar = InputEvent->Event.KeyEvent.uChar.UnicodeChar;
+ InputEvent->Event.KeyEvent.uChar.UnicodeChar = 0;
+ ConsoleInputUnicodeCharToAnsiChar(Console,
+ &InputEvent->Event.KeyEvent.uChar.AsciiChar,
+ &UnicodeChar);
+ }
+}
+
+static VOID
+ConioInputEventToUnicode(PCONSOLE Console, PINPUT_RECORD InputEvent)
+{
+ if (InputEvent->EventType == KEY_EVENT)
+ {
+ CHAR AsciiChar = InputEvent->Event.KeyEvent.uChar.AsciiChar;
+ InputEvent->Event.KeyEvent.uChar.AsciiChar = 0;
+ ConsoleInputAnsiCharToUnicodeChar(Console,
+ &InputEvent->Event.KeyEvent.uChar.UnicodeChar,
+ &AsciiChar);
+ }
+}
+
+#endif
+
+/********** HACK HACK HACK HACK HACK HACK HACK HACK HACK HACK HACK ************/
+
+
+
+
+
+
+
+
/* CONSRV TERMINAL FRONTENDS INTERFACE ****************************************/
/***************/
* NOTE: Each entry of the table should be retrieved when loading a front-end
* (examples of the CSR servers which register some data for CSRSS).
*/
-struct
+static struct
{
CHAR FrontEndName[80];
FRONTEND_LOAD FrontEndLoad;
static NTSTATUS NTAPI
ConSrvTermInitTerminal(IN OUT PTERMINAL This,
- IN PCONSOLE Console)
+ IN PCONSOLE Console)
{
NTSTATUS Status;
PFRONTEND FrontEnd = This->Data;
Console->FrontEndIFace = *FrontEnd;
Status = FrontEnd->Vtbl->InitFrontEnd(FrontEnd, FrontEnd->Console);
+ if (!NT_SUCCESS(Status))
+ DPRINT1("InitFrontEnd failed, Status = 0x%08lx\n", Status);
/** HACK HACK!! Be sure FrontEndIFace is correctly updated in the console!! **/
DPRINT1("Using FrontEndIFace HACK(2), should be removed after proper implementation!\n");
FrontEnd->Vtbl->DeinitFrontEnd(FrontEnd);
}
-static VOID NTAPI
-ConSrvTermDrawRegion(IN OUT PTERMINAL This,
- SMALL_RECT* Region)
+
+
+/************ Line discipline ***************/
+
+static NTSTATUS NTAPI
+ConSrvTermReadStream(IN OUT PTERMINAL This,
+ IN BOOLEAN Unicode,
+ /**PWCHAR Buffer,**/
+ OUT PVOID Buffer,
+ IN OUT PCONSOLE_READCONSOLE_CONTROL ReadControl,
+ IN PVOID Parameter OPTIONAL,
+ IN ULONG NumCharsToRead,
+ OUT PULONG NumCharsRead OPTIONAL)
{
PFRONTEND FrontEnd = This->Data;
- FrontEnd->Vtbl->DrawRegion(FrontEnd, Region);
+ PCONSRV_CONSOLE Console = FrontEnd->Console;
+ PCONSOLE_INPUT_BUFFER InputBuffer = &Console->InputBuffer;
+ PUNICODE_STRING ExeName = Parameter;
+
+ // STATUS_PENDING : Wait if more to read ; STATUS_SUCCESS : Don't wait.
+ NTSTATUS Status = STATUS_PENDING;
+
+ PLIST_ENTRY CurrentEntry;
+ ConsoleInput *Input;
+ ULONG i;
+
+ /* Validity checks */
+ // ASSERT(Console == InputBuffer->Header.Console);
+ ASSERT((Buffer != NULL) || (Buffer == NULL && NumCharsToRead == 0));
+
+ /* We haven't read anything (yet) */
+ i = ReadControl->nInitialChars;
+
+ if (InputBuffer->Mode & ENABLE_LINE_INPUT)
+ {
+ /* COOKED mode, call the line discipline */
+
+ if (Console->LineBuffer == NULL)
+ {
+ /* Starting a new line */
+ Console->LineMaxSize = max(256, NumCharsToRead);
+
+ Console->LineBuffer = ConsoleAllocHeap(0, Console->LineMaxSize * sizeof(WCHAR));
+ if (Console->LineBuffer == NULL) return STATUS_NO_MEMORY;
+
+ Console->LinePos = Console->LineSize = ReadControl->nInitialChars;
+ Console->LineComplete = Console->LineUpPressed = FALSE;
+ Console->LineInsertToggle = Console->InsertMode;
+ Console->LineWakeupMask = ReadControl->dwCtrlWakeupMask;
+
+ /*
+ * Pre-filling the buffer is only allowed in the Unicode API,
+ * so we don't need to worry about ANSI <-> Unicode conversion.
+ */
+ memcpy(Console->LineBuffer, Buffer, Console->LineSize * sizeof(WCHAR));
+ if (Console->LineSize == Console->LineMaxSize)
+ {
+ Console->LineComplete = TRUE;
+ Console->LinePos = 0;
+ }
+ }
+
+ /* If we don't have a complete line yet, process the pending input */
+ while (!Console->LineComplete && !IsListEmpty(&InputBuffer->InputEvents))
+ {
+ /* Remove input event from queue */
+ CurrentEntry = RemoveHeadList(&InputBuffer->InputEvents);
+ if (IsListEmpty(&InputBuffer->InputEvents))
+ {
+ ResetEvent(InputBuffer->ActiveEvent);
+ }
+ Input = CONTAINING_RECORD(CurrentEntry, ConsoleInput, ListEntry);
+
+ /* Only pay attention to key down */
+ if (Input->InputEvent.EventType == KEY_EVENT &&
+ Input->InputEvent.Event.KeyEvent.bKeyDown)
+ {
+ LineInputKeyDown(Console, ExeName,
+ &Input->InputEvent.Event.KeyEvent);
+ ReadControl->dwControlKeyState = Input->InputEvent.Event.KeyEvent.dwControlKeyState;
+ }
+ ConsoleFreeHeap(Input);
+ }
+
+ /* Check if we have a complete line to read from */
+ if (Console->LineComplete)
+ {
+ while (i < NumCharsToRead && Console->LinePos != Console->LineSize)
+ {
+ WCHAR Char = Console->LineBuffer[Console->LinePos++];
+
+ if (Unicode)
+ {
+ ((PWCHAR)Buffer)[i] = Char;
+ }
+ else
+ {
+ ConsoleInputUnicodeCharToAnsiChar(Console, &((PCHAR)Buffer)[i], &Char);
+ }
+ ++i;
+ }
+
+ if (Console->LinePos == Console->LineSize)
+ {
+ /* Entire line has been read */
+ ConsoleFreeHeap(Console->LineBuffer);
+ Console->LineBuffer = NULL;
+ }
+
+ Status = STATUS_SUCCESS;
+ }
+ }
+ else
+ {
+ /* RAW mode */
+
+ /* Character input */
+ while (i < NumCharsToRead && !IsListEmpty(&InputBuffer->InputEvents))
+ {
+ /* Remove input event from queue */
+ CurrentEntry = RemoveHeadList(&InputBuffer->InputEvents);
+ if (IsListEmpty(&InputBuffer->InputEvents))
+ {
+ ResetEvent(InputBuffer->ActiveEvent);
+ }
+ Input = CONTAINING_RECORD(CurrentEntry, ConsoleInput, ListEntry);
+
+ /* Only pay attention to valid characters, on key down */
+ if (Input->InputEvent.EventType == KEY_EVENT &&
+ Input->InputEvent.Event.KeyEvent.bKeyDown &&
+ Input->InputEvent.Event.KeyEvent.uChar.UnicodeChar != L'\0')
+ {
+ WCHAR Char = Input->InputEvent.Event.KeyEvent.uChar.UnicodeChar;
+
+ if (Unicode)
+ {
+ ((PWCHAR)Buffer)[i] = Char;
+ }
+ else
+ {
+ ConsoleInputUnicodeCharToAnsiChar(Console, &((PCHAR)Buffer)[i], &Char);
+ }
+ ++i;
+
+ /* Did read something */
+ Status = STATUS_SUCCESS;
+ }
+ ConsoleFreeHeap(Input);
+ }
+ }
+
+ // FIXME: Only set if Status == STATUS_SUCCESS ???
+ if (NumCharsRead) *NumCharsRead = i;
+
+ return Status;
}
-static VOID NTAPI
+
+
+
+/* GLOBALS ********************************************************************/
+
+#define TAB_WIDTH 8
+
+// See condrv/text.c
+/*static*/ VOID
+ClearLineBuffer(PTEXTMODE_SCREEN_BUFFER Buff);
+
+static VOID
+ConioNextLine(PTEXTMODE_SCREEN_BUFFER Buff, PSMALL_RECT UpdateRect, PUINT ScrolledLines)
+{
+ /* If we hit bottom, slide the viewable screen */
+ if (++Buff->CursorPosition.Y == Buff->ScreenBufferSize.Y)
+ {
+ Buff->CursorPosition.Y--;
+ if (++Buff->VirtualY == Buff->ScreenBufferSize.Y)
+ {
+ Buff->VirtualY = 0;
+ }
+ (*ScrolledLines)++;
+ ClearLineBuffer(Buff);
+ if (UpdateRect->Top != 0)
+ {
+ UpdateRect->Top--;
+ }
+ }
+ UpdateRect->Left = 0;
+ UpdateRect->Right = Buff->ScreenBufferSize.X - 1;
+ UpdateRect->Bottom = Buff->CursorPosition.Y;
+}
+
+static NTSTATUS
+ConioWriteConsole(PFRONTEND FrontEnd,
+ PTEXTMODE_SCREEN_BUFFER Buff,
+ PWCHAR Buffer,
+ DWORD Length,
+ BOOL Attrib)
+{
+ PCONSRV_CONSOLE Console = FrontEnd->Console;
+
+ UINT i;
+ PCHAR_INFO Ptr;
+ SMALL_RECT UpdateRect;
+ SHORT CursorStartX, CursorStartY;
+ UINT ScrolledLines;
+
+ CursorStartX = Buff->CursorPosition.X;
+ CursorStartY = Buff->CursorPosition.Y;
+ UpdateRect.Left = Buff->ScreenBufferSize.X;
+ UpdateRect.Top = Buff->CursorPosition.Y;
+ UpdateRect.Right = -1;
+ UpdateRect.Bottom = Buff->CursorPosition.Y;
+ ScrolledLines = 0;
+
+ for (i = 0; i < Length; i++)
+ {
+ /*
+ * If we are in processed mode, interpret special characters and
+ * display them correctly. Otherwise, just put them into the buffer.
+ */
+ if (Buff->Mode & ENABLE_PROCESSED_OUTPUT)
+ {
+ /* --- CR --- */
+ if (Buffer[i] == L'\r')
+ {
+ Buff->CursorPosition.X = 0;
+ UpdateRect.Left = min(UpdateRect.Left, Buff->CursorPosition.X);
+ UpdateRect.Right = max(UpdateRect.Right, Buff->CursorPosition.X);
+ continue;
+ }
+ /* --- LF --- */
+ else if (Buffer[i] == L'\n')
+ {
+ Buff->CursorPosition.X = 0;
+ ConioNextLine(Buff, &UpdateRect, &ScrolledLines);
+ continue;
+ }
+ /* --- BS --- */
+ else if (Buffer[i] == L'\b')
+ {
+ /* Only handle BS if we're not on the first pos of the first line */
+ if (0 != Buff->CursorPosition.X || 0 != Buff->CursorPosition.Y)
+ {
+ if (0 == Buff->CursorPosition.X)
+ {
+ /* slide virtual position up */
+ Buff->CursorPosition.X = Buff->ScreenBufferSize.X - 1;
+ Buff->CursorPosition.Y--;
+ UpdateRect.Top = min(UpdateRect.Top, Buff->CursorPosition.Y);
+ }
+ else
+ {
+ Buff->CursorPosition.X--;
+ }
+ Ptr = ConioCoordToPointer(Buff, Buff->CursorPosition.X, Buff->CursorPosition.Y);
+ Ptr->Char.UnicodeChar = L' ';
+ Ptr->Attributes = Buff->ScreenDefaultAttrib;
+ UpdateRect.Left = min(UpdateRect.Left, Buff->CursorPosition.X);
+ UpdateRect.Right = max(UpdateRect.Right, Buff->CursorPosition.X);
+ }
+ continue;
+ }
+ /* --- TAB --- */
+ else if (Buffer[i] == L'\t')
+ {
+ UINT EndX;
+
+ UpdateRect.Left = min(UpdateRect.Left, Buff->CursorPosition.X);
+ EndX = (Buff->CursorPosition.X + TAB_WIDTH) & ~(TAB_WIDTH - 1);
+ EndX = min(EndX, (UINT)Buff->ScreenBufferSize.X);
+ Ptr = ConioCoordToPointer(Buff, Buff->CursorPosition.X, Buff->CursorPosition.Y);
+ while (Buff->CursorPosition.X < EndX)
+ {
+ Ptr->Char.UnicodeChar = L' ';
+ Ptr->Attributes = Buff->ScreenDefaultAttrib;
+ ++Ptr;
+ Buff->CursorPosition.X++;
+ }
+ UpdateRect.Right = max(UpdateRect.Right, Buff->CursorPosition.X - 1);
+ if (Buff->CursorPosition.X == Buff->ScreenBufferSize.X)
+ {
+ if (Buff->Mode & ENABLE_WRAP_AT_EOL_OUTPUT)
+ {
+ Buff->CursorPosition.X = 0;
+ ConioNextLine(Buff, &UpdateRect, &ScrolledLines);
+ }
+ else
+ {
+ Buff->CursorPosition.X--;
+ }
+ }
+ continue;
+ }
+ /* --- BEL ---*/
+ else if (Buffer[i] == L'\a')
+ {
+ FrontEnd->Vtbl->RingBell(FrontEnd);
+ continue;
+ }
+ }
+ UpdateRect.Left = min(UpdateRect.Left, Buff->CursorPosition.X);
+ UpdateRect.Right = max(UpdateRect.Right, Buff->CursorPosition.X);
+
+ Ptr = ConioCoordToPointer(Buff, Buff->CursorPosition.X, Buff->CursorPosition.Y);
+ Ptr->Char.UnicodeChar = Buffer[i];
+ if (Attrib) Ptr->Attributes = Buff->ScreenDefaultAttrib;
+
+ Buff->CursorPosition.X++;
+ if (Buff->CursorPosition.X == Buff->ScreenBufferSize.X)
+ {
+ if (Buff->Mode & ENABLE_WRAP_AT_EOL_OUTPUT)
+ {
+ Buff->CursorPosition.X = 0;
+ ConioNextLine(Buff, &UpdateRect, &ScrolledLines);
+ }
+ else
+ {
+ Buff->CursorPosition.X = CursorStartX;
+ }
+ }
+ }
+
+ if (!ConioIsRectEmpty(&UpdateRect) && (PCONSOLE_SCREEN_BUFFER)Buff == Console->ActiveBuffer)
+ {
+ // TermWriteStream(Console, &UpdateRect, CursorStartX, CursorStartY,
+ // ScrolledLines, Buffer, Length);
+ FrontEnd->Vtbl->WriteStream(FrontEnd,
+ &UpdateRect,
+ CursorStartX,
+ CursorStartY,
+ ScrolledLines,
+ Buffer,
+ Length);
+ }
+
+ return STATUS_SUCCESS;
+}
+
+
+
+static NTSTATUS NTAPI
ConSrvTermWriteStream(IN OUT PTERMINAL This,
- SMALL_RECT* Region,
- SHORT CursorStartX,
- SHORT CursorStartY,
- UINT ScrolledLines,
- PWCHAR Buffer,
- UINT Length)
+ PTEXTMODE_SCREEN_BUFFER Buff,
+ PWCHAR Buffer,
+ DWORD Length,
+ BOOL Attrib)
{
PFRONTEND FrontEnd = This->Data;
- FrontEnd->Vtbl->WriteStream(FrontEnd,
- Region,
- CursorStartX,
- CursorStartY,
- ScrolledLines,
- Buffer,
- Length);
+ return ConioWriteConsole(FrontEnd,
+ Buff,
+ Buffer,
+ Length,
+ Attrib);
+}
+
+/************ Line discipline ***************/
+
+
+
+static VOID NTAPI
+ConSrvTermDrawRegion(IN OUT PTERMINAL This,
+ SMALL_RECT* Region)
+{
+ PFRONTEND FrontEnd = This->Data;
+ FrontEnd->Vtbl->DrawRegion(FrontEnd, Region);
}
static BOOL NTAPI
FrontEnd->Vtbl->ReleaseScreenBuffer(FrontEnd, ScreenBuffer);
}
-static VOID NTAPI
-ConSrvTermChangeTitle(IN OUT PTERMINAL This)
-{
- PFRONTEND FrontEnd = This->Data;
- FrontEnd->Vtbl->ChangeTitle(FrontEnd);
-}
-
static VOID NTAPI
ConSrvTermGetLargestConsoleWindowSize(IN OUT PTERMINAL This,
PCOORD pSize)
FrontEnd->Vtbl->GetLargestConsoleWindowSize(FrontEnd, pSize);
}
-/*
-static BOOL NTAPI
-ConSrvTermGetSelectionInfo(IN OUT PTERMINAL This,
- PCONSOLE_SELECTION_INFO pSelectionInfo)
-{
- PFRONTEND FrontEnd = This->Data;
- return FrontEnd->Vtbl->GetSelectionInfo(FrontEnd, pSelectionInfo);
-}
-*/
-
static BOOL NTAPI
ConSrvTermSetPalette(IN OUT PTERMINAL This,
HPALETTE PaletteHandle,
{
ConSrvTermInitTerminal,
ConSrvTermDeinitTerminal,
- ConSrvTermDrawRegion,
+
+ ConSrvTermReadStream,
ConSrvTermWriteStream,
+
+ ConSrvTermDrawRegion,
ConSrvTermSetCursorInfo,
ConSrvTermSetScreenInfo,
ConSrvTermResizeTerminal,
ConSrvTermSetActiveScreenBuffer,
ConSrvTermReleaseScreenBuffer,
- ConSrvTermChangeTitle,
ConSrvTermGetLargestConsoleWindowSize,
- // ConSrvTermGetSelectionInfo,
ConSrvTermSetPalette,
ConSrvTermShowMouseCursor,
};