LONG ReferenceCount; /* Is incremented each time a handle to something in the console (a screen-buffer or the input buffer of this console) gets referenced */
CRITICAL_SECTION Lock;
- CONSOLE_STATE State; /* State of the console */
- TERMINAL TermIFace; /* Frontend-specific interface */
-
ULONG ConsoleID; /* The ID of the console */
LIST_ENTRY ListEntry; /* Entry in the list of consoles */
+ CONSOLE_STATE State; /* State of the console */
+ TERMINAL TermIFace; /* Terminal-specific interface */
+
HANDLE UnpauseEvent; /* When != NULL, event for pausing the console */
/******************************** Input buffer ********************************/