X-Git-Url: https://git.reactos.org/?p=reactos.git;a=blobdiff_plain;f=reactos%2Fdll%2Fwin32%2Fglu32%2Flibnurbs%2Fnurbtess%2FmonoPolyPart.cc;fp=reactos%2Fdll%2Fwin32%2Fglu32%2Flibnurbs%2Fnurbtess%2FmonoPolyPart.cc;h=0000000000000000000000000000000000000000;hp=b714e3cc39e082f5a697bf0c43327bb7da0b5299;hb=6431b75749bc7fcd307b3f2d35ae7d8b227ec31d;hpb=ec399de35e0ef1b1ab7c43ad05de2ee7f3657ff5 diff --git a/reactos/dll/win32/glu32/libnurbs/nurbtess/monoPolyPart.cc b/reactos/dll/win32/glu32/libnurbs/nurbtess/monoPolyPart.cc deleted file mode 100644 index b714e3cc39e..00000000000 --- a/reactos/dll/win32/glu32/libnurbs/nurbtess/monoPolyPart.cc +++ /dev/null @@ -1,300 +0,0 @@ -/* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 1.1 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: The application programming interfaces -** established by SGI in conjunction with the Original Code are The -** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released -** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version -** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X -** Window System(R) (Version 1.3), released October 19, 1998. This software -** was created using the OpenGL(R) version 1.2.1 Sample Implementation -** published by SGI, but has not been independently verified as being -** compliant with the OpenGL(R) version 1.2.1 Specification. -** -** $Date$ $Revision: 1.1 $ -*/ -/* - *monoPolyPart.C - * - *To partition a v-monotone polygon into some uv-monotone polygons. - *The algorithm is different from the general monotone partition algorithm. - *while the general monotone partition algorithm works for this special case, - *but it is more expensive (O(nlogn)). The algorithm implemented here takes - *advantage of the fact that the input is a v-monotone polygon and it is - *conceptually simpler and computationally cheaper (a linear time algorithm). - *The algorithm is described in Zicheng Liu's paper - * "Quality-Oriented Linear Time Tessellation". - */ - -#include -#include -#include "directedLine.h" -#include "monoPolyPart.h" - -/*a vertex is u_maximal if both of its two neightbors are to the left of this - *vertex - */ -static Int is_u_maximal(directedLine* v) -{ - if (compV2InX(v->getPrev()->head(), v->head()) == -1 && - compV2InX(v->getNext()->head(), v->head()) == -1) - return 1; - else - return 0; -} - -/*a vertex is u_minimal if both of its two neightbors are to the right of this - *vertex - */ -static Int is_u_minimal(directedLine* v) -{ - if (compV2InX(v->getPrev()->head(), v->head()) == 1 && - compV2InX(v->getNext()->head(), v->head()) == 1) - return 1; - else - return 0; -} - -/*poly: a v-monotone polygon - *return: a linked list of uv-monotone polygons. - */ -directedLine* monoPolyPart(directedLine* polygon) -{ - //handle special cases: - if(polygon == NULL) - return NULL; - if(polygon->getPrev() == polygon) - return polygon; - if(polygon->getPrev() == polygon->getNext()) - return polygon; - if(polygon->getPrev()->getPrev() == polygon->getNext()) - return polygon; - - //find the top and bottom vertexes - directedLine *tempV, *topV, *botV; - topV = botV = polygon; - for(tempV = polygon->getNext(); tempV != polygon; tempV = tempV->getNext()) - { - if(compV2InY(topV->head(), tempV->head())<0) { - topV = tempV; - } - if(compV2InY(botV->head(), tempV->head())>0) { - botV = tempV; - } - } - - //initilization - directedLine *A, *B, *C, *D, *G, *H; - //find A:the first u_maximal vertex on the left chain - //and C: the left most vertex between top and A - A = NULL; - C = topV; - for(tempV=topV->getNext(); tempV != botV; tempV = tempV->getNext()) - { - if(tempV->head()[0] < C->head()[0]) - C = tempV; - - if(is_u_maximal(tempV)) - { - A = tempV; - break; - } - } - if(A == NULL) - { - A = botV; - if(A->head()[0] < C->head()[0]) - C = A; - } - - //find B: the first u_minimal vertex on the right chain - //and D: the right most vertex between top and B - B = NULL; - D = topV; - for(tempV=topV->getPrev(); tempV != botV; tempV = tempV->getPrev()) - { - if(tempV->head()[0] > D->head()[0]) - D = tempV; - if(is_u_minimal(tempV)) - { - B = tempV; - break; - } - } - if(B == NULL) - { - B = botV; - if(B->head()[0] > D->head()[0]) - D = B; - } - - //error checking XXX - if(C->head()[0] >= D->head()[0]) - return polygon; - - //find G on the left chain that is right above B - for(tempV=topV; compV2InY(tempV->head(), B->head()) == 1; tempV=tempV->getNext()); - G = tempV->getPrev(); - //find H on the right chain that is right above A - for(tempV=topV; compV2InY(tempV->head(), A->head()) == 1; tempV = tempV->getPrev()); - H = tempV->getNext(); - - //Main Loop - directedLine* ret = NULL; - directedLine* currentPolygon = polygon; - while(1) - { - //if both B and D are equal to botV, then this polygon is already - //u-monotone - if(A == botV && B == botV) - { - ret = currentPolygon->insertPolygon(ret); - return ret; - } - else //not u-monotone - { - directedLine *ret_p1, *ret_p2; - if(compV2InY(A->head(),B->head()) == 1) //A is above B - { - directedLine* E = NULL; - for(tempV = C; tempV != D; tempV = tempV->getPrev()) - { - if(tempV->head()[0] >= A->head()[0]) - { - E = tempV; - break; - } - } - - if(E == NULL) - E = D; - if(E->head()[0]> H->head()[0]) - E = H; - //connect AE and output polygon ECA - polygon->connectDiagonal_2slines(A, E, - &ret_p1, - &ret_p2, - NULL); - ret = ret_p2->insertPolygon(ret); - currentPolygon = ret_p1; - - if(E == D) - D = ret_p1; - if(E == H) - H = ret_p1; - if(G->head()[1] >= A->head()[1]) - G = A; - //update A to be the next u-maxiaml vertex on left chain - //and C the leftmost vertex between the old A and the new A - C = A; - for(tempV = A->getNext(); tempV != botV; tempV = tempV->getNext()) - { - - if(tempV->head()[0] < C->head()[0]) - C = tempV; - if(is_u_maximal(tempV)) - { - A = tempV; - break; - } - } - - if(tempV == botV) - { - A = botV; - if(botV->head()[0] < C->head()[0]) - C = botV; - } - //update H - - if(A == botV) - H = botV; - else - { - for(tempV = H; compV2InY(tempV->head(), A->head()) == 1; tempV = tempV->getPrev()); - H = tempV->getNext(); - } - - } - else //A is below B - { - - directedLine* F = NULL; - for(tempV = D; tempV != C; tempV = tempV->getNext()) - { - if(tempV->head()[0] <= B->head()[0]) - { - F = tempV; - break; - } - } - if(F == NULL) - F = C; - if(F->head()[0] < G->head()[0]) - F = G; - - //connect FB - polygon->connectDiagonal_2slines(F, B, - &ret_p1, - &ret_p2, - NULL); - ret = ret_p2->insertPolygon(ret); - currentPolygon = ret_p1; - B = ret_p1; - if(H ->head()[1] >= B->head()[1]) - H = ret_p1; - - //update B to be the next u-minimal vertex on right chain - //and D the rightmost vertex between the old B and the new B - D = B; - for(tempV = B->getPrev(); tempV != botV; tempV = tempV->getPrev()) - { - if(tempV->head()[0] > D->head()[0]) - D = tempV; - if(is_u_minimal(tempV)) - { - B = tempV; - break; - } - } - if(tempV == botV) - { - B = botV; - if(botV->head()[0] > D->head()[0]) - D = botV; - } - //update G - if(B == botV) - G = botV; - else - { - for(tempV = G; compV2InY(tempV->head(), B->head()) == 1; tempV = tempV->getNext()); - G = tempV->getPrev(); - } - } //end of A is below B - } //end not u-monotone - } //end of main loop -} - - -