[D3D8]
authorAmine Khaldi <amine.khaldi@reactos.org>
Sat, 21 Dec 2013 15:04:43 +0000 (15:04 +0000)
committerAmine Khaldi <amine.khaldi@reactos.org>
Sat, 21 Dec 2013 15:04:43 +0000 (15:04 +0000)
commit22eaae4710f0a4ffa30ab965dd855e4212c4cfc1
tree2dbb3ec15532e5ba414490ea5456c4e924547485
parent143d9ab5702435d7004d709fd415b51145077af9
[D3D8]
* Move some inclusions to the main header.
* Set the default debugging channel globally through the main header.
* Remove useless inclusions and definitions that already exist in the main header.
CORE-7716

svn path=/trunk/; revision=61322
reactos/dll/directx/wine/d3d8/buffer.c
reactos/dll/directx/wine/d3d8/d3d8_main.c
reactos/dll/directx/wine/d3d8/d3d8_private.h
reactos/dll/directx/wine/d3d8/device.c
reactos/dll/directx/wine/d3d8/directx.c
reactos/dll/directx/wine/d3d8/shader.c
reactos/dll/directx/wine/d3d8/surface.c
reactos/dll/directx/wine/d3d8/swapchain.c
reactos/dll/directx/wine/d3d8/texture.c
reactos/dll/directx/wine/d3d8/vertexdeclaration.c
reactos/dll/directx/wine/d3d8/volume.c