[0.4.13] Avoid regressions CORE-14955 "Ddraw fullscreen crashes", CORE-15652
authorJoachim Henze <Joachim.Henze@reactos.org>
Tue, 1 Oct 2019 23:27:03 +0000 (01:27 +0200)
committerJoachim Henze <Joachim.Henze@reactos.org>
Tue, 1 Oct 2019 23:27:03 +0000 (01:27 +0200)
commit67dd70e5ef0acc09495c8a0853cf2a1161f65101
tree852251a6820bea3b4a72e396327b7463a99258c7
parentbff758f3da5509c78931aebc5aae13ad347b9e63
[0.4.13] Avoid regressions CORE-14955 "Ddraw fullscreen crashes", CORE-15652

This brings us back to before guilty commit 0.4.10-dev-55-g
7af3969e9fe68b5f55a088f93a6b69570822c733

and therefore downgrades
dll/directx/wine/
D3D8,D3D9,DDRAW,D3DCOMPILER_43
to WineStaging 3.3 for this rls.
Also downgrades related header sdk/include/reactos/wine/wined3d.h
and for the first time also media/doc/README.WINE

Same versions of these dlls we had in every ros rls since 0.4.10rls.

Purpose of this revert is to fix crashes when Ddraw apps switch
into fullscreen with VBEMP and inbuilt Mesa.
I tested, before:
 DxDiag crashed when switching to fullscreen (CORE-14955),
 Diablo II crashed immediately (CORE-15652),
 Monster-Truck-Madness 2 demo crashed after main menu

Afterwards all of these apps do run.
DXTN does still work after that, even with VBEMP and inbuilt Mesa.

This will be the interim fix, which I will keep for rls at least
until someone manages to fix CORE-14955 properly in master with current Wine.

analog to 0.4.10-RC-17-g
bb4c55d650a465d9b3f0ff46a7bf10b1ee2fcb0a
47 files changed:
dll/directx/wine/d3d8/CMakeLists.txt
dll/directx/wine/d3d8/d3d8_private.h
dll/directx/wine/d3d8/device.c
dll/directx/wine/d3d8/directx.c
dll/directx/wine/d3d8/swapchain.c
dll/directx/wine/d3d9/CMakeLists.txt
dll/directx/wine/d3d9/d3d9_private.h
dll/directx/wine/d3d9/device.c
dll/directx/wine/d3d9/directx.c
dll/directx/wine/d3d9/swapchain.c
dll/directx/wine/d3d9/texture.c
dll/directx/wine/d3dcompiler_43/CMakeLists.txt
dll/directx/wine/ddraw/CMakeLists.txt
dll/directx/wine/ddraw/ddraw.c
dll/directx/wine/ddraw/ddraw_private.h
dll/directx/wine/ddraw/device.c
dll/directx/wine/ddraw/executebuffer.c
dll/directx/wine/ddraw/palette.c
dll/directx/wine/ddraw/surface.c
dll/directx/wine/ddraw/utils.c
dll/directx/wine/ddraw/viewport.c
dll/directx/wine/wined3d/CMakeLists.txt
dll/directx/wine/wined3d/arb_program_shader.c
dll/directx/wine/wined3d/ati_fragment_shader.c
dll/directx/wine/wined3d/buffer.c
dll/directx/wine/wined3d/context.c
dll/directx/wine/wined3d/cs.c
dll/directx/wine/wined3d/device.c
dll/directx/wine/wined3d/directx.c
dll/directx/wine/wined3d/glsl_shader.c
dll/directx/wine/wined3d/nvidia_texture_shader.c
dll/directx/wine/wined3d/resource.c
dll/directx/wine/wined3d/shader.c
dll/directx/wine/wined3d/shader_sm4.c
dll/directx/wine/wined3d/state.c
dll/directx/wine/wined3d/stateblock.c
dll/directx/wine/wined3d/surface.c
dll/directx/wine/wined3d/swapchain.c
dll/directx/wine/wined3d/texture.c
dll/directx/wine/wined3d/utils.c
dll/directx/wine/wined3d/view.c
dll/directx/wine/wined3d/wined3d.spec
dll/directx/wine/wined3d/wined3d_gl.h
dll/directx/wine/wined3d/wined3d_main.c
dll/directx/wine/wined3d/wined3d_private.h
media/doc/README.WINE
sdk/include/reactos/wine/wined3d.h