Dispatching & Queue Rewrite II:
- Rewrote wait code. It is now cleaner, more optimized and faster. All waiting
functions are now clearly differentiated instead of sharing code. These functions
are called up to a dozen times a second, so having dedicated code for each of
them is a real boost in speed.
- Fixed several queue issues, made a dedicated queue wait/wake function (you are not
supposed to use KeWaitFor on a queue, and this is also a speed boost), and make it
compatible with new wait code.
- Optimized Work Queue code to be much smaller and better organized, by using an
array instead of hard-coded multiple static variables. Also, add support for the
real NT structures and implementation, paving the road for Dynamic Work Items, which
also have timeouts, and deadlock dection + debug info.
- Simplified PsBlockThread and made it compatible with wait code.
- Added support for priority boosting when unwaiting a thread; will use later, as well
as put proper boosting for dispatch objects.
- Inlined all dispatcher lock functions and header initialization for speed.
- Moved executive wait code into ob.
svn path=/trunk/; revision=14047
19 files changed: