[D3D8][D3D9][DDRAW][D3DCOMPILER_43][WINED3D] Revert to Wine Staging 3.3
authorJoachim Henze <Joachim.Henze@reactos.org>
Thu, 3 Oct 2019 16:38:29 +0000 (18:38 +0200)
committerJoachim Henze <Joachim.Henze@reactos.org>
Thu, 3 Oct 2019 16:38:29 +0000 (18:38 +0200)
commit81cffd7658765be610e53bcd9489a3d73597e5eb
tree750acb6a01538aa066975b30e5c08561588ba20a
parentf45dd6577321355752e29ccd5f49039cfdaa761e
[D3D8][D3D9][DDRAW][D3DCOMPILER_43][WINED3D] Revert to Wine Staging 3.3

Avoid regressions CORE-14955 "Ddraw fullscreen crashes" and CORE-15652

This brings us back to before guilty commit 0.4.10-dev-55-g
7af3969e9fe68b5f55a088f93a6b69570822c733

and therefore downgrades
dll/directx/wine/
D3D8,D3D9,DDRAW,D3DCOMPILER_43,WINED3D
to WineStaging 3.3.
Also downgrades related header sdk/include/reactos/wine/wined3d.h
and for the first time also media/doc/README.WINE

Same versions of these dlls we had in every ros rls since 0.4.10rls.
Amine Khaldi agreed to perform this revert also for master now.

Purpose of this revert is to fix crashes when Ddraw apps switch
into fullscreen with VBEMP and inbuilt Mesa.
I tested, before:
 DxDiag crashed when switching to fullscreen (CORE-14955),
 Diablo II crashed immediately (CORE-15652),
 Monster-Truck-Madness 2 demo crashed after main menu

Afterwards all of these apps do run.
DXTN does still work after that, even with VBEMP and inbuilt Mesa.

squashed commit of 0.4.13-RC-2-g
67dd70e5ef0acc09495c8a0853cf2a1161f65101
and 0.4.13-RC-3-g
9f1e2cd172f3bf14da6b1c288fdc1dc3980cc63d
47 files changed:
dll/directx/wine/d3d8/CMakeLists.txt
dll/directx/wine/d3d8/d3d8_private.h
dll/directx/wine/d3d8/device.c
dll/directx/wine/d3d8/directx.c
dll/directx/wine/d3d8/swapchain.c
dll/directx/wine/d3d9/CMakeLists.txt
dll/directx/wine/d3d9/d3d9_private.h
dll/directx/wine/d3d9/device.c
dll/directx/wine/d3d9/directx.c
dll/directx/wine/d3d9/swapchain.c
dll/directx/wine/d3d9/texture.c
dll/directx/wine/d3dcompiler_43/CMakeLists.txt
dll/directx/wine/ddraw/CMakeLists.txt
dll/directx/wine/ddraw/ddraw.c
dll/directx/wine/ddraw/ddraw_private.h
dll/directx/wine/ddraw/device.c
dll/directx/wine/ddraw/executebuffer.c
dll/directx/wine/ddraw/palette.c
dll/directx/wine/ddraw/surface.c
dll/directx/wine/ddraw/utils.c
dll/directx/wine/ddraw/viewport.c
dll/directx/wine/wined3d/CMakeLists.txt
dll/directx/wine/wined3d/arb_program_shader.c
dll/directx/wine/wined3d/ati_fragment_shader.c
dll/directx/wine/wined3d/buffer.c
dll/directx/wine/wined3d/context.c
dll/directx/wine/wined3d/cs.c
dll/directx/wine/wined3d/device.c
dll/directx/wine/wined3d/directx.c
dll/directx/wine/wined3d/glsl_shader.c
dll/directx/wine/wined3d/nvidia_texture_shader.c
dll/directx/wine/wined3d/resource.c
dll/directx/wine/wined3d/shader.c
dll/directx/wine/wined3d/shader_sm4.c
dll/directx/wine/wined3d/state.c
dll/directx/wine/wined3d/stateblock.c
dll/directx/wine/wined3d/surface.c
dll/directx/wine/wined3d/swapchain.c
dll/directx/wine/wined3d/texture.c
dll/directx/wine/wined3d/utils.c
dll/directx/wine/wined3d/view.c
dll/directx/wine/wined3d/wined3d.spec
dll/directx/wine/wined3d/wined3d_gl.h
dll/directx/wine/wined3d/wined3d_main.c
dll/directx/wine/wined3d/wined3d_private.h
media/doc/README.WINE
sdk/include/reactos/wine/wined3d.h