patch by blight:
I have not changed the function loading code to use the TEB's glDispatch
table, but the calling code should be kinda ok already (the x86 version)
For the C version of the forwarding code we need another agument for the X
macro i think. At the moment it is function name ("glVertex3f"), return type
("void") and args ("GLfloat x, GLfloat y, GLfloat z") - we'd need one with
"x, y, z" for that case that we can pass on the arguments with C.
The WGL code also doesn't use the TEB yet, it still uses TLS.
svn path=/trunk/; revision=8010