Delete mesa32 for vendor drop import.
authorGregor Anich <blight@blight.eu.org>
Fri, 4 Nov 2005 14:06:54 +0000 (14:06 +0000)
committerGregor Anich <blight@blight.eu.org>
Fri, 4 Nov 2005 14:06:54 +0000 (14:06 +0000)
svn path=/trunk/; revision=18986

396 files changed:
reactos/lib/mesa32/README.ReactOS [deleted file]
reactos/lib/mesa32/include/GL/amesa.h [deleted file]
reactos/lib/mesa32/include/GL/dmesa.h [deleted file]
reactos/lib/mesa32/include/GL/fxmesa.h [deleted file]
reactos/lib/mesa32/include/GL/ggimesa.h [deleted file]
reactos/lib/mesa32/include/GL/gl.h [deleted file]
reactos/lib/mesa32/include/GL/gl_mangle.h [deleted file]
reactos/lib/mesa32/include/GL/glext.h [deleted file]
reactos/lib/mesa32/include/GL/glu.h [deleted file]
reactos/lib/mesa32/include/GL/glu_mangle.h [deleted file]
reactos/lib/mesa32/include/GL/glx.h [deleted file]
reactos/lib/mesa32/include/GL/glx_mangle.h [deleted file]
reactos/lib/mesa32/include/GL/glxext.h [deleted file]
reactos/lib/mesa32/include/GL/internal/glcore.h [deleted file]
reactos/lib/mesa32/include/GL/mesa_wgl.h [deleted file]
reactos/lib/mesa32/include/GL/mglmesa.h [deleted file]
reactos/lib/mesa32/include/GL/osmesa.h [deleted file]
reactos/lib/mesa32/include/GL/svgamesa.h [deleted file]
reactos/lib/mesa32/include/GL/uglglutshapes.h [deleted file]
reactos/lib/mesa32/include/GL/uglmesa.h [deleted file]
reactos/lib/mesa32/include/GL/vms_x_fix.h [deleted file]
reactos/lib/mesa32/include/GL/wmesa.h [deleted file]
reactos/lib/mesa32/include/GL/xmesa.h [deleted file]
reactos/lib/mesa32/include/GL/xmesa_x.h [deleted file]
reactos/lib/mesa32/include/GL/xmesa_xf86.h [deleted file]
reactos/lib/mesa32/mesa32.def [deleted file]
reactos/lib/mesa32/mesa32.xml [deleted file]
reactos/lib/mesa32/src/array_cache/ac_context.c [deleted file]
reactos/lib/mesa32/src/array_cache/ac_context.h [deleted file]
reactos/lib/mesa32/src/array_cache/ac_import.c [deleted file]
reactos/lib/mesa32/src/array_cache/acache.h [deleted file]
reactos/lib/mesa32/src/array_cache/array_cache.dsp [deleted file]
reactos/lib/mesa32/src/drivers/common/driverfuncs.c [deleted file]
reactos/lib/mesa32/src/drivers/common/driverfuncs.h [deleted file]
reactos/lib/mesa32/src/drivers/windows/gdi/colors.h [deleted file]
reactos/lib/mesa32/src/drivers/windows/gdi/mesa.def [deleted file]
reactos/lib/mesa32/src/drivers/windows/gdi/wgl.c [deleted file]
reactos/lib/mesa32/src/drivers/windows/gdi/wmesa.c [deleted file]
reactos/lib/mesa32/src/drivers/windows/gdi/wmesadef.h [deleted file]
reactos/lib/mesa32/src/drivers/windows/gldirect/ddlog.c [deleted file]
reactos/lib/mesa32/src/drivers/windows/gldirect/ddlog.h [deleted file]
reactos/lib/mesa32/src/drivers/windows/gldirect/dglcontext.c [deleted file]
reactos/lib/mesa32/src/drivers/windows/gldirect/dglcontext.h [deleted file]
reactos/lib/mesa32/src/drivers/windows/gldirect/dglglobals.c [deleted file]
reactos/lib/mesa32/src/drivers/windows/gldirect/dglglobals.h [deleted file]
reactos/lib/mesa32/src/drivers/windows/gldirect/dglmacros.h [deleted file]
reactos/lib/mesa32/src/drivers/windows/gldirect/dglpf.c [deleted file]
reactos/lib/mesa32/src/drivers/windows/gldirect/dglpf.h [deleted file]
reactos/lib/mesa32/src/drivers/windows/gldirect/dglwgl.c [deleted file]
reactos/lib/mesa32/src/drivers/windows/gldirect/dglwgl.h [deleted file]
reactos/lib/mesa32/src/drivers/windows/gldirect/dll_main.c [deleted file]
reactos/lib/mesa32/src/drivers/windows/gldirect/dllmain.h [deleted file]
reactos/lib/mesa32/src/drivers/windows/gldirect/gld_debug_clip.c [deleted file]
reactos/lib/mesa32/src/drivers/windows/gldirect/gld_debug_norm.c [deleted file]
reactos/lib/mesa32/src/drivers/windows/gldirect/gld_debug_xform.c [deleted file]
reactos/lib/mesa32/src/drivers/windows/gldirect/gld_dispatch.c [deleted file]
reactos/lib/mesa32/src/drivers/windows/gldirect/gld_driver.c [deleted file]
reactos/lib/mesa32/src/drivers/windows/gldirect/gld_driver.h [deleted file]
reactos/lib/mesa32/src/drivers/windows/gldirect/gldlame8.c [deleted file]
reactos/lib/mesa32/src/drivers/windows/gldirect/opengl32.def [deleted file]
reactos/lib/mesa32/src/drivers/windows/gldirect/pixpack.h [deleted file]
reactos/lib/mesa32/src/drivers/windows/icd/icd.c [deleted file]
reactos/lib/mesa32/src/drivers/windows/icd/icdlist.h [deleted file]
reactos/lib/mesa32/src/drivers/windows/icd/mesa.def [deleted file]
reactos/lib/mesa32/src/glapi/glapi.c [deleted file]
reactos/lib/mesa32/src/glapi/glapi.h [deleted file]
reactos/lib/mesa32/src/glapi/glapioffsets.h [deleted file]
reactos/lib/mesa32/src/glapi/glapitable.h [deleted file]
reactos/lib/mesa32/src/glapi/glapitemp.h [deleted file]
reactos/lib/mesa32/src/glapi/glprocs.h [deleted file]
reactos/lib/mesa32/src/glapi/glthread.c [deleted file]
reactos/lib/mesa32/src/glapi/glthread.h [deleted file]
reactos/lib/mesa32/src/main/accum.c [deleted file]
reactos/lib/mesa32/src/main/accum.h [deleted file]
reactos/lib/mesa32/src/main/api_arrayelt.c [deleted file]
reactos/lib/mesa32/src/main/api_arrayelt.h [deleted file]
reactos/lib/mesa32/src/main/api_eval.h [deleted file]
reactos/lib/mesa32/src/main/api_loopback.c [deleted file]
reactos/lib/mesa32/src/main/api_loopback.h [deleted file]
reactos/lib/mesa32/src/main/api_noop.c [deleted file]
reactos/lib/mesa32/src/main/api_noop.h [deleted file]
reactos/lib/mesa32/src/main/api_validate.c [deleted file]
reactos/lib/mesa32/src/main/api_validate.h [deleted file]
reactos/lib/mesa32/src/main/attrib.c [deleted file]
reactos/lib/mesa32/src/main/attrib.h [deleted file]
reactos/lib/mesa32/src/main/blend.c [deleted file]
reactos/lib/mesa32/src/main/blend.h [deleted file]
reactos/lib/mesa32/src/main/bufferobj.c [deleted file]
reactos/lib/mesa32/src/main/bufferobj.h [deleted file]
reactos/lib/mesa32/src/main/buffers.c [deleted file]
reactos/lib/mesa32/src/main/buffers.h [deleted file]
reactos/lib/mesa32/src/main/clip.c [deleted file]
reactos/lib/mesa32/src/main/clip.h [deleted file]
reactos/lib/mesa32/src/main/colormac.h [deleted file]
reactos/lib/mesa32/src/main/colortab.c [deleted file]
reactos/lib/mesa32/src/main/colortab.h [deleted file]
reactos/lib/mesa32/src/main/config.h [deleted file]
reactos/lib/mesa32/src/main/context.c [deleted file]
reactos/lib/mesa32/src/main/context.h [deleted file]
reactos/lib/mesa32/src/main/convolve.c [deleted file]
reactos/lib/mesa32/src/main/convolve.h [deleted file]
reactos/lib/mesa32/src/main/dd.h [deleted file]
reactos/lib/mesa32/src/main/debug.c [deleted file]
reactos/lib/mesa32/src/main/debug.h [deleted file]
reactos/lib/mesa32/src/main/depth.c [deleted file]
reactos/lib/mesa32/src/main/depth.h [deleted file]
reactos/lib/mesa32/src/main/dispatch.c [deleted file]
reactos/lib/mesa32/src/main/dlist.c [deleted file]
reactos/lib/mesa32/src/main/dlist.h [deleted file]
reactos/lib/mesa32/src/main/drawpix.c [deleted file]
reactos/lib/mesa32/src/main/drawpix.h [deleted file]
reactos/lib/mesa32/src/main/enable.c [deleted file]
reactos/lib/mesa32/src/main/enable.h [deleted file]
reactos/lib/mesa32/src/main/enums.c [deleted file]
reactos/lib/mesa32/src/main/enums.h [deleted file]
reactos/lib/mesa32/src/main/eval.c [deleted file]
reactos/lib/mesa32/src/main/eval.h [deleted file]
reactos/lib/mesa32/src/main/extensions.c [deleted file]
reactos/lib/mesa32/src/main/extensions.h [deleted file]
reactos/lib/mesa32/src/main/feedback.c [deleted file]
reactos/lib/mesa32/src/main/feedback.h [deleted file]
reactos/lib/mesa32/src/main/fog.c [deleted file]
reactos/lib/mesa32/src/main/fog.h [deleted file]
reactos/lib/mesa32/src/main/get.c [deleted file]
reactos/lib/mesa32/src/main/get.h [deleted file]
reactos/lib/mesa32/src/main/glheader.h [deleted file]
reactos/lib/mesa32/src/main/hash.c [deleted file]
reactos/lib/mesa32/src/main/hash.h [deleted file]
reactos/lib/mesa32/src/main/hint.c [deleted file]
reactos/lib/mesa32/src/main/hint.h [deleted file]
reactos/lib/mesa32/src/main/histogram.c [deleted file]
reactos/lib/mesa32/src/main/histogram.h [deleted file]
reactos/lib/mesa32/src/main/image.c [deleted file]
reactos/lib/mesa32/src/main/image.h [deleted file]
reactos/lib/mesa32/src/main/imports.c [deleted file]
reactos/lib/mesa32/src/main/imports.h [deleted file]
reactos/lib/mesa32/src/main/light.c [deleted file]
reactos/lib/mesa32/src/main/light.h [deleted file]
reactos/lib/mesa32/src/main/lines.c [deleted file]
reactos/lib/mesa32/src/main/lines.h [deleted file]
reactos/lib/mesa32/src/main/macros.h [deleted file]
reactos/lib/mesa32/src/main/matrix.c [deleted file]
reactos/lib/mesa32/src/main/matrix.h [deleted file]
reactos/lib/mesa32/src/main/mtypes.h [deleted file]
reactos/lib/mesa32/src/main/occlude.c [deleted file]
reactos/lib/mesa32/src/main/occlude.h [deleted file]
reactos/lib/mesa32/src/main/pixel.c [deleted file]
reactos/lib/mesa32/src/main/pixel.h [deleted file]
reactos/lib/mesa32/src/main/points.c [deleted file]
reactos/lib/mesa32/src/main/points.h [deleted file]
reactos/lib/mesa32/src/main/polygon.c [deleted file]
reactos/lib/mesa32/src/main/polygon.h [deleted file]
reactos/lib/mesa32/src/main/rastpos.c [deleted file]
reactos/lib/mesa32/src/main/rastpos.h [deleted file]
reactos/lib/mesa32/src/main/simple_list.h [deleted file]
reactos/lib/mesa32/src/main/state.c [deleted file]
reactos/lib/mesa32/src/main/state.h [deleted file]
reactos/lib/mesa32/src/main/stencil.c [deleted file]
reactos/lib/mesa32/src/main/stencil.h [deleted file]
reactos/lib/mesa32/src/main/texcompress.c [deleted file]
reactos/lib/mesa32/src/main/texcompress.h [deleted file]
reactos/lib/mesa32/src/main/texcompress_fxt1.c [deleted file]
reactos/lib/mesa32/src/main/texcompress_s3tc.c [deleted file]
reactos/lib/mesa32/src/main/texformat.c [deleted file]
reactos/lib/mesa32/src/main/texformat.h [deleted file]
reactos/lib/mesa32/src/main/texformat_tmp.h [deleted file]
reactos/lib/mesa32/src/main/teximage.c [deleted file]
reactos/lib/mesa32/src/main/teximage.h [deleted file]
reactos/lib/mesa32/src/main/texobj.c [deleted file]
reactos/lib/mesa32/src/main/texobj.h [deleted file]
reactos/lib/mesa32/src/main/texstate.c [deleted file]
reactos/lib/mesa32/src/main/texstate.h [deleted file]
reactos/lib/mesa32/src/main/texstore.c [deleted file]
reactos/lib/mesa32/src/main/texstore.h [deleted file]
reactos/lib/mesa32/src/main/varray.c [deleted file]
reactos/lib/mesa32/src/main/varray.h [deleted file]
reactos/lib/mesa32/src/main/version.h [deleted file]
reactos/lib/mesa32/src/main/vsnprintf.c [deleted file]
reactos/lib/mesa32/src/main/vtxfmt.c [deleted file]
reactos/lib/mesa32/src/main/vtxfmt.h [deleted file]
reactos/lib/mesa32/src/main/vtxfmt_tmp.h [deleted file]
reactos/lib/mesa32/src/math/m_clip_tmp.h [deleted file]
reactos/lib/mesa32/src/math/m_copy_tmp.h [deleted file]
reactos/lib/mesa32/src/math/m_debug.h [deleted file]
reactos/lib/mesa32/src/math/m_debug_clip.c [deleted file]
reactos/lib/mesa32/src/math/m_debug_norm.c [deleted file]
reactos/lib/mesa32/src/math/m_debug_util.h [deleted file]
reactos/lib/mesa32/src/math/m_debug_xform.c [deleted file]
reactos/lib/mesa32/src/math/m_dotprod_tmp.h [deleted file]
reactos/lib/mesa32/src/math/m_eval.c [deleted file]
reactos/lib/mesa32/src/math/m_eval.h [deleted file]
reactos/lib/mesa32/src/math/m_matrix.c [deleted file]
reactos/lib/mesa32/src/math/m_matrix.h [deleted file]
reactos/lib/mesa32/src/math/m_norm_tmp.h [deleted file]
reactos/lib/mesa32/src/math/m_trans_tmp.h [deleted file]
reactos/lib/mesa32/src/math/m_translate.c [deleted file]
reactos/lib/mesa32/src/math/m_translate.h [deleted file]
reactos/lib/mesa32/src/math/m_vector.c [deleted file]
reactos/lib/mesa32/src/math/m_vector.h [deleted file]
reactos/lib/mesa32/src/math/m_xform.c [deleted file]
reactos/lib/mesa32/src/math/m_xform.h [deleted file]
reactos/lib/mesa32/src/math/m_xform_tmp.h [deleted file]
reactos/lib/mesa32/src/math/mathmod.h [deleted file]
reactos/lib/mesa32/src/shader/arbfragparse.c [deleted file]
reactos/lib/mesa32/src/shader/arbfragparse.h [deleted file]
reactos/lib/mesa32/src/shader/arbprogparse.c [deleted file]
reactos/lib/mesa32/src/shader/arbprogparse.h [deleted file]
reactos/lib/mesa32/src/shader/arbprogram.c [deleted file]
reactos/lib/mesa32/src/shader/arbprogram.h [deleted file]
reactos/lib/mesa32/src/shader/arbprogram_syn.h [deleted file]
reactos/lib/mesa32/src/shader/arbvertparse.c [deleted file]
reactos/lib/mesa32/src/shader/arbvertparse.h [deleted file]
reactos/lib/mesa32/src/shader/grammar.c [deleted file]
reactos/lib/mesa32/src/shader/grammar.h [deleted file]
reactos/lib/mesa32/src/shader/grammar_mesa.c [deleted file]
reactos/lib/mesa32/src/shader/grammar_mesa.h [deleted file]
reactos/lib/mesa32/src/shader/grammar_syn.h [deleted file]
reactos/lib/mesa32/src/shader/nvfragparse.c [deleted file]
reactos/lib/mesa32/src/shader/nvfragparse.h [deleted file]
reactos/lib/mesa32/src/shader/nvfragprog.h [deleted file]
reactos/lib/mesa32/src/shader/nvprogram.c [deleted file]
reactos/lib/mesa32/src/shader/nvprogram.h [deleted file]
reactos/lib/mesa32/src/shader/nvvertexec.c [deleted file]
reactos/lib/mesa32/src/shader/nvvertexec.h [deleted file]
reactos/lib/mesa32/src/shader/nvvertparse.c [deleted file]
reactos/lib/mesa32/src/shader/nvvertparse.h [deleted file]
reactos/lib/mesa32/src/shader/nvvertprog.h [deleted file]
reactos/lib/mesa32/src/shader/program.c [deleted file]
reactos/lib/mesa32/src/shader/program.h [deleted file]
reactos/lib/mesa32/src/sparc/clip.S [deleted file]
reactos/lib/mesa32/src/sparc/glapi_sparc.S [deleted file]
reactos/lib/mesa32/src/sparc/norm.S [deleted file]
reactos/lib/mesa32/src/sparc/sparc.c [deleted file]
reactos/lib/mesa32/src/sparc/sparc.h [deleted file]
reactos/lib/mesa32/src/sparc/sparc_matrix.h [deleted file]
reactos/lib/mesa32/src/sparc/xform.S [deleted file]
reactos/lib/mesa32/src/swrast/s_aaline.c [deleted file]
reactos/lib/mesa32/src/swrast/s_aaline.h [deleted file]
reactos/lib/mesa32/src/swrast/s_aalinetemp.h [deleted file]
reactos/lib/mesa32/src/swrast/s_aatriangle.c [deleted file]
reactos/lib/mesa32/src/swrast/s_aatriangle.h [deleted file]
reactos/lib/mesa32/src/swrast/s_aatritemp.h [deleted file]
reactos/lib/mesa32/src/swrast/s_accum.c [deleted file]
reactos/lib/mesa32/src/swrast/s_accum.h [deleted file]
reactos/lib/mesa32/src/swrast/s_alpha.c [deleted file]
reactos/lib/mesa32/src/swrast/s_alpha.h [deleted file]
reactos/lib/mesa32/src/swrast/s_alphabuf.c [deleted file]
reactos/lib/mesa32/src/swrast/s_alphabuf.h [deleted file]
reactos/lib/mesa32/src/swrast/s_auxbuffer.c [deleted file]
reactos/lib/mesa32/src/swrast/s_auxbuffer.h [deleted file]
reactos/lib/mesa32/src/swrast/s_bitmap.c [deleted file]
reactos/lib/mesa32/src/swrast/s_blend.c [deleted file]
reactos/lib/mesa32/src/swrast/s_blend.h [deleted file]
reactos/lib/mesa32/src/swrast/s_buffers.c [deleted file]
reactos/lib/mesa32/src/swrast/s_context.c [deleted file]
reactos/lib/mesa32/src/swrast/s_context.h [deleted file]
reactos/lib/mesa32/src/swrast/s_copypix.c [deleted file]
reactos/lib/mesa32/src/swrast/s_depth.c [deleted file]
reactos/lib/mesa32/src/swrast/s_depth.h [deleted file]
reactos/lib/mesa32/src/swrast/s_drawpix.c [deleted file]
reactos/lib/mesa32/src/swrast/s_drawpix.h [deleted file]
reactos/lib/mesa32/src/swrast/s_feedback.c [deleted file]
reactos/lib/mesa32/src/swrast/s_feedback.h [deleted file]
reactos/lib/mesa32/src/swrast/s_fog.c [deleted file]
reactos/lib/mesa32/src/swrast/s_fog.h [deleted file]
reactos/lib/mesa32/src/swrast/s_fragprog_to_c.c [deleted file]
reactos/lib/mesa32/src/swrast/s_imaging.c [deleted file]
reactos/lib/mesa32/src/swrast/s_lines.c [deleted file]
reactos/lib/mesa32/src/swrast/s_lines.h [deleted file]
reactos/lib/mesa32/src/swrast/s_linetemp.h [deleted file]
reactos/lib/mesa32/src/swrast/s_logic.c [deleted file]
reactos/lib/mesa32/src/swrast/s_logic.h [deleted file]
reactos/lib/mesa32/src/swrast/s_masking.c [deleted file]
reactos/lib/mesa32/src/swrast/s_masking.h [deleted file]
reactos/lib/mesa32/src/swrast/s_nvfragprog.c [deleted file]
reactos/lib/mesa32/src/swrast/s_nvfragprog.h [deleted file]
reactos/lib/mesa32/src/swrast/s_pixeltex.c [deleted file]
reactos/lib/mesa32/src/swrast/s_pixeltex.h [deleted file]
reactos/lib/mesa32/src/swrast/s_points.c [deleted file]
reactos/lib/mesa32/src/swrast/s_points.h [deleted file]
reactos/lib/mesa32/src/swrast/s_pointtemp.h [deleted file]
reactos/lib/mesa32/src/swrast/s_readpix.c [deleted file]
reactos/lib/mesa32/src/swrast/s_span.c [deleted file]
reactos/lib/mesa32/src/swrast/s_span.h [deleted file]
reactos/lib/mesa32/src/swrast/s_spantemp.h [deleted file]
reactos/lib/mesa32/src/swrast/s_stencil.c [deleted file]
reactos/lib/mesa32/src/swrast/s_stencil.h [deleted file]
reactos/lib/mesa32/src/swrast/s_tcc.c [deleted file]
reactos/lib/mesa32/src/swrast/s_texsample.h [deleted file]
reactos/lib/mesa32/src/swrast/s_texstore.c [deleted file]
reactos/lib/mesa32/src/swrast/s_texture.c [deleted file]
reactos/lib/mesa32/src/swrast/s_texture.h [deleted file]
reactos/lib/mesa32/src/swrast/s_triangle.c [deleted file]
reactos/lib/mesa32/src/swrast/s_triangle.h [deleted file]
reactos/lib/mesa32/src/swrast/s_trispan.h [deleted file]
reactos/lib/mesa32/src/swrast/s_tritemp.h [deleted file]
reactos/lib/mesa32/src/swrast/s_zoom.c [deleted file]
reactos/lib/mesa32/src/swrast/s_zoom.h [deleted file]
reactos/lib/mesa32/src/swrast/swrast.h [deleted file]
reactos/lib/mesa32/src/swrast_setup/ss_context.c [deleted file]
reactos/lib/mesa32/src/swrast_setup/ss_context.h [deleted file]
reactos/lib/mesa32/src/swrast_setup/ss_triangle.c [deleted file]
reactos/lib/mesa32/src/swrast_setup/ss_triangle.h [deleted file]
reactos/lib/mesa32/src/swrast_setup/ss_tritmp.h [deleted file]
reactos/lib/mesa32/src/swrast_setup/ss_vb.h [deleted file]
reactos/lib/mesa32/src/swrast_setup/swrast_setup.h [deleted file]
reactos/lib/mesa32/src/tnl/t_array_api.c [deleted file]
reactos/lib/mesa32/src/tnl/t_array_api.h [deleted file]
reactos/lib/mesa32/src/tnl/t_array_import.c [deleted file]
reactos/lib/mesa32/src/tnl/t_array_import.h [deleted file]
reactos/lib/mesa32/src/tnl/t_context.c [deleted file]
reactos/lib/mesa32/src/tnl/t_context.h [deleted file]
reactos/lib/mesa32/src/tnl/t_pipeline.c [deleted file]
reactos/lib/mesa32/src/tnl/t_pipeline.h [deleted file]
reactos/lib/mesa32/src/tnl/t_save_api.c [deleted file]
reactos/lib/mesa32/src/tnl/t_save_api.h [deleted file]
reactos/lib/mesa32/src/tnl/t_save_loopback.c [deleted file]
reactos/lib/mesa32/src/tnl/t_save_playback.c [deleted file]
reactos/lib/mesa32/src/tnl/t_vb_cliptmp.h [deleted file]
reactos/lib/mesa32/src/tnl/t_vb_cull.c [deleted file]
reactos/lib/mesa32/src/tnl/t_vb_fog.c [deleted file]
reactos/lib/mesa32/src/tnl/t_vb_light.c [deleted file]
reactos/lib/mesa32/src/tnl/t_vb_lighttmp.h [deleted file]
reactos/lib/mesa32/src/tnl/t_vb_normals.c [deleted file]
reactos/lib/mesa32/src/tnl/t_vb_points.c [deleted file]
reactos/lib/mesa32/src/tnl/t_vb_program.c [deleted file]
reactos/lib/mesa32/src/tnl/t_vb_render.c [deleted file]
reactos/lib/mesa32/src/tnl/t_vb_rendertmp.h [deleted file]
reactos/lib/mesa32/src/tnl/t_vb_texgen.c [deleted file]
reactos/lib/mesa32/src/tnl/t_vb_texmat.c [deleted file]
reactos/lib/mesa32/src/tnl/t_vb_vertex.c [deleted file]
reactos/lib/mesa32/src/tnl/t_vertex.c [deleted file]
reactos/lib/mesa32/src/tnl/t_vertex.h [deleted file]
reactos/lib/mesa32/src/tnl/t_vertex_c.c [deleted file]
reactos/lib/mesa32/src/tnl/t_vertex_codegen.c [deleted file]
reactos/lib/mesa32/src/tnl/t_vtx_api.c [deleted file]
reactos/lib/mesa32/src/tnl/t_vtx_api.h [deleted file]
reactos/lib/mesa32/src/tnl/t_vtx_eval.c [deleted file]
reactos/lib/mesa32/src/tnl/t_vtx_exec.c [deleted file]
reactos/lib/mesa32/src/tnl/t_vtx_generic.c [deleted file]
reactos/lib/mesa32/src/tnl/t_vtx_x86.c [deleted file]
reactos/lib/mesa32/src/tnl/t_vtx_x86_gcc.S [deleted file]
reactos/lib/mesa32/src/tnl/tnl.h [deleted file]
reactos/lib/mesa32/src/tnl_dd/imm/NOTES.imm [deleted file]
reactos/lib/mesa32/src/tnl_dd/imm/t_dd_imm_capi.h [deleted file]
reactos/lib/mesa32/src/tnl_dd/imm/t_dd_imm_napi.h [deleted file]
reactos/lib/mesa32/src/tnl_dd/imm/t_dd_imm_primtmp.h [deleted file]
reactos/lib/mesa32/src/tnl_dd/imm/t_dd_imm_tapi.h [deleted file]
reactos/lib/mesa32/src/tnl_dd/imm/t_dd_imm_vapi.h [deleted file]
reactos/lib/mesa32/src/tnl_dd/imm/t_dd_imm_vb.c [deleted file]
reactos/lib/mesa32/src/tnl_dd/imm/t_dd_imm_vbtmp.h [deleted file]
reactos/lib/mesa32/src/tnl_dd/t_dd.c [deleted file]
reactos/lib/mesa32/src/tnl_dd/t_dd_dmatmp.h [deleted file]
reactos/lib/mesa32/src/tnl_dd/t_dd_dmatmp2.h [deleted file]
reactos/lib/mesa32/src/tnl_dd/t_dd_rendertmp.h [deleted file]
reactos/lib/mesa32/src/tnl_dd/t_dd_triemit.h [deleted file]
reactos/lib/mesa32/src/tnl_dd/t_dd_tritmp.h [deleted file]
reactos/lib/mesa32/src/tnl_dd/t_dd_unfilled.h [deleted file]
reactos/lib/mesa32/src/tnl_dd/t_dd_vb.c [deleted file]
reactos/lib/mesa32/src/tnl_dd/t_dd_vbtmp.h [deleted file]
reactos/lib/mesa32/src/tnl_dd/t_dd_vertex.h [deleted file]
reactos/lib/mesa32/src/x86/3dnow.c [deleted file]
reactos/lib/mesa32/src/x86/3dnow.h [deleted file]
reactos/lib/mesa32/src/x86/3dnow_normal.S [deleted file]
reactos/lib/mesa32/src/x86/3dnow_xform1.S [deleted file]
reactos/lib/mesa32/src/x86/3dnow_xform2.S [deleted file]
reactos/lib/mesa32/src/x86/3dnow_xform3.S [deleted file]
reactos/lib/mesa32/src/x86/3dnow_xform4.S [deleted file]
reactos/lib/mesa32/src/x86/assyntax.h [deleted file]
reactos/lib/mesa32/src/x86/clip_args.h [deleted file]
reactos/lib/mesa32/src/x86/common_x86.c [deleted file]
reactos/lib/mesa32/src/x86/common_x86_asm.S [deleted file]
reactos/lib/mesa32/src/x86/common_x86_asm.h [deleted file]
reactos/lib/mesa32/src/x86/common_x86_features.h [deleted file]
reactos/lib/mesa32/src/x86/common_x86_macros.h [deleted file]
reactos/lib/mesa32/src/x86/gen_matypes.c [deleted file]
reactos/lib/mesa32/src/x86/glapi_x86.S [deleted file]
reactos/lib/mesa32/src/x86/matypes.h [deleted file]
reactos/lib/mesa32/src/x86/mmx.h [deleted file]
reactos/lib/mesa32/src/x86/mmx_blend.S [deleted file]
reactos/lib/mesa32/src/x86/mmx_blendtmp.h [deleted file]
reactos/lib/mesa32/src/x86/norm_args.h [deleted file]
reactos/lib/mesa32/src/x86/sse.c [deleted file]
reactos/lib/mesa32/src/x86/sse.h [deleted file]
reactos/lib/mesa32/src/x86/sse_normal.S [deleted file]
reactos/lib/mesa32/src/x86/sse_xform1.S [deleted file]
reactos/lib/mesa32/src/x86/sse_xform2.S [deleted file]
reactos/lib/mesa32/src/x86/sse_xform3.S [deleted file]
reactos/lib/mesa32/src/x86/sse_xform4.S [deleted file]
reactos/lib/mesa32/src/x86/x86.c [deleted file]
reactos/lib/mesa32/src/x86/x86.h [deleted file]
reactos/lib/mesa32/src/x86/x86_cliptest.S [deleted file]
reactos/lib/mesa32/src/x86/x86_xform2.S [deleted file]
reactos/lib/mesa32/src/x86/x86_xform3.S [deleted file]
reactos/lib/mesa32/src/x86/x86_xform4.S [deleted file]
reactos/lib/mesa32/src/x86/xform_args.h [deleted file]

diff --git a/reactos/lib/mesa32/README.ReactOS b/reactos/lib/mesa32/README.ReactOS
deleted file mode 100644 (file)
index bed2fc3..0000000
+++ /dev/null
@@ -1,8 +0,0 @@
-This is Mesa-6.2 (http://www.mesa3d.org/) with an ICD interface.
-
-The ICD functions are in src/drivers/windows/icd/icd.c
-I have created a new Makefile for ReactOS which will build Mesa with the ICD
-interface. I have not adjusted the Visual C++ project/workspace files.
-
- --blight
diff --git a/reactos/lib/mesa32/include/GL/amesa.h b/reactos/lib/mesa32/include/GL/amesa.h
deleted file mode 100644 (file)
index 852d34c..0000000
+++ /dev/null
@@ -1,65 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version:  3.3
- * 
- * Copyright (C) 1999-2000  Brian Paul   All Rights Reserved.
- * 
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- * 
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- * 
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/* Allegro (DJGPP) driver by Bernhard Tschirren (bernie-t@geocities.com) */
-
-
-#ifndef AMESA_H
-#define AMESA_H
-
-
-#define AMESA_MAJOR_VERSION 3
-#define AMESA_MINOR_VERSION 3
-
-
-typedef struct amesa_visual  *AMesaVisual;
-typedef struct amesa_buffer  *AMesaBuffer;
-typedef struct amesa_context *AMesaContext;
-
-
-extern AMesaVisual AMesaCreateVisual(GLboolean dbFlag, GLint depth,
-                                     GLint depthSize,
-                                     GLint stencilSize,
-                                     GLint accumSize);
-
-extern void AMesaDestroyVisual(AMesaVisual visual);
-
-extern AMesaBuffer AMesaCreateBuffer(AMesaVisual visual,
-                                     GLint width, GLint height);
-
-extern void AMesaDestroyBuffer(AMesaBuffer buffer);
-
-
-extern AMesaContext AMesaCreateContext(AMesaVisual visual,
-                                       AMesaContext sharelist);
-
-extern void AMesaDestroyContext(AMesaContext context);
-
-extern GLboolean AMesaMakeCurrent(AMesaContext context, AMesaBuffer buffer);
-
-extern void AMesaSwapBuffers(AMesaBuffer buffer);
-
-
-#endif /* AMESA_H */
diff --git a/reactos/lib/mesa32/include/GL/dmesa.h b/reactos/lib/mesa32/include/GL/dmesa.h
deleted file mode 100644 (file)
index c7207bd..0000000
+++ /dev/null
@@ -1,159 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version:  6.1
- * 
- * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
- * 
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- * 
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- * 
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * DOS/DJGPP device driver v1.6 for Mesa
- *
- *  Copyright (C) 2002 - Borca Daniel
- *  Email : dborca@users.sourceforge.net
- *  Web   : http://www.geocities.com/dborca
- */
-
-
-#ifndef DMESA_H_included
-#define DMESA_H_included
-
-#define DMESA_MAJOR_VERSION 6
-#define DMESA_MINOR_VERSION 1
-
-/* Sample Usage:
- *
- * 1. Call DMesaCreateVisual() to initialize graphics.
- * 2. Call DMesaCreateContext() to create a DMesa rendering context.
- * 3. Call DMesaCreateBuffer() to define the window.
- * 4. Call DMesaMakeCurrent() to bind the DMesaBuffer to a DMesaContext.
- * 5. Make gl* calls to render your graphics.
- * 6. Use DMesaSwapBuffers() when double buffering to swap front/back buffers.
- * 7. Before exiting, destroy DMesaBuffer, DMesaContext and DMesaVisual.
- */
-
-typedef struct dmesa_context *DMesaContext;
-typedef struct dmesa_visual *DMesaVisual;
-typedef struct dmesa_buffer *DMesaBuffer;
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
- * Create a new Visual and set graphics mode.
- */
-DMesaVisual DMesaCreateVisual (GLint width,        /* X res */
-                               GLint height,       /* Y res */
-                               GLint colDepth,     /* BPP */
-                               GLint refresh,      /* refresh rate: 0=default */
-                               GLboolean dbFlag,   /* double-buffered */
-                               GLboolean rgbFlag,  /* RGB mode */
-                               GLint alphaSize,    /* requested bits/alpha */
-                               GLint depthSize,    /* requested bits/depth */
-                               GLint stencilSize,  /* requested bits/stencil */
-                               GLint accumSize);   /* requested bits/accum */
-
-/*
- * Destroy Visual and restore screen.
- */
-void DMesaDestroyVisual (DMesaVisual v);
-
-
-
-/*
- * Create a new Context for rendering.
- */
-DMesaContext DMesaCreateContext (DMesaVisual visual, DMesaContext share);
-
-/*
- * Destroy Context.
- */
-void DMesaDestroyContext (DMesaContext c);
-
-/*
- * Return a handle to the current context.
- */
-DMesaContext DMesaGetCurrentContext (void);
-
-
-
-/*
- * Create a new Buffer (window).
- */
-DMesaBuffer DMesaCreateBuffer (DMesaVisual visual,
-                               GLint xpos, GLint ypos,
-                               GLint width, GLint height);
-
-/*
- * Destroy Buffer.
- */
-void DMesaDestroyBuffer (DMesaBuffer b);
-
-/*
- * Return a handle to the current buffer.
- */
-DMesaBuffer DMesaGetCurrentBuffer (void);
-
-/*
- * Swap the front and back buffers for the given Buffer.
- * No action is taken if the buffer is not double buffered.
- */
-void DMesaSwapBuffers (DMesaBuffer b);
-
-/*
- * Bind Buffer to Context and make the Context the current one.
- */
-GLboolean DMesaMakeCurrent (DMesaContext c, DMesaBuffer b);
-
-
-
-/*
- * Move/Resize current Buffer.
- */
-GLboolean DMesaMoveBuffer (GLint xpos, GLint ypos);
-GLboolean DMesaResizeBuffer (GLint width, GLint height);
-
-/*
- * Set palette index, using normalized values.
- */
-void DMesaSetCI (int ndx, GLfloat red, GLfloat green, GLfloat blue);
-
-/*
- * DMesa functions
- */
-void *DMesaGetProcAddress (const char *name);
-
-/*
- * DMesa state retrieval.
- */
-#define DMESA_GET_SCREEN_SIZE 0x0100
-#define DMESA_GET_DRIVER_CAPS 0x0200
-#define DMESA_GET_VIDEO_MODES 0x0300
-#define DMESA_GET_BUFFER_ADDR 0x0400
-
-#define DMESA_DRIVER_SWDB_BIT 0x1 /* software double-buffered */
-#define DMESA_DRIVER_LLWO_BIT 0x2 /* lower-left window origin */
-int DMesaGetIntegerv (GLenum pname, GLint *params);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
diff --git a/reactos/lib/mesa32/include/GL/fxmesa.h b/reactos/lib/mesa32/include/GL/fxmesa.h
deleted file mode 100644 (file)
index 057e6bd..0000000
+++ /dev/null
@@ -1,103 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version:  4.0
- * Copyright (C) 1995-2001  Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-/*
- * FXMesa - 3Dfx Glide driver for Mesa.  Contributed by David Bucciarelli
- *
- * NOTE: This version requires Glide3 (http://sourceforge.net/projects/glide)
- */
-
-
-#ifndef FXMESA_H
-#define FXMESA_H
-
-
-#include <glide.h>
-
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-#define FXMESA_MAJOR_VERSION 5
-#define FXMESA_MINOR_VERSION 0
-
-
-/*
- * Values for attribList parameter to fxMesaCreateContext():
- */
-#define FXMESA_NONE            0       /* to terminate attribList */
-#define FXMESA_DOUBLEBUFFER    10
-#define FXMESA_ALPHA_SIZE      11      /* followed by an integer */
-#define FXMESA_DEPTH_SIZE      12      /* followed by an integer */
-#define FXMESA_STENCIL_SIZE    13      /* followed by an integer */
-#define FXMESA_ACCUM_SIZE      14      /* followed by an integer */
-#define FXMESA_COLORDEPTH      20      /* followed by an integer */
-#define FXMESA_SHARE_CONTEXT 990099    /* keep in sync with xmesa1.c! */
-
-
-
-typedef struct tfxMesaContext *fxMesaContext;
-
-
-#if defined (__BEOS__)
-#pragma export on
-#endif
-
-
-GLAPI fxMesaContext GLAPIENTRY fxMesaCreateContext(GLuint win, GrScreenResolution_t,
-                                                 GrScreenRefresh_t,
-                                                 const GLint attribList[]);
-
-GLAPI fxMesaContext GLAPIENTRY fxMesaCreateBestContext(GLuint win,
-                                                     GLint width, GLint height,
-                                                     const GLint attribList[]);
-GLAPI void GLAPIENTRY fxMesaDestroyContext(fxMesaContext ctx);
-
-GLAPI GLint GLAPIENTRY fxMesaSelectCurrentBoard(int n);
-
-GLAPI void GLAPIENTRY fxMesaMakeCurrent(fxMesaContext ctx);
-
-GLAPI fxMesaContext GLAPIENTRY fxMesaGetCurrentContext(void);
-
-GLAPI void GLAPIENTRY fxMesaSwapBuffers(void);
-
-GLAPI void GLAPIENTRY fxMesaSetNearFar(GLfloat nearVal, GLfloat farVal);
-
-GLAPI void GLAPIENTRY fxMesaUpdateScreenSize(fxMesaContext ctx);
-
-GLAPI void GLAPIENTRY fxCloseHardware(void);
-
-GLAPI void GLAPIENTRY fxGetScreenGeometry (GLint *w, GLint *h);
-
-
-#if defined (__BEOS__)
-#pragma export off
-#endif
-
-
-#ifdef __cplusplus
-}
-#endif
-
-
-#endif
diff --git a/reactos/lib/mesa32/include/GL/ggimesa.h b/reactos/lib/mesa32/include/GL/ggimesa.h
deleted file mode 100644 (file)
index 90e0b42..0000000
+++ /dev/null
@@ -1,85 +0,0 @@
-/*
- * Mesa 3-D graphics library GGI bindings (GGIGL [giggle])
- * Version:  4.0
- * Copyright (C) 1995-2000  Brian Paul
- * Copyright (C) 1998  Uwe Maurer
- * Copyrigth (C) 2001 Filip Spacek
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-#ifndef GGIMESA_H
-#define GGIMESA_H
-
-#define GGIMESA_MAJOR_VERSION 4
-#define GGIMESA_MINOR_VERSION 0
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <ggi/ggi.h>
-#include "GL/gl.h"
-  
-typedef struct ggi_mesa_context *ggi_mesa_context_t;
-
-/*
- * Initialize Mesa GGI extension
- */
-int ggiMesaInit(void);
-/*
- * Clean up Mesa GGI exension
- */
-int ggiMesaExit(void);
-
-/*
- * Attach Mesa GGI extension to the visual 'vis'
- */
-int ggiMesaAttach(ggi_visual_t vis);
-/*
- * Detach Mesa GGI extension from the visual 'vis'
- */
-int ggiMesaDetach(ggi_visual_t vis);
-
-int ggiMesaExtendVisual(ggi_visual_t vis, GLboolean alpha_flag,
-                       GLboolean stereo_flag, GLint depth_size,
-                       GLint stencil_size, GLint accum_red_size,
-                       GLint accum_green_size, GLint accum_blue_size,
-                       GLint accum_alpha_size, GLint num_samples);
-
-/*
- * Create a new context capable of displaying on the visual vis.
- */
-ggi_mesa_context_t ggiMesaCreateContext(ggi_visual_t vis);
-/*
- * Destroy the context 'ctx'
- */
-void ggiMesaDestroyContext(ggi_mesa_context_t ctx);
-
-/*
- * Make context 'ctx' the current context and bind it to visual 'vis'.
- * Note that the context must have been created with respect to that visual.
- */
-void ggiMesaMakeCurrent(ggi_mesa_context_t ctx, ggi_visual_t vis);
-
-void ggiMesaSwapBuffers(void);
-
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
diff --git a/reactos/lib/mesa32/include/GL/gl.h b/reactos/lib/mesa32/include/GL/gl.h
deleted file mode 100644 (file)
index 2bfdb69..0000000
+++ /dev/null
@@ -1,2255 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version:  6.2
- *
- * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef __gl_h_
-#define __gl_h_
-
-#if defined(USE_MGL_NAMESPACE)
-#include "gl_mangle.h"
-#endif
-
-
-/**********************************************************************
- * Begin system-specific stuff. Do not do any of this when building
- * for SciTech SNAP, as this is all done before this header file is
- * included. 
- */
-#if !defined(__SCITECH_SNAP__)
-
-#include <stddef.h>     /* to get ptrdiff_t, used below */
-
-#if defined(__BEOS__)
-#include <stdlib.h>     /* to get some BeOS-isms */
-#endif
-
-#if !defined(OPENSTEP) && (defined(NeXT) || defined(NeXT_PDO))
-#define OPENSTEP
-#endif
-
-#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__)
-#define __WIN32__
-#endif
-
-#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__))
-#  if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
-#    define GLAPI __declspec(dllexport)
-#  elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
-#    define GLAPI __declspec(dllimport)
-#  else /* for use with static link lib build of Win32 edition only */
-#    define GLAPI extern
-#  endif /* _STATIC_MESA support */
-#  define GLAPIENTRY __stdcall
-#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */
-#  define GLAPI extern
-#  define GLAPIENTRY __stdcall
-#else
-/* non-Windows compilation */
-#  define GLAPI extern
-#  define GLAPIENTRY
-#endif /* WIN32 / CYGWIN bracket */
-
-#if (defined(__BEOS__) && defined(__POWERPC__)) || defined(__QUICKDRAW__)
-#  define PRAGMA_EXPORT_SUPPORTED              1
-#endif
-
-/*
- * WINDOWS: Include windows.h here to define APIENTRY.
- * It is also useful when applications include this file by
- * including only glut.h, since glut.h depends on windows.h.
- * Applications needing to include windows.h with parms other
- * than "WIN32_LEAN_AND_MEAN" may include windows.h before
- * glut.h or gl.h.
- */
-#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
-#define WIN32_LEAN_AND_MEAN 1
-#include <windows.h>
-#endif
-
-#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP) && !defined(__CYGWIN__)
-#include <GL/mesa_wgl.h>
-#endif
-
-#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
-#pragma import on
-#endif
-
-#ifndef APIENTRY
-#define APIENTRY GLAPIENTRY
-#endif
-#define APIENTRYP APIENTRY *
-
-#ifndef GLAPIENTRYP
-#define GLAPIENTRYP GLAPIENTRY *
-#endif
-
-#ifdef CENTERLINE_CLPP
-#define signed
-#endif
-
-#if defined(PRAGMA_EXPORT_SUPPORTED)
-#pragma export on
-#endif
-
-#endif /* !__SCITECH_SNAP__ */
-/*
- * End system-specific stuff.
- **********************************************************************/
-
-
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-
-#define GL_VERSION_1_1   1
-#define GL_VERSION_1_2   1
-#define GL_VERSION_1_3   1
-#define GL_ARB_imaging   1
-
-
-/*
- * Datatypes
- */
-typedef unsigned int   GLenum;
-typedef unsigned char  GLboolean;
-typedef unsigned int   GLbitfield;
-typedef void           GLvoid;
-typedef signed char    GLbyte;         /* 1-byte signed */
-typedef short          GLshort;        /* 2-byte signed */
-typedef int            GLint;          /* 4-byte signed */
-typedef unsigned char  GLubyte;        /* 1-byte unsigned */
-typedef unsigned short GLushort;       /* 2-byte unsigned */
-typedef unsigned int   GLuint;         /* 4-byte unsigned */
-typedef int            GLsizei;        /* 4-byte signed */
-typedef float          GLfloat;        /* single precision float */
-typedef float          GLclampf;       /* single precision float in [0,1] */
-typedef double         GLdouble;       /* double precision float */
-typedef double         GLclampd;       /* double precision float in [0,1] */
-
-
-
-/*
- * Constants
- */
-
-/* Boolean values */
-#define GL_FALSE                               0x0
-#define GL_TRUE                                        0x1
-
-/* Data types */
-#define GL_BYTE                                        0x1400
-#define GL_UNSIGNED_BYTE                       0x1401
-#define GL_SHORT                               0x1402
-#define GL_UNSIGNED_SHORT                      0x1403
-#define GL_INT                                 0x1404
-#define GL_UNSIGNED_INT                                0x1405
-#define GL_FLOAT                               0x1406
-#define GL_2_BYTES                             0x1407
-#define GL_3_BYTES                             0x1408
-#define GL_4_BYTES                             0x1409
-#define GL_DOUBLE                              0x140A
-
-/* Primitives */
-#define GL_POINTS                              0x0000
-#define GL_LINES                               0x0001
-#define GL_LINE_LOOP                           0x0002
-#define GL_LINE_STRIP                          0x0003
-#define GL_TRIANGLES                           0x0004
-#define GL_TRIANGLE_STRIP                      0x0005
-#define GL_TRIANGLE_FAN                                0x0006
-#define GL_QUADS                               0x0007
-#define GL_QUAD_STRIP                          0x0008
-#define GL_POLYGON                             0x0009
-
-/* Vertex Arrays */
-#define GL_VERTEX_ARRAY                                0x8074
-#define GL_NORMAL_ARRAY                                0x8075
-#define GL_COLOR_ARRAY                         0x8076
-#define GL_INDEX_ARRAY                         0x8077
-#define GL_TEXTURE_COORD_ARRAY                 0x8078
-#define GL_EDGE_FLAG_ARRAY                     0x8079
-#define GL_VERTEX_ARRAY_SIZE                   0x807A
-#define GL_VERTEX_ARRAY_TYPE                   0x807B
-#define GL_VERTEX_ARRAY_STRIDE                 0x807C
-#define GL_NORMAL_ARRAY_TYPE                   0x807E
-#define GL_NORMAL_ARRAY_STRIDE                 0x807F
-#define GL_COLOR_ARRAY_SIZE                    0x8081
-#define GL_COLOR_ARRAY_TYPE                    0x8082
-#define GL_COLOR_ARRAY_STRIDE                  0x8083
-#define GL_INDEX_ARRAY_TYPE                    0x8085
-#define GL_INDEX_ARRAY_STRIDE                  0x8086
-#define GL_TEXTURE_COORD_ARRAY_SIZE            0x8088
-#define GL_TEXTURE_COORD_ARRAY_TYPE            0x8089
-#define GL_TEXTURE_COORD_ARRAY_STRIDE          0x808A
-#define GL_EDGE_FLAG_ARRAY_STRIDE              0x808C
-#define GL_VERTEX_ARRAY_POINTER                        0x808E
-#define GL_NORMAL_ARRAY_POINTER                        0x808F
-#define GL_COLOR_ARRAY_POINTER                 0x8090
-#define GL_INDEX_ARRAY_POINTER                 0x8091
-#define GL_TEXTURE_COORD_ARRAY_POINTER         0x8092
-#define GL_EDGE_FLAG_ARRAY_POINTER             0x8093
-#define GL_V2F                                 0x2A20
-#define GL_V3F                                 0x2A21
-#define GL_C4UB_V2F                            0x2A22
-#define GL_C4UB_V3F                            0x2A23
-#define GL_C3F_V3F                             0x2A24
-#define GL_N3F_V3F                             0x2A25
-#define GL_C4F_N3F_V3F                         0x2A26
-#define GL_T2F_V3F                             0x2A27
-#define GL_T4F_V4F                             0x2A28
-#define GL_T2F_C4UB_V3F                                0x2A29
-#define GL_T2F_C3F_V3F                         0x2A2A
-#define GL_T2F_N3F_V3F                         0x2A2B
-#define GL_T2F_C4F_N3F_V3F                     0x2A2C
-#define GL_T4F_C4F_N3F_V4F                     0x2A2D
-
-/* Matrix Mode */
-#define GL_MATRIX_MODE                         0x0BA0
-#define GL_MODELVIEW                           0x1700
-#define GL_PROJECTION                          0x1701
-#define GL_TEXTURE                             0x1702
-
-/* Points */
-#define GL_POINT_SMOOTH                                0x0B10
-#define GL_POINT_SIZE                          0x0B11
-#define GL_POINT_SIZE_GRANULARITY              0x0B13
-#define GL_POINT_SIZE_RANGE                    0x0B12
-
-/* Lines */
-#define GL_LINE_SMOOTH                         0x0B20
-#define GL_LINE_STIPPLE                                0x0B24
-#define GL_LINE_STIPPLE_PATTERN                        0x0B25
-#define GL_LINE_STIPPLE_REPEAT                 0x0B26
-#define GL_LINE_WIDTH                          0x0B21
-#define GL_LINE_WIDTH_GRANULARITY              0x0B23
-#define GL_LINE_WIDTH_RANGE                    0x0B22
-
-/* Polygons */
-#define GL_POINT                               0x1B00
-#define GL_LINE                                        0x1B01
-#define GL_FILL                                        0x1B02
-#define GL_CW                                  0x0900
-#define GL_CCW                                 0x0901
-#define GL_FRONT                               0x0404
-#define GL_BACK                                        0x0405
-#define GL_POLYGON_MODE                                0x0B40
-#define GL_POLYGON_SMOOTH                      0x0B41
-#define GL_POLYGON_STIPPLE                     0x0B42
-#define GL_EDGE_FLAG                           0x0B43
-#define GL_CULL_FACE                           0x0B44
-#define GL_CULL_FACE_MODE                      0x0B45
-#define GL_FRONT_FACE                          0x0B46
-#define GL_POLYGON_OFFSET_FACTOR               0x8038
-#define GL_POLYGON_OFFSET_UNITS                        0x2A00
-#define GL_POLYGON_OFFSET_POINT                        0x2A01
-#define GL_POLYGON_OFFSET_LINE                 0x2A02
-#define GL_POLYGON_OFFSET_FILL                 0x8037
-
-/* Display Lists */
-#define GL_COMPILE                             0x1300
-#define GL_COMPILE_AND_EXECUTE                 0x1301
-#define GL_LIST_BASE                           0x0B32
-#define GL_LIST_INDEX                          0x0B33
-#define GL_LIST_MODE                           0x0B30
-
-/* Depth buffer */
-#define GL_NEVER                               0x0200
-#define GL_LESS                                        0x0201
-#define GL_EQUAL                               0x0202
-#define GL_LEQUAL                              0x0203
-#define GL_GREATER                             0x0204
-#define GL_NOTEQUAL                            0x0205
-#define GL_GEQUAL                              0x0206
-#define GL_ALWAYS                              0x0207
-#define GL_DEPTH_TEST                          0x0B71
-#define GL_DEPTH_BITS                          0x0D56
-#define GL_DEPTH_CLEAR_VALUE                   0x0B73
-#define GL_DEPTH_FUNC                          0x0B74
-#define GL_DEPTH_RANGE                         0x0B70
-#define GL_DEPTH_WRITEMASK                     0x0B72
-#define GL_DEPTH_COMPONENT                     0x1902
-
-/* Lighting */
-#define GL_LIGHTING                            0x0B50
-#define GL_LIGHT0                              0x4000
-#define GL_LIGHT1                              0x4001
-#define GL_LIGHT2                              0x4002
-#define GL_LIGHT3                              0x4003
-#define GL_LIGHT4                              0x4004
-#define GL_LIGHT5                              0x4005
-#define GL_LIGHT6                              0x4006
-#define GL_LIGHT7                              0x4007
-#define GL_SPOT_EXPONENT                       0x1205
-#define GL_SPOT_CUTOFF                         0x1206
-#define GL_CONSTANT_ATTENUATION                        0x1207
-#define GL_LINEAR_ATTENUATION                  0x1208
-#define GL_QUADRATIC_ATTENUATION               0x1209
-#define GL_AMBIENT                             0x1200
-#define GL_DIFFUSE                             0x1201
-#define GL_SPECULAR                            0x1202
-#define GL_SHININESS                           0x1601
-#define GL_EMISSION                            0x1600
-#define GL_POSITION                            0x1203
-#define GL_SPOT_DIRECTION                      0x1204
-#define GL_AMBIENT_AND_DIFFUSE                 0x1602
-#define GL_COLOR_INDEXES                       0x1603
-#define GL_LIGHT_MODEL_TWO_SIDE                        0x0B52
-#define GL_LIGHT_MODEL_LOCAL_VIEWER            0x0B51
-#define GL_LIGHT_MODEL_AMBIENT                 0x0B53
-#define GL_FRONT_AND_BACK                      0x0408
-#define GL_SHADE_MODEL                         0x0B54
-#define GL_FLAT                                        0x1D00
-#define GL_SMOOTH                              0x1D01
-#define GL_COLOR_MATERIAL                      0x0B57
-#define GL_COLOR_MATERIAL_FACE                 0x0B55
-#define GL_COLOR_MATERIAL_PARAMETER            0x0B56
-#define GL_NORMALIZE                           0x0BA1
-
-/* User clipping planes */
-#define GL_CLIP_PLANE0                         0x3000
-#define GL_CLIP_PLANE1                         0x3001
-#define GL_CLIP_PLANE2                         0x3002
-#define GL_CLIP_PLANE3                         0x3003
-#define GL_CLIP_PLANE4                         0x3004
-#define GL_CLIP_PLANE5                         0x3005
-
-/* Accumulation buffer */
-#define GL_ACCUM_RED_BITS                      0x0D58
-#define GL_ACCUM_GREEN_BITS                    0x0D59
-#define GL_ACCUM_BLUE_BITS                     0x0D5A
-#define GL_ACCUM_ALPHA_BITS                    0x0D5B
-#define GL_ACCUM_CLEAR_VALUE                   0x0B80
-#define GL_ACCUM                               0x0100
-#define GL_ADD                                 0x0104
-#define GL_LOAD                                        0x0101
-#define GL_MULT                                        0x0103
-#define GL_RETURN                              0x0102
-
-/* Alpha testing */
-#define GL_ALPHA_TEST                          0x0BC0
-#define GL_ALPHA_TEST_REF                      0x0BC2
-#define GL_ALPHA_TEST_FUNC                     0x0BC1
-
-/* Blending */
-#define GL_BLEND                               0x0BE2
-#define GL_BLEND_SRC                           0x0BE1
-#define GL_BLEND_DST                           0x0BE0
-#define GL_ZERO                                        0x0
-#define GL_ONE                                 0x1
-#define GL_SRC_COLOR                           0x0300
-#define GL_ONE_MINUS_SRC_COLOR                 0x0301
-#define GL_SRC_ALPHA                           0x0302
-#define GL_ONE_MINUS_SRC_ALPHA                 0x0303
-#define GL_DST_ALPHA                           0x0304
-#define GL_ONE_MINUS_DST_ALPHA                 0x0305
-#define GL_DST_COLOR                           0x0306
-#define GL_ONE_MINUS_DST_COLOR                 0x0307
-#define GL_SRC_ALPHA_SATURATE                  0x0308
-
-/* Render Mode */
-#define GL_FEEDBACK                            0x1C01
-#define GL_RENDER                              0x1C00
-#define GL_SELECT                              0x1C02
-
-/* Feedback */
-#define GL_2D                                  0x0600
-#define GL_3D                                  0x0601
-#define GL_3D_COLOR                            0x0602
-#define GL_3D_COLOR_TEXTURE                    0x0603
-#define GL_4D_COLOR_TEXTURE                    0x0604
-#define GL_POINT_TOKEN                         0x0701
-#define GL_LINE_TOKEN                          0x0702
-#define GL_LINE_RESET_TOKEN                    0x0707
-#define GL_POLYGON_TOKEN                       0x0703
-#define GL_BITMAP_TOKEN                                0x0704
-#define GL_DRAW_PIXEL_TOKEN                    0x0705
-#define GL_COPY_PIXEL_TOKEN                    0x0706
-#define GL_PASS_THROUGH_TOKEN                  0x0700
-#define GL_FEEDBACK_BUFFER_POINTER             0x0DF0
-#define GL_FEEDBACK_BUFFER_SIZE                        0x0DF1
-#define GL_FEEDBACK_BUFFER_TYPE                        0x0DF2
-
-/* Selection */
-#define GL_SELECTION_BUFFER_POINTER            0x0DF3
-#define GL_SELECTION_BUFFER_SIZE               0x0DF4
-
-/* Fog */
-#define GL_FOG                                 0x0B60
-#define GL_FOG_MODE                            0x0B65
-#define GL_FOG_DENSITY                         0x0B62
-#define GL_FOG_COLOR                           0x0B66
-#define GL_FOG_INDEX                           0x0B61
-#define GL_FOG_START                           0x0B63
-#define GL_FOG_END                             0x0B64
-#define GL_LINEAR                              0x2601
-#define GL_EXP                                 0x0800
-#define GL_EXP2                                        0x0801
-
-/* Logic Ops */
-#define GL_LOGIC_OP                            0x0BF1
-#define GL_INDEX_LOGIC_OP                      0x0BF1
-#define GL_COLOR_LOGIC_OP                      0x0BF2
-#define GL_LOGIC_OP_MODE                       0x0BF0
-#define GL_CLEAR                               0x1500
-#define GL_SET                                 0x150F
-#define GL_COPY                                        0x1503
-#define GL_COPY_INVERTED                       0x150C
-#define GL_NOOP                                        0x1505
-#define GL_INVERT                              0x150A
-#define GL_AND                                 0x1501
-#define GL_NAND                                        0x150E
-#define GL_OR                                  0x1507
-#define GL_NOR                                 0x1508
-#define GL_XOR                                 0x1506
-#define GL_EQUIV                               0x1509
-#define GL_AND_REVERSE                         0x1502
-#define GL_AND_INVERTED                                0x1504
-#define GL_OR_REVERSE                          0x150B
-#define GL_OR_INVERTED                         0x150D
-
-/* Stencil */
-#define GL_STENCIL_TEST                                0x0B90
-#define GL_STENCIL_WRITEMASK                   0x0B98
-#define GL_STENCIL_BITS                                0x0D57
-#define GL_STENCIL_FUNC                                0x0B92
-#define GL_STENCIL_VALUE_MASK                  0x0B93
-#define GL_STENCIL_REF                         0x0B97
-#define GL_STENCIL_FAIL                                0x0B94
-#define GL_STENCIL_PASS_DEPTH_PASS             0x0B96
-#define GL_STENCIL_PASS_DEPTH_FAIL             0x0B95
-#define GL_STENCIL_CLEAR_VALUE                 0x0B91
-#define GL_STENCIL_INDEX                       0x1901
-#define GL_KEEP                                        0x1E00
-#define GL_REPLACE                             0x1E01
-#define GL_INCR                                        0x1E02
-#define GL_DECR                                        0x1E03
-
-/* Buffers, Pixel Drawing/Reading */
-#define GL_NONE                                        0x0
-#define GL_LEFT                                        0x0406
-#define GL_RIGHT                               0x0407
-/*GL_FRONT                                     0x0404 */
-/*GL_BACK                                      0x0405 */
-/*GL_FRONT_AND_BACK                            0x0408 */
-#define GL_FRONT_LEFT                          0x0400
-#define GL_FRONT_RIGHT                         0x0401
-#define GL_BACK_LEFT                           0x0402
-#define GL_BACK_RIGHT                          0x0403
-#define GL_AUX0                                        0x0409
-#define GL_AUX1                                        0x040A
-#define GL_AUX2                                        0x040B
-#define GL_AUX3                                        0x040C
-#define GL_COLOR_INDEX                         0x1900
-#define GL_RED                                 0x1903
-#define GL_GREEN                               0x1904
-#define GL_BLUE                                        0x1905
-#define GL_ALPHA                               0x1906
-#define GL_LUMINANCE                           0x1909
-#define GL_LUMINANCE_ALPHA                     0x190A
-#define GL_ALPHA_BITS                          0x0D55
-#define GL_RED_BITS                            0x0D52
-#define GL_GREEN_BITS                          0x0D53
-#define GL_BLUE_BITS                           0x0D54
-#define GL_INDEX_BITS                          0x0D51
-#define GL_SUBPIXEL_BITS                       0x0D50
-#define GL_AUX_BUFFERS                         0x0C00
-#define GL_READ_BUFFER                         0x0C02
-#define GL_DRAW_BUFFER                         0x0C01
-#define GL_DOUBLEBUFFER                                0x0C32
-#define GL_STEREO                              0x0C33
-#define GL_BITMAP                              0x1A00
-#define GL_COLOR                               0x1800
-#define GL_DEPTH                               0x1801
-#define GL_STENCIL                             0x1802
-#define GL_DITHER                              0x0BD0
-#define GL_RGB                                 0x1907
-#define GL_RGBA                                        0x1908
-
-/* Implementation limits */
-#define GL_MAX_LIST_NESTING                    0x0B31
-#define GL_MAX_ATTRIB_STACK_DEPTH              0x0D35
-#define GL_MAX_MODELVIEW_STACK_DEPTH           0x0D36
-#define GL_MAX_NAME_STACK_DEPTH                        0x0D37
-#define GL_MAX_PROJECTION_STACK_DEPTH          0x0D38
-#define GL_MAX_TEXTURE_STACK_DEPTH             0x0D39
-#define GL_MAX_EVAL_ORDER                      0x0D30
-#define GL_MAX_LIGHTS                          0x0D31
-#define GL_MAX_CLIP_PLANES                     0x0D32
-#define GL_MAX_TEXTURE_SIZE                    0x0D33
-#define GL_MAX_PIXEL_MAP_TABLE                 0x0D34
-#define GL_MAX_VIEWPORT_DIMS                   0x0D3A
-#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH       0x0D3B
-
-/* Gets */
-#define GL_ATTRIB_STACK_DEPTH                  0x0BB0
-#define GL_CLIENT_ATTRIB_STACK_DEPTH           0x0BB1
-#define GL_COLOR_CLEAR_VALUE                   0x0C22
-#define GL_COLOR_WRITEMASK                     0x0C23
-#define GL_CURRENT_INDEX                       0x0B01
-#define GL_CURRENT_COLOR                       0x0B00
-#define GL_CURRENT_NORMAL                      0x0B02
-#define GL_CURRENT_RASTER_COLOR                        0x0B04
-#define GL_CURRENT_RASTER_DISTANCE             0x0B09
-#define GL_CURRENT_RASTER_INDEX                        0x0B05
-#define GL_CURRENT_RASTER_POSITION             0x0B07
-#define GL_CURRENT_RASTER_TEXTURE_COORDS       0x0B06
-#define GL_CURRENT_RASTER_POSITION_VALID       0x0B08
-#define GL_CURRENT_TEXTURE_COORDS              0x0B03
-#define GL_INDEX_CLEAR_VALUE                   0x0C20
-#define GL_INDEX_MODE                          0x0C30
-#define GL_INDEX_WRITEMASK                     0x0C21
-#define GL_MODELVIEW_MATRIX                    0x0BA6
-#define GL_MODELVIEW_STACK_DEPTH               0x0BA3
-#define GL_NAME_STACK_DEPTH                    0x0D70
-#define GL_PROJECTION_MATRIX                   0x0BA7
-#define GL_PROJECTION_STACK_DEPTH              0x0BA4
-#define GL_RENDER_MODE                         0x0C40
-#define GL_RGBA_MODE                           0x0C31
-#define GL_TEXTURE_MATRIX                      0x0BA8
-#define GL_TEXTURE_STACK_DEPTH                 0x0BA5
-#define GL_VIEWPORT                            0x0BA2
-
-/* Evaluators */
-#define GL_AUTO_NORMAL                         0x0D80
-#define GL_MAP1_COLOR_4                                0x0D90
-#define GL_MAP1_INDEX                          0x0D91
-#define GL_MAP1_NORMAL                         0x0D92
-#define GL_MAP1_TEXTURE_COORD_1                        0x0D93
-#define GL_MAP1_TEXTURE_COORD_2                        0x0D94
-#define GL_MAP1_TEXTURE_COORD_3                        0x0D95
-#define GL_MAP1_TEXTURE_COORD_4                        0x0D96
-#define GL_MAP1_VERTEX_3                       0x0D97
-#define GL_MAP1_VERTEX_4                       0x0D98
-#define GL_MAP2_COLOR_4                                0x0DB0
-#define GL_MAP2_INDEX                          0x0DB1
-#define GL_MAP2_NORMAL                         0x0DB2
-#define GL_MAP2_TEXTURE_COORD_1                        0x0DB3
-#define GL_MAP2_TEXTURE_COORD_2                        0x0DB4
-#define GL_MAP2_TEXTURE_COORD_3                        0x0DB5
-#define GL_MAP2_TEXTURE_COORD_4                        0x0DB6
-#define GL_MAP2_VERTEX_3                       0x0DB7
-#define GL_MAP2_VERTEX_4                       0x0DB8
-#define GL_MAP1_GRID_DOMAIN                    0x0DD0
-#define GL_MAP1_GRID_SEGMENTS                  0x0DD1
-#define GL_MAP2_GRID_DOMAIN                    0x0DD2
-#define GL_MAP2_GRID_SEGMENTS                  0x0DD3
-#define GL_COEFF                               0x0A00
-#define GL_DOMAIN                              0x0A02
-#define GL_ORDER                               0x0A01
-
-/* Hints */
-#define GL_FOG_HINT                            0x0C54
-#define GL_LINE_SMOOTH_HINT                    0x0C52
-#define GL_PERSPECTIVE_CORRECTION_HINT         0x0C50
-#define GL_POINT_SMOOTH_HINT                   0x0C51
-#define GL_POLYGON_SMOOTH_HINT                 0x0C53
-#define GL_DONT_CARE                           0x1100
-#define GL_FASTEST                             0x1101
-#define GL_NICEST                              0x1102
-
-/* Scissor box */
-#define GL_SCISSOR_TEST                                0x0C11
-#define GL_SCISSOR_BOX                         0x0C10
-
-/* Pixel Mode / Transfer */
-#define GL_MAP_COLOR                           0x0D10
-#define GL_MAP_STENCIL                         0x0D11
-#define GL_INDEX_SHIFT                         0x0D12
-#define GL_INDEX_OFFSET                                0x0D13
-#define GL_RED_SCALE                           0x0D14
-#define GL_RED_BIAS                            0x0D15
-#define GL_GREEN_SCALE                         0x0D18
-#define GL_GREEN_BIAS                          0x0D19
-#define GL_BLUE_SCALE                          0x0D1A
-#define GL_BLUE_BIAS                           0x0D1B
-#define GL_ALPHA_SCALE                         0x0D1C
-#define GL_ALPHA_BIAS                          0x0D1D
-#define GL_DEPTH_SCALE                         0x0D1E
-#define GL_DEPTH_BIAS                          0x0D1F
-#define GL_PIXEL_MAP_S_TO_S_SIZE               0x0CB1
-#define GL_PIXEL_MAP_I_TO_I_SIZE               0x0CB0
-#define GL_PIXEL_MAP_I_TO_R_SIZE               0x0CB2
-#define GL_PIXEL_MAP_I_TO_G_SIZE               0x0CB3
-#define GL_PIXEL_MAP_I_TO_B_SIZE               0x0CB4
-#define GL_PIXEL_MAP_I_TO_A_SIZE               0x0CB5
-#define GL_PIXEL_MAP_R_TO_R_SIZE               0x0CB6
-#define GL_PIXEL_MAP_G_TO_G_SIZE               0x0CB7
-#define GL_PIXEL_MAP_B_TO_B_SIZE               0x0CB8
-#define GL_PIXEL_MAP_A_TO_A_SIZE               0x0CB9
-#define GL_PIXEL_MAP_S_TO_S                    0x0C71
-#define GL_PIXEL_MAP_I_TO_I                    0x0C70
-#define GL_PIXEL_MAP_I_TO_R                    0x0C72
-#define GL_PIXEL_MAP_I_TO_G                    0x0C73
-#define GL_PIXEL_MAP_I_TO_B                    0x0C74
-#define GL_PIXEL_MAP_I_TO_A                    0x0C75
-#define GL_PIXEL_MAP_R_TO_R                    0x0C76
-#define GL_PIXEL_MAP_G_TO_G                    0x0C77
-#define GL_PIXEL_MAP_B_TO_B                    0x0C78
-#define GL_PIXEL_MAP_A_TO_A                    0x0C79
-#define GL_PACK_ALIGNMENT                      0x0D05
-#define GL_PACK_LSB_FIRST                      0x0D01
-#define GL_PACK_ROW_LENGTH                     0x0D02
-#define GL_PACK_SKIP_PIXELS                    0x0D04
-#define GL_PACK_SKIP_ROWS                      0x0D03
-#define GL_PACK_SWAP_BYTES                     0x0D00
-#define GL_UNPACK_ALIGNMENT                    0x0CF5
-#define GL_UNPACK_LSB_FIRST                    0x0CF1
-#define GL_UNPACK_ROW_LENGTH                   0x0CF2
-#define GL_UNPACK_SKIP_PIXELS                  0x0CF4
-#define GL_UNPACK_SKIP_ROWS                    0x0CF3
-#define GL_UNPACK_SWAP_BYTES                   0x0CF0
-#define GL_ZOOM_X                              0x0D16
-#define GL_ZOOM_Y                              0x0D17
-
-/* Texture mapping */
-#define GL_TEXTURE_ENV                         0x2300
-#define GL_TEXTURE_ENV_MODE                    0x2200
-#define GL_TEXTURE_1D                          0x0DE0
-#define GL_TEXTURE_2D                          0x0DE1
-#define GL_TEXTURE_WRAP_S                      0x2802
-#define GL_TEXTURE_WRAP_T                      0x2803
-#define GL_TEXTURE_MAG_FILTER                  0x2800
-#define GL_TEXTURE_MIN_FILTER                  0x2801
-#define GL_TEXTURE_ENV_COLOR                   0x2201
-#define GL_TEXTURE_GEN_S                       0x0C60
-#define GL_TEXTURE_GEN_T                       0x0C61
-#define GL_TEXTURE_GEN_MODE                    0x2500
-#define GL_TEXTURE_BORDER_COLOR                        0x1004
-#define GL_TEXTURE_WIDTH                       0x1000
-#define GL_TEXTURE_HEIGHT                      0x1001
-#define GL_TEXTURE_BORDER                      0x1005
-#define GL_TEXTURE_COMPONENTS                  0x1003
-#define GL_TEXTURE_RED_SIZE                    0x805C
-#define GL_TEXTURE_GREEN_SIZE                  0x805D
-#define GL_TEXTURE_BLUE_SIZE                   0x805E
-#define GL_TEXTURE_ALPHA_SIZE                  0x805F
-#define GL_TEXTURE_LUMINANCE_SIZE              0x8060
-#define GL_TEXTURE_INTENSITY_SIZE              0x8061
-#define GL_NEAREST_MIPMAP_NEAREST              0x2700
-#define GL_NEAREST_MIPMAP_LINEAR               0x2702
-#define GL_LINEAR_MIPMAP_NEAREST               0x2701
-#define GL_LINEAR_MIPMAP_LINEAR                        0x2703
-#define GL_OBJECT_LINEAR                       0x2401
-#define GL_OBJECT_PLANE                                0x2501
-#define GL_EYE_LINEAR                          0x2400
-#define GL_EYE_PLANE                           0x2502
-#define GL_SPHERE_MAP                          0x2402
-#define GL_DECAL                               0x2101
-#define GL_MODULATE                            0x2100
-#define GL_NEAREST                             0x2600
-#define GL_REPEAT                              0x2901
-#define GL_CLAMP                               0x2900
-#define GL_S                                   0x2000
-#define GL_T                                   0x2001
-#define GL_R                                   0x2002
-#define GL_Q                                   0x2003
-#define GL_TEXTURE_GEN_R                       0x0C62
-#define GL_TEXTURE_GEN_Q                       0x0C63
-
-/* Utility */
-#define GL_VENDOR                              0x1F00
-#define GL_RENDERER                            0x1F01
-#define GL_VERSION                             0x1F02
-#define GL_EXTENSIONS                          0x1F03
-
-/* Errors */
-#define GL_NO_ERROR                            0x0
-#define GL_INVALID_VALUE                       0x0501
-#define GL_INVALID_ENUM                                0x0500
-#define GL_INVALID_OPERATION                   0x0502
-#define GL_STACK_OVERFLOW                      0x0503
-#define GL_STACK_UNDERFLOW                     0x0504
-#define GL_OUT_OF_MEMORY                       0x0505
-
-/* glPush/PopAttrib bits */
-#define GL_CURRENT_BIT                         0x00000001
-#define GL_POINT_BIT                           0x00000002
-#define GL_LINE_BIT                            0x00000004
-#define GL_POLYGON_BIT                         0x00000008
-#define GL_POLYGON_STIPPLE_BIT                 0x00000010
-#define GL_PIXEL_MODE_BIT                      0x00000020
-#define GL_LIGHTING_BIT                                0x00000040
-#define GL_FOG_BIT                             0x00000080
-#define GL_DEPTH_BUFFER_BIT                    0x00000100
-#define GL_ACCUM_BUFFER_BIT                    0x00000200
-#define GL_STENCIL_BUFFER_BIT                  0x00000400
-#define GL_VIEWPORT_BIT                                0x00000800
-#define GL_TRANSFORM_BIT                       0x00001000
-#define GL_ENABLE_BIT                          0x00002000
-#define GL_COLOR_BUFFER_BIT                    0x00004000
-#define GL_HINT_BIT                            0x00008000
-#define GL_EVAL_BIT                            0x00010000
-#define GL_LIST_BIT                            0x00020000
-#define GL_TEXTURE_BIT                         0x00040000
-#define GL_SCISSOR_BIT                         0x00080000
-#define GL_ALL_ATTRIB_BITS                     0x000FFFFF
-
-
-/* OpenGL 1.1 */
-#define GL_PROXY_TEXTURE_1D                    0x8063
-#define GL_PROXY_TEXTURE_2D                    0x8064
-#define GL_TEXTURE_PRIORITY                    0x8066
-#define GL_TEXTURE_RESIDENT                    0x8067
-#define GL_TEXTURE_BINDING_1D                  0x8068
-#define GL_TEXTURE_BINDING_2D                  0x8069
-#define GL_TEXTURE_INTERNAL_FORMAT             0x1003
-#define GL_ALPHA4                              0x803B
-#define GL_ALPHA8                              0x803C
-#define GL_ALPHA12                             0x803D
-#define GL_ALPHA16                             0x803E
-#define GL_LUMINANCE4                          0x803F
-#define GL_LUMINANCE8                          0x8040
-#define GL_LUMINANCE12                         0x8041
-#define GL_LUMINANCE16                         0x8042
-#define GL_LUMINANCE4_ALPHA4                   0x8043
-#define GL_LUMINANCE6_ALPHA2                   0x8044
-#define GL_LUMINANCE8_ALPHA8                   0x8045
-#define GL_LUMINANCE12_ALPHA4                  0x8046
-#define GL_LUMINANCE12_ALPHA12                 0x8047
-#define GL_LUMINANCE16_ALPHA16                 0x8048
-#define GL_INTENSITY                           0x8049
-#define GL_INTENSITY4                          0x804A
-#define GL_INTENSITY8                          0x804B
-#define GL_INTENSITY12                         0x804C
-#define GL_INTENSITY16                         0x804D
-#define GL_R3_G3_B2                            0x2A10
-#define GL_RGB4                                        0x804F
-#define GL_RGB5                                        0x8050
-#define GL_RGB8                                        0x8051
-#define GL_RGB10                               0x8052
-#define GL_RGB12                               0x8053
-#define GL_RGB16                               0x8054
-#define GL_RGBA2                               0x8055
-#define GL_RGBA4                               0x8056
-#define GL_RGB5_A1                             0x8057
-#define GL_RGBA8                               0x8058
-#define GL_RGB10_A2                            0x8059
-#define GL_RGBA12                              0x805A
-#define GL_RGBA16                              0x805B
-#define GL_CLIENT_PIXEL_STORE_BIT              0x00000001
-#define GL_CLIENT_VERTEX_ARRAY_BIT             0x00000002
-#define GL_ALL_CLIENT_ATTRIB_BITS              0xFFFFFFFF
-#define GL_CLIENT_ALL_ATTRIB_BITS              0xFFFFFFFF
-
-
-
-/*
- * Miscellaneous
- */
-
-GLAPI void GLAPIENTRY glClearIndex( GLfloat c );
-
-GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
-
-GLAPI void GLAPIENTRY glClear( GLbitfield mask );
-
-GLAPI void GLAPIENTRY glIndexMask( GLuint mask );
-
-GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
-
-GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref );
-
-GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );
-
-GLAPI void GLAPIENTRY glLogicOp( GLenum opcode );
-
-GLAPI void GLAPIENTRY glCullFace( GLenum mode );
-
-GLAPI void GLAPIENTRY glFrontFace( GLenum mode );
-
-GLAPI void GLAPIENTRY glPointSize( GLfloat size );
-
-GLAPI void GLAPIENTRY glLineWidth( GLfloat width );
-
-GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern );
-
-GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode );
-
-GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units );
-
-GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask );
-
-GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask );
-
-GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag );
-
-GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag );
-
-GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height);
-
-GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation );
-
-GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );
-
-GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode );
-
-GLAPI void GLAPIENTRY glReadBuffer( GLenum mode );
-
-GLAPI void GLAPIENTRY glEnable( GLenum cap );
-
-GLAPI void GLAPIENTRY glDisable( GLenum cap );
-
-GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap );
-
-
-GLAPI void GLAPIENTRY glEnableClientState( GLenum cap );  /* 1.1 */
-
-GLAPI void GLAPIENTRY glDisableClientState( GLenum cap );  /* 1.1 */
-
-
-GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params );
-
-GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params );
-
-GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params );
-
-GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params );
-
-
-GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask );
-
-GLAPI void GLAPIENTRY glPopAttrib( void );
-
-
-GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask );  /* 1.1 */
-
-GLAPI void GLAPIENTRY glPopClientAttrib( void );  /* 1.1 */
-
-
-GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode );
-
-GLAPI GLenum GLAPIENTRY glGetError( void );
-
-GLAPI const GLubyte* GLAPIENTRY glGetString( GLenum name );
-
-GLAPI void GLAPIENTRY glFinish( void );
-
-GLAPI void GLAPIENTRY glFlush( void );
-
-GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode );
-
-
-/*
- * Depth Buffer
- */
-
-GLAPI void GLAPIENTRY glClearDepth( GLclampd depth );
-
-GLAPI void GLAPIENTRY glDepthFunc( GLenum func );
-
-GLAPI void GLAPIENTRY glDepthMask( GLboolean flag );
-
-GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );
-
-
-/*
- * Accumulation Buffer
- */
-
-GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
-
-GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value );
-
-
-/*
- * Transformation
- */
-
-GLAPI void GLAPIENTRY glMatrixMode( GLenum mode );
-
-GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right,
-                                 GLdouble bottom, GLdouble top,
-                                 GLdouble near_val, GLdouble far_val );
-
-GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right,
-                                   GLdouble bottom, GLdouble top,
-                                   GLdouble near_val, GLdouble far_val );
-
-GLAPI void GLAPIENTRY glViewport( GLint x, GLint y,
-                                    GLsizei width, GLsizei height );
-
-GLAPI void GLAPIENTRY glPushMatrix( void );
-
-GLAPI void GLAPIENTRY glPopMatrix( void );
-
-GLAPI void GLAPIENTRY glLoadIdentity( void );
-
-GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m );
-GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m );
-
-GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m );
-GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m );
-
-GLAPI void GLAPIENTRY glRotated( GLdouble angle,
-                                   GLdouble x, GLdouble y, GLdouble z );
-GLAPI void GLAPIENTRY glRotatef( GLfloat angle,
-                                   GLfloat x, GLfloat y, GLfloat z );
-
-GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );
-GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );
-
-GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );
-GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );
-
-
-/*
- * Display Lists
- */
-
-GLAPI GLboolean GLAPIENTRY glIsList( GLuint list );
-
-GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range );
-
-GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range );
-
-GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode );
-
-GLAPI void GLAPIENTRY glEndList( void );
-
-GLAPI void GLAPIENTRY glCallList( GLuint list );
-
-GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type,
-                                     const GLvoid *lists );
-
-GLAPI void GLAPIENTRY glListBase( GLuint base );
-
-
-/*
- * Drawing Functions
- */
-
-GLAPI void GLAPIENTRY glBegin( GLenum mode );
-
-GLAPI void GLAPIENTRY glEnd( void );
-
-
-GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y );
-GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y );
-GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y );
-GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y );
-
-GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );
-GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );
-GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z );
-GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );
-
-GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
-GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
-GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );
-GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
-
-GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glVertex2iv( const GLint *v );
-GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v );
-
-GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glVertex3iv( const GLint *v );
-GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v );
-
-GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glVertex4iv( const GLint *v );
-GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v );
-
-
-GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
-GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
-GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
-GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );
-GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );
-
-GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v );
-GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glNormal3iv( const GLint *v );
-GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v );
-
-
-GLAPI void GLAPIENTRY glIndexd( GLdouble c );
-GLAPI void GLAPIENTRY glIndexf( GLfloat c );
-GLAPI void GLAPIENTRY glIndexi( GLint c );
-GLAPI void GLAPIENTRY glIndexs( GLshort c );
-GLAPI void GLAPIENTRY glIndexub( GLubyte c );  /* 1.1 */
-
-GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c );
-GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c );
-GLAPI void GLAPIENTRY glIndexiv( const GLint *c );
-GLAPI void GLAPIENTRY glIndexsv( const GLshort *c );
-GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c );  /* 1.1 */
-
-GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );
-GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );
-GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );
-GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue );
-GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );
-GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
-GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );
-GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );
-
-GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green,
-                                   GLbyte blue, GLbyte alpha );
-GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green,
-                                   GLdouble blue, GLdouble alpha );
-GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green,
-                                   GLfloat blue, GLfloat alpha );
-GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green,
-                                   GLint blue, GLint alpha );
-GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green,
-                                   GLshort blue, GLshort alpha );
-GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green,
-                                    GLubyte blue, GLubyte alpha );
-GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green,
-                                    GLuint blue, GLuint alpha );
-GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green,
-                                    GLushort blue, GLushort alpha );
-
-
-GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v );
-GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glColor3iv( const GLint *v );
-GLAPI void GLAPIENTRY glColor3sv( const GLshort *v );
-GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v );
-GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v );
-GLAPI void GLAPIENTRY glColor3usv( const GLushort *v );
-
-GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v );
-GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glColor4iv( const GLint *v );
-GLAPI void GLAPIENTRY glColor4sv( const GLshort *v );
-GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v );
-GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v );
-GLAPI void GLAPIENTRY glColor4usv( const GLushort *v );
-
-
-GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s );
-GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s );
-GLAPI void GLAPIENTRY glTexCoord1i( GLint s );
-GLAPI void GLAPIENTRY glTexCoord1s( GLshort s );
-
-GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t );
-GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t );
-GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t );
-GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t );
-
-GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
-GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
-GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r );
-GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );
-
-GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
-GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
-GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
-GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
-
-GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v );
-GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v );
-
-GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v );
-GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v );
-
-GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v );
-GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v );
-
-GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v );
-GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v );
-
-
-GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y );
-GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y );
-GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y );
-GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y );
-
-GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
-GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
-GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z );
-GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );
-
-GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
-GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
-GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
-GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );
-
-GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v );
-GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v );
-
-GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v );
-GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v );
-
-GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v );
-GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v );
-
-
-GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
-GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
-GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
-GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
-
-
-GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 );
-GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 );
-GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 );
-GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );
-
-
-/*
- * Vertex Arrays  (1.1)
- */
-
-GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type,
-                                       GLsizei stride, const GLvoid *ptr );
-
-GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride,
-                                       const GLvoid *ptr );
-
-GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type,
-                                      GLsizei stride, const GLvoid *ptr );
-
-GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride,
-                                      const GLvoid *ptr );
-
-GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type,
-                                         GLsizei stride, const GLvoid *ptr );
-
-GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );
-
-GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params );
-
-GLAPI void GLAPIENTRY glArrayElement( GLint i );
-
-GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );
-
-GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count,
-                                      GLenum type, const GLvoid *indices );
-
-GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride,
-                                           const GLvoid *pointer );
-
-/*
- * Lighting
- */
-
-GLAPI void GLAPIENTRY glShadeModel( GLenum mode );
-
-GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param );
-GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param );
-GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname,
-                                 const GLfloat *params );
-GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname,
-                                 const GLint *params );
-
-GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname,
-                                    GLfloat *params );
-GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname,
-                                    GLint *params );
-
-GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param );
-GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param );
-GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params );
-GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params );
-
-GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param );
-GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param );
-GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
-GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params );
-
-GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
-GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params );
-
-GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode );
-
-
-/*
- * Raster functions
- */
-
-GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );
-
-GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param );
-GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param );
-
-GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param );
-GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param );
-
-GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize,
-                                    const GLfloat *values );
-GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize,
-                                     const GLuint *values );
-GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize,
-                                     const GLushort *values );
-
-GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );
-GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );
-GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values );
-
-GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height,
-                                GLfloat xorig, GLfloat yorig,
-                                GLfloat xmove, GLfloat ymove,
-                                const GLubyte *bitmap );
-
-GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y,
-                                    GLsizei width, GLsizei height,
-                                    GLenum format, GLenum type,
-                                    GLvoid *pixels );
-
-GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height,
-                                    GLenum format, GLenum type,
-                                    const GLvoid *pixels );
-
-GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y,
-                                    GLsizei width, GLsizei height,
-                                    GLenum type );
-
-/*
- * Stenciling
- */
-
-GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask );
-
-GLAPI void GLAPIENTRY glStencilMask( GLuint mask );
-
-GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
-
-GLAPI void GLAPIENTRY glClearStencil( GLint s );
-
-
-
-/*
- * Texture mapping
- */
-
-GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param );
-GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param );
-GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param );
-
-GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
-GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
-GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params );
-
-GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
-GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
-GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );
-
-
-GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param );
-GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );
-
-GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
-GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params );
-
-GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
-GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params );
-
-
-GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param );
-GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );
-
-GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname,
-                                          const GLfloat *params );
-GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname,
-                                          const GLint *params );
-
-GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target,
-                                           GLenum pname, GLfloat *params);
-GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target,
-                                           GLenum pname, GLint *params );
-
-GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level,
-                                                GLenum pname, GLfloat *params );
-GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level,
-                                                GLenum pname, GLint *params );
-
-
-GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level,
-                                    GLint internalFormat,
-                                    GLsizei width, GLint border,
-                                    GLenum format, GLenum type,
-                                    const GLvoid *pixels );
-
-GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level,
-                                    GLint internalFormat,
-                                    GLsizei width, GLsizei height,
-                                    GLint border, GLenum format, GLenum type,
-                                    const GLvoid *pixels );
-
-GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level,
-                                     GLenum format, GLenum type,
-                                     GLvoid *pixels );
-
-
-/* 1.1 functions */
-
-GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures );
-
-GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures);
-
-GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture );
-
-GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n,
-                                            const GLuint *textures,
-                                            const GLclampf *priorities );
-
-GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n,
-                                                  const GLuint *textures,
-                                                  GLboolean *residences );
-
-GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture );
-
-
-GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level,
-                                       GLint xoffset,
-                                       GLsizei width, GLenum format,
-                                       GLenum type, const GLvoid *pixels );
-
-
-GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level,
-                                       GLint xoffset, GLint yoffset,
-                                       GLsizei width, GLsizei height,
-                                       GLenum format, GLenum type,
-                                       const GLvoid *pixels );
-
-
-GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level,
-                                        GLenum internalformat,
-                                        GLint x, GLint y,
-                                        GLsizei width, GLint border );
-
-
-GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level,
-                                        GLenum internalformat,
-                                        GLint x, GLint y,
-                                        GLsizei width, GLsizei height,
-                                        GLint border );
-
-
-GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level,
-                                           GLint xoffset, GLint x, GLint y,
-                                           GLsizei width );
-
-
-GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level,
-                                           GLint xoffset, GLint yoffset,
-                                           GLint x, GLint y,
-                                           GLsizei width, GLsizei height );
-
-
-/*
- * Evaluators
- */
-
-GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2,
-                               GLint stride,
-                               GLint order, const GLdouble *points );
-GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2,
-                               GLint stride,
-                               GLint order, const GLfloat *points );
-
-GLAPI void GLAPIENTRY glMap2d( GLenum target,
-                    GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
-                    GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
-                    const GLdouble *points );
-GLAPI void GLAPIENTRY glMap2f( GLenum target,
-                    GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
-                    GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
-                    const GLfloat *points );
-
-GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v );
-GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v );
-GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v );
-
-GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u );
-GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u );
-
-GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u );
-GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u );
-
-GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v );
-GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v );
-
-GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u );
-GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u );
-
-GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
-GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
-
-GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2,
-                                   GLint vn, GLdouble v1, GLdouble v2 );
-GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2,
-                                   GLint vn, GLfloat v1, GLfloat v2 );
-
-GLAPI void GLAPIENTRY glEvalPoint1( GLint i );
-
-GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j );
-
-GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
-
-GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
-
-
-/*
- * Fog
- */
-
-GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param );
-
-GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param );
-
-GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params );
-
-GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params );
-
-
-/*
- * Selection and Feedback
- */
-
-GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
-
-GLAPI void GLAPIENTRY glPassThrough( GLfloat token );
-
-GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );
-
-GLAPI void GLAPIENTRY glInitNames( void );
-
-GLAPI void GLAPIENTRY glLoadName( GLuint name );
-
-GLAPI void GLAPIENTRY glPushName( GLuint name );
-
-GLAPI void GLAPIENTRY glPopName( void );
-
-
-
-/*
- * OpenGL 1.2
- */
-
-#define GL_RESCALE_NORMAL                      0x803A
-#define GL_CLAMP_TO_EDGE                       0x812F
-#define GL_MAX_ELEMENTS_VERTICES               0x80E8
-#define GL_MAX_ELEMENTS_INDICES                        0x80E9
-#define GL_BGR                                 0x80E0
-#define GL_BGRA                                        0x80E1
-#define GL_UNSIGNED_BYTE_3_3_2                 0x8032
-#define GL_UNSIGNED_BYTE_2_3_3_REV             0x8362
-#define GL_UNSIGNED_SHORT_5_6_5                        0x8363
-#define GL_UNSIGNED_SHORT_5_6_5_REV            0x8364
-#define GL_UNSIGNED_SHORT_4_4_4_4              0x8033
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV          0x8365
-#define GL_UNSIGNED_SHORT_5_5_5_1              0x8034
-#define GL_UNSIGNED_SHORT_1_5_5_5_REV          0x8366
-#define GL_UNSIGNED_INT_8_8_8_8                        0x8035
-#define GL_UNSIGNED_INT_8_8_8_8_REV            0x8367
-#define GL_UNSIGNED_INT_10_10_10_2             0x8036
-#define GL_UNSIGNED_INT_2_10_10_10_REV         0x8368
-#define GL_LIGHT_MODEL_COLOR_CONTROL           0x81F8
-#define GL_SINGLE_COLOR                                0x81F9
-#define GL_SEPARATE_SPECULAR_COLOR             0x81FA
-#define GL_TEXTURE_MIN_LOD                     0x813A
-#define GL_TEXTURE_MAX_LOD                     0x813B
-#define GL_TEXTURE_BASE_LEVEL                  0x813C
-#define GL_TEXTURE_MAX_LEVEL                   0x813D
-#define GL_SMOOTH_POINT_SIZE_RANGE             0x0B12
-#define GL_SMOOTH_POINT_SIZE_GRANULARITY       0x0B13
-#define GL_SMOOTH_LINE_WIDTH_RANGE             0x0B22
-#define GL_SMOOTH_LINE_WIDTH_GRANULARITY       0x0B23
-#define GL_ALIASED_POINT_SIZE_RANGE            0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE            0x846E
-#define GL_PACK_SKIP_IMAGES                    0x806B
-#define GL_PACK_IMAGE_HEIGHT                   0x806C
-#define GL_UNPACK_SKIP_IMAGES                  0x806D
-#define GL_UNPACK_IMAGE_HEIGHT                 0x806E
-#define GL_TEXTURE_3D                          0x806F
-#define GL_PROXY_TEXTURE_3D                    0x8070
-#define GL_TEXTURE_DEPTH                       0x8071
-#define GL_TEXTURE_WRAP_R                      0x8072
-#define GL_MAX_3D_TEXTURE_SIZE                 0x8073
-#define GL_TEXTURE_BINDING_3D                  0x806A
-
-GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start,
-       GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
-
-GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level,
-                                      GLint internalFormat,
-                                      GLsizei width, GLsizei height,
-                                      GLsizei depth, GLint border,
-                                      GLenum format, GLenum type,
-                                      const GLvoid *pixels );
-
-GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level,
-                                         GLint xoffset, GLint yoffset,
-                                         GLint zoffset, GLsizei width,
-                                         GLsizei height, GLsizei depth,
-                                         GLenum format,
-                                         GLenum type, const GLvoid *pixels);
-
-GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level,
-                                             GLint xoffset, GLint yoffset,
-                                             GLint zoffset, GLint x,
-                                             GLint y, GLsizei width,
-                                             GLsizei height );
-
-typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
-typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-
-
-/*
- * GL_ARB_imaging
- */
-
-#define GL_CONSTANT_COLOR                      0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR            0x8002
-#define GL_CONSTANT_ALPHA                      0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA            0x8004
-#define GL_COLOR_TABLE                         0x80D0
-#define GL_POST_CONVOLUTION_COLOR_TABLE                0x80D1
-#define GL_POST_COLOR_MATRIX_COLOR_TABLE       0x80D2
-#define GL_PROXY_COLOR_TABLE                   0x80D3
-#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE  0x80D4
-#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
-#define GL_COLOR_TABLE_SCALE                   0x80D6
-#define GL_COLOR_TABLE_BIAS                    0x80D7
-#define GL_COLOR_TABLE_FORMAT                  0x80D8
-#define GL_COLOR_TABLE_WIDTH                   0x80D9
-#define GL_COLOR_TABLE_RED_SIZE                        0x80DA
-#define GL_COLOR_TABLE_GREEN_SIZE              0x80DB
-#define GL_COLOR_TABLE_BLUE_SIZE               0x80DC
-#define GL_COLOR_TABLE_ALPHA_SIZE              0x80DD
-#define GL_COLOR_TABLE_LUMINANCE_SIZE          0x80DE
-#define GL_COLOR_TABLE_INTENSITY_SIZE          0x80DF
-#define GL_CONVOLUTION_1D                      0x8010
-#define GL_CONVOLUTION_2D                      0x8011
-#define GL_SEPARABLE_2D                                0x8012
-#define GL_CONVOLUTION_BORDER_MODE             0x8013
-#define GL_CONVOLUTION_FILTER_SCALE            0x8014
-#define GL_CONVOLUTION_FILTER_BIAS             0x8015
-#define GL_REDUCE                              0x8016
-#define GL_CONVOLUTION_FORMAT                  0x8017
-#define GL_CONVOLUTION_WIDTH                   0x8018
-#define GL_CONVOLUTION_HEIGHT                  0x8019
-#define GL_MAX_CONVOLUTION_WIDTH               0x801A
-#define GL_MAX_CONVOLUTION_HEIGHT              0x801B
-#define GL_POST_CONVOLUTION_RED_SCALE          0x801C
-#define GL_POST_CONVOLUTION_GREEN_SCALE                0x801D
-#define GL_POST_CONVOLUTION_BLUE_SCALE         0x801E
-#define GL_POST_CONVOLUTION_ALPHA_SCALE                0x801F
-#define GL_POST_CONVOLUTION_RED_BIAS           0x8020
-#define GL_POST_CONVOLUTION_GREEN_BIAS         0x8021
-#define GL_POST_CONVOLUTION_BLUE_BIAS          0x8022
-#define GL_POST_CONVOLUTION_ALPHA_BIAS         0x8023
-#define GL_CONSTANT_BORDER                     0x8151
-#define GL_REPLICATE_BORDER                    0x8153
-#define GL_CONVOLUTION_BORDER_COLOR            0x8154
-#define GL_COLOR_MATRIX                                0x80B1
-#define GL_COLOR_MATRIX_STACK_DEPTH            0x80B2
-#define GL_MAX_COLOR_MATRIX_STACK_DEPTH                0x80B3
-#define GL_POST_COLOR_MATRIX_RED_SCALE         0x80B4
-#define GL_POST_COLOR_MATRIX_GREEN_SCALE       0x80B5
-#define GL_POST_COLOR_MATRIX_BLUE_SCALE                0x80B6
-#define GL_POST_COLOR_MATRIX_ALPHA_SCALE       0x80B7
-#define GL_POST_COLOR_MATRIX_RED_BIAS          0x80B8
-#define GL_POST_COLOR_MATRIX_GREEN_BIAS                0x80B9
-#define GL_POST_COLOR_MATRIX_BLUE_BIAS         0x80BA
-#define GL_POST_COLOR_MATRIX_ALPHA_BIAS                0x80BB
-#define GL_HISTOGRAM                           0x8024
-#define GL_PROXY_HISTOGRAM                     0x8025
-#define GL_HISTOGRAM_WIDTH                     0x8026
-#define GL_HISTOGRAM_FORMAT                    0x8027
-#define GL_HISTOGRAM_RED_SIZE                  0x8028
-#define GL_HISTOGRAM_GREEN_SIZE                        0x8029
-#define GL_HISTOGRAM_BLUE_SIZE                 0x802A
-#define GL_HISTOGRAM_ALPHA_SIZE                        0x802B
-#define GL_HISTOGRAM_LUMINANCE_SIZE            0x802C
-#define GL_HISTOGRAM_SINK                      0x802D
-#define GL_MINMAX                              0x802E
-#define GL_MINMAX_FORMAT                       0x802F
-#define GL_MINMAX_SINK                         0x8030
-#define GL_TABLE_TOO_LARGE                     0x8031
-#define GL_BLEND_EQUATION                      0x8009
-#define GL_MIN                                 0x8007
-#define GL_MAX                                 0x8008
-#define GL_FUNC_ADD                            0x8006
-#define GL_FUNC_SUBTRACT                       0x800A
-#define GL_FUNC_REVERSE_SUBTRACT               0x800B
-#define GL_BLEND_COLOR                         0x8005
-
-
-GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat,
-                                    GLsizei width, GLenum format,
-                                    GLenum type, const GLvoid *table );
-
-GLAPI void GLAPIENTRY glColorSubTable( GLenum target,
-                                       GLsizei start, GLsizei count,
-                                       GLenum format, GLenum type,
-                                       const GLvoid *data );
-
-GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname,
-                                              const GLint *params);
-
-GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname,
-                                              const GLfloat *params);
-
-GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start,
-                                           GLint x, GLint y, GLsizei width );
-
-GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat,
-                                        GLint x, GLint y, GLsizei width );
-
-GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format,
-                                       GLenum type, GLvoid *table );
-
-GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname,
-                                                  GLfloat *params );
-
-GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname,
-                                                  GLint *params );
-
-GLAPI void GLAPIENTRY glBlendEquation( GLenum mode );
-
-GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green,
-                                    GLclampf blue, GLclampf alpha );
-
-GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width,
-                                  GLenum internalformat, GLboolean sink );
-
-GLAPI void GLAPIENTRY glResetHistogram( GLenum target );
-
-GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset,
-                                     GLenum format, GLenum type,
-                                     GLvoid *values );
-
-GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname,
-                                                GLfloat *params );
-
-GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname,
-                                                GLint *params );
-
-GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat,
-                               GLboolean sink );
-
-GLAPI void GLAPIENTRY glResetMinmax( GLenum target );
-
-GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset,
-                                   GLenum format, GLenum types,
-                                   GLvoid *values );
-
-GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname,
-                                             GLfloat *params );
-
-GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname,
-                                             GLint *params );
-
-GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target,
-       GLenum internalformat, GLsizei width, GLenum format, GLenum type,
-       const GLvoid *image );
-
-GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target,
-       GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
-       GLenum type, const GLvoid *image );
-
-GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname,
-       GLfloat params );
-
-GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname,
-       const GLfloat *params );
-
-GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname,
-       GLint params );
-
-GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname,
-       const GLint *params );
-
-GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target,
-       GLenum internalformat, GLint x, GLint y, GLsizei width );
-
-GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target,
-       GLenum internalformat, GLint x, GLint y, GLsizei width,
-       GLsizei height);
-
-GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format,
-       GLenum type, GLvoid *image );
-
-GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname,
-       GLfloat *params );
-
-GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname,
-       GLint *params );
-
-GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target,
-       GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
-       GLenum type, const GLvoid *row, const GLvoid *column );
-
-GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format,
-       GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
-
-typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
-typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
-typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
-typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
-typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
-typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
-typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
-typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
-typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
-typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
-typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
-typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
-typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
-typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
-typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
-typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target);
-typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target);
-
-
-
-/*
- * OpenGL 1.3
- */
-
-/* multitexture */
-#define GL_TEXTURE0                            0x84C0
-#define GL_TEXTURE1                            0x84C1
-#define GL_TEXTURE2                            0x84C2
-#define GL_TEXTURE3                            0x84C3
-#define GL_TEXTURE4                            0x84C4
-#define GL_TEXTURE5                            0x84C5
-#define GL_TEXTURE6                            0x84C6
-#define GL_TEXTURE7                            0x84C7
-#define GL_TEXTURE8                            0x84C8
-#define GL_TEXTURE9                            0x84C9
-#define GL_TEXTURE10                           0x84CA
-#define GL_TEXTURE11                           0x84CB
-#define GL_TEXTURE12                           0x84CC
-#define GL_TEXTURE13                           0x84CD
-#define GL_TEXTURE14                           0x84CE
-#define GL_TEXTURE15                           0x84CF
-#define GL_TEXTURE16                           0x84D0
-#define GL_TEXTURE17                           0x84D1
-#define GL_TEXTURE18                           0x84D2
-#define GL_TEXTURE19                           0x84D3
-#define GL_TEXTURE20                           0x84D4
-#define GL_TEXTURE21                           0x84D5
-#define GL_TEXTURE22                           0x84D6
-#define GL_TEXTURE23                           0x84D7
-#define GL_TEXTURE24                           0x84D8
-#define GL_TEXTURE25                           0x84D9
-#define GL_TEXTURE26                           0x84DA
-#define GL_TEXTURE27                           0x84DB
-#define GL_TEXTURE28                           0x84DC
-#define GL_TEXTURE29                           0x84DD
-#define GL_TEXTURE30                           0x84DE
-#define GL_TEXTURE31                           0x84DF
-#define GL_ACTIVE_TEXTURE                      0x84E0
-#define GL_CLIENT_ACTIVE_TEXTURE               0x84E1
-#define GL_MAX_TEXTURE_UNITS                   0x84E2
-/* texture_cube_map */
-#define GL_NORMAL_MAP                          0x8511
-#define GL_REFLECTION_MAP                      0x8512
-#define GL_TEXTURE_CUBE_MAP                    0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP            0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X         0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X         0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y         0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y         0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z         0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z         0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP              0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE           0x851C
-/* texture_compression */
-#define GL_COMPRESSED_ALPHA                    0x84E9
-#define GL_COMPRESSED_LUMINANCE                        0x84EA
-#define GL_COMPRESSED_LUMINANCE_ALPHA          0x84EB
-#define GL_COMPRESSED_INTENSITY                        0x84EC
-#define GL_COMPRESSED_RGB                      0x84ED
-#define GL_COMPRESSED_RGBA                     0x84EE
-#define GL_TEXTURE_COMPRESSION_HINT            0x84EF
-#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE       0x86A0
-#define GL_TEXTURE_COMPRESSED                  0x86A1
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS      0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS          0x86A3
-/* multisample */
-#define GL_MULTISAMPLE                         0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE            0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE                 0x809F
-#define GL_SAMPLE_COVERAGE                     0x80A0
-#define GL_SAMPLE_BUFFERS                      0x80A8
-#define GL_SAMPLES                             0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE               0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT              0x80AB
-#define GL_MULTISAMPLE_BIT                     0x20000000
-/* transpose_matrix */
-#define GL_TRANSPOSE_MODELVIEW_MATRIX          0x84E3
-#define GL_TRANSPOSE_PROJECTION_MATRIX         0x84E4
-#define GL_TRANSPOSE_TEXTURE_MATRIX            0x84E5
-#define GL_TRANSPOSE_COLOR_MATRIX              0x84E6
-/* texture_env_combine */
-#define GL_COMBINE                             0x8570
-#define GL_COMBINE_RGB                         0x8571
-#define GL_COMBINE_ALPHA                       0x8572
-#define GL_SOURCE0_RGB                         0x8580
-#define GL_SOURCE1_RGB                         0x8581
-#define GL_SOURCE2_RGB                         0x8582
-#define GL_SOURCE0_ALPHA                       0x8588
-#define GL_SOURCE1_ALPHA                       0x8589
-#define GL_SOURCE2_ALPHA                       0x858A
-#define GL_OPERAND0_RGB                                0x8590
-#define GL_OPERAND1_RGB                                0x8591
-#define GL_OPERAND2_RGB                                0x8592
-#define GL_OPERAND0_ALPHA                      0x8598
-#define GL_OPERAND1_ALPHA                      0x8599
-#define GL_OPERAND2_ALPHA                      0x859A
-#define GL_RGB_SCALE                           0x8573
-#define GL_ADD_SIGNED                          0x8574
-#define GL_INTERPOLATE                         0x8575
-#define GL_SUBTRACT                            0x84E7
-#define GL_CONSTANT                            0x8576
-#define GL_PRIMARY_COLOR                       0x8577
-#define GL_PREVIOUS                            0x8578
-/* texture_env_dot3 */
-#define GL_DOT3_RGB                            0x86AE
-#define GL_DOT3_RGBA                           0x86AF
-/* texture_border_clamp */
-#define GL_CLAMP_TO_BORDER                     0x812D
-
-GLAPI void GLAPIENTRY glActiveTexture( GLenum texture );
-
-GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture );
-
-GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
-
-GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
-
-GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );
-
-GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );
-
-GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
-
-GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
-
-GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img );
-
-GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s );
-
-GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v );
-
-GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s );
-
-GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v );
-
-GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s );
-
-GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v );
-
-GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s );
-
-GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v );
-
-GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t );
-
-GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v );
-
-GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t );
-
-GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v );
-
-GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t );
-
-GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v );
-
-GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t );
-
-GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v );
-
-GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r );
-
-GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v );
-
-GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r );
-
-GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v );
-
-GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r );
-
-GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v );
-
-GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r );
-
-GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v );
-
-GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
-
-GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v );
-
-GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
-
-GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v );
-
-GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q );
-
-GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v );
-
-GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
-
-GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v );
-
-
-GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] );
-
-GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] );
-
-GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] );
-
-GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] );
-
-GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert );
-
-typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
-typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
-typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m);
-typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m);
-typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m);
-typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m);
-typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img);
-
-
-/*
- * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1)
- */
-#ifndef GL_ARB_multitexture
-#define GL_ARB_multitexture 1
-
-#define GL_TEXTURE0_ARB                                0x84C0
-#define GL_TEXTURE1_ARB                                0x84C1
-#define GL_TEXTURE2_ARB                                0x84C2
-#define GL_TEXTURE3_ARB                                0x84C3
-#define GL_TEXTURE4_ARB                                0x84C4
-#define GL_TEXTURE5_ARB                                0x84C5
-#define GL_TEXTURE6_ARB                                0x84C6
-#define GL_TEXTURE7_ARB                                0x84C7
-#define GL_TEXTURE8_ARB                                0x84C8
-#define GL_TEXTURE9_ARB                                0x84C9
-#define GL_TEXTURE10_ARB                       0x84CA
-#define GL_TEXTURE11_ARB                       0x84CB
-#define GL_TEXTURE12_ARB                       0x84CC
-#define GL_TEXTURE13_ARB                       0x84CD
-#define GL_TEXTURE14_ARB                       0x84CE
-#define GL_TEXTURE15_ARB                       0x84CF
-#define GL_TEXTURE16_ARB                       0x84D0
-#define GL_TEXTURE17_ARB                       0x84D1
-#define GL_TEXTURE18_ARB                       0x84D2
-#define GL_TEXTURE19_ARB                       0x84D3
-#define GL_TEXTURE20_ARB                       0x84D4
-#define GL_TEXTURE21_ARB                       0x84D5
-#define GL_TEXTURE22_ARB                       0x84D6
-#define GL_TEXTURE23_ARB                       0x84D7
-#define GL_TEXTURE24_ARB                       0x84D8
-#define GL_TEXTURE25_ARB                       0x84D9
-#define GL_TEXTURE26_ARB                       0x84DA
-#define GL_TEXTURE27_ARB                       0x84DB
-#define GL_TEXTURE28_ARB                       0x84DC
-#define GL_TEXTURE29_ARB                       0x84DD
-#define GL_TEXTURE30_ARB                       0x84DE
-#define GL_TEXTURE31_ARB                       0x84DF
-#define GL_ACTIVE_TEXTURE_ARB                  0x84E0
-#define GL_CLIENT_ACTIVE_TEXTURE_ARB           0x84E1
-#define GL_MAX_TEXTURE_UNITS_ARB               0x84E2
-
-GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture);
-GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture);
-GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s);
-GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v);
-GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s);
-GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v);
-GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s);
-GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v);
-GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s);
-GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v);
-GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
-GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v);
-GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
-GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v);
-GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
-GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v);
-GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
-GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v);
-GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
-GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v);
-GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
-GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v);
-GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
-GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v);
-GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
-GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v);
-GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v);
-GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v);
-GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
-GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v);
-GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
-GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v);
-
-typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
-typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
-
-#endif /* GL_ARB_multitexture */
-
-
-
-/*
- * Define this token if you want "old-style" header file behaviour (extensions
- * defined in gl.h).  Otherwise, extensions will be included from glext.h.
- */
-#if defined(GL_GLEXT_LEGACY)
-
-/* All extensions that used to be here are now found in glext.h */
-
-#else  /* GL_GLEXT_LEGACY */
-
-#include <GL/glext.h>
-
-#endif  /* GL_GLEXT_LEGACY */
-
-
-
-/*
- * ???. GL_MESA_trace
- * XXX obsolete
- */
-#ifndef GL_MESA_trace
-#define GL_MESA_trace 1
-
-#define GL_TRACE_ALL_BITS_MESA                 0xFFFF
-#define GL_TRACE_OPERATIONS_BIT_MESA           0x0001
-#define GL_TRACE_PRIMITIVES_BIT_MESA           0x0002
-#define GL_TRACE_ARRAYS_BIT_MESA               0x0004
-#define GL_TRACE_TEXTURES_BIT_MESA             0x0008
-#define GL_TRACE_PIXELS_BIT_MESA               0x0010
-#define GL_TRACE_ERRORS_BIT_MESA               0x0020
-#define GL_TRACE_MASK_MESA                     0x8755
-#define GL_TRACE_NAME_MESA                     0x8756
-
-GLAPI void GLAPIENTRY glEnableTraceMESA( GLbitfield mask );
-GLAPI void GLAPIENTRY glDisableTraceMESA( GLbitfield mask );
-GLAPI void GLAPIENTRY glNewTraceMESA( GLbitfield mask, const GLubyte * traceName );
-GLAPI void GLAPIENTRY glEndTraceMESA( void );
-GLAPI void GLAPIENTRY glTraceAssertAttribMESA( GLbitfield attribMask );
-GLAPI void GLAPIENTRY glTraceCommentMESA( const GLubyte * comment );
-GLAPI void GLAPIENTRY glTraceTextureMESA( GLuint name, const GLubyte* comment );
-GLAPI void GLAPIENTRY glTraceListMESA( GLuint name, const GLubyte* comment );
-GLAPI void GLAPIENTRY glTracePointerMESA( GLvoid* pointer, const GLubyte* comment );
-GLAPI void GLAPIENTRY glTracePointerRangeMESA( const GLvoid* first, const GLvoid* last, const GLubyte* comment );
-
-#endif /* GL_MESA_trace */
-
-
-/*
- * ???. GL_MESA_packed_depth_stencil
- * XXX obsolete
- */
-#ifndef GL_MESA_packed_depth_stencil
-#define GL_MESA_packed_depth_stencil 1
-
-#define GL_DEPTH_STENCIL_MESA                  0x8750
-#define GL_UNSIGNED_INT_24_8_MESA              0x8751
-#define GL_UNSIGNED_INT_8_24_REV_MESA          0x8752
-#define GL_UNSIGNED_SHORT_15_1_MESA            0x8753
-#define GL_UNSIGNED_SHORT_1_15_REV_MESA                0x8754
-
-#endif /* GL_MESA_packed_depth_stencil */
-
-
-#ifndef GL_MESA_program_debug
-#define GL_MESA_program_debug 1
-
-#define GL_FRAGMENT_PROGRAM_POSITION_MESA       0x8bb0
-#define GL_FRAGMENT_PROGRAM_CALLBACK_MESA       0x8bb1
-#define GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA  0x8bb2
-#define GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA  0x8bb3
-#define GL_VERTEX_PROGRAM_POSITION_MESA         0x8bb4
-#define GL_VERTEX_PROGRAM_CALLBACK_MESA         0x8bb5
-#define GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA    0x8bb6
-#define GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA    0x8bb7
-
-typedef void (*GLprogramcallbackMESA)(GLenum target, GLvoid *data);
-
-extern void
-glProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback,
-                      GLvoid *data);
-
-extern void
-glGetProgramRegisterfvMESA(GLenum target, GLsizei len, const GLubyte *name,
-                           GLfloat *v);
-
-#endif /* GL_MESA_program_debug */
-
-
-#ifndef GL_ATI_blend_equation_separate
-#define GL_ATI_blend_equation_separate 1
-
-#define GL_ALPHA_BLEND_EQUATION_ATI            0x883D
-
-GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA );
-typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA);
-
-#endif /* GL_ATI_blend_equation_separate */
-
-
-/**
- ** NOTE!!!!!  If you add new functions to this file, or update
- ** glext.h be sure to regenerate the gl_mangle.h file.  See comments
- ** in that file for details.
- **/
-
-
-/**********************************************************************
- * Begin system-specific stuff
- */
-#if defined(PRAGMA_EXPORT_SUPPORTED)
-#pragma export off
-#endif
-
-#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
-#pragma import off
-#endif
-/*
- * End system-specific stuff
- **********************************************************************/
-
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* __gl_h_ */
diff --git a/reactos/lib/mesa32/include/GL/gl_mangle.h b/reactos/lib/mesa32/include/GL/gl_mangle.h
deleted file mode 100644 (file)
index 873be54..0000000
+++ /dev/null
@@ -1,1358 +0,0 @@
-#if 0
-#define GL_MANGLE_C1 "DO NOT EDIT!!! - TO REGENERATE from gl.h, EXECUTE THIS FILE IN SHELL (/bin/sh) and save the output"
-#define GL_MANGLE_C2 "This file is used to create GL function protypes and aliases for the function names"
-       files="gl.h glext.h"
-#define GL_MANGLE_C3 "get regeneration header - copy everything in this file above the 'REGENERATE_TO_END' line"
-       awk     '!done; /^\/\*REGENERATE_TO_END/ {done=1}' $0
-       echo ""
-#define GL_MANGLE_C4 get aliases
-       grep '^GLAPI' $files | sed -e 's/.*ENTRY gl\([^( ]*\).*$/#define gl\1           MANGLE(\1)/' | sort | uniq
-       echo ""
-       echo "#endif /* GL_MANGLE_H */"
-       exit
-#endif /* REGENERATION */
-
-/*
- * If you compile Mesa with USE_MGL_NAMESPACE defined then you can link
- * your application both with OpenGL and Mesa.  The Mesa functions will
- * be redefined so they are prefixed with "mgl" instead of "gl".
- * Mgl contributed by Randy Frank (rfrank@rsinc.com)
- * Regneration code contributed by Ray Tice (rayt@ma.ultra.net)
- */
-
-#ifndef GL_MANGLE_H
-#define GL_MANGLE_H
-
-#ifndef   MANGLE
-#define   MANGLE(x) mgl##x
-#endif  /*MANGLE*/
-
-/* Internal symbols which may collide with other OpenGL implementations. */
-#define __glCoreCreateContext __mglCoreCreateContext
-#define __glCoreNopDispatch   __mglCoreNopDispatch
-#define gl__unused413 MANGLE(__unused413)
-
-/*REGENERATE_TO_END-----------ALL LINES BELOW HERE GET REPLACED ON REGENERATION */
-
-#define glAccum                MANGLE(Accum)
-#define glActiveStencilFaceEXT         MANGLE(ActiveStencilFaceEXT)
-#define glActiveTextureARB             MANGLE(ActiveTextureARB)
-#define glActiveTexture                MANGLE(ActiveTexture)
-#define glAlphaFragmentOp1ATI          MANGLE(AlphaFragmentOp1ATI)
-#define glAlphaFragmentOp2ATI          MANGLE(AlphaFragmentOp2ATI)
-#define glAlphaFragmentOp3ATI          MANGLE(AlphaFragmentOp3ATI)
-#define glAlphaFunc            MANGLE(AlphaFunc)
-#define glApplyTextureEXT              MANGLE(ApplyTextureEXT)
-#define glAreProgramsResidentNV                MANGLE(AreProgramsResidentNV)
-#define glAreTexturesResidentEXT               MANGLE(AreTexturesResidentEXT)
-#define glAreTexturesResident          MANGLE(AreTexturesResident)
-#define glArrayElementEXT              MANGLE(ArrayElementEXT)
-#define glArrayElement         MANGLE(ArrayElement)
-#define glArrayObjectATI               MANGLE(ArrayObjectATI)
-#define glAsyncMarkerSGIX              MANGLE(AsyncMarkerSGIX)
-#define glAttachObjectARB              MANGLE(AttachObjectARB)
-#define glBeginFragmentShaderATI               MANGLE(BeginFragmentShaderATI)
-#define glBegin                MANGLE(Begin)
-#define glBeginOcclusionQueryNV                MANGLE(BeginOcclusionQueryNV)
-#define glBeginQueryARB                MANGLE(BeginQueryARB)
-#define glBeginQuery           MANGLE(BeginQuery)
-#define glBeginVertexShaderEXT         MANGLE(BeginVertexShaderEXT)
-#define glBindAttribLocationARB                MANGLE(BindAttribLocationARB)
-#define glBindBufferARB                MANGLE(BindBufferARB)
-#define glBindBuffer           MANGLE(BindBuffer)
-#define glBindFragmentShaderATI                MANGLE(BindFragmentShaderATI)
-#define glBindLightParameterEXT                MANGLE(BindLightParameterEXT)
-#define glBindMaterialParameterEXT             MANGLE(BindMaterialParameterEXT)
-#define glBindParameterEXT             MANGLE(BindParameterEXT)
-#define glBindProgramARB               MANGLE(BindProgramARB)
-#define glBindProgramNV                MANGLE(BindProgramNV)
-#define glBindTexGenParameterEXT               MANGLE(BindTexGenParameterEXT)
-#define glBindTextureEXT               MANGLE(BindTextureEXT)
-#define glBindTexture          MANGLE(BindTexture)
-#define glBindTextureUnitParameterEXT          MANGLE(BindTextureUnitParameterEXT)
-#define glBindVertexArrayAPPLE         MANGLE(BindVertexArrayAPPLE)
-#define glBindVertexShaderEXT          MANGLE(BindVertexShaderEXT)
-#define glBinormal3bEXT                MANGLE(Binormal3bEXT)
-#define glBinormal3bvEXT               MANGLE(Binormal3bvEXT)
-#define glBinormal3dEXT                MANGLE(Binormal3dEXT)
-#define glBinormal3dvEXT               MANGLE(Binormal3dvEXT)
-#define glBinormal3fEXT                MANGLE(Binormal3fEXT)
-#define glBinormal3fvEXT               MANGLE(Binormal3fvEXT)
-#define glBinormal3iEXT                MANGLE(Binormal3iEXT)
-#define glBinormal3ivEXT               MANGLE(Binormal3ivEXT)
-#define glBinormal3sEXT                MANGLE(Binormal3sEXT)
-#define glBinormal3svEXT               MANGLE(Binormal3svEXT)
-#define glBinormalPointerEXT           MANGLE(BinormalPointerEXT)
-#define glBitmap               MANGLE(Bitmap)
-#define glBlendColorEXT                MANGLE(BlendColorEXT)
-#define glBlendColor           MANGLE(BlendColor)
-#define glBlendEquationEXT             MANGLE(BlendEquationEXT)
-#define glBlendEquation                MANGLE(BlendEquation)
-#define glBlendEquationSeparateATI             MANGLE(BlendEquationSeparateATI)
-#define glBlendEquationSeparateEXT             MANGLE(BlendEquationSeparateEXT)
-#define glBlendFunc            MANGLE(BlendFunc)
-#define glBlendFuncSeparateEXT         MANGLE(BlendFuncSeparateEXT)
-#define glBlendFuncSeparateINGR                MANGLE(BlendFuncSeparateINGR)
-#define glBlendFuncSeparate            MANGLE(BlendFuncSeparate)
-#define glBufferDataARB                MANGLE(BufferDataARB)
-#define glBufferData           MANGLE(BufferData)
-#define glBufferSubDataARB             MANGLE(BufferSubDataARB)
-#define glBufferSubData                MANGLE(BufferSubData)
-#define glCallList             MANGLE(CallList)
-#define glCallLists            MANGLE(CallLists)
-#define glClearAccum           MANGLE(ClearAccum)
-#define glClearColor           MANGLE(ClearColor)
-#define glClearDepth           MANGLE(ClearDepth)
-#define glClearIndex           MANGLE(ClearIndex)
-#define glClear                MANGLE(Clear)
-#define glClearStencil         MANGLE(ClearStencil)
-#define glClientActiveTextureARB               MANGLE(ClientActiveTextureARB)
-#define glClientActiveTexture          MANGLE(ClientActiveTexture)
-#define glClientActiveVertexStreamATI          MANGLE(ClientActiveVertexStreamATI)
-#define glClipPlane            MANGLE(ClipPlane)
-#define glColor3b              MANGLE(Color3b)
-#define glColor3bv             MANGLE(Color3bv)
-#define glColor3d              MANGLE(Color3d)
-#define glColor3dv             MANGLE(Color3dv)
-#define glColor3f              MANGLE(Color3f)
-#define glColor3fVertex3fSUN           MANGLE(Color3fVertex3fSUN)
-#define glColor3fVertex3fvSUN          MANGLE(Color3fVertex3fvSUN)
-#define glColor3fv             MANGLE(Color3fv)
-#define glColor3hNV            MANGLE(Color3hNV)
-#define glColor3hvNV           MANGLE(Color3hvNV)
-#define glColor3i              MANGLE(Color3i)
-#define glColor3iv             MANGLE(Color3iv)
-#define glColor3s              MANGLE(Color3s)
-#define glColor3sv             MANGLE(Color3sv)
-#define glColor3ub             MANGLE(Color3ub)
-#define glColor3ubv            MANGLE(Color3ubv)
-#define glColor3ui             MANGLE(Color3ui)
-#define glColor3uiv            MANGLE(Color3uiv)
-#define glColor3us             MANGLE(Color3us)
-#define glColor3usv            MANGLE(Color3usv)
-#define glColor4b              MANGLE(Color4b)
-#define glColor4bv             MANGLE(Color4bv)
-#define glColor4d              MANGLE(Color4d)
-#define glColor4dv             MANGLE(Color4dv)
-#define glColor4f              MANGLE(Color4f)
-#define glColor4fNormal3fVertex3fSUN           MANGLE(Color4fNormal3fVertex3fSUN)
-#define glColor4fNormal3fVertex3fvSUN          MANGLE(Color4fNormal3fVertex3fvSUN)
-#define glColor4fv             MANGLE(Color4fv)
-#define glColor4hNV            MANGLE(Color4hNV)
-#define glColor4hvNV           MANGLE(Color4hvNV)
-#define glColor4i              MANGLE(Color4i)
-#define glColor4iv             MANGLE(Color4iv)
-#define glColor4s              MANGLE(Color4s)
-#define glColor4sv             MANGLE(Color4sv)
-#define glColor4ub             MANGLE(Color4ub)
-#define glColor4ubVertex2fSUN          MANGLE(Color4ubVertex2fSUN)
-#define glColor4ubVertex2fvSUN         MANGLE(Color4ubVertex2fvSUN)
-#define glColor4ubVertex3fSUN          MANGLE(Color4ubVertex3fSUN)
-#define glColor4ubVertex3fvSUN         MANGLE(Color4ubVertex3fvSUN)
-#define glColor4ubv            MANGLE(Color4ubv)
-#define glColor4ui             MANGLE(Color4ui)
-#define glColor4uiv            MANGLE(Color4uiv)
-#define glColor4us             MANGLE(Color4us)
-#define glColor4usv            MANGLE(Color4usv)
-#define glColorFragmentOp1ATI          MANGLE(ColorFragmentOp1ATI)
-#define glColorFragmentOp2ATI          MANGLE(ColorFragmentOp2ATI)
-#define glColorFragmentOp3ATI          MANGLE(ColorFragmentOp3ATI)
-#define glColorMask            MANGLE(ColorMask)
-#define glColorMaterial                MANGLE(ColorMaterial)
-#define glColorPointerEXT              MANGLE(ColorPointerEXT)
-#define glColorPointerListIBM          MANGLE(ColorPointerListIBM)
-#define glColorPointer         MANGLE(ColorPointer)
-#define glColorPointervINTEL           MANGLE(ColorPointervINTEL)
-#define glColorSubTableEXT             MANGLE(ColorSubTableEXT)
-#define glColorSubTable                MANGLE(ColorSubTable)
-#define glColorTableEXT                MANGLE(ColorTableEXT)
-#define glColorTable           MANGLE(ColorTable)
-#define glColorTableParameterfv                MANGLE(ColorTableParameterfv)
-#define glColorTableParameterfvSGI             MANGLE(ColorTableParameterfvSGI)
-#define glColorTableParameteriv                MANGLE(ColorTableParameteriv)
-#define glColorTableParameterivSGI             MANGLE(ColorTableParameterivSGI)
-#define glColorTableSGI                MANGLE(ColorTableSGI)
-#define glCombinerInputNV              MANGLE(CombinerInputNV)
-#define glCombinerOutputNV             MANGLE(CombinerOutputNV)
-#define glCombinerParameterfNV         MANGLE(CombinerParameterfNV)
-#define glCombinerParameterfvNV                MANGLE(CombinerParameterfvNV)
-#define glCombinerParameteriNV         MANGLE(CombinerParameteriNV)
-#define glCombinerParameterivNV                MANGLE(CombinerParameterivNV)
-#define glCombinerStageParameterfvNV           MANGLE(CombinerStageParameterfvNV)
-#define glCompileShaderARB             MANGLE(CompileShaderARB)
-#define glCompressedTexImage1DARB              MANGLE(CompressedTexImage1DARB)
-#define glCompressedTexImage1D         MANGLE(CompressedTexImage1D)
-#define glCompressedTexImage2DARB              MANGLE(CompressedTexImage2DARB)
-#define glCompressedTexImage2D         MANGLE(CompressedTexImage2D)
-#define glCompressedTexImage3DARB              MANGLE(CompressedTexImage3DARB)
-#define glCompressedTexImage3D         MANGLE(CompressedTexImage3D)
-#define glCompressedTexSubImage1DARB           MANGLE(CompressedTexSubImage1DARB)
-#define glCompressedTexSubImage1D              MANGLE(CompressedTexSubImage1D)
-#define glCompressedTexSubImage2DARB           MANGLE(CompressedTexSubImage2DARB)
-#define glCompressedTexSubImage2D              MANGLE(CompressedTexSubImage2D)
-#define glCompressedTexSubImage3DARB           MANGLE(CompressedTexSubImage3DARB)
-#define glCompressedTexSubImage3D              MANGLE(CompressedTexSubImage3D)
-#define glConvolutionFilter1DEXT               MANGLE(ConvolutionFilter1DEXT)
-#define glConvolutionFilter1D          MANGLE(ConvolutionFilter1D)
-#define glConvolutionFilter2DEXT               MANGLE(ConvolutionFilter2DEXT)
-#define glConvolutionFilter2D          MANGLE(ConvolutionFilter2D)
-#define glConvolutionParameterfEXT             MANGLE(ConvolutionParameterfEXT)
-#define glConvolutionParameterf                MANGLE(ConvolutionParameterf)
-#define glConvolutionParameterfvEXT            MANGLE(ConvolutionParameterfvEXT)
-#define glConvolutionParameterfv               MANGLE(ConvolutionParameterfv)
-#define glConvolutionParameteriEXT             MANGLE(ConvolutionParameteriEXT)
-#define glConvolutionParameteri                MANGLE(ConvolutionParameteri)
-#define glConvolutionParameterivEXT            MANGLE(ConvolutionParameterivEXT)
-#define glConvolutionParameteriv               MANGLE(ConvolutionParameteriv)
-#define glCopyColorSubTableEXT         MANGLE(CopyColorSubTableEXT)
-#define glCopyColorSubTable            MANGLE(CopyColorSubTable)
-#define glCopyColorTable               MANGLE(CopyColorTable)
-#define glCopyColorTableSGI            MANGLE(CopyColorTableSGI)
-#define glCopyConvolutionFilter1DEXT           MANGLE(CopyConvolutionFilter1DEXT)
-#define glCopyConvolutionFilter1D              MANGLE(CopyConvolutionFilter1D)
-#define glCopyConvolutionFilter2DEXT           MANGLE(CopyConvolutionFilter2DEXT)
-#define glCopyConvolutionFilter2D              MANGLE(CopyConvolutionFilter2D)
-#define glCopyPixels           MANGLE(CopyPixels)
-#define glCopyTexImage1DEXT            MANGLE(CopyTexImage1DEXT)
-#define glCopyTexImage1D               MANGLE(CopyTexImage1D)
-#define glCopyTexImage2DEXT            MANGLE(CopyTexImage2DEXT)
-#define glCopyTexImage2D               MANGLE(CopyTexImage2D)
-#define glCopyTexSubImage1DEXT         MANGLE(CopyTexSubImage1DEXT)
-#define glCopyTexSubImage1D            MANGLE(CopyTexSubImage1D)
-#define glCopyTexSubImage2DEXT         MANGLE(CopyTexSubImage2DEXT)
-#define glCopyTexSubImage2D            MANGLE(CopyTexSubImage2D)
-#define glCopyTexSubImage3DEXT         MANGLE(CopyTexSubImage3DEXT)
-#define glCopyTexSubImage3D            MANGLE(CopyTexSubImage3D)
-#define glCreateProgramObjectARB               MANGLE(CreateProgramObjectARB)
-#define glCreateShaderObjectARB                MANGLE(CreateShaderObjectARB)
-#define glCullFace             MANGLE(CullFace)
-#define glCullParameterdvEXT           MANGLE(CullParameterdvEXT)
-#define glCullParameterfvEXT           MANGLE(CullParameterfvEXT)
-#define glCurrentPaletteMatrixARB              MANGLE(CurrentPaletteMatrixARB)
-#define glDeformationMap3dSGIX         MANGLE(DeformationMap3dSGIX)
-#define glDeformationMap3fSGIX         MANGLE(DeformationMap3fSGIX)
-#define glDeformSGIX           MANGLE(DeformSGIX)
-#define glDeleteAsyncMarkersSGIX               MANGLE(DeleteAsyncMarkersSGIX)
-#define glDeleteBuffersARB             MANGLE(DeleteBuffersARB)
-#define glDeleteBuffers                MANGLE(DeleteBuffers)
-#define glDeleteFencesAPPLE            MANGLE(DeleteFencesAPPLE)
-#define glDeleteFencesNV               MANGLE(DeleteFencesNV)
-#define glDeleteFragmentShaderATI              MANGLE(DeleteFragmentShaderATI)
-#define glDeleteLists          MANGLE(DeleteLists)
-#define glDeleteObjectARB              MANGLE(DeleteObjectARB)
-#define glDeleteOcclusionQueriesNV             MANGLE(DeleteOcclusionQueriesNV)
-#define glDeleteProgramsARB            MANGLE(DeleteProgramsARB)
-#define glDeleteProgramsNV             MANGLE(DeleteProgramsNV)
-#define glDeleteQueriesARB             MANGLE(DeleteQueriesARB)
-#define glDeleteQueries                MANGLE(DeleteQueries)
-#define glDeleteTexturesEXT            MANGLE(DeleteTexturesEXT)
-#define glDeleteTextures               MANGLE(DeleteTextures)
-#define glDeleteVertexArraysAPPLE              MANGLE(DeleteVertexArraysAPPLE)
-#define glDeleteVertexShaderEXT                MANGLE(DeleteVertexShaderEXT)
-#define glDepthBoundsEXT               MANGLE(DepthBoundsEXT)
-#define glDepthFunc            MANGLE(DepthFunc)
-#define glDepthMask            MANGLE(DepthMask)
-#define glDepthRange           MANGLE(DepthRange)
-#define glDetachObjectARB              MANGLE(DetachObjectARB)
-#define glDetailTexFuncSGIS            MANGLE(DetailTexFuncSGIS)
-#define glDisableClientState           MANGLE(DisableClientState)
-#define glDisable              MANGLE(Disable)
-#define glDisableTraceMESA             MANGLE(DisableTraceMESA)
-#define glDisableVariantClientStateEXT         MANGLE(DisableVariantClientStateEXT)
-#define glDisableVertexAttribArrayARB          MANGLE(DisableVertexAttribArrayARB)
-#define glDrawArraysEXT                MANGLE(DrawArraysEXT)
-#define glDrawArrays           MANGLE(DrawArrays)
-#define glDrawBuffer           MANGLE(DrawBuffer)
-#define glDrawBuffersATI               MANGLE(DrawBuffersATI)
-#define glDrawElementArrayAPPLE                MANGLE(DrawElementArrayAPPLE)
-#define glDrawElementArrayATI          MANGLE(DrawElementArrayATI)
-#define glDrawElements         MANGLE(DrawElements)
-#define glDrawMeshArraysSUN            MANGLE(DrawMeshArraysSUN)
-#define glDrawPixels           MANGLE(DrawPixels)
-#define glDrawRangeElementArrayAPPLE           MANGLE(DrawRangeElementArrayAPPLE)
-#define glDrawRangeElementArrayATI             MANGLE(DrawRangeElementArrayATI)
-#define glDrawRangeElementsEXT         MANGLE(DrawRangeElementsEXT)
-#define glDrawRangeElements            MANGLE(DrawRangeElements)
-#define glEdgeFlag             MANGLE(EdgeFlag)
-#define glEdgeFlagPointerEXT           MANGLE(EdgeFlagPointerEXT)
-#define glEdgeFlagPointerListIBM               MANGLE(EdgeFlagPointerListIBM)
-#define glEdgeFlagPointer              MANGLE(EdgeFlagPointer)
-#define glEdgeFlagv            MANGLE(EdgeFlagv)
-#define glElementPointerAPPLE          MANGLE(ElementPointerAPPLE)
-#define glElementPointerATI            MANGLE(ElementPointerATI)
-#define glEnableClientState            MANGLE(EnableClientState)
-#define glEnable               MANGLE(Enable)
-#define glEnableTraceMESA              MANGLE(EnableTraceMESA)
-#define glEnableVariantClientStateEXT          MANGLE(EnableVariantClientStateEXT)
-#define glEnableVertexAttribArrayARB           MANGLE(EnableVertexAttribArrayARB)
-#define glEndFragmentShaderATI         MANGLE(EndFragmentShaderATI)
-#define glEndList              MANGLE(EndList)
-#define glEnd          MANGLE(End)
-#define glEndOcclusionQueryNV          MANGLE(EndOcclusionQueryNV)
-#define glEndQueryARB          MANGLE(EndQueryARB)
-#define glEndQuery             MANGLE(EndQuery)
-#define glEndTraceMESA         MANGLE(EndTraceMESA)
-#define glEndVertexShaderEXT           MANGLE(EndVertexShaderEXT)
-#define glEvalCoord1d          MANGLE(EvalCoord1d)
-#define glEvalCoord1dv         MANGLE(EvalCoord1dv)
-#define glEvalCoord1f          MANGLE(EvalCoord1f)
-#define glEvalCoord1fv         MANGLE(EvalCoord1fv)
-#define glEvalCoord2d          MANGLE(EvalCoord2d)
-#define glEvalCoord2dv         MANGLE(EvalCoord2dv)
-#define glEvalCoord2f          MANGLE(EvalCoord2f)
-#define glEvalCoord2fv         MANGLE(EvalCoord2fv)
-#define glEvalMapsNV           MANGLE(EvalMapsNV)
-#define glEvalMesh1            MANGLE(EvalMesh1)
-#define glEvalMesh2            MANGLE(EvalMesh2)
-#define glEvalPoint1           MANGLE(EvalPoint1)
-#define glEvalPoint2           MANGLE(EvalPoint2)
-#define glExecuteProgramNV             MANGLE(ExecuteProgramNV)
-#define glExtractComponentEXT          MANGLE(ExtractComponentEXT)
-#define glFeedbackBuffer               MANGLE(FeedbackBuffer)
-#define glFinalCombinerInputNV         MANGLE(FinalCombinerInputNV)
-#define glFinishAsyncSGIX              MANGLE(FinishAsyncSGIX)
-#define glFinishFenceAPPLE             MANGLE(FinishFenceAPPLE)
-#define glFinishFenceNV                MANGLE(FinishFenceNV)
-#define glFinish               MANGLE(Finish)
-#define glFinishObjectAPPLE            MANGLE(FinishObjectAPPLE)
-#define glFinishTextureSUNX            MANGLE(FinishTextureSUNX)
-#define glFlush                MANGLE(Flush)
-#define glFlushPixelDataRangeNV                MANGLE(FlushPixelDataRangeNV)
-#define glFlushRasterSGIX              MANGLE(FlushRasterSGIX)
-#define glFlushVertexArrayRangeAPPLE           MANGLE(FlushVertexArrayRangeAPPLE)
-#define glFlushVertexArrayRangeNV              MANGLE(FlushVertexArrayRangeNV)
-#define glFogCoorddEXT         MANGLE(FogCoorddEXT)
-#define glFogCoordd            MANGLE(FogCoordd)
-#define glFogCoorddvEXT                MANGLE(FogCoorddvEXT)
-#define glFogCoorddv           MANGLE(FogCoorddv)
-#define glFogCoordfEXT         MANGLE(FogCoordfEXT)
-#define glFogCoordf            MANGLE(FogCoordf)
-#define glFogCoordfvEXT                MANGLE(FogCoordfvEXT)
-#define glFogCoordfv           MANGLE(FogCoordfv)
-#define glFogCoordhNV          MANGLE(FogCoordhNV)
-#define glFogCoordhvNV         MANGLE(FogCoordhvNV)
-#define glFogCoordPointerEXT           MANGLE(FogCoordPointerEXT)
-#define glFogCoordPointerListIBM               MANGLE(FogCoordPointerListIBM)
-#define glFogCoordPointer              MANGLE(FogCoordPointer)
-#define glFogf         MANGLE(Fogf)
-#define glFogFuncSGIS          MANGLE(FogFuncSGIS)
-#define glFogfv                MANGLE(Fogfv)
-#define glFogi         MANGLE(Fogi)
-#define glFogiv                MANGLE(Fogiv)
-#define glFragmentColorMaterialSGIX            MANGLE(FragmentColorMaterialSGIX)
-#define glFragmentLightfSGIX           MANGLE(FragmentLightfSGIX)
-#define glFragmentLightfvSGIX          MANGLE(FragmentLightfvSGIX)
-#define glFragmentLightiSGIX           MANGLE(FragmentLightiSGIX)
-#define glFragmentLightivSGIX          MANGLE(FragmentLightivSGIX)
-#define glFragmentLightModelfSGIX              MANGLE(FragmentLightModelfSGIX)
-#define glFragmentLightModelfvSGIX             MANGLE(FragmentLightModelfvSGIX)
-#define glFragmentLightModeliSGIX              MANGLE(FragmentLightModeliSGIX)
-#define glFragmentLightModelivSGIX             MANGLE(FragmentLightModelivSGIX)
-#define glFragmentMaterialfSGIX                MANGLE(FragmentMaterialfSGIX)
-#define glFragmentMaterialfvSGIX               MANGLE(FragmentMaterialfvSGIX)
-#define glFragmentMaterialiSGIX                MANGLE(FragmentMaterialiSGIX)
-#define glFragmentMaterialivSGIX               MANGLE(FragmentMaterialivSGIX)
-#define glFrameZoomSGIX                MANGLE(FrameZoomSGIX)
-#define glFreeObjectBufferATI          MANGLE(FreeObjectBufferATI)
-#define glFrontFace            MANGLE(FrontFace)
-#define glFrustum              MANGLE(Frustum)
-#define glGenAsyncMarkersSGIX          MANGLE(GenAsyncMarkersSGIX)
-#define glGenBuffersARB                MANGLE(GenBuffersARB)
-#define glGenBuffers           MANGLE(GenBuffers)
-#define glGenFencesAPPLE               MANGLE(GenFencesAPPLE)
-#define glGenFencesNV          MANGLE(GenFencesNV)
-#define glGenFragmentShadersATI                MANGLE(GenFragmentShadersATI)
-#define glGenLists             MANGLE(GenLists)
-#define glGenOcclusionQueriesNV                MANGLE(GenOcclusionQueriesNV)
-#define glGenProgramsARB               MANGLE(GenProgramsARB)
-#define glGenProgramsNV                MANGLE(GenProgramsNV)
-#define glGenQueriesARB                MANGLE(GenQueriesARB)
-#define glGenQueries           MANGLE(GenQueries)
-#define glGenSymbolsEXT                MANGLE(GenSymbolsEXT)
-#define glGenTexturesEXT               MANGLE(GenTexturesEXT)
-#define glGenTextures          MANGLE(GenTextures)
-#define glGenVertexArraysAPPLE         MANGLE(GenVertexArraysAPPLE)
-#define glGenVertexShadersEXT          MANGLE(GenVertexShadersEXT)
-#define glGetActiveAttribARB           MANGLE(GetActiveAttribARB)
-#define glGetActiveUniformARB          MANGLE(GetActiveUniformARB)
-#define glGetArrayObjectfvATI          MANGLE(GetArrayObjectfvATI)
-#define glGetArrayObjectivATI          MANGLE(GetArrayObjectivATI)
-#define glGetAttachedObjectsARB                MANGLE(GetAttachedObjectsARB)
-#define glGetAttribLocationARB         MANGLE(GetAttribLocationARB)
-#define glGetBooleanv          MANGLE(GetBooleanv)
-#define glGetBufferParameterivARB              MANGLE(GetBufferParameterivARB)
-#define glGetBufferParameteriv         MANGLE(GetBufferParameteriv)
-#define glGetBufferPointervARB         MANGLE(GetBufferPointervARB)
-#define glGetBufferPointerv            MANGLE(GetBufferPointerv)
-#define glGetBufferSubDataARB          MANGLE(GetBufferSubDataARB)
-#define glGetBufferSubData             MANGLE(GetBufferSubData)
-#define glGetClipPlane         MANGLE(GetClipPlane)
-#define glGetColorTableEXT             MANGLE(GetColorTableEXT)
-#define glGetColorTable                MANGLE(GetColorTable)
-#define glGetColorTableParameterfvEXT          MANGLE(GetColorTableParameterfvEXT)
-#define glGetColorTableParameterfv             MANGLE(GetColorTableParameterfv)
-#define glGetColorTableParameterfvSGI          MANGLE(GetColorTableParameterfvSGI)
-#define glGetColorTableParameterivEXT          MANGLE(GetColorTableParameterivEXT)
-#define glGetColorTableParameteriv             MANGLE(GetColorTableParameteriv)
-#define glGetColorTableParameterivSGI          MANGLE(GetColorTableParameterivSGI)
-#define glGetColorTableSGI             MANGLE(GetColorTableSGI)
-#define glGetCombinerInputParameterfvNV                MANGLE(GetCombinerInputParameterfvNV)
-#define glGetCombinerInputParameterivNV                MANGLE(GetCombinerInputParameterivNV)
-#define glGetCombinerOutputParameterfvNV               MANGLE(GetCombinerOutputParameterfvNV)
-#define glGetCombinerOutputParameterivNV               MANGLE(GetCombinerOutputParameterivNV)
-#define glGetCombinerStageParameterfvNV                MANGLE(GetCombinerStageParameterfvNV)
-#define glGetCompressedTexImageARB             MANGLE(GetCompressedTexImageARB)
-#define glGetCompressedTexImage                MANGLE(GetCompressedTexImage)
-#define glGetConvolutionFilterEXT              MANGLE(GetConvolutionFilterEXT)
-#define glGetConvolutionFilter         MANGLE(GetConvolutionFilter)
-#define glGetConvolutionParameterfvEXT         MANGLE(GetConvolutionParameterfvEXT)
-#define glGetConvolutionParameterfv            MANGLE(GetConvolutionParameterfv)
-#define glGetConvolutionParameterivEXT         MANGLE(GetConvolutionParameterivEXT)
-#define glGetConvolutionParameteriv            MANGLE(GetConvolutionParameteriv)
-#define glGetDetailTexFuncSGIS         MANGLE(GetDetailTexFuncSGIS)
-#define glGetDoublev           MANGLE(GetDoublev)
-#define glGetError             MANGLE(GetError)
-#define glGetFenceivNV         MANGLE(GetFenceivNV)
-#define glGetFinalCombinerInputParameterfvNV           MANGLE(GetFinalCombinerInputParameterfvNV)
-#define glGetFinalCombinerInputParameterivNV           MANGLE(GetFinalCombinerInputParameterivNV)
-#define glGetFloatv            MANGLE(GetFloatv)
-#define glGetFogFuncSGIS               MANGLE(GetFogFuncSGIS)
-#define glGetFragmentLightfvSGIX               MANGLE(GetFragmentLightfvSGIX)
-#define glGetFragmentLightivSGIX               MANGLE(GetFragmentLightivSGIX)
-#define glGetFragmentMaterialfvSGIX            MANGLE(GetFragmentMaterialfvSGIX)
-#define glGetFragmentMaterialivSGIX            MANGLE(GetFragmentMaterialivSGIX)
-#define glGetHandleARB         MANGLE(GetHandleARB)
-#define glGetHistogramEXT              MANGLE(GetHistogramEXT)
-#define glGetHistogram         MANGLE(GetHistogram)
-#define glGetHistogramParameterfvEXT           MANGLE(GetHistogramParameterfvEXT)
-#define glGetHistogramParameterfv              MANGLE(GetHistogramParameterfv)
-#define glGetHistogramParameterivEXT           MANGLE(GetHistogramParameterivEXT)
-#define glGetHistogramParameteriv              MANGLE(GetHistogramParameteriv)
-#define glGetImageTransformParameterfvHP               MANGLE(GetImageTransformParameterfvHP)
-#define glGetImageTransformParameterivHP               MANGLE(GetImageTransformParameterivHP)
-#define glGetInfoLogARB                MANGLE(GetInfoLogARB)
-#define glGetInstrumentsSGIX           MANGLE(GetInstrumentsSGIX)
-#define glGetIntegerv          MANGLE(GetIntegerv)
-#define glGetInvariantBooleanvEXT              MANGLE(GetInvariantBooleanvEXT)
-#define glGetInvariantFloatvEXT                MANGLE(GetInvariantFloatvEXT)
-#define glGetInvariantIntegervEXT              MANGLE(GetInvariantIntegervEXT)
-#define glGetLightfv           MANGLE(GetLightfv)
-#define glGetLightiv           MANGLE(GetLightiv)
-#define glGetListParameterfvSGIX               MANGLE(GetListParameterfvSGIX)
-#define glGetListParameterivSGIX               MANGLE(GetListParameterivSGIX)
-#define glGetLocalConstantBooleanvEXT          MANGLE(GetLocalConstantBooleanvEXT)
-#define glGetLocalConstantFloatvEXT            MANGLE(GetLocalConstantFloatvEXT)
-#define glGetLocalConstantIntegervEXT          MANGLE(GetLocalConstantIntegervEXT)
-#define glGetMapAttribParameterfvNV            MANGLE(GetMapAttribParameterfvNV)
-#define glGetMapAttribParameterivNV            MANGLE(GetMapAttribParameterivNV)
-#define glGetMapControlPointsNV                MANGLE(GetMapControlPointsNV)
-#define glGetMapdv             MANGLE(GetMapdv)
-#define glGetMapfv             MANGLE(GetMapfv)
-#define glGetMapiv             MANGLE(GetMapiv)
-#define glGetMapParameterfvNV          MANGLE(GetMapParameterfvNV)
-#define glGetMapParameterivNV          MANGLE(GetMapParameterivNV)
-#define glGetMaterialfv                MANGLE(GetMaterialfv)
-#define glGetMaterialiv                MANGLE(GetMaterialiv)
-#define glGetMinmaxEXT         MANGLE(GetMinmaxEXT)
-#define glGetMinmax            MANGLE(GetMinmax)
-#define glGetMinmaxParameterfvEXT              MANGLE(GetMinmaxParameterfvEXT)
-#define glGetMinmaxParameterfv         MANGLE(GetMinmaxParameterfv)
-#define glGetMinmaxParameterivEXT              MANGLE(GetMinmaxParameterivEXT)
-#define glGetMinmaxParameteriv         MANGLE(GetMinmaxParameteriv)
-#define glGetObjectBufferfvATI         MANGLE(GetObjectBufferfvATI)
-#define glGetObjectBufferivATI         MANGLE(GetObjectBufferivATI)
-#define glGetObjectParameterfvARB              MANGLE(GetObjectParameterfvARB)
-#define glGetObjectParameterivARB              MANGLE(GetObjectParameterivARB)
-#define glGetOcclusionQueryivNV                MANGLE(GetOcclusionQueryivNV)
-#define glGetOcclusionQueryuivNV               MANGLE(GetOcclusionQueryuivNV)
-#define glGetPixelMapfv                MANGLE(GetPixelMapfv)
-#define glGetPixelMapuiv               MANGLE(GetPixelMapuiv)
-#define glGetPixelMapusv               MANGLE(GetPixelMapusv)
-#define glGetPixelTexGenParameterfvSGIS                MANGLE(GetPixelTexGenParameterfvSGIS)
-#define glGetPixelTexGenParameterivSGIS                MANGLE(GetPixelTexGenParameterivSGIS)
-#define glGetPointervEXT               MANGLE(GetPointervEXT)
-#define glGetPointerv          MANGLE(GetPointerv)
-#define glGetPolygonStipple            MANGLE(GetPolygonStipple)
-#define glGetProgramEnvParameterdvARB          MANGLE(GetProgramEnvParameterdvARB)
-#define glGetProgramEnvParameterfvARB          MANGLE(GetProgramEnvParameterfvARB)
-#define glGetProgramivARB              MANGLE(GetProgramivARB)
-#define glGetProgramivNV               MANGLE(GetProgramivNV)
-#define glGetProgramLocalParameterdvARB                MANGLE(GetProgramLocalParameterdvARB)
-#define glGetProgramLocalParameterfvARB                MANGLE(GetProgramLocalParameterfvARB)
-#define glGetProgramNamedParameterdvNV         MANGLE(GetProgramNamedParameterdvNV)
-#define glGetProgramNamedParameterfvNV         MANGLE(GetProgramNamedParameterfvNV)
-#define glGetProgramParameterdvNV              MANGLE(GetProgramParameterdvNV)
-#define glGetProgramParameterfvNV              MANGLE(GetProgramParameterfvNV)
-#define glGetProgramStringARB          MANGLE(GetProgramStringARB)
-#define glGetProgramStringNV           MANGLE(GetProgramStringNV)
-#define glGetQueryivARB                MANGLE(GetQueryivARB)
-#define glGetQueryiv           MANGLE(GetQueryiv)
-#define glGetQueryObjectivARB          MANGLE(GetQueryObjectivARB)
-#define glGetQueryObjectiv             MANGLE(GetQueryObjectiv)
-#define glGetQueryObjectuivARB         MANGLE(GetQueryObjectuivARB)
-#define glGetQueryObjectuiv            MANGLE(GetQueryObjectuiv)
-#define glGetSeparableFilterEXT                MANGLE(GetSeparableFilterEXT)
-#define glGetSeparableFilter           MANGLE(GetSeparableFilter)
-#define glGetShaderSourceARB           MANGLE(GetShaderSourceARB)
-#define glGetSharpenTexFuncSGIS                MANGLE(GetSharpenTexFuncSGIS)
-#define glGetString            MANGLE(GetString)
-#define glGetTexBumpParameterfvATI             MANGLE(GetTexBumpParameterfvATI)
-#define glGetTexBumpParameterivATI             MANGLE(GetTexBumpParameterivATI)
-#define glGetTexEnvfv          MANGLE(GetTexEnvfv)
-#define glGetTexEnviv          MANGLE(GetTexEnviv)
-#define glGetTexFilterFuncSGIS         MANGLE(GetTexFilterFuncSGIS)
-#define glGetTexGendv          MANGLE(GetTexGendv)
-#define glGetTexGenfv          MANGLE(GetTexGenfv)
-#define glGetTexGeniv          MANGLE(GetTexGeniv)
-#define glGetTexImage          MANGLE(GetTexImage)
-#define glGetTexLevelParameterfv               MANGLE(GetTexLevelParameterfv)
-#define glGetTexLevelParameteriv               MANGLE(GetTexLevelParameteriv)
-#define glGetTexParameterfv            MANGLE(GetTexParameterfv)
-#define glGetTexParameteriv            MANGLE(GetTexParameteriv)
-#define glGetTrackMatrixivNV           MANGLE(GetTrackMatrixivNV)
-#define glGetUniformfvARB              MANGLE(GetUniformfvARB)
-#define glGetUniformivARB              MANGLE(GetUniformivARB)
-#define glGetUniformLocationARB                MANGLE(GetUniformLocationARB)
-#define glGetVariantArrayObjectfvATI           MANGLE(GetVariantArrayObjectfvATI)
-#define glGetVariantArrayObjectivATI           MANGLE(GetVariantArrayObjectivATI)
-#define glGetVariantBooleanvEXT                MANGLE(GetVariantBooleanvEXT)
-#define glGetVariantFloatvEXT          MANGLE(GetVariantFloatvEXT)
-#define glGetVariantIntegervEXT                MANGLE(GetVariantIntegervEXT)
-#define glGetVariantPointervEXT                MANGLE(GetVariantPointervEXT)
-#define glGetVertexAttribArrayObjectfvATI              MANGLE(GetVertexAttribArrayObjectfvATI)
-#define glGetVertexAttribArrayObjectivATI              MANGLE(GetVertexAttribArrayObjectivATI)
-#define glGetVertexAttribdvARB         MANGLE(GetVertexAttribdvARB)
-#define glGetVertexAttribdvNV          MANGLE(GetVertexAttribdvNV)
-#define glGetVertexAttribfvARB         MANGLE(GetVertexAttribfvARB)
-#define glGetVertexAttribfvNV          MANGLE(GetVertexAttribfvNV)
-#define glGetVertexAttribivARB         MANGLE(GetVertexAttribivARB)
-#define glGetVertexAttribivNV          MANGLE(GetVertexAttribivNV)
-#define glGetVertexAttribPointervARB           MANGLE(GetVertexAttribPointervARB)
-#define glGetVertexAttribPointervNV            MANGLE(GetVertexAttribPointervNV)
-#define glGlobalAlphaFactorbSUN                MANGLE(GlobalAlphaFactorbSUN)
-#define glGlobalAlphaFactordSUN                MANGLE(GlobalAlphaFactordSUN)
-#define glGlobalAlphaFactorfSUN                MANGLE(GlobalAlphaFactorfSUN)
-#define glGlobalAlphaFactoriSUN                MANGLE(GlobalAlphaFactoriSUN)
-#define glGlobalAlphaFactorsSUN                MANGLE(GlobalAlphaFactorsSUN)
-#define glGlobalAlphaFactorubSUN               MANGLE(GlobalAlphaFactorubSUN)
-#define glGlobalAlphaFactoruiSUN               MANGLE(GlobalAlphaFactoruiSUN)
-#define glGlobalAlphaFactorusSUN               MANGLE(GlobalAlphaFactorusSUN)
-#define glHint         MANGLE(Hint)
-#define glHintPGI              MANGLE(HintPGI)
-#define glHistogramEXT         MANGLE(HistogramEXT)
-#define glHistogram            MANGLE(Histogram)
-#define glIglooInterfaceSGIX           MANGLE(IglooInterfaceSGIX)
-#define glImageTransformParameterfHP           MANGLE(ImageTransformParameterfHP)
-#define glImageTransformParameterfvHP          MANGLE(ImageTransformParameterfvHP)
-#define glImageTransformParameteriHP           MANGLE(ImageTransformParameteriHP)
-#define glImageTransformParameterivHP          MANGLE(ImageTransformParameterivHP)
-#define glIndexd               MANGLE(Indexd)
-#define glIndexdv              MANGLE(Indexdv)
-#define glIndexf               MANGLE(Indexf)
-#define glIndexFuncEXT         MANGLE(IndexFuncEXT)
-#define glIndexfv              MANGLE(Indexfv)
-#define glIndexi               MANGLE(Indexi)
-#define glIndexiv              MANGLE(Indexiv)
-#define glIndexMask            MANGLE(IndexMask)
-#define glIndexMaterialEXT             MANGLE(IndexMaterialEXT)
-#define glIndexPointerEXT              MANGLE(IndexPointerEXT)
-#define glIndexPointerListIBM          MANGLE(IndexPointerListIBM)
-#define glIndexPointer         MANGLE(IndexPointer)
-#define glIndexs               MANGLE(Indexs)
-#define glIndexsv              MANGLE(Indexsv)
-#define glIndexub              MANGLE(Indexub)
-#define glIndexubv             MANGLE(Indexubv)
-#define glInitNames            MANGLE(InitNames)
-#define glInsertComponentEXT           MANGLE(InsertComponentEXT)
-#define glInstrumentsBufferSGIX                MANGLE(InstrumentsBufferSGIX)
-#define glInterleavedArrays            MANGLE(InterleavedArrays)
-#define glIsAsyncMarkerSGIX            MANGLE(IsAsyncMarkerSGIX)
-#define glIsBufferARB          MANGLE(IsBufferARB)
-#define glIsBuffer             MANGLE(IsBuffer)
-#define glIsEnabled            MANGLE(IsEnabled)
-#define glIsFenceAPPLE         MANGLE(IsFenceAPPLE)
-#define glIsFenceNV            MANGLE(IsFenceNV)
-#define glIsList               MANGLE(IsList)
-#define glIsObjectBufferATI            MANGLE(IsObjectBufferATI)
-#define glIsOcclusionQueryNV           MANGLE(IsOcclusionQueryNV)
-#define glIsProgramARB         MANGLE(IsProgramARB)
-#define glIsProgramNV          MANGLE(IsProgramNV)
-#define glIsQueryARB           MANGLE(IsQueryARB)
-#define glIsQuery              MANGLE(IsQuery)
-#define glIsTextureEXT         MANGLE(IsTextureEXT)
-#define glIsTexture            MANGLE(IsTexture)
-#define glIsVariantEnabledEXT          MANGLE(IsVariantEnabledEXT)
-#define glIsVertexArrayAPPLE           MANGLE(IsVertexArrayAPPLE)
-#define glLightEnviSGIX                MANGLE(LightEnviSGIX)
-#define glLightf               MANGLE(Lightf)
-#define glLightfv              MANGLE(Lightfv)
-#define glLighti               MANGLE(Lighti)
-#define glLightiv              MANGLE(Lightiv)
-#define glLightModelf          MANGLE(LightModelf)
-#define glLightModelfv         MANGLE(LightModelfv)
-#define glLightModeli          MANGLE(LightModeli)
-#define glLightModeliv         MANGLE(LightModeliv)
-#define glLineStipple          MANGLE(LineStipple)
-#define glLineWidth            MANGLE(LineWidth)
-#define glLinkProgramARB               MANGLE(LinkProgramARB)
-#define glListBase             MANGLE(ListBase)
-#define glListParameterfSGIX           MANGLE(ListParameterfSGIX)
-#define glListParameterfvSGIX          MANGLE(ListParameterfvSGIX)
-#define glListParameteriSGIX           MANGLE(ListParameteriSGIX)
-#define glListParameterivSGIX          MANGLE(ListParameterivSGIX)
-#define glLoadIdentityDeformationMapSGIX               MANGLE(LoadIdentityDeformationMapSGIX)
-#define glLoadIdentity         MANGLE(LoadIdentity)
-#define glLoadMatrixd          MANGLE(LoadMatrixd)
-#define glLoadMatrixf          MANGLE(LoadMatrixf)
-#define glLoadName             MANGLE(LoadName)
-#define glLoadProgramNV                MANGLE(LoadProgramNV)
-#define glLoadTransposeMatrixdARB              MANGLE(LoadTransposeMatrixdARB)
-#define glLoadTransposeMatrixd         MANGLE(LoadTransposeMatrixd)
-#define glLoadTransposeMatrixfARB              MANGLE(LoadTransposeMatrixfARB)
-#define glLoadTransposeMatrixf         MANGLE(LoadTransposeMatrixf)
-#define glLockArraysEXT                MANGLE(LockArraysEXT)
-#define glLogicOp              MANGLE(LogicOp)
-#define glMap1d                MANGLE(Map1d)
-#define glMap1f                MANGLE(Map1f)
-#define glMap2d                MANGLE(Map2d)
-#define glMap2f                MANGLE(Map2f)
-#define glMapBufferARB         MANGLE(MapBufferARB)
-#define glMapBuffer            MANGLE(MapBuffer)
-#define glMapControlPointsNV           MANGLE(MapControlPointsNV)
-#define glMapGrid1d            MANGLE(MapGrid1d)
-#define glMapGrid1f            MANGLE(MapGrid1f)
-#define glMapGrid2d            MANGLE(MapGrid2d)
-#define glMapGrid2f            MANGLE(MapGrid2f)
-#define glMapObjectBufferATI           MANGLE(MapObjectBufferATI)
-#define glMapParameterfvNV             MANGLE(MapParameterfvNV)
-#define glMapParameterivNV             MANGLE(MapParameterivNV)
-#define glMaterialf            MANGLE(Materialf)
-#define glMaterialfv           MANGLE(Materialfv)
-#define glMateriali            MANGLE(Materiali)
-#define glMaterialiv           MANGLE(Materialiv)
-#define glMatrixIndexPointerARB                MANGLE(MatrixIndexPointerARB)
-#define glMatrixIndexubvARB            MANGLE(MatrixIndexubvARB)
-#define glMatrixIndexuivARB            MANGLE(MatrixIndexuivARB)
-#define glMatrixIndexusvARB            MANGLE(MatrixIndexusvARB)
-#define glMatrixMode           MANGLE(MatrixMode)
-#define glMinmaxEXT            MANGLE(MinmaxEXT)
-#define glMinmax               MANGLE(Minmax)
-#define glMultiDrawArraysEXT           MANGLE(MultiDrawArraysEXT)
-#define glMultiDrawArrays              MANGLE(MultiDrawArrays)
-#define glMultiDrawElementArrayAPPLE           MANGLE(MultiDrawElementArrayAPPLE)
-#define glMultiDrawElementsEXT         MANGLE(MultiDrawElementsEXT)
-#define glMultiDrawElements            MANGLE(MultiDrawElements)
-#define glMultiDrawRangeElementArrayAPPLE              MANGLE(MultiDrawRangeElementArrayAPPLE)
-#define glMultiModeDrawArraysIBM               MANGLE(MultiModeDrawArraysIBM)
-#define glMultiModeDrawElementsIBM             MANGLE(MultiModeDrawElementsIBM)
-#define glMultiTexCoord1dARB           MANGLE(MultiTexCoord1dARB)
-#define glMultiTexCoord1d              MANGLE(MultiTexCoord1d)
-#define glMultiTexCoord1dvARB          MANGLE(MultiTexCoord1dvARB)
-#define glMultiTexCoord1dv             MANGLE(MultiTexCoord1dv)
-#define glMultiTexCoord1fARB           MANGLE(MultiTexCoord1fARB)
-#define glMultiTexCoord1f              MANGLE(MultiTexCoord1f)
-#define glMultiTexCoord1fvARB          MANGLE(MultiTexCoord1fvARB)
-#define glMultiTexCoord1fv             MANGLE(MultiTexCoord1fv)
-#define glMultiTexCoord1hNV            MANGLE(MultiTexCoord1hNV)
-#define glMultiTexCoord1hvNV           MANGLE(MultiTexCoord1hvNV)
-#define glMultiTexCoord1iARB           MANGLE(MultiTexCoord1iARB)
-#define glMultiTexCoord1i              MANGLE(MultiTexCoord1i)
-#define glMultiTexCoord1ivARB          MANGLE(MultiTexCoord1ivARB)
-#define glMultiTexCoord1iv             MANGLE(MultiTexCoord1iv)
-#define glMultiTexCoord1sARB           MANGLE(MultiTexCoord1sARB)
-#define glMultiTexCoord1s              MANGLE(MultiTexCoord1s)
-#define glMultiTexCoord1svARB          MANGLE(MultiTexCoord1svARB)
-#define glMultiTexCoord1sv             MANGLE(MultiTexCoord1sv)
-#define glMultiTexCoord2dARB           MANGLE(MultiTexCoord2dARB)
-#define glMultiTexCoord2d              MANGLE(MultiTexCoord2d)
-#define glMultiTexCoord2dvARB          MANGLE(MultiTexCoord2dvARB)
-#define glMultiTexCoord2dv             MANGLE(MultiTexCoord2dv)
-#define glMultiTexCoord2fARB           MANGLE(MultiTexCoord2fARB)
-#define glMultiTexCoord2f              MANGLE(MultiTexCoord2f)
-#define glMultiTexCoord2fvARB          MANGLE(MultiTexCoord2fvARB)
-#define glMultiTexCoord2fv             MANGLE(MultiTexCoord2fv)
-#define glMultiTexCoord2hNV            MANGLE(MultiTexCoord2hNV)
-#define glMultiTexCoord2hvNV           MANGLE(MultiTexCoord2hvNV)
-#define glMultiTexCoord2iARB           MANGLE(MultiTexCoord2iARB)
-#define glMultiTexCoord2i              MANGLE(MultiTexCoord2i)
-#define glMultiTexCoord2ivARB          MANGLE(MultiTexCoord2ivARB)
-#define glMultiTexCoord2iv             MANGLE(MultiTexCoord2iv)
-#define glMultiTexCoord2sARB           MANGLE(MultiTexCoord2sARB)
-#define glMultiTexCoord2s              MANGLE(MultiTexCoord2s)
-#define glMultiTexCoord2svARB          MANGLE(MultiTexCoord2svARB)
-#define glMultiTexCoord2sv             MANGLE(MultiTexCoord2sv)
-#define glMultiTexCoord3dARB           MANGLE(MultiTexCoord3dARB)
-#define glMultiTexCoord3d              MANGLE(MultiTexCoord3d)
-#define glMultiTexCoord3dvARB          MANGLE(MultiTexCoord3dvARB)
-#define glMultiTexCoord3dv             MANGLE(MultiTexCoord3dv)
-#define glMultiTexCoord3fARB           MANGLE(MultiTexCoord3fARB)
-#define glMultiTexCoord3f              MANGLE(MultiTexCoord3f)
-#define glMultiTexCoord3fvARB          MANGLE(MultiTexCoord3fvARB)
-#define glMultiTexCoord3fv             MANGLE(MultiTexCoord3fv)
-#define glMultiTexCoord3hNV            MANGLE(MultiTexCoord3hNV)
-#define glMultiTexCoord3hvNV           MANGLE(MultiTexCoord3hvNV)
-#define glMultiTexCoord3iARB           MANGLE(MultiTexCoord3iARB)
-#define glMultiTexCoord3i              MANGLE(MultiTexCoord3i)
-#define glMultiTexCoord3ivARB          MANGLE(MultiTexCoord3ivARB)
-#define glMultiTexCoord3iv             MANGLE(MultiTexCoord3iv)
-#define glMultiTexCoord3sARB           MANGLE(MultiTexCoord3sARB)
-#define glMultiTexCoord3s              MANGLE(MultiTexCoord3s)
-#define glMultiTexCoord3svARB          MANGLE(MultiTexCoord3svARB)
-#define glMultiTexCoord3sv             MANGLE(MultiTexCoord3sv)
-#define glMultiTexCoord4dARB           MANGLE(MultiTexCoord4dARB)
-#define glMultiTexCoord4d              MANGLE(MultiTexCoord4d)
-#define glMultiTexCoord4dvARB          MANGLE(MultiTexCoord4dvARB)
-#define glMultiTexCoord4dv             MANGLE(MultiTexCoord4dv)
-#define glMultiTexCoord4fARB           MANGLE(MultiTexCoord4fARB)
-#define glMultiTexCoord4f              MANGLE(MultiTexCoord4f)
-#define glMultiTexCoord4fvARB          MANGLE(MultiTexCoord4fvARB)
-#define glMultiTexCoord4fv             MANGLE(MultiTexCoord4fv)
-#define glMultiTexCoord4hNV            MANGLE(MultiTexCoord4hNV)
-#define glMultiTexCoord4hvNV           MANGLE(MultiTexCoord4hvNV)
-#define glMultiTexCoord4iARB           MANGLE(MultiTexCoord4iARB)
-#define glMultiTexCoord4i              MANGLE(MultiTexCoord4i)
-#define glMultiTexCoord4ivARB          MANGLE(MultiTexCoord4ivARB)
-#define glMultiTexCoord4iv             MANGLE(MultiTexCoord4iv)
-#define glMultiTexCoord4sARB           MANGLE(MultiTexCoord4sARB)
-#define glMultiTexCoord4s              MANGLE(MultiTexCoord4s)
-#define glMultiTexCoord4svARB          MANGLE(MultiTexCoord4svARB)
-#define glMultiTexCoord4sv             MANGLE(MultiTexCoord4sv)
-#define glMultMatrixd          MANGLE(MultMatrixd)
-#define glMultMatrixf          MANGLE(MultMatrixf)
-#define glMultTransposeMatrixdARB              MANGLE(MultTransposeMatrixdARB)
-#define glMultTransposeMatrixd         MANGLE(MultTransposeMatrixd)
-#define glMultTransposeMatrixfARB              MANGLE(MultTransposeMatrixfARB)
-#define glMultTransposeMatrixf         MANGLE(MultTransposeMatrixf)
-#define glNewList              MANGLE(NewList)
-#define glNewObjectBufferATI           MANGLE(NewObjectBufferATI)
-#define glNewTraceMESA         MANGLE(NewTraceMESA)
-#define glNormal3b             MANGLE(Normal3b)
-#define glNormal3bv            MANGLE(Normal3bv)
-#define glNormal3d             MANGLE(Normal3d)
-#define glNormal3dv            MANGLE(Normal3dv)
-#define glNormal3f             MANGLE(Normal3f)
-#define glNormal3fVertex3fSUN          MANGLE(Normal3fVertex3fSUN)
-#define glNormal3fVertex3fvSUN         MANGLE(Normal3fVertex3fvSUN)
-#define glNormal3fv            MANGLE(Normal3fv)
-#define glNormal3hNV           MANGLE(Normal3hNV)
-#define glNormal3hvNV          MANGLE(Normal3hvNV)
-#define glNormal3i             MANGLE(Normal3i)
-#define glNormal3iv            MANGLE(Normal3iv)
-#define glNormal3s             MANGLE(Normal3s)
-#define glNormal3sv            MANGLE(Normal3sv)
-#define glNormalPointerEXT             MANGLE(NormalPointerEXT)
-#define glNormalPointerListIBM         MANGLE(NormalPointerListIBM)
-#define glNormalPointer                MANGLE(NormalPointer)
-#define glNormalPointervINTEL          MANGLE(NormalPointervINTEL)
-#define glNormalStream3bATI            MANGLE(NormalStream3bATI)
-#define glNormalStream3bvATI           MANGLE(NormalStream3bvATI)
-#define glNormalStream3dATI            MANGLE(NormalStream3dATI)
-#define glNormalStream3dvATI           MANGLE(NormalStream3dvATI)
-#define glNormalStream3fATI            MANGLE(NormalStream3fATI)
-#define glNormalStream3fvATI           MANGLE(NormalStream3fvATI)
-#define glNormalStream3iATI            MANGLE(NormalStream3iATI)
-#define glNormalStream3ivATI           MANGLE(NormalStream3ivATI)
-#define glNormalStream3sATI            MANGLE(NormalStream3sATI)
-#define glNormalStream3svATI           MANGLE(NormalStream3svATI)
-#define glOrtho                MANGLE(Ortho)
-#define glPassTexCoordATI              MANGLE(PassTexCoordATI)
-#define glPassThrough          MANGLE(PassThrough)
-#define glPixelDataRangeNV             MANGLE(PixelDataRangeNV)
-#define glPixelMapfv           MANGLE(PixelMapfv)
-#define glPixelMapuiv          MANGLE(PixelMapuiv)
-#define glPixelMapusv          MANGLE(PixelMapusv)
-#define glPixelStoref          MANGLE(PixelStoref)
-#define glPixelStorei          MANGLE(PixelStorei)
-#define glPixelTexGenParameterfSGIS            MANGLE(PixelTexGenParameterfSGIS)
-#define glPixelTexGenParameterfvSGIS           MANGLE(PixelTexGenParameterfvSGIS)
-#define glPixelTexGenParameteriSGIS            MANGLE(PixelTexGenParameteriSGIS)
-#define glPixelTexGenParameterivSGIS           MANGLE(PixelTexGenParameterivSGIS)
-#define glPixelTexGenSGIX              MANGLE(PixelTexGenSGIX)
-#define glPixelTransferf               MANGLE(PixelTransferf)
-#define glPixelTransferi               MANGLE(PixelTransferi)
-#define glPixelTransformParameterfEXT          MANGLE(PixelTransformParameterfEXT)
-#define glPixelTransformParameterfvEXT         MANGLE(PixelTransformParameterfvEXT)
-#define glPixelTransformParameteriEXT          MANGLE(PixelTransformParameteriEXT)
-#define glPixelTransformParameterivEXT         MANGLE(PixelTransformParameterivEXT)
-#define glPixelZoom            MANGLE(PixelZoom)
-#define glPNTrianglesfATI              MANGLE(PNTrianglesfATI)
-#define glPNTrianglesiATI              MANGLE(PNTrianglesiATI)
-#define glPointParameterfARB           MANGLE(PointParameterfARB)
-#define glPointParameterfEXT           MANGLE(PointParameterfEXT)
-#define glPointParameterf              MANGLE(PointParameterf)
-#define glPointParameterfSGIS          MANGLE(PointParameterfSGIS)
-#define glPointParameterfvARB          MANGLE(PointParameterfvARB)
-#define glPointParameterfvEXT          MANGLE(PointParameterfvEXT)
-#define glPointParameterfv             MANGLE(PointParameterfv)
-#define glPointParameterfvSGIS         MANGLE(PointParameterfvSGIS)
-#define glPointParameteri              MANGLE(PointParameteri)
-#define glPointParameteriNV            MANGLE(PointParameteriNV)
-#define glPointParameteriv             MANGLE(PointParameteriv)
-#define glPointParameterivNV           MANGLE(PointParameterivNV)
-#define glPointSize            MANGLE(PointSize)
-#define glPollAsyncSGIX                MANGLE(PollAsyncSGIX)
-#define glPollInstrumentsSGIX          MANGLE(PollInstrumentsSGIX)
-#define glPolygonMode          MANGLE(PolygonMode)
-#define glPolygonOffsetEXT             MANGLE(PolygonOffsetEXT)
-#define glPolygonOffset                MANGLE(PolygonOffset)
-#define glPolygonStipple               MANGLE(PolygonStipple)
-#define glPopAttrib            MANGLE(PopAttrib)
-#define glPopClientAttrib              MANGLE(PopClientAttrib)
-#define glPopMatrix            MANGLE(PopMatrix)
-#define glPopName              MANGLE(PopName)
-#define glPrimitiveRestartIndexNV              MANGLE(PrimitiveRestartIndexNV)
-#define glPrimitiveRestartNV           MANGLE(PrimitiveRestartNV)
-#define glPrioritizeTexturesEXT                MANGLE(PrioritizeTexturesEXT)
-#define glPrioritizeTextures           MANGLE(PrioritizeTextures)
-#define glProgramEnvParameter4dARB             MANGLE(ProgramEnvParameter4dARB)
-#define glProgramEnvParameter4dvARB            MANGLE(ProgramEnvParameter4dvARB)
-#define glProgramEnvParameter4fARB             MANGLE(ProgramEnvParameter4fARB)
-#define glProgramEnvParameter4fvARB            MANGLE(ProgramEnvParameter4fvARB)
-#define glProgramLocalParameter4dARB           MANGLE(ProgramLocalParameter4dARB)
-#define glProgramLocalParameter4dvARB          MANGLE(ProgramLocalParameter4dvARB)
-#define glProgramLocalParameter4fARB           MANGLE(ProgramLocalParameter4fARB)
-#define glProgramLocalParameter4fvARB          MANGLE(ProgramLocalParameter4fvARB)
-#define glProgramNamedParameter4dNV            MANGLE(ProgramNamedParameter4dNV)
-#define glProgramNamedParameter4dvNV           MANGLE(ProgramNamedParameter4dvNV)
-#define glProgramNamedParameter4fNV            MANGLE(ProgramNamedParameter4fNV)
-#define glProgramNamedParameter4fvNV           MANGLE(ProgramNamedParameter4fvNV)
-#define glProgramParameter4dNV         MANGLE(ProgramParameter4dNV)
-#define glProgramParameter4dvNV                MANGLE(ProgramParameter4dvNV)
-#define glProgramParameter4fNV         MANGLE(ProgramParameter4fNV)
-#define glProgramParameter4fvNV                MANGLE(ProgramParameter4fvNV)
-#define glProgramParameters4dvNV               MANGLE(ProgramParameters4dvNV)
-#define glProgramParameters4fvNV               MANGLE(ProgramParameters4fvNV)
-#define glProgramStringARB             MANGLE(ProgramStringARB)
-#define glPushAttrib           MANGLE(PushAttrib)
-#define glPushClientAttrib             MANGLE(PushClientAttrib)
-#define glPushMatrix           MANGLE(PushMatrix)
-#define glPushName             MANGLE(PushName)
-#define glRasterPos2d          MANGLE(RasterPos2d)
-#define glRasterPos2dv         MANGLE(RasterPos2dv)
-#define glRasterPos2f          MANGLE(RasterPos2f)
-#define glRasterPos2fv         MANGLE(RasterPos2fv)
-#define glRasterPos2i          MANGLE(RasterPos2i)
-#define glRasterPos2iv         MANGLE(RasterPos2iv)
-#define glRasterPos2s          MANGLE(RasterPos2s)
-#define glRasterPos2sv         MANGLE(RasterPos2sv)
-#define glRasterPos3d          MANGLE(RasterPos3d)
-#define glRasterPos3dv         MANGLE(RasterPos3dv)
-#define glRasterPos3f          MANGLE(RasterPos3f)
-#define glRasterPos3fv         MANGLE(RasterPos3fv)
-#define glRasterPos3i          MANGLE(RasterPos3i)
-#define glRasterPos3iv         MANGLE(RasterPos3iv)
-#define glRasterPos3s          MANGLE(RasterPos3s)
-#define glRasterPos3sv         MANGLE(RasterPos3sv)
-#define glRasterPos4d          MANGLE(RasterPos4d)
-#define glRasterPos4dv         MANGLE(RasterPos4dv)
-#define glRasterPos4f          MANGLE(RasterPos4f)
-#define glRasterPos4fv         MANGLE(RasterPos4fv)
-#define glRasterPos4i          MANGLE(RasterPos4i)
-#define glRasterPos4iv         MANGLE(RasterPos4iv)
-#define glRasterPos4s          MANGLE(RasterPos4s)
-#define glRasterPos4sv         MANGLE(RasterPos4sv)
-#define glReadBuffer           MANGLE(ReadBuffer)
-#define glReadInstrumentsSGIX          MANGLE(ReadInstrumentsSGIX)
-#define glReadPixels           MANGLE(ReadPixels)
-#define glRectd                MANGLE(Rectd)
-#define glRectdv               MANGLE(Rectdv)
-#define glRectf                MANGLE(Rectf)
-#define glRectfv               MANGLE(Rectfv)
-#define glRecti                MANGLE(Recti)
-#define glRectiv               MANGLE(Rectiv)
-#define glRects                MANGLE(Rects)
-#define glRectsv               MANGLE(Rectsv)
-#define glReferencePlaneSGIX           MANGLE(ReferencePlaneSGIX)
-#define glRenderMode           MANGLE(RenderMode)
-#define glReplacementCodePointerSUN            MANGLE(ReplacementCodePointerSUN)
-#define glReplacementCodeubSUN         MANGLE(ReplacementCodeubSUN)
-#define glReplacementCodeubvSUN                MANGLE(ReplacementCodeubvSUN)
-#define glReplacementCodeuiColor3fVertex3fSUN          MANGLE(ReplacementCodeuiColor3fVertex3fSUN)
-#define glReplacementCodeuiColor3fVertex3fvSUN         MANGLE(ReplacementCodeuiColor3fVertex3fvSUN)
-#define glReplacementCodeuiColor4fNormal3fVertex3fSUN          MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fSUN)
-#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN         MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fvSUN)
-#define glReplacementCodeuiColor4ubVertex3fSUN         MANGLE(ReplacementCodeuiColor4ubVertex3fSUN)
-#define glReplacementCodeuiColor4ubVertex3fvSUN                MANGLE(ReplacementCodeuiColor4ubVertex3fvSUN)
-#define glReplacementCodeuiNormal3fVertex3fSUN         MANGLE(ReplacementCodeuiNormal3fVertex3fSUN)
-#define glReplacementCodeuiNormal3fVertex3fvSUN                MANGLE(ReplacementCodeuiNormal3fVertex3fvSUN)
-#define glReplacementCodeuiSUN         MANGLE(ReplacementCodeuiSUN)
-#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN                MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)
-#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN               MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)
-#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN               MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)
-#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN              MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)
-#define glReplacementCodeuiTexCoord2fVertex3fSUN               MANGLE(ReplacementCodeuiTexCoord2fVertex3fSUN)
-#define glReplacementCodeuiTexCoord2fVertex3fvSUN              MANGLE(ReplacementCodeuiTexCoord2fVertex3fvSUN)
-#define glReplacementCodeuiVertex3fSUN         MANGLE(ReplacementCodeuiVertex3fSUN)
-#define glReplacementCodeuiVertex3fvSUN                MANGLE(ReplacementCodeuiVertex3fvSUN)
-#define glReplacementCodeuivSUN                MANGLE(ReplacementCodeuivSUN)
-#define glReplacementCodeusSUN         MANGLE(ReplacementCodeusSUN)
-#define glReplacementCodeusvSUN                MANGLE(ReplacementCodeusvSUN)
-#define glRequestResidentProgramsNV            MANGLE(RequestResidentProgramsNV)
-#define glResetHistogramEXT            MANGLE(ResetHistogramEXT)
-#define glResetHistogram               MANGLE(ResetHistogram)
-#define glResetMinmaxEXT               MANGLE(ResetMinmaxEXT)
-#define glResetMinmax          MANGLE(ResetMinmax)
-#define glResizeBuffersMESA            MANGLE(ResizeBuffersMESA)
-#define glRotated              MANGLE(Rotated)
-#define glRotatef              MANGLE(Rotatef)
-#define glSampleCoverageARB            MANGLE(SampleCoverageARB)
-#define glSampleCoverage               MANGLE(SampleCoverage)
-#define glSampleMapATI         MANGLE(SampleMapATI)
-#define glSampleMaskEXT                MANGLE(SampleMaskEXT)
-#define glSampleMaskSGIS               MANGLE(SampleMaskSGIS)
-#define glSamplePatternEXT             MANGLE(SamplePatternEXT)
-#define glSamplePatternSGIS            MANGLE(SamplePatternSGIS)
-#define glScaled               MANGLE(Scaled)
-#define glScalef               MANGLE(Scalef)
-#define glScissor              MANGLE(Scissor)
-#define glSecondaryColor3bEXT          MANGLE(SecondaryColor3bEXT)
-#define glSecondaryColor3b             MANGLE(SecondaryColor3b)
-#define glSecondaryColor3bvEXT         MANGLE(SecondaryColor3bvEXT)
-#define glSecondaryColor3bv            MANGLE(SecondaryColor3bv)
-#define glSecondaryColor3dEXT          MANGLE(SecondaryColor3dEXT)
-#define glSecondaryColor3d             MANGLE(SecondaryColor3d)
-#define glSecondaryColor3dvEXT         MANGLE(SecondaryColor3dvEXT)
-#define glSecondaryColor3dv            MANGLE(SecondaryColor3dv)
-#define glSecondaryColor3fEXT          MANGLE(SecondaryColor3fEXT)
-#define glSecondaryColor3f             MANGLE(SecondaryColor3f)
-#define glSecondaryColor3fvEXT         MANGLE(SecondaryColor3fvEXT)
-#define glSecondaryColor3fv            MANGLE(SecondaryColor3fv)
-#define glSecondaryColor3hNV           MANGLE(SecondaryColor3hNV)
-#define glSecondaryColor3hvNV          MANGLE(SecondaryColor3hvNV)
-#define glSecondaryColor3iEXT          MANGLE(SecondaryColor3iEXT)
-#define glSecondaryColor3i             MANGLE(SecondaryColor3i)
-#define glSecondaryColor3ivEXT         MANGLE(SecondaryColor3ivEXT)
-#define glSecondaryColor3iv            MANGLE(SecondaryColor3iv)
-#define glSecondaryColor3sEXT          MANGLE(SecondaryColor3sEXT)
-#define glSecondaryColor3s             MANGLE(SecondaryColor3s)
-#define glSecondaryColor3svEXT         MANGLE(SecondaryColor3svEXT)
-#define glSecondaryColor3sv            MANGLE(SecondaryColor3sv)
-#define glSecondaryColor3ubEXT         MANGLE(SecondaryColor3ubEXT)
-#define glSecondaryColor3ub            MANGLE(SecondaryColor3ub)
-#define glSecondaryColor3ubvEXT                MANGLE(SecondaryColor3ubvEXT)
-#define glSecondaryColor3ubv           MANGLE(SecondaryColor3ubv)
-#define glSecondaryColor3uiEXT         MANGLE(SecondaryColor3uiEXT)
-#define glSecondaryColor3ui            MANGLE(SecondaryColor3ui)
-#define glSecondaryColor3uivEXT                MANGLE(SecondaryColor3uivEXT)
-#define glSecondaryColor3uiv           MANGLE(SecondaryColor3uiv)
-#define glSecondaryColor3usEXT         MANGLE(SecondaryColor3usEXT)
-#define glSecondaryColor3us            MANGLE(SecondaryColor3us)
-#define glSecondaryColor3usvEXT                MANGLE(SecondaryColor3usvEXT)
-#define glSecondaryColor3usv           MANGLE(SecondaryColor3usv)
-#define glSecondaryColorPointerEXT             MANGLE(SecondaryColorPointerEXT)
-#define glSecondaryColorPointerListIBM         MANGLE(SecondaryColorPointerListIBM)
-#define glSecondaryColorPointer                MANGLE(SecondaryColorPointer)
-#define glSelectBuffer         MANGLE(SelectBuffer)
-#define glSeparableFilter2DEXT         MANGLE(SeparableFilter2DEXT)
-#define glSeparableFilter2D            MANGLE(SeparableFilter2D)
-#define glSetFenceAPPLE                MANGLE(SetFenceAPPLE)
-#define glSetFenceNV           MANGLE(SetFenceNV)
-#define glSetFragmentShaderConstantATI         MANGLE(SetFragmentShaderConstantATI)
-#define glSetInvariantEXT              MANGLE(SetInvariantEXT)
-#define glSetLocalConstantEXT          MANGLE(SetLocalConstantEXT)
-#define glShadeModel           MANGLE(ShadeModel)
-#define glShaderOp1EXT         MANGLE(ShaderOp1EXT)
-#define glShaderOp2EXT         MANGLE(ShaderOp2EXT)
-#define glShaderOp3EXT         MANGLE(ShaderOp3EXT)
-#define glShaderSourceARB              MANGLE(ShaderSourceARB)
-#define glSharpenTexFuncSGIS           MANGLE(SharpenTexFuncSGIS)
-#define glSpriteParameterfSGIX         MANGLE(SpriteParameterfSGIX)
-#define glSpriteParameterfvSGIX                MANGLE(SpriteParameterfvSGIX)
-#define glSpriteParameteriSGIX         MANGLE(SpriteParameteriSGIX)
-#define glSpriteParameterivSGIX                MANGLE(SpriteParameterivSGIX)
-#define glStartInstrumentsSGIX         MANGLE(StartInstrumentsSGIX)
-#define glStencilFunc          MANGLE(StencilFunc)
-#define glStencilFuncSeparateATI               MANGLE(StencilFuncSeparateATI)
-#define glStencilMask          MANGLE(StencilMask)
-#define glStencilOp            MANGLE(StencilOp)
-#define glStencilOpSeparateATI         MANGLE(StencilOpSeparateATI)
-#define glStopInstrumentsSGIX          MANGLE(StopInstrumentsSGIX)
-#define glSwizzleEXT           MANGLE(SwizzleEXT)
-#define glTagSampleBufferSGIX          MANGLE(TagSampleBufferSGIX)
-#define glTangent3bEXT         MANGLE(Tangent3bEXT)
-#define glTangent3bvEXT                MANGLE(Tangent3bvEXT)
-#define glTangent3dEXT         MANGLE(Tangent3dEXT)
-#define glTangent3dvEXT                MANGLE(Tangent3dvEXT)
-#define glTangent3fEXT         MANGLE(Tangent3fEXT)
-#define glTangent3fvEXT                MANGLE(Tangent3fvEXT)
-#define glTangent3iEXT         MANGLE(Tangent3iEXT)
-#define glTangent3ivEXT                MANGLE(Tangent3ivEXT)
-#define glTangent3sEXT         MANGLE(Tangent3sEXT)
-#define glTangent3svEXT                MANGLE(Tangent3svEXT)
-#define glTangentPointerEXT            MANGLE(TangentPointerEXT)
-#define glTbufferMask3DFX              MANGLE(TbufferMask3DFX)
-#define glTestFenceAPPLE               MANGLE(TestFenceAPPLE)
-#define glTestFenceNV          MANGLE(TestFenceNV)
-#define glTestObjectAPPLE              MANGLE(TestObjectAPPLE)
-#define glTexBumpParameterfvATI                MANGLE(TexBumpParameterfvATI)
-#define glTexBumpParameterivATI                MANGLE(TexBumpParameterivATI)
-#define glTexCoord1d           MANGLE(TexCoord1d)
-#define glTexCoord1dv          MANGLE(TexCoord1dv)
-#define glTexCoord1f           MANGLE(TexCoord1f)
-#define glTexCoord1fv          MANGLE(TexCoord1fv)
-#define glTexCoord1hNV         MANGLE(TexCoord1hNV)
-#define glTexCoord1hvNV                MANGLE(TexCoord1hvNV)
-#define glTexCoord1i           MANGLE(TexCoord1i)
-#define glTexCoord1iv          MANGLE(TexCoord1iv)
-#define glTexCoord1s           MANGLE(TexCoord1s)
-#define glTexCoord1sv          MANGLE(TexCoord1sv)
-#define glTexCoord2d           MANGLE(TexCoord2d)
-#define glTexCoord2dv          MANGLE(TexCoord2dv)
-#define glTexCoord2fColor3fVertex3fSUN         MANGLE(TexCoord2fColor3fVertex3fSUN)
-#define glTexCoord2fColor3fVertex3fvSUN                MANGLE(TexCoord2fColor3fVertex3fvSUN)
-#define glTexCoord2fColor4fNormal3fVertex3fSUN         MANGLE(TexCoord2fColor4fNormal3fVertex3fSUN)
-#define glTexCoord2fColor4fNormal3fVertex3fvSUN                MANGLE(TexCoord2fColor4fNormal3fVertex3fvSUN)
-#define glTexCoord2fColor4ubVertex3fSUN                MANGLE(TexCoord2fColor4ubVertex3fSUN)
-#define glTexCoord2fColor4ubVertex3fvSUN               MANGLE(TexCoord2fColor4ubVertex3fvSUN)
-#define glTexCoord2f           MANGLE(TexCoord2f)
-#define glTexCoord2fNormal3fVertex3fSUN                MANGLE(TexCoord2fNormal3fVertex3fSUN)
-#define glTexCoord2fNormal3fVertex3fvSUN               MANGLE(TexCoord2fNormal3fVertex3fvSUN)
-#define glTexCoord2fVertex3fSUN                MANGLE(TexCoord2fVertex3fSUN)
-#define glTexCoord2fVertex3fvSUN               MANGLE(TexCoord2fVertex3fvSUN)
-#define glTexCoord2fv          MANGLE(TexCoord2fv)
-#define glTexCoord2hNV         MANGLE(TexCoord2hNV)
-#define glTexCoord2hvNV                MANGLE(TexCoord2hvNV)
-#define glTexCoord2i           MANGLE(TexCoord2i)
-#define glTexCoord2iv          MANGLE(TexCoord2iv)
-#define glTexCoord2s           MANGLE(TexCoord2s)
-#define glTexCoord2sv          MANGLE(TexCoord2sv)
-#define glTexCoord3d           MANGLE(TexCoord3d)
-#define glTexCoord3dv          MANGLE(TexCoord3dv)
-#define glTexCoord3f           MANGLE(TexCoord3f)
-#define glTexCoord3fv          MANGLE(TexCoord3fv)
-#define glTexCoord3hNV         MANGLE(TexCoord3hNV)
-#define glTexCoord3hvNV                MANGLE(TexCoord3hvNV)
-#define glTexCoord3i           MANGLE(TexCoord3i)
-#define glTexCoord3iv          MANGLE(TexCoord3iv)
-#define glTexCoord3s           MANGLE(TexCoord3s)
-#define glTexCoord3sv          MANGLE(TexCoord3sv)
-#define glTexCoord4d           MANGLE(TexCoord4d)
-#define glTexCoord4dv          MANGLE(TexCoord4dv)
-#define glTexCoord4fColor4fNormal3fVertex4fSUN         MANGLE(TexCoord4fColor4fNormal3fVertex4fSUN)
-#define glTexCoord4fColor4fNormal3fVertex4fvSUN                MANGLE(TexCoord4fColor4fNormal3fVertex4fvSUN)
-#define glTexCoord4f           MANGLE(TexCoord4f)
-#define glTexCoord4fVertex4fSUN                MANGLE(TexCoord4fVertex4fSUN)
-#define glTexCoord4fVertex4fvSUN               MANGLE(TexCoord4fVertex4fvSUN)
-#define glTexCoord4fv          MANGLE(TexCoord4fv)
-#define glTexCoord4hNV         MANGLE(TexCoord4hNV)
-#define glTexCoord4hvNV                MANGLE(TexCoord4hvNV)
-#define glTexCoord4i           MANGLE(TexCoord4i)
-#define glTexCoord4iv          MANGLE(TexCoord4iv)
-#define glTexCoord4s           MANGLE(TexCoord4s)
-#define glTexCoord4sv          MANGLE(TexCoord4sv)
-#define glTexCoordPointerEXT           MANGLE(TexCoordPointerEXT)
-#define glTexCoordPointerListIBM               MANGLE(TexCoordPointerListIBM)
-#define glTexCoordPointer              MANGLE(TexCoordPointer)
-#define glTexCoordPointervINTEL                MANGLE(TexCoordPointervINTEL)
-#define glTexEnvf              MANGLE(TexEnvf)
-#define glTexEnvfv             MANGLE(TexEnvfv)
-#define glTexEnvi              MANGLE(TexEnvi)
-#define glTexEnviv             MANGLE(TexEnviv)
-#define glTexFilterFuncSGIS            MANGLE(TexFilterFuncSGIS)
-#define glTexGend              MANGLE(TexGend)
-#define glTexGendv             MANGLE(TexGendv)
-#define glTexGenf              MANGLE(TexGenf)
-#define glTexGenfv             MANGLE(TexGenfv)
-#define glTexGeni              MANGLE(TexGeni)
-#define glTexGeniv             MANGLE(TexGeniv)
-#define glTexImage1D           MANGLE(TexImage1D)
-#define glTexImage2D           MANGLE(TexImage2D)
-#define glTexImage3DEXT                MANGLE(TexImage3DEXT)
-#define glTexImage3D           MANGLE(TexImage3D)
-#define glTexImage4DSGIS               MANGLE(TexImage4DSGIS)
-#define glTexParameterf                MANGLE(TexParameterf)
-#define glTexParameterfv               MANGLE(TexParameterfv)
-#define glTexParameteri                MANGLE(TexParameteri)
-#define glTexParameteriv               MANGLE(TexParameteriv)
-#define glTexSubImage1DEXT             MANGLE(TexSubImage1DEXT)
-#define glTexSubImage1D                MANGLE(TexSubImage1D)
-#define glTexSubImage2DEXT             MANGLE(TexSubImage2DEXT)
-#define glTexSubImage2D                MANGLE(TexSubImage2D)
-#define glTexSubImage3DEXT             MANGLE(TexSubImage3DEXT)
-#define glTexSubImage3D                MANGLE(TexSubImage3D)
-#define glTexSubImage4DSGIS            MANGLE(TexSubImage4DSGIS)
-#define glTextureColorMaskSGIS         MANGLE(TextureColorMaskSGIS)
-#define glTextureLightEXT              MANGLE(TextureLightEXT)
-#define glTextureMaterialEXT           MANGLE(TextureMaterialEXT)
-#define glTextureNormalEXT             MANGLE(TextureNormalEXT)
-#define glTraceAssertAttribMESA                MANGLE(TraceAssertAttribMESA)
-#define glTraceCommentMESA             MANGLE(TraceCommentMESA)
-#define glTraceListMESA                MANGLE(TraceListMESA)
-#define glTracePointerMESA             MANGLE(TracePointerMESA)
-#define glTracePointerRangeMESA                MANGLE(TracePointerRangeMESA)
-#define glTraceTextureMESA             MANGLE(TraceTextureMESA)
-#define glTrackMatrixNV                MANGLE(TrackMatrixNV)
-#define glTranslated           MANGLE(Translated)
-#define glTranslatef           MANGLE(Translatef)
-#define glUniform1fARB         MANGLE(Uniform1fARB)
-#define glUniform1fvARB                MANGLE(Uniform1fvARB)
-#define glUniform1iARB         MANGLE(Uniform1iARB)
-#define glUniform1ivARB                MANGLE(Uniform1ivARB)
-#define glUniform2fARB         MANGLE(Uniform2fARB)
-#define glUniform2fvARB                MANGLE(Uniform2fvARB)
-#define glUniform2iARB         MANGLE(Uniform2iARB)
-#define glUniform2ivARB                MANGLE(Uniform2ivARB)
-#define glUniform3fARB         MANGLE(Uniform3fARB)
-#define glUniform3fvARB                MANGLE(Uniform3fvARB)
-#define glUniform3iARB         MANGLE(Uniform3iARB)
-#define glUniform3ivARB                MANGLE(Uniform3ivARB)
-#define glUniform4fARB         MANGLE(Uniform4fARB)
-#define glUniform4fvARB                MANGLE(Uniform4fvARB)
-#define glUniform4iARB         MANGLE(Uniform4iARB)
-#define glUniform4ivARB                MANGLE(Uniform4ivARB)
-#define glUniformMatrix2fvARB          MANGLE(UniformMatrix2fvARB)
-#define glUniformMatrix3fvARB          MANGLE(UniformMatrix3fvARB)
-#define glUniformMatrix4fvARB          MANGLE(UniformMatrix4fvARB)
-#define glUnlockArraysEXT              MANGLE(UnlockArraysEXT)
-#define glUnmapBufferARB               MANGLE(UnmapBufferARB)
-#define glUnmapBuffer          MANGLE(UnmapBuffer)
-#define glUnmapObjectBufferATI         MANGLE(UnmapObjectBufferATI)
-#define glUpdateObjectBufferATI                MANGLE(UpdateObjectBufferATI)
-#define glUseProgramObjectARB          MANGLE(UseProgramObjectARB)
-#define glValidateProgramARB           MANGLE(ValidateProgramARB)
-#define glVariantArrayObjectATI                MANGLE(VariantArrayObjectATI)
-#define glVariantbvEXT         MANGLE(VariantbvEXT)
-#define glVariantdvEXT         MANGLE(VariantdvEXT)
-#define glVariantfvEXT         MANGLE(VariantfvEXT)
-#define glVariantivEXT         MANGLE(VariantivEXT)
-#define glVariantPointerEXT            MANGLE(VariantPointerEXT)
-#define glVariantsvEXT         MANGLE(VariantsvEXT)
-#define glVariantubvEXT                MANGLE(VariantubvEXT)
-#define glVariantuivEXT                MANGLE(VariantuivEXT)
-#define glVariantusvEXT                MANGLE(VariantusvEXT)
-#define glVertex2d             MANGLE(Vertex2d)
-#define glVertex2dv            MANGLE(Vertex2dv)
-#define glVertex2f             MANGLE(Vertex2f)
-#define glVertex2fv            MANGLE(Vertex2fv)
-#define glVertex2hNV           MANGLE(Vertex2hNV)
-#define glVertex2hvNV          MANGLE(Vertex2hvNV)
-#define glVertex2i             MANGLE(Vertex2i)
-#define glVertex2iv            MANGLE(Vertex2iv)
-#define glVertex2s             MANGLE(Vertex2s)
-#define glVertex2sv            MANGLE(Vertex2sv)
-#define glVertex3d             MANGLE(Vertex3d)
-#define glVertex3dv            MANGLE(Vertex3dv)
-#define glVertex3f             MANGLE(Vertex3f)
-#define glVertex3fv            MANGLE(Vertex3fv)
-#define glVertex3hNV           MANGLE(Vertex3hNV)
-#define glVertex3hvNV          MANGLE(Vertex3hvNV)
-#define glVertex3i             MANGLE(Vertex3i)
-#define glVertex3iv            MANGLE(Vertex3iv)
-#define glVertex3s             MANGLE(Vertex3s)
-#define glVertex3sv            MANGLE(Vertex3sv)
-#define glVertex4d             MANGLE(Vertex4d)
-#define glVertex4dv            MANGLE(Vertex4dv)
-#define glVertex4f             MANGLE(Vertex4f)
-#define glVertex4fv            MANGLE(Vertex4fv)
-#define glVertex4hNV           MANGLE(Vertex4hNV)
-#define glVertex4hvNV          MANGLE(Vertex4hvNV)
-#define glVertex4i             MANGLE(Vertex4i)
-#define glVertex4iv            MANGLE(Vertex4iv)
-#define glVertex4s             MANGLE(Vertex4s)
-#define glVertex4sv            MANGLE(Vertex4sv)
-#define glVertexArrayParameteriAPPLE           MANGLE(VertexArrayParameteriAPPLE)
-#define glVertexArrayRangeAPPLE                MANGLE(VertexArrayRangeAPPLE)
-#define glVertexArrayRangeNV           MANGLE(VertexArrayRangeNV)
-#define glVertexAttrib1dARB            MANGLE(VertexAttrib1dARB)
-#define glVertexAttrib1dNV             MANGLE(VertexAttrib1dNV)
-#define glVertexAttrib1dvARB           MANGLE(VertexAttrib1dvARB)
-#define glVertexAttrib1dvNV            MANGLE(VertexAttrib1dvNV)
-#define glVertexAttrib1fARB            MANGLE(VertexAttrib1fARB)
-#define glVertexAttrib1fNV             MANGLE(VertexAttrib1fNV)
-#define glVertexAttrib1fvARB           MANGLE(VertexAttrib1fvARB)
-#define glVertexAttrib1fvNV            MANGLE(VertexAttrib1fvNV)
-#define glVertexAttrib1hNV             MANGLE(VertexAttrib1hNV)
-#define glVertexAttrib1hvNV            MANGLE(VertexAttrib1hvNV)
-#define glVertexAttrib1sARB            MANGLE(VertexAttrib1sARB)
-#define glVertexAttrib1sNV             MANGLE(VertexAttrib1sNV)
-#define glVertexAttrib1svARB           MANGLE(VertexAttrib1svARB)
-#define glVertexAttrib1svNV            MANGLE(VertexAttrib1svNV)
-#define glVertexAttrib2dARB            MANGLE(VertexAttrib2dARB)
-#define glVertexAttrib2dNV             MANGLE(VertexAttrib2dNV)
-#define glVertexAttrib2dvARB           MANGLE(VertexAttrib2dvARB)
-#define glVertexAttrib2dvNV            MANGLE(VertexAttrib2dvNV)
-#define glVertexAttrib2fARB            MANGLE(VertexAttrib2fARB)
-#define glVertexAttrib2fNV             MANGLE(VertexAttrib2fNV)
-#define glVertexAttrib2fvARB           MANGLE(VertexAttrib2fvARB)
-#define glVertexAttrib2fvNV            MANGLE(VertexAttrib2fvNV)
-#define glVertexAttrib2hNV             MANGLE(VertexAttrib2hNV)
-#define glVertexAttrib2hvNV            MANGLE(VertexAttrib2hvNV)
-#define glVertexAttrib2sARB            MANGLE(VertexAttrib2sARB)
-#define glVertexAttrib2sNV             MANGLE(VertexAttrib2sNV)
-#define glVertexAttrib2svARB           MANGLE(VertexAttrib2svARB)
-#define glVertexAttrib2svNV            MANGLE(VertexAttrib2svNV)
-#define glVertexAttrib3dARB            MANGLE(VertexAttrib3dARB)
-#define glVertexAttrib3dNV             MANGLE(VertexAttrib3dNV)
-#define glVertexAttrib3dvARB           MANGLE(VertexAttrib3dvARB)
-#define glVertexAttrib3dvNV            MANGLE(VertexAttrib3dvNV)
-#define glVertexAttrib3fARB            MANGLE(VertexAttrib3fARB)
-#define glVertexAttrib3fNV             MANGLE(VertexAttrib3fNV)
-#define glVertexAttrib3fvARB           MANGLE(VertexAttrib3fvARB)
-#define glVertexAttrib3fvNV            MANGLE(VertexAttrib3fvNV)
-#define glVertexAttrib3hNV             MANGLE(VertexAttrib3hNV)
-#define glVertexAttrib3hvNV            MANGLE(VertexAttrib3hvNV)
-#define glVertexAttrib3sARB            MANGLE(VertexAttrib3sARB)
-#define glVertexAttrib3sNV             MANGLE(VertexAttrib3sNV)
-#define glVertexAttrib3svARB           MANGLE(VertexAttrib3svARB)
-#define glVertexAttrib3svNV            MANGLE(VertexAttrib3svNV)
-#define glVertexAttrib4bvARB           MANGLE(VertexAttrib4bvARB)
-#define glVertexAttrib4dARB            MANGLE(VertexAttrib4dARB)
-#define glVertexAttrib4dNV             MANGLE(VertexAttrib4dNV)
-#define glVertexAttrib4dvARB           MANGLE(VertexAttrib4dvARB)
-#define glVertexAttrib4dvNV            MANGLE(VertexAttrib4dvNV)
-#define glVertexAttrib4fARB            MANGLE(VertexAttrib4fARB)
-#define glVertexAttrib4fNV             MANGLE(VertexAttrib4fNV)
-#define glVertexAttrib4fvARB           MANGLE(VertexAttrib4fvARB)
-#define glVertexAttrib4fvNV            MANGLE(VertexAttrib4fvNV)
-#define glVertexAttrib4hNV             MANGLE(VertexAttrib4hNV)
-#define glVertexAttrib4hvNV            MANGLE(VertexAttrib4hvNV)
-#define glVertexAttrib4ivARB           MANGLE(VertexAttrib4ivARB)
-#define glVertexAttrib4NbvARB          MANGLE(VertexAttrib4NbvARB)
-#define glVertexAttrib4NivARB          MANGLE(VertexAttrib4NivARB)
-#define glVertexAttrib4NsvARB          MANGLE(VertexAttrib4NsvARB)
-#define glVertexAttrib4NubARB          MANGLE(VertexAttrib4NubARB)
-#define glVertexAttrib4NubvARB         MANGLE(VertexAttrib4NubvARB)
-#define glVertexAttrib4NuivARB         MANGLE(VertexAttrib4NuivARB)
-#define glVertexAttrib4NusvARB         MANGLE(VertexAttrib4NusvARB)
-#define glVertexAttrib4sARB            MANGLE(VertexAttrib4sARB)
-#define glVertexAttrib4sNV             MANGLE(VertexAttrib4sNV)
-#define glVertexAttrib4svARB           MANGLE(VertexAttrib4svARB)
-#define glVertexAttrib4svNV            MANGLE(VertexAttrib4svNV)
-#define glVertexAttrib4ubNV            MANGLE(VertexAttrib4ubNV)
-#define glVertexAttrib4ubvARB          MANGLE(VertexAttrib4ubvARB)
-#define glVertexAttrib4ubvNV           MANGLE(VertexAttrib4ubvNV)
-#define glVertexAttrib4uivARB          MANGLE(VertexAttrib4uivARB)
-#define glVertexAttrib4usvARB          MANGLE(VertexAttrib4usvARB)
-#define glVertexAttribArrayObjectATI           MANGLE(VertexAttribArrayObjectATI)
-#define glVertexAttribPointerARB               MANGLE(VertexAttribPointerARB)
-#define glVertexAttribPointerNV                MANGLE(VertexAttribPointerNV)
-#define glVertexAttribs1dvNV           MANGLE(VertexAttribs1dvNV)
-#define glVertexAttribs1fvNV           MANGLE(VertexAttribs1fvNV)
-#define glVertexAttribs1hvNV           MANGLE(VertexAttribs1hvNV)
-#define glVertexAttribs1svNV           MANGLE(VertexAttribs1svNV)
-#define glVertexAttribs2dvNV           MANGLE(VertexAttribs2dvNV)
-#define glVertexAttribs2fvNV           MANGLE(VertexAttribs2fvNV)
-#define glVertexAttribs2hvNV           MANGLE(VertexAttribs2hvNV)
-#define glVertexAttribs2svNV           MANGLE(VertexAttribs2svNV)
-#define glVertexAttribs3dvNV           MANGLE(VertexAttribs3dvNV)
-#define glVertexAttribs3fvNV           MANGLE(VertexAttribs3fvNV)
-#define glVertexAttribs3hvNV           MANGLE(VertexAttribs3hvNV)
-#define glVertexAttribs3svNV           MANGLE(VertexAttribs3svNV)
-#define glVertexAttribs4dvNV           MANGLE(VertexAttribs4dvNV)
-#define glVertexAttribs4fvNV           MANGLE(VertexAttribs4fvNV)
-#define glVertexAttribs4hvNV           MANGLE(VertexAttribs4hvNV)
-#define glVertexAttribs4svNV           MANGLE(VertexAttribs4svNV)
-#define glVertexAttribs4ubvNV          MANGLE(VertexAttribs4ubvNV)
-#define glVertexBlendARB               MANGLE(VertexBlendARB)
-#define glVertexBlendEnvfATI           MANGLE(VertexBlendEnvfATI)
-#define glVertexBlendEnviATI           MANGLE(VertexBlendEnviATI)
-#define glVertexPointerEXT             MANGLE(VertexPointerEXT)
-#define glVertexPointerListIBM         MANGLE(VertexPointerListIBM)
-#define glVertexPointer                MANGLE(VertexPointer)
-#define glVertexPointervINTEL          MANGLE(VertexPointervINTEL)
-#define glVertexStream1dATI            MANGLE(VertexStream1dATI)
-#define glVertexStream1dvATI           MANGLE(VertexStream1dvATI)
-#define glVertexStream1fATI            MANGLE(VertexStream1fATI)
-#define glVertexStream1fvATI           MANGLE(VertexStream1fvATI)
-#define glVertexStream1iATI            MANGLE(VertexStream1iATI)
-#define glVertexStream1ivATI           MANGLE(VertexStream1ivATI)
-#define glVertexStream1sATI            MANGLE(VertexStream1sATI)
-#define glVertexStream1svATI           MANGLE(VertexStream1svATI)
-#define glVertexStream2dATI            MANGLE(VertexStream2dATI)
-#define glVertexStream2dvATI           MANGLE(VertexStream2dvATI)
-#define glVertexStream2fATI            MANGLE(VertexStream2fATI)
-#define glVertexStream2fvATI           MANGLE(VertexStream2fvATI)
-#define glVertexStream2iATI            MANGLE(VertexStream2iATI)
-#define glVertexStream2ivATI           MANGLE(VertexStream2ivATI)
-#define glVertexStream2sATI            MANGLE(VertexStream2sATI)
-#define glVertexStream2svATI           MANGLE(VertexStream2svATI)
-#define glVertexStream3dATI            MANGLE(VertexStream3dATI)
-#define glVertexStream3dvATI           MANGLE(VertexStream3dvATI)
-#define glVertexStream3fATI            MANGLE(VertexStream3fATI)
-#define glVertexStream3fvATI           MANGLE(VertexStream3fvATI)
-#define glVertexStream3iATI            MANGLE(VertexStream3iATI)
-#define glVertexStream3ivATI           MANGLE(VertexStream3ivATI)
-#define glVertexStream3sATI            MANGLE(VertexStream3sATI)
-#define glVertexStream3svATI           MANGLE(VertexStream3svATI)
-#define glVertexStream4dATI            MANGLE(VertexStream4dATI)
-#define glVertexStream4dvATI           MANGLE(VertexStream4dvATI)
-#define glVertexStream4fATI            MANGLE(VertexStream4fATI)
-#define glVertexStream4fvATI           MANGLE(VertexStream4fvATI)
-#define glVertexStream4iATI            MANGLE(VertexStream4iATI)
-#define glVertexStream4ivATI           MANGLE(VertexStream4ivATI)
-#define glVertexStream4sATI            MANGLE(VertexStream4sATI)
-#define glVertexStream4svATI           MANGLE(VertexStream4svATI)
-#define glVertexWeightfEXT             MANGLE(VertexWeightfEXT)
-#define glVertexWeightfvEXT            MANGLE(VertexWeightfvEXT)
-#define glVertexWeighthNV              MANGLE(VertexWeighthNV)
-#define glVertexWeighthvNV             MANGLE(VertexWeighthvNV)
-#define glVertexWeightPointerEXT               MANGLE(VertexWeightPointerEXT)
-#define glViewport             MANGLE(Viewport)
-#define glWeightbvARB          MANGLE(WeightbvARB)
-#define glWeightdvARB          MANGLE(WeightdvARB)
-#define glWeightfvARB          MANGLE(WeightfvARB)
-#define glWeightivARB          MANGLE(WeightivARB)
-#define glWeightPointerARB             MANGLE(WeightPointerARB)
-#define glWeightsvARB          MANGLE(WeightsvARB)
-#define glWeightubvARB         MANGLE(WeightubvARB)
-#define glWeightuivARB         MANGLE(WeightuivARB)
-#define glWeightusvARB         MANGLE(WeightusvARB)
-#define glWindowPos2dARB               MANGLE(WindowPos2dARB)
-#define glWindowPos2d          MANGLE(WindowPos2d)
-#define glWindowPos2dMESA              MANGLE(WindowPos2dMESA)
-#define glWindowPos2dvARB              MANGLE(WindowPos2dvARB)
-#define glWindowPos2dv         MANGLE(WindowPos2dv)
-#define glWindowPos2dvMESA             MANGLE(WindowPos2dvMESA)
-#define glWindowPos2fARB               MANGLE(WindowPos2fARB)
-#define glWindowPos2f          MANGLE(WindowPos2f)
-#define glWindowPos2fMESA              MANGLE(WindowPos2fMESA)
-#define glWindowPos2fvARB              MANGLE(WindowPos2fvARB)
-#define glWindowPos2fv         MANGLE(WindowPos2fv)
-#define glWindowPos2fvMESA             MANGLE(WindowPos2fvMESA)
-#define glWindowPos2iARB               MANGLE(WindowPos2iARB)
-#define glWindowPos2i          MANGLE(WindowPos2i)
-#define glWindowPos2iMESA              MANGLE(WindowPos2iMESA)
-#define glWindowPos2ivARB              MANGLE(WindowPos2ivARB)
-#define glWindowPos2iv         MANGLE(WindowPos2iv)
-#define glWindowPos2ivMESA             MANGLE(WindowPos2ivMESA)
-#define glWindowPos2sARB               MANGLE(WindowPos2sARB)
-#define glWindowPos2s          MANGLE(WindowPos2s)
-#define glWindowPos2sMESA              MANGLE(WindowPos2sMESA)
-#define glWindowPos2svARB              MANGLE(WindowPos2svARB)
-#define glWindowPos2sv         MANGLE(WindowPos2sv)
-#define glWindowPos2svMESA             MANGLE(WindowPos2svMESA)
-#define glWindowPos3dARB               MANGLE(WindowPos3dARB)
-#define glWindowPos3d          MANGLE(WindowPos3d)
-#define glWindowPos3dMESA              MANGLE(WindowPos3dMESA)
-#define glWindowPos3dvARB              MANGLE(WindowPos3dvARB)
-#define glWindowPos3dv         MANGLE(WindowPos3dv)
-#define glWindowPos3dvMESA             MANGLE(WindowPos3dvMESA)
-#define glWindowPos3fARB               MANGLE(WindowPos3fARB)
-#define glWindowPos3f          MANGLE(WindowPos3f)
-#define glWindowPos3fMESA              MANGLE(WindowPos3fMESA)
-#define glWindowPos3fvARB              MANGLE(WindowPos3fvARB)
-#define glWindowPos3fv         MANGLE(WindowPos3fv)
-#define glWindowPos3fvMESA             MANGLE(WindowPos3fvMESA)
-#define glWindowPos3iARB               MANGLE(WindowPos3iARB)
-#define glWindowPos3i          MANGLE(WindowPos3i)
-#define glWindowPos3iMESA              MANGLE(WindowPos3iMESA)
-#define glWindowPos3ivARB              MANGLE(WindowPos3ivARB)
-#define glWindowPos3iv         MANGLE(WindowPos3iv)
-#define glWindowPos3ivMESA             MANGLE(WindowPos3ivMESA)
-#define glWindowPos3sARB               MANGLE(WindowPos3sARB)
-#define glWindowPos3s          MANGLE(WindowPos3s)
-#define glWindowPos3sMESA              MANGLE(WindowPos3sMESA)
-#define glWindowPos3svARB              MANGLE(WindowPos3svARB)
-#define glWindowPos3sv         MANGLE(WindowPos3sv)
-#define glWindowPos3svMESA             MANGLE(WindowPos3svMESA)
-#define glWindowPos4dMESA              MANGLE(WindowPos4dMESA)
-#define glWindowPos4dvMESA             MANGLE(WindowPos4dvMESA)
-#define glWindowPos4fMESA              MANGLE(WindowPos4fMESA)
-#define glWindowPos4fvMESA             MANGLE(WindowPos4fvMESA)
-#define glWindowPos4iMESA              MANGLE(WindowPos4iMESA)
-#define glWindowPos4ivMESA             MANGLE(WindowPos4ivMESA)
-#define glWindowPos4sMESA              MANGLE(WindowPos4sMESA)
-#define glWindowPos4svMESA             MANGLE(WindowPos4svMESA)
-#define glWriteMaskEXT         MANGLE(WriteMaskEXT)
-
-#endif /* GL_MANGLE_H */
diff --git a/reactos/lib/mesa32/include/GL/glext.h b/reactos/lib/mesa32/include/GL/glext.h
deleted file mode 100644 (file)
index e11736d..0000000
+++ /dev/null
@@ -1,6030 +0,0 @@
-#ifndef __glext_h_
-#define __glext_h_
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-** 
-** http://oss.sgi.com/projects/FreeB
-** 
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-** 
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-** 
-** Additional Notice Provisions: This software was created using the
-** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
-** not been independently verified as being compliant with the OpenGL(R)
-** version 1.2.1 Specification.
-*/
-
-#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
-#define WIN32_LEAN_AND_MEAN 1
-#include <windows.h>
-#endif
-
-#ifndef APIENTRY
-#define APIENTRY
-#endif
-#ifndef APIENTRYP
-#define APIENTRYP APIENTRY *
-#endif
-#ifndef GLAPI
-#define GLAPI extern
-#endif
-
-/*************************************************************/
-
-/* Header file version number, required by OpenGL ABI for Linux */
-/* glext.h last updated 2004/7/26 */
-/* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */
-#define GL_GLEXT_VERSION 24
-
-#ifndef GL_VERSION_1_2
-#define GL_UNSIGNED_BYTE_3_3_2            0x8032
-#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
-#define GL_UNSIGNED_INT_8_8_8_8           0x8035
-#define GL_UNSIGNED_INT_10_10_10_2        0x8036
-#define GL_RESCALE_NORMAL                 0x803A
-#define GL_TEXTURE_BINDING_3D             0x806A
-#define GL_PACK_SKIP_IMAGES               0x806B
-#define GL_PACK_IMAGE_HEIGHT              0x806C
-#define GL_UNPACK_SKIP_IMAGES             0x806D
-#define GL_UNPACK_IMAGE_HEIGHT            0x806E
-#define GL_TEXTURE_3D                     0x806F
-#define GL_PROXY_TEXTURE_3D               0x8070
-#define GL_TEXTURE_DEPTH                  0x8071
-#define GL_TEXTURE_WRAP_R                 0x8072
-#define GL_MAX_3D_TEXTURE_SIZE            0x8073
-#define GL_UNSIGNED_BYTE_2_3_3_REV        0x8362
-#define GL_UNSIGNED_SHORT_5_6_5           0x8363
-#define GL_UNSIGNED_SHORT_5_6_5_REV       0x8364
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV     0x8365
-#define GL_UNSIGNED_SHORT_1_5_5_5_REV     0x8366
-#define GL_UNSIGNED_INT_8_8_8_8_REV       0x8367
-#define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368
-#define GL_BGR                            0x80E0
-#define GL_BGRA                           0x80E1
-#define GL_MAX_ELEMENTS_VERTICES          0x80E8
-#define GL_MAX_ELEMENTS_INDICES           0x80E9
-#define GL_CLAMP_TO_EDGE                  0x812F
-#define GL_TEXTURE_MIN_LOD                0x813A
-#define GL_TEXTURE_MAX_LOD                0x813B
-#define GL_TEXTURE_BASE_LEVEL             0x813C
-#define GL_TEXTURE_MAX_LEVEL              0x813D
-#define GL_LIGHT_MODEL_COLOR_CONTROL      0x81F8
-#define GL_SINGLE_COLOR                   0x81F9
-#define GL_SEPARATE_SPECULAR_COLOR        0x81FA
-#define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
-#define GL_SMOOTH_POINT_SIZE_GRANULARITY  0x0B13
-#define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
-#define GL_SMOOTH_LINE_WIDTH_GRANULARITY  0x0B23
-#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
-#endif
-
-#ifndef GL_ARB_imaging
-#define GL_CONSTANT_COLOR                 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
-#define GL_CONSTANT_ALPHA                 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
-#define GL_BLEND_COLOR                    0x8005
-#define GL_FUNC_ADD                       0x8006
-#define GL_MIN                            0x8007
-#define GL_MAX                            0x8008
-#define GL_BLEND_EQUATION                 0x8009
-#define GL_FUNC_SUBTRACT                  0x800A
-#define GL_FUNC_REVERSE_SUBTRACT          0x800B
-#define GL_CONVOLUTION_1D                 0x8010
-#define GL_CONVOLUTION_2D                 0x8011
-#define GL_SEPARABLE_2D                   0x8012
-#define GL_CONVOLUTION_BORDER_MODE        0x8013
-#define GL_CONVOLUTION_FILTER_SCALE       0x8014
-#define GL_CONVOLUTION_FILTER_BIAS        0x8015
-#define GL_REDUCE                         0x8016
-#define GL_CONVOLUTION_FORMAT             0x8017
-#define GL_CONVOLUTION_WIDTH              0x8018
-#define GL_CONVOLUTION_HEIGHT             0x8019
-#define GL_MAX_CONVOLUTION_WIDTH          0x801A
-#define GL_MAX_CONVOLUTION_HEIGHT         0x801B
-#define GL_POST_CONVOLUTION_RED_SCALE     0x801C
-#define GL_POST_CONVOLUTION_GREEN_SCALE   0x801D
-#define GL_POST_CONVOLUTION_BLUE_SCALE    0x801E
-#define GL_POST_CONVOLUTION_ALPHA_SCALE   0x801F
-#define GL_POST_CONVOLUTION_RED_BIAS      0x8020
-#define GL_POST_CONVOLUTION_GREEN_BIAS    0x8021
-#define GL_POST_CONVOLUTION_BLUE_BIAS     0x8022
-#define GL_POST_CONVOLUTION_ALPHA_BIAS    0x8023
-#define GL_HISTOGRAM                      0x8024
-#define GL_PROXY_HISTOGRAM                0x8025
-#define GL_HISTOGRAM_WIDTH                0x8026
-#define GL_HISTOGRAM_FORMAT               0x8027
-#define GL_HISTOGRAM_RED_SIZE             0x8028
-#define GL_HISTOGRAM_GREEN_SIZE           0x8029
-#define GL_HISTOGRAM_BLUE_SIZE            0x802A
-#define GL_HISTOGRAM_ALPHA_SIZE           0x802B
-#define GL_HISTOGRAM_LUMINANCE_SIZE       0x802C
-#define GL_HISTOGRAM_SINK                 0x802D
-#define GL_MINMAX                         0x802E
-#define GL_MINMAX_FORMAT                  0x802F
-#define GL_MINMAX_SINK                    0x8030
-#define GL_TABLE_TOO_LARGE                0x8031
-#define GL_COLOR_MATRIX                   0x80B1
-#define GL_COLOR_MATRIX_STACK_DEPTH       0x80B2
-#define GL_MAX_COLOR_MATRIX_STACK_DEPTH   0x80B3
-#define GL_POST_COLOR_MATRIX_RED_SCALE    0x80B4
-#define GL_POST_COLOR_MATRIX_GREEN_SCALE  0x80B5
-#define GL_POST_COLOR_MATRIX_BLUE_SCALE   0x80B6
-#define GL_POST_COLOR_MATRIX_ALPHA_SCALE  0x80B7
-#define GL_POST_COLOR_MATRIX_RED_BIAS     0x80B8
-#define GL_POST_COLOR_MATRIX_GREEN_BIAS   0x80B9
-#define GL_POST_COLOR_MATRIX_BLUE_BIAS    0x80BA
-#define GL_POST_COLOR_MATRIX_ALPHA_BIAS   0x80BB
-#define GL_COLOR_TABLE                    0x80D0
-#define GL_POST_CONVOLUTION_COLOR_TABLE   0x80D1
-#define GL_POST_COLOR_MATRIX_COLOR_TABLE  0x80D2
-#define GL_PROXY_COLOR_TABLE              0x80D3
-#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
-#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
-#define GL_COLOR_TABLE_SCALE              0x80D6
-#define GL_COLOR_TABLE_BIAS               0x80D7
-#define GL_COLOR_TABLE_FORMAT             0x80D8
-#define GL_COLOR_TABLE_WIDTH              0x80D9
-#define GL_COLOR_TABLE_RED_SIZE           0x80DA
-#define GL_COLOR_TABLE_GREEN_SIZE         0x80DB
-#define GL_COLOR_TABLE_BLUE_SIZE          0x80DC
-#define GL_COLOR_TABLE_ALPHA_SIZE         0x80DD
-#define GL_COLOR_TABLE_LUMINANCE_SIZE     0x80DE
-#define GL_COLOR_TABLE_INTENSITY_SIZE     0x80DF
-#define GL_CONSTANT_BORDER                0x8151
-#define GL_REPLICATE_BORDER               0x8153
-#define GL_CONVOLUTION_BORDER_COLOR       0x8154
-#endif
-
-#ifndef GL_VERSION_1_3
-#define GL_TEXTURE0                       0x84C0
-#define GL_TEXTURE1                       0x84C1
-#define GL_TEXTURE2                       0x84C2
-#define GL_TEXTURE3                       0x84C3
-#define GL_TEXTURE4                       0x84C4
-#define GL_TEXTURE5                       0x84C5
-#define GL_TEXTURE6                       0x84C6
-#define GL_TEXTURE7                       0x84C7
-#define GL_TEXTURE8                       0x84C8
-#define GL_TEXTURE9                       0x84C9
-#define GL_TEXTURE10                      0x84CA
-#define GL_TEXTURE11                      0x84CB
-#define GL_TEXTURE12                      0x84CC
-#define GL_TEXTURE13                      0x84CD
-#define GL_TEXTURE14                      0x84CE
-#define GL_TEXTURE15                      0x84CF
-#define GL_TEXTURE16                      0x84D0
-#define GL_TEXTURE17                      0x84D1
-#define GL_TEXTURE18                      0x84D2
-#define GL_TEXTURE19                      0x84D3
-#define GL_TEXTURE20                      0x84D4
-#define GL_TEXTURE21                      0x84D5
-#define GL_TEXTURE22                      0x84D6
-#define GL_TEXTURE23                      0x84D7
-#define GL_TEXTURE24                      0x84D8
-#define GL_TEXTURE25                      0x84D9
-#define GL_TEXTURE26                      0x84DA
-#define GL_TEXTURE27                      0x84DB
-#define GL_TEXTURE28                      0x84DC
-#define GL_TEXTURE29                      0x84DD
-#define GL_TEXTURE30                      0x84DE
-#define GL_TEXTURE31                      0x84DF
-#define GL_ACTIVE_TEXTURE                 0x84E0
-#define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
-#define GL_MAX_TEXTURE_UNITS              0x84E2
-#define GL_TRANSPOSE_MODELVIEW_MATRIX     0x84E3
-#define GL_TRANSPOSE_PROJECTION_MATRIX    0x84E4
-#define GL_TRANSPOSE_TEXTURE_MATRIX       0x84E5
-#define GL_TRANSPOSE_COLOR_MATRIX         0x84E6
-#define GL_MULTISAMPLE                    0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE            0x809F
-#define GL_SAMPLE_COVERAGE                0x80A0
-#define GL_SAMPLE_BUFFERS                 0x80A8
-#define GL_SAMPLES                        0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
-#define GL_MULTISAMPLE_BIT                0x20000000
-#define GL_NORMAL_MAP                     0x8511
-#define GL_REFLECTION_MAP                 0x8512
-#define GL_TEXTURE_CUBE_MAP               0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP         0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
-#define GL_COMPRESSED_ALPHA               0x84E9
-#define GL_COMPRESSED_LUMINANCE           0x84EA
-#define GL_COMPRESSED_LUMINANCE_ALPHA     0x84EB
-#define GL_COMPRESSED_INTENSITY           0x84EC
-#define GL_COMPRESSED_RGB                 0x84ED
-#define GL_COMPRESSED_RGBA                0x84EE
-#define GL_TEXTURE_COMPRESSION_HINT       0x84EF
-#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE  0x86A0
-#define GL_TEXTURE_COMPRESSED             0x86A1
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
-#define GL_CLAMP_TO_BORDER                0x812D
-#define GL_COMBINE                        0x8570
-#define GL_COMBINE_RGB                    0x8571
-#define GL_COMBINE_ALPHA                  0x8572
-#define GL_SOURCE0_RGB                    0x8580
-#define GL_SOURCE1_RGB                    0x8581
-#define GL_SOURCE2_RGB                    0x8582
-#define GL_SOURCE0_ALPHA                  0x8588
-#define GL_SOURCE1_ALPHA                  0x8589
-#define GL_SOURCE2_ALPHA                  0x858A
-#define GL_OPERAND0_RGB                   0x8590
-#define GL_OPERAND1_RGB                   0x8591
-#define GL_OPERAND2_RGB                   0x8592
-#define GL_OPERAND0_ALPHA                 0x8598
-#define GL_OPERAND1_ALPHA                 0x8599
-#define GL_OPERAND2_ALPHA                 0x859A
-#define GL_RGB_SCALE                      0x8573
-#define GL_ADD_SIGNED                     0x8574
-#define GL_INTERPOLATE                    0x8575
-#define GL_SUBTRACT                       0x84E7
-#define GL_CONSTANT                       0x8576
-#define GL_PRIMARY_COLOR                  0x8577
-#define GL_PREVIOUS                       0x8578
-#define GL_DOT3_RGB                       0x86AE
-#define GL_DOT3_RGBA                      0x86AF
-#endif
-
-#ifndef GL_VERSION_1_4
-#define GL_BLEND_DST_RGB                  0x80C8
-#define GL_BLEND_SRC_RGB                  0x80C9
-#define GL_BLEND_DST_ALPHA                0x80CA
-#define GL_BLEND_SRC_ALPHA                0x80CB
-#define GL_POINT_SIZE_MIN                 0x8126
-#define GL_POINT_SIZE_MAX                 0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
-#define GL_POINT_DISTANCE_ATTENUATION     0x8129
-#define GL_GENERATE_MIPMAP                0x8191
-#define GL_GENERATE_MIPMAP_HINT           0x8192
-#define GL_DEPTH_COMPONENT16              0x81A5
-#define GL_DEPTH_COMPONENT24              0x81A6
-#define GL_DEPTH_COMPONENT32              0x81A7
-#define GL_MIRRORED_REPEAT                0x8370
-#define GL_FOG_COORDINATE_SOURCE          0x8450
-#define GL_FOG_COORDINATE                 0x8451
-#define GL_FRAGMENT_DEPTH                 0x8452
-#define GL_CURRENT_FOG_COORDINATE         0x8453
-#define GL_FOG_COORDINATE_ARRAY_TYPE      0x8454
-#define GL_FOG_COORDINATE_ARRAY_STRIDE    0x8455
-#define GL_FOG_COORDINATE_ARRAY_POINTER   0x8456
-#define GL_FOG_COORDINATE_ARRAY           0x8457
-#define GL_COLOR_SUM                      0x8458
-#define GL_CURRENT_SECONDARY_COLOR        0x8459
-#define GL_SECONDARY_COLOR_ARRAY_SIZE     0x845A
-#define GL_SECONDARY_COLOR_ARRAY_TYPE     0x845B
-#define GL_SECONDARY_COLOR_ARRAY_STRIDE   0x845C
-#define GL_SECONDARY_COLOR_ARRAY_POINTER  0x845D
-#define GL_SECONDARY_COLOR_ARRAY          0x845E
-#define GL_MAX_TEXTURE_LOD_BIAS           0x84FD
-#define GL_TEXTURE_FILTER_CONTROL         0x8500
-#define GL_TEXTURE_LOD_BIAS               0x8501
-#define GL_INCR_WRAP                      0x8507
-#define GL_DECR_WRAP                      0x8508
-#define GL_TEXTURE_DEPTH_SIZE             0x884A
-#define GL_DEPTH_TEXTURE_MODE             0x884B
-#define GL_TEXTURE_COMPARE_MODE           0x884C
-#define GL_TEXTURE_COMPARE_FUNC           0x884D
-#define GL_COMPARE_R_TO_TEXTURE           0x884E
-#endif
-
-#ifndef GL_VERSION_1_5
-#define GL_BUFFER_SIZE                    0x8764
-#define GL_BUFFER_USAGE                   0x8765
-#define GL_QUERY_COUNTER_BITS             0x8864
-#define GL_CURRENT_QUERY                  0x8865
-#define GL_QUERY_RESULT                   0x8866
-#define GL_QUERY_RESULT_AVAILABLE         0x8867
-#define GL_ARRAY_BUFFER                   0x8892
-#define GL_ELEMENT_ARRAY_BUFFER           0x8893
-#define GL_ARRAY_BUFFER_BINDING           0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
-#define GL_VERTEX_ARRAY_BUFFER_BINDING    0x8896
-#define GL_NORMAL_ARRAY_BUFFER_BINDING    0x8897
-#define GL_COLOR_ARRAY_BUFFER_BINDING     0x8898
-#define GL_INDEX_ARRAY_BUFFER_BINDING     0x8899
-#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
-#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
-#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
-#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
-#define GL_WEIGHT_ARRAY_BUFFER_BINDING    0x889E
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
-#define GL_READ_ONLY                      0x88B8
-#define GL_WRITE_ONLY                     0x88B9
-#define GL_READ_WRITE                     0x88BA
-#define GL_BUFFER_ACCESS                  0x88BB
-#define GL_BUFFER_MAPPED                  0x88BC
-#define GL_BUFFER_MAP_POINTER             0x88BD
-#define GL_STREAM_DRAW                    0x88E0
-#define GL_STREAM_READ                    0x88E1
-#define GL_STREAM_COPY                    0x88E2
-#define GL_STATIC_DRAW                    0x88E4
-#define GL_STATIC_READ                    0x88E5
-#define GL_STATIC_COPY                    0x88E6
-#define GL_DYNAMIC_DRAW                   0x88E8
-#define GL_DYNAMIC_READ                   0x88E9
-#define GL_DYNAMIC_COPY                   0x88EA
-#define GL_SAMPLES_PASSED                 0x8914
-#define GL_FOG_COORD_SRC                  GL_FOG_COORDINATE_SOURCE
-#define GL_FOG_COORD                      GL_FOG_COORDINATE
-#define GL_CURRENT_FOG_COORD              GL_CURRENT_FOG_COORDINATE
-#define GL_FOG_COORD_ARRAY_TYPE           GL_FOG_COORDINATE_ARRAY_TYPE
-#define GL_FOG_COORD_ARRAY_STRIDE         GL_FOG_COORDINATE_ARRAY_STRIDE
-#define GL_FOG_COORD_ARRAY_POINTER        GL_FOG_COORDINATE_ARRAY_POINTER
-#define GL_FOG_COORD_ARRAY                GL_FOG_COORDINATE_ARRAY
-#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
-#define GL_SRC0_RGB                       GL_SOURCE0_RGB
-#define GL_SRC1_RGB                       GL_SOURCE1_RGB
-#define GL_SRC2_RGB                       GL_SOURCE2_RGB
-#define GL_SRC0_ALPHA                     GL_SOURCE0_ALPHA
-#define GL_SRC1_ALPHA                     GL_SOURCE1_ALPHA
-#define GL_SRC2_ALPHA                     GL_SOURCE2_ALPHA
-#endif
-
-#ifndef GL_ARB_multitexture
-#define GL_TEXTURE0_ARB                   0x84C0
-#define GL_TEXTURE1_ARB                   0x84C1
-#define GL_TEXTURE2_ARB                   0x84C2
-#define GL_TEXTURE3_ARB                   0x84C3
-#define GL_TEXTURE4_ARB                   0x84C4
-#define GL_TEXTURE5_ARB                   0x84C5
-#define GL_TEXTURE6_ARB                   0x84C6
-#define GL_TEXTURE7_ARB                   0x84C7
-#define GL_TEXTURE8_ARB                   0x84C8
-#define GL_TEXTURE9_ARB                   0x84C9
-#define GL_TEXTURE10_ARB                  0x84CA
-#define GL_TEXTURE11_ARB                  0x84CB
-#define GL_TEXTURE12_ARB                  0x84CC
-#define GL_TEXTURE13_ARB                  0x84CD
-#define GL_TEXTURE14_ARB                  0x84CE
-#define GL_TEXTURE15_ARB                  0x84CF
-#define GL_TEXTURE16_ARB                  0x84D0
-#define GL_TEXTURE17_ARB                  0x84D1
-#define GL_TEXTURE18_ARB                  0x84D2
-#define GL_TEXTURE19_ARB                  0x84D3
-#define GL_TEXTURE20_ARB                  0x84D4
-#define GL_TEXTURE21_ARB                  0x84D5
-#define GL_TEXTURE22_ARB                  0x84D6
-#define GL_TEXTURE23_ARB                  0x84D7
-#define GL_TEXTURE24_ARB                  0x84D8
-#define GL_TEXTURE25_ARB                  0x84D9
-#define GL_TEXTURE26_ARB                  0x84DA
-#define GL_TEXTURE27_ARB                  0x84DB
-#define GL_TEXTURE28_ARB                  0x84DC
-#define GL_TEXTURE29_ARB                  0x84DD
-#define GL_TEXTURE30_ARB                  0x84DE
-#define GL_TEXTURE31_ARB                  0x84DF
-#define GL_ACTIVE_TEXTURE_ARB             0x84E0
-#define GL_CLIENT_ACTIVE_TEXTURE_ARB      0x84E1
-#define GL_MAX_TEXTURE_UNITS_ARB          0x84E2
-#endif
-
-#ifndef GL_ARB_transpose_matrix
-#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
-#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
-#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB   0x84E5
-#define GL_TRANSPOSE_COLOR_MATRIX_ARB     0x84E6
-#endif
-
-#ifndef GL_ARB_multisample
-#define GL_MULTISAMPLE_ARB                0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB   0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_ARB        0x809F
-#define GL_SAMPLE_COVERAGE_ARB            0x80A0
-#define GL_SAMPLE_BUFFERS_ARB             0x80A8
-#define GL_SAMPLES_ARB                    0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE_ARB      0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT_ARB     0x80AB
-#define GL_MULTISAMPLE_BIT_ARB            0x20000000
-#endif
-
-#ifndef GL_ARB_texture_env_add
-#endif
-
-#ifndef GL_ARB_texture_cube_map
-#define GL_NORMAL_MAP_ARB                 0x8511
-#define GL_REFLECTION_MAP_ARB             0x8512
-#define GL_TEXTURE_CUBE_MAP_ARB           0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP_ARB   0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP_ARB     0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB  0x851C
-#endif
-
-#ifndef GL_ARB_texture_compression
-#define GL_COMPRESSED_ALPHA_ARB           0x84E9
-#define GL_COMPRESSED_LUMINANCE_ARB       0x84EA
-#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
-#define GL_COMPRESSED_INTENSITY_ARB       0x84EC
-#define GL_COMPRESSED_RGB_ARB             0x84ED
-#define GL_COMPRESSED_RGBA_ARB            0x84EE
-#define GL_TEXTURE_COMPRESSION_HINT_ARB   0x84EF
-#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
-#define GL_TEXTURE_COMPRESSED_ARB         0x86A1
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
-#endif
-
-#ifndef GL_ARB_texture_border_clamp
-#define GL_CLAMP_TO_BORDER_ARB            0x812D
-#endif
-
-#ifndef GL_ARB_point_parameters
-#define GL_POINT_SIZE_MIN_ARB             0x8126
-#define GL_POINT_SIZE_MAX_ARB             0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE_ARB  0x8128
-#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
-#endif
-
-#ifndef GL_ARB_vertex_blend
-#define GL_MAX_VERTEX_UNITS_ARB           0x86A4
-#define GL_ACTIVE_VERTEX_UNITS_ARB        0x86A5
-#define GL_WEIGHT_SUM_UNITY_ARB           0x86A6
-#define GL_VERTEX_BLEND_ARB               0x86A7
-#define GL_CURRENT_WEIGHT_ARB             0x86A8
-#define GL_WEIGHT_ARRAY_TYPE_ARB          0x86A9
-#define GL_WEIGHT_ARRAY_STRIDE_ARB        0x86AA
-#define GL_WEIGHT_ARRAY_SIZE_ARB          0x86AB
-#define GL_WEIGHT_ARRAY_POINTER_ARB       0x86AC
-#define GL_WEIGHT_ARRAY_ARB               0x86AD
-#define GL_MODELVIEW0_ARB                 0x1700
-#define GL_MODELVIEW1_ARB                 0x850A
-#define GL_MODELVIEW2_ARB                 0x8722
-#define GL_MODELVIEW3_ARB                 0x8723
-#define GL_MODELVIEW4_ARB                 0x8724
-#define GL_MODELVIEW5_ARB                 0x8725
-#define GL_MODELVIEW6_ARB                 0x8726
-#define GL_MODELVIEW7_ARB                 0x8727
-#define GL_MODELVIEW8_ARB                 0x8728
-#define GL_MODELVIEW9_ARB                 0x8729
-#define GL_MODELVIEW10_ARB                0x872A
-#define GL_MODELVIEW11_ARB                0x872B
-#define GL_MODELVIEW12_ARB                0x872C
-#define GL_MODELVIEW13_ARB                0x872D
-#define GL_MODELVIEW14_ARB                0x872E
-#define GL_MODELVIEW15_ARB                0x872F
-#define GL_MODELVIEW16_ARB                0x8730
-#define GL_MODELVIEW17_ARB                0x8731
-#define GL_MODELVIEW18_ARB                0x8732
-#define GL_MODELVIEW19_ARB                0x8733
-#define GL_MODELVIEW20_ARB                0x8734
-#define GL_MODELVIEW21_ARB                0x8735
-#define GL_MODELVIEW22_ARB                0x8736
-#define GL_MODELVIEW23_ARB                0x8737
-#define GL_MODELVIEW24_ARB                0x8738
-#define GL_MODELVIEW25_ARB                0x8739
-#define GL_MODELVIEW26_ARB                0x873A
-#define GL_MODELVIEW27_ARB                0x873B
-#define GL_MODELVIEW28_ARB                0x873C
-#define GL_MODELVIEW29_ARB                0x873D
-#define GL_MODELVIEW30_ARB                0x873E
-#define GL_MODELVIEW31_ARB                0x873F
-#endif
-
-#ifndef GL_ARB_matrix_palette
-#define GL_MATRIX_PALETTE_ARB             0x8840
-#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
-#define GL_MAX_PALETTE_MATRICES_ARB       0x8842
-#define GL_CURRENT_PALETTE_MATRIX_ARB     0x8843
-#define GL_MATRIX_INDEX_ARRAY_ARB         0x8844
-#define GL_CURRENT_MATRIX_INDEX_ARB       0x8845
-#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB    0x8846
-#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB    0x8847
-#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB  0x8848
-#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
-#endif
-
-#ifndef GL_ARB_texture_env_combine
-#define GL_COMBINE_ARB                    0x8570
-#define GL_COMBINE_RGB_ARB                0x8571
-#define GL_COMBINE_ALPHA_ARB              0x8572
-#define GL_SOURCE0_RGB_ARB                0x8580
-#define GL_SOURCE1_RGB_ARB                0x8581
-#define GL_SOURCE2_RGB_ARB                0x8582
-#define GL_SOURCE0_ALPHA_ARB              0x8588
-#define GL_SOURCE1_ALPHA_ARB              0x8589
-#define GL_SOURCE2_ALPHA_ARB              0x858A
-#define GL_OPERAND0_RGB_ARB               0x8590
-#define GL_OPERAND1_RGB_ARB               0x8591
-#define GL_OPERAND2_RGB_ARB               0x8592
-#define GL_OPERAND0_ALPHA_ARB             0x8598
-#define GL_OPERAND1_ALPHA_ARB             0x8599
-#define GL_OPERAND2_ALPHA_ARB             0x859A
-#define GL_RGB_SCALE_ARB                  0x8573
-#define GL_ADD_SIGNED_ARB                 0x8574
-#define GL_INTERPOLATE_ARB                0x8575
-#define GL_SUBTRACT_ARB                   0x84E7
-#define GL_CONSTANT_ARB                   0x8576
-#define GL_PRIMARY_COLOR_ARB              0x8577
-#define GL_PREVIOUS_ARB                   0x8578
-#endif
-
-#ifndef GL_ARB_texture_env_crossbar
-#endif
-
-#ifndef GL_ARB_texture_env_dot3
-#define GL_DOT3_RGB_ARB                   0x86AE
-#define GL_DOT3_RGBA_ARB                  0x86AF
-#endif
-
-#ifndef GL_ARB_texture_mirrored_repeat
-#define GL_MIRRORED_REPEAT_ARB            0x8370
-#endif
-
-#ifndef GL_ARB_depth_texture
-#define GL_DEPTH_COMPONENT16_ARB          0x81A5
-#define GL_DEPTH_COMPONENT24_ARB          0x81A6
-#define GL_DEPTH_COMPONENT32_ARB          0x81A7
-#define GL_TEXTURE_DEPTH_SIZE_ARB         0x884A
-#define GL_DEPTH_TEXTURE_MODE_ARB         0x884B
-#endif
-
-#ifndef GL_ARB_shadow
-#define GL_TEXTURE_COMPARE_MODE_ARB       0x884C
-#define GL_TEXTURE_COMPARE_FUNC_ARB       0x884D
-#define GL_COMPARE_R_TO_TEXTURE_ARB       0x884E
-#endif
-
-#ifndef GL_ARB_shadow_ambient
-#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
-#endif
-
-#ifndef GL_ARB_window_pos
-#endif
-
-#ifndef GL_ARB_vertex_program
-#define GL_COLOR_SUM_ARB                  0x8458
-#define GL_VERTEX_PROGRAM_ARB             0x8620
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB   0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB   0x8625
-#define GL_CURRENT_VERTEX_ATTRIB_ARB      0x8626
-#define GL_PROGRAM_LENGTH_ARB             0x8627
-#define GL_PROGRAM_STRING_ARB             0x8628
-#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
-#define GL_MAX_PROGRAM_MATRICES_ARB       0x862F
-#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
-#define GL_CURRENT_MATRIX_ARB             0x8641
-#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB  0x8642
-#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB    0x8643
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
-#define GL_PROGRAM_ERROR_POSITION_ARB     0x864B
-#define GL_PROGRAM_BINDING_ARB            0x8677
-#define GL_MAX_VERTEX_ATTRIBS_ARB         0x8869
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
-#define GL_PROGRAM_ERROR_STRING_ARB       0x8874
-#define GL_PROGRAM_FORMAT_ASCII_ARB       0x8875
-#define GL_PROGRAM_FORMAT_ARB             0x8876
-#define GL_PROGRAM_INSTRUCTIONS_ARB       0x88A0
-#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB   0x88A1
-#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
-#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
-#define GL_PROGRAM_TEMPORARIES_ARB        0x88A4
-#define GL_MAX_PROGRAM_TEMPORARIES_ARB    0x88A5
-#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
-#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
-#define GL_PROGRAM_PARAMETERS_ARB         0x88A8
-#define GL_MAX_PROGRAM_PARAMETERS_ARB     0x88A9
-#define GL_PROGRAM_NATIVE_PARAMETERS_ARB  0x88AA
-#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
-#define GL_PROGRAM_ATTRIBS_ARB            0x88AC
-#define GL_MAX_PROGRAM_ATTRIBS_ARB        0x88AD
-#define GL_PROGRAM_NATIVE_ATTRIBS_ARB     0x88AE
-#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
-#define GL_PROGRAM_ADDRESS_REGISTERS_ARB  0x88B0
-#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
-#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
-#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
-#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
-#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
-#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
-#define GL_TRANSPOSE_CURRENT_MATRIX_ARB   0x88B7
-#define GL_MATRIX0_ARB                    0x88C0
-#define GL_MATRIX1_ARB                    0x88C1
-#define GL_MATRIX2_ARB                    0x88C2
-#define GL_MATRIX3_ARB                    0x88C3
-#define GL_MATRIX4_ARB                    0x88C4
-#define GL_MATRIX5_ARB                    0x88C5
-#define GL_MATRIX6_ARB                    0x88C6
-#define GL_MATRIX7_ARB                    0x88C7
-#define GL_MATRIX8_ARB                    0x88C8
-#define GL_MATRIX9_ARB                    0x88C9
-#define GL_MATRIX10_ARB                   0x88CA
-#define GL_MATRIX11_ARB                   0x88CB
-#define GL_MATRIX12_ARB                   0x88CC
-#define GL_MATRIX13_ARB                   0x88CD
-#define GL_MATRIX14_ARB                   0x88CE
-#define GL_MATRIX15_ARB                   0x88CF
-#define GL_MATRIX16_ARB                   0x88D0
-#define GL_MATRIX17_ARB                   0x88D1
-#define GL_MATRIX18_ARB                   0x88D2
-#define GL_MATRIX19_ARB                   0x88D3
-#define GL_MATRIX20_ARB                   0x88D4
-#define GL_MATRIX21_ARB                   0x88D5
-#define GL_MATRIX22_ARB                   0x88D6
-#define GL_MATRIX23_ARB                   0x88D7
-#define GL_MATRIX24_ARB                   0x88D8
-#define GL_MATRIX25_ARB                   0x88D9
-#define GL_MATRIX26_ARB                   0x88DA
-#define GL_MATRIX27_ARB                   0x88DB
-#define GL_MATRIX28_ARB                   0x88DC
-#define GL_MATRIX29_ARB                   0x88DD
-#define GL_MATRIX30_ARB                   0x88DE
-#define GL_MATRIX31_ARB                   0x88DF
-#endif
-
-#ifndef GL_ARB_fragment_program
-#define GL_FRAGMENT_PROGRAM_ARB           0x8804
-#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB   0x8805
-#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB   0x8806
-#define GL_PROGRAM_TEX_INDIRECTIONS_ARB   0x8807
-#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
-#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
-#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
-#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
-#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
-#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
-#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
-#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
-#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
-#define GL_MAX_TEXTURE_COORDS_ARB         0x8871
-#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB    0x8872
-#endif
-
-#ifndef GL_ARB_vertex_buffer_object
-#define GL_BUFFER_SIZE_ARB                0x8764
-#define GL_BUFFER_USAGE_ARB               0x8765
-#define GL_ARRAY_BUFFER_ARB               0x8892
-#define GL_ELEMENT_ARRAY_BUFFER_ARB       0x8893
-#define GL_ARRAY_BUFFER_BINDING_ARB       0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
-#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
-#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
-#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
-#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
-#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
-#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
-#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
-#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
-#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
-#define GL_READ_ONLY_ARB                  0x88B8
-#define GL_WRITE_ONLY_ARB                 0x88B9
-#define GL_READ_WRITE_ARB                 0x88BA
-#define GL_BUFFER_ACCESS_ARB              0x88BB
-#define GL_BUFFER_MAPPED_ARB              0x88BC
-#define GL_BUFFER_MAP_POINTER_ARB         0x88BD
-#define GL_STREAM_DRAW_ARB                0x88E0
-#define GL_STREAM_READ_ARB                0x88E1
-#define GL_STREAM_COPY_ARB                0x88E2
-#define GL_STATIC_DRAW_ARB                0x88E4
-#define GL_STATIC_READ_ARB                0x88E5
-#define GL_STATIC_COPY_ARB                0x88E6
-#define GL_DYNAMIC_DRAW_ARB               0x88E8
-#define GL_DYNAMIC_READ_ARB               0x88E9
-#define GL_DYNAMIC_COPY_ARB               0x88EA
-#endif
-
-#ifndef GL_ARB_occlusion_query
-#define GL_QUERY_COUNTER_BITS_ARB         0x8864
-#define GL_CURRENT_QUERY_ARB              0x8865
-#define GL_QUERY_RESULT_ARB               0x8866
-#define GL_QUERY_RESULT_AVAILABLE_ARB     0x8867
-#define GL_SAMPLES_PASSED_ARB             0x8914
-#endif
-
-#ifndef GL_ARB_shader_objects
-#define GL_PROGRAM_OBJECT_ARB             0x8B40
-#define GL_SHADER_OBJECT_ARB              0x8B48
-#define GL_OBJECT_TYPE_ARB                0x8B4E
-#define GL_OBJECT_SUBTYPE_ARB             0x8B4F
-#define GL_FLOAT_VEC2_ARB                 0x8B50
-#define GL_FLOAT_VEC3_ARB                 0x8B51
-#define GL_FLOAT_VEC4_ARB                 0x8B52
-#define GL_INT_VEC2_ARB                   0x8B53
-#define GL_INT_VEC3_ARB                   0x8B54
-#define GL_INT_VEC4_ARB                   0x8B55
-#define GL_BOOL_ARB                       0x8B56
-#define GL_BOOL_VEC2_ARB                  0x8B57
-#define GL_BOOL_VEC3_ARB                  0x8B58
-#define GL_BOOL_VEC4_ARB                  0x8B59
-#define GL_FLOAT_MAT2_ARB                 0x8B5A
-#define GL_FLOAT_MAT3_ARB                 0x8B5B
-#define GL_FLOAT_MAT4_ARB                 0x8B5C
-#define GL_SAMPLER_1D_ARB                 0x8B5D
-#define GL_SAMPLER_2D_ARB                 0x8B5E
-#define GL_SAMPLER_3D_ARB                 0x8B5F
-#define GL_SAMPLER_CUBE_ARB               0x8B60
-#define GL_SAMPLER_1D_SHADOW_ARB          0x8B61
-#define GL_SAMPLER_2D_SHADOW_ARB          0x8B62
-#define GL_SAMPLER_2D_RECT_ARB            0x8B63
-#define GL_SAMPLER_2D_RECT_SHADOW_ARB     0x8B64
-#define GL_OBJECT_DELETE_STATUS_ARB       0x8B80
-#define GL_OBJECT_COMPILE_STATUS_ARB      0x8B81
-#define GL_OBJECT_LINK_STATUS_ARB         0x8B82
-#define GL_OBJECT_VALIDATE_STATUS_ARB     0x8B83
-#define GL_OBJECT_INFO_LOG_LENGTH_ARB     0x8B84
-#define GL_OBJECT_ATTACHED_OBJECTS_ARB    0x8B85
-#define GL_OBJECT_ACTIVE_UNIFORMS_ARB     0x8B86
-#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
-#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
-#endif
-
-#ifndef GL_ARB_vertex_shader
-#define GL_VERTEX_SHADER_ARB              0x8B31
-#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
-#define GL_MAX_VARYING_FLOATS_ARB         0x8B4B
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
-#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB   0x8B89
-#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
-#endif
-
-#ifndef GL_ARB_fragment_shader
-#define GL_FRAGMENT_SHADER_ARB            0x8B30
-#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
-#endif
-
-#ifndef GL_ARB_shading_language_100
-#define GL_SHADING_LANGUAGE_VERSION_ARB   0x8B8C
-#endif
-
-#ifndef GL_ARB_texture_non_power_of_two
-#endif
-
-#ifndef GL_ARB_point_sprite
-#define GL_POINT_SPRITE_ARB               0x8861
-#define GL_COORD_REPLACE_ARB              0x8862
-#endif
-
-#ifndef GL_ARB_fragment_program_shadow
-#endif
-
-#ifndef GL_ARB_draw_buffers
-#define GL_MAX_DRAW_BUFFERS_ARB           0x8824
-#define GL_DRAW_BUFFER0_ARB               0x8825
-#define GL_DRAW_BUFFER1_ARB               0x8826
-#define GL_DRAW_BUFFER2_ARB               0x8827
-#define GL_DRAW_BUFFER3_ARB               0x8828
-#define GL_DRAW_BUFFER4_ARB               0x8829
-#define GL_DRAW_BUFFER5_ARB               0x882A
-#define GL_DRAW_BUFFER6_ARB               0x882B
-#define GL_DRAW_BUFFER7_ARB               0x882C
-#define GL_DRAW_BUFFER8_ARB               0x882D
-#define GL_DRAW_BUFFER9_ARB               0x882E
-#define GL_DRAW_BUFFER10_ARB              0x882F
-#define GL_DRAW_BUFFER11_ARB              0x8830
-#define GL_DRAW_BUFFER12_ARB              0x8831
-#define GL_DRAW_BUFFER13_ARB              0x8832
-#define GL_DRAW_BUFFER14_ARB              0x8833
-#define GL_DRAW_BUFFER15_ARB              0x8834
-#endif
-
-#ifndef GL_ARB_texture_rectangle
-#define GL_TEXTURE_RECTANGLE_ARB          0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE_ARB  0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE_ARB    0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
-#endif
-
-#ifndef GL_EXT_abgr
-#define GL_ABGR_EXT                       0x8000
-#endif
-
-#ifndef GL_EXT_blend_color
-#define GL_CONSTANT_COLOR_EXT             0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR_EXT   0x8002
-#define GL_CONSTANT_ALPHA_EXT             0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT   0x8004
-#define GL_BLEND_COLOR_EXT                0x8005
-#endif
-
-#ifndef GL_EXT_polygon_offset
-#define GL_POLYGON_OFFSET_EXT             0x8037
-#define GL_POLYGON_OFFSET_FACTOR_EXT      0x8038
-#define GL_POLYGON_OFFSET_BIAS_EXT        0x8039
-#endif
-
-#ifndef GL_EXT_texture
-#define GL_ALPHA4_EXT                     0x803B
-#define GL_ALPHA8_EXT                     0x803C
-#define GL_ALPHA12_EXT                    0x803D
-#define GL_ALPHA16_EXT                    0x803E
-#define GL_LUMINANCE4_EXT                 0x803F
-#define GL_LUMINANCE8_EXT                 0x8040
-#define GL_LUMINANCE12_EXT                0x8041
-#define GL_LUMINANCE16_EXT                0x8042
-#define GL_LUMINANCE4_ALPHA4_EXT          0x8043
-#define GL_LUMINANCE6_ALPHA2_EXT          0x8044
-#define GL_LUMINANCE8_ALPHA8_EXT          0x8045
-#define GL_LUMINANCE12_ALPHA4_EXT         0x8046
-#define GL_LUMINANCE12_ALPHA12_EXT        0x8047
-#define GL_LUMINANCE16_ALPHA16_EXT        0x8048
-#define GL_INTENSITY_EXT                  0x8049
-#define GL_INTENSITY4_EXT                 0x804A
-#define GL_INTENSITY8_EXT                 0x804B
-#define GL_INTENSITY12_EXT                0x804C
-#define GL_INTENSITY16_EXT                0x804D
-#define GL_RGB2_EXT                       0x804E
-#define GL_RGB4_EXT                       0x804F
-#define GL_RGB5_EXT                       0x8050
-#define GL_RGB8_EXT                       0x8051
-#define GL_RGB10_EXT                      0x8052
-#define GL_RGB12_EXT                      0x8053
-#define GL_RGB16_EXT                      0x8054
-#define GL_RGBA2_EXT                      0x8055
-#define GL_RGBA4_EXT                      0x8056
-#define GL_RGB5_A1_EXT                    0x8057
-#define GL_RGBA8_EXT                      0x8058
-#define GL_RGB10_A2_EXT                   0x8059
-#define GL_RGBA12_EXT                     0x805A
-#define GL_RGBA16_EXT                     0x805B
-#define GL_TEXTURE_RED_SIZE_EXT           0x805C
-#define GL_TEXTURE_GREEN_SIZE_EXT         0x805D
-#define GL_TEXTURE_BLUE_SIZE_EXT          0x805E
-#define GL_TEXTURE_ALPHA_SIZE_EXT         0x805F
-#define GL_TEXTURE_LUMINANCE_SIZE_EXT     0x8060
-#define GL_TEXTURE_INTENSITY_SIZE_EXT     0x8061
-#define GL_REPLACE_EXT                    0x8062
-#define GL_PROXY_TEXTURE_1D_EXT           0x8063
-#define GL_PROXY_TEXTURE_2D_EXT           0x8064
-#define GL_TEXTURE_TOO_LARGE_EXT          0x8065
-#endif
-
-#ifndef GL_EXT_texture3D
-#define GL_PACK_SKIP_IMAGES_EXT           0x806B
-#define GL_PACK_IMAGE_HEIGHT_EXT          0x806C
-#define GL_UNPACK_SKIP_IMAGES_EXT         0x806D
-#define GL_UNPACK_IMAGE_HEIGHT_EXT        0x806E
-#define GL_TEXTURE_3D_EXT                 0x806F
-#define GL_PROXY_TEXTURE_3D_EXT           0x8070
-#define GL_TEXTURE_DEPTH_EXT              0x8071
-#define GL_TEXTURE_WRAP_R_EXT             0x8072
-#define GL_MAX_3D_TEXTURE_SIZE_EXT        0x8073
-#endif
-
-#ifndef GL_SGIS_texture_filter4
-#define GL_FILTER4_SGIS                   0x8146
-#define GL_TEXTURE_FILTER4_SIZE_SGIS      0x8147
-#endif
-
-#ifndef GL_EXT_subtexture
-#endif
-
-#ifndef GL_EXT_copy_texture
-#endif
-
-#ifndef GL_EXT_histogram
-#define GL_HISTOGRAM_EXT                  0x8024
-#define GL_PROXY_HISTOGRAM_EXT            0x8025
-#define GL_HISTOGRAM_WIDTH_EXT            0x8026
-#define GL_HISTOGRAM_FORMAT_EXT           0x8027
-#define GL_HISTOGRAM_RED_SIZE_EXT         0x8028
-#define GL_HISTOGRAM_GREEN_SIZE_EXT       0x8029
-#define GL_HISTOGRAM_BLUE_SIZE_EXT        0x802A
-#define GL_HISTOGRAM_ALPHA_SIZE_EXT       0x802B
-#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT   0x802C
-#define GL_HISTOGRAM_SINK_EXT             0x802D
-#define GL_MINMAX_EXT                     0x802E
-#define GL_MINMAX_FORMAT_EXT              0x802F
-#define GL_MINMAX_SINK_EXT                0x8030
-#define GL_TABLE_TOO_LARGE_EXT            0x8031
-#endif
-
-#ifndef GL_EXT_convolution
-#define GL_CONVOLUTION_1D_EXT             0x8010
-#define GL_CONVOLUTION_2D_EXT             0x8011
-#define GL_SEPARABLE_2D_EXT               0x8012
-#define GL_CONVOLUTION_BORDER_MODE_EXT    0x8013
-#define GL_CONVOLUTION_FILTER_SCALE_EXT   0x8014
-#define GL_CONVOLUTION_FILTER_BIAS_EXT    0x8015
-#define GL_REDUCE_EXT                     0x8016
-#define GL_CONVOLUTION_FORMAT_EXT         0x8017
-#define GL_CONVOLUTION_WIDTH_EXT          0x8018
-#define GL_CONVOLUTION_HEIGHT_EXT         0x8019
-#define GL_MAX_CONVOLUTION_WIDTH_EXT      0x801A
-#define GL_MAX_CONVOLUTION_HEIGHT_EXT     0x801B
-#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
-#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
-#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
-#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
-#define GL_POST_CONVOLUTION_RED_BIAS_EXT  0x8020
-#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
-#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
-#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
-#endif
-
-#ifndef GL_SGI_color_matrix
-#define GL_COLOR_MATRIX_SGI               0x80B1
-#define GL_COLOR_MATRIX_STACK_DEPTH_SGI   0x80B2
-#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
-#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
-#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
-#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
-#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
-#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
-#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
-#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
-#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
-#endif
-
-#ifndef GL_SGI_color_table
-#define GL_COLOR_TABLE_SGI                0x80D0
-#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
-#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
-#define GL_PROXY_COLOR_TABLE_SGI          0x80D3
-#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
-#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
-#define GL_COLOR_TABLE_SCALE_SGI          0x80D6
-#define GL_COLOR_TABLE_BIAS_SGI           0x80D7
-#define GL_COLOR_TABLE_FORMAT_SGI         0x80D8
-#define GL_COLOR_TABLE_WIDTH_SGI          0x80D9
-#define GL_COLOR_TABLE_RED_SIZE_SGI       0x80DA
-#define GL_COLOR_TABLE_GREEN_SIZE_SGI     0x80DB
-#define GL_COLOR_TABLE_BLUE_SIZE_SGI      0x80DC
-#define GL_COLOR_TABLE_ALPHA_SIZE_SGI     0x80DD
-#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
-#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
-#endif
-
-#ifndef GL_SGIS_pixel_texture
-#define GL_PIXEL_TEXTURE_SGIS             0x8353
-#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
-#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
-#define GL_PIXEL_GROUP_COLOR_SGIS         0x8356
-#endif
-
-#ifndef GL_SGIX_pixel_texture
-#define GL_PIXEL_TEX_GEN_SGIX             0x8139
-#define GL_PIXEL_TEX_GEN_MODE_SGIX        0x832B
-#endif
-
-#ifndef GL_SGIS_texture4D
-#define GL_PACK_SKIP_VOLUMES_SGIS         0x8130
-#define GL_PACK_IMAGE_DEPTH_SGIS          0x8131
-#define GL_UNPACK_SKIP_VOLUMES_SGIS       0x8132
-#define GL_UNPACK_IMAGE_DEPTH_SGIS        0x8133
-#define GL_TEXTURE_4D_SGIS                0x8134
-#define GL_PROXY_TEXTURE_4D_SGIS          0x8135
-#define GL_TEXTURE_4DSIZE_SGIS            0x8136
-#define GL_TEXTURE_WRAP_Q_SGIS            0x8137
-#define GL_MAX_4D_TEXTURE_SIZE_SGIS       0x8138
-#define GL_TEXTURE_4D_BINDING_SGIS        0x814F
-#endif
-
-#ifndef GL_SGI_texture_color_table
-#define GL_TEXTURE_COLOR_TABLE_SGI        0x80BC
-#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI  0x80BD
-#endif
-
-#ifndef GL_EXT_cmyka
-#define GL_CMYK_EXT                       0x800C
-#define GL_CMYKA_EXT                      0x800D
-#define GL_PACK_CMYK_HINT_EXT             0x800E
-#define GL_UNPACK_CMYK_HINT_EXT           0x800F
-#endif
-
-#ifndef GL_EXT_texture_object
-#define GL_TEXTURE_PRIORITY_EXT           0x8066
-#define GL_TEXTURE_RESIDENT_EXT           0x8067
-#define GL_TEXTURE_1D_BINDING_EXT         0x8068
-#define GL_TEXTURE_2D_BINDING_EXT         0x8069
-#define GL_TEXTURE_3D_BINDING_EXT         0x806A
-#endif
-
-#ifndef GL_SGIS_detail_texture
-#define GL_DETAIL_TEXTURE_2D_SGIS         0x8095
-#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
-#define GL_LINEAR_DETAIL_SGIS             0x8097
-#define GL_LINEAR_DETAIL_ALPHA_SGIS       0x8098
-#define GL_LINEAR_DETAIL_COLOR_SGIS       0x8099
-#define GL_DETAIL_TEXTURE_LEVEL_SGIS      0x809A
-#define GL_DETAIL_TEXTURE_MODE_SGIS       0x809B
-#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
-#endif
-
-#ifndef GL_SGIS_sharpen_texture
-#define GL_LINEAR_SHARPEN_SGIS            0x80AD
-#define GL_LINEAR_SHARPEN_ALPHA_SGIS      0x80AE
-#define GL_LINEAR_SHARPEN_COLOR_SGIS      0x80AF
-#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
-#endif
-
-#ifndef GL_EXT_packed_pixels
-#define GL_UNSIGNED_BYTE_3_3_2_EXT        0x8032
-#define GL_UNSIGNED_SHORT_4_4_4_4_EXT     0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1_EXT     0x8034
-#define GL_UNSIGNED_INT_8_8_8_8_EXT       0x8035
-#define GL_UNSIGNED_INT_10_10_10_2_EXT    0x8036
-#endif
-
-#ifndef GL_SGIS_texture_lod
-#define GL_TEXTURE_MIN_LOD_SGIS           0x813A
-#define GL_TEXTURE_MAX_LOD_SGIS           0x813B
-#define GL_TEXTURE_BASE_LEVEL_SGIS        0x813C
-#define GL_TEXTURE_MAX_LEVEL_SGIS         0x813D
-#endif
-
-#ifndef GL_SGIS_multisample
-#define GL_MULTISAMPLE_SGIS               0x809D
-#define GL_SAMPLE_ALPHA_TO_MASK_SGIS      0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_SGIS       0x809F
-#define GL_SAMPLE_MASK_SGIS               0x80A0
-#define GL_1PASS_SGIS                     0x80A1
-#define GL_2PASS_0_SGIS                   0x80A2
-#define GL_2PASS_1_SGIS                   0x80A3
-#define GL_4PASS_0_SGIS                   0x80A4
-#define GL_4PASS_1_SGIS                   0x80A5
-#define GL_4PASS_2_SGIS                   0x80A6
-#define GL_4PASS_3_SGIS                   0x80A7
-#define GL_SAMPLE_BUFFERS_SGIS            0x80A8
-#define GL_SAMPLES_SGIS                   0x80A9
-#define GL_SAMPLE_MASK_VALUE_SGIS         0x80AA
-#define GL_SAMPLE_MASK_INVERT_SGIS        0x80AB
-#define GL_SAMPLE_PATTERN_SGIS            0x80AC
-#endif
-
-#ifndef GL_EXT_rescale_normal
-#define GL_RESCALE_NORMAL_EXT             0x803A
-#endif
-
-#ifndef GL_EXT_vertex_array
-#define GL_VERTEX_ARRAY_EXT               0x8074
-#define GL_NORMAL_ARRAY_EXT               0x8075
-#define GL_COLOR_ARRAY_EXT                0x8076
-#define GL_INDEX_ARRAY_EXT                0x8077
-#define GL_TEXTURE_COORD_ARRAY_EXT        0x8078
-#define GL_EDGE_FLAG_ARRAY_EXT            0x8079
-#define GL_VERTEX_ARRAY_SIZE_EXT          0x807A
-#define GL_VERTEX_ARRAY_TYPE_EXT          0x807B
-#define GL_VERTEX_ARRAY_STRIDE_EXT        0x807C
-#define GL_VERTEX_ARRAY_COUNT_EXT         0x807D
-#define GL_NORMAL_ARRAY_TYPE_EXT          0x807E
-#define GL_NORMAL_ARRAY_STRIDE_EXT        0x807F
-#define GL_NORMAL_ARRAY_COUNT_EXT         0x8080
-#define GL_COLOR_ARRAY_SIZE_EXT           0x8081
-#define GL_COLOR_ARRAY_TYPE_EXT           0x8082
-#define GL_COLOR_ARRAY_STRIDE_EXT         0x8083
-#define GL_COLOR_ARRAY_COUNT_EXT          0x8084
-#define GL_INDEX_ARRAY_TYPE_EXT           0x8085
-#define GL_INDEX_ARRAY_STRIDE_EXT         0x8086
-#define GL_INDEX_ARRAY_COUNT_EXT          0x8087
-#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT   0x8088
-#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT   0x8089
-#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
-#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT  0x808B
-#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT     0x808C
-#define GL_EDGE_FLAG_ARRAY_COUNT_EXT      0x808D
-#define GL_VERTEX_ARRAY_POINTER_EXT       0x808E
-#define GL_NORMAL_ARRAY_POINTER_EXT       0x808F
-#define GL_COLOR_ARRAY_POINTER_EXT        0x8090
-#define GL_INDEX_ARRAY_POINTER_EXT        0x8091
-#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
-#define GL_EDGE_FLAG_ARRAY_POINTER_EXT    0x8093
-#endif
-
-#ifndef GL_EXT_misc_attribute
-#endif
-
-#ifndef GL_SGIS_generate_mipmap
-#define GL_GENERATE_MIPMAP_SGIS           0x8191
-#define GL_GENERATE_MIPMAP_HINT_SGIS      0x8192
-#endif
-
-#ifndef GL_SGIX_clipmap
-#define GL_LINEAR_CLIPMAP_LINEAR_SGIX     0x8170
-#define GL_TEXTURE_CLIPMAP_CENTER_SGIX    0x8171
-#define GL_TEXTURE_CLIPMAP_FRAME_SGIX     0x8172
-#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX    0x8173
-#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
-#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
-#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX     0x8176
-#define GL_MAX_CLIPMAP_DEPTH_SGIX         0x8177
-#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
-#define GL_NEAREST_CLIPMAP_NEAREST_SGIX   0x844D
-#define GL_NEAREST_CLIPMAP_LINEAR_SGIX    0x844E
-#define GL_LINEAR_CLIPMAP_NEAREST_SGIX    0x844F
-#endif
-
-#ifndef GL_SGIX_shadow
-#define GL_TEXTURE_COMPARE_SGIX           0x819A
-#define GL_TEXTURE_COMPARE_OPERATOR_SGIX  0x819B
-#define GL_TEXTURE_LEQUAL_R_SGIX          0x819C
-#define GL_TEXTURE_GEQUAL_R_SGIX          0x819D
-#endif
-
-#ifndef GL_SGIS_texture_edge_clamp
-#define GL_CLAMP_TO_EDGE_SGIS             0x812F
-#endif
-
-#ifndef GL_SGIS_texture_border_clamp
-#define GL_CLAMP_TO_BORDER_SGIS           0x812D
-#endif
-
-#ifndef GL_EXT_blend_minmax
-#define GL_FUNC_ADD_EXT                   0x8006
-#define GL_MIN_EXT                        0x8007
-#define GL_MAX_EXT                        0x8008
-#define GL_BLEND_EQUATION_EXT             0x8009
-#endif
-
-#ifndef GL_EXT_blend_subtract
-#define GL_FUNC_SUBTRACT_EXT              0x800A
-#define GL_FUNC_REVERSE_SUBTRACT_EXT      0x800B
-#endif
-
-#ifndef GL_EXT_blend_logic_op
-#endif
-
-#ifndef GL_SGIX_interlace
-#define GL_INTERLACE_SGIX                 0x8094
-#endif
-
-#ifndef GL_SGIX_pixel_tiles
-#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
-#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
-#define GL_PIXEL_TILE_WIDTH_SGIX          0x8140
-#define GL_PIXEL_TILE_HEIGHT_SGIX         0x8141
-#define GL_PIXEL_TILE_GRID_WIDTH_SGIX     0x8142
-#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX    0x8143
-#define GL_PIXEL_TILE_GRID_DEPTH_SGIX     0x8144
-#define GL_PIXEL_TILE_CACHE_SIZE_SGIX     0x8145
-#endif
-
-#ifndef GL_SGIS_texture_select
-#define GL_DUAL_ALPHA4_SGIS               0x8110
-#define GL_DUAL_ALPHA8_SGIS               0x8111
-#define GL_DUAL_ALPHA12_SGIS              0x8112
-#define GL_DUAL_ALPHA16_SGIS              0x8113
-#define GL_DUAL_LUMINANCE4_SGIS           0x8114
-#define GL_DUAL_LUMINANCE8_SGIS           0x8115
-#define GL_DUAL_LUMINANCE12_SGIS          0x8116
-#define GL_DUAL_LUMINANCE16_SGIS          0x8117
-#define GL_DUAL_INTENSITY4_SGIS           0x8118
-#define GL_DUAL_INTENSITY8_SGIS           0x8119
-#define GL_DUAL_INTENSITY12_SGIS          0x811A
-#define GL_DUAL_INTENSITY16_SGIS          0x811B
-#define GL_DUAL_LUMINANCE_ALPHA4_SGIS     0x811C
-#define GL_DUAL_LUMINANCE_ALPHA8_SGIS     0x811D
-#define GL_QUAD_ALPHA4_SGIS               0x811E
-#define GL_QUAD_ALPHA8_SGIS               0x811F
-#define GL_QUAD_LUMINANCE4_SGIS           0x8120
-#define GL_QUAD_LUMINANCE8_SGIS           0x8121
-#define GL_QUAD_INTENSITY4_SGIS           0x8122
-#define GL_QUAD_INTENSITY8_SGIS           0x8123
-#define GL_DUAL_TEXTURE_SELECT_SGIS       0x8124
-#define GL_QUAD_TEXTURE_SELECT_SGIS       0x8125
-#endif
-
-#ifndef GL_SGIX_sprite
-#define GL_SPRITE_SGIX                    0x8148
-#define GL_SPRITE_MODE_SGIX               0x8149
-#define GL_SPRITE_AXIS_SGIX               0x814A
-#define GL_SPRITE_TRANSLATION_SGIX        0x814B
-#define GL_SPRITE_AXIAL_SGIX              0x814C
-#define GL_SPRITE_OBJECT_ALIGNED_SGIX     0x814D
-#define GL_SPRITE_EYE_ALIGNED_SGIX        0x814E
-#endif
-
-#ifndef GL_SGIX_texture_multi_buffer
-#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
-#endif
-
-#ifndef GL_EXT_point_parameters
-#define GL_POINT_SIZE_MIN_EXT             0x8126
-#define GL_POINT_SIZE_MAX_EXT             0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE_EXT  0x8128
-#define GL_DISTANCE_ATTENUATION_EXT       0x8129
-#endif
-
-#ifndef GL_SGIS_point_parameters
-#define GL_POINT_SIZE_MIN_SGIS            0x8126
-#define GL_POINT_SIZE_MAX_SGIS            0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
-#define GL_DISTANCE_ATTENUATION_SGIS      0x8129
-#endif
-
-#ifndef GL_SGIX_instruments
-#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
-#define GL_INSTRUMENT_MEASUREMENTS_SGIX   0x8181
-#endif
-
-#ifndef GL_SGIX_texture_scale_bias
-#define GL_POST_TEXTURE_FILTER_BIAS_SGIX  0x8179
-#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
-#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
-#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
-#endif
-
-#ifndef GL_SGIX_framezoom
-#define GL_FRAMEZOOM_SGIX                 0x818B
-#define GL_FRAMEZOOM_FACTOR_SGIX          0x818C
-#define GL_MAX_FRAMEZOOM_FACTOR_SGIX      0x818D
-#endif
-
-#ifndef GL_SGIX_tag_sample_buffer
-#endif
-
-#ifndef GL_FfdMaskSGIX
-#define GL_TEXTURE_DEFORMATION_BIT_SGIX   0x00000001
-#define GL_GEOMETRY_DEFORMATION_BIT_SGIX  0x00000002
-#endif
-
-#ifndef GL_SGIX_polynomial_ffd
-#define GL_GEOMETRY_DEFORMATION_SGIX      0x8194
-#define GL_TEXTURE_DEFORMATION_SGIX       0x8195
-#define GL_DEFORMATIONS_MASK_SGIX         0x8196
-#define GL_MAX_DEFORMATION_ORDER_SGIX     0x8197
-#endif
-
-#ifndef GL_SGIX_reference_plane
-#define GL_REFERENCE_PLANE_SGIX           0x817D
-#define GL_REFERENCE_PLANE_EQUATION_SGIX  0x817E
-#endif
-
-#ifndef GL_SGIX_flush_raster
-#endif
-
-#ifndef GL_SGIX_depth_texture
-#define GL_DEPTH_COMPONENT16_SGIX         0x81A5
-#define GL_DEPTH_COMPONENT24_SGIX         0x81A6
-#define GL_DEPTH_COMPONENT32_SGIX         0x81A7
-#endif
-
-#ifndef GL_SGIS_fog_function
-#define GL_FOG_FUNC_SGIS                  0x812A
-#define GL_FOG_FUNC_POINTS_SGIS           0x812B
-#define GL_MAX_FOG_FUNC_POINTS_SGIS       0x812C
-#endif
-
-#ifndef GL_SGIX_fog_offset
-#define GL_FOG_OFFSET_SGIX                0x8198
-#define GL_FOG_OFFSET_VALUE_SGIX          0x8199
-#endif
-
-#ifndef GL_HP_image_transform
-#define GL_IMAGE_SCALE_X_HP               0x8155
-#define GL_IMAGE_SCALE_Y_HP               0x8156
-#define GL_IMAGE_TRANSLATE_X_HP           0x8157
-#define GL_IMAGE_TRANSLATE_Y_HP           0x8158
-#define GL_IMAGE_ROTATE_ANGLE_HP          0x8159
-#define GL_IMAGE_ROTATE_ORIGIN_X_HP       0x815A
-#define GL_IMAGE_ROTATE_ORIGIN_Y_HP       0x815B
-#define GL_IMAGE_MAG_FILTER_HP            0x815C
-#define GL_IMAGE_MIN_FILTER_HP            0x815D
-#define GL_IMAGE_CUBIC_WEIGHT_HP          0x815E
-#define GL_CUBIC_HP                       0x815F
-#define GL_AVERAGE_HP                     0x8160
-#define GL_IMAGE_TRANSFORM_2D_HP          0x8161
-#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
-#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
-#endif
-
-#ifndef GL_HP_convolution_border_modes
-#define GL_IGNORE_BORDER_HP               0x8150
-#define GL_CONSTANT_BORDER_HP             0x8151
-#define GL_REPLICATE_BORDER_HP            0x8153
-#define GL_CONVOLUTION_BORDER_COLOR_HP    0x8154
-#endif
-
-#ifndef GL_INGR_palette_buffer
-#endif
-
-#ifndef GL_SGIX_texture_add_env
-#define GL_TEXTURE_ENV_BIAS_SGIX          0x80BE
-#endif
-
-#ifndef GL_EXT_color_subtable
-#endif
-
-#ifndef GL_PGI_vertex_hint