--- /dev/null
+/*
+ * COPYRIGHT: See COPYING in the top level directory
+ * PROJECT: ReactOS Console Server DLL
+ * FILE: win32ss/user/winsrv/consrv/frontends/gui/fullscreen.c
+ * PURPOSE: GUI Terminal Full-screen Mode
+ * PROGRAMMERS: Hermes Belusca-Maito (hermes.belusca@sfr.fr)
+ */
+
+/* INCLUDES *******************************************************************/
+
+#include "consrv.h"
+#include "include/conio.h"
+#include "include/console.h"
+#include "include/settings.h"
+#include "guisettings.h"
+
+#define NDEBUG
+#include <debug.h>
+
+
+/* FUNCTIONS ******************************************************************/
+
+BOOL
+EnterFullScreen(PGUI_CONSOLE_DATA GuiData)
+{
+ DEVMODEW DevMode;
+
+ ZeroMemory(&DevMode, sizeof(DevMode));
+ DevMode.dmSize = sizeof(DevMode);
+
+ DevMode.dmDisplayFixedOutput = DMDFO_CENTER; // DMDFO_STRETCH // DMDFO_DEFAULT
+ // DevMode.dmDisplayFlags = DMDISPLAYFLAGS_TEXTMODE;
+ DevMode.dmPelsWidth = 640; // GuiData->ActiveBuffer->ViewSize.X * GuiData->CharWidth;
+ DevMode.dmPelsHeight = 480; // GuiData->ActiveBuffer->ViewSize.Y * GuiData->CharHeight;
+ // DevMode.dmBitsPerPel = 32;
+ DevMode.dmFields = DM_DISPLAYFIXEDOUTPUT | /* DM_DISPLAYFLAGS | DM_BITSPERPEL | */ DM_PELSWIDTH | DM_PELSHEIGHT;
+
+ return (ChangeDisplaySettingsW(&DevMode, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL);
+}
+
+VOID
+LeaveFullScreen(PGUI_CONSOLE_DATA GuiData)
+{
+ ChangeDisplaySettingsW(NULL, CDS_RESET);
+}
+
+
+// static VOID
+// GuiConsoleResize(PGUI_CONSOLE_DATA GuiData, WPARAM wParam, LPARAM lParam);
+
+VOID
+SwitchFullScreen(PGUI_CONSOLE_DATA GuiData, BOOL FullScreen)
+{
+ PCONSOLE Console = GuiData->Console;
+
+ /*
+ * See:
+ * http://stackoverflow.com/questions/2382464/win32-full-screen-and-hiding-taskbar
+ * http://stackoverflow.com/questions/3549148/fullscreen-management-with-winapi
+ * http://blogs.msdn.com/b/oldnewthing/archive/2010/04/12/9994016.aspx
+ * http://blogs.msdn.com/b/oldnewthing/archive/2005/05/05/414910.aspx
+ * http://stackoverflow.com/questions/1400654/how-do-i-put-my-opengl-app-into-fullscreen-mode
+ * http://nehe.gamedev.net/tutorial/creating_an_opengl_window_win32/13001/
+ * http://www.reocities.com/pcgpe/dibs.html
+ */
+
+ /* If we are already in the given state, just bail out */
+ if (FullScreen == GuiData->GuiInfo.FullScreen) return;
+
+ /* Save the current window state if we are not already full-screen */
+ if (!GuiData->GuiInfo.FullScreen)
+ {
+ GuiData->IsWndMax = IsZoomed(GuiData->hWindow);
+ if (GuiData->IsWndMax)
+ SendMessageW(GuiData->hWindow, WM_SYSCOMMAND, SC_RESTORE, 0);
+
+ /* Save its old position and size and show state */
+ GuiData->WndPl.length = sizeof(WINDOWPLACEMENT);
+ GetWindowPlacement(GuiData->hWindow, &GuiData->WndPl);
+
+ /* Save the old window styles */
+ GuiData->WndStyle = GetWindowLongPtr(GuiData->hWindow, GWL_STYLE );
+ GuiData->WndStyleEx = GetWindowLongPtr(GuiData->hWindow, GWL_EXSTYLE);
+ }
+
+ if (FullScreen)
+ {
+ SendMessageW(GuiData->hWindow, WM_SYSCOMMAND, SC_MINIMIZE, 0);
+
+ /* Switch to full screen */
+ if (EnterFullScreen(GuiData))
+ {
+ /* Save the new state */
+ Console->FixedSize = TRUE;
+ GuiData->GuiInfo.FullScreen = TRUE;
+
+ GuiData->ActiveBuffer->OldViewSize = GuiData->ActiveBuffer->ViewSize;
+ // GuiData->ActiveBuffer->OldScreenBufferSize = GuiData->ActiveBuffer->ScreenBufferSize;
+
+ /* Change the window styles */
+ SetWindowLongPtr(GuiData->hWindow, GWL_STYLE,
+ WS_POPUP | WS_CLIPSIBLINGS | WS_CLIPCHILDREN);
+ SetWindowLongPtr(GuiData->hWindow, GWL_EXSTYLE,
+ WS_EX_APPWINDOW);
+ // SetWindowPos(GuiData->hWindow, NULL, 0, 0, 0, 0,
+ // SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER |
+ // SWP_FRAMECHANGED | SWP_SHOWWINDOW);
+
+ /* Reposition the window to the upper-left corner */
+ SetWindowPos(GuiData->hWindow, HWND_TOPMOST, 0, 0, 0, 0,
+ SWP_NOSIZE | SWP_FRAMECHANGED | SWP_SHOWWINDOW);
+
+ /* Make it the foreground window */
+ SetForegroundWindow(GuiData->hWindow);
+
+ /* Resize it */
+ // // GuiConsoleResizeWindow(GuiData);
+ // GuiConsoleResize(GuiData, SIZE_RESTORED, MAKELPARAM(640, 480));
+
+ PostMessageW(GuiData->hWindow, WM_SYSCOMMAND, SC_MAXIMIZE, 0);
+ // SendMessageW(GuiData->hWindow, WM_SYSCOMMAND, SC_MAXIMIZE, 0);
+ }
+
+ PostMessageW(GuiData->hWindow, WM_SYSCOMMAND,
+ GuiData->GuiInfo.FullScreen || GuiData->IsWndMax
+ ? SC_MAXIMIZE : SC_RESTORE,
+ 0);
+ // ShowWindowAsync(GuiData->hWindow, SW_RESTORE);
+ }
+ else
+ {
+ SendMessageW(GuiData->hWindow, WM_SYSCOMMAND, SC_MINIMIZE, 0);
+
+ /* Restore windowing mode */
+ LeaveFullScreen(GuiData);
+
+ /* Save the new state */
+ GuiData->GuiInfo.FullScreen = FALSE;
+ Console->FixedSize = FALSE;
+
+ /*
+ * Restore possible saved dimensions
+ * of the active screen buffer view.
+ */
+ GuiData->ActiveBuffer->ViewSize = GuiData->ActiveBuffer->OldViewSize;
+ // GuiData->ActiveBuffer->ScreenBufferSize = GuiData->ActiveBuffer->OldScreenBufferSize;
+
+ /* Restore the window styles */
+ SetWindowLongPtr(GuiData->hWindow, GWL_STYLE,
+ GuiData->WndStyle);
+ SetWindowLongPtr(GuiData->hWindow, GWL_EXSTYLE,
+ GuiData->WndStyleEx);
+ SetWindowPos(GuiData->hWindow, NULL, 0, 0, 0, 0,
+ SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER |
+ SWP_FRAMECHANGED /*| SWP_SHOWWINDOW*/);
+
+
+ /* Restore the window to its original position */
+ SetWindowPlacement(GuiData->hWindow, &GuiData->WndPl);
+
+ PostMessageW(GuiData->hWindow, WM_SYSCOMMAND,
+ GuiData->IsWndMax ? SC_MAXIMIZE : SC_RESTORE,
+ 0);
+ // ShowWindowAsync(GuiData->hWindow, SW_RESTORE);
+
+ /* Make it the foreground window */
+ SetForegroundWindow(GuiData->hWindow);
+
+ /* Resize it */
+ // GuiConsoleResizeWindow(GuiData);
+
+ // PostMessageW(GuiData->hWindow, WM_SYSCOMMAND, SC_RESTORE, 0);
+ // // ShowWindowAsync(GuiData->hWindow, SW_RESTORE);
+ }
+}
+
+VOID
+GuiConsoleSwitchFullScreen(PGUI_CONSOLE_DATA GuiData)
+{
+ PCONSOLE Console = GuiData->Console;
+ BOOL FullScreen;
+
+ if (!ConDrvValidateConsoleUnsafe(Console, CONSOLE_RUNNING, TRUE)) return;
+
+ /* Switch to full-screen or to windowed mode */
+ FullScreen = !GuiData->GuiInfo.FullScreen;
+ DPRINT1("GuiConsoleSwitchFullScreen - Switch to %s ...\n",
+ (FullScreen ? "full-screen" : "windowed mode"));
+
+ SwitchFullScreen(GuiData, FullScreen);
+
+ LeaveCriticalSection(&Console->Lock);
+}
+
+/* EOF */
// to: InvalidateRect(GuiData->hWindow, NULL, TRUE);
}
-
-
-static BOOL
-EnterFullScreen(PGUI_CONSOLE_DATA GuiData)
-{
- DEVMODEW DevMode;
-
- ZeroMemory(&DevMode, sizeof(DevMode));
- DevMode.dmSize = sizeof(DevMode);
-
- // DevMode.dmDisplayFixedOutput = DMDFO_CENTER; // DMDFO_STRETCH // DMDFO_DEFAULT
- // DevMode.dmDisplayFlags = DMDISPLAYFLAGS_TEXTMODE;
- DevMode.dmPelsWidth = 640; // GuiData->ActiveBuffer->ViewSize.X * GuiData->CharWidth;
- DevMode.dmPelsHeight = 480; // GuiData->ActiveBuffer->ViewSize.Y * GuiData->CharHeight;
- // DevMode.dmBitsPerPel = 32;
- DevMode.dmFields = /* DM_DISPLAYFIXEDOUTPUT | DM_DISPLAYFLAGS | DM_BITSPERPEL | */ DM_PELSWIDTH | DM_PELSHEIGHT;
-
- return (ChangeDisplaySettingsW(&DevMode, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL);
-}
-
-static BOOL
-LeaveFullScreen(PGUI_CONSOLE_DATA GuiData)
-{
- return (ChangeDisplaySettingsW(NULL, CDS_RESET) == DISP_CHANGE_SUCCESSFUL);
-}
-
-static VOID
-GuiConsoleResize(PGUI_CONSOLE_DATA GuiData, WPARAM wParam, LPARAM lParam);
-
-VOID
-SwitchFullScreen(PGUI_CONSOLE_DATA GuiData, BOOL FullScreen)
-{
- PCONSOLE Console = GuiData->Console;
-
- /*
- * See:
- * http://stackoverflow.com/questions/2382464/win32-full-screen-and-hiding-taskbar
- * http://stackoverflow.com/questions/3549148/fullscreen-management-with-winapi
- * http://blogs.msdn.com/b/oldnewthing/archive/2010/04/12/9994016.aspx
- * http://blogs.msdn.com/b/oldnewthing/archive/2005/05/05/414910.aspx
- * http://stackoverflow.com/questions/1400654/how-do-i-put-my-opengl-app-into-fullscreen-mode
- * http://nehe.gamedev.net/tutorial/creating_an_opengl_window_win32/13001/
- * http://www.reocities.com/pcgpe/dibs.html
- */
-
- if (FullScreen)
- {
- SendMessageW(GuiData->hWindow, WM_SYSCOMMAND, SC_MINIMIZE, 0);
-
- /* Switch to full screen */
- if (EnterFullScreen(GuiData))
- {
- /* Save the new state */
- GuiData->GuiInfo.FullScreen = TRUE;
- Console->FixedSize = TRUE;
-
- GuiData->ActiveBuffer->OldViewSize = GuiData->ActiveBuffer->ViewSize;
- // GuiData->ActiveBuffer->OldScreenBufferSize = GuiData->ActiveBuffer->ScreenBufferSize;
-
- /* Save the old window styles */
- GuiData->WndStyle = GetWindowLongPtr(GuiData->hWindow, GWL_STYLE );
- GuiData->WndStyleEx = GetWindowLongPtr(GuiData->hWindow, GWL_EXSTYLE);
-
- /* Change the window styles */
- SetWindowLongPtr(GuiData->hWindow, GWL_STYLE,
- WS_POPUP | WS_CLIPSIBLINGS | WS_CLIPCHILDREN);
- SetWindowLongPtr(GuiData->hWindow, GWL_EXSTYLE,
- WS_EX_APPWINDOW);
-
- /* Reposition the window to the upper-left corner */
- SetWindowPos(GuiData->hWindow,
- HWND_TOPMOST,
- 0, 0,
- 0, 0,
- SWP_NOSIZE | SWP_FRAMECHANGED | SWP_SHOWWINDOW);
- /* Make it the foreground window */
- SetForegroundWindow(GuiData->hWindow);
- /* Resize it */
- // GuiConsoleResizeWindow(GuiData);
- GuiConsoleResize(GuiData, SIZE_RESTORED, MAKELPARAM(640, 480));
-
- PostMessageW(GuiData->hWindow, WM_SYSCOMMAND, SC_MAXIMIZE, 0);
- }
- else
- {
- PostMessageW(GuiData->hWindow, WM_SYSCOMMAND, SC_RESTORE, 0);
- }
- }
- else
- {
- SendMessageW(GuiData->hWindow, WM_SYSCOMMAND, SC_MINIMIZE, 0);
-
- /* Restore windowing mode */
- if (LeaveFullScreen(GuiData))
- {
- /* Save the new state */
- GuiData->GuiInfo.FullScreen = FALSE;
- Console->FixedSize = FALSE;
-
- /*
- * Restore possible saved dimensions
- * of the active screen buffer view.
- */
- GuiData->ActiveBuffer->ViewSize = GuiData->ActiveBuffer->OldViewSize;
- // GuiData->ActiveBuffer->ScreenBufferSize = GuiData->ActiveBuffer->OldScreenBufferSize;
-
- /* Restore the window styles */
- SetWindowLongPtr(GuiData->hWindow, GWL_STYLE,
- GuiData->WndStyle);
- SetWindowLongPtr(GuiData->hWindow, GWL_EXSTYLE,
- GuiData->WndStyleEx);
-
- /* Resize it */
- GuiConsoleResizeWindow(GuiData);
-
- // PostMessageW(GuiData->hWindow, WM_SYSCOMMAND, SC_RESTORE, 0);
- }
- PostMessageW(GuiData->hWindow, WM_SYSCOMMAND, SC_RESTORE, 0);
- }
-}
-
-static VOID
-GuiConsoleSwitchFullScreen(PGUI_CONSOLE_DATA GuiData)
-{
- PCONSOLE Console = GuiData->Console;
- BOOL FullScreen;
-
- if (!ConDrvValidateConsoleUnsafe(Console, CONSOLE_RUNNING, TRUE)) return;
-
- /* Switch to full-screen or to windowed mode */
- FullScreen = !GuiData->GuiInfo.FullScreen;
- DPRINT1("GuiConsoleSwitchFullScreen - Switch to %s ...\n",
- (FullScreen ? "full-screen" : "windowed mode"));
-
- SwitchFullScreen(GuiData, FullScreen);
-
- LeaveCriticalSection(&Console->Lock);
-}
-
-
-
static BOOL
GuiConsoleHandleNcCreate(HWND hWnd, LPCREATESTRUCTW Create)
{
return 0;
}
+
+BOOL
+EnterFullScreen(PGUI_CONSOLE_DATA GuiData);
+VOID
+LeaveFullScreen(PGUI_CONSOLE_DATA GuiData);
+VOID
+SwitchFullScreen(PGUI_CONSOLE_DATA GuiData, BOOL FullScreen);
+VOID
+GuiConsoleSwitchFullScreen(PGUI_CONSOLE_DATA GuiData);
+
static LRESULT CALLBACK
GuiConsoleWndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
{
WORD ActivationState = LOWORD(wParam);
+ DPRINT1("WM_ACTIVATE - ActivationState = %d\n");
+
if ( ActivationState == WA_ACTIVE ||
ActivationState == WA_CLICKACTIVE )
{
if (msg == WM_SYSKEYDOWN && (HIWORD(lParam) & KF_ALTDOWN) && wParam == VK_RETURN)
{
/* Switch only at first Alt-Enter press, and ignore subsequent key repetitions */
- if ((HIWORD(lParam) & (KF_UP | KF_REPEAT)) != KF_REPEAT) GuiConsoleSwitchFullScreen(GuiData);
+ if ((HIWORD(lParam) & (KF_UP | KF_REPEAT)) != KF_REPEAT)
+ GuiConsoleSwitchFullScreen(GuiData);
+
break;
}
ULONG NewMode)
{
PGUI_CONSOLE_DATA GuiData = This->Data;
+ BOOL FullScreen;
if (NewMode & ~(CONSOLE_FULLSCREEN_MODE | CONSOLE_WINDOWED_MODE))
return FALSE;
- GuiData->GuiInfo.FullScreen = (NewMode & CONSOLE_FULLSCREEN_MODE);
- // TODO: Change the display mode
+ FullScreen = ((NewMode & CONSOLE_FULLSCREEN_MODE) != 0);
+
+ if (FullScreen != GuiData->GuiInfo.FullScreen)
+ {
+ SwitchFullScreen(GuiData, FullScreen);
+ }
+
return TRUE;
}