Link to wine library if we are using Wine-style debug macros
authorHervé Poussineau <hpoussin@reactos.org>
Mon, 27 Aug 2007 11:43:50 +0000 (11:43 +0000)
committerHervé Poussineau <hpoussin@reactos.org>
Mon, 27 Aug 2007 11:43:50 +0000 (11:43 +0000)
svn path=/trunk/; revision=28597

reactos/dll/directx/wine/d3d8/d3d8.rbuild
reactos/dll/win32/ws2_32/ws2_32.rbuild

index e15b7bf..be772f4 100644 (file)
@@ -13,6 +13,7 @@
        <define name="USE_WIN32_OPENGL" />
 
        <library>uuid</library>
+       <library>wine</library>
        <library>user32 </library>
        <library>opengl32 </library>
        <library>gdi32 </library>
        <library>kernel32</library>
        <library>wined3d</library>
 
-      <file>basetexture.c</file>
-      <file>cubetexture.c</file>
-      <file>d3d8_main.c</file>
-      <file>device.c</file>
-      <file>directx.c</file>
-      <file>indexbuffer.c</file>
-      <file>pixelshader.c</file>
-      <file>resource.c</file>
-      <file>stateblock.c</file>
-      <file>surface.c</file>
-      <file>swapchain.c</file>
-      <file>texture.c</file>
-      <file>vertexbuffer.c</file>
-      <file>vertexdeclaration.c</file>
-      <file>vertexshader.c</file>
-      <file>volume.c</file>
-      <file>volumetexture.c</file>
-      <file>version.rc</file>
+       <file>basetexture.c</file>
+       <file>cubetexture.c</file>
+       <file>d3d8_main.c</file>
+       <file>device.c</file>
+       <file>directx.c</file>
+       <file>indexbuffer.c</file>
+       <file>pixelshader.c</file>
+       <file>resource.c</file>
+       <file>stateblock.c</file>
+       <file>surface.c</file>
+       <file>swapchain.c</file>
+       <file>texture.c</file>
+       <file>vertexbuffer.c</file>
+       <file>vertexdeclaration.c</file>
+       <file>vertexshader.c</file>
+       <file>volume.c</file>
+       <file>volumetexture.c</file>
+       <file>version.rc</file>
        <file>d3d8.spec</file>
 
 </module>
index 6318507..f1a0d4b 100644 (file)
@@ -1,14 +1,14 @@
 <module name="ws2_32" type="win32dll" baseaddress="${BASEADDRESS_WS2_32}" installbase="system32" installname="ws2_32.dll">
        <importlibrary definition="ws2_32.def" />
        <include base="ws2_32">include</include>
-        <include base="ReactOS">include/reactos</include>
-        <include base="ReactOS">include/reactos/wine</include>
+       <include base="ReactOS">include/reactos/wine</include>
        <define name="_DISABLE_TIDENTS" />
        <define name="UNICODE" />
        <define name="LE" />
        <define name="__USE_W32API" />
-        <define name="__REACTOS__" />
+       <define name="__REACTOS__" />
        <define name="_WIN32_WINNT">0x0500</define>
+       <library>wine</library>
        <library>ntdll</library>
        <library>kernel32</library>
        <library>user32</library>
@@ -27,7 +27,7 @@
                <file>sndrcv.c</file>
                <file>stubs.c</file>
                <file>upcall.c</file>
-                <file>async.c</file>
+               <file>async.c</file>
        </directory>
        <file>ws2_32.rc</file>
 </module>