-/***********************************************************************
-* MaskBlt
-* Ported from WINE by sedwards 11-4-03
-*
-* Someone thought it would be faster to do it here and then switch back
-* to GDI32. I dunno. Write a test and let me know.
-* A. It should be in here!
-*/
-
-static const DWORD ROP3Table[256] =
-{
- 0x000042, 0x010289, 0x020C89, 0x0300AA, 0x040C88, 0x0500A9, 0x060865, 0x0702C5,
- 0x080F08, 0x090245, 0x0A0329, 0x0B0B2A, 0x0C0324, 0x0D0B25, 0x0E08A5, 0x0F0001,
- 0x100C85, 0x1100A6, 0x120868, 0x1302C8, 0x140869, 0x1502C9, 0x165CCA, 0x171D54,
- 0x180D59, 0x191CC8, 0x1A06C5, 0x1B0768, 0x1C06CA, 0x1D0766, 0x1E01A5, 0x1F0385,
- 0x200F09, 0x210248, 0x220326, 0x230B24, 0x240D55, 0x251CC5, 0x2606C8, 0x271868,
- 0x280369, 0x2916CA, 0x2A0CC9, 0x2B1D58, 0x2C0784, 0x2D060A, 0x2E064A, 0x2F0E2A,
- 0x30032A, 0x310B28, 0x320688, 0x330008, 0x3406C4, 0x351864, 0x3601A8, 0x370388,
- 0x38078A, 0x390604, 0x3A0644, 0x3B0E24, 0x3C004A, 0x3D18A4, 0x3E1B24, 0x3F00EA,
- 0x400F0A, 0x410249, 0x420D5D, 0x431CC4, 0x440328, 0x450B29, 0x4606C6, 0x47076A,
- 0x480368, 0x4916C5, 0x4A0789, 0x4B0605, 0x4C0CC8, 0x4D1954, 0x4E0645, 0x4F0E25,
- 0x500325, 0x510B26, 0x5206C9, 0x530764, 0x5408A9, 0x550009, 0x5601A9, 0x570389,
- 0x580785, 0x590609, 0x5A0049, 0x5B18A9, 0x5C0649, 0x5D0E29, 0x5E1B29, 0x5F00E9,
- 0x600365, 0x6116C6, 0x620786, 0x630608, 0x640788, 0x650606, 0x660046, 0x6718A8,
- 0x6858A6, 0x690145, 0x6A01E9, 0x6B178A, 0x6C01E8, 0x6D1785, 0x6E1E28, 0x6F0C65,
- 0x700CC5, 0x711D5C, 0x720648, 0x730E28, 0x740646, 0x750E26, 0x761B28, 0x7700E6,
- 0x7801E5, 0x791786, 0x7A1E29, 0x7B0C68, 0x7C1E24, 0x7D0C69, 0x7E0955, 0x7F03C9,
- 0x8003E9, 0x810975, 0x820C49, 0x831E04, 0x840C48, 0x851E05, 0x8617A6, 0x8701C5,
- 0x8800C6, 0x891B08, 0x8A0E06, 0x8B0666, 0x8C0E08, 0x8D0668, 0x8E1D7C, 0x8F0CE5,
- 0x900C45, 0x911E08, 0x9217A9, 0x9301C4, 0x9417AA, 0x9501C9, 0x960169, 0x97588A,
- 0x981888, 0x990066, 0x9A0709, 0x9B07A8, 0x9C0704, 0x9D07A6, 0x9E16E6, 0x9F0345,
- 0xA000C9, 0xA11B05, 0xA20E09, 0xA30669, 0xA41885, 0xA50065, 0xA60706, 0xA707A5,
- 0xA803A9, 0xA90189, 0xAA0029, 0xAB0889, 0xAC0744, 0xAD06E9, 0xAE0B06, 0xAF0229,
- 0xB00E05, 0xB10665, 0xB21974, 0xB30CE8, 0xB4070A, 0xB507A9, 0xB616E9, 0xB70348,
- 0xB8074A, 0xB906E6, 0xBA0B09, 0xBB0226, 0xBC1CE4, 0xBD0D7D, 0xBE0269, 0xBF08C9,
- 0xC000CA, 0xC11B04, 0xC21884, 0xC3006A, 0xC40E04, 0xC50664, 0xC60708, 0xC707AA,
- 0xC803A8, 0xC90184, 0xCA0749, 0xCB06E4, 0xCC0020, 0xCD0888, 0xCE0B08, 0xCF0224,
- 0xD00E0A, 0xD1066A, 0xD20705, 0xD307A4, 0xD41D78, 0xD50CE9, 0xD616EA, 0xD70349,
- 0xD80745, 0xD906E8, 0xDA1CE9, 0xDB0D75, 0xDC0B04, 0xDD0228, 0xDE0268, 0xDF08C8,
- 0xE003A5, 0xE10185, 0xE20746, 0xE306EA, 0xE40748, 0xE506E5, 0xE61CE8, 0xE70D79,
- 0xE81D74, 0xE95CE6, 0xEA02E9, 0xEB0849, 0xEC02E8, 0xED0848, 0xEE0086, 0xEF0A08,
- 0xF00021, 0xF10885, 0xF20B05, 0xF3022A, 0xF40B0A, 0xF50225, 0xF60265, 0xF708C5,
- 0xF802E5, 0xF90845, 0xFA0089, 0xFB0A09, 0xFC008A, 0xFD0A0A, 0xFE02A9, 0xFF0062,
-};
-
-static __inline BYTE
-SwapROP3_SrcDst(BYTE bRop3)
-{
- return (bRop3 & 0x99) | ((bRop3 & 0x22) << 1) | ((bRop3 & 0x44) >> 1);
-}
-
-#define FRGND_ROP3(ROP4) ((ROP4) & 0x00FFFFFF)
-#define BKGND_ROP3(ROP4) (ROP3Table[(SwapROP3_SrcDst((ROP4)>>24)) & 0xFF])
-#define DSTCOPY 0x00AA0029
-#define DSTERASE 0x00220326 /* dest = dest & (~src) : DSna */
-
-/* NOTE: An alternative algorithm could use a pattern brush, created from
- * the mask bitmap and then use raster operation 0xCA to combine the fore
- * and background bitmaps. In this case erasing the bits beforehand would be
- * unneccessary. On the other hand the Operation does not provide an optimized
- * version in the DIB code, while SRCAND and SRCPAINT do.
- * A fully correct implementation would call Eng/DrvBitBlt, but our
- * EngBitBlt completely ignores the mask surface.
- *
- * Msk Fg Bk => x
- * P S D DPSDxax
- * ------------------------------------------
- * 0 0 0 0 0000xax = 000ax = 00x = 0
- * 0 0 1 1 1001xax = 101ax = 10x = 1
- * 0 1 0 0 0010xax = 001ax = 00x = 0
- * 0 1 1 1 1011xax = 100ax = 10x = 1
- * 1 0 0 0 0100xax = 010ax = 00x = 0
- * 1 0 1 0 1101xax = 111ax = 11x = 0
- * 1 1 0 1 0110xax = 011ax = 01x = 1
- * 1 1 1 1 1111xax = 110ax = 10x = 1
- *
- * Operation index = 11001010 = 0xCA = PSaDPnao = DPSDxax
- * ^ no, this is not random letters, its reverse Polish notation
- */
-