* connections. For Wine we just report that we are always connected.
*/
-#define WIN32_NO_STATUS
-
-#include <config.h>
+#include "config.h"
#include <stdarg.h>
-//#include <stdio.h>
+#include <stdio.h>
#define COBJMACROS
-#include <windef.h>
-#include <winbase.h>
-//#include "wingdi.h"
-//#include "winuser.h"
-//#include "ole2.h"
-//#include "sensevts.h"
-#include <sensapi.h>
+#include "windef.h"
+#include "winbase.h"
+#include "wingdi.h"
+#include "winuser.h"
+#include "ole2.h"
+#include "sensevts.h"
+#include "sensapi.h"
-//#include "uuids.h"
+#include "uuids.h"
-//#include "wine/unicode.h"
-#include <wine/debug.h>
+#include "wine/unicode.h"
+#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(sensapi);
reactos/dll/win32/scrrun # Synced to WineStaging-3.3
reactos/dll/win32/secur32 # Forked
reactos/dll/win32/security # Forked (different .spec)
-reactos/dll/win32/sensapi # Synced to WineStaging-2.9
+reactos/dll/win32/sensapi # Synced to WineStaging-3.3
reactos/dll/win32/setupapi # Forked at Wine-20050524
reactos/dll/win32/shdoclc # Synced to WineStaging-2.9
reactos/dll/win32/shdocvw # Synced to Wine-3.0