[D3D8]
authorAmine Khaldi <amine.khaldi@reactos.org>
Sat, 21 Dec 2013 15:04:43 +0000 (15:04 +0000)
committerAmine Khaldi <amine.khaldi@reactos.org>
Sat, 21 Dec 2013 15:04:43 +0000 (15:04 +0000)
* Move some inclusions to the main header.
* Set the default debugging channel globally through the main header.
* Remove useless inclusions and definitions that already exist in the main header.
CORE-7716

svn path=/trunk/; revision=61322

reactos/dll/directx/wine/d3d8/buffer.c
reactos/dll/directx/wine/d3d8/d3d8_main.c
reactos/dll/directx/wine/d3d8/d3d8_private.h
reactos/dll/directx/wine/d3d8/device.c
reactos/dll/directx/wine/d3d8/directx.c
reactos/dll/directx/wine/d3d8/shader.c
reactos/dll/directx/wine/d3d8/surface.c
reactos/dll/directx/wine/d3d8/swapchain.c
reactos/dll/directx/wine/d3d8/texture.c
reactos/dll/directx/wine/d3d8/vertexdeclaration.c
reactos/dll/directx/wine/d3d8/volume.c

index 311f60e..93a3cf0 100644 (file)
  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
  */
 
-#include <config.h>
 #include "d3d8_private.h"
 
-WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
-
 static inline struct d3d8_vertexbuffer *impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
 {
     return CONTAINING_RECORD(iface, struct d3d8_vertexbuffer, IDirect3DVertexBuffer8_iface);
index fcfef73..13e3d35 100644 (file)
  *
  */
 
-#include <config.h>
-#include <initguid.h>
 #include "d3d8_private.h"
-//#include "wine/debug.h"
-
-WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
 
 HRESULT WINAPI D3D8GetSWInfo(void) {
     FIXME("(void): stub\n");
index 4820b2b..073c0f6 100644 (file)
@@ -23,6 +23,8 @@
 #ifndef __WINE_D3D8_PRIVATE_H
 #define __WINE_D3D8_PRIVATE_H
 
+#include <config.h>
+
 #define WIN32_NO_STATUS
 #define _INC_WINDOWS
 #define COM_NO_WINDOWS_H
 #include <windef.h>
 #include <winbase.h>
 #include <wingdi.h>
+
 #include <wine/debug.h>
+WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
+
+#include <initguid.h>
 #include <d3d8.h>
 #include <wine/wined3d.h>
 
index dbf1f76..fd0661f 100644 (file)
  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
  */
 
-#include <config.h>
-
-//#include <math.h>
-//#include <stdarg.h>
-
-#define NONAMELESSUNION
-#define NONAMELESSSTRUCT
-//#include "windef.h"
-//#include "winbase.h"
-//#include "winuser.h"
-//#include "wingdi.h"
-//#include "wine/debug.h"
-
 #include "d3d8_private.h"
 
-WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
-
 static void STDMETHODCALLTYPE d3d8_null_wined3d_object_destroyed(void *parent) {}
 
 static const struct wined3d_parent_ops d3d8_null_wined3d_parent_ops =
index dbe96e8..954bf49 100644 (file)
  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
  */
 
-#include <config.h>
-
-//#include <stdarg.h>
-
-#define NONAMELESSUNION
-#define NONAMELESSSTRUCT
-//#include "windef.h"
-//#include "winbase.h"
-//#include "wingdi.h"
-//#include "winuser.h"
-//#include "wine/debug.h"
-//#include "wine/unicode.h"
-
 #include "d3d8_private.h"
 
-WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
-
 static inline struct d3d8 *impl_from_IDirect3D8(IDirect3D8 *iface)
 {
     return CONTAINING_RECORD(iface, struct d3d8, IDirect3D8_iface);
index e0388cb..540a4c0 100644 (file)
  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
  */
 
-#include <config.h>
 #include "d3d8_private.h"
 
-WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
-
 static void STDMETHODCALLTYPE d3d8_vertexshader_wined3d_object_destroyed(void *parent)
 {
     struct d3d8_vertex_shader *shader = parent;
index 70eebf9..8295a36 100644 (file)
  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
  */
 
-#include <config.h>
 #include "d3d8_private.h"
 
-WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
-
 static inline struct d3d8_surface *impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface)
 {
     return CONTAINING_RECORD(iface, struct d3d8_surface, IDirect3DSurface8_iface);
index bf12b47..80c7e7d 100644 (file)
  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
  */
 
-#include <config.h>
 #include "d3d8_private.h"
 
-WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
-
 static inline struct d3d8_swapchain *impl_from_IDirect3DSwapChain8(IDirect3DSwapChain8 *iface)
 {
     return CONTAINING_RECORD(iface, struct d3d8_swapchain, IDirect3DSwapChain8_iface);
index f69c68b..e954ddc 100644 (file)
  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
  */
 
-#include <config.h>
 #include "d3d8_private.h"
 
-WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
-
 static inline struct d3d8_texture *impl_from_IDirect3DTexture8(IDirect3DTexture8 *iface)
 {
     return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
index a0a8800..3fe14c3 100644 (file)
 /* IDirect3DVertexDeclaration8 is internal to our implementation.
  * It's not visible in the API. */
 
-#include <config.h>
 #include "d3d8_private.h"
 
-WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
-
 static const char *debug_d3dvsdt_type(D3DVSDT_TYPE d3dvsdt_type)
 {
     switch (d3dvsdt_type)
index ee190ef..5e3a8a4 100644 (file)
  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
  */
 
-#include <config.h>
 #include "d3d8_private.h"
 
-WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
-
 static inline struct d3d8_volume *impl_from_IDirect3DVolume8(IDirect3DVolume8 *iface)
 {
     return CONTAINING_RECORD(iface, struct d3d8_volume, IDirect3DVolume8_iface);