* Move some inclusions to the main header.
* Set the default debugging channel globally through the main header.
* Remove useless inclusions and definitions that already exist in the main header.
CORE-7716
svn path=/trunk/; revision=61322
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-#include <config.h>
#include "d3d8_private.h"
-WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
-
static inline struct d3d8_vertexbuffer *impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
{
return CONTAINING_RECORD(iface, struct d3d8_vertexbuffer, IDirect3DVertexBuffer8_iface);
*
*/
-#include <config.h>
-#include <initguid.h>
#include "d3d8_private.h"
-//#include "wine/debug.h"
-
-WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
HRESULT WINAPI D3D8GetSWInfo(void) {
FIXME("(void): stub\n");
#ifndef __WINE_D3D8_PRIVATE_H
#define __WINE_D3D8_PRIVATE_H
+#include <config.h>
+
#define WIN32_NO_STATUS
#define _INC_WINDOWS
#define COM_NO_WINDOWS_H
#include <windef.h>
#include <winbase.h>
#include <wingdi.h>
+
#include <wine/debug.h>
+WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
+
+#include <initguid.h>
#include <d3d8.h>
#include <wine/wined3d.h>
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-#include <config.h>
-
-//#include <math.h>
-//#include <stdarg.h>
-
-#define NONAMELESSUNION
-#define NONAMELESSSTRUCT
-//#include "windef.h"
-//#include "winbase.h"
-//#include "winuser.h"
-//#include "wingdi.h"
-//#include "wine/debug.h"
-
#include "d3d8_private.h"
-WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
-
static void STDMETHODCALLTYPE d3d8_null_wined3d_object_destroyed(void *parent) {}
static const struct wined3d_parent_ops d3d8_null_wined3d_parent_ops =
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-#include <config.h>
-
-//#include <stdarg.h>
-
-#define NONAMELESSUNION
-#define NONAMELESSSTRUCT
-//#include "windef.h"
-//#include "winbase.h"
-//#include "wingdi.h"
-//#include "winuser.h"
-//#include "wine/debug.h"
-//#include "wine/unicode.h"
-
#include "d3d8_private.h"
-WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
-
static inline struct d3d8 *impl_from_IDirect3D8(IDirect3D8 *iface)
{
return CONTAINING_RECORD(iface, struct d3d8, IDirect3D8_iface);
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-#include <config.h>
#include "d3d8_private.h"
-WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
-
static void STDMETHODCALLTYPE d3d8_vertexshader_wined3d_object_destroyed(void *parent)
{
struct d3d8_vertex_shader *shader = parent;
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-#include <config.h>
#include "d3d8_private.h"
-WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
-
static inline struct d3d8_surface *impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface)
{
return CONTAINING_RECORD(iface, struct d3d8_surface, IDirect3DSurface8_iface);
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-#include <config.h>
#include "d3d8_private.h"
-WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
-
static inline struct d3d8_swapchain *impl_from_IDirect3DSwapChain8(IDirect3DSwapChain8 *iface)
{
return CONTAINING_RECORD(iface, struct d3d8_swapchain, IDirect3DSwapChain8_iface);
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-#include <config.h>
#include "d3d8_private.h"
-WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
-
static inline struct d3d8_texture *impl_from_IDirect3DTexture8(IDirect3DTexture8 *iface)
{
return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
/* IDirect3DVertexDeclaration8 is internal to our implementation.
* It's not visible in the API. */
-#include <config.h>
#include "d3d8_private.h"
-WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
-
static const char *debug_d3dvsdt_type(D3DVSDT_TYPE d3dvsdt_type)
{
switch (d3dvsdt_type)
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-#include <config.h>
#include "d3d8_private.h"
-WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
-
static inline struct d3d8_volume *impl_from_IDirect3DVolume8(IDirect3DVolume8 *iface)
{
return CONTAINING_RECORD(iface, struct d3d8_volume, IDirect3DVolume8_iface);