[ATL_APITEST] Add simple test for CAtlArray
authorMark Jansen <mark.jansen@reactos.org>
Fri, 9 Aug 2019 19:25:16 +0000 (21:25 +0200)
committerMark Jansen <mark.jansen@reactos.org>
Sun, 11 Aug 2019 19:46:06 +0000 (21:46 +0200)
modules/rostests/apitests/atl/CAtlArray.cpp [new file with mode: 0644]
modules/rostests/apitests/atl/devenv/ATLTest.sln
modules/rostests/apitests/atl/devenv/CAtlArray.vcxproj [new file with mode: 0644]

diff --git a/modules/rostests/apitests/atl/CAtlArray.cpp b/modules/rostests/apitests/atl/CAtlArray.cpp
new file mode 100644 (file)
index 0000000..8527c4a
--- /dev/null
@@ -0,0 +1,169 @@
+/*
+ * PROJECT:     ReactOS api tests
+ * LICENSE:     LGPL-2.1-or-later (https://spdx.org/licenses/LGPL-2.1-or-later)
+ * PURPOSE:     Test for CAtlArray
+ * COPYRIGHT:   Copyright 2016-2019 Katayama Hirofumi MZ (katayama.hirofumi.mz@gmail.com)
+ *              Copyright 2019 Mark Jansen (mark.jansen@reactos.org)
+ */
+
+#ifdef HAVE_APITEST
+    #include <apitest.h>
+#else
+    #include <stdlib.h>
+    #include <stdio.h>
+    #include <stdarg.h>
+    int g_tests_executed = 0;
+    int g_tests_failed = 0;
+    void ok_func(const char *file, int line, bool value, const char *fmt, ...)
+    {
+        va_list va;
+        va_start(va, fmt);
+        if (!value)
+        {
+            printf("%s (%d): ", file, line);
+            vprintf(fmt, va);
+            g_tests_failed++;
+        }
+        g_tests_executed++;
+        va_end(va);
+    }
+    #undef ok
+    #define ok(value, ...)  ok_func(__FILE__, __LINE__, value, __VA_ARGS__)
+    #define START_TEST(x)   int main(void)
+#endif
+
+#include <atlbase.h>
+#include <atlcoll.h>
+
+struct CCreature
+{
+    static int s_nCtorCount;
+    static int s_nCtorCount_Default;
+    static int s_nCCtorCount;
+    static int s_nDtorCount;
+    static int s_nOpIsCount;
+
+    int m_id;
+
+    CCreature(int id = 0x123456)
+        :m_id(id)
+    {
+        CCreature::s_nCtorCount++;
+        if (id == 0x123456)
+            s_nCtorCount_Default++;
+    }
+    CCreature(const CCreature& c)
+        :m_id(c.m_id)
+    {
+        CCreature::s_nCCtorCount++;
+    }
+    ~CCreature()
+    {
+        CCreature::s_nDtorCount++;
+    }
+    CCreature& operator=(const CCreature& other)
+    {
+        m_id = other.m_id;
+        CCreature::s_nOpIsCount++;
+        return *this;
+    }
+};
+
+int CCreature::s_nCtorCount = 0;
+int CCreature::s_nCtorCount_Default = 0;
+int CCreature::s_nCCtorCount = 0;
+int CCreature::s_nDtorCount = 0;
+int CCreature::s_nOpIsCount = 0;
+
+
+START_TEST(CAtlArray)
+{
+    {
+        CAtlArray<CCreature> array1;
+
+        ok(CCreature::s_nCtorCount == 0, "Expected CCreature::s_nCtorCount is zero, was: %d\n", CCreature::s_nCtorCount);
+        ok(CCreature::s_nCtorCount_Default == 0, "Expected CCreature::s_nCtorCount_Default is zero, was: %d\n", CCreature::s_nCtorCount_Default);
+        ok(CCreature::s_nCCtorCount == 0, "Expected CCreature::s_nCCtorCount is zero, was: %d\n", CCreature::s_nCCtorCount);
+        ok(CCreature::s_nDtorCount == 0, "Expected CCreature::s_nDtorCount is zero, was: %d\n", CCreature::s_nDtorCount);
+        ok(CCreature::s_nOpIsCount == 0, "Expected CCreature::s_nOpIsCount is zero, was: %d\n", CCreature::s_nOpIsCount);
+
+        array1.SetCount(2);
+
+        ok(CCreature::s_nCtorCount == 2, "Expected CCreature::s_nCtorCount is 2, was: %d\n", CCreature::s_nCtorCount);
+        ok(CCreature::s_nCtorCount_Default == 2, "Expected CCreature::s_nCtorCount_Default is 2, was: %d\n", CCreature::s_nCtorCount_Default);
+        ok(CCreature::s_nCCtorCount == 0, "Expected CCreature::s_nCCtorCount is zero, was: %d\n", CCreature::s_nCCtorCount);
+        ok(CCreature::s_nDtorCount == 0, "Expected CCreature::s_nDtorCount is zero, was: %d\n", CCreature::s_nDtorCount);
+        ok(CCreature::s_nOpIsCount == 0, "Expected CCreature::s_nOpIsCount is zero, was: %d\n", CCreature::s_nOpIsCount);
+
+        array1.SetCount(1);
+
+        ok(CCreature::s_nCtorCount == 2, "Expected CCreature::s_nCtorCount is 2, was: %d\n", CCreature::s_nCtorCount);
+        ok(CCreature::s_nCtorCount_Default == 2, "Expected CCreature::s_nCtorCount_Default is 2, was: %d\n", CCreature::s_nCtorCount_Default);
+        ok(CCreature::s_nCCtorCount == 0, "Expected CCreature::s_nCCtorCount is zero, was: %d\n", CCreature::s_nCCtorCount);
+        ok(CCreature::s_nDtorCount == 1, "Expected CCreature::s_nDtorCount is 1, was: %d\n", CCreature::s_nDtorCount);
+        ok(CCreature::s_nOpIsCount == 0, "Expected CCreature::s_nOpIsCount is zero, was: %d\n", CCreature::s_nOpIsCount);
+
+        CCreature test(111);
+
+        ok(CCreature::s_nCtorCount == 3, "Expected CCreature::s_nCtorCount is 3, was: %d\n", CCreature::s_nCtorCount);
+        ok(CCreature::s_nCtorCount_Default == 2, "Expected CCreature::s_nCtorCount_Default is 2, was: %d\n", CCreature::s_nCtorCount_Default);
+        ok(CCreature::s_nCCtorCount == 0, "Expected CCreature::s_nCCtorCount is zero, was: %d\n", CCreature::s_nCCtorCount);
+        ok(CCreature::s_nDtorCount == 1, "Expected CCreature::s_nDtorCount is 1, was: %d\n", CCreature::s_nDtorCount);
+        ok(CCreature::s_nOpIsCount == 0, "Expected CCreature::s_nOpIsCount is zero, was: %d\n", CCreature::s_nOpIsCount);
+
+        ok(array1.GetCount() == 1u, "Expected GetCount() to be 1, was %u\n", array1.GetCount());
+        ok(array1[0].m_id == 0x123456, "Got %d\n", array1[0].m_id);
+        ok(array1.GetAt(0).m_id == 0x123456, "Got %d\n", array1.GetAt(0).m_id);
+
+        array1.Add(test);
+
+        ok(CCreature::s_nCtorCount == 3, "Expected CCreature::s_nCtorCount is 3, was: %d\n", CCreature::s_nCtorCount);
+        ok(CCreature::s_nCtorCount_Default == 2, "Expected CCreature::s_nCtorCount_Default is 2, was: %d\n", CCreature::s_nCtorCount_Default);
+        ok(CCreature::s_nCCtorCount == 1, "Expected CCreature::s_nCCtorCount is 1, was: %d\n", CCreature::s_nCCtorCount);
+        ok(CCreature::s_nDtorCount == 1, "Expected CCreature::s_nDtorCount is 1, was: %d\n", CCreature::s_nDtorCount);
+        ok(CCreature::s_nOpIsCount == 0, "Expected CCreature::s_nOpIsCount is zero, was: %d\n", CCreature::s_nOpIsCount);
+
+        ok(array1.GetCount() == 2u, "Expected GetCount() to be 2, was %u\n", array1.GetCount());
+        ok(array1[0].m_id == 0x123456, "Got %d\n", array1[0].m_id);
+        ok(array1.GetAt(0).m_id == 0x123456, "Got %d\n", array1.GetAt(0).m_id);
+        ok(array1[1].m_id == 111, "Got %d\n", array1[1].m_id);
+        ok(array1.GetAt(1).m_id == 111, "Got %d\n", array1.GetAt(1).m_id);
+
+        test.m_id = 222;
+        array1[0] = test;
+
+        ok(CCreature::s_nCtorCount == 3, "Expected CCreature::s_nCtorCount is 3, was: %d\n", CCreature::s_nCtorCount);
+        ok(CCreature::s_nCtorCount_Default == 2, "Expected CCreature::s_nCtorCount_Default is 2, was: %d\n", CCreature::s_nCtorCount_Default);
+        ok(CCreature::s_nCCtorCount == 1, "Expected CCreature::s_nCCtorCount is 1, was: %d\n", CCreature::s_nCCtorCount);
+        ok(CCreature::s_nDtorCount == 1, "Expected CCreature::s_nDtorCount is 1, was: %d\n", CCreature::s_nDtorCount);
+        ok(CCreature::s_nOpIsCount == 1, "Expected CCreature::s_nOpIsCount is 1, was: %d\n", CCreature::s_nOpIsCount);
+
+        // Default traits does not call anything when relocating objects!
+        array1.SetCount(100);
+
+        ok(CCreature::s_nCtorCount == 101, "Expected CCreature::s_nCtorCount is 101, was: %d\n", CCreature::s_nCtorCount);
+        ok(CCreature::s_nCtorCount_Default == 100, "Expected CCreature::s_nCtorCount_Default is 100, was: %d\n", CCreature::s_nCtorCount_Default);
+        ok(CCreature::s_nCCtorCount == 1, "Expected CCreature::s_nCCtorCount is 1, was: %d\n", CCreature::s_nCCtorCount);
+        ok(CCreature::s_nDtorCount == 1, "Expected CCreature::s_nDtorCount is 1, was: %d\n", CCreature::s_nDtorCount);
+        ok(CCreature::s_nOpIsCount == 1, "Expected CCreature::s_nOpIsCount is 1, was: %d\n", CCreature::s_nOpIsCount);
+
+        // Does not compile:
+        //CAtlArray<CCreature> array2(array1);
+
+        // Does not compile:
+        //CAtlArray<CCreature> array2;
+        //array2 = array1;
+    }
+
+    // Objects are cleaned up when the list goes away
+    ok(CCreature::s_nCtorCount == 101, "Expected CCreature::s_nCtorCount is 101, was: %d\n", CCreature::s_nCtorCount);
+    ok(CCreature::s_nCtorCount_Default == 100, "Expected CCreature::s_nCtorCount_Default is 100, was: %d\n", CCreature::s_nCtorCount_Default);
+    ok(CCreature::s_nCCtorCount == 1, "Expected CCreature::s_nCCtorCount is 1, was: %d\n", CCreature::s_nCCtorCount);
+    ok(CCreature::s_nDtorCount == 102, "Expected CCreature::s_nDtorCount is 102, was: %d\n", CCreature::s_nDtorCount);
+    ok(CCreature::s_nOpIsCount == 1, "Expected CCreature::s_nOpIsCount is 1, was: %d\n", CCreature::s_nOpIsCount);
+
+#ifndef HAVE_APITEST
+    printf("CAtlArray: %i tests executed (0 marked as todo, %i failures), 0 skipped.\n", g_tests_executed, g_tests_failed);
+    return g_tests_failed;
+#endif
+}
index 044cdd3..bfb2408 100644 (file)
@@ -17,6 +17,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CComQIPtr", "CComQIPtr.vcxp
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CAtlFileMapping", "CAtlFile.vcxproj", "{3AE82A8E-D43D-41F6-8093-9C687283FAB6}"
 EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CAtlArray", "CAtlArray.vcxproj", "{E3DB2078-6AE9-463E-830F-36C03FFE5DC3}"
+EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CAtlList", "CAtlList.vcxproj", "{00C3325D-0E3D-43F1-92C8-F7D5C32F70C6}"
 EndProject
 Global
@@ -83,6 +85,14 @@ Global
                {3AE82A8E-D43D-41F6-8093-9C687283FAB6}.Release|x64.Build.0 = Release|x64
                {3AE82A8E-D43D-41F6-8093-9C687283FAB6}.Release|x86.ActiveCfg = Release|Win32
                {3AE82A8E-D43D-41F6-8093-9C687283FAB6}.Release|x86.Build.0 = Release|Win32
+               {E3DB2078-6AE9-463E-830F-36C03FFE5DC3}.Debug|x64.ActiveCfg = Debug|x64
+               {E3DB2078-6AE9-463E-830F-36C03FFE5DC3}.Debug|x64.Build.0 = Debug|x64
+               {E3DB2078-6AE9-463E-830F-36C03FFE5DC3}.Debug|x86.ActiveCfg = Debug|Win32
+               {E3DB2078-6AE9-463E-830F-36C03FFE5DC3}.Debug|x86.Build.0 = Debug|Win32
+               {E3DB2078-6AE9-463E-830F-36C03FFE5DC3}.Release|x64.ActiveCfg = Release|x64
+               {E3DB2078-6AE9-463E-830F-36C03FFE5DC3}.Release|x64.Build.0 = Release|x64
+               {E3DB2078-6AE9-463E-830F-36C03FFE5DC3}.Release|x86.ActiveCfg = Release|Win32
+               {E3DB2078-6AE9-463E-830F-36C03FFE5DC3}.Release|x86.Build.0 = Release|Win32
                {00C3325D-0E3D-43F1-92C8-F7D5C32F70C6}.Debug|x64.ActiveCfg = Debug|x64
                {00C3325D-0E3D-43F1-92C8-F7D5C32F70C6}.Debug|x64.Build.0 = Debug|x64
                {00C3325D-0E3D-43F1-92C8-F7D5C32F70C6}.Debug|x86.ActiveCfg = Debug|Win32
diff --git a/modules/rostests/apitests/atl/devenv/CAtlArray.vcxproj b/modules/rostests/apitests/atl/devenv/CAtlArray.vcxproj
new file mode 100644 (file)
index 0000000..665928a
--- /dev/null
@@ -0,0 +1,180 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup Label="ProjectConfigurations">
+    <ProjectConfiguration Include="Debug|Win32">
+      <Configuration>Debug</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|Win32">
+      <Configuration>Release</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Debug|x64">
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+    <ProjectConfiguration Include="Release|x64">
+      <Configuration>Release</Configuration>
+      <Platform>x64</Platform>
+    </ProjectConfiguration>
+  </ItemGroup>
+  <PropertyGroup Label="Globals">
+    <ProjectGuid>{E3DB2078-6AE9-463E-830F-36C03FFE5DC3}</ProjectGuid>
+    <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
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+    <CharacterSet>Unicode</CharacterSet>
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+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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+  </ImportGroup>
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+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <ClCompile>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
+      <WarningLevel>Level3</WarningLevel>
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+      <PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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+      <Optimization>Disabled</Optimization>
+      <PreprocessorDefinitions>_WINDOWS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <SDLCheck>true</SDLCheck>
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+    <ClCompile>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
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+      <SDLCheck>true</SDLCheck>
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+    <ResourceCompile>
+      <Culture>0x0409</Culture>
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