- sync wined3d, d3d8, d3d9 to wine HEAD part 2/2
authorKamil Hornicek <kamil.hornicek@reactos.org>
Thu, 27 Nov 2008 09:20:38 +0000 (09:20 +0000)
committerKamil Hornicek <kamil.hornicek@reactos.org>
Thu, 27 Nov 2008 09:20:38 +0000 (09:20 +0000)
svn path=/trunk/; revision=37684

reactos/include/reactos/wine/wined3d_gl.h
reactos/include/reactos/wine/wined3d_interface.h
reactos/include/reactos/wine/wined3d_types.h

index 3101c17..4dba7d2 100644 (file)
@@ -690,6 +690,7 @@ typedef void            GLvoid;
 #define GL_UNSIGNED_INT_10_10_10_2        0x8036
 #define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368
 #define GL_RESCALE_NORMAL                 0x803A
+#define GL_TEXTURE_BINDING_3D             0x806A
 #define GL_LIGHT_MODEL_COLOR_CONTROL      0x81F8
 #define GL_SINGLE_COLOR                   0x81F9
 #define GL_SEPARATE_SPECULAR_COLOR        0x81FA
@@ -1670,9 +1671,15 @@ typedef void (WINE_GLAPI *PGLFNBLENDEQUATIONPROC) (GLenum mode);
 typedef void (WINE_GLAPI *WINED3D_PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
 typedef void (WINE_GLAPI *WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
+typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
 
 /* GL_ARB_texture_cube_map */
 #ifndef GL_ARB_texture_cube_map
@@ -1847,6 +1854,16 @@ typedef void (WINE_GLAPI * PGLFNGLGENERATEMIPMAPEXTPROC)(GLenum target);
 #define GL_READ_FRAMEBUFFER_BINDING_EXT        0x8CAA
 #endif
 typedef void (WINE_GLAPI * PGLFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+
+/* GL_EXT_framebuffer_multisample */
+#ifndef GL_EXT_framebuffer_multisample
+#define GL_EXT_framebuffer_multisample 1
+#define GL_RENDERBUFFER_SAMPLES_EXT                 0x8cab
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT   0x8d56
+#define GL_MAX_SAMPLES_EXT                          0x8d57
+#endif
+typedef void (WINE_GLAPI * PGLFNRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+
 /* GL_EXT_secondary_color */
 #ifndef GL_EXT_secondary_color
 #define GL_EXT_secondary_color 1
@@ -1948,8 +1965,8 @@ typedef void (WINE_GLAPI * PGLFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint le
 /* GL_EXT_texture_env_dot3 */
 #ifndef GL_EXT_texture_env_dot3
 #define GL_EXT_texture_env_dot3 1
-#define GL_DOT3_RGB_EXT                          0x8740
-#define GL_DOT3_RGBA_EXT                 0x8741
+#define GL_DOT3_RGB_EXT                   0x8740
+#define GL_DOT3_RGBA_EXT                  0x8741
 #endif
 /* GL_EXT_texture_lod_bias */
 #ifndef GL_EXT_texture_lod_bias
@@ -2723,7 +2740,7 @@ typedef void (WINE_GLAPI * PGLFNGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage
 #endif
 
 /**
- * Point sprites 
+ * Point sprites
  */
 /* GL_ARB_point_sprite */
 #ifndef GL_ARB_point_sprite
@@ -2732,11 +2749,11 @@ typedef void (WINE_GLAPI * PGLFNGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage
 #define GL_COORD_REPLACE_ARB              0x8862
 #endif
 /**
- * @TODO: GL_NV_point_sprite 
+ * @TODO: GL_NV_point_sprite
  */
 
 /**
- * Occlusion Queries 
+ * Occlusion Queries
  */
 /* GL_ARB_occlusion_query */
 #ifndef GL_ARB_occlusion_query
@@ -2826,23 +2843,6 @@ typedef void (WINE_GLAPI * PGLFNFINISHOBJECTAPPLEPROC) (GLenum, GLuint);
 #define GL_APPLE_client_storage 1
 #define GL_UNPACK_CLIENT_STORAGE_APPLE      0x85B2
 #endif
-/* GL_ATI_envmap_bumpmap */
-#ifndef GL_ATI_envmap_bumpmap
-#define GL_ATI_envmap_bumpmap 1
-#define GL_BUMP_ROT_MATRIX_ATI              0x8775
-#define GL_BUMP_ROT_MATRIX_SIZE_ATI         0x8776
-#define GL_BUMP_NUM_TEX_UNITS_ATI           0x8777
-#define GL_BUMP_TEX_UNITS_ATI               0x8778
-#define GL_DUDV_ATI                         0x8779
-#define GL_DU8DV8_ATI                       0x877A
-#define GL_BUMP_ENVMAP_ATI                  0x877B
-#define GL_BUMP_TARGET_ATI                  0x877C
-#endif
-typedef void (WINE_GLAPI * PGLFNTEXBUMPPARAMETERIVATIPROC) (GLenum, GLint *);
-typedef void (WINE_GLAPI * PGLFNTEXBUMPPARAMETERFVATIPROC) (GLenum, GLfloat *);
-typedef void (WINE_GLAPI * PGLFNGETTEXBUMPPARAMETERIVATIPROC) (GLenum, GLint *);
-typedef void (WINE_GLAPI * PGLFNGETTEXBUMPPARAMETERFVATIPROC) (GLenum, GLfloat *);
-
 /* GLX_SGI_video_sync */
 typedef int (WINE_GLAPI * PGLXFNGETVIDEOSYNCSGIPROC) (unsigned int *);
 typedef int (WINE_GLAPI * PGLXFNWAITVIDEOSYNCSGIPROC) (int, int, unsigned int *);
@@ -3192,8 +3192,8 @@ typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBPOINTERPROC) (GLuint index, GLint si
 
 
 /****************************************************
- * OpenGL Official Version 
- *  defines 
+ * OpenGL Official Version
+ *  defines
  ****************************************************/
 /* GL_VERSION_1_3 */
 #if !defined(GL_DOT3_RGBA)
@@ -3329,6 +3329,7 @@ typedef enum _GL_SupportedExt {
   EXT_FOG_COORD,
   EXT_FRAMEBUFFER_OBJECT,
   EXT_FRAMEBUFFER_BLIT,
+  EXT_FRAMEBUFFER_MULTISAMPLE,
   EXT_PALETTED_TEXTURE,
   EXT_PIXEL_BUFFER_OBJECT,
   EXT_POINT_PARAMETERS,
@@ -3371,7 +3372,6 @@ typedef enum _GL_SupportedExt {
   ATI_TEXTURE_ENV_COMBINE3,
   ATI_TEXTURE_MIRROR_ONCE,
   EXT_VERTEX_SHADER,
-  ATI_ENVMAP_BUMPMAP,
   ATI_FRAGMENT_SHADER,
   ATI_TEXTURE_COMPRESSION_3DC,
   /* APPLE */
@@ -3396,7 +3396,7 @@ typedef enum _GL_SupportedExt {
 
 
 /****************************************************
- * #Defines       
+ * #Defines
  ****************************************************/
 #define GL_EXT_FUNCS_GEN \
     /** ARB Extensions **/ \
@@ -3413,9 +3413,15 @@ typedef enum _GL_SupportedExt {
     USE_GL_FUNC(WINED3D_PFNGLACTIVETEXTUREARBPROC,                  glActiveTextureARB,                         ARB_MULTITEXTURE,       NULL )\
     USE_GL_FUNC(WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC,            glClientActiveTextureARB,                   ARB_MULTITEXTURE,       NULL )\
     USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD1FARBPROC,                glMultiTexCoord1fARB,                       ARB_MULTITEXTURE,       NULL )\
+    USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD1FVARBPROC,               glMultiTexCoord1fvARB,                      ARB_MULTITEXTURE,       NULL )\
     USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2FARBPROC,                glMultiTexCoord2fARB,                       ARB_MULTITEXTURE,       NULL )\
+    USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2FVARBPROC,               glMultiTexCoord2fvARB,                      ARB_MULTITEXTURE,       NULL )\
     USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD3FARBPROC,                glMultiTexCoord3fARB,                       ARB_MULTITEXTURE,       NULL )\
+    USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD3FVARBPROC,               glMultiTexCoord3fvARB,                      ARB_MULTITEXTURE,       NULL )\
     USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4FARBPROC,                glMultiTexCoord4fARB,                       ARB_MULTITEXTURE,       NULL )\
+    USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4FVARBPROC,               glMultiTexCoord4fvARB,                      ARB_MULTITEXTURE,       NULL )\
+    USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2SVARBPROC,               glMultiTexCoord2svARB,                      ARB_MULTITEXTURE,       NULL )\
+    USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4SVARBPROC,               glMultiTexCoord4svARB,                      ARB_MULTITEXTURE,       NULL )\
     /* GL_ARB_occlusion_query */ \
     USE_GL_FUNC(PGLFNGENQUERIESARBPROC,                             glGenQueriesARB,                            ARB_OCCLUSION_QUERY,    NULL )\
     USE_GL_FUNC(PGLFNDELETEQUERIESARBPROC,                          glDeleteQueriesARB,                         ARB_OCCLUSION_QUERY,    NULL )\
@@ -3486,6 +3492,8 @@ typedef enum _GL_SupportedExt {
     USE_GL_FUNC(PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC,  glGetFramebufferAttachmentParameterivEXT,   EXT_FRAMEBUFFER_OBJECT, NULL )\
     /* GL_EXT_framebuffer_blit */ \
     USE_GL_FUNC(PGLFNGLBLITFRAMEBUFFEREXTPROC,                      glBlitFramebufferEXT,                       EXT_FRAMEBUFFER_BLIT,   NULL )\
+    /* GL_EXT_framebuffer_multisample */ \
+    USE_GL_FUNC(PGLFNRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC,         glRenderbufferStorageMultisampleEXT,        EXT_FRAMEBUFFER_MULTISAMPLE, NULL )\
     /* GL_EXT_paletted_texture */ \
     USE_GL_FUNC(PGLFNGLCOLORTABLEEXTPROC,                           glColorTableEXT,                            EXT_PALETTED_TEXTURE,   NULL )\
     /* GL_EXT_point_parameters */ \
@@ -3665,11 +3673,6 @@ typedef enum _GL_SupportedExt {
     USE_GL_FUNC(PGLFNISFENCEAPPLEPROC,                              glIsFenceAPPLE,                             APPLE_FENCE,            NULL )\
     USE_GL_FUNC(PGLFNTESTOBJECTAPPLEPROC,                           glTestObjectAPPLE,                          APPLE_FENCE,            NULL )\
     USE_GL_FUNC(PGLFNFINISHOBJECTAPPLEPROC,                         glFinishObjectAPPLE,                        APPLE_FENCE,            NULL )\
-    /* GL_ATI_envmap_bumpmap */ \
-    USE_GL_FUNC(PGLFNTEXBUMPPARAMETERIVATIPROC,                     glTexBumpParameterivATI,                    ATI_ENVMAP_BUMPMAP,     NULL )\
-    USE_GL_FUNC(PGLFNTEXBUMPPARAMETERFVATIPROC,                     glTexBumpParameterfvATI,                    ATI_ENVMAP_BUMPMAP,     NULL )\
-    USE_GL_FUNC(PGLFNGETTEXBUMPPARAMETERIVATIPROC,                  glGetTexBumpParameterivATI,                 ATI_ENVMAP_BUMPMAP,     NULL )\
-    USE_GL_FUNC(PGLFNGETTEXBUMPPARAMETERFVATIPROC,                  glGetTexBumpParameterfvATI,                 ATI_ENVMAP_BUMPMAP,     NULL )\
     /* GLX_SGI_video_sync */ \
     USE_GL_FUNC(PGLXFNGETVIDEOSYNCSGIPROC,                          glXGetVideoSyncSGI,                         SGI_VIDEO_SYNC,         NULL )\
     USE_GL_FUNC(PGLXFNWAITVIDEOSYNCSGIPROC,                         glXWaitVideoSyncSGI,                        SGI_VIDEO_SYNC,         NULL )\
@@ -3806,7 +3809,7 @@ typedef BOOL (WINAPI * WINED3D_PFNWGLSETPIXELFORMATWINE) (HDC hdc, int iPixelFor
 
 
 /****************************************************
- * Structures       
+ * Structures
  ****************************************************/
 
 typedef struct {
@@ -3837,7 +3840,7 @@ typedef struct _WineD3D_GL_Info {
   DWORD  driver_version_hipart;
   CHAR   gl_renderer[255];
   /**
-   * CAPS Constants 
+   * CAPS Constants
    */
   UINT   max_buffers;
   UINT   max_lights;
index 6ecab39..8443767 100644 (file)
@@ -4,7 +4,7 @@
  * Copyright 2002-2003 The wine-d3d team
  * Copyright 2002-2003 Raphael Junqueira
  * Copyright 2005 Oliver Stieber
- * Copyright 2006 Stefan Dösinger for CodeWeavers
+ * Copyright 2006 Stefan Dösinger for CodeWeavers
  *
  * This library is free software; you can redistribute it and/or
  * modify it under the terms of the GNU Lesser General Public
@@ -116,9 +116,9 @@ DEFINE_GUID(IID_IWineD3D,
 DEFINE_GUID(IID_IWineD3DBase,
 0x46799311, 0x8e0e, 0x40ce, 0xb2, 0xec, 0xdd, 0xb9, 0x9f, 0x18, 0xfc, 0xb4);
 
-/* {108F9C44-6F30-11d9-C687-00046142C14F} */
+/* {6d10a2ce-09d0-4a53-a427-11388f9f8ca5} */
 DEFINE_GUID(IID_IWineD3DDevice, 
-0x108f9c44, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
+0x6d10a2ce, 0x09d0, 0x4a53, 0xa4, 0x27, 0x11, 0x38, 0x8f, 0x9f, 0x8c, 0xa5);
 
 /* {f756720c-32b9-4439-b5a3-1d6c97037d9e} */
 DEFINE_GUID(IID_IWineD3DPalette,
@@ -243,7 +243,7 @@ typedef HRESULT (WINAPI *D3DCB_CREATEVOLUMEFN) (IUnknown *pDevice,
                                                struct IWineD3DVolume **ppVolume,
                                                HANDLE    *pSharedHandle);
 
-typedef HRESULT (WINAPI *D3DCB_CREATEADDITIONALSWAPCHAIN) (IUnknown *pDevice,
+typedef HRESULT (WINAPI *D3DCB_CREATESWAPCHAIN) (IUnknown *pDevice,
                                                WINED3DPRESENT_PARAMETERS *pPresentationParameters,
                                                struct IWineD3DSwapChain **pSwapChain
                                                );
@@ -343,7 +343,7 @@ DECLARE_INTERFACE_(IWineD3D, IWineD3DBase)
 #endif
 
 /* Define the main WineD3D entrypoint */
-IWineD3D* WINAPI WineDirect3DCreate(UINT SDKVersion, UINT dxVersion, IUnknown *parent);
+IWineD3D* WINAPI WineDirect3DCreate(UINT dxVersion, IUnknown *parent);
 
 /*****************************************************************************
  * IWineD3DDevice interface 
@@ -367,14 +367,14 @@ DECLARE_INTERFACE_(IWineD3DDevice,IWineD3DBase)
     STDMETHOD(CreateVolume)(THIS_ UINT Width, UINT Height, UINT Depth, DWORD Usage, WINED3DFORMAT Format, WINED3DPOOL Pool, struct IWineD3DVolume** ppVolumeTexture, HANDLE* pSharedHandle, IUnknown *parent) PURE;
     STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength, UINT Levels, DWORD Usage, WINED3DFORMAT Format, WINED3DPOOL Pool, struct IWineD3DCubeTexture** ppCubeTexture, HANDLE* pSharedHandle, IUnknown *parent, D3DCB_CREATESURFACEFN pFn) PURE;
     STDMETHOD(CreateQuery)(THIS_ WINED3DQUERYTYPE Type, struct IWineD3DQuery **ppQuery, IUnknown *pParent);
-    STDMETHOD(CreateAdditionalSwapChain)(THIS_ WINED3DPRESENT_PARAMETERS *pPresentationParameters, struct IWineD3DSwapChain **pSwapChain, IUnknown *pParent, D3DCB_CREATERENDERTARGETFN pFn, D3DCB_CREATEDEPTHSTENCILSURFACEFN pFn2, WINED3DSURFTYPE surface_type);
+    STDMETHOD(CreateSwapChain)(THIS_ WINED3DPRESENT_PARAMETERS *pPresentationParameters, struct IWineD3DSwapChain **pSwapChain, IUnknown *pParent, D3DCB_CREATERENDERTARGETFN pFn, D3DCB_CREATEDEPTHSTENCILSURFACEFN pFn2, WINED3DSURFTYPE surface_type);
     STDMETHOD(CreateVertexDeclaration)(THIS_ struct IWineD3DVertexDeclaration** ppDecl, IUnknown* pParent, const WINED3DVERTEXELEMENT *elements, UINT element_count) PURE;
     STDMETHOD(CreateVertexDeclarationFromFVF)(THIS_ struct IWineD3DVertexDeclaration** ppDecl, IUnknown* pParent, DWORD Fvf) PURE;
     STDMETHOD(CreateVertexShader)(THIS_ struct IWineD3DVertexDeclaration *vertex_declaration, CONST DWORD* pFunction, struct IWineD3DVertexShader** ppShader, IUnknown *pParent) PURE;
     STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD* pFunction, struct IWineD3DPixelShader** ppShader, IUnknown *pParent) PURE;
     STDMETHOD_(HRESULT,CreatePalette)(THIS_ DWORD Flags, PALETTEENTRY *PalEnt, struct IWineD3DPalette **Palette, IUnknown *Parent);
-    STDMETHOD(Init3D)(THIS_ WINED3DPRESENT_PARAMETERS* pPresentationParameters, D3DCB_CREATEADDITIONALSWAPCHAIN D3DCB_CreateAdditionalSwapChain);
-    STDMETHOD(InitGDI)(THIS_ WINED3DPRESENT_PARAMETERS* pPresentationParameters, D3DCB_CREATEADDITIONALSWAPCHAIN D3DCB_CreateAdditionalSwapChain);
+    STDMETHOD(Init3D)(THIS_ WINED3DPRESENT_PARAMETERS* pPresentationParameters, D3DCB_CREATESWAPCHAIN D3DCB_CreateSwapChain);
+    STDMETHOD(InitGDI)(THIS_ WINED3DPRESENT_PARAMETERS* pPresentationParameters, D3DCB_CREATESWAPCHAIN D3DCB_CreateSwapChain);
     STDMETHOD(Uninit3D)(THIS, D3DCB_DESTROYSURFACEFN pFn, D3DCB_DESTROYSWAPCHAINFN pFn2);
     STDMETHOD(UninitGDI)(THIS, D3DCB_DESTROYSWAPCHAINFN pFn2);
     STDMETHOD_(void, SetMultithreaded)(THIS);
@@ -507,7 +507,7 @@ DECLARE_INTERFACE_(IWineD3DDevice,IWineD3DBase)
 #define IWineD3DDevice_CreateVolume(p,a,b,c,d,e,f,g,h,i)        (p)->lpVtbl->CreateVolume(p,a,b,c,d,e,f,g,h,i)
 #define IWineD3DDevice_CreateCubeTexture(p,a,b,c,d,e,f,g,h,i)   (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g,h,i)
 #define IWineD3DDevice_CreateQuery(p,a,b,c)                     (p)->lpVtbl->CreateQuery(p,a,b,c)
-#define IWineD3DDevice_CreateAdditionalSwapChain(p,a,b,c,d,e,f) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b,c,d,e,f)
+#define IWineD3DDevice_CreateSwapChain(p,a,b,c,d,e,f)           (p)->lpVtbl->CreateSwapChain(p,a,b,c,d,e,f)
 #define IWineD3DDevice_CreateVertexDeclaration(p,a,b,c,d)       (p)->lpVtbl->CreateVertexDeclaration(p,a,b,c,d)
 #define IWineD3DDevice_CreateVertexDeclarationFromFVF(p,a,b,c)  (p)->lpVtbl->CreateVertexDeclarationFromFVF(p,a,b,c)
 #define IWineD3DDevice_CreateVertexShader(p,a,b,c,d)            (p)->lpVtbl->CreateVertexShader(p,a,b,c,d)
@@ -1157,7 +1157,6 @@ DECLARE_INTERFACE_(IWineD3DSurface,IWineD3DResource)
     STDMETHOD_(void, BindTexture)(THIS) PURE;
     STDMETHOD(SaveSnapshot)(THIS_ const char *filename) PURE;
     STDMETHOD(SetContainer)(THIS_ IWineD3DBase *container) PURE;
-    STDMETHOD_(void,SetGlTextureDesc)(THIS_ UINT textureName, int target) PURE;
     STDMETHOD_(void,GetGlDesc)(THIS_ glDescriptor **glDescription) PURE;
     STDMETHOD_(CONST void *, GetData)(THIS) PURE;
     STDMETHOD(SetFormat)(THIS_ WINED3DFORMAT format) PURE;
@@ -1218,7 +1217,6 @@ DECLARE_INTERFACE_(IWineD3DSurface,IWineD3DResource)
 #define IWineD3DSurface_BindTexture(p)               (p)->lpVtbl->BindTexture(p)
 #define IWineD3DSurface_SaveSnapshot(p,a)            (p)->lpVtbl->SaveSnapshot(p,a)
 #define IWineD3DSurface_SetContainer(p,a)            (p)->lpVtbl->SetContainer(p,a)
-#define IWineD3DSurface_SetGlTextureDesc(p,a,b)      (p)->lpVtbl->SetGlTextureDesc(p,a,b)
 #define IWineD3DSurface_GetGlDesc(p,a)               (p)->lpVtbl->GetGlDesc(p,a)
 #define IWineD3DSurface_GetData(p)                   (p)->lpVtbl->GetData(p)
 #define IWineD3DSurface_SetFormat(p,a)               (p)->lpVtbl->SetFormat(p,a)
index 5b722e7..a389ab7 100644 (file)
@@ -5,7 +5,7 @@
  * Copyright 2002-2003 Jason Edmeades
  *                     Raphael Junqueira
  * Copyright 2005 Oliver Stieber
- * Copyright 2006 Stefan Dösinger
+ * Copyright 2006 Stefan Dösinger
  *
  * This library is free software; you can redistribute it and/or
  * modify it under the terms of the GNU Lesser General Public
@@ -123,83 +123,6 @@ typedef struct _WINED3DLINEPATTERN {
     WORD    wLinePattern;
 } WINED3DLINEPATTERN;
 
-#define WINED3D_VSHADER_MAX_CONSTANTS 96
-#define WINED3D_PSHADER_MAX_CONSTANTS 32
-
-typedef struct _WINED3DVECTOR_3 {
-    float x;
-    float y;
-    float z;
-} WINED3DVECTOR_3;
-
-typedef struct _WINED3DVECTOR_4 {
-    float x;
-    float y;
-    float z;
-    float w;
-} WINED3DVECTOR_4;
-
-typedef struct WINED3DSHADERVECTOR {
-  float x;
-  float y;
-  float z;
-  float w;
-} WINED3DSHADERVECTOR;
-
-typedef struct WINED3DSHADERSCALAR {
-  float x;
-} WINED3DSHADERSCALAR;
-
-typedef WINED3DSHADERVECTOR WINEVSHADERCONSTANTS8[WINED3D_VSHADER_MAX_CONSTANTS];
-
-typedef struct VSHADERDATA {
-  /** Run Time Shader Function Constants */
-  /*D3DXBUFFER* constants;*/
-  WINEVSHADERCONSTANTS8 C;
-  /** Shader Code as char ... */
-  CONST DWORD* code;
-  UINT codeLength;
-} VSHADERDATA;
-
-/** temporary here waiting for buffer code */
-typedef struct VSHADERINPUTDATA {
-  WINED3DSHADERVECTOR V[17];
-} WINEVSHADERINPUTDATA;
-
-/** temporary here waiting for buffer code */
-typedef struct VSHADEROUTPUTDATA {
-  WINED3DSHADERVECTOR oPos;
-  WINED3DSHADERVECTOR oD[2];
-  WINED3DSHADERVECTOR oT[8];
-  WINED3DSHADERVECTOR oFog;
-  WINED3DSHADERVECTOR oPts;
-} WINEVSHADEROUTPUTDATA;
-
-typedef WINED3DSHADERVECTOR WINEPSHADERCONSTANTS8[WINED3D_PSHADER_MAX_CONSTANTS];
-
-typedef struct PSHADERDATA {
-  /** Run Time Shader Function Constants */
-  /*D3DXBUFFER* constants;*/
-  WINEPSHADERCONSTANTS8 C;
-  /** Shader Code as char ... */
-  CONST DWORD* code;
-  UINT codeLength;
-} PSHADERDATA;
-
-/** temporary here waiting for buffer code */
-typedef struct PSHADERINPUTDATA {
-  WINED3DSHADERVECTOR V[2];
-  WINED3DSHADERVECTOR T[8];
-  WINED3DSHADERVECTOR S[16];
-  /*D3DSHADERVECTOR R[12];*/
-} WINEPSHADERINPUTDATA;
-
-/** temporary here waiting for buffer code */
-typedef struct PSHADEROUTPUTDATA {
-  WINED3DSHADERVECTOR oC[4];
-  WINED3DSHADERVECTOR oDepth;
-} WINEPSHADEROUTPUTDATA;
-
 /*****************************************************************************
  * WineD3D Structures to be used when d3d8 and d3d9 are incompatible
  */
@@ -886,8 +809,16 @@ typedef struct _WINED3DPRESENT_PARAMETERS {
     DWORD                   Flags;
     UINT                    FullScreen_RefreshRateInHz;
     UINT                    PresentationInterval;
+    BOOL                    AutoRestoreDisplayMode;
 } WINED3DPRESENT_PARAMETERS;
 
+#define WINED3DPRESENTFLAG_LOCKABLE_BACKBUFFER  0x00000001
+#define WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002
+#define WINED3DPRESENTFLAG_DEVICECLIP           0x00000004
+#define WINED3DPRESENTFLAG_VIDEO                0x00000010
+#define WINED3DPRESENTFLAG_NOAUTOROTATE         0x00000020
+#define WINED3DPRESENTFLAG_UNPRUNEDMODE         0x00000040
+
 typedef enum _WINED3DRESOURCETYPE {
     WINED3DRTYPE_SURFACE                =  1,
     WINED3DRTYPE_VOLUME                 =  2,