finish header restructuring
authorGed Murphy <gedmurphy@reactos.org>
Fri, 17 Feb 2006 23:27:37 +0000 (23:27 +0000)
committerGed Murphy <gedmurphy@reactos.org>
Fri, 17 Feb 2006 23:27:37 +0000 (23:27 +0000)
svn path=/trunk/; revision=21130

394 files changed:
reactos/ReactOS.rbuild
reactos/include/DShow.h [moved from reactos/w32api/include/DShow.h with 100% similarity]
reactos/include/accctrl.h [moved from reactos/w32api/include/accctrl.h with 100% similarity]
reactos/include/aclapi.h [moved from reactos/w32api/include/aclapi.h with 100% similarity]
reactos/include/aclui.h [moved from reactos/w32api/include/aclui.h with 100% similarity]
reactos/include/activecf.h [moved from reactos/w32api/include/activecf.h with 100% similarity]
reactos/include/advpub.h [moved from reactos/w32api/include/advpub.h with 100% similarity]
reactos/include/af_irda.h [moved from reactos/w32api/include/af_irda.h with 100% similarity]
reactos/include/afxres.h [moved from reactos/w32api/include/afxres.h with 100% similarity]
reactos/include/amaudio.h [moved from reactos/w32api/include/amaudio.h with 100% similarity]
reactos/include/amparse.h [moved from reactos/w32api/include/amparse.h with 100% similarity]
reactos/include/amvideo.h [moved from reactos/w32api/include/amvideo.h with 100% similarity]
reactos/include/appmgmt.h [moved from reactos/w32api/include/appmgmt.h with 100% similarity]
reactos/include/audevcod.h [moved from reactos/w32api/include/audevcod.h with 100% similarity]
reactos/include/authz.h [moved from reactos/w32api/include/authz.h with 100% similarity]
reactos/include/basetsd.h [moved from reactos/w32api/include/basetsd.h with 100% similarity]
reactos/include/basetyps.h [moved from reactos/w32api/include/basetyps.h with 100% similarity]
reactos/include/cderr.h [moved from reactos/w32api/include/cderr.h with 100% similarity]
reactos/include/cguid.h [moved from reactos/w32api/include/cguid.h with 100% similarity]
reactos/include/comcat.h [moved from reactos/w32api/include/comcat.h with 100% similarity]
reactos/include/commctrl.h [moved from reactos/w32api/include/commctrl.h with 100% similarity]
reactos/include/commdlg.h [moved from reactos/w32api/include/commdlg.h with 100% similarity]
reactos/include/cpl.h [moved from reactos/w32api/include/cpl.h with 100% similarity]
reactos/include/cplext.h [moved from reactos/w32api/include/cplext.h with 100% similarity]
reactos/include/custcntl.h [moved from reactos/w32api/include/custcntl.h with 100% similarity]
reactos/include/cvconst.h [moved from reactos/w32api/include/cvconst.h with 100% similarity]
reactos/include/d3d.h [moved from reactos/w32api/include/d3d.h with 100% similarity]
reactos/include/d3d8.h [moved from reactos/w32api/include/d3d8.h with 100% similarity]
reactos/include/d3d8caps.h [moved from reactos/w32api/include/d3d8caps.h with 100% similarity]
reactos/include/d3d8types.h [moved from reactos/w32api/include/d3d8types.h with 100% similarity]
reactos/include/d3d9.h [moved from reactos/w32api/include/d3d9.h with 100% similarity]
reactos/include/d3d9caps.h [moved from reactos/w32api/include/d3d9caps.h with 100% similarity]
reactos/include/d3d9types.h [moved from reactos/w32api/include/d3d9types.h with 100% similarity]
reactos/include/d3dcaps.h [moved from reactos/w32api/include/d3dcaps.h with 100% similarity]
reactos/include/d3drm.h [moved from reactos/w32api/include/d3drm.h with 100% similarity]
reactos/include/d3dtypes.h [moved from reactos/w32api/include/d3dtypes.h with 100% similarity]
reactos/include/d3dvec.inl [moved from reactos/w32api/include/d3dvec.inl with 100% similarity]
reactos/include/d3dx8core.h [moved from reactos/w32api/include/d3dx8core.h with 100% similarity]
reactos/include/dbghelp.h [moved from reactos/w32api/include/dbghelp.h with 100% similarity]
reactos/include/dbt.h [moved from reactos/w32api/include/dbt.h with 100% similarity]
reactos/include/dde.h [moved from reactos/w32api/include/dde.h with 100% similarity]
reactos/include/ddeml.h [moved from reactos/w32api/include/ddeml.h with 100% similarity]
reactos/include/ddraw.h [moved from reactos/w32api/include/ddraw.h with 100% similarity]
reactos/include/ddrawgdi.h [moved from reactos/w32api/include/ddrawgdi.h with 100% similarity]
reactos/include/devguid.h [moved from reactos/w32api/include/devguid.h with 100% similarity]
reactos/include/dhcpcapi.h [moved from reactos/w32api/include/dhcpcapi.h with 100% similarity]
reactos/include/dhcpcsdk.h [moved from reactos/w32api/include/dhcpcsdk.h with 100% similarity]
reactos/include/digitalv.h [moved from reactos/w32api/include/digitalv.h with 100% similarity]
reactos/include/dinput.h [moved from reactos/w32api/include/dinput.h with 100% similarity]
reactos/include/dlgs.h [moved from reactos/w32api/include/dlgs.h with 100% similarity]
reactos/include/docobj.h [moved from reactos/w32api/include/docobj.h with 100% similarity]
reactos/include/dplay.h [moved from reactos/w32api/include/dplay.h with 100% similarity]
reactos/include/dplobby.h [moved from reactos/w32api/include/dplobby.h with 100% similarity]
reactos/include/dsconf.h [moved from reactos/w32api/include/dsconf.h with 100% similarity]
reactos/include/dsdriver.h [moved from reactos/w32api/include/dsdriver.h with 100% similarity]
reactos/include/dsound.h [moved from reactos/w32api/include/dsound.h with 100% similarity]
reactos/include/dsrole.h [moved from reactos/w32api/include/dsrole.h with 100% similarity]
reactos/include/dv.h [moved from reactos/w32api/include/dv.h with 100% similarity]
reactos/include/dvdevcod.h [moved from reactos/w32api/include/dvdevcod.h with 100% similarity]
reactos/include/dxdiag.h [moved from reactos/w32api/include/dxdiag.h with 100% similarity]
reactos/include/dxerr8.h [moved from reactos/w32api/include/dxerr8.h with 100% similarity]
reactos/include/dxerr9.h [moved from reactos/w32api/include/dxerr9.h with 100% similarity]
reactos/include/dxsdkver.h [moved from reactos/w32api/include/dxsdkver.h with 100% similarity]
reactos/include/edevdefs.h [moved from reactos/w32api/include/edevdefs.h with 100% similarity]
reactos/include/errorrep.h [moved from reactos/w32api/include/errorrep.h with 100% similarity]
reactos/include/errors.h [moved from reactos/w32api/include/errors.h with 100% similarity]
reactos/include/evcode.h [moved from reactos/w32api/include/evcode.h with 100% similarity]
reactos/include/evntrace.h [moved from reactos/w32api/include/evntrace.h with 100% similarity]
reactos/include/exdisp.h [moved from reactos/w32api/include/exdisp.h with 100% similarity]
reactos/include/exdispid.h [moved from reactos/w32api/include/exdispid.h with 100% similarity]
reactos/include/fci.h [moved from reactos/w32api/include/fci.h with 100% similarity]
reactos/include/fdi.h [moved from reactos/w32api/include/fdi.h with 100% similarity]
reactos/include/gdiplus.h [moved from reactos/w32api/include/gdiplus.h with 100% similarity]
reactos/include/gdiplusbase.h [moved from reactos/w32api/include/gdiplusbase.h with 100% similarity]
reactos/include/gdiplusbrush.h [moved from reactos/w32api/include/gdiplusbrush.h with 100% similarity]
reactos/include/gdipluscolor.h [moved from reactos/w32api/include/gdipluscolor.h with 100% similarity]
reactos/include/gdipluscolormatrix.h [moved from reactos/w32api/include/gdipluscolormatrix.h with 100% similarity]
reactos/include/gdipluseffects.h [moved from reactos/w32api/include/gdipluseffects.h with 100% similarity]
reactos/include/gdiplusenums.h [moved from reactos/w32api/include/gdiplusenums.h with 100% similarity]
reactos/include/gdiplusflat.h [moved from reactos/w32api/include/gdiplusflat.h with 100% similarity]
reactos/include/gdiplusgpstubs.h [moved from reactos/w32api/include/gdiplusgpstubs.h with 100% similarity]
reactos/include/gdiplusgraphics.h [moved from reactos/w32api/include/gdiplusgraphics.h with 100% similarity]
reactos/include/gdiplusheaders.h [moved from reactos/w32api/include/gdiplusheaders.h with 100% similarity]
reactos/include/gdiplusimageattributes.h [moved from reactos/w32api/include/gdiplusimageattributes.h with 100% similarity]
reactos/include/gdiplusimaging.h [moved from reactos/w32api/include/gdiplusimaging.h with 100% similarity]
reactos/include/gdiplusinit.h [moved from reactos/w32api/include/gdiplusinit.h with 100% similarity]
reactos/include/gdipluslinecaps.h [moved from reactos/w32api/include/gdipluslinecaps.h with 100% similarity]
reactos/include/gdiplusmatrix.h [moved from reactos/w32api/include/gdiplusmatrix.h with 100% similarity]
reactos/include/gdiplusmem.h [moved from reactos/w32api/include/gdiplusmem.h with 100% similarity]
reactos/include/gdiplusmetafile.h [moved from reactos/w32api/include/gdiplusmetafile.h with 100% similarity]
reactos/include/gdiplusmetaheader.h [moved from reactos/w32api/include/gdiplusmetaheader.h with 100% similarity]
reactos/include/gdipluspath.h [moved from reactos/w32api/include/gdipluspath.h with 100% similarity]
reactos/include/gdipluspen.h [moved from reactos/w32api/include/gdipluspen.h with 100% similarity]
reactos/include/gdipluspixelformats.h [moved from reactos/w32api/include/gdipluspixelformats.h with 100% similarity]
reactos/include/gdiplusstringformat.h [moved from reactos/w32api/include/gdiplusstringformat.h with 100% similarity]
reactos/include/gdiplustypes.h [moved from reactos/w32api/include/gdiplustypes.h with 100% similarity]
reactos/include/guiddef.h [moved from reactos/w32api/include/guiddef.h with 100% similarity]
reactos/include/hlink.h [moved from reactos/w32api/include/hlink.h with 100% similarity]
reactos/include/httpext.h [moved from reactos/w32api/include/httpext.h with 100% similarity]
reactos/include/icmpapi.h [moved from reactos/w32api/include/icmpapi.h with 100% similarity]
reactos/include/idispids.h [moved from reactos/w32api/include/idispids.h with 100% similarity]
reactos/include/imagehlp.h [moved from reactos/w32api/include/imagehlp.h with 100% similarity]
reactos/include/imm.h [moved from reactos/w32api/include/imm.h with 100% similarity]
reactos/include/initguid.h [moved from reactos/w32api/include/initguid.h with 100% similarity]
reactos/include/intshcut.h [moved from reactos/w32api/include/intshcut.h with 100% similarity]
reactos/include/ipexport.h [moved from reactos/w32api/include/ipexport.h with 100% similarity]
reactos/include/iphlpapi.h [moved from reactos/w32api/include/iphlpapi.h with 100% similarity]
reactos/include/ipifcons.h [moved from reactos/w32api/include/ipifcons.h with 100% similarity]
reactos/include/iprtrmib.h [moved from reactos/w32api/include/iprtrmib.h with 100% similarity]
reactos/include/iptypes.h [moved from reactos/w32api/include/iptypes.h with 100% similarity]
reactos/include/isguids.h [moved from reactos/w32api/include/isguids.h with 100% similarity]
reactos/include/ksguid.h [moved from reactos/w32api/include/ksguid.h with 100% similarity]
reactos/include/ksuuids.h [moved from reactos/w32api/include/ksuuids.h with 100% similarity]
reactos/include/largeint.h [moved from reactos/w32api/include/largeint.h with 100% similarity]
reactos/include/lm.h [moved from reactos/w32api/include/lm.h with 100% similarity]
reactos/include/lmaccess.h [moved from reactos/w32api/include/lmaccess.h with 100% similarity]
reactos/include/lmalert.h [moved from reactos/w32api/include/lmalert.h with 100% similarity]
reactos/include/lmapibuf.h [moved from reactos/w32api/include/lmapibuf.h with 100% similarity]
reactos/include/lmat.h [moved from reactos/w32api/include/lmat.h with 100% similarity]
reactos/include/lmaudit.h [moved from reactos/w32api/include/lmaudit.h with 100% similarity]
reactos/include/lmchdev.h [moved from reactos/w32api/include/lmchdev.h with 100% similarity]
reactos/include/lmconfig.h [moved from reactos/w32api/include/lmconfig.h with 100% similarity]
reactos/include/lmcons.h [moved from reactos/w32api/include/lmcons.h with 100% similarity]
reactos/include/lmerr.h [moved from reactos/w32api/include/lmerr.h with 100% similarity]
reactos/include/lmerrlog.h [moved from reactos/w32api/include/lmerrlog.h with 100% similarity]
reactos/include/lmjoin.h [moved from reactos/w32api/include/lmjoin.h with 100% similarity]
reactos/include/lmmsg.h [moved from reactos/w32api/include/lmmsg.h with 100% similarity]
reactos/include/lmremutl.h [moved from reactos/w32api/include/lmremutl.h with 100% similarity]
reactos/include/lmrepl.h [moved from reactos/w32api/include/lmrepl.h with 100% similarity]
reactos/include/lmserver.h [moved from reactos/w32api/include/lmserver.h with 100% similarity]
reactos/include/lmshare.h [moved from reactos/w32api/include/lmshare.h with 100% similarity]
reactos/include/lmsname.h [moved from reactos/w32api/include/lmsname.h with 100% similarity]
reactos/include/lmstats.h [moved from reactos/w32api/include/lmstats.h with 100% similarity]
reactos/include/lmsvc.h [moved from reactos/w32api/include/lmsvc.h with 100% similarity]
reactos/include/lmuse.h [moved from reactos/w32api/include/lmuse.h with 100% similarity]
reactos/include/lmuseflg.h [moved from reactos/w32api/include/lmuseflg.h with 100% similarity]
reactos/include/lmwksta.h [moved from reactos/w32api/include/lmwksta.h with 100% similarity]
reactos/include/lzexpand.h [moved from reactos/w32api/include/lzexpand.h with 100% similarity]
reactos/include/mapi.h [moved from reactos/w32api/include/mapi.h with 100% similarity]
reactos/include/mapicode.h [moved from reactos/w32api/include/mapicode.h with 100% similarity]
reactos/include/mapidefs.h [moved from reactos/w32api/include/mapidefs.h with 100% similarity]
reactos/include/mapiguid.h [moved from reactos/w32api/include/mapiguid.h with 100% similarity]
reactos/include/mapitags.h [moved from reactos/w32api/include/mapitags.h with 100% similarity]
reactos/include/mapiutil.h [moved from reactos/w32api/include/mapiutil.h with 100% similarity]
reactos/include/mapival.h [moved from reactos/w32api/include/mapival.h with 100% similarity]
reactos/include/mapix.h [moved from reactos/w32api/include/mapix.h with 100% similarity]
reactos/include/mciavi.h [moved from reactos/w32api/include/mciavi.h with 100% similarity]
reactos/include/mcx.h [moved from reactos/w32api/include/mcx.h with 100% similarity]
reactos/include/mediaerr.h [moved from reactos/w32api/include/mediaerr.h with 100% similarity]
reactos/include/mgmtapi.h [moved from reactos/w32api/include/mgmtapi.h with 100% similarity]
reactos/include/mmddk.h [moved from reactos/w32api/include/mmddk.h with 100% similarity]
reactos/include/mmsystem.h [moved from reactos/w32api/include/mmsystem.h with 100% similarity]
reactos/include/mscat.h [moved from reactos/w32api/include/mscat.h with 100% similarity]
reactos/include/mshtmhst.h [moved from reactos/w32api/include/mshtmhst.h with 100% similarity]
reactos/include/mshtml.h [moved from reactos/w32api/include/mshtml.h with 100% similarity]
reactos/include/msi.h [moved from reactos/w32api/include/msi.h with 100% similarity]
reactos/include/msidefs.h [moved from reactos/w32api/include/msidefs.h with 100% similarity]
reactos/include/msiquery.h [moved from reactos/w32api/include/msiquery.h with 100% similarity]
reactos/include/mssip.h [moved from reactos/w32api/include/mssip.h with 100% similarity]
reactos/include/mswsock.h [moved from reactos/w32api/include/mswsock.h with 100% similarity]
reactos/include/msxml.h [moved from reactos/w32api/include/msxml.h with 100% similarity]
reactos/include/msxmldid.h [moved from reactos/w32api/include/msxmldid.h with 100% similarity]
reactos/include/nb30.h [moved from reactos/w32api/include/nb30.h with 100% similarity]
reactos/include/nddeapi.h [moved from reactos/w32api/include/nddeapi.h with 100% similarity]
reactos/include/npapi.h [moved from reactos/w32api/include/npapi.h with 100% similarity]
reactos/include/nspapi.h [moved from reactos/w32api/include/nspapi.h with 100% similarity]
reactos/include/ntdef.h [moved from reactos/w32api/include/ntdef.h with 100% similarity]
reactos/include/ntdll.h [moved from reactos/w32api/include/ntdll.h with 100% similarity]
reactos/include/ntgdi.h [moved from reactos/w32api/include/ntgdi.h with 100% similarity]
reactos/include/ntldap.h [moved from reactos/w32api/include/ntldap.h with 100% similarity]
reactos/include/ntsecapi.h [moved from reactos/w32api/include/ntsecapi.h with 100% similarity]
reactos/include/ntsecpkg.h [moved from reactos/w32api/include/ntsecpkg.h with 100% similarity]
reactos/include/ntstatus.h [moved from reactos/w32api/include/ntstatus.h with 100% similarity]
reactos/include/oaidl.h [moved from reactos/w32api/include/oaidl.h with 100% similarity]
reactos/include/objbase.h [moved from reactos/w32api/include/objbase.h with 100% similarity]
reactos/include/objfwd.h [moved from reactos/w32api/include/objfwd.h with 100% similarity]
reactos/include/objidl.h [moved from reactos/w32api/include/objidl.h with 100% similarity]
reactos/include/objsel.h [moved from reactos/w32api/include/objsel.h with 100% similarity]
reactos/include/ocidl.h [moved from reactos/w32api/include/ocidl.h with 100% similarity]
reactos/include/odbcinst.h [moved from reactos/w32api/include/odbcinst.h with 100% similarity]
reactos/include/ole.h [moved from reactos/w32api/include/ole.h with 100% similarity]
reactos/include/ole2.h [moved from reactos/w32api/include/ole2.h with 100% similarity]
reactos/include/ole2ver.h [moved from reactos/w32api/include/ole2ver.h with 100% similarity]
reactos/include/oleacc.h [moved from reactos/w32api/include/oleacc.h with 100% similarity]
reactos/include/oleauto.h [moved from reactos/w32api/include/oleauto.h with 100% similarity]
reactos/include/olectl.h [moved from reactos/w32api/include/olectl.h with 100% similarity]
reactos/include/olectlid.h [moved from reactos/w32api/include/olectlid.h with 100% similarity]
reactos/include/oledlg.h [moved from reactos/w32api/include/oledlg.h with 100% similarity]
reactos/include/oleidl.h [moved from reactos/w32api/include/oleidl.h with 100% similarity]
reactos/include/pbt.h [moved from reactos/w32api/include/pbt.h with 100% similarity]
reactos/include/poppack.h [moved from reactos/w32api/include/poppack.h with 100% similarity]
reactos/include/powrprof.h [moved from reactos/w32api/include/powrprof.h with 100% similarity]
reactos/include/propidl.h [moved from reactos/w32api/include/propidl.h with 100% similarity]
reactos/include/prsht.h [moved from reactos/w32api/include/prsht.h with 100% similarity]
reactos/include/psapi.h [moved from reactos/w32api/include/psapi.h with 100% similarity]
reactos/include/pshpack1.h [moved from reactos/w32api/include/pshpack1.h with 100% similarity]
reactos/include/pshpack2.h [moved from reactos/w32api/include/pshpack2.h with 100% similarity]
reactos/include/pshpack4.h [moved from reactos/w32api/include/pshpack4.h with 100% similarity]
reactos/include/pshpack8.h [moved from reactos/w32api/include/pshpack8.h with 100% similarity]
reactos/include/pshpck16.h [moved from reactos/w32api/include/pshpck16.h with 100% similarity]
reactos/include/qos.h [moved from reactos/w32api/include/qos.h with 100% similarity]
reactos/include/rapi.h [moved from reactos/w32api/include/rapi.h with 100% similarity]
reactos/include/ras.h [moved from reactos/w32api/include/ras.h with 100% similarity]
reactos/include/rasdlg.h [moved from reactos/w32api/include/rasdlg.h with 100% similarity]
reactos/include/raserror.h [moved from reactos/w32api/include/raserror.h with 100% similarity]
reactos/include/rassapi.h [moved from reactos/w32api/include/rassapi.h with 100% similarity]
reactos/include/regstr.h [moved from reactos/w32api/include/regstr.h with 100% similarity]
reactos/include/richedit.h [moved from reactos/w32api/include/richedit.h with 100% similarity]
reactos/include/richole.h [moved from reactos/w32api/include/richole.h with 100% similarity]
reactos/include/rpc.h [moved from reactos/w32api/include/rpc.h with 100% similarity]
reactos/include/rpcdce.h [moved from reactos/w32api/include/rpcdce.h with 100% similarity]
reactos/include/rpcdce2.h [moved from reactos/w32api/include/rpcdce2.h with 100% similarity]
reactos/include/rpcdcep.h [moved from reactos/w32api/include/rpcdcep.h with 100% similarity]
reactos/include/rpcndr.h [moved from reactos/w32api/include/rpcndr.h with 100% similarity]
reactos/include/rpcnsi.h [moved from reactos/w32api/include/rpcnsi.h with 100% similarity]
reactos/include/rpcnsip.h [moved from reactos/w32api/include/rpcnsip.h with 100% similarity]
reactos/include/rpcnterr.h [moved from reactos/w32api/include/rpcnterr.h with 100% similarity]
reactos/include/rpcproxy.h [moved from reactos/w32api/include/rpcproxy.h with 100% similarity]
reactos/include/schannel.h [moved from reactos/w32api/include/schannel.h with 100% similarity]
reactos/include/schemadef.h [moved from reactos/w32api/include/schemadef.h with 100% similarity]
reactos/include/schnlsp.h [moved from reactos/w32api/include/schnlsp.h with 100% similarity]
reactos/include/scrnsave.h [moved from reactos/w32api/include/scrnsave.h with 100% similarity]
reactos/include/sddl.h [moved from reactos/w32api/include/sddl.h with 100% similarity]
reactos/include/secext.h [moved from reactos/w32api/include/secext.h with 100% similarity]
reactos/include/security.h [moved from reactos/w32api/include/security.h with 100% similarity]
reactos/include/servprov.h [moved from reactos/w32api/include/servprov.h with 100% similarity]
reactos/include/setupapi.h [moved from reactos/w32api/include/setupapi.h with 100% similarity]
reactos/include/shellapi.h [moved from reactos/w32api/include/shellapi.h with 100% similarity]
reactos/include/shlguid.h [moved from reactos/w32api/include/shlguid.h with 100% similarity]
reactos/include/shlobj.h [moved from reactos/w32api/include/shlobj.h with 100% similarity]
reactos/include/shlwapi.h [moved from reactos/w32api/include/shlwapi.h with 100% similarity]
reactos/include/shtypes.h [moved from reactos/w32api/include/shtypes.h with 100% similarity]
reactos/include/snmp.h [moved from reactos/w32api/include/snmp.h with 100% similarity]
reactos/include/sql.h [moved from reactos/w32api/include/sql.h with 100% similarity]
reactos/include/sqlext.h [moved from reactos/w32api/include/sqlext.h with 100% similarity]
reactos/include/sqltypes.h [moved from reactos/w32api/include/sqltypes.h with 100% similarity]
reactos/include/sqlucode.h [moved from reactos/w32api/include/sqlucode.h with 100% similarity]
reactos/include/sspi.h [moved from reactos/w32api/include/sspi.h with 100% similarity]
reactos/include/strmif.h [moved from reactos/w32api/include/strmif.h with 100% similarity]
reactos/include/subauth.h [moved from reactos/w32api/include/subauth.h with 100% similarity]
reactos/include/svcguid.h [moved from reactos/w32api/include/svcguid.h with 100% similarity]
reactos/include/tchar.h [moved from reactos/w32api/include/tchar.h with 100% similarity]
reactos/include/tcpioctl.h [moved from reactos/w32api/include/tcpioctl.h with 100% similarity]
reactos/include/tlhelp32.h [moved from reactos/w32api/include/tlhelp32.h with 100% similarity]
reactos/include/tmschema.h [moved from reactos/w32api/include/tmschema.h with 100% similarity]
reactos/include/unknwn.h [moved from reactos/w32api/include/unknwn.h with 100% similarity]
reactos/include/urlmon.h [moved from reactos/w32api/include/urlmon.h with 100% similarity]
reactos/include/userenv.h [moved from reactos/w32api/include/userenv.h with 100% similarity]
reactos/include/uuids.h [moved from reactos/w32api/include/uuids.h with 100% similarity]
reactos/include/uxtheme.h [moved from reactos/w32api/include/uxtheme.h with 100% similarity]
reactos/include/vfw.h [moved from reactos/w32api/include/vfw.h with 100% similarity]
reactos/include/vfwmsgs.h [moved from reactos/w32api/include/vfwmsgs.h with 100% similarity]
reactos/include/w32api.h [moved from reactos/w32api/include/w32api.h with 100% similarity]
reactos/include/winable.h [moved from reactos/w32api/include/winable.h with 100% similarity]
reactos/include/winbase.h [moved from reactos/w32api/include/winbase.h with 100% similarity]
reactos/include/winber.h [moved from reactos/w32api/include/winber.h with 100% similarity]
reactos/include/wincon.h [moved from reactos/w32api/include/wincon.h with 100% similarity]
reactos/include/wincrypt.h [moved from reactos/w32api/include/wincrypt.h with 100% similarity]
reactos/include/windef.h [moved from reactos/w32api/include/windef.h with 100% similarity]
reactos/include/windns.h [moved from reactos/w32api/include/windns.h with 100% similarity]
reactos/include/windows.h [moved from reactos/w32api/include/windows.h with 100% similarity]
reactos/include/windowsx.h [moved from reactos/w32api/include/windowsx.h with 100% similarity]
reactos/include/winefs.h [moved from reactos/w32api/include/winefs.h with 100% similarity]
reactos/include/winerror.h [moved from reactos/w32api/include/winerror.h with 100% similarity]
reactos/include/winfax.h [moved from reactos/w32api/include/winfax.h with 100% similarity]
reactos/include/wingdi.h [moved from reactos/w32api/include/wingdi.h with 100% similarity]
reactos/include/wininet.h [moved from reactos/w32api/include/wininet.h with 100% similarity]
reactos/include/winioctl.h [moved from reactos/w32api/include/winioctl.h with 100% similarity]
reactos/include/winldap.h [moved from reactos/w32api/include/winldap.h with 100% similarity]
reactos/include/winnetwk.h [moved from reactos/w32api/include/winnetwk.h with 100% similarity]
reactos/include/winnls.h [moved from reactos/w32api/include/winnls.h with 100% similarity]
reactos/include/winnls32.h [moved from reactos/w32api/include/winnls32.h with 100% similarity]
reactos/include/winnt.h [moved from reactos/w32api/include/winnt.h with 100% similarity]
reactos/include/winperf.h [moved from reactos/w32api/include/winperf.h with 100% similarity]
reactos/include/winreg.h [moved from reactos/w32api/include/winreg.h with 100% similarity]
reactos/include/winres.h [moved from reactos/w32api/include/winres.h with 100% similarity]
reactos/include/winresrc.h [moved from reactos/w32api/include/winresrc.h with 100% similarity]
reactos/include/winscard.h [moved from reactos/w32api/include/winscard.h with 100% similarity]
reactos/include/winsmcrd.h [moved from reactos/w32api/include/winsmcrd.h with 100% similarity]
reactos/include/winsnmp.h [moved from reactos/w32api/include/winsnmp.h with 100% similarity]
reactos/include/winsock.h [moved from reactos/w32api/include/winsock.h with 100% similarity]
reactos/include/winsock2.h [moved from reactos/w32api/include/winsock2.h with 100% similarity]
reactos/include/winspool.h [moved from reactos/w32api/include/winspool.h with 100% similarity]
reactos/include/winsvc.h [moved from reactos/w32api/include/winsvc.h with 100% similarity]
reactos/include/winternl.h [moved from reactos/w32api/include/winternl.h with 100% similarity]
reactos/include/wintrust.h [moved from reactos/w32api/include/wintrust.h with 100% similarity]
reactos/include/winuser.h [moved from reactos/w32api/include/winuser.h with 100% similarity]
reactos/include/winver.h [moved from reactos/w32api/include/winver.h with 100% similarity]
reactos/include/winwlx.h [moved from reactos/w32api/include/winwlx.h with 100% similarity]
reactos/include/ws2spi.h [moved from reactos/w32api/include/ws2spi.h with 100% similarity]
reactos/include/ws2tcpip.h [moved from reactos/w32api/include/ws2tcpip.h with 100% similarity]
reactos/include/wsahelp.h [moved from reactos/w32api/include/wsahelp.h with 100% similarity]
reactos/include/wsipx.h [moved from reactos/w32api/include/wsipx.h with 100% similarity]
reactos/include/wsnetbs.h [moved from reactos/w32api/include/wsnetbs.h with 100% similarity]
reactos/include/wtypes.h [moved from reactos/w32api/include/wtypes.h with 100% similarity]
reactos/include/xcmc.h [moved from reactos/w32api/include/xcmc.h with 100% similarity]
reactos/include/xprtdefs.h [moved from reactos/w32api/include/xprtdefs.h with 100% similarity]
reactos/include/zmouse.h [moved from reactos/w32api/include/zmouse.h with 100% similarity]
reactos/w32api/include/GL/gl.h [deleted file]
reactos/w32api/include/GL/glext.h [deleted file]
reactos/w32api/include/GL/glu.h [deleted file]
reactos/w32api/include/crt/excpt.h [deleted file]
reactos/w32api/include/ddk/afilter.h [deleted file]
reactos/w32api/include/ddk/atm.h [deleted file]
reactos/w32api/include/ddk/batclass.h [deleted file]
reactos/w32api/include/ddk/cfg.h [deleted file]
reactos/w32api/include/ddk/cfgmgr32.h [deleted file]
reactos/w32api/include/ddk/csq.h [deleted file]
reactos/w32api/include/ddk/d3dhal.h [deleted file]
reactos/w32api/include/ddk/d3dnthal.h [deleted file]
reactos/w32api/include/ddk/d4drvif.h [deleted file]
reactos/w32api/include/ddk/d4iface.h [deleted file]
reactos/w32api/include/ddk/dciddi.h [deleted file]
reactos/w32api/include/ddk/ddkernel.h [deleted file]
reactos/w32api/include/ddk/ddkmapi.h [deleted file]
reactos/w32api/include/ddk/ddrawi.h [deleted file]
reactos/w32api/include/ddk/ddrawint.h [deleted file]
reactos/w32api/include/ddk/dmemmgr.h [deleted file]
reactos/w32api/include/ddk/dvp.h [deleted file]
reactos/w32api/include/ddk/hidclass.h [deleted file]
reactos/w32api/include/ddk/hidpi.h [deleted file]
reactos/w32api/include/ddk/hidusage.h [deleted file]
reactos/w32api/include/ddk/ide.h [deleted file]
reactos/w32api/include/ddk/kbdmou.h [deleted file]
reactos/w32api/include/ddk/mcd.h [deleted file]
reactos/w32api/include/ddk/miniport.h [deleted file]
reactos/w32api/include/ddk/minitape.h [deleted file]
reactos/w32api/include/ddk/mountdev.h [deleted file]
reactos/w32api/include/ddk/mountmgr.h [deleted file]
reactos/w32api/include/ddk/ndis.h [deleted file]
reactos/w32api/include/ddk/ndisguid.h [deleted file]
reactos/w32api/include/ddk/ndistapi.h [deleted file]
reactos/w32api/include/ddk/ndiswan.h [deleted file]
reactos/w32api/include/ddk/netevent.h [deleted file]
reactos/w32api/include/ddk/netpnp.h [deleted file]
reactos/w32api/include/ddk/newdev.h [deleted file]
reactos/w32api/include/ddk/ntagp.h [deleted file]
reactos/w32api/include/ddk/ntdd8042.h [deleted file]
reactos/w32api/include/ddk/ntddbeep.h [deleted file]
reactos/w32api/include/ddk/ntddcdrm.h [deleted file]
reactos/w32api/include/ddk/ntddcdvd.h [deleted file]
reactos/w32api/include/ddk/ntddchgr.h [deleted file]
reactos/w32api/include/ddk/ntdddisk.h [deleted file]
reactos/w32api/include/ddk/ntddk.h [deleted file]
reactos/w32api/include/ddk/ntddkbd.h [deleted file]
reactos/w32api/include/ddk/ntddmou.h [deleted file]
reactos/w32api/include/ddk/ntddndis.h [deleted file]
reactos/w32api/include/ddk/ntddpar.h [deleted file]
reactos/w32api/include/ddk/ntddpcm.h [deleted file]
reactos/w32api/include/ddk/ntddscsi.h [deleted file]
reactos/w32api/include/ddk/ntddser.h [deleted file]
reactos/w32api/include/ddk/ntddstor.h [deleted file]
reactos/w32api/include/ddk/ntddtape.h [deleted file]
reactos/w32api/include/ddk/ntddtdi.h [deleted file]
reactos/w32api/include/ddk/ntddvdeo.h [deleted file]
reactos/w32api/include/ddk/ntddvol.h [deleted file]
reactos/w32api/include/ddk/ntifs.h [deleted file]
reactos/w32api/include/ddk/ntnls.h [deleted file]
reactos/w32api/include/ddk/ntpoapi.h [deleted file]
reactos/w32api/include/ddk/ntstatus.h [deleted file]
reactos/w32api/include/ddk/parallel.h [deleted file]
reactos/w32api/include/ddk/pfhook.h [deleted file]
reactos/w32api/include/ddk/poclass.h [deleted file]
reactos/w32api/include/ddk/prntfont.h [deleted file]
reactos/w32api/include/ddk/scsi.h [deleted file]
reactos/w32api/include/ddk/scsiscan.h [deleted file]
reactos/w32api/include/ddk/scsiwmi.h [deleted file]
reactos/w32api/include/ddk/smbus.h [deleted file]
reactos/w32api/include/ddk/srb.h [deleted file]
reactos/w32api/include/ddk/storport.h [deleted file]
reactos/w32api/include/ddk/tdi.h [deleted file]
reactos/w32api/include/ddk/tdiinfo.h [deleted file]
reactos/w32api/include/ddk/tdikrnl.h [deleted file]
reactos/w32api/include/ddk/tdistat.h [deleted file]
reactos/w32api/include/ddk/tvout.h [deleted file]
reactos/w32api/include/ddk/upssvc.h [deleted file]
reactos/w32api/include/ddk/usb.h [deleted file]
reactos/w32api/include/ddk/usb100.h [deleted file]
reactos/w32api/include/ddk/usbcamdi.h [deleted file]
reactos/w32api/include/ddk/usbdi.h [deleted file]
reactos/w32api/include/ddk/usbioctl.h [deleted file]
reactos/w32api/include/ddk/usbiodef.h [deleted file]
reactos/w32api/include/ddk/usbscan.h [deleted file]
reactos/w32api/include/ddk/usbuser.h [deleted file]
reactos/w32api/include/ddk/video.h [deleted file]
reactos/w32api/include/ddk/videoagp.h [deleted file]
reactos/w32api/include/ddk/wdmguid.h [deleted file]
reactos/w32api/include/ddk/win2k.h [deleted file]
reactos/w32api/include/ddk/winddi.h [deleted file]
reactos/w32api/include/ddk/winddk.h [deleted file]
reactos/w32api/include/ddk/winnt4.h [deleted file]
reactos/w32api/include/ddk/winxp.h [deleted file]
reactos/w32api/include/ddk/ws2san.h [deleted file]
reactos/w32api/include/ddk/xfilter.h [deleted file]

index 881de7a..0a02c12 100644 (file)
@@ -75,9 +75,6 @@
   <directory name="ntoskrnl">\r
     <xi:include href="ntoskrnl/ntoskrnl.rbuild" />\r
   </directory>\r
-  <directory name="subsys">\r
-    <xi:include href="subsys/subsys.rbuild" />\r
-  </directory>\r
   <directory name="subsystems">\r
     <xi:include href="subsystems/subsystems.rbuild" />\r
   </directory>\r
diff --git a/reactos/w32api/include/GL/gl.h b/reactos/w32api/include/GL/gl.h
deleted file mode 100644 (file)
index 8a1129a..0000000
+++ /dev/null
@@ -1,1472 +0,0 @@
-/* $Id: gl.h 12852 2005-01-06 13:58:04Z mf $ */
-
-/*
- * Mesa 3-D graphics library
- * Version:  4.0
- *
- * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/************************************************************************
- * 2002-Apr-22, José Fonseca:
- *   Removed non Win32 system-specific stuff
- *
- * 2002-Apr-17, Marcus Geelnard:
- *   For win32, OpenGL 1.2 & 1.3 definitions are not made in this file
- *   anymore, since under Windows those are regarded as extensions, and
- *   are better defined in glext.h (especially the function prototypes may
- *   conflict with extension function pointers). A few "cosmetical"
- *   changes were also made to this file.
- *
- * 2002-Apr-15, Marcus Geelnard:
- *   Modified this file to better fit a wider range of compilers, removed
- *   Mesa specific stuff, and removed extension definitions (this file now
- *   relies on GL/glext.h). Hopefully this file should now function as a
- *   generic OpenGL gl.h include file for most compilers and environments.
- *   Changed GLAPIENTRY to APIENTRY (to be consistent with GL/glext.h).
- ************************************************************************/
-
-
-#ifndef __gl_h_
-#define __gl_h_
-
-
-
-/************************************************************************
- * Begin system-specific stuff.
- */
-/* __WIN32__ */
-#if !defined(__WIN32__) && (defined(_WIN32) || defined(WIN32) || defined(__CYGWIN__))
-#  define __WIN32__
-#endif
-
-/* GLAPI, part 1 (use WINGDIAPI, if defined) */
-#if defined(__WIN32__) && defined(WINGDIAPI)
-#  define GLAPI WINGDIAPI
-#endif
-
-/* GLAPI, part 2 */
-#if !defined(GLAPI)
-#  if defined(_MSC_VER)                        /* Microsoft Visual C++ */
-#    define GLAPI __declspec(dllimport)
-#  elif defined(__LCC__) && defined(__WIN32__) /* LCC-Win32 */
-#    define GLAPI __stdcall
-#  else                                        /* Others (e.g. MinGW, Cygwin, non-win32) */
-#    define GLAPI extern
-#  endif
-#endif
-
-/* APIENTRY */
-#if !defined(APIENTRY)
-#  if defined(__WIN32__)
-#    define APIENTRY __stdcall
-#  else
-#    define APIENTRY
-#  endif
-#endif
-/*
- * End system-specific stuff.
- ************************************************************************/
-
-
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-
-#define GL_VERSION_1_1   1
-
-#if !defined(__WIN32__)
-#define GL_VERSION_1_2   1
-#define GL_VERSION_1_3   1
-#define GL_ARB_imaging   1
-#endif
-
-
-/*
- *
- * Datatypes
- *
- */
-#ifdef CENTERLINE_CLPP
-#define signed
-#endif
-typedef unsigned int    GLenum;
-typedef unsigned char   GLboolean;
-typedef unsigned int    GLbitfield;
-typedef void            GLvoid;
-typedef signed char     GLbyte;         /* 1-byte signed */
-typedef short           GLshort;        /* 2-byte signed */
-typedef int             GLint;          /* 4-byte signed */
-typedef unsigned char   GLubyte;        /* 1-byte unsigned */
-typedef unsigned short  GLushort;       /* 2-byte unsigned */
-typedef unsigned int    GLuint;         /* 4-byte unsigned */
-typedef int             GLsizei;        /* 4-byte signed */
-typedef float           GLfloat;        /* single precision float */
-typedef float           GLclampf;       /* single precision float in [0,1] */
-typedef double          GLdouble;       /* double precision float */
-typedef double          GLclampd;       /* double precision float in [0,1] */
-
-
-
-/************************************************************************
- *
- * Constants
- *
- ************************************************************************/
-
-/* Boolean values */
-#define GL_FALSE                                0x0
-#define GL_TRUE                                 0x1
-
-/* Data types */
-#define GL_BYTE                                 0x1400
-#define GL_UNSIGNED_BYTE                        0x1401
-#define GL_SHORT                                0x1402
-#define GL_UNSIGNED_SHORT                       0x1403
-#define GL_INT                                  0x1404
-#define GL_UNSIGNED_INT                         0x1405
-#define GL_FLOAT                                0x1406
-#define GL_DOUBLE                               0x140A
-#define GL_2_BYTES                              0x1407
-#define GL_3_BYTES                              0x1408
-#define GL_4_BYTES                              0x1409
-
-/* Primitives */
-#define GL_POINTS                               0x0000
-#define GL_LINES                                0x0001
-#define GL_LINE_LOOP                            0x0002
-#define GL_LINE_STRIP                           0x0003
-#define GL_TRIANGLES                            0x0004
-#define GL_TRIANGLE_STRIP                       0x0005
-#define GL_TRIANGLE_FAN                         0x0006
-#define GL_QUADS                                0x0007
-#define GL_QUAD_STRIP                           0x0008
-#define GL_POLYGON                              0x0009
-
-/* Vertex Arrays */
-#define GL_VERTEX_ARRAY                         0x8074
-#define GL_NORMAL_ARRAY                         0x8075
-#define GL_COLOR_ARRAY                          0x8076
-#define GL_INDEX_ARRAY                          0x8077
-#define GL_TEXTURE_COORD_ARRAY                  0x8078
-#define GL_EDGE_FLAG_ARRAY                      0x8079
-#define GL_VERTEX_ARRAY_SIZE                    0x807A
-#define GL_VERTEX_ARRAY_TYPE                    0x807B
-#define GL_VERTEX_ARRAY_STRIDE                  0x807C
-#define GL_NORMAL_ARRAY_TYPE                    0x807E
-#define GL_NORMAL_ARRAY_STRIDE                  0x807F
-#define GL_COLOR_ARRAY_SIZE                     0x8081
-#define GL_COLOR_ARRAY_TYPE                     0x8082
-#define GL_COLOR_ARRAY_STRIDE                   0x8083
-#define GL_INDEX_ARRAY_TYPE                     0x8085
-#define GL_INDEX_ARRAY_STRIDE                   0x8086
-#define GL_TEXTURE_COORD_ARRAY_SIZE             0x8088
-#define GL_TEXTURE_COORD_ARRAY_TYPE             0x8089
-#define GL_TEXTURE_COORD_ARRAY_STRIDE           0x808A
-#define GL_EDGE_FLAG_ARRAY_STRIDE               0x808C
-#define GL_VERTEX_ARRAY_POINTER                 0x808E
-#define GL_NORMAL_ARRAY_POINTER                 0x808F
-#define GL_COLOR_ARRAY_POINTER                  0x8090
-#define GL_INDEX_ARRAY_POINTER                  0x8091
-#define GL_TEXTURE_COORD_ARRAY_POINTER          0x8092
-#define GL_EDGE_FLAG_ARRAY_POINTER              0x8093
-#define GL_V2F                                  0x2A20
-#define GL_V3F                                  0x2A21
-#define GL_C4UB_V2F                             0x2A22
-#define GL_C4UB_V3F                             0x2A23
-#define GL_C3F_V3F                              0x2A24
-#define GL_N3F_V3F                              0x2A25
-#define GL_C4F_N3F_V3F                          0x2A26
-#define GL_T2F_V3F                              0x2A27
-#define GL_T4F_V4F                              0x2A28
-#define GL_T2F_C4UB_V3F                         0x2A29
-#define GL_T2F_C3F_V3F                          0x2A2A
-#define GL_T2F_N3F_V3F                          0x2A2B
-#define GL_T2F_C4F_N3F_V3F                      0x2A2C
-#define GL_T4F_C4F_N3F_V4F                      0x2A2D
-
-/* Matrix Mode */
-#define GL_MATRIX_MODE                          0x0BA0
-#define GL_MODELVIEW                            0x1700
-#define GL_PROJECTION                           0x1701
-#define GL_TEXTURE                              0x1702
-
-/* Points */
-#define GL_POINT_SMOOTH                         0x0B10
-#define GL_POINT_SIZE                           0x0B11
-#define GL_POINT_SIZE_GRANULARITY               0x0B13
-#define GL_POINT_SIZE_RANGE                     0x0B12
-
-/* Lines */
-#define GL_LINE_SMOOTH                          0x0B20
-#define GL_LINE_STIPPLE                         0x0B24
-#define GL_LINE_STIPPLE_PATTERN                 0x0B25
-#define GL_LINE_STIPPLE_REPEAT                  0x0B26
-#define GL_LINE_WIDTH                           0x0B21
-#define GL_LINE_WIDTH_GRANULARITY               0x0B23
-#define GL_LINE_WIDTH_RANGE                     0x0B22
-
-/* Polygons */
-#define GL_POINT                                0x1B00
-#define GL_LINE                                 0x1B01
-#define GL_FILL                                 0x1B02
-#define GL_CW                                   0x0900
-#define GL_CCW                                  0x0901
-#define GL_FRONT                                0x0404
-#define GL_BACK                                 0x0405
-#define GL_POLYGON_MODE                         0x0B40
-#define GL_POLYGON_SMOOTH                       0x0B41
-#define GL_POLYGON_STIPPLE                      0x0B42
-#define GL_EDGE_FLAG                            0x0B43
-#define GL_CULL_FACE                            0x0B44
-#define GL_CULL_FACE_MODE                       0x0B45
-#define GL_FRONT_FACE                           0x0B46
-#define GL_POLYGON_OFFSET_FACTOR                0x8038
-#define GL_POLYGON_OFFSET_UNITS                 0x2A00
-#define GL_POLYGON_OFFSET_POINT                 0x2A01
-#define GL_POLYGON_OFFSET_LINE                  0x2A02
-#define GL_POLYGON_OFFSET_FILL                  0x8037
-
-/* Display Lists */
-#define GL_COMPILE                              0x1300
-#define GL_COMPILE_AND_EXECUTE                  0x1301
-#define GL_LIST_BASE                            0x0B32
-#define GL_LIST_INDEX                           0x0B33
-#define GL_LIST_MODE                            0x0B30
-
-/* Depth buffer */
-#define GL_NEVER                                0x0200
-#define GL_LESS                                 0x0201
-#define GL_EQUAL                                0x0202
-#define GL_LEQUAL                               0x0203
-#define GL_GREATER                              0x0204
-#define GL_NOTEQUAL                             0x0205
-#define GL_GEQUAL                               0x0206
-#define GL_ALWAYS                               0x0207
-#define GL_DEPTH_TEST                           0x0B71
-#define GL_DEPTH_BITS                           0x0D56
-#define GL_DEPTH_CLEAR_VALUE                    0x0B73
-#define GL_DEPTH_FUNC                           0x0B74
-#define GL_DEPTH_RANGE                          0x0B70
-#define GL_DEPTH_WRITEMASK                      0x0B72
-#define GL_DEPTH_COMPONENT                      0x1902
-
-/* Lighting */
-#define GL_LIGHTING                             0x0B50
-#define GL_LIGHT0                               0x4000
-#define GL_LIGHT1                               0x4001
-#define GL_LIGHT2                               0x4002
-#define GL_LIGHT3                               0x4003
-#define GL_LIGHT4                               0x4004
-#define GL_LIGHT5                               0x4005
-#define GL_LIGHT6                               0x4006
-#define GL_LIGHT7                               0x4007
-#define GL_SPOT_EXPONENT                        0x1205
-#define GL_SPOT_CUTOFF                          0x1206
-#define GL_CONSTANT_ATTENUATION                 0x1207
-#define GL_LINEAR_ATTENUATION                   0x1208
-#define GL_QUADRATIC_ATTENUATION                0x1209
-#define GL_AMBIENT                              0x1200
-#define GL_DIFFUSE                              0x1201
-#define GL_SPECULAR                             0x1202
-#define GL_SHININESS                            0x1601
-#define GL_EMISSION                             0x1600
-#define GL_POSITION                             0x1203
-#define GL_SPOT_DIRECTION                       0x1204
-#define GL_AMBIENT_AND_DIFFUSE                  0x1602
-#define GL_COLOR_INDEXES                        0x1603
-#define GL_LIGHT_MODEL_TWO_SIDE                 0x0B52
-#define GL_LIGHT_MODEL_LOCAL_VIEWER             0x0B51
-#define GL_LIGHT_MODEL_AMBIENT                  0x0B53
-#define GL_FRONT_AND_BACK                       0x0408
-#define GL_SHADE_MODEL                          0x0B54
-#define GL_FLAT                                 0x1D00
-#define GL_SMOOTH                               0x1D01
-#define GL_COLOR_MATERIAL                       0x0B57
-#define GL_COLOR_MATERIAL_FACE                  0x0B55
-#define GL_COLOR_MATERIAL_PARAMETER             0x0B56
-#define GL_NORMALIZE                            0x0BA1
-
-/* User clipping planes */
-#define GL_CLIP_PLANE0                          0x3000
-#define GL_CLIP_PLANE1                          0x3001
-#define GL_CLIP_PLANE2                          0x3002
-#define GL_CLIP_PLANE3                          0x3003
-#define GL_CLIP_PLANE4                          0x3004
-#define GL_CLIP_PLANE5                          0x3005
-
-/* Accumulation buffer */
-#define GL_ACCUM_RED_BITS                       0x0D58
-#define GL_ACCUM_GREEN_BITS                     0x0D59
-#define GL_ACCUM_BLUE_BITS                      0x0D5A
-#define GL_ACCUM_ALPHA_BITS                     0x0D5B
-#define GL_ACCUM_CLEAR_VALUE                    0x0B80
-#define GL_ACCUM                                0x0100
-#define GL_ADD                                  0x0104
-#define GL_LOAD                                 0x0101
-#define GL_MULT                                 0x0103
-#define GL_RETURN                               0x0102
-
-/* Alpha testing */
-#define GL_ALPHA_TEST                           0x0BC0
-#define GL_ALPHA_TEST_REF                       0x0BC2
-#define GL_ALPHA_TEST_FUNC                      0x0BC1
-
-/* Blending */
-#define GL_BLEND                                0x0BE2
-#define GL_BLEND_SRC                            0x0BE1
-#define GL_BLEND_DST                            0x0BE0
-#define GL_ZERO                                 0x0
-#define GL_ONE                                  0x1
-#define GL_SRC_COLOR                            0x0300
-#define GL_ONE_MINUS_SRC_COLOR                  0x0301
-#define GL_SRC_ALPHA                            0x0302
-#define GL_ONE_MINUS_SRC_ALPHA                  0x0303
-#define GL_DST_ALPHA                            0x0304
-#define GL_ONE_MINUS_DST_ALPHA                  0x0305
-#define GL_DST_COLOR                            0x0306
-#define GL_ONE_MINUS_DST_COLOR                  0x0307
-#define GL_SRC_ALPHA_SATURATE                   0x0308
-#define GL_CONSTANT_COLOR                       0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR             0x8002
-#define GL_CONSTANT_ALPHA                       0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA             0x8004
-
-/* Render Mode */
-#define GL_FEEDBACK                             0x1C01
-#define GL_RENDER                               0x1C00
-#define GL_SELECT                               0x1C02
-
-/* Feedback */
-#define GL_2D                                   0x0600
-#define GL_3D                                   0x0601
-#define GL_3D_COLOR                             0x0602
-#define GL_3D_COLOR_TEXTURE                     0x0603
-#define GL_4D_COLOR_TEXTURE                     0x0604
-#define GL_POINT_TOKEN                          0x0701
-#define GL_LINE_TOKEN                           0x0702
-#define GL_LINE_RESET_TOKEN                     0x0707
-#define GL_POLYGON_TOKEN                        0x0703
-#define GL_BITMAP_TOKEN                         0x0704
-#define GL_DRAW_PIXEL_TOKEN                     0x0705
-#define GL_COPY_PIXEL_TOKEN                     0x0706
-#define GL_PASS_THROUGH_TOKEN                   0x0700
-#define GL_FEEDBACK_BUFFER_POINTER              0x0DF0
-#define GL_FEEDBACK_BUFFER_SIZE                 0x0DF1
-#define GL_FEEDBACK_BUFFER_TYPE                 0x0DF2
-
-/* Selection */
-#define GL_SELECTION_BUFFER_POINTER             0x0DF3
-#define GL_SELECTION_BUFFER_SIZE                0x0DF4
-
-/* Fog */
-#define GL_FOG                                  0x0B60
-#define GL_FOG_MODE                             0x0B65
-#define GL_FOG_DENSITY                          0x0B62
-#define GL_FOG_COLOR                            0x0B66
-#define GL_FOG_INDEX                            0x0B61
-#define GL_FOG_START                            0x0B63
-#define GL_FOG_END                              0x0B64
-#define GL_LINEAR                               0x2601
-#define GL_EXP                                  0x0800
-#define GL_EXP2                                 0x0801
-
-/* Logic Ops */
-#define GL_LOGIC_OP                             0x0BF1
-#define GL_INDEX_LOGIC_OP                       0x0BF1
-#define GL_COLOR_LOGIC_OP                       0x0BF2
-#define GL_LOGIC_OP_MODE                        0x0BF0
-#define GL_CLEAR                                0x1500
-#define GL_SET                                  0x150F
-#define GL_COPY                                 0x1503
-#define GL_COPY_INVERTED                        0x150C
-#define GL_NOOP                                 0x1505
-#define GL_INVERT                               0x150A
-#define GL_AND                                  0x1501
-#define GL_NAND                                 0x150E
-#define GL_OR                                   0x1507
-#define GL_NOR                                  0x1508
-#define GL_XOR                                  0x1506
-#define GL_EQUIV                                0x1509
-#define GL_AND_REVERSE                          0x1502
-#define GL_AND_INVERTED                         0x1504
-#define GL_OR_REVERSE                           0x150B
-#define GL_OR_INVERTED                          0x150D
-
-/* Stencil */
-#define GL_STENCIL_TEST                         0x0B90
-#define GL_STENCIL_WRITEMASK                    0x0B98
-#define GL_STENCIL_BITS                         0x0D57
-#define GL_STENCIL_FUNC                         0x0B92
-#define GL_STENCIL_VALUE_MASK                   0x0B93
-#define GL_STENCIL_REF                          0x0B97
-#define GL_STENCIL_FAIL                         0x0B94
-#define GL_STENCIL_PASS_DEPTH_PASS              0x0B96
-#define GL_STENCIL_PASS_DEPTH_FAIL              0x0B95
-#define GL_STENCIL_CLEAR_VALUE                  0x0B91
-#define GL_STENCIL_INDEX                        0x1901
-#define GL_KEEP                                 0x1E00
-#define GL_REPLACE                              0x1E01
-#define GL_INCR                                 0x1E02
-#define GL_DECR                                 0x1E03
-
-/* Buffers, Pixel Drawing/Reading */
-#define GL_NONE                                 0x0
-#define GL_LEFT                                 0x0406
-#define GL_RIGHT                                0x0407
-/*GL_FRONT                                      0x0404 */
-/*GL_BACK                                       0x0405 */
-/*GL_FRONT_AND_BACK                             0x0408 */
-#define GL_FRONT_LEFT                           0x0400
-#define GL_FRONT_RIGHT                          0x0401
-#define GL_BACK_LEFT                            0x0402
-#define GL_BACK_RIGHT                           0x0403
-#define GL_AUX0                                 0x0409
-#define GL_AUX1                                 0x040A
-#define GL_AUX2                                 0x040B
-#define GL_AUX3                                 0x040C
-#define GL_COLOR_INDEX                          0x1900
-#define GL_RED                                  0x1903
-#define GL_GREEN                                0x1904
-#define GL_BLUE                                 0x1905
-#define GL_ALPHA                                0x1906
-#define GL_LUMINANCE                            0x1909
-#define GL_LUMINANCE_ALPHA                      0x190A
-#define GL_ALPHA_BITS                           0x0D55
-#define GL_RED_BITS                             0x0D52
-#define GL_GREEN_BITS                           0x0D53
-#define GL_BLUE_BITS                            0x0D54
-#define GL_INDEX_BITS                           0x0D51
-#define GL_SUBPIXEL_BITS                        0x0D50
-#define GL_AUX_BUFFERS                          0x0C00
-#define GL_READ_BUFFER                          0x0C02
-#define GL_DRAW_BUFFER                          0x0C01
-#define GL_DOUBLEBUFFER                         0x0C32
-#define GL_STEREO                               0x0C33
-#define GL_BITMAP                               0x1A00
-#define GL_COLOR                                0x1800
-#define GL_DEPTH                                0x1801
-#define GL_STENCIL                              0x1802
-#define GL_DITHER                               0x0BD0
-#define GL_RGB                                  0x1907
-#define GL_RGBA                                 0x1908
-
-/* Implementation limits */
-#define GL_MAX_LIST_NESTING                     0x0B31
-#define GL_MAX_ATTRIB_STACK_DEPTH               0x0D35
-#define GL_MAX_MODELVIEW_STACK_DEPTH            0x0D36
-#define GL_MAX_NAME_STACK_DEPTH                 0x0D37
-#define GL_MAX_PROJECTION_STACK_DEPTH           0x0D38
-#define GL_MAX_TEXTURE_STACK_DEPTH              0x0D39
-#define GL_MAX_EVAL_ORDER                       0x0D30
-#define GL_MAX_LIGHTS                           0x0D31
-#define GL_MAX_CLIP_PLANES                      0x0D32
-#define GL_MAX_TEXTURE_SIZE                     0x0D33
-#define GL_MAX_PIXEL_MAP_TABLE                  0x0D34
-#define GL_MAX_VIEWPORT_DIMS                    0x0D3A
-#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH        0x0D3B
-
-/* Gets */
-#define GL_ATTRIB_STACK_DEPTH                   0x0BB0
-#define GL_CLIENT_ATTRIB_STACK_DEPTH            0x0BB1
-#define GL_COLOR_CLEAR_VALUE                    0x0C22
-#define GL_COLOR_WRITEMASK                      0x0C23
-#define GL_CURRENT_INDEX                        0x0B01
-#define GL_CURRENT_COLOR                        0x0B00
-#define GL_CURRENT_NORMAL                       0x0B02
-#define GL_CURRENT_RASTER_COLOR                 0x0B04
-#define GL_CURRENT_RASTER_DISTANCE              0x0B09
-#define GL_CURRENT_RASTER_INDEX                 0x0B05
-#define GL_CURRENT_RASTER_POSITION              0x0B07
-#define GL_CURRENT_RASTER_TEXTURE_COORDS        0x0B06
-#define GL_CURRENT_RASTER_POSITION_VALID        0x0B08
-#define GL_CURRENT_TEXTURE_COORDS               0x0B03
-#define GL_INDEX_CLEAR_VALUE                    0x0C20
-#define GL_INDEX_MODE                           0x0C30
-#define GL_INDEX_WRITEMASK                      0x0C21
-#define GL_MODELVIEW_MATRIX                     0x0BA6
-#define GL_MODELVIEW_STACK_DEPTH                0x0BA3
-#define GL_NAME_STACK_DEPTH                     0x0D70
-#define GL_PROJECTION_MATRIX                    0x0BA7
-#define GL_PROJECTION_STACK_DEPTH               0x0BA4
-#define GL_RENDER_MODE                          0x0C40
-#define GL_RGBA_MODE                            0x0C31
-#define GL_TEXTURE_MATRIX                       0x0BA8
-#define GL_TEXTURE_STACK_DEPTH                  0x0BA5
-#define GL_VIEWPORT                             0x0BA2
-
-/* Evaluators */
-#define GL_AUTO_NORMAL                          0x0D80
-#define GL_MAP1_COLOR_4                         0x0D90
-#define GL_MAP1_GRID_DOMAIN                     0x0DD0
-#define GL_MAP1_GRID_SEGMENTS                   0x0DD1
-#define GL_MAP1_INDEX                           0x0D91
-#define GL_MAP1_NORMAL                          0x0D92
-#define GL_MAP1_TEXTURE_COORD_1                 0x0D93
-#define GL_MAP1_TEXTURE_COORD_2                 0x0D94
-#define GL_MAP1_TEXTURE_COORD_3                 0x0D95
-#define GL_MAP1_TEXTURE_COORD_4                 0x0D96
-#define GL_MAP1_VERTEX_3                        0x0D97
-#define GL_MAP1_VERTEX_4                        0x0D98
-#define GL_MAP2_COLOR_4                         0x0DB0
-#define GL_MAP2_GRID_DOMAIN                     0x0DD2
-#define GL_MAP2_GRID_SEGMENTS                   0x0DD3
-#define GL_MAP2_INDEX                           0x0DB1
-#define GL_MAP2_NORMAL                          0x0DB2
-#define GL_MAP2_TEXTURE_COORD_1                 0x0DB3
-#define GL_MAP2_TEXTURE_COORD_2                 0x0DB4
-#define GL_MAP2_TEXTURE_COORD_3                 0x0DB5
-#define GL_MAP2_TEXTURE_COORD_4                 0x0DB6
-#define GL_MAP2_VERTEX_3                        0x0DB7
-#define GL_MAP2_VERTEX_4                        0x0DB8
-#define GL_COEFF                                0x0A00
-#define GL_DOMAIN                               0x0A02
-#define GL_ORDER                                0x0A01
-
-/* Hints */
-#define GL_FOG_HINT                             0x0C54
-#define GL_LINE_SMOOTH_HINT                     0x0C52
-#define GL_PERSPECTIVE_CORRECTION_HINT          0x0C50
-#define GL_POINT_SMOOTH_HINT                    0x0C51
-#define GL_POLYGON_SMOOTH_HINT                  0x0C53
-#define GL_DONT_CARE                            0x1100
-#define GL_FASTEST                              0x1101
-#define GL_NICEST                               0x1102
-
-/* Scissor box */
-#define GL_SCISSOR_TEST                         0x0C11
-#define GL_SCISSOR_BOX                          0x0C10
-
-/* Pixel Mode / Transfer */
-#define GL_MAP_COLOR                            0x0D10
-#define GL_MAP_STENCIL                          0x0D11
-#define GL_INDEX_SHIFT                          0x0D12
-#define GL_INDEX_OFFSET                         0x0D13
-#define GL_RED_SCALE                            0x0D14
-#define GL_RED_BIAS                             0x0D15
-#define GL_GREEN_SCALE                          0x0D18
-#define GL_GREEN_BIAS                           0x0D19
-#define GL_BLUE_SCALE                           0x0D1A
-#define GL_BLUE_BIAS                            0x0D1B
-#define GL_ALPHA_SCALE                          0x0D1C
-#define GL_ALPHA_BIAS                           0x0D1D
-#define GL_DEPTH_SCALE                          0x0D1E
-#define GL_DEPTH_BIAS                           0x0D1F
-#define GL_PIXEL_MAP_S_TO_S_SIZE                0x0CB1
-#define GL_PIXEL_MAP_I_TO_I_SIZE                0x0CB0
-#define GL_PIXEL_MAP_I_TO_R_SIZE                0x0CB2
-#define GL_PIXEL_MAP_I_TO_G_SIZE                0x0CB3
-#define GL_PIXEL_MAP_I_TO_B_SIZE                0x0CB4
-#define GL_PIXEL_MAP_I_TO_A_SIZE                0x0CB5
-#define GL_PIXEL_MAP_R_TO_R_SIZE                0x0CB6
-#define GL_PIXEL_MAP_G_TO_G_SIZE                0x0CB7
-#define GL_PIXEL_MAP_B_TO_B_SIZE                0x0CB8
-#define GL_PIXEL_MAP_A_TO_A_SIZE                0x0CB9
-#define GL_PIXEL_MAP_S_TO_S                     0x0C71
-#define GL_PIXEL_MAP_I_TO_I                     0x0C70
-#define GL_PIXEL_MAP_I_TO_R                     0x0C72
-#define GL_PIXEL_MAP_I_TO_G                     0x0C73
-#define GL_PIXEL_MAP_I_TO_B                     0x0C74
-#define GL_PIXEL_MAP_I_TO_A                     0x0C75
-#define GL_PIXEL_MAP_R_TO_R                     0x0C76
-#define GL_PIXEL_MAP_G_TO_G                     0x0C77
-#define GL_PIXEL_MAP_B_TO_B                     0x0C78
-#define GL_PIXEL_MAP_A_TO_A                     0x0C79
-#define GL_PACK_ALIGNMENT                       0x0D05
-#define GL_PACK_LSB_FIRST                       0x0D01
-#define GL_PACK_ROW_LENGTH                      0x0D02
-#define GL_PACK_SKIP_PIXELS                     0x0D04
-#define GL_PACK_SKIP_ROWS                       0x0D03
-#define GL_PACK_SWAP_BYTES                      0x0D00
-#define GL_UNPACK_ALIGNMENT                     0x0CF5
-#define GL_UNPACK_LSB_FIRST                     0x0CF1
-#define GL_UNPACK_ROW_LENGTH                    0x0CF2
-#define GL_UNPACK_SKIP_PIXELS                   0x0CF4
-#define GL_UNPACK_SKIP_ROWS                     0x0CF3
-#define GL_UNPACK_SWAP_BYTES                    0x0CF0
-#define GL_ZOOM_X                               0x0D16
-#define GL_ZOOM_Y                               0x0D17
-
-/* Texture mapping */
-#define GL_TEXTURE_ENV                          0x2300
-#define GL_TEXTURE_ENV_MODE                     0x2200
-#define GL_TEXTURE_1D                           0x0DE0
-#define GL_TEXTURE_2D                           0x0DE1
-#define GL_TEXTURE_WRAP_S                       0x2802
-#define GL_TEXTURE_WRAP_T                       0x2803
-#define GL_TEXTURE_MAG_FILTER                   0x2800
-#define GL_TEXTURE_MIN_FILTER                   0x2801
-#define GL_TEXTURE_ENV_COLOR                    0x2201
-#define GL_TEXTURE_GEN_S                        0x0C60
-#define GL_TEXTURE_GEN_T                        0x0C61
-#define GL_TEXTURE_GEN_MODE                     0x2500
-#define GL_TEXTURE_BORDER_COLOR                 0x1004
-#define GL_TEXTURE_WIDTH                        0x1000
-#define GL_TEXTURE_HEIGHT                       0x1001
-#define GL_TEXTURE_BORDER                       0x1005
-#define GL_TEXTURE_COMPONENTS                   0x1003
-#define GL_TEXTURE_RED_SIZE                     0x805C
-#define GL_TEXTURE_GREEN_SIZE                   0x805D
-#define GL_TEXTURE_BLUE_SIZE                    0x805E
-#define GL_TEXTURE_ALPHA_SIZE                   0x805F
-#define GL_TEXTURE_LUMINANCE_SIZE               0x8060
-#define GL_TEXTURE_INTENSITY_SIZE               0x8061
-#define GL_NEAREST_MIPMAP_NEAREST               0x2700
-#define GL_NEAREST_MIPMAP_LINEAR                0x2702
-#define GL_LINEAR_MIPMAP_NEAREST                0x2701
-#define GL_LINEAR_MIPMAP_LINEAR                 0x2703
-#define GL_OBJECT_LINEAR                        0x2401
-#define GL_OBJECT_PLANE                         0x2501
-#define GL_EYE_LINEAR                           0x2400
-#define GL_EYE_PLANE                            0x2502
-#define GL_SPHERE_MAP                           0x2402
-#define GL_DECAL                                0x2101
-#define GL_MODULATE                             0x2100
-#define GL_NEAREST                              0x2600
-#define GL_REPEAT                               0x2901
-#define GL_CLAMP                                0x2900
-#define GL_S                                    0x2000
-#define GL_T                                    0x2001
-#define GL_R                                    0x2002
-#define GL_Q                                    0x2003
-#define GL_TEXTURE_GEN_R                        0x0C62
-#define GL_TEXTURE_GEN_Q                        0x0C63
-
-/* Utility */
-#define GL_VENDOR                               0x1F00
-#define GL_RENDERER                             0x1F01
-#define GL_VERSION                              0x1F02
-#define GL_EXTENSIONS                           0x1F03
-
-/* Errors */
-#define GL_NO_ERROR                             0x0
-#define GL_INVALID_VALUE                        0x0501
-#define GL_INVALID_ENUM                         0x0500
-#define GL_INVALID_OPERATION                    0x0502
-#define GL_STACK_OVERFLOW                       0x0503
-#define GL_STACK_UNDERFLOW                      0x0504
-#define GL_OUT_OF_MEMORY                        0x0505
-
-/* glPush/PopAttrib bits */
-#define GL_CURRENT_BIT                          0x00000001
-#define GL_POINT_BIT                            0x00000002
-#define GL_LINE_BIT                             0x00000004
-#define GL_POLYGON_BIT                          0x00000008
-#define GL_POLYGON_STIPPLE_BIT                  0x00000010
-#define GL_PIXEL_MODE_BIT                       0x00000020
-#define GL_LIGHTING_BIT                         0x00000040
-#define GL_FOG_BIT                              0x00000080
-#define GL_DEPTH_BUFFER_BIT                     0x00000100
-#define GL_ACCUM_BUFFER_BIT                     0x00000200
-#define GL_STENCIL_BUFFER_BIT                   0x00000400
-#define GL_VIEWPORT_BIT                         0x00000800
-#define GL_TRANSFORM_BIT                        0x00001000
-#define GL_ENABLE_BIT                           0x00002000
-#define GL_COLOR_BUFFER_BIT                     0x00004000
-#define GL_HINT_BIT                             0x00008000
-#define GL_EVAL_BIT                             0x00010000
-#define GL_LIST_BIT                             0x00020000
-#define GL_TEXTURE_BIT                          0x00040000
-#define GL_SCISSOR_BIT                          0x00080000
-#define GL_ALL_ATTRIB_BITS                      0x000FFFFF
-
-
-/* OpenGL 1.1 */
-#define GL_PROXY_TEXTURE_1D                     0x8063
-#define GL_PROXY_TEXTURE_2D                     0x8064
-#define GL_TEXTURE_PRIORITY                     0x8066
-#define GL_TEXTURE_RESIDENT                     0x8067
-#define GL_TEXTURE_BINDING_1D                   0x8068
-#define GL_TEXTURE_BINDING_2D                   0x8069
-#define GL_TEXTURE_INTERNAL_FORMAT              0x1003
-#define GL_ALPHA4                               0x803B
-#define GL_ALPHA8                               0x803C
-#define GL_ALPHA12                              0x803D
-#define GL_ALPHA16                              0x803E
-#define GL_LUMINANCE4                           0x803F
-#define GL_LUMINANCE8                           0x8040
-#define GL_LUMINANCE12                          0x8041
-#define GL_LUMINANCE16                          0x8042
-#define GL_LUMINANCE4_ALPHA4                    0x8043
-#define GL_LUMINANCE6_ALPHA2                    0x8044
-#define GL_LUMINANCE8_ALPHA8                    0x8045
-#define GL_LUMINANCE12_ALPHA4                   0x8046
-#define GL_LUMINANCE12_ALPHA12                  0x8047
-#define GL_LUMINANCE16_ALPHA16                  0x8048
-#define GL_INTENSITY                            0x8049
-#define GL_INTENSITY4                           0x804A
-#define GL_INTENSITY8                           0x804B
-#define GL_INTENSITY12                          0x804C
-#define GL_INTENSITY16                          0x804D
-#define GL_R3_G3_B2                             0x2A10
-#define GL_RGB4                                 0x804F
-#define GL_RGB5                                 0x8050
-#define GL_RGB8                                 0x8051
-#define GL_RGB10                                0x8052
-#define GL_RGB12                                0x8053
-#define GL_RGB16                                0x8054
-#define GL_RGBA2                                0x8055
-#define GL_RGBA4                                0x8056
-#define GL_RGB5_A1                              0x8057
-#define GL_RGBA8                                0x8058
-#define GL_RGB10_A2                             0x8059
-#define GL_RGBA12                               0x805A
-#define GL_RGBA16                               0x805B
-#define GL_CLIENT_PIXEL_STORE_BIT               0x00000001
-#define GL_CLIENT_VERTEX_ARRAY_BIT              0x00000002
-#define GL_ALL_CLIENT_ATTRIB_BITS               0xFFFFFFFF
-#define GL_CLIENT_ALL_ATTRIB_BITS               0xFFFFFFFF
-
-
-/* Under Windows, we do not define OpenGL 1.2 & 1.3 functionality, since
-   it is treated as extensions (defined in glext.h) */
-#if !defined(__WIN32__)
-
-/* OpenGL 1.2 */
-#define GL_RESCALE_NORMAL                       0x803A
-#define GL_CLAMP_TO_EDGE                        0x812F
-#define GL_MAX_ELEMENTS_VERTICES                0x80E8
-#define GL_MAX_ELEMENTS_INDICES                 0x80E9
-#define GL_BGR                                  0x80E0
-#define GL_BGRA                                 0x80E1
-#define GL_UNSIGNED_BYTE_3_3_2                  0x8032
-#define GL_UNSIGNED_BYTE_2_3_3_REV              0x8362
-#define GL_UNSIGNED_SHORT_5_6_5                 0x8363
-#define GL_UNSIGNED_SHORT_5_6_5_REV             0x8364
-#define GL_UNSIGNED_SHORT_4_4_4_4               0x8033
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV           0x8365
-#define GL_UNSIGNED_SHORT_5_5_5_1               0x8034
-#define GL_UNSIGNED_SHORT_1_5_5_5_REV           0x8366
-#define GL_UNSIGNED_INT_8_8_8_8                 0x8035
-#define GL_UNSIGNED_INT_8_8_8_8_REV             0x8367
-#define GL_UNSIGNED_INT_10_10_10_2              0x8036
-#define GL_UNSIGNED_INT_2_10_10_10_REV          0x8368
-#define GL_LIGHT_MODEL_COLOR_CONTROL            0x81F8
-#define GL_SINGLE_COLOR                         0x81F9
-#define GL_SEPARATE_SPECULAR_COLOR              0x81FA
-#define GL_TEXTURE_MIN_LOD                      0x813A
-#define GL_TEXTURE_MAX_LOD                      0x813B
-#define GL_TEXTURE_BASE_LEVEL                   0x813C
-#define GL_TEXTURE_MAX_LEVEL                    0x813D
-#define GL_SMOOTH_POINT_SIZE_RANGE              0x0B12
-#define GL_SMOOTH_POINT_SIZE_GRANULARITY        0x0B13
-#define GL_SMOOTH_LINE_WIDTH_RANGE              0x0B22
-#define GL_SMOOTH_LINE_WIDTH_GRANULARITY        0x0B23
-#define GL_ALIASED_POINT_SIZE_RANGE             0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE             0x846E
-#define GL_PACK_SKIP_IMAGES                     0x806B
-#define GL_PACK_IMAGE_HEIGHT                    0x806C
-#define GL_UNPACK_SKIP_IMAGES                   0x806D
-#define GL_UNPACK_IMAGE_HEIGHT                  0x806E
-#define GL_TEXTURE_3D                           0x806F
-#define GL_PROXY_TEXTURE_3D                     0x8070
-#define GL_TEXTURE_DEPTH                        0x8071
-#define GL_TEXTURE_WRAP_R                       0x8072
-#define GL_MAX_3D_TEXTURE_SIZE                  0x8073
-#define GL_TEXTURE_BINDING_3D                   0x806A
-
-/* OpenGL 1.2 imaging subset */
-/* GL_EXT_color_table */
-#define GL_COLOR_TABLE                          0x80D0
-#define GL_POST_CONVOLUTION_COLOR_TABLE         0x80D1
-#define GL_POST_COLOR_MATRIX_COLOR_TABLE        0x80D2
-#define GL_PROXY_COLOR_TABLE                    0x80D3
-#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE   0x80D4
-#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE  0x80D5
-#define GL_COLOR_TABLE_SCALE                    0x80D6
-#define GL_COLOR_TABLE_BIAS                     0x80D7
-#define GL_COLOR_TABLE_FORMAT                   0x80D8
-#define GL_COLOR_TABLE_WIDTH                    0x80D9
-#define GL_COLOR_TABLE_RED_SIZE                 0x80DA
-#define GL_COLOR_TABLE_GREEN_SIZE               0x80DB
-#define GL_COLOR_TABLE_BLUE_SIZE                0x80DC
-#define GL_COLOR_TABLE_ALPHA_SIZE               0x80DD
-#define GL_COLOR_TABLE_LUMINANCE_SIZE           0x80DE
-#define GL_COLOR_TABLE_INTENSITY_SIZE           0x80DF
-/* GL_EXT_convolution and GL_HP_convolution_border_modes */
-#define GL_CONVOLUTION_1D                       0x8010
-#define GL_CONVOLUTION_2D                       0x8011
-#define GL_SEPARABLE_2D                         0x8012
-#define GL_CONVOLUTION_BORDER_MODE              0x8013
-#define GL_CONVOLUTION_FILTER_SCALE             0x8014
-#define GL_CONVOLUTION_FILTER_BIAS              0x8015
-#define GL_REDUCE                               0x8016
-#define GL_CONVOLUTION_FORMAT                   0x8017
-#define GL_CONVOLUTION_WIDTH                    0x8018
-#define GL_CONVOLUTION_HEIGHT                   0x8019
-#define GL_MAX_CONVOLUTION_WIDTH                0x801A
-#define GL_MAX_CONVOLUTION_HEIGHT               0x801B
-#define GL_POST_CONVOLUTION_RED_SCALE           0x801C
-#define GL_POST_CONVOLUTION_GREEN_SCALE         0x801D
-#define GL_POST_CONVOLUTION_BLUE_SCALE          0x801E
-#define GL_POST_CONVOLUTION_ALPHA_SCALE         0x801F
-#define GL_POST_CONVOLUTION_RED_BIAS            0x8020
-#define GL_POST_CONVOLUTION_GREEN_BIAS          0x8021
-#define GL_POST_CONVOLUTION_BLUE_BIAS           0x8022
-#define GL_POST_CONVOLUTION_ALPHA_BIAS          0x8023
-#define GL_CONSTANT_BORDER                      0x8151
-#define GL_REPLICATE_BORDER                     0x8153
-#define GL_CONVOLUTION_BORDER_COLOR             0x8154
-/* GL_SGI_color_matrix */
-#define GL_COLOR_MATRIX                         0x80B1
-#define GL_COLOR_MATRIX_STACK_DEPTH             0x80B2
-#define GL_MAX_COLOR_MATRIX_STACK_DEPTH         0x80B3
-#define GL_POST_COLOR_MATRIX_RED_SCALE          0x80B4
-#define GL_POST_COLOR_MATRIX_GREEN_SCALE        0x80B5
-#define GL_POST_COLOR_MATRIX_BLUE_SCALE         0x80B6
-#define GL_POST_COLOR_MATRIX_ALPHA_SCALE        0x80B7
-#define GL_POST_COLOR_MATRIX_RED_BIAS           0x80B8
-#define GL_POST_COLOR_MATRIX_GREEN_BIAS         0x80B9
-#define GL_POST_COLOR_MATRIX_BLUE_BIAS          0x80BA
-#define GL_POST_COLOR_MATRIX_ALPHA_BIAS         0x80BB
-/* GL_EXT_histogram */
-#define GL_HISTOGRAM                            0x8024
-#define GL_PROXY_HISTOGRAM                      0x8025
-#define GL_HISTOGRAM_WIDTH                      0x8026
-#define GL_HISTOGRAM_FORMAT                     0x8027
-#define GL_HISTOGRAM_RED_SIZE                   0x8028
-#define GL_HISTOGRAM_GREEN_SIZE                 0x8029
-#define GL_HISTOGRAM_BLUE_SIZE                  0x802A
-#define GL_HISTOGRAM_ALPHA_SIZE                 0x802B
-#define GL_HISTOGRAM_LUMINANCE_SIZE             0x802C
-#define GL_HISTOGRAM_SINK                       0x802D
-#define GL_MINMAX                               0x802E
-#define GL_MINMAX_FORMAT                        0x802F
-#define GL_MINMAX_SINK                          0x8030
-#define GL_TABLE_TOO_LARGE                      0x8031
-/* GL_EXT_blend_color, GL_EXT_blend_minmax */
-#define GL_BLEND_EQUATION                       0x8009
-#define GL_MIN                                  0x8007
-#define GL_MAX                                  0x8008
-#define GL_FUNC_ADD                             0x8006
-#define GL_FUNC_SUBTRACT                        0x800A
-#define GL_FUNC_REVERSE_SUBTRACT                0x800B
-#define GL_BLEND_COLOR                          0x8005
-
-
-/* OpenGL 1.3 */
-/* multitexture */
-#define GL_TEXTURE0                             0x84C0
-#define GL_TEXTURE1                             0x84C1
-#define GL_TEXTURE2                             0x84C2
-#define GL_TEXTURE3                             0x84C3
-#define GL_TEXTURE4                             0x84C4
-#define GL_TEXTURE5                             0x84C5
-#define GL_TEXTURE6                             0x84C6
-#define GL_TEXTURE7                             0x84C7
-#define GL_TEXTURE8                             0x84C8
-#define GL_TEXTURE9                             0x84C9
-#define GL_TEXTURE10                            0x84CA
-#define GL_TEXTURE11                            0x84CB
-#define GL_TEXTURE12                            0x84CC
-#define GL_TEXTURE13                            0x84CD
-#define GL_TEXTURE14                            0x84CE
-#define GL_TEXTURE15                            0x84CF
-#define GL_TEXTURE16                            0x84D0
-#define GL_TEXTURE17                            0x84D1
-#define GL_TEXTURE18                            0x84D2
-#define GL_TEXTURE19                            0x84D3
-#define GL_TEXTURE20                            0x84D4
-#define GL_TEXTURE21                            0x84D5
-#define GL_TEXTURE22                            0x84D6
-#define GL_TEXTURE23                            0x84D7
-#define GL_TEXTURE24                            0x84D8
-#define GL_TEXTURE25                            0x84D9
-#define GL_TEXTURE26                            0x84DA
-#define GL_TEXTURE27                            0x84DB
-#define GL_TEXTURE28                            0x84DC
-#define GL_TEXTURE29                            0x84DD
-#define GL_TEXTURE30                            0x84DE
-#define GL_TEXTURE31                            0x84DF
-#define GL_ACTIVE_TEXTURE                       0x84E0
-#define GL_CLIENT_ACTIVE_TEXTURE                0x84E1
-#define GL_MAX_TEXTURE_UNITS                    0x84E2
-/* texture_cube_map */
-#define GL_NORMAL_MAP                           0x8511
-#define GL_REFLECTION_MAP                       0x8512
-#define GL_TEXTURE_CUBE_MAP                     0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP             0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X          0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X          0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y          0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y          0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z          0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z          0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP               0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE            0x851C
-/* texture_compression */
-#define GL_COMPRESSED_ALPHA                     0x84E9
-#define GL_COMPRESSED_LUMINANCE                 0x84EA
-#define GL_COMPRESSED_LUMINANCE_ALPHA           0x84EB
-#define GL_COMPRESSED_INTENSITY                 0x84EC
-#define GL_COMPRESSED_RGB                       0x84ED
-#define GL_COMPRESSED_RGBA                      0x84EE
-#define GL_TEXTURE_COMPRESSION_HINT             0x84EF
-#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE        0x86A0
-#define GL_TEXTURE_COMPRESSED                   0x86A1
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS       0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS           0x86A3
-/* multisample */
-#define GL_MULTISAMPLE                          0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE             0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE                  0x809F
-#define GL_SAMPLE_COVERAGE                      0x80A0
-#define GL_SAMPLE_BUFFERS                       0x80A8
-#define GL_SAMPLES                              0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE                0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT               0x80AB
-#define GL_MULTISAMPLE_BIT                      0x20000000
-/* transpose_matrix */
-#define GL_TRANSPOSE_MODELVIEW_MATRIX           0x84E3
-#define GL_TRANSPOSE_PROJECTION_MATRIX          0x84E4
-#define GL_TRANSPOSE_TEXTURE_MATRIX             0x84E5
-#define GL_TRANSPOSE_COLOR_MATRIX               0x84E6
-/* texture_env_combine */
-#define GL_COMBINE                              0x8570
-#define GL_COMBINE_RGB                          0x8571
-#define GL_COMBINE_ALPHA                        0x8572
-#define GL_SOURCE0_RGB                          0x8580
-#define GL_SOURCE1_RGB                          0x8581
-#define GL_SOURCE2_RGB                          0x8582
-#define GL_SOURCE0_ALPHA                        0x8588
-#define GL_SOURCE1_ALPHA                        0x8589
-#define GL_SOURCE2_ALPHA                        0x858A
-#define GL_OPERAND0_RGB                         0x8590
-#define GL_OPERAND1_RGB                         0x8591
-#define GL_OPERAND2_RGB                         0x8592
-#define GL_OPERAND0_ALPHA                       0x8598
-#define GL_OPERAND1_ALPHA                       0x8599
-#define GL_OPERAND2_ALPHA                       0x859A
-#define GL_RGB_SCALE                            0x8573
-#define GL_ADD_SIGNED                           0x8574
-#define GL_INTERPOLATE                          0x8575
-#define GL_SUBTRACT                             0x84E7
-#define GL_CONSTANT                             0x8576
-#define GL_PRIMARY_COLOR                        0x8577
-#define GL_PREVIOUS                             0x8578
-/* texture_env_dot3 */
-#define GL_DOT3_RGB                             0x86AE
-#define GL_DOT3_RGBA                            0x86AF
-/* texture_border_clamp */
-#define GL_CLAMP_TO_BORDER                      0x812D
-
-#endif /* __WIN32__ */
-
-
-
-/************************************************************************
- *
- * Function prototypes
- *
- ************************************************************************/
-
-/* Miscellaneous */
-GLAPI void APIENTRY glClearIndex( GLfloat c );
-GLAPI void APIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
-GLAPI void APIENTRY glClear( GLbitfield mask );
-GLAPI void APIENTRY glIndexMask( GLuint mask );
-GLAPI void APIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
-GLAPI void APIENTRY glAlphaFunc( GLenum func, GLclampf ref );
-GLAPI void APIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );
-GLAPI void APIENTRY glLogicOp( GLenum opcode );
-GLAPI void APIENTRY glCullFace( GLenum mode );
-GLAPI void APIENTRY glFrontFace( GLenum mode );
-GLAPI void APIENTRY glPointSize( GLfloat size );
-GLAPI void APIENTRY glLineWidth( GLfloat width );
-GLAPI void APIENTRY glLineStipple( GLint factor, GLushort pattern );
-GLAPI void APIENTRY glPolygonMode( GLenum face, GLenum mode );
-GLAPI void APIENTRY glPolygonOffset( GLfloat factor, GLfloat units );
-GLAPI void APIENTRY glPolygonStipple( const GLubyte *mask );
-GLAPI void APIENTRY glGetPolygonStipple( GLubyte *mask );
-GLAPI void APIENTRY glEdgeFlag( GLboolean flag );
-GLAPI void APIENTRY glEdgeFlagv( const GLboolean *flag );
-GLAPI void APIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI void APIENTRY glClipPlane( GLenum plane, const GLdouble *equation );
-GLAPI void APIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );
-GLAPI void APIENTRY glDrawBuffer( GLenum mode );
-GLAPI void APIENTRY glReadBuffer( GLenum mode );
-GLAPI void APIENTRY glEnable( GLenum cap );
-GLAPI void APIENTRY glDisable( GLenum cap );
-GLAPI GLboolean APIENTRY glIsEnabled( GLenum cap );
-GLAPI void APIENTRY glEnableClientState( GLenum cap );  /* 1.1 */
-GLAPI void APIENTRY glDisableClientState( GLenum cap );  /* 1.1 */
-GLAPI void APIENTRY glGetBooleanv( GLenum pname, GLboolean *params );
-GLAPI void APIENTRY glGetDoublev( GLenum pname, GLdouble *params );
-GLAPI void APIENTRY glGetFloatv( GLenum pname, GLfloat *params );
-GLAPI void APIENTRY glGetIntegerv( GLenum pname, GLint *params );
-GLAPI void APIENTRY glPushAttrib( GLbitfield mask );
-GLAPI void APIENTRY glPopAttrib( void );
-GLAPI void APIENTRY glPushClientAttrib( GLbitfield mask );  /* 1.1 */
-GLAPI void APIENTRY glPopClientAttrib( void );  /* 1.1 */
-GLAPI GLint APIENTRY glRenderMode( GLenum mode );
-GLAPI GLenum APIENTRY glGetError( void );
-GLAPI const GLubyte* APIENTRY glGetString( GLenum name );
-GLAPI void APIENTRY glFinish( void );
-GLAPI void APIENTRY glFlush( void );
-GLAPI void APIENTRY glHint( GLenum target, GLenum mode );
-
-/* Depth Buffer */
-GLAPI void APIENTRY glClearDepth( GLclampd depth );
-GLAPI void APIENTRY glDepthFunc( GLenum func );
-GLAPI void APIENTRY glDepthMask( GLboolean flag );
-GLAPI void APIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );
-
-/* Accumulation Buffer */
-GLAPI void APIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
-GLAPI void APIENTRY glAccum( GLenum op, GLfloat value );
-
-/* Transformation */
-GLAPI void APIENTRY glMatrixMode( GLenum mode );
-GLAPI void APIENTRY glOrtho( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val );
-GLAPI void APIENTRY glFrustum( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val );
-GLAPI void APIENTRY glViewport( GLint x, GLint y, GLsizei width, GLsizei height );
-GLAPI void APIENTRY glPushMatrix( void );
-GLAPI void APIENTRY glPopMatrix( void );
-GLAPI void APIENTRY glLoadIdentity( void );
-GLAPI void APIENTRY glLoadMatrixd( const GLdouble *m );
-GLAPI void APIENTRY glLoadMatrixf( const GLfloat *m );
-GLAPI void APIENTRY glMultMatrixd( const GLdouble *m );
-GLAPI void APIENTRY glMultMatrixf( const GLfloat *m );
-GLAPI void APIENTRY glRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
-GLAPI void APIENTRY glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
-GLAPI void APIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );
-GLAPI void APIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );
-GLAPI void APIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );
-GLAPI void APIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );
-
-/* Display Lists */
-GLAPI GLboolean APIENTRY glIsList( GLuint list );
-GLAPI void APIENTRY glDeleteLists( GLuint list, GLsizei range );
-GLAPI GLuint APIENTRY glGenLists( GLsizei range );
-GLAPI void APIENTRY glNewList( GLuint list, GLenum mode );
-GLAPI void APIENTRY glEndList( void );
-GLAPI void APIENTRY glCallList( GLuint list );
-GLAPI void APIENTRY glCallLists( GLsizei n, GLenum type, const GLvoid *lists );
-GLAPI void APIENTRY glListBase( GLuint base );
-
-/* Drawing Functions */
-GLAPI void APIENTRY glBegin( GLenum mode );
-GLAPI void APIENTRY glEnd( void );
-GLAPI void APIENTRY glVertex2d( GLdouble x, GLdouble y );
-GLAPI void APIENTRY glVertex2f( GLfloat x, GLfloat y );
-GLAPI void APIENTRY glVertex2i( GLint x, GLint y );
-GLAPI void APIENTRY glVertex2s( GLshort x, GLshort y );
-GLAPI void APIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );
-GLAPI void APIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );
-GLAPI void APIENTRY glVertex3i( GLint x, GLint y, GLint z );
-GLAPI void APIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );
-GLAPI void APIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
-GLAPI void APIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
-GLAPI void APIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );
-GLAPI void APIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
-GLAPI void APIENTRY glVertex2dv( const GLdouble *v );
-GLAPI void APIENTRY glVertex2fv( const GLfloat *v );
-GLAPI void APIENTRY glVertex2iv( const GLint *v );
-GLAPI void APIENTRY glVertex2sv( const GLshort *v );
-GLAPI void APIENTRY glVertex3dv( const GLdouble *v );
-GLAPI void APIENTRY glVertex3fv( const GLfloat *v );
-GLAPI void APIENTRY glVertex3iv( const GLint *v );
-GLAPI void APIENTRY glVertex3sv( const GLshort *v );
-GLAPI void APIENTRY glVertex4dv( const GLdouble *v );
-GLAPI void APIENTRY glVertex4fv( const GLfloat *v );
-GLAPI void APIENTRY glVertex4iv( const GLint *v );
-GLAPI void APIENTRY glVertex4sv( const GLshort *v );
-GLAPI void APIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
-GLAPI void APIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
-GLAPI void APIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
-GLAPI void APIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );
-GLAPI void APIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );
-GLAPI void APIENTRY glNormal3bv( const GLbyte *v );
-GLAPI void APIENTRY glNormal3dv( const GLdouble *v );
-GLAPI void APIENTRY glNormal3fv( const GLfloat *v );
-GLAPI void APIENTRY glNormal3iv( const GLint *v );
-GLAPI void APIENTRY glNormal3sv( const GLshort *v );
-GLAPI void APIENTRY glIndexd( GLdouble c );
-GLAPI void APIENTRY glIndexf( GLfloat c );
-GLAPI void APIENTRY glIndexi( GLint c );
-GLAPI void APIENTRY glIndexs( GLshort c );
-GLAPI void APIENTRY glIndexub( GLubyte c );  /* 1.1 */
-GLAPI void APIENTRY glIndexdv( const GLdouble *c );
-GLAPI void APIENTRY glIndexfv( const GLfloat *c );
-GLAPI void APIENTRY glIndexiv( const GLint *c );
-GLAPI void APIENTRY glIndexsv( const GLshort *c );
-GLAPI void APIENTRY glIndexubv( const GLubyte *c );  /* 1.1 */
-GLAPI void APIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );
-GLAPI void APIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );
-GLAPI void APIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );
-GLAPI void APIENTRY glColor3i( GLint red, GLint green, GLint blue );
-GLAPI void APIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );
-GLAPI void APIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
-GLAPI void APIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );
-GLAPI void APIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );
-GLAPI void APIENTRY glColor4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha );
-GLAPI void APIENTRY glColor4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha );
-GLAPI void APIENTRY glColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
-GLAPI void APIENTRY glColor4i( GLint red, GLint green, GLint blue, GLint alpha );
-GLAPI void APIENTRY glColor4s( GLshort red, GLshort green, GLshort blue, GLshort alpha );
-GLAPI void APIENTRY glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha );
-GLAPI void APIENTRY glColor4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha );
-GLAPI void APIENTRY glColor4us( GLushort red, GLushort green, GLushort blue, GLushort alpha );
-GLAPI void APIENTRY glColor3bv( const GLbyte *v );
-GLAPI void APIENTRY glColor3dv( const GLdouble *v );
-GLAPI void APIENTRY glColor3fv( const GLfloat *v );
-GLAPI void APIENTRY glColor3iv( const GLint *v );
-GLAPI void APIENTRY glColor3sv( const GLshort *v );
-GLAPI void APIENTRY glColor3ubv( const GLubyte *v );
-GLAPI void APIENTRY glColor3uiv( const GLuint *v );
-GLAPI void APIENTRY glColor3usv( const GLushort *v );
-GLAPI void APIENTRY glColor4bv( const GLbyte *v );
-GLAPI void APIENTRY glColor4dv( const GLdouble *v );
-GLAPI void APIENTRY glColor4fv( const GLfloat *v );
-GLAPI void APIENTRY glColor4iv( const GLint *v );
-GLAPI void APIENTRY glColor4sv( const GLshort *v );
-GLAPI void APIENTRY glColor4ubv( const GLubyte *v );
-GLAPI void APIENTRY glColor4uiv( const GLuint *v );
-GLAPI void APIENTRY glColor4usv( const GLushort *v );
-GLAPI void APIENTRY glTexCoord1d( GLdouble s );
-GLAPI void APIENTRY glTexCoord1f( GLfloat s );
-GLAPI void APIENTRY glTexCoord1i( GLint s );
-GLAPI void APIENTRY glTexCoord1s( GLshort s );
-GLAPI void APIENTRY glTexCoord2d( GLdouble s, GLdouble t );
-GLAPI void APIENTRY glTexCoord2f( GLfloat s, GLfloat t );
-GLAPI void APIENTRY glTexCoord2i( GLint s, GLint t );
-GLAPI void APIENTRY glTexCoord2s( GLshort s, GLshort t );
-GLAPI void APIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
-GLAPI void APIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
-GLAPI void APIENTRY glTexCoord3i( GLint s, GLint t, GLint r );
-GLAPI void APIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );
-GLAPI void APIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
-GLAPI void APIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
-GLAPI void APIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
-GLAPI void APIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
-GLAPI void APIENTRY glTexCoord1dv( const GLdouble *v );
-GLAPI void APIENTRY glTexCoord1fv( const GLfloat *v );
-GLAPI void APIENTRY glTexCoord1iv( const GLint *v );
-GLAPI void APIENTRY glTexCoord1sv( const GLshort *v );
-GLAPI void APIENTRY glTexCoord2dv( const GLdouble *v );
-GLAPI void APIENTRY glTexCoord2fv( const GLfloat *v );
-GLAPI void APIENTRY glTexCoord2iv( const GLint *v );
-GLAPI void APIENTRY glTexCoord2sv( const GLshort *v );
-GLAPI void APIENTRY glTexCoord3dv( const GLdouble *v );
-GLAPI void APIENTRY glTexCoord3fv( const GLfloat *v );
-GLAPI void APIENTRY glTexCoord3iv( const GLint *v );
-GLAPI void APIENTRY glTexCoord3sv( const GLshort *v );
-GLAPI void APIENTRY glTexCoord4dv( const GLdouble *v );
-GLAPI void APIENTRY glTexCoord4fv( const GLfloat *v );
-GLAPI void APIENTRY glTexCoord4iv( const GLint *v );
-GLAPI void APIENTRY glTexCoord4sv( const GLshort *v );
-GLAPI void APIENTRY glRasterPos2d( GLdouble x, GLdouble y );
-GLAPI void APIENTRY glRasterPos2f( GLfloat x, GLfloat y );
-GLAPI void APIENTRY glRasterPos2i( GLint x, GLint y );
-GLAPI void APIENTRY glRasterPos2s( GLshort x, GLshort y );
-GLAPI void APIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
-GLAPI void APIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
-GLAPI void APIENTRY glRasterPos3i( GLint x, GLint y, GLint z );
-GLAPI void APIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );
-GLAPI void APIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
-GLAPI void APIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
-GLAPI void APIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
-GLAPI void APIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );
-GLAPI void APIENTRY glRasterPos2dv( const GLdouble *v );
-GLAPI void APIENTRY glRasterPos2fv( const GLfloat *v );
-GLAPI void APIENTRY glRasterPos2iv( const GLint *v );
-GLAPI void APIENTRY glRasterPos2sv( const GLshort *v );
-GLAPI void APIENTRY glRasterPos3dv( const GLdouble *v );
-GLAPI void APIENTRY glRasterPos3fv( const GLfloat *v );
-GLAPI void APIENTRY glRasterPos3iv( const GLint *v );
-GLAPI void APIENTRY glRasterPos3sv( const GLshort *v );
-GLAPI void APIENTRY glRasterPos4dv( const GLdouble *v );
-GLAPI void APIENTRY glRasterPos4fv( const GLfloat *v );
-GLAPI void APIENTRY glRasterPos4iv( const GLint *v );
-GLAPI void APIENTRY glRasterPos4sv( const GLshort *v );
-GLAPI void APIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
-GLAPI void APIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
-GLAPI void APIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
-GLAPI void APIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
-GLAPI void APIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 );
-GLAPI void APIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 );
-GLAPI void APIENTRY glRectiv( const GLint *v1, const GLint *v2 );
-GLAPI void APIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );
-
-/* Lighting */
-GLAPI void APIENTRY glShadeModel( GLenum mode );
-GLAPI void APIENTRY glLightf( GLenum light, GLenum pname, GLfloat param );
-GLAPI void APIENTRY glLighti( GLenum light, GLenum pname, GLint param );
-GLAPI void APIENTRY glLightfv( GLenum light, GLenum pname, const GLfloat *params );
-GLAPI void APIENTRY glLightiv( GLenum light, GLenum pname, const GLint *params );
-GLAPI void APIENTRY glGetLightfv( GLenum light, GLenum pname, GLfloat *params );
-GLAPI void APIENTRY glGetLightiv( GLenum light, GLenum pname, GLint *params );
-GLAPI void APIENTRY glLightModelf( GLenum pname, GLfloat param );
-GLAPI void APIENTRY glLightModeli( GLenum pname, GLint param );
-GLAPI void APIENTRY glLightModelfv( GLenum pname, const GLfloat *params );
-GLAPI void APIENTRY glLightModeliv( GLenum pname, const GLint *params );
-GLAPI void APIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param );
-GLAPI void APIENTRY glMateriali( GLenum face, GLenum pname, GLint param );
-GLAPI void APIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
-GLAPI void APIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params );
-GLAPI void APIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
-GLAPI void APIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params );
-GLAPI void APIENTRY glColorMaterial( GLenum face, GLenum mode );
-
-/* Raster functions */
-GLAPI void APIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );
-GLAPI void APIENTRY glPixelStoref( GLenum pname, GLfloat param );
-GLAPI void APIENTRY glPixelStorei( GLenum pname, GLint param );
-GLAPI void APIENTRY glPixelTransferf( GLenum pname, GLfloat param );
-GLAPI void APIENTRY glPixelTransferi( GLenum pname, GLint param );
-GLAPI void APIENTRY glPixelMapfv( GLenum map, GLint mapsize, const GLfloat *values );
-GLAPI void APIENTRY glPixelMapuiv( GLenum map, GLint mapsize, const GLuint *values );
-GLAPI void APIENTRY glPixelMapusv( GLenum map, GLint mapsize, const GLushort *values );
-GLAPI void APIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );
-GLAPI void APIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );
-GLAPI void APIENTRY glGetPixelMapusv( GLenum map, GLushort *values );
-GLAPI void APIENTRY glBitmap( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap );
-GLAPI void APIENTRY glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels );
-GLAPI void APIENTRY glDrawPixels( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels );
-GLAPI void APIENTRY glCopyPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type );
-
-/* Stenciling */
-GLAPI void APIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask );
-GLAPI void APIENTRY glStencilMask( GLuint mask );
-GLAPI void APIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
-GLAPI void APIENTRY glClearStencil( GLint s );
-
-/* Texture mapping */
-GLAPI void APIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param );
-GLAPI void APIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param );
-GLAPI void APIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param );
-GLAPI void APIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
-GLAPI void APIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
-GLAPI void APIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params );
-GLAPI void APIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
-GLAPI void APIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
-GLAPI void APIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );
-GLAPI void APIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param );
-GLAPI void APIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );
-GLAPI void APIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
-GLAPI void APIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params );
-GLAPI void APIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
-GLAPI void APIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params );
-GLAPI void APIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param );
-GLAPI void APIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );
-GLAPI void APIENTRY glTexParameterfv( GLenum target, GLenum pname, const GLfloat *params );
-GLAPI void APIENTRY glTexParameteriv( GLenum target, GLenum pname, const GLint *params );
-GLAPI void APIENTRY glGetTexParameterfv( GLenum target, GLenum pname, GLfloat *params);
-GLAPI void APIENTRY glGetTexParameteriv( GLenum target, GLenum pname, GLint *params );
-GLAPI void APIENTRY glGetTexLevelParameterfv( GLenum target, GLint level, GLenum pname, GLfloat *params );
-GLAPI void APIENTRY glGetTexLevelParameteriv( GLenum target, GLint level, GLenum pname, GLint *params );
-GLAPI void APIENTRY glTexImage1D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
-GLAPI void APIENTRY glTexImage2D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
-GLAPI void APIENTRY glGetTexImage( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels );
-
-/* Evaluators */
-GLAPI void APIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points );
-GLAPI void APIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points );
-GLAPI void APIENTRY glMap2d( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points );
-GLAPI void APIENTRY glMap2f( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points );
-GLAPI void APIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v );
-GLAPI void APIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v );
-GLAPI void APIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v );
-GLAPI void APIENTRY glEvalCoord1d( GLdouble u );
-GLAPI void APIENTRY glEvalCoord1f( GLfloat u );
-GLAPI void APIENTRY glEvalCoord1dv( const GLdouble *u );
-GLAPI void APIENTRY glEvalCoord1fv( const GLfloat *u );
-GLAPI void APIENTRY glEvalCoord2d( GLdouble u, GLdouble v );
-GLAPI void APIENTRY glEvalCoord2f( GLfloat u, GLfloat v );
-GLAPI void APIENTRY glEvalCoord2dv( const GLdouble *u );
-GLAPI void APIENTRY glEvalCoord2fv( const GLfloat *u );
-GLAPI void APIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
-GLAPI void APIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
-GLAPI void APIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 );
-GLAPI void APIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 );
-GLAPI void APIENTRY glEvalPoint1( GLint i );
-GLAPI void APIENTRY glEvalPoint2( GLint i, GLint j );
-GLAPI void APIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
-GLAPI void APIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
-
-/* Fog */
-GLAPI void APIENTRY glFogf( GLenum pname, GLfloat param );
-GLAPI void APIENTRY glFogi( GLenum pname, GLint param );
-GLAPI void APIENTRY glFogfv( GLenum pname, const GLfloat *params );
-GLAPI void APIENTRY glFogiv( GLenum pname, const GLint *params );
-
-/* Selection and Feedback */
-GLAPI void APIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
-GLAPI void APIENTRY glPassThrough( GLfloat token );
-GLAPI void APIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );
-GLAPI void APIENTRY glInitNames( void );
-GLAPI void APIENTRY glLoadName( GLuint name );
-GLAPI void APIENTRY glPushName( GLuint name );
-GLAPI void APIENTRY glPopName( void );
-
-
-/* 1.1 functions */
-/* texture objects */
-GLAPI void APIENTRY glGenTextures( GLsizei n, GLuint *textures );
-GLAPI void APIENTRY glDeleteTextures( GLsizei n, const GLuint *textures);
-GLAPI void APIENTRY glBindTexture( GLenum target, GLuint texture );
-GLAPI void APIENTRY glPrioritizeTextures( GLsizei n, const GLuint *textures, const GLclampf *priorities );
-GLAPI GLboolean APIENTRY glAreTexturesResident( GLsizei n, const GLuint *textures, GLboolean *residences );
-GLAPI GLboolean APIENTRY glIsTexture( GLuint texture );
-/* texture mapping */
-GLAPI void APIENTRY glTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels );
-GLAPI void APIENTRY glTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels );
-GLAPI void APIENTRY glCopyTexImage1D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border );
-GLAPI void APIENTRY glCopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border );
-GLAPI void APIENTRY glCopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width );
-GLAPI void APIENTRY glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );
-/* vertex arrays */
-GLAPI void APIENTRY glVertexPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr );
-GLAPI void APIENTRY glNormalPointer( GLenum type, GLsizei stride, const GLvoid *ptr );
-GLAPI void APIENTRY glColorPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr );
-GLAPI void APIENTRY glIndexPointer( GLenum type, GLsizei stride, const GLvoid *ptr );
-GLAPI void APIENTRY glTexCoordPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr );
-GLAPI void APIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );
-GLAPI void APIENTRY glGetPointerv( GLenum pname, GLvoid **params );
-GLAPI void APIENTRY glArrayElement( GLint i );
-GLAPI void APIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );
-GLAPI void APIENTRY glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices );
-GLAPI void APIENTRY glInterleavedArrays( GLenum format, GLsizei stride, const GLvoid *pointer );
-
-
-
-/* Under Windows, we do not define OpenGL 1.2 & 1.3 functionality, since
-   it is treated as extensions (defined in glext.h) */
-#if !defined(__WIN32__)
-
-/* 1.2 functions */
-GLAPI void APIENTRY glDrawRangeElements( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
-GLAPI void APIENTRY glTexImage3D( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
-GLAPI void APIENTRY glTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
-GLAPI void APIENTRY glCopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
-
-/* 1.2 imaging extension functions */
-GLAPI void APIENTRY glColorTable( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table );
-GLAPI void APIENTRY glColorSubTable( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data );
-GLAPI void APIENTRY glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
-GLAPI void APIENTRY glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
-GLAPI void APIENTRY glCopyColorSubTable( GLenum target, GLsizei start, GLint x, GLint y, GLsizei width );
-GLAPI void APIENTRY glCopyColorTable( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width );
-GLAPI void APIENTRY glGetColorTable( GLenum target, GLenum format, GLenum type, GLvoid *table );
-GLAPI void APIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname, GLfloat *params );
-GLAPI void APIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname, GLint *params );
-GLAPI void APIENTRY glBlendEquation( GLenum mode );
-GLAPI void APIENTRY glBlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
-GLAPI void APIENTRY glHistogram( GLenum target, GLsizei width, GLenum internalformat, GLboolean sink );
-GLAPI void APIENTRY glResetHistogram( GLenum target );
-GLAPI void APIENTRY glGetHistogram( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values );
-GLAPI void APIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, GLfloat *params );
-GLAPI void APIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, GLint *params );
-GLAPI void APIENTRY glMinmax( GLenum target, GLenum internalformat, GLboolean sink );
-GLAPI void APIENTRY glResetMinmax( GLenum target );
-GLAPI void APIENTRY glGetMinmax( GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values );
-GLAPI void APIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, GLfloat *params );
-GLAPI void APIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, GLint *params );
-GLAPI void APIENTRY glConvolutionFilter1D( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image );
-GLAPI void APIENTRY glConvolutionFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image );
-GLAPI void APIENTRY glConvolutionParameterf( GLenum target, GLenum pname, GLfloat params );
-GLAPI void APIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, const GLfloat *params );
-GLAPI void APIENTRY glConvolutionParameteri( GLenum target, GLenum pname, GLint params );
-GLAPI void APIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, const GLint *params );
-GLAPI void APIENTRY glCopyConvolutionFilter1D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width );
-GLAPI void APIENTRY glCopyConvolutionFilter2D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI void APIENTRY glGetConvolutionFilter( GLenum target, GLenum format, GLenum type, GLvoid *image );
-GLAPI void APIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, GLfloat *params );
-GLAPI void APIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, GLint *params );
-GLAPI void APIENTRY glSeparableFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column );
-GLAPI void APIENTRY glGetSeparableFilter( GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
-
-/* 1.3 functions */
-GLAPI void APIENTRY glActiveTexture( GLenum texture );
-GLAPI void APIENTRY glClientActiveTexture( GLenum texture );
-GLAPI void APIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
-GLAPI void APIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
-GLAPI void APIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );
-GLAPI void APIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );
-GLAPI void APIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
-GLAPI void APIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
-GLAPI void APIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img );
-GLAPI void APIENTRY glMultiTexCoord1d( GLenum target, GLdouble s );
-GLAPI void APIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v );
-GLAPI void APIENTRY glMultiTexCoord1f( GLenum target, GLfloat s );
-GLAPI void APIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v );
-GLAPI void APIENTRY glMultiTexCoord1i( GLenum target, GLint s );
-GLAPI void APIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v );
-GLAPI void APIENTRY glMultiTexCoord1s( GLenum target, GLshort s );
-GLAPI void APIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v );
-GLAPI void APIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t );
-GLAPI void APIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v );
-GLAPI void APIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t );
-GLAPI void APIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v );
-GLAPI void APIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t );
-GLAPI void APIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v );
-GLAPI void APIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t );
-GLAPI void APIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v );
-GLAPI void APIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r );
-GLAPI void APIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v );
-GLAPI void APIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r );
-GLAPI void APIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v );
-GLAPI void APIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r );
-GLAPI void APIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v );
-GLAPI void APIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r );
-GLAPI void APIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v );
-GLAPI void APIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
-GLAPI void APIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v );
-GLAPI void APIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
-GLAPI void APIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v );
-GLAPI void APIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q );
-GLAPI void APIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v );
-GLAPI void APIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
-GLAPI void APIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v );
-GLAPI void APIENTRY glLoadTransposeMatrixd( const GLdouble m[16] );
-GLAPI void APIENTRY glLoadTransposeMatrixf( const GLfloat m[16] );
-GLAPI void APIENTRY glMultTransposeMatrixd( const GLdouble m[16] );
-GLAPI void APIENTRY glMultTransposeMatrixf( const GLfloat m[16] );
-GLAPI void APIENTRY glSampleCoverage( GLclampf value, GLboolean invert );
-GLAPI void APIENTRY glSamplePass( GLenum pass );
-
-#endif /* __WIN32__ */
-
-
-/* Include external definitions of OpenGL extensions */
-/* Removed, see this bug report for reference:
- * http://sourceforge.net/tracker/index.php?func=detail&aid=610178&group_id=2435&atid=102435
- *
- * #include <GL/glext.h>
- */
-
-
-/************************************************************************
- * Begin system-specific stuff
- */
-/*
- * End system-specific stuff
- ************************************************************************/
-
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* __gl_h_ */
diff --git a/reactos/w32api/include/GL/glext.h b/reactos/w32api/include/GL/glext.h
deleted file mode 100644 (file)
index d6a834b..0000000
+++ /dev/null
@@ -1,4623 +0,0 @@
-#ifndef __glext_h_
-#define __glext_h_
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: This software was created using the
-** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
-** not been independently verified as being compliant with the OpenGL(R)
-** version 1.2.1 Specification.
-*/
-
-#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
-#define WIN32_LEAN_AND_MEAN 1
-#include <windows.h>
-#endif
-
-#ifndef APIENTRY
-#define APIENTRY
-#endif
-#ifndef GLAPI
-#define GLAPI extern
-#endif
-
-/*************************************************************/
-
-/* Header file version number, required by OpenGL ABI for Linux */
-/* glext.h last updated 2002/03/22 */
-/* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */
-#define GL_GLEXT_VERSION 11
-
-#ifndef GL_VERSION_1_2
-#define GL_CONSTANT_COLOR                 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
-#define GL_CONSTANT_ALPHA                 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
-#define GL_BLEND_COLOR                    0x8005
-#define GL_FUNC_ADD                       0x8006
-#define GL_MIN                            0x8007
-#define GL_MAX                            0x8008
-#define GL_BLEND_EQUATION                 0x8009
-#define GL_FUNC_SUBTRACT                  0x800A
-#define GL_FUNC_REVERSE_SUBTRACT          0x800B
-#define GL_CONVOLUTION_1D                 0x8010
-#define GL_CONVOLUTION_2D                 0x8011
-#define GL_SEPARABLE_2D                   0x8012
-#define GL_CONVOLUTION_BORDER_MODE        0x8013
-#define GL_CONVOLUTION_FILTER_SCALE       0x8014
-#define GL_CONVOLUTION_FILTER_BIAS        0x8015
-#define GL_REDUCE                         0x8016
-#define GL_CONVOLUTION_FORMAT             0x8017
-#define GL_CONVOLUTION_WIDTH              0x8018
-#define GL_CONVOLUTION_HEIGHT             0x8019
-#define GL_MAX_CONVOLUTION_WIDTH          0x801A
-#define GL_MAX_CONVOLUTION_HEIGHT         0x801B
-#define GL_POST_CONVOLUTION_RED_SCALE     0x801C
-#define GL_POST_CONVOLUTION_GREEN_SCALE   0x801D
-#define GL_POST_CONVOLUTION_BLUE_SCALE    0x801E
-#define GL_POST_CONVOLUTION_ALPHA_SCALE   0x801F
-#define GL_POST_CONVOLUTION_RED_BIAS      0x8020
-#define GL_POST_CONVOLUTION_GREEN_BIAS    0x8021
-#define GL_POST_CONVOLUTION_BLUE_BIAS     0x8022
-#define GL_POST_CONVOLUTION_ALPHA_BIAS    0x8023
-#define GL_HISTOGRAM                      0x8024
-#define GL_PROXY_HISTOGRAM                0x8025
-#define GL_HISTOGRAM_WIDTH                0x8026
-#define GL_HISTOGRAM_FORMAT               0x8027
-#define GL_HISTOGRAM_RED_SIZE             0x8028
-#define GL_HISTOGRAM_GREEN_SIZE           0x8029
-#define GL_HISTOGRAM_BLUE_SIZE            0x802A
-#define GL_HISTOGRAM_ALPHA_SIZE           0x802B
-#define GL_HISTOGRAM_LUMINANCE_SIZE       0x802C
-#define GL_HISTOGRAM_SINK                 0x802D
-#define GL_MINMAX                         0x802E
-#define GL_MINMAX_FORMAT                  0x802F
-#define GL_MINMAX_SINK                    0x8030
-#define GL_TABLE_TOO_LARGE                0x8031
-#define GL_UNSIGNED_BYTE_3_3_2            0x8032
-#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
-#define GL_UNSIGNED_INT_8_8_8_8           0x8035
-#define GL_UNSIGNED_INT_10_10_10_2        0x8036
-#define GL_RESCALE_NORMAL                 0x803A
-#define GL_UNSIGNED_BYTE_2_3_3_REV        0x8362
-#define GL_UNSIGNED_SHORT_5_6_5           0x8363
-#define GL_UNSIGNED_SHORT_5_6_5_REV       0x8364
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV     0x8365
-#define GL_UNSIGNED_SHORT_1_5_5_5_REV     0x8366
-#define GL_UNSIGNED_INT_8_8_8_8_REV       0x8367
-#define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368
-#define GL_COLOR_MATRIX                   0x80B1
-#define GL_COLOR_MATRIX_STACK_DEPTH       0x80B2
-#define GL_MAX_COLOR_MATRIX_STACK_DEPTH   0x80B3
-#define GL_POST_COLOR_MATRIX_RED_SCALE    0x80B4
-#define GL_POST_COLOR_MATRIX_GREEN_SCALE  0x80B5
-#define GL_POST_COLOR_MATRIX_BLUE_SCALE   0x80B6
-#define GL_POST_COLOR_MATRIX_ALPHA_SCALE  0x80B7
-#define GL_POST_COLOR_MATRIX_RED_BIAS     0x80B8
-#define GL_POST_COLOR_MATRIX_GREEN_BIAS   0x80B9
-#define GL_POST_COLOR_MATRIX_BLUE_BIAS    0x80BA
-#define GL_COLOR_TABLE                    0x80D0
-#define GL_POST_CONVOLUTION_COLOR_TABLE   0x80D1
-#define GL_POST_COLOR_MATRIX_COLOR_TABLE  0x80D2
-#define GL_PROXY_COLOR_TABLE              0x80D3
-#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
-#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
-#define GL_COLOR_TABLE_SCALE              0x80D6
-#define GL_COLOR_TABLE_BIAS               0x80D7
-#define GL_COLOR_TABLE_FORMAT             0x80D8
-#define GL_COLOR_TABLE_WIDTH              0x80D9
-#define GL_COLOR_TABLE_RED_SIZE           0x80DA
-#define GL_COLOR_TABLE_GREEN_SIZE         0x80DB
-#define GL_COLOR_TABLE_BLUE_SIZE          0x80DC
-#define GL_COLOR_TABLE_ALPHA_SIZE         0x80DD
-#define GL_COLOR_TABLE_LUMINANCE_SIZE     0x80DE
-#define GL_COLOR_TABLE_INTENSITY_SIZE     0x80DF
-#define GL_BGR                            0x80E0
-#define GL_BGRA                           0x80E1
-#define GL_MAX_ELEMENTS_VERTICES          0x80E8
-#define GL_MAX_ELEMENTS_INDICES           0x80E9
-#define GL_CLAMP_TO_EDGE                  0x812F
-#define GL_TEXTURE_MIN_LOD                0x813A
-#define GL_TEXTURE_MAX_LOD                0x813B
-#define GL_TEXTURE_BASE_LEVEL             0x813C
-#define GL_TEXTURE_MAX_LEVEL              0x813D
-#define GL_IGNORE_BORDER                  0x8150
-#define GL_CONSTANT_BORDER                0x8151
-#define GL_WRAP_BORDER                    0x8152
-#define GL_REPLICATE_BORDER               0x8153
-#define GL_CONVOLUTION_BORDER_COLOR       0x8154
-#define GL_LIGHT_MODEL_COLOR_CONTROL      0x81F8
-#define GL_SINGLE_COLOR                   0x81F9
-#define GL_SEPARATE_SPECULAR_COLOR        0x81FA
-#define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
-#define GL_SMOOTH_POINT_SIZE_GRANULARITY  0x0B13
-#define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
-#define GL_SMOOTH_LINE_WIDTH_GRANULARITY  0x0B23
-#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
-#endif
-
-#ifndef GL_VERSION_1_3
-#define GL_TEXTURE0                       0x84C0
-#define GL_TEXTURE1                       0x84C1
-#define GL_TEXTURE2                       0x84C2
-#define GL_TEXTURE3                       0x84C3
-#define GL_TEXTURE4                       0x84C4
-#define GL_TEXTURE5                       0x84C5
-#define GL_TEXTURE6                       0x84C6
-#define GL_TEXTURE7                       0x84C7
-#define GL_TEXTURE8                       0x84C8
-#define GL_TEXTURE9                       0x84C9
-#define GL_TEXTURE10                      0x84CA
-#define GL_TEXTURE11                      0x84CB
-#define GL_TEXTURE12                      0x84CC
-#define GL_TEXTURE13                      0x84CD
-#define GL_TEXTURE14                      0x84CE
-#define GL_TEXTURE15                      0x84CF
-#define GL_TEXTURE16                      0x84D0
-#define GL_TEXTURE17                      0x84D1
-#define GL_TEXTURE18                      0x84D2
-#define GL_TEXTURE19                      0x84D3
-#define GL_TEXTURE20                      0x84D4
-#define GL_TEXTURE21                      0x84D5
-#define GL_TEXTURE22                      0x84D6
-#define GL_TEXTURE23                      0x84D7
-#define GL_TEXTURE24                      0x84D8
-#define GL_TEXTURE25                      0x84D9
-#define GL_TEXTURE26                      0x84DA
-#define GL_TEXTURE27                      0x84DB
-#define GL_TEXTURE28                      0x84DC
-#define GL_TEXTURE29                      0x84DD
-#define GL_TEXTURE30                      0x84DE
-#define GL_TEXTURE31                      0x84DF
-#define GL_ACTIVE_TEXTURE                 0x84E0
-#define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
-#define GL_MAX_TEXTURE_UNITS              0x84E2
-#define GL_TRANSPOSE_MODELVIEW_MATRIX     0x84E3
-#define GL_TRANSPOSE_PROJECTION_MATRIX    0x84E4
-#define GL_TRANSPOSE_TEXTURE_MATRIX       0x84E5
-#define GL_TRANSPOSE_COLOR_MATRIX         0x84E6
-#define GL_MULTISAMPLE                    0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE            0x809F
-#define GL_SAMPLE_COVERAGE                0x80A0
-#define GL_SAMPLE_BUFFERS                 0x80A8
-#define GL_SAMPLES                        0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
-#define GL_MULTISAMPLE_BIT                0x20000000
-#define GL_NORMAL_MAP                     0x8511
-#define GL_REFLECTION_MAP                 0x8512
-#define GL_TEXTURE_CUBE_MAP               0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP         0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
-#define GL_COMPRESSED_ALPHA               0x84E9
-#define GL_COMPRESSED_LUMINANCE           0x84EA
-#define GL_COMPRESSED_LUMINANCE_ALPHA     0x84EB
-#define GL_COMPRESSED_INTENSITY           0x84EC
-#define GL_COMPRESSED_RGB                 0x84ED
-#define GL_COMPRESSED_RGBA                0x84EE
-#define GL_TEXTURE_COMPRESSION_HINT       0x84EF
-#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE  0x86A0
-#define GL_TEXTURE_COMPRESSED             0x86A1
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
-#define GL_CLAMP_TO_BORDER                0x812D
-#define GL_CLAMP_TO_BORDER_SGIS           0x812D
-#define GL_COMBINE                        0x8570
-#define GL_COMBINE_RGB                    0x8571
-#define GL_COMBINE_ALPHA                  0x8572
-#define GL_SOURCE0_RGB                    0x8580
-#define GL_SOURCE1_RGB                    0x8581
-#define GL_SOURCE2_RGB                    0x8582
-#define GL_SOURCE0_ALPHA                  0x8588
-#define GL_SOURCE1_ALPHA                  0x8589
-#define GL_SOURCE2_ALPHA                  0x858A
-#define GL_OPERAND0_RGB                   0x8590
-#define GL_OPERAND1_RGB                   0x8591
-#define GL_OPERAND2_RGB                   0x8592
-#define GL_OPERAND0_ALPHA                 0x8598
-#define GL_OPERAND1_ALPHA                 0x8599
-#define GL_OPERAND2_ALPHA                 0x859A
-#define GL_RGB_SCALE                      0x8573
-#define GL_ADD_SIGNED                     0x8574
-#define GL_INTERPOLATE                    0x8575
-#define GL_SUBTRACT                       0x84E7
-#define GL_CONSTANT                       0x8576
-#define GL_PRIMARY_COLOR                  0x8577
-#define GL_PREVIOUS                       0x8578
-#define GL_DOT3_RGB                       0x86AE
-#define GL_DOT3_RGBA                      0x86AF
-#endif
-
-#ifndef GL_ARB_multitexture
-#define GL_TEXTURE0_ARB                   0x84C0
-#define GL_TEXTURE1_ARB                   0x84C1
-#define GL_TEXTURE2_ARB                   0x84C2
-#define GL_TEXTURE3_ARB                   0x84C3
-#define GL_TEXTURE4_ARB                   0x84C4
-#define GL_TEXTURE5_ARB                   0x84C5
-#define GL_TEXTURE6_ARB                   0x84C6
-#define GL_TEXTURE7_ARB                   0x84C7
-#define GL_TEXTURE8_ARB                   0x84C8
-#define GL_TEXTURE9_ARB                   0x84C9
-#define GL_TEXTURE10_ARB                  0x84CA
-#define GL_TEXTURE11_ARB                  0x84CB
-#define GL_TEXTURE12_ARB                  0x84CC
-#define GL_TEXTURE13_ARB                  0x84CD
-#define GL_TEXTURE14_ARB                  0x84CE
-#define GL_TEXTURE15_ARB                  0x84CF
-#define GL_TEXTURE16_ARB                  0x84D0
-#define GL_TEXTURE17_ARB                  0x84D1
-#define GL_TEXTURE18_ARB                  0x84D2
-#define GL_TEXTURE19_ARB                  0x84D3
-#define GL_TEXTURE20_ARB                  0x84D4
-#define GL_TEXTURE21_ARB                  0x84D5
-#define GL_TEXTURE22_ARB                  0x84D6
-#define GL_TEXTURE23_ARB                  0x84D7
-#define GL_TEXTURE24_ARB                  0x84D8
-#define GL_TEXTURE25_ARB                  0x84D9
-#define GL_TEXTURE26_ARB                  0x84DA
-#define GL_TEXTURE27_ARB                  0x84DB
-#define GL_TEXTURE28_ARB                  0x84DC
-#define GL_TEXTURE29_ARB                  0x84DD
-#define GL_TEXTURE30_ARB                  0x84DE
-#define GL_TEXTURE31_ARB                  0x84DF
-#define GL_ACTIVE_TEXTURE_ARB             0x84E0
-#define GL_CLIENT_ACTIVE_TEXTURE_ARB      0x84E1
-#define GL_MAX_TEXTURE_UNITS_ARB          0x84E2
-#endif
-
-#ifndef GL_ARB_transpose_matrix
-#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
-#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
-#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB   0x84E5
-#define GL_TRANSPOSE_COLOR_MATRIX_ARB     0x84E6
-#endif
-
-#ifndef GL_ARB_multisample
-#define GL_MULTISAMPLE_ARB                0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB   0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_ARB        0x809F
-#define GL_SAMPLE_COVERAGE_ARB            0x80A0
-#define GL_SAMPLE_BUFFERS_ARB             0x80A8
-#define GL_SAMPLES_ARB                    0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE_ARB      0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT_ARB     0x80AB
-#define GL_MULTISAMPLE_BIT_ARB            0x20000000
-#endif
-
-#ifndef GL_ARB_texture_env_add
-#endif
-
-#ifndef GL_ARB_texture_cube_map
-#define GL_NORMAL_MAP_ARB                 0x8511
-#define GL_REFLECTION_MAP_ARB             0x8512
-#define GL_TEXTURE_CUBE_MAP_ARB           0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP_ARB   0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP_ARB     0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB  0x851C
-#endif
-
-#ifndef GL_ARB_texture_compression
-#define GL_COMPRESSED_ALPHA_ARB           0x84E9
-#define GL_COMPRESSED_LUMINANCE_ARB       0x84EA
-#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
-#define GL_COMPRESSED_INTENSITY_ARB       0x84EC
-#define GL_COMPRESSED_RGB_ARB             0x84ED
-#define GL_COMPRESSED_RGBA_ARB            0x84EE
-#define GL_TEXTURE_COMPRESSION_HINT_ARB   0x84EF
-#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
-#define GL_TEXTURE_COMPRESSED_ARB         0x86A1
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
-#endif
-
-#ifndef GL_ARB_texture_border_clamp
-#define GL_CLAMP_TO_BORDER_ARB            0x812D
-#endif
-
-#ifndef GL_ARB_point_parameters
-#define GL_POINT_SIZE_MIN_ARB             0x8126
-#define GL_POINT_SIZE_MIN_EXT             0x8126
-#define GL_POINT_SIZE_MIN_SGIS            0x8126
-#define GL_POINT_SIZE_MAX_ARB             0x8127
-#define GL_POINT_SIZE_MAX_EXT             0x8127
-#define GL_POINT_SIZE_MAX_SGIS            0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE_ARB  0x8128
-#define GL_POINT_FADE_THRESHOLD_SIZE_EXT  0x8128
-#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
-#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
-#define GL_DISTANCE_ATTENUATION_EXT       0x8129
-#define GL_DISTANCE_ATTENUATION_SGIS      0x8129
-#endif
-
-#ifndef GL_ARB_vertex_blend
-#define GL_MAX_VERTEX_UNITS_ARB           0x86A4
-#define GL_ACTIVE_VERTEX_UNITS_ARB        0x86A5
-#define GL_WEIGHT_SUM_UNITY_ARB           0x86A6
-#define GL_VERTEX_BLEND_ARB               0x86A7
-#define GL_CURRENT_WEIGHT_ARB             0x86A8
-#define GL_WEIGHT_ARRAY_TYPE_ARB          0x86A9
-#define GL_WEIGHT_ARRAY_STRIDE_ARB        0x86AA
-#define GL_WEIGHT_ARRAY_SIZE_ARB          0x86AB
-#define GL_WEIGHT_ARRAY_POINTER_ARB       0x86AC
-#define GL_WEIGHT_ARRAY_ARB               0x86AD
-#define GL_MODELVIEW0_ARB                 0x1700
-#define GL_MODELVIEW1_ARB                 0x850A
-#define GL_MODELVIEW2_ARB                 0x8722
-#define GL_MODELVIEW3_ARB                 0x8723
-#define GL_MODELVIEW4_ARB                 0x8724
-#define GL_MODELVIEW5_ARB                 0x8725
-#define GL_MODELVIEW6_ARB                 0x8726
-#define GL_MODELVIEW7_ARB                 0x8727
-#define GL_MODELVIEW8_ARB                 0x8728
-#define GL_MODELVIEW9_ARB                 0x8729
-#define GL_MODELVIEW10_ARB                0x872A
-#define GL_MODELVIEW11_ARB                0x872B
-#define GL_MODELVIEW12_ARB                0x872C
-#define GL_MODELVIEW13_ARB                0x872D
-#define GL_MODELVIEW14_ARB                0x872E
-#define GL_MODELVIEW15_ARB                0x872F
-#define GL_MODELVIEW16_ARB                0x8730
-#define GL_MODELVIEW17_ARB                0x8731
-#define GL_MODELVIEW18_ARB                0x8732
-#define GL_MODELVIEW19_ARB                0x8733
-#define GL_MODELVIEW20_ARB                0x8734
-#define GL_MODELVIEW21_ARB                0x8735
-#define GL_MODELVIEW22_ARB                0x8736
-#define GL_MODELVIEW23_ARB                0x8737
-#define GL_MODELVIEW24_ARB                0x8738
-#define GL_MODELVIEW25_ARB                0x8739
-#define GL_MODELVIEW26_ARB                0x873A
-#define GL_MODELVIEW27_ARB                0x873B
-#define GL_MODELVIEW28_ARB                0x873C
-#define GL_MODELVIEW29_ARB                0x873D
-#define GL_MODELVIEW30_ARB                0x873E
-#define GL_MODELVIEW31_ARB                0x873F
-#endif
-
-#ifndef GL_ARB_matrix_palette
-#define GL_MATRIX_PALETTE_ARB             0x8840
-#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
-#define GL_MAX_PALETTE_MATRICES_ARB       0x8842
-#define GL_CURRENT_PALETTE_MATRIX_ARB     0x8843
-#define GL_MATRIX_INDEX_ARRAY_ARB         0x8844
-#define GL_CURRENT_MATRIX_INDEX_ARB       0x8845
-#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB    0x8846
-#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB    0x8847
-#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB  0x8848
-#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
-#endif
-
-#ifndef GL_ARB_texture_env_combine
-#define GL_COMBINE_ARB                    0x8570
-#define GL_COMBINE_RGB_ARB                0x8571
-#define GL_COMBINE_ALPHA_ARB              0x8572
-#define GL_SOURCE0_RGB_ARB                0x8580
-#define GL_SOURCE1_RGB_ARB                0x8581
-#define GL_SOURCE2_RGB_ARB                0x8582
-#define GL_SOURCE0_ALPHA_ARB              0x8588
-#define GL_SOURCE1_ALPHA_ARB              0x8589
-#define GL_SOURCE2_ALPHA_ARB              0x858A
-#define GL_OPERAND0_RGB_ARB               0x8590
-#define GL_OPERAND1_RGB_ARB               0x8591
-#define GL_OPERAND2_RGB_ARB               0x8592
-#define GL_OPERAND0_ALPHA_ARB             0x8598
-#define GL_OPERAND1_ALPHA_ARB             0x8599
-#define GL_OPERAND2_ALPHA_ARB             0x859A
-#define GL_RGB_SCALE_ARB                  0x8573
-#define GL_ADD_SIGNED_ARB                 0x8574
-#define GL_INTERPOLATE_ARB                0x8575
-#define GL_SUBTRACT_ARB                   0x84E7
-#define GL_CONSTANT_ARB                   0x8576
-#define GL_PRIMARY_COLOR_ARB              0x8577
-#define GL_PREVIOUS_ARB                   0x8578
-#endif
-
-#ifndef GL_ARB_texture_env_crossbar
-#endif
-
-#ifndef GL_ARB_texture_env_dot3
-#define GL_DOT3_RGB_ARB                   0x86AE
-#define GL_DOT3_RGB_EXT                   0x86AE
-#define GL_DOT3_RGBA_ARB                  0x86AF
-#define GL_DOT3_RGBA_EXT                  0x86AF
-#endif
-
-#ifndef GL_ARB_texture_mirrored_repeat
-#define GL_MIRRORED_REPEAT_ARB            0x8370
-#endif
-
-#ifndef GL_ARB_depth_texture
-#define GL_DEPTH_COMPONENT16_ARB          0x81A5
-#define GL_DEPTH_COMPONENT24_ARB          0x81A6
-#define GL_DEPTH_COMPONENT32_ARB          0x81A7
-#define GL_TEXTURE_DEPTH_SIZE_ARB         0x884A
-#define GL_DEPTH_TEXTURE_MODE_ARB         0x884B
-#endif
-
-#ifndef GL_ARB_shadow
-#define GL_TEXTURE_COMPARE_MODE_ARB       0x884C
-#define GL_TEXTURE_COMPARE_FUNC_ARB       0x884D
-#define GL_COMPARE_R_TO_TEXTURE_ARB       0x884E
-#endif
-
-#ifndef GL_ARB_shadow_ambient
-#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
-#endif
-
-#ifndef GL_ARB_window_pos
-#endif
-
-#ifndef GL_EXT_abgr
-#define GL_ABGR_EXT                       0x8000
-#endif
-
-#ifndef GL_EXT_blend_color
-#define GL_CONSTANT_COLOR_EXT             0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR_EXT   0x8002
-#define GL_CONSTANT_ALPHA_EXT             0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT   0x8004
-#define GL_BLEND_COLOR_EXT                0x8005
-#endif
-
-#ifndef GL_EXT_polygon_offset
-#define GL_POLYGON_OFFSET_EXT             0x8037
-#define GL_POLYGON_OFFSET_FACTOR_EXT      0x8038
-#define GL_POLYGON_OFFSET_BIAS_EXT        0x8039
-#endif
-
-#ifndef GL_EXT_texture
-#define GL_ALPHA4_EXT                     0x803B
-#define GL_ALPHA8_EXT                     0x803C
-#define GL_ALPHA12_EXT                    0x803D
-#define GL_ALPHA16_EXT                    0x803E
-#define GL_LUMINANCE4_EXT                 0x803F
-#define GL_LUMINANCE8_EXT                 0x8040
-#define GL_LUMINANCE12_EXT                0x8041
-#define GL_LUMINANCE16_EXT                0x8042
-#define GL_LUMINANCE4_ALPHA4_EXT          0x8043
-#define GL_LUMINANCE6_ALPHA2_EXT          0x8044
-#define GL_LUMINANCE8_ALPHA8_EXT          0x8045
-#define GL_LUMINANCE12_ALPHA4_EXT         0x8046
-#define GL_LUMINANCE12_ALPHA12_EXT        0x8047
-#define GL_LUMINANCE16_ALPHA16_EXT        0x8048
-#define GL_INTENSITY_EXT                  0x8049
-#define GL_INTENSITY4_EXT                 0x804A
-#define GL_INTENSITY8_EXT                 0x804B
-#define GL_INTENSITY12_EXT                0x804C
-#define GL_INTENSITY16_EXT                0x804D
-#define GL_RGB2_EXT                       0x804E
-#define GL_RGB4_EXT                       0x804F
-#define GL_RGB5_EXT                       0x8050
-#define GL_RGB8_EXT                       0x8051
-#define GL_RGB10_EXT                      0x8052
-#define GL_RGB12_EXT                      0x8053
-#define GL_RGB16_EXT                      0x8054
-#define GL_RGBA2_EXT                      0x8055
-#define GL_RGBA4_EXT                      0x8056
-#define GL_RGB5_A1_EXT                    0x8057
-#define GL_RGBA8_EXT                      0x8058
-#define GL_RGB10_A2_EXT                   0x8059
-#define GL_RGBA12_EXT                     0x805A
-#define GL_RGBA16_EXT                     0x805B
-#define GL_TEXTURE_RED_SIZE_EXT           0x805C
-#define GL_TEXTURE_GREEN_SIZE_EXT         0x805D
-#define GL_TEXTURE_BLUE_SIZE_EXT          0x805E
-#define GL_TEXTURE_ALPHA_SIZE_EXT         0x805F
-#define GL_TEXTURE_LUMINANCE_SIZE_EXT     0x8060
-#define GL_TEXTURE_INTENSITY_SIZE_EXT     0x8061
-#define GL_REPLACE_EXT                    0x8062
-#define GL_PROXY_TEXTURE_1D_EXT           0x8063
-#define GL_PROXY_TEXTURE_2D_EXT           0x8064
-#define GL_TEXTURE_TOO_LARGE_EXT          0x8065
-#endif
-
-#ifndef GL_EXT_texture3D
-#define GL_PACK_SKIP_IMAGES               0x806B
-#define GL_PACK_SKIP_IMAGES_EXT           0x806B
-#define GL_PACK_IMAGE_HEIGHT              0x806C
-#define GL_PACK_IMAGE_HEIGHT_EXT          0x806C
-#define GL_UNPACK_SKIP_IMAGES             0x806D
-#define GL_UNPACK_SKIP_IMAGES_EXT         0x806D
-#define GL_UNPACK_IMAGE_HEIGHT            0x806E
-#define GL_UNPACK_IMAGE_HEIGHT_EXT        0x806E
-#define GL_TEXTURE_3D                     0x806F
-#define GL_TEXTURE_3D_EXT                 0x806F
-#define GL_PROXY_TEXTURE_3D               0x8070
-#define GL_PROXY_TEXTURE_3D_EXT           0x8070
-#define GL_TEXTURE_DEPTH                  0x8071
-#define GL_TEXTURE_DEPTH_EXT              0x8071
-#define GL_TEXTURE_WRAP_R                 0x8072
-#define GL_TEXTURE_WRAP_R_EXT             0x8072
-#define GL_MAX_3D_TEXTURE_SIZE            0x8073
-#define GL_MAX_3D_TEXTURE_SIZE_EXT        0x8073
-#endif
-
-#ifndef GL_SGIS_texture_filter4
-#define GL_FILTER4_SGIS                   0x8146
-#define GL_TEXTURE_FILTER4_SIZE_SGIS      0x8147
-#endif
-
-#ifndef GL_EXT_subtexture
-#endif
-
-#ifndef GL_EXT_copy_texture
-#endif
-
-#ifndef GL_EXT_histogram
-#define GL_HISTOGRAM_EXT                  0x8024
-#define GL_PROXY_HISTOGRAM_EXT            0x8025
-#define GL_HISTOGRAM_WIDTH_EXT            0x8026
-#define GL_HISTOGRAM_FORMAT_EXT           0x8027
-#define GL_HISTOGRAM_RED_SIZE_EXT         0x8028
-#define GL_HISTOGRAM_GREEN_SIZE_EXT       0x8029
-#define GL_HISTOGRAM_BLUE_SIZE_EXT        0x802A
-#define GL_HISTOGRAM_ALPHA_SIZE_EXT       0x802B
-#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT   0x802C
-#define GL_HISTOGRAM_SINK_EXT             0x802D
-#define GL_MINMAX_EXT                     0x802E
-#define GL_MINMAX_FORMAT_EXT              0x802F
-#define GL_MINMAX_SINK_EXT                0x8030
-#define GL_TABLE_TOO_LARGE_EXT            0x8031
-#endif
-
-#ifndef GL_EXT_convolution
-#define GL_CONVOLUTION_1D_EXT             0x8010
-#define GL_CONVOLUTION_2D_EXT             0x8011
-#define GL_SEPARABLE_2D_EXT               0x8012
-#define GL_CONVOLUTION_BORDER_MODE_EXT    0x8013
-#define GL_CONVOLUTION_FILTER_SCALE_EXT   0x8014
-#define GL_CONVOLUTION_FILTER_BIAS_EXT    0x8015
-#define GL_REDUCE_EXT                     0x8016
-#define GL_CONVOLUTION_FORMAT_EXT         0x8017
-#define GL_CONVOLUTION_WIDTH_EXT          0x8018
-#define GL_CONVOLUTION_HEIGHT_EXT         0x8019
-#define GL_MAX_CONVOLUTION_WIDTH_EXT      0x801A
-#define GL_MAX_CONVOLUTION_HEIGHT_EXT     0x801B
-#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
-#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
-#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
-#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
-#define GL_POST_CONVOLUTION_RED_BIAS_EXT  0x8020
-#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
-#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
-#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
-#endif
-
-#ifndef GL_SGI_color_matrix
-#define GL_COLOR_MATRIX_SGI               0x80B1
-#define GL_COLOR_MATRIX_STACK_DEPTH_SGI   0x80B2
-#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
-#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
-#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
-#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
-#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
-#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
-#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
-#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
-#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
-#endif
-
-#ifndef GL_SGI_color_table
-#define GL_COLOR_TABLE_SGI                0x80D0
-#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
-#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
-#define GL_PROXY_COLOR_TABLE_SGI          0x80D3
-#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
-#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
-#define GL_COLOR_TABLE_SCALE_SGI          0x80D6
-#define GL_COLOR_TABLE_BIAS_SGI           0x80D7
-#define GL_COLOR_TABLE_FORMAT_SGI         0x80D8
-#define GL_COLOR_TABLE_WIDTH_SGI          0x80D9
-#define GL_COLOR_TABLE_RED_SIZE_SGI       0x80DA
-#define GL_COLOR_TABLE_GREEN_SIZE_SGI     0x80DB
-#define GL_COLOR_TABLE_BLUE_SIZE_SGI      0x80DC
-#define GL_COLOR_TABLE_ALPHA_SIZE_SGI     0x80DD
-#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
-#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
-#endif
-
-#ifndef GL_SGIS_pixel_texture
-#define GL_PIXEL_TEXTURE_SGIS             0x8353
-#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
-#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
-#define GL_PIXEL_GROUP_COLOR_SGIS         0x8356
-#endif
-
-#ifndef GL_SGIX_pixel_texture
-#define GL_PIXEL_TEX_GEN_SGIX             0x8139
-#define GL_PIXEL_TEX_GEN_MODE_SGIX        0x832B
-#endif
-
-#ifndef GL_SGIS_texture4D
-#define GL_PACK_SKIP_VOLUMES_SGIS         0x8130
-#define GL_PACK_IMAGE_DEPTH_SGIS          0x8131
-#define GL_UNPACK_SKIP_VOLUMES_SGIS       0x8132
-#define GL_UNPACK_IMAGE_DEPTH_SGIS        0x8133
-#define GL_TEXTURE_4D_SGIS                0x8134
-#define GL_PROXY_TEXTURE_4D_SGIS          0x8135
-#define GL_TEXTURE_4DSIZE_SGIS            0x8136
-#define GL_TEXTURE_WRAP_Q_SGIS            0x8137
-#define GL_MAX_4D_TEXTURE_SIZE_SGIS       0x8138
-#define GL_TEXTURE_4D_BINDING_SGIS        0x814F
-#endif
-
-#ifndef GL_SGI_texture_color_table
-#define GL_TEXTURE_COLOR_TABLE_SGI        0x80BC
-#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI  0x80BD
-#endif
-
-#ifndef GL_EXT_cmyka
-#define GL_CMYK_EXT                       0x800C
-#define GL_CMYKA_EXT                      0x800D
-#define GL_PACK_CMYK_HINT_EXT             0x800E
-#define GL_UNPACK_CMYK_HINT_EXT           0x800F
-#endif
-
-#ifndef GL_EXT_texture_object
-#define GL_TEXTURE_PRIORITY_EXT           0x8066
-#define GL_TEXTURE_RESIDENT_EXT           0x8067
-#define GL_TEXTURE_1D_BINDING_EXT         0x8068
-#define GL_TEXTURE_2D_BINDING_EXT         0x8069
-#define GL_TEXTURE_3D_BINDING_EXT         0x806A
-#endif
-
-#ifndef GL_SGIS_detail_texture
-#define GL_DETAIL_TEXTURE_2D_SGIS         0x8095
-#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
-#define GL_LINEAR_DETAIL_SGIS             0x8097
-#define GL_LINEAR_DETAIL_ALPHA_SGIS       0x8098
-#define GL_LINEAR_DETAIL_COLOR_SGIS       0x8099
-#define GL_DETAIL_TEXTURE_LEVEL_SGIS      0x809A
-#define GL_DETAIL_TEXTURE_MODE_SGIS       0x809B
-#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
-#endif
-
-#ifndef GL_SGIS_sharpen_texture
-#define GL_LINEAR_SHARPEN_SGIS            0x80AD
-#define GL_LINEAR_SHARPEN_ALPHA_SGIS      0x80AE
-#define GL_LINEAR_SHARPEN_COLOR_SGIS      0x80AF
-#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
-#endif
-
-#ifndef GL_EXT_packed_pixels
-#define GL_UNSIGNED_BYTE_3_3_2_EXT        0x8032
-#define GL_UNSIGNED_SHORT_4_4_4_4_EXT     0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1_EXT     0x8034
-#define GL_UNSIGNED_INT_8_8_8_8_EXT       0x8035
-#define GL_UNSIGNED_INT_10_10_10_2_EXT    0x8036
-#endif
-
-#ifndef GL_SGIS_texture_lod
-#define GL_TEXTURE_MIN_LOD_SGIS           0x813A
-#define GL_TEXTURE_MAX_LOD_SGIS           0x813B
-#define GL_TEXTURE_BASE_LEVEL_SGIS        0x813C
-#define GL_TEXTURE_MAX_LEVEL_SGIS         0x813D
-#endif
-
-#ifndef GL_SGIS_multisample
-#define GL_MULTISAMPLE_SGIS               0x809D
-#define GL_SAMPLE_ALPHA_TO_MASK_SGIS      0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_SGIS       0x809F
-#define GL_SAMPLE_MASK_SGIS               0x80A0
-#define GL_1PASS_SGIS                     0x80A1
-#define GL_2PASS_0_SGIS                   0x80A2
-#define GL_2PASS_1_SGIS                   0x80A3
-#define GL_4PASS_0_SGIS                   0x80A4
-#define GL_4PASS_1_SGIS                   0x80A5
-#define GL_4PASS_2_SGIS                   0x80A6
-#define GL_4PASS_3_SGIS                   0x80A7
-#define GL_SAMPLE_BUFFERS_SGIS            0x80A8
-#define GL_SAMPLES_SGIS                   0x80A9
-#define GL_SAMPLE_MASK_VALUE_SGIS         0x80AA
-#define GL_SAMPLE_MASK_INVERT_SGIS        0x80AB
-#define GL_SAMPLE_PATTERN_SGIS            0x80AC
-#endif
-
-#ifndef GL_EXT_rescale_normal
-#define GL_RESCALE_NORMAL_EXT             0x803A
-#endif
-
-#ifndef GL_EXT_vertex_array
-#define GL_VERTEX_ARRAY_EXT               0x8074
-#define GL_NORMAL_ARRAY_EXT               0x8075
-#define GL_COLOR_ARRAY_EXT                0x8076
-#define GL_INDEX_ARRAY_EXT                0x8077
-#define GL_TEXTURE_COORD_ARRAY_EXT        0x8078
-#define GL_EDGE_FLAG_ARRAY_EXT            0x8079
-#define GL_VERTEX_ARRAY_SIZE_EXT          0x807A
-#define GL_VERTEX_ARRAY_TYPE_EXT          0x807B
-#define GL_VERTEX_ARRAY_STRIDE_EXT        0x807C
-#define GL_VERTEX_ARRAY_COUNT_EXT         0x807D
-#define GL_NORMAL_ARRAY_TYPE_EXT          0x807E
-#define GL_NORMAL_ARRAY_STRIDE_EXT        0x807F
-#define GL_NORMAL_ARRAY_COUNT_EXT         0x8080
-#define GL_COLOR_ARRAY_SIZE_EXT           0x8081
-#define GL_COLOR_ARRAY_TYPE_EXT           0x8082
-#define GL_COLOR_ARRAY_STRIDE_EXT         0x8083
-#define GL_COLOR_ARRAY_COUNT_EXT          0x8084
-#define GL_INDEX_ARRAY_TYPE_EXT           0x8085
-#define GL_INDEX_ARRAY_STRIDE_EXT         0x8086
-#define GL_INDEX_ARRAY_COUNT_EXT          0x8087
-#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT   0x8088
-#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT   0x8089
-#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
-#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT  0x808B
-#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT     0x808C
-#define GL_EDGE_FLAG_ARRAY_COUNT_EXT      0x808D
-#define GL_VERTEX_ARRAY_POINTER_EXT       0x808E
-#define GL_NORMAL_ARRAY_POINTER_EXT       0x808F
-#define GL_COLOR_ARRAY_POINTER_EXT        0x8090
-#define GL_INDEX_ARRAY_POINTER_EXT        0x8091
-#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
-#define GL_EDGE_FLAG_ARRAY_POINTER_EXT    0x8093
-#endif
-
-#ifndef GL_EXT_misc_attribute
-#endif
-
-#ifndef GL_SGIS_generate_mipmap
-#define GL_GENERATE_MIPMAP_SGIS           0x8191
-#define GL_GENERATE_MIPMAP_HINT_SGIS      0x8192
-#endif
-
-#ifndef GL_SGIX_clipmap
-#define GL_LINEAR_CLIPMAP_LINEAR_SGIX     0x8170
-#define GL_TEXTURE_CLIPMAP_CENTER_SGIX    0x8171
-#define GL_TEXTURE_CLIPMAP_FRAME_SGIX     0x8172
-#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX    0x8173
-#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
-#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
-#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX     0x8176
-#define GL_MAX_CLIPMAP_DEPTH_SGIX         0x8177
-#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
-#define GL_NEAREST_CLIPMAP_NEAREST_SGIX   0x844D
-#define GL_NEAREST_CLIPMAP_LINEAR_SGIX    0x844E
-#define GL_LINEAR_CLIPMAP_NEAREST_SGIX    0x844F
-#endif
-
-#ifndef GL_SGIX_shadow
-#define GL_TEXTURE_COMPARE_SGIX           0x819A
-#define GL_TEXTURE_COMPARE_OPERATOR_SGIX  0x819B
-#define GL_TEXTURE_LEQUAL_R_SGIX          0x819C
-#define GL_TEXTURE_GEQUAL_R_SGIX          0x819D
-#endif
-
-#ifndef GL_SGIS_texture_edge_clamp
-#define GL_CLAMP_TO_EDGE_SGIS             0x812F
-#endif
-
-#ifndef GL_EXT_blend_minmax
-#define GL_FUNC_ADD_EXT                   0x8006
-#define GL_MIN_EXT                        0x8007
-#define GL_MAX_EXT                        0x8008
-#define GL_BLEND_EQUATION_EXT             0x8009
-#endif
-
-#ifndef GL_EXT_blend_subtract
-#define GL_FUNC_SUBTRACT_EXT              0x800A
-#define GL_FUNC_REVERSE_SUBTRACT_EXT      0x800B
-#endif
-
-#ifndef GL_EXT_blend_logic_op
-#endif
-
-#ifndef GL_SGIX_interlace
-#define GL_INTERLACE_SGIX                 0x8094
-#endif
-
-#ifndef GL_SGIX_pixel_tiles
-#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
-#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
-#define GL_PIXEL_TILE_WIDTH_SGIX          0x8140
-#define GL_PIXEL_TILE_HEIGHT_SGIX         0x8141
-#define GL_PIXEL_TILE_GRID_WIDTH_SGIX     0x8142
-#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX    0x8143
-#define GL_PIXEL_TILE_GRID_DEPTH_SGIX     0x8144
-#define GL_PIXEL_TILE_CACHE_SIZE_SGIX     0x8145
-#endif
-
-#ifndef GL_SGIS_texture_select
-#define GL_DUAL_ALPHA4_SGIS               0x8110
-#define GL_DUAL_ALPHA8_SGIS               0x8111
-#define GL_DUAL_ALPHA12_SGIS              0x8112
-#define GL_DUAL_ALPHA16_SGIS              0x8113
-#define GL_DUAL_LUMINANCE4_SGIS           0x8114
-#define GL_DUAL_LUMINANCE8_SGIS           0x8115
-#define GL_DUAL_LUMINANCE12_SGIS          0x8116
-#define GL_DUAL_LUMINANCE16_SGIS          0x8117
-#define GL_DUAL_INTENSITY4_SGIS           0x8118
-#define GL_DUAL_INTENSITY8_SGIS           0x8119
-#define GL_DUAL_INTENSITY12_SGIS          0x811A
-#define GL_DUAL_INTENSITY16_SGIS          0x811B
-#define GL_DUAL_LUMINANCE_ALPHA4_SGIS     0x811C
-#define GL_DUAL_LUMINANCE_ALPHA8_SGIS     0x811D
-#define GL_QUAD_ALPHA4_SGIS               0x811E
-#define GL_QUAD_ALPHA8_SGIS               0x811F
-#define GL_QUAD_LUMINANCE4_SGIS           0x8120
-#define GL_QUAD_LUMINANCE8_SGIS           0x8121
-#define GL_QUAD_INTENSITY4_SGIS           0x8122
-#define GL_QUAD_INTENSITY8_SGIS           0x8123
-#define GL_DUAL_TEXTURE_SELECT_SGIS       0x8124
-#define GL_QUAD_TEXTURE_SELECT_SGIS       0x8125
-#endif
-
-#ifndef GL_SGIX_sprite
-#define GL_SPRITE_SGIX                    0x8148
-#define GL_SPRITE_MODE_SGIX               0x8149
-#define GL_SPRITE_AXIS_SGIX               0x814A
-#define GL_SPRITE_TRANSLATION_SGIX        0x814B
-#define GL_SPRITE_AXIAL_SGIX              0x814C
-#define GL_SPRITE_OBJECT_ALIGNED_SGIX     0x814D
-#define GL_SPRITE_EYE_ALIGNED_SGIX        0x814E
-#endif
-
-#ifndef GL_SGIX_texture_multi_buffer
-#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
-#endif
-
-#ifndef GL_SGIX_instruments
-#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
-#define GL_INSTRUMENT_MEASUREMENTS_SGIX   0x8181
-#endif
-
-#ifndef GL_SGIX_texture_scale_bias
-#define GL_POST_TEXTURE_FILTER_BIAS_SGIX  0x8179
-#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
-#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
-#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
-#endif
-
-#ifndef GL_SGIX_framezoom
-#define GL_FRAMEZOOM_SGIX                 0x818B
-#define GL_FRAMEZOOM_FACTOR_SGIX          0x818C
-#define GL_MAX_FRAMEZOOM_FACTOR_SGIX      0x818D
-#endif
-
-#ifndef GL_SGIX_tag_sample_buffer
-#endif
-
-#ifndef GL_FfdMaskSGIX
-#define GL_TEXTURE_DEFORMATION_BIT_SGIX   0x00000001
-#define GL_GEOMETRY_DEFORMATION_BIT_SGIX  0x00000002
-#endif
-
-#ifndef GL_SGIX_polynomial_ffd
-#define GL_GEOMETRY_DEFORMATION_SGIX      0x8194
-#define GL_TEXTURE_DEFORMATION_SGIX       0x8195
-#define GL_DEFORMATIONS_MASK_SGIX         0x8196
-#define GL_MAX_DEFORMATION_ORDER_SGIX     0x8197
-#endif
-
-#ifndef GL_SGIX_reference_plane
-#define GL_REFERENCE_PLANE_SGIX           0x817D
-#define GL_REFERENCE_PLANE_EQUATION_SGIX  0x817E
-#endif
-
-#ifndef GL_SGIX_flush_raster
-#endif
-
-#ifndef GL_SGIX_depth_texture
-#define GL_DEPTH_COMPONENT16_SGIX         0x81A5
-#define GL_DEPTH_COMPONENT24_SGIX         0x81A6
-#define GL_DEPTH_COMPONENT32_SGIX         0x81A7
-#endif
-
-#ifndef GL_SGIS_fog_function
-#define GL_FOG_FUNC_SGIS                  0x812A
-#define GL_FOG_FUNC_POINTS_SGIS           0x812B
-#define GL_MAX_FOG_FUNC_POINTS_SGIS       0x812C
-#endif
-
-#ifndef GL_SGIX_fog_offset
-#define GL_FOG_OFFSET_SGIX                0x8198
-#define GL_FOG_OFFSET_VALUE_SGIX          0x8199
-#endif
-
-#ifndef GL_HP_image_transform
-#define GL_IMAGE_SCALE_X_HP               0x8155
-#define GL_IMAGE_SCALE_Y_HP               0x8156
-#define GL_IMAGE_TRANSLATE_X_HP           0x8157
-#define GL_IMAGE_TRANSLATE_Y_HP           0x8158
-#define GL_IMAGE_ROTATE_ANGLE_HP          0x8159
-#define GL_IMAGE_ROTATE_ORIGIN_X_HP       0x815A
-#define GL_IMAGE_ROTATE_ORIGIN_Y_HP       0x815B
-#define GL_IMAGE_MAG_FILTER_HP            0x815C
-#define GL_IMAGE_MIN_FILTER_HP            0x815D
-#define GL_IMAGE_CUBIC_WEIGHT_HP          0x815E
-#define GL_CUBIC_HP                       0x815F
-#define GL_AVERAGE_HP                     0x8160
-#define GL_IMAGE_TRANSFORM_2D_HP          0x8161
-#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
-#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
-#endif
-
-#ifndef GL_HP_convolution_border_modes
-#define GL_IGNORE_BORDER_HP               0x8150
-#define GL_CONSTANT_BORDER_HP             0x8151
-#define GL_REPLICATE_BORDER_HP            0x8153
-#define GL_CONVOLUTION_BORDER_COLOR_HP    0x8154
-#endif
-
-#ifndef GL_INGR_palette_buffer
-#endif
-
-#ifndef GL_SGIX_texture_add_env
-#define GL_TEXTURE_ENV_BIAS_SGIX          0x80BE
-#endif
-
-#ifndef GL_EXT_color_subtable
-#endif
-
-#ifndef GL_PGI_vertex_hints
-#define GL_VERTEX_DATA_HINT_PGI           0x1A22A
-#define GL_VERTEX_CONSISTENT_HINT_PGI     0x1A22B
-#define GL_MATERIAL_SIDE_HINT_PGI         0x1A22C
-#define GL_MAX_VERTEX_HINT_PGI            0x1A22D
-#define GL_COLOR3_BIT_PGI                 0x00010000
-#define GL_COLOR4_BIT_PGI                 0x00020000
-#define GL_EDGEFLAG_BIT_PGI               0x00040000
-#define GL_INDEX_BIT_PGI                  0x00080000
-#define GL_MAT_AMBIENT_BIT_PGI            0x00100000
-#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
-#define GL_MAT_DIFFUSE_BIT_PGI            0x00400000
-#define GL_MAT_EMISSION_BIT_PGI           0x00800000
-#define GL_MAT_COLOR_INDEXES_BIT_PGI      0x01000000
-#define GL_MAT_SHININESS_BIT_PGI          0x02000000
-#define GL_MAT_SPECULAR_BIT_PGI           0x04000000
-#define GL_NORMAL_BIT_PGI                 0x08000000
-#define GL_TEXCOORD1_BIT_PGI              0x10000000
-#define GL_TEXCOORD2_BIT_PGI              0x20000000
-#define GL_TEXCOORD3_BIT_PGI              0x40000000
-#define GL_TEXCOORD4_BIT_PGI              0x80000000
-#define GL_VERTEX23_BIT_PGI               0x00000004
-#define GL_VERTEX4_BIT_PGI                0x00000008
-#endif
-
-#ifndef GL_PGI_misc_hints
-#define GL_PREFER_DOUBLEBUFFER_HINT_PGI   0x1A1F8
-#define GL_CONSERVE_MEMORY_HINT_PGI       0x1A1FD
-#define GL_RECLAIM_MEMORY_HINT_PGI        0x1A1FE
-#define GL_NATIVE_GRAPHICS_HANDLE_PGI     0x1A202
-#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
-#define GL_NATIVE_GRAPHICS_END_HINT_PGI   0x1A204
-#define GL_ALWAYS_FAST_HINT_PGI           0x1A20C
-#define GL_ALWAYS_SOFT_HINT_PGI           0x1A20D
-#define GL_ALLOW_DRAW_OBJ_HINT_PGI        0x1A20E
-#define GL_ALLOW_DRAW_WIN_HINT_PGI        0x1A20F
-#define GL_ALLOW_DRAW_FRG_HINT_PGI        0x1A210
-#define GL_ALLOW_DRAW_MEM_HINT_PGI        0x1A211
-#define GL_STRICT_DEPTHFUNC_HINT_PGI      0x1A216
-#define GL_STRICT_LIGHTING_HINT_PGI       0x1A217
-#define GL_STRICT_SCISSOR_HINT_PGI        0x1A218
-#define GL_FULL_STIPPLE_HINT_PGI          0x1A219
-#define GL_CLIP_NEAR_HINT_PGI             0x1A220
-#define GL_CLIP_FAR_HINT_PGI              0x1A221
-#define GL_WIDE_LINE_HINT_PGI             0x1A222
-#define GL_BACK_NORMALS_HINT_PGI          0x1A223
-#endif
-
-#ifndef GL_EXT_paletted_texture
-#define GL_COLOR_INDEX1_EXT               0x80E2
-#define GL_COLOR_INDEX2_EXT               0x80E3
-#define GL_COLOR_INDEX4_EXT               0x80E4
-#define GL_COLOR_INDEX8_EXT               0x80E5
-#define GL_COLOR_INDEX12_EXT              0x80E6
-#define GL_COLOR_INDEX16_EXT              0x80E7
-#define GL_TEXTURE_INDEX_SIZE_EXT         0x80ED
-#endif
-
-#ifndef GL_EXT_clip_volume_hint
-#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT  0x80F0
-#endif
-
-#ifndef GL_SGIX_list_priority
-#define GL_LIST_PRIORITY_SGIX             0x8182
-#endif
-
-#ifndef GL_SGIX_ir_instrument1
-#define GL_IR_INSTRUMENT1_SGIX            0x817F
-#endif
-
-#ifndef GL_SGIX_calligraphic_fragment
-#define GL_CALLIGRAPHIC_FRAGMENT_SGIX     0x8183
-#endif
-
-#ifndef GL_SGIX_texture_lod_bias
-#define GL_TEXTURE_LOD_BIAS_S_SGIX        0x818E
-#define GL_TEXTURE_LOD_BIAS_T_SGIX        0x818F
-#define GL_TEXTURE_LOD_BIAS_R_SGIX        0x8190
-#endif
-
-#ifndef GL_SGIX_shadow_ambient
-#define GL_SHADOW_AMBIENT_SGIX            0x80BF
-#endif
-
-#ifndef GL_EXT_index_texture
-#endif
-
-#ifndef GL_EXT_index_material
-#define GL_INDEX_MATERIAL_EXT             0x81B8
-#define GL_INDEX_MATERIAL_PARAMETER_EXT   0x81B9
-#define GL_INDEX_MATERIAL_FACE_EXT        0x81BA
-#endif
-
-#ifndef GL_EXT_index_func
-#define GL_INDEX_TEST_EXT                 0x81B5
-#define GL_INDEX_TEST_FUNC_EXT            0x81B6
-#define GL_INDEX_TEST_REF_EXT             0x81B7
-#endif
-
-#ifndef GL_EXT_index_array_formats
-#define GL_IUI_V2F_EXT                    0x81AD
-#define GL_IUI_V3F_EXT                    0x81AE
-#define GL_IUI_N3F_V2F_EXT                0x81AF
-#define GL_IUI_N3F_V3F_EXT                0x81B0
-#define GL_T2F_IUI_V2F_EXT                0x81B1
-#define GL_T2F_IUI_V3F_EXT                0x81B2
-#define GL_T2F_IUI_N3F_V2F_EXT            0x81B3
-#define GL_T2F_IUI_N3F_V3F_EXT            0x81B4
-#endif
-
-#ifndef GL_EXT_compiled_vertex_array
-#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT   0x81A8
-#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT   0x81A9
-#endif
-
-#ifndef GL_EXT_cull_vertex
-#define GL_CULL_VERTEX_EXT                0x81AA
-#define GL_CULL_VERTEX_EYE_POSITION_EXT   0x81AB
-#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
-#endif
-
-#ifndef GL_SGIX_ycrcb
-#define GL_YCRCB_422_SGIX                 0x81BB
-#define GL_YCRCB_444_SGIX                 0x81BC
-#endif
-
-#ifndef GL_SGIX_fragment_lighting
-#define GL_FRAGMENT_LIGHTING_SGIX         0x8400
-#define GL_FRAGMENT_COLOR_MATERIAL_SGIX   0x8401
-#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
-#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
-#define GL_MAX_FRAGMENT_LIGHTS_SGIX       0x8404
-#define GL_MAX_ACTIVE_LIGHTS_SGIX         0x8405
-#define GL_CURRENT_RASTER_NORMAL_SGIX     0x8406
-#define GL_LIGHT_ENV_MODE_SGIX            0x8407
-#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
-#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
-#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
-#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
-#define GL_FRAGMENT_LIGHT0_SGIX           0x840C
-#define GL_FRAGMENT_LIGHT1_SGIX           0x840D
-#define GL_FRAGMENT_LIGHT2_SGIX           0x840E
-#define GL_FRAGMENT_LIGHT3_SGIX           0x840F
-#define GL_FRAGMENT_LIGHT4_SGIX           0x8410
-#define GL_FRAGMENT_LIGHT5_SGIX           0x8411
-#define GL_FRAGMENT_LIGHT6_SGIX           0x8412
-#define GL_FRAGMENT_LIGHT7_SGIX           0x8413
-#endif
-
-#ifndef GL_IBM_rasterpos_clip
-#define GL_RASTER_POSITION_UNCLIPPED_IBM  0x19262
-#endif
-
-#ifndef GL_HP_texture_lighting
-#define GL_TEXTURE_LIGHTING_MODE_HP       0x8167
-#define GL_TEXTURE_POST_SPECULAR_HP       0x8168
-#define GL_TEXTURE_PRE_SPECULAR_HP        0x8169
-#endif
-
-#ifndef GL_EXT_draw_range_elements
-#define GL_MAX_ELEMENTS_VERTICES_EXT      0x80E8
-#define GL_MAX_ELEMENTS_INDICES_EXT       0x80E9
-#endif
-
-#ifndef GL_WIN_phong_shading
-#define GL_PHONG_WIN                      0x80EA
-#define GL_PHONG_HINT_WIN                 0x80EB
-#endif
-
-#ifndef GL_WIN_specular_fog
-#define GL_FOG_SPECULAR_TEXTURE_WIN       0x80EC
-#endif
-
-#ifndef GL_EXT_light_texture
-#define GL_FRAGMENT_MATERIAL_EXT          0x8349
-#define GL_FRAGMENT_NORMAL_EXT            0x834A
-#define GL_FRAGMENT_COLOR_EXT             0x834C
-#define GL_ATTENUATION_EXT                0x834D
-#define GL_SHADOW_ATTENUATION_EXT         0x834E
-#define GL_TEXTURE_APPLICATION_MODE_EXT   0x834F
-#define GL_TEXTURE_LIGHT_EXT              0x8350
-#define GL_TEXTURE_MATERIAL_FACE_EXT      0x8351
-#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
-/* reuse GL_FRAGMENT_DEPTH_EXT */
-#endif
-
-#ifndef GL_SGIX_blend_alpha_minmax
-#define GL_ALPHA_MIN_SGIX                 0x8320
-#define GL_ALPHA_MAX_SGIX                 0x8321
-#endif
-
-#ifndef GL_SGIX_impact_pixel_texture
-#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX   0x8184
-#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX     0x8185
-#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX     0x8186
-#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
-#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
-#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX    0x8189
-#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX    0x818A
-#endif
-
-#ifndef GL_EXT_bgra
-#define GL_BGR_EXT                        0x80E0
-#define GL_BGRA_EXT                       0x80E1
-#endif
-
-#ifndef GL_SGIX_async
-#define GL_ASYNC_MARKER_SGIX              0x8329
-#endif
-
-#ifndef GL_SGIX_async_pixel
-#define GL_ASYNC_TEX_IMAGE_SGIX           0x835C
-#define GL_ASYNC_DRAW_PIXELS_SGIX         0x835D
-#define GL_ASYNC_READ_PIXELS_SGIX         0x835E
-#define GL_MAX_ASYNC_TEX_IMAGE_SGIX       0x835F
-#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX     0x8360
-#define GL_MAX_ASYNC_READ_PIXELS_SGIX     0x8361
-#endif
-
-#ifndef GL_SGIX_async_histogram
-#define GL_ASYNC_HISTOGRAM_SGIX           0x832C
-#define GL_MAX_ASYNC_HISTOGRAM_SGIX       0x832D
-#endif
-
-#ifndef GL_INTEL_texture_scissor
-#endif
-
-#ifndef GL_INTEL_parallel_arrays
-#define GL_PARALLEL_ARRAYS_INTEL          0x83F4
-#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
-#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
-#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
-#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
-#endif
-
-#ifndef GL_HP_occlusion_test
-#define GL_OCCLUSION_TEST_HP              0x8165
-#define GL_OCCLUSION_TEST_RESULT_HP       0x8166
-#endif
-
-#ifndef GL_EXT_pixel_transform
-#define GL_PIXEL_TRANSFORM_2D_EXT         0x8330
-#define GL_PIXEL_MAG_FILTER_EXT           0x8331
-#define GL_PIXEL_MIN_FILTER_EXT           0x8332
-#define GL_PIXEL_CUBIC_WEIGHT_EXT         0x8333
-#define GL_CUBIC_EXT                      0x8334
-#define GL_AVERAGE_EXT                    0x8335
-#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
-#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
-#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT  0x8338
-#endif
-
-#ifndef GL_EXT_pixel_transform_color_table
-#endif
-
-#ifndef GL_EXT_shared_texture_palette
-#define GL_SHARED_TEXTURE_PALETTE_EXT     0x81FB
-#endif
-
-#ifndef GL_EXT_separate_specular_color
-#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT  0x81F8
-#define GL_SINGLE_COLOR_EXT               0x81F9
-#define GL_SEPARATE_SPECULAR_COLOR_EXT    0x81FA
-#endif
-
-#ifndef GL_EXT_secondary_color
-#define GL_COLOR_SUM_EXT                  0x8458
-#define GL_CURRENT_SECONDARY_COLOR_EXT    0x8459
-#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
-#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
-#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
-#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
-#define GL_SECONDARY_COLOR_ARRAY_EXT      0x845E
-#endif
-
-#ifndef GL_EXT_texture_perturb_normal
-#define GL_PERTURB_EXT                    0x85AE
-#define GL_TEXTURE_NORMAL_EXT             0x85AF
-#endif
-
-#ifndef GL_EXT_multi_draw_arrays
-#endif
-
-#ifndef GL_EXT_fog_coord
-#define GL_FOG_COORDINATE_SOURCE_EXT      0x8450
-#define GL_FOG_COORDINATE_EXT             0x8451
-#define GL_FRAGMENT_DEPTH_EXT             0x8452
-#define GL_CURRENT_FOG_COORDINATE_EXT     0x8453
-#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT  0x8454
-#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
-#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
-#define GL_FOG_COORDINATE_ARRAY_EXT       0x8457
-#endif
-
-#ifndef GL_REND_screen_coordinates
-#define GL_SCREEN_COORDINATES_REND        0x8490
-#define GL_INVERTED_SCREEN_W_REND         0x8491
-#endif
-
-#ifndef GL_EXT_coordinate_frame
-#define GL_TANGENT_ARRAY_EXT              0x8439
-#define GL_BINORMAL_ARRAY_EXT             0x843A
-#define GL_CURRENT_TANGENT_EXT            0x843B
-#define GL_CURRENT_BINORMAL_EXT           0x843C
-#define GL_TANGENT_ARRAY_TYPE_EXT         0x843E
-#define GL_TANGENT_ARRAY_STRIDE_EXT       0x843F
-#define GL_BINORMAL_ARRAY_TYPE_EXT        0x8440
-#define GL_BINORMAL_ARRAY_STRIDE_EXT      0x8441
-#define GL_TANGENT_ARRAY_POINTER_EXT      0x8442
-#define GL_BINORMAL_ARRAY_POINTER_EXT     0x8443
-#define GL_MAP1_TANGENT_EXT               0x8444
-#define GL_MAP2_TANGENT_EXT               0x8445
-#define GL_MAP1_BINORMAL_EXT              0x8446
-#define GL_MAP2_BINORMAL_EXT              0x8447
-#endif
-
-#ifndef GL_EXT_texture_env_combine
-#define GL_COMBINE_EXT                    0x8570
-#define GL_COMBINE_RGB_EXT                0x8571
-#define GL_COMBINE_ALPHA_EXT              0x8572
-#define GL_RGB_SCALE_EXT                  0x8573
-#define GL_ADD_SIGNED_EXT                 0x8574
-#define GL_INTERPOLATE_EXT                0x8575
-#define GL_CONSTANT_EXT                   0x8576
-#define GL_PRIMARY_COLOR_EXT              0x8577
-#define GL_PREVIOUS_EXT                   0x8578
-#define GL_SOURCE0_RGB_EXT                0x8580
-#define GL_SOURCE1_RGB_EXT                0x8581
-#define GL_SOURCE2_RGB_EXT                0x8582
-#define GL_SOURCE0_ALPHA_EXT              0x8588
-#define GL_SOURCE1_ALPHA_EXT              0x8589
-#define GL_SOURCE2_ALPHA_EXT              0x858A
-#define GL_OPERAND0_RGB_EXT               0x8590
-#define GL_OPERAND1_RGB_EXT               0x8591
-#define GL_OPERAND2_RGB_EXT               0x8592
-#define GL_OPERAND0_ALPHA_EXT             0x8598
-#define GL_OPERAND1_ALPHA_EXT             0x8599
-#define GL_OPERAND2_ALPHA_EXT             0x859A
-#endif
-
-#ifndef GL_APPLE_specular_vector
-#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
-#endif
-
-#ifndef GL_APPLE_transform_hint
-#define GL_TRANSFORM_HINT_APPLE           0x85B1
-#endif
-
-#ifndef GL_SGIX_fog_scale
-#define GL_FOG_SCALE_SGIX                 0x81FC
-#define GL_FOG_SCALE_VALUE_SGIX           0x81FD
-#endif
-
-#ifndef GL_SUNX_constant_data
-#define GL_UNPACK_CONSTANT_DATA_SUNX      0x81D5
-#define GL_TEXTURE_CONSTANT_DATA_SUNX     0x81D6
-#endif
-
-#ifndef GL_SUN_global_alpha
-#define GL_GLOBAL_ALPHA_SUN               0x81D9
-#define GL_GLOBAL_ALPHA_FACTOR_SUN        0x81DA
-#endif
-
-#ifndef GL_SUN_triangle_list
-#define GL_RESTART_SUN                    0x0001
-#define GL_REPLACE_MIDDLE_SUN             0x0002
-#define GL_REPLACE_OLDEST_SUN             0x0003
-#define GL_TRIANGLE_LIST_SUN              0x81D7
-#define GL_REPLACEMENT_CODE_SUN           0x81D8
-#define GL_REPLACEMENT_CODE_ARRAY_SUN     0x85C0
-#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
-#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
-#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
-#define GL_R1UI_V3F_SUN                   0x85C4
-#define GL_R1UI_C4UB_V3F_SUN              0x85C5
-#define GL_R1UI_C3F_V3F_SUN               0x85C6
-#define GL_R1UI_N3F_V3F_SUN               0x85C7
-#define GL_R1UI_C4F_N3F_V3F_SUN           0x85C8
-#define GL_R1UI_T2F_V3F_SUN               0x85C9
-#define GL_R1UI_T2F_N3F_V3F_SUN           0x85CA
-#define GL_R1UI_T2F_C4F_N3F_V3F_SUN       0x85CB
-#endif
-
-#ifndef GL_SUN_vertex
-#endif
-
-#ifndef GL_EXT_blend_func_separate
-#define GL_BLEND_DST_RGB_EXT              0x80C8
-#define GL_BLEND_SRC_RGB_EXT              0x80C9
-#define GL_BLEND_DST_ALPHA_EXT            0x80CA
-#define GL_BLEND_SRC_ALPHA_EXT            0x80CB
-#endif
-
-#ifndef GL_INGR_color_clamp
-#define GL_RED_MIN_CLAMP_INGR             0x8560
-#define GL_GREEN_MIN_CLAMP_INGR           0x8561
-#define GL_BLUE_MIN_CLAMP_INGR            0x8562
-#define GL_ALPHA_MIN_CLAMP_INGR           0x8563
-#define GL_RED_MAX_CLAMP_INGR             0x8564
-#define GL_GREEN_MAX_CLAMP_INGR           0x8565
-#define GL_BLUE_MAX_CLAMP_INGR            0x8566
-#define GL_ALPHA_MAX_CLAMP_INGR           0x8567
-#endif
-
-#ifndef GL_INGR_interlace_read
-#define GL_INTERLACE_READ_INGR            0x8568
-#endif
-
-#ifndef GL_EXT_stencil_wrap
-#define GL_INCR_WRAP_EXT                  0x8507
-#define GL_DECR_WRAP_EXT                  0x8508
-#endif
-
-#ifndef GL_EXT_422_pixels
-#define GL_422_EXT                        0x80CC
-#define GL_422_REV_EXT                    0x80CD
-#define GL_422_AVERAGE_EXT                0x80CE
-#define GL_422_REV_AVERAGE_EXT            0x80CF
-#endif
-
-#ifndef GL_NV_texgen_reflection
-#define GL_NORMAL_MAP_NV                  0x8511
-#define GL_REFLECTION_MAP_NV              0x8512
-#endif
-
-#ifndef GL_EXT_texture_cube_map
-#define GL_NORMAL_MAP_EXT                 0x8511
-#define GL_REFLECTION_MAP_EXT             0x8512
-#define GL_TEXTURE_CUBE_MAP_EXT           0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP_EXT   0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP_EXT     0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT  0x851C
-#endif
-
-#ifndef GL_SUN_convolution_border_modes
-#define GL_WRAP_BORDER_SUN                0x81D4
-#endif
-
-#ifndef GL_EXT_texture_env_add
-#endif
-
-#ifndef GL_EXT_texture_lod_bias
-#define GL_MAX_TEXTURE_LOD_BIAS_EXT       0x84FD
-#define GL_TEXTURE_FILTER_CONTROL_EXT     0x8500
-#define GL_TEXTURE_LOD_BIAS_EXT           0x8501
-#endif
-
-#ifndef GL_EXT_texture_filter_anisotropic
-#define GL_TEXTURE_MAX_ANISOTROPY_EXT     0x84FE
-#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
-#endif
-
-#ifndef GL_EXT_vertex_weighting
-#define GL_MODELVIEW0_STACK_DEPTH_EXT     GL_MODELVIEW_STACK_DEPTH
-#define GL_MODELVIEW1_STACK_DEPTH_EXT     0x8502
-#define GL_MODELVIEW0_MATRIX_EXT          GL_MODELVIEW_MATRIX
-#define GL_MODELVIEW1_MATRIX_EXT          0x8506
-#define GL_VERTEX_WEIGHTING_EXT           0x8509
-#define GL_MODELVIEW0_EXT                 GL_MODELVIEW
-#define GL_MODELVIEW1_EXT                 0x850A
-#define GL_CURRENT_VERTEX_WEIGHT_EXT      0x850B
-#define GL_VERTEX_WEIGHT_ARRAY_EXT        0x850C
-#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT   0x850D
-#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT   0x850E
-#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
-#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
-#endif
-
-#ifndef GL_NV_light_max_exponent
-#define GL_MAX_SHININESS_NV               0x8504
-#define GL_MAX_SPOT_EXPONENT_NV           0x8505
-#endif
-
-#ifndef GL_NV_vertex_array_range
-#define GL_VERTEX_ARRAY_RANGE_NV          0x851D
-#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV   0x851E
-#define GL_VERTEX_ARRAY_RANGE_VALID_NV    0x851F
-#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
-#define GL_VERTEX_ARRAY_RANGE_POINTER_NV  0x8521
-#endif
-
-#ifndef GL_NV_register_combiners
-#define GL_REGISTER_COMBINERS_NV          0x8522
-#define GL_VARIABLE_A_NV                  0x8523
-#define GL_VARIABLE_B_NV                  0x8524
-#define GL_VARIABLE_C_NV                  0x8525
-#define GL_VARIABLE_D_NV                  0x8526
-#define GL_VARIABLE_E_NV                  0x8527
-#define GL_VARIABLE_F_NV                  0x8528
-#define GL_VARIABLE_G_NV                  0x8529
-#define GL_CONSTANT_COLOR0_NV             0x852A
-#define GL_CONSTANT_COLOR1_NV             0x852B
-#define GL_PRIMARY_COLOR_NV               0x852C
-#define GL_SECONDARY_COLOR_NV             0x852D
-#define GL_SPARE0_NV                      0x852E
-#define GL_SPARE1_NV                      0x852F
-#define GL_DISCARD_NV                     0x8530
-#define GL_E_TIMES_F_NV                   0x8531
-#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
-#define GL_UNSIGNED_IDENTITY_NV           0x8536
-#define GL_UNSIGNED_INVERT_NV             0x8537
-#define GL_EXPAND_NORMAL_NV               0x8538
-#define GL_EXPAND_NEGATE_NV               0x8539
-#define GL_HALF_BIAS_NORMAL_NV            0x853A
-#define GL_HALF_BIAS_NEGATE_NV            0x853B
-#define GL_SIGNED_IDENTITY_NV             0x853C
-#define GL_SIGNED_NEGATE_NV               0x853D
-#define GL_SCALE_BY_TWO_NV                0x853E
-#define GL_SCALE_BY_FOUR_NV               0x853F
-#define GL_SCALE_BY_ONE_HALF_NV           0x8540
-#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV   0x8541
-#define GL_COMBINER_INPUT_NV              0x8542
-#define GL_COMBINER_MAPPING_NV            0x8543
-#define GL_COMBINER_COMPONENT_USAGE_NV    0x8544
-#define GL_COMBINER_AB_DOT_PRODUCT_NV     0x8545
-#define GL_COMBINER_CD_DOT_PRODUCT_NV     0x8546
-#define GL_COMBINER_MUX_SUM_NV            0x8547
-#define GL_COMBINER_SCALE_NV              0x8548
-#define GL_COMBINER_BIAS_NV               0x8549
-#define GL_COMBINER_AB_OUTPUT_NV          0x854A
-#define GL_COMBINER_CD_OUTPUT_NV          0x854B
-#define GL_COMBINER_SUM_OUTPUT_NV         0x854C
-#define GL_MAX_GENERAL_COMBINERS_NV       0x854D
-#define GL_NUM_GENERAL_COMBINERS_NV       0x854E
-#define GL_COLOR_SUM_CLAMP_NV             0x854F
-#define GL_COMBINER0_NV                   0x8550
-#define GL_COMBINER1_NV                   0x8551
-#define GL_COMBINER2_NV                   0x8552
-#define GL_COMBINER3_NV                   0x8553
-#define GL_COMBINER4_NV                   0x8554
-#define GL_COMBINER5_NV                   0x8555
-#define GL_COMBINER6_NV                   0x8556
-#define GL_COMBINER7_NV                   0x8557
-/* reuse GL_TEXTURE0_ARB */
-/* reuse GL_TEXTURE1_ARB */
-/* reuse GL_ZERO */
-/* reuse GL_NONE */
-/* reuse GL_FOG */
-#endif
-
-#ifndef GL_NV_fog_distance
-#define GL_FOG_DISTANCE_MODE_NV           0x855A
-#define GL_EYE_RADIAL_NV                  0x855B
-#define GL_EYE_PLANE_ABSOLUTE_NV          0x855C
-/* reuse GL_EYE_PLANE */
-#endif
-
-#ifndef GL_NV_texgen_emboss
-#define GL_EMBOSS_LIGHT_NV                0x855D
-#define GL_EMBOSS_CONSTANT_NV             0x855E
-#define GL_EMBOSS_MAP_NV                  0x855F
-#endif
-
-#ifndef GL_NV_blend_square
-#endif
-
-#ifndef GL_NV_texture_env_combine4
-#define GL_COMBINE4_NV                    0x8503
-#define GL_SOURCE3_RGB_NV                 0x8583
-#define GL_SOURCE3_ALPHA_NV               0x858B
-#define GL_OPERAND3_RGB_NV                0x8593
-#define GL_OPERAND3_ALPHA_NV              0x859B
-#endif
-
-#ifndef GL_MESA_resize_buffers
-#endif
-
-#ifndef GL_MESA_window_pos
-#endif
-
-#ifndef GL_EXT_texture_compression_s3tc
-#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT   0x83F0
-#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT  0x83F1
-#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT  0x83F2
-#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT  0x83F3
-#endif
-
-#ifndef GL_IBM_cull_vertex
-#define GL_CULL_VERTEX_IBM                103050
-#endif
-
-#ifndef GL_IBM_multimode_draw_arrays
-#endif
-
-#ifndef GL_IBM_vertex_array_lists
-#define GL_VERTEX_ARRAY_LIST_IBM          103070
-#define GL_NORMAL_ARRAY_LIST_IBM          103071
-#define GL_COLOR_ARRAY_LIST_IBM           103072
-#define GL_INDEX_ARRAY_LIST_IBM           103073
-#define GL_TEXTURE_COORD_ARRAY_LIST_IBM   103074
-#define GL_EDGE_FLAG_ARRAY_LIST_IBM       103075
-#define GL_FOG_COORDINATE_ARRAY_LIST_IBM  103076
-#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
-#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM   103080
-#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM   103081
-#define GL_COLOR_ARRAY_LIST_STRIDE_IBM    103082
-#define GL_INDEX_ARRAY_LIST_STRIDE_IBM    103083
-#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
-#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
-#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
-#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
-#endif
-
-#ifndef GL_SGIX_subsample
-#define GL_PACK_SUBSAMPLE_RATE_SGIX       0x85A0
-#define GL_UNPACK_SUBSAMPLE_RATE_SGIX     0x85A1
-#define GL_PIXEL_SUBSAMPLE_4444_SGIX      0x85A2
-#define GL_PIXEL_SUBSAMPLE_2424_SGIX      0x85A3
-#define GL_PIXEL_SUBSAMPLE_4242_SGIX      0x85A4
-#endif
-
-#ifndef GL_SGIX_ycrcb_subsample
-#endif
-
-#ifndef GL_SGIX_ycrcba
-#define GL_YCRCB_SGIX                     0x8318
-#define GL_YCRCBA_SGIX                    0x8319
-#endif
-
-#ifndef GL_SGI_depth_pass_instrument
-#define GL_DEPTH_PASS_INSTRUMENT_SGIX     0x8310
-#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
-#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
-#endif
-
-#ifndef GL_3DFX_texture_compression_FXT1
-#define GL_COMPRESSED_RGB_FXT1_3DFX       0x86B0
-#define GL_COMPRESSED_RGBA_FXT1_3DFX      0x86B1
-#endif
-
-#ifndef GL_3DFX_multisample
-#define GL_MULTISAMPLE_3DFX               0x86B2
-#define GL_SAMPLE_BUFFERS_3DFX            0x86B3
-#define GL_SAMPLES_3DFX                   0x86B4
-#define GL_MULTISAMPLE_BIT_3DFX           0x20000000
-#endif
-
-#ifndef GL_3DFX_tbuffer
-#endif
-
-#ifndef GL_EXT_multisample
-#define GL_MULTISAMPLE_EXT                0x809D
-#define GL_SAMPLE_ALPHA_TO_MASK_EXT       0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_EXT        0x809F
-#define GL_SAMPLE_MASK_EXT                0x80A0
-#define GL_1PASS_EXT                      0x80A1
-#define GL_2PASS_0_EXT                    0x80A2
-#define GL_2PASS_1_EXT                    0x80A3
-#define GL_4PASS_0_EXT                    0x80A4
-#define GL_4PASS_1_EXT                    0x80A5
-#define GL_4PASS_2_EXT                    0x80A6
-#define GL_4PASS_3_EXT                    0x80A7
-#define GL_SAMPLE_BUFFERS_EXT             0x80A8
-#define GL_SAMPLES_EXT                    0x80A9
-#define GL_SAMPLE_MASK_VALUE_EXT          0x80AA
-#define GL_SAMPLE_MASK_INVERT_EXT         0x80AB
-#define GL_SAMPLE_PATTERN_EXT             0x80AC
-#define GL_MULTISAMPLE_BIT_EXT            0x20000000
-#endif
-
-#ifndef GL_SGIX_vertex_preclip
-#define GL_VERTEX_PRECLIP_SGIX            0x83EE
-#define GL_VERTEX_PRECLIP_HINT_SGIX       0x83EF
-#endif
-
-#ifndef GL_SGIX_convolution_accuracy
-#define GL_CONVOLUTION_HINT_SGIX          0x8316
-#endif
-
-#ifndef GL_SGIX_resample
-#define GL_PACK_RESAMPLE_SGIX             0x842C
-#define GL_UNPACK_RESAMPLE_SGIX           0x842D
-#define GL_RESAMPLE_REPLICATE_SGIX        0x842E
-#define GL_RESAMPLE_ZERO_FILL_SGIX        0x842F
-#define GL_RESAMPLE_DECIMATE_SGIX         0x8430
-#endif
-
-#ifndef GL_SGIS_point_line_texgen
-#define GL_EYE_DISTANCE_TO_POINT_SGIS     0x81F0
-#define GL_OBJECT_DISTANCE_TO_POINT_SGIS  0x81F1
-#define GL_EYE_DISTANCE_TO_LINE_SGIS      0x81F2
-#define GL_OBJECT_DISTANCE_TO_LINE_SGIS   0x81F3
-#define GL_EYE_POINT_SGIS                 0x81F4
-#define GL_OBJECT_POINT_SGIS              0x81F5
-#define GL_EYE_LINE_SGIS                  0x81F6
-#define GL_OBJECT_LINE_SGIS               0x81F7
-#endif
-
-#ifndef GL_SGIS_texture_color_mask
-#define GL_TEXTURE_COLOR_WRITEMASK_SGIS   0x81EF
-#endif
-
-#ifndef GL_NV_fence
-#define GL_ALL_COMPLETED_NV               0x84F2
-#define GL_FENCE_STATUS_NV                0x84F3
-#define GL_FENCE_CONDITION_NV             0x84F4
-#endif
-
-#ifndef GL_IBM_texture_mirrored_repeat
-#define GL_MIRRORED_REPEAT_IBM            0x8370
-#endif
-
-#ifndef GL_NV_evaluators
-#define GL_EVAL_2D_NV                     0x86C0
-#define GL_EVAL_TRIANGULAR_2D_NV          0x86C1
-#define GL_MAP_TESSELLATION_NV            0x86C2
-#define GL_MAP_ATTRIB_U_ORDER_NV          0x86C3
-#define GL_MAP_ATTRIB_V_ORDER_NV          0x86C4
-#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
-#define GL_EVAL_VERTEX_ATTRIB0_NV         0x86C6
-#define GL_EVAL_VERTEX_ATTRIB1_NV         0x86C7
-#define GL_EVAL_VERTEX_ATTRIB2_NV         0x86C8
-#define GL_EVAL_VERTEX_ATTRIB3_NV         0x86C9
-#define GL_EVAL_VERTEX_ATTRIB4_NV         0x86CA
-#define GL_EVAL_VERTEX_ATTRIB5_NV         0x86CB
-#define GL_EVAL_VERTEX_ATTRIB6_NV         0x86CC
-#define GL_EVAL_VERTEX_ATTRIB7_NV         0x86CD
-#define GL_EVAL_VERTEX_ATTRIB8_NV         0x86CE
-#define GL_EVAL_VERTEX_ATTRIB9_NV         0x86CF
-#define GL_EVAL_VERTEX_ATTRIB10_NV        0x86D0
-#define GL_EVAL_VERTEX_ATTRIB11_NV        0x86D1
-#define GL_EVAL_VERTEX_ATTRIB12_NV        0x86D2
-#define GL_EVAL_VERTEX_ATTRIB13_NV        0x86D3
-#define GL_EVAL_VERTEX_ATTRIB14_NV        0x86D4
-#define GL_EVAL_VERTEX_ATTRIB15_NV        0x86D5
-#define GL_MAX_MAP_TESSELLATION_NV        0x86D6
-#define GL_MAX_RATIONAL_EVAL_ORDER_NV     0x86D7
-#endif
-
-#ifndef GL_NV_packed_depth_stencil
-#define GL_DEPTH_STENCIL_NV               0x84F9
-#define GL_UNSIGNED_INT_24_8_NV           0x84FA
-#endif
-
-#ifndef GL_NV_register_combiners2
-#define GL_PER_STAGE_CONSTANTS_NV         0x8535
-#endif
-
-#ifndef GL_NV_texture_compression_vtc
-#endif
-
-#ifndef GL_NV_texture_rectangle
-#define GL_TEXTURE_RECTANGLE_NV           0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE_NV   0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE_NV     0x84F7
-#define GL_MAX_TEXTURE_RECTANGLE_SIZE_NV  0x84F8
-#endif
-
-#ifndef GL_NV_texture_shader
-#define GL_OFFSET_TEXTURE_RECTANGLE_NV    0x864C
-#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
-#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E