--- /dev/null
+ICD_ENTRY(glNewList) //0
+ICD_ENTRY(glEndList) //1
+ICD_ENTRY(glCallList) //2
+ICD_ENTRY(glCallLists) //3
+ICD_ENTRY(glDeleteLists) //4
+ICD_ENTRY(glGenLists) //5
+ICD_ENTRY(glListBase) //6
+ICD_ENTRY(glBegin) //7
+ICD_ENTRY(glBitmap) //8
+ICD_ENTRY(glColor3b) //9
+ICD_ENTRY(glColor3bv) //10
+ICD_ENTRY(glColor3d) //11
+ICD_ENTRY(glColor3dv) //12
+ICD_ENTRY(glColor3f) //13
+ICD_ENTRY(glColor3fv) //14
+ICD_ENTRY(glColor3i) //15
+ICD_ENTRY(glColor3iv) //16
+ICD_ENTRY(glColor3s) //17
+ICD_ENTRY(glColor3sv) //18
+ICD_ENTRY(glColor3ub) //19
+ICD_ENTRY(glColor3ubv) //20
+ICD_ENTRY(glColor3ui) //21
+ICD_ENTRY(glColor3uiv) //22
+ICD_ENTRY(glColor3us) //23
+ICD_ENTRY(glColor3usv) //24
+ICD_ENTRY(glColor4b) //25
+ICD_ENTRY(glColor4bv) //26
+ICD_ENTRY(glColor4d) //27
+ICD_ENTRY(glColor4dv) //28
+ICD_ENTRY(glColor4f) //29
+ICD_ENTRY(glColor4fv) //30
+ICD_ENTRY(glColor4i) //31
+ICD_ENTRY(glColor4iv) //32
+ICD_ENTRY(glColor4s) //33
+ICD_ENTRY(glColor4sv) //34
+ICD_ENTRY(glColor4ub) //35
+ICD_ENTRY(glColor4ubv) //36
+ICD_ENTRY(glColor4ui) //37
+ICD_ENTRY(glColor4uiv) //38
+ICD_ENTRY(glColor4us) //39
+ICD_ENTRY(glColor4usv) //40
+ICD_ENTRY(glEdgeFlag) //41
+ICD_ENTRY(glEdgeFlagv) //42
+ICD_ENTRY(glEnd) //43
+ICD_ENTRY(glIndexd) //44
+ICD_ENTRY(glIndexdv) //45
+ICD_ENTRY(glIndexf) //46
+ICD_ENTRY(glIndexfv) //47
+ICD_ENTRY(glIndexi) //48
+ICD_ENTRY(glIndexiv) //49
+ICD_ENTRY(glIndexs) //50
+ICD_ENTRY(glIndexsv) //51
+ICD_ENTRY(glNormal3b) //52
+ICD_ENTRY(glNormal3bv) //53
+ICD_ENTRY(glNormal3d) //54
+ICD_ENTRY(glNormal3dv) //55
+ICD_ENTRY(glNormal3f) //56
+ICD_ENTRY(glNormal3fv) //57
+ICD_ENTRY(glNormal3i) //58
+ICD_ENTRY(glNormal3iv) //59
+ICD_ENTRY(glNormal3s) //60
+ICD_ENTRY(glNormal3sv) //61
+ICD_ENTRY(glRasterPos2d) //62
+ICD_ENTRY(glRasterPos2dv) //63
+ICD_ENTRY(glRasterPos2f) //64
+ICD_ENTRY(glRasterPos2fv) //65
+ICD_ENTRY(glRasterPos2i) //66
+ICD_ENTRY(glRasterPos2iv) //67
+ICD_ENTRY(glRasterPos2s) //68
+ICD_ENTRY(glRasterPos2sv) //69
+ICD_ENTRY(glRasterPos3d) //70
+ICD_ENTRY(glRasterPos3dv) //71
+ICD_ENTRY(glRasterPos3f) //72
+ICD_ENTRY(glRasterPos3fv) //73
+ICD_ENTRY(glRasterPos3i) //74
+ICD_ENTRY(glRasterPos3iv) //75
+ICD_ENTRY(glRasterPos3s) //76
+ICD_ENTRY(glRasterPos3sv) //77
+ICD_ENTRY(glRasterPos4d) //78
+ICD_ENTRY(glRasterPos4dv) //79
+ICD_ENTRY(glRasterPos4f) //80
+ICD_ENTRY(glRasterPos4fv) //81
+ICD_ENTRY(glRasterPos4i) //82
+ICD_ENTRY(glRasterPos4iv) //83
+ICD_ENTRY(glRasterPos4s) //84
+ICD_ENTRY(glRasterPos4sv) //85
+ICD_ENTRY(glRectd) //86
+ICD_ENTRY(glRectdv) //87
+ICD_ENTRY(glRectf) //88
+ICD_ENTRY(glRectfv) //89
+ICD_ENTRY(glRecti) //90
+ICD_ENTRY(glRectiv) //91
+ICD_ENTRY(glRects) //92
+ICD_ENTRY(glRectsv) //93
+ICD_ENTRY(glTexCoord1d) //94
+ICD_ENTRY(glTexCoord1dv) //95
+ICD_ENTRY(glTexCoord1f) //96
+ICD_ENTRY(glTexCoord1fv) //97
+ICD_ENTRY(glTexCoord1i) //98
+ICD_ENTRY(glTexCoord1iv) //99
+ICD_ENTRY(glTexCoord1s) //100
+ICD_ENTRY(glTexCoord1sv) //101
+ICD_ENTRY(glTexCoord2d) //102
+ICD_ENTRY(glTexCoord2dv) //103
+ICD_ENTRY(glTexCoord2f) //104
+ICD_ENTRY(glTexCoord2fv) //105
+ICD_ENTRY(glTexCoord2i) //106
+ICD_ENTRY(glTexCoord2iv) //107
+ICD_ENTRY(glTexCoord2s) //108
+ICD_ENTRY(glTexCoord2sv) //109
+ICD_ENTRY(glTexCoord3d) //110
+ICD_ENTRY(glTexCoord3dv) //111
+ICD_ENTRY(glTexCoord3f) //112
+ICD_ENTRY(glTexCoord3fv) //113
+ICD_ENTRY(glTexCoord3i) //114
+ICD_ENTRY(glTexCoord3iv) //115
+ICD_ENTRY(glTexCoord3s) //116
+ICD_ENTRY(glTexCoord3sv) //117
+ICD_ENTRY(glTexCoord4d) //118
+ICD_ENTRY(glTexCoord4dv) //119
+ICD_ENTRY(glTexCoord4f) //120
+ICD_ENTRY(glTexCoord4fv) //121
+ICD_ENTRY(glTexCoord4i) //122
+ICD_ENTRY(glTexCoord4iv) //123
+ICD_ENTRY(glTexCoord4s) //124
+ICD_ENTRY(glTexCoord4sv) //125
+ICD_ENTRY(glVertex2d) //126
+ICD_ENTRY(glVertex2dv) //127
+ICD_ENTRY(glVertex2f) //128
+ICD_ENTRY(glVertex2fv) //129
+ICD_ENTRY(glVertex2i) //130
+ICD_ENTRY(glVertex2iv) //131
+ICD_ENTRY(glVertex2s) //132
+ICD_ENTRY(glVertex2sv) //133
+ICD_ENTRY(glVertex3d) //134
+ICD_ENTRY(glVertex3dv) //135
+ICD_ENTRY(glVertex3f) //136
+ICD_ENTRY(glVertex3fv) //137
+ICD_ENTRY(glVertex3i) //138
+ICD_ENTRY(glVertex3iv) //139
+ICD_ENTRY(glVertex3s) //140
+ICD_ENTRY(glVertex3sv) //141
+ICD_ENTRY(glVertex4d) //142
+ICD_ENTRY(glVertex4dv) //143
+ICD_ENTRY(glVertex4f) //144
+ICD_ENTRY(glVertex4fv) //145
+ICD_ENTRY(glVertex4i) //146
+ICD_ENTRY(glVertex4iv) //147
+ICD_ENTRY(glVertex4s) //148
+ICD_ENTRY(glVertex4sv) //149
+ICD_ENTRY(glClipPlane) //150
+ICD_ENTRY(glColorMaterial) //151
+ICD_ENTRY(glCullFace) //152
+ICD_ENTRY(glFogf) //153
+ICD_ENTRY(glFogfv) //154
+ICD_ENTRY(glFogi) //155
+ICD_ENTRY(glFogiv) //156
+ICD_ENTRY(glFrontFace) //157
+ICD_ENTRY(glHint) //158
+ICD_ENTRY(glLightf) //159
+ICD_ENTRY(glLightfv) //160
+ICD_ENTRY(glLighti) //161
+ICD_ENTRY(glLightiv) //162
+ICD_ENTRY(glLightModelf) //163
+ICD_ENTRY(glLightModelfv) //164
+ICD_ENTRY(glLightModeli) //165
+ICD_ENTRY(glLightModeliv) //166
+ICD_ENTRY(glLineStipple) //167
+ICD_ENTRY(glLineWidth) //168
+ICD_ENTRY(glMaterialf) //169
+ICD_ENTRY(glMaterialfv) //170
+ICD_ENTRY(glMateriali) //171
+ICD_ENTRY(glMaterialiv) //172
+ICD_ENTRY(glPointSize) //173
+ICD_ENTRY(glPolygonMode) //174
+ICD_ENTRY(glPolygonStipple) //175
+ICD_ENTRY(glScissor) //176
+ICD_ENTRY(glShadeModel) //177
+ICD_ENTRY(glTexParameterf) //178
+ICD_ENTRY(glTexParameterfv) //179
+ICD_ENTRY(glTexParameteri) //180
+ICD_ENTRY(glTexParameteriv) //181
+ICD_ENTRY(glTexImage1D) //182
+ICD_ENTRY(glTexImage2D) //183
+ICD_ENTRY(glTexEnvf) //184
+ICD_ENTRY(glTexEnvfv) //185
+ICD_ENTRY(glTexEnvi) //186
+ICD_ENTRY(glTexEnviv) //187
+ICD_ENTRY(glTexGend) //188
+ICD_ENTRY(glTexGendv) //189
+ICD_ENTRY(glTexGenf) //190
+ICD_ENTRY(glTexGenfv) //191
+ICD_ENTRY(glTexGeni) //192
+ICD_ENTRY(glTexGeniv) //193
+ICD_ENTRY(glFeedbackBuffer) //194
+ICD_ENTRY(glSelectBuffer) //195
+ICD_ENTRY(glRenderMode) //196
+ICD_ENTRY(glInitNames) //197
+ICD_ENTRY(glLoadName) //198
+ICD_ENTRY(glPassThrough) //199
+ICD_ENTRY(glPopName) //200
+ICD_ENTRY(glPushName) //201
+ICD_ENTRY(glDrawBuffer) //202
+ICD_ENTRY(glClear) //203
+ICD_ENTRY(glClearAccum) //204
+ICD_ENTRY(glClearIndex) //205
+ICD_ENTRY(glClearColor) //206
+ICD_ENTRY(glClearStencil) //207
+ICD_ENTRY(glClearDepth) //208
+ICD_ENTRY(glStencilMask) //209
+ICD_ENTRY(glColorMask) //210
+ICD_ENTRY(glDepthMask) //211
+ICD_ENTRY(glIndexMask) //212
+ICD_ENTRY(glAccum) //213
+ICD_ENTRY(glDisable) //214
+ICD_ENTRY(glEnable) //215
+ICD_ENTRY(glFinish) //216
+ICD_ENTRY(glFlush) //217
+ICD_ENTRY(glPopAttrib) //218
+ICD_ENTRY(glPushAttrib) //219
+ICD_ENTRY(glMap1d) //220
+ICD_ENTRY(glMap1f) //221
+ICD_ENTRY(glMap2d) //222
+ICD_ENTRY(glMap2f) //223
+ICD_ENTRY(glMapGrid1d) //224
+ICD_ENTRY(glMapGrid1f) //225
+ICD_ENTRY(glMapGrid2d) //226
+ICD_ENTRY(glMapGrid2f) //227
+ICD_ENTRY(glEvalCoord1d) //228
+ICD_ENTRY(glEvalCoord1dv) //229
+ICD_ENTRY(glEvalCoord1f) //230
+ICD_ENTRY(glEvalCoord1fv) //231
+ICD_ENTRY(glEvalCoord2d) //232
+ICD_ENTRY(glEvalCoord2dv) //233
+ICD_ENTRY(glEvalCoord2f) //234
+ICD_ENTRY(glEvalCoord2fv) //235
+ICD_ENTRY(glEvalMesh1) //236
+ICD_ENTRY(glEvalPoint1) //237
+ICD_ENTRY(glEvalMesh2) //238
+ICD_ENTRY(glEvalPoint2) //239
+ICD_ENTRY(glAlphaFunc) //240
+ICD_ENTRY(glBlendFunc) //241
+ICD_ENTRY(glLogicOp) //242
+ICD_ENTRY(glStencilFunc) //243
+ICD_ENTRY(glStencilOp) //244
+ICD_ENTRY(glDepthFunc) //245
+ICD_ENTRY(glPixelZoom) //246
+ICD_ENTRY(glPixelTransferf) //247
+ICD_ENTRY(glPixelTransferi) //248
+ICD_ENTRY(glPixelStoref) //249
+ICD_ENTRY(glPixelStorei) //250
+ICD_ENTRY(glPixelMapfv) //251
+ICD_ENTRY(glPixelMapuiv) //252
+ICD_ENTRY(glPixelMapusv) //253
+ICD_ENTRY(glReadBuffer) //254
+ICD_ENTRY(glCopyPixels) //255
+ICD_ENTRY(glReadPixels) //256
+ICD_ENTRY(glDrawPixels) //257
+ICD_ENTRY(glGetBooleanv) //258
+ICD_ENTRY(glGetClipPlane) //259
+ICD_ENTRY(glGetDoublev) //260
+ICD_ENTRY(glGetError) //261
+ICD_ENTRY(glGetFloatv) //262
+ICD_ENTRY(glGetIntegerv) //263
+ICD_ENTRY(glGetLightfv) //264
+ICD_ENTRY(glGetLightiv) //265
+ICD_ENTRY(glGetMapdv) //266
+ICD_ENTRY(glGetMapfv) //267
+ICD_ENTRY(glGetMapiv) //268
+ICD_ENTRY(glGetMaterialfv) //269
+ICD_ENTRY(glGetMaterialiv) //270
+ICD_ENTRY(glGetPixelMapfv) //271
+ICD_ENTRY(glGetPixelMapuiv) //272
+ICD_ENTRY(glGetPixelMapusv) //273
+ICD_ENTRY(glGetPolygonStipple) //274
+ICD_ENTRY(glGetString) //275
+ICD_ENTRY(glGetTexEnvfv) //276
+ICD_ENTRY(glGetTexEnviv) //277
+ICD_ENTRY(glGetTexGendv) //278
+ICD_ENTRY(glGetTexGenfv) //279
+ICD_ENTRY(glGetTexGeniv) //280
+ICD_ENTRY(glGetTexImage) //281
+ICD_ENTRY(glGetTexParameterfv) //282
+ICD_ENTRY(glGetTexParameteriv) //283
+ICD_ENTRY(glGetTexLevelParameterfv) //284
+ICD_ENTRY(glGetTexLevelParameteriv) //285
+ICD_ENTRY(glIsEnabled) //286
+ICD_ENTRY(glIsList) //287
+ICD_ENTRY(glDepthRange) //288
+ICD_ENTRY(glFrustum) //289
+ICD_ENTRY(glLoadIdentity) //290
+ICD_ENTRY(glLoadMatrixf) //291
+ICD_ENTRY(glLoadMatrixd) //292
+ICD_ENTRY(glMatrixMode) //293
+ICD_ENTRY(glMultMatrixf) //294
+ICD_ENTRY(glMultMatrixd) //295
+ICD_ENTRY(glOrtho) //296
+ICD_ENTRY(glPopMatrix) //297
+ICD_ENTRY(glPushMatrix) //298
+ICD_ENTRY(glRotated) //299
+ICD_ENTRY(glRotatef) //300
+ICD_ENTRY(glScaled) //301
+ICD_ENTRY(glScalef) //302
+ICD_ENTRY(glTranslated) //303
+ICD_ENTRY(glTranslatef) //304
+ICD_ENTRY(glViewport) //305
+ICD_ENTRY(glArrayElement) //306
+ICD_ENTRY(glBindTexture) //307
+ICD_ENTRY(glColorPointer) //308
+ICD_ENTRY(glDisableClientState) //309
+ICD_ENTRY(glDrawArrays) //310
+ICD_ENTRY(glDrawElements) //311
+ICD_ENTRY(glEdgeFlagPointer) //312
+ICD_ENTRY(glEnableClientState) //313
+ICD_ENTRY(glIndexPointer) //314
+ICD_ENTRY(glIndexub) //315
+ICD_ENTRY(glIndexubv) //316
+ICD_ENTRY(glInterleavedArrays) //317
+ICD_ENTRY(glNormalPointer) //318
+ICD_ENTRY(glPolygonOffset) //319
+ICD_ENTRY(glTexCoordPointer) //320
+ICD_ENTRY(glVertexPointer) //321
+ICD_ENTRY(glAreTexturesResident) //322
+ICD_ENTRY(glCopyTexImage1D) //323
+ICD_ENTRY(glCopyTexImage2D) //324
+ICD_ENTRY(glCopyTexSubImage1D) //325
+ICD_ENTRY(glCopyTexSubImage2D) //326
+ICD_ENTRY(glDeleteTextures) //327
+ICD_ENTRY(glGenTextures) //328
+ICD_ENTRY(glGetPointerv) //329
+ICD_ENTRY(glIsTexture) //330
+ICD_ENTRY(glPrioritizeTextures) //331
+ICD_ENTRY(glTexSubImage1D) //332
+ICD_ENTRY(glTexSubImage2D) //333
+ICD_ENTRY(glPopClientAttrib) //334
+ICD_ENTRY(glPushClientAttrib) //335