* Sync the d3dx9 headers with Wine 1.7.17.
CORE-8080
svn path=/trunk/; revision=62817
typedef struct _D3DXMESHCONTAINER
{
- LPSTR Name;
+ char *Name;
D3DXMESHDATA MeshData;
LPD3DXMATERIAL pMaterials;
LPD3DXEFFECTINSTANCE pEffects;
typedef struct _D3DXFRAME
{
- LPSTR Name;
+ char *Name;
D3DXMATRIX TransformationMatrix;
LPD3DXMESHCONTAINER pMeshContainer;
struct _D3DXFRAME *pFrameSibling;
typedef struct _D3DXKEY_CALLBACK
{
- FLOAT Time;
- LPVOID pCallbackData;
+ float Time;
+ void *pCallbackData;
} D3DXKEY_CALLBACK, *LPD3DXKEY_CALLBACK;
typedef struct _D3DXTRACK_DESC
#define INTERFACE ID3DXAllocateHierarchy
DECLARE_INTERFACE(ID3DXAllocateHierarchy)
{
- STDMETHOD(CreateFrame)(THIS_ LPCSTR Name, LPD3DXFRAME *new_frame) PURE;
+ STDMETHOD(CreateFrame)(THIS_ const char *name, D3DXFRAME **new_frame) PURE;
STDMETHOD(CreateMeshContainer)(THIS_ const char *name, const D3DXMESHDATA *mesh_data,
const D3DXMATERIAL *materials, const D3DXEFFECTINSTANCE *effect_instances,
DWORD num_materials, const DWORD *adjacency, ID3DXSkinInfo *skin_info,
DECLARE_INTERFACE_(ID3DXAnimationSet, IUnknown)
{
/*** IUnknown methods ***/
- STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/*** ID3DXAnimationSet methods ***/
- STDMETHOD_(LPCSTR, GetName)(THIS) PURE;
+ STDMETHOD_(const char *, GetName)(THIS) PURE;
STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE;
STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE position) PURE;
STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE;
- STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT index, LPCSTR *name) PURE;
- STDMETHOD(GetAnimationIndexByName)(THIS_ LPCSTR name, UINT *index) PURE;
+ STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT index, const char **name) PURE;
+ STDMETHOD(GetAnimationIndexByName)(THIS_ const char *name, UINT *index) PURE;
STDMETHOD(GetSRT)(THIS_ DOUBLE periodic_position, UINT animation, D3DXVECTOR3 *scale,
D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE;
- STDMETHOD(GetCallback)(THIS_ DOUBLE position, DWORD flags, DOUBLE *callback_position,
- LPVOID *callback_data) PURE;
+ STDMETHOD(GetCallback)(THIS_ double position, DWORD flags, double *callback_position,
+ void **callback_data) PURE;
};
#undef INTERFACE
DECLARE_INTERFACE_(ID3DXKeyframedAnimationSet, ID3DXAnimationSet)
{
/*** IUnknown methods ***/
- STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/*** ID3DXAnimationSet methods ***/
- STDMETHOD_(LPCSTR, GetName)(THIS) PURE;
+ STDMETHOD_(const char *, GetName)(THIS) PURE;
STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE;
STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE position) PURE;
STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE;
- STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT index, LPCSTR *name) PURE;
- STDMETHOD(GetAnimationIndexByName)(THIS_ LPCSTR name, UINT *index) PURE;
+ STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT index, const char **name) PURE;
+ STDMETHOD(GetAnimationIndexByName)(THIS_ const char *name, UINT *index) PURE;
STDMETHOD(GetSRT)(THIS_ DOUBLE periodic_position, UINT animation, D3DXVECTOR3 *scale,
D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE;
- STDMETHOD(GetCallback)(THIS_ DOUBLE position, DWORD flags, DOUBLE *callback_position,
- LPVOID *callback_data) PURE;
+ STDMETHOD(GetCallback)(THIS_ double position, DWORD flags, double *callback_position,
+ void **callback_data) PURE;
/*** ID3DXKeyframedAnimationSet methods ***/
STDMETHOD_(D3DXPLAYBACK_TYPE, GetPlaybackType)(THIS) PURE;
STDMETHOD_(DOUBLE, GetSourceTicksPerSecond)(THIS) PURE;
STDMETHOD(UnregisterScaleKey)(THIS_ UINT animation, UINT key) PURE;
STDMETHOD(UnregisterRotationKey)(THIS_ UINT animation, UINT key) PURE;
STDMETHOD(UnregisterTranslationKey)(THIS_ UINT animation, UINT key) PURE;
- STDMETHOD(RegisterAnimationSRTKeys)(THIS_ LPCSTR name, UINT num_scale_keys,
- UINT num_rotation_keys, UINT num_translation_keys, CONST D3DXKEY_VECTOR3 *scale_keys,
- CONST D3DXKEY_QUATERNION *rotation_keys, CONST D3DXKEY_VECTOR3 *translation_keys,
+ STDMETHOD(RegisterAnimationSRTKeys)(THIS_ const char *name, UINT num_scale_keys,
+ UINT num_rotation_keys, UINT num_translation_keys, const D3DXKEY_VECTOR3 *scale_keys,
+ const D3DXKEY_QUATERNION *rotation_keys, const D3DXKEY_VECTOR3 *translation_keys,
DWORD *animation_index) PURE;
STDMETHOD(Compress)(THIS_ DWORD flags, float lossiness, D3DXFRAME *hierarchy,
ID3DXBuffer **compressed_data) PURE;
DECLARE_INTERFACE_(ID3DXCompressedAnimationSet, ID3DXAnimationSet)
{
/*** IUnknown methods ***/
- STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/*** ID3DXAnimationSet methods ***/
- STDMETHOD_(LPCSTR, GetName)(THIS) PURE;
+ STDMETHOD_(const char *, GetName)(THIS) PURE;
STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE;
STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE position) PURE;
STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE;
- STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT index, LPCSTR *name) PURE;
- STDMETHOD(GetAnimationIndexByName)(THIS_ LPCSTR name, UINT *index) PURE;
+ STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT index, const char **name) PURE;
+ STDMETHOD(GetAnimationIndexByName)(THIS_ const char *name, UINT *index) PURE;
STDMETHOD(GetSRT)(THIS_ DOUBLE periodic_position, UINT animation, D3DXVECTOR3 *scale,
D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE;
- STDMETHOD(GetCallback)(THIS_ DOUBLE position, DWORD flags, DOUBLE *callback_position,
- LPVOID *callback_data) PURE;
+ STDMETHOD(GetCallback)(THIS_ double position, DWORD flags, double *callback_position,
+ void **callback_data) PURE;
/*** ID3DXCompressedAnimationSet methods ***/
STDMETHOD_(D3DXPLAYBACK_TYPE, GetPlaybackType)(THIS) PURE;
STDMETHOD_(DOUBLE, GetSourceTicksPerSecond)(THIS) PURE;
#define INTERFACE ID3DXAnimationCallbackHandler
DECLARE_INTERFACE(ID3DXAnimationCallbackHandler)
{
- STDMETHOD(HandleCallback)(THIS_ UINT track, LPVOID callback_data) PURE;
+ STDMETHOD(HandleCallback)(THIS_ UINT track, void *callback_data) PURE;
};
#undef INTERFACE
DECLARE_INTERFACE_(ID3DXAnimationController, IUnknown)
{
/*** IUnknown methods ***/
- STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/*** ID3DXAnimationController methods ***/
STDMETHOD_(UINT, GetMaxNumAnimationSets)(THIS) PURE;
STDMETHOD_(UINT, GetMaxNumTracks)(THIS) PURE;
STDMETHOD_(UINT, GetMaxNumEvents)(THIS) PURE;
- STDMETHOD(RegisterAnimationOutput)(THIS_ LPCSTR name, D3DXMATRIX *matrix,
+ STDMETHOD(RegisterAnimationOutput)(THIS_ const char *name, D3DXMATRIX *matrix,
D3DXVECTOR3 *scale, D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE;
STDMETHOD(RegisterAnimationSet)(THIS_ ID3DXAnimationSet *anim_set) PURE;
STDMETHOD(UnregisterAnimationSet)(THIS_ ID3DXAnimationSet *anim_set) PURE;
ID3DXSaveUserData *user_data_saver);
#define D3DXSaveMeshHierarchyToFile WINELIB_NAME_AW(D3DXSaveMeshHierarchyToFile)
HRESULT WINAPI D3DXFrameDestroy(D3DXFRAME *frame_root, ID3DXAllocateHierarchy *alloc);
-HRESULT WINAPI D3DXFrameAppendChild(LPD3DXFRAME, CONST D3DXFRAME*);
-LPD3DXFRAME WINAPI D3DXFrameFind(CONST D3DXFRAME*, LPCSTR);
+HRESULT WINAPI D3DXFrameAppendChild(D3DXFRAME *parent, const D3DXFRAME *child);
+D3DXFRAME * WINAPI D3DXFrameFind(const D3DXFRAME *root, const char *name);
HRESULT WINAPI D3DXFrameRegisterNamedMatrices(D3DXFRAME *frame_root, ID3DXAnimationController *animation_controller);
-UINT WINAPI D3DXFrameNumNamedMatrices(CONST D3DXFRAME *frame_root);
-HRESULT WINAPI D3DXFrameCalculateBoundingSphere(CONST D3DXFRAME*, LPD3DXVECTOR3, FLOAT*);
+UINT WINAPI D3DXFrameNumNamedMatrices(const D3DXFRAME *frame_root);
+HRESULT WINAPI D3DXFrameCalculateBoundingSphere(const D3DXFRAME *frame_root, D3DXVECTOR3 *center,
+ FLOAT *radius);
HRESULT WINAPI D3DXCreateKeyframedAnimationSet(const char *name, double ticks_per_second,
D3DXPLAYBACK_TYPE playback_type, UINT animation_count, UINT callback_key_count,
const D3DXKEY_CALLBACK *callback_keys, ID3DXKeyframedAnimationSet **animation_set);
/* D3DX_VERSION will be completely ignored since we are
implementing all dlls from d3dx9_24 to d3dx9_36 */
#define D3DX_VERSION 0x0902
+#ifndef D3DX_SDK_VERSION
#define D3DX_SDK_VERSION 36
+#endif
#define D3DXSPRITE_DONOTSAVESTATE 0x00000001
#define D3DXSPRITE_DONOTMODIFY_RENDERSTATE 0x00000002
#define D3DXSPRITE_OBJECTSPACE 0x00000004
DECLARE_INTERFACE_(ID3DXBuffer, IUnknown)
{
/*** IUnknown methods ***/
- STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID *object) PURE;
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/*** ID3DXBuffer methods ***/
- STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE;
+ STDMETHOD_(void *, GetBufferPointer)(THIS) PURE;
STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE;
};
#undef INTERFACE
DECLARE_INTERFACE_(ID3DXFont, IUnknown)
{
/*** IUnknown methods ***/
- STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE;
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/*** ID3DXFont methods ***/
STDMETHOD(PreloadCharacters)(THIS_ UINT first, UINT last) PURE;
STDMETHOD(PreloadGlyphs)(THIS_ UINT first, UINT last) PURE;
- STDMETHOD(PreloadTextA)(THIS_ LPCSTR string, INT count) PURE;
+ STDMETHOD(PreloadTextA)(THIS_ const char *string, INT count) PURE;
STDMETHOD(PreloadTextW)(THIS_ const WCHAR *string, INT count) PURE;
STDMETHOD_(INT, DrawTextA)(THIS_ struct ID3DXSprite *sprite, const char *string,
DECLARE_INTERFACE_(ID3DXLine, IUnknown)
{
/*** IUnknown methods ***/
- STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE;
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
STDMETHOD(Begin)(THIS) PURE;
- STDMETHOD(Draw)(THIS_ CONST D3DXVECTOR2 *vertexlist, DWORD vertexlistcount, D3DCOLOR color) PURE;
- STDMETHOD(DrawTransform)(THIS_ CONST D3DXVECTOR3 *vertexlist, DWORD vertexlistcount,
- CONST D3DXMATRIX *transform, D3DCOLOR color) PURE;
+ STDMETHOD(Draw)(THIS_ const D3DXVECTOR2 *vertexlist, DWORD vertexlistcount, D3DCOLOR color) PURE;
+ STDMETHOD(DrawTransform)(THIS_ const D3DXVECTOR3 *vertexlist, DWORD vertexlistcount,
+ const D3DXMATRIX *transform, D3DCOLOR color) PURE;
STDMETHOD(SetPattern)(THIS_ DWORD pattern) PURE;
STDMETHOD_(DWORD, GetPattern)(THIS) PURE;
STDMETHOD(SetPatternScale)(THIS_ FLOAT scale) PURE;
DECLARE_INTERFACE_(ID3DXRenderToEnvMap, IUnknown)
{
/*** IUnknown methods ***/
- STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE;
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
DECLARE_INTERFACE_(ID3DXRenderToSurface, IUnknown)
{
/*** IUnknown methods ***/
- STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID *object) PURE;
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/*** ID3DXRenderToSurface methods ***/
DECLARE_INTERFACE_(ID3DXSprite, IUnknown)
{
/*** IUnknown methods ***/
- STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE;
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **object) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/*** ID3DXSprite methods ***/
STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
STDMETHOD(GetTransform)(THIS_ D3DXMATRIX *transform) PURE;
- STDMETHOD(SetTransform)(THIS_ CONST D3DXMATRIX *transform) PURE;
- STDMETHOD(SetWorldViewRH)(THIS_ CONST D3DXMATRIX *world, CONST D3DXMATRIX *view) PURE;
- STDMETHOD(SetWorldViewLH)(THIS_ CONST D3DXMATRIX *world, CONST D3DXMATRIX *view) PURE;
+ STDMETHOD(SetTransform)(THIS_ const D3DXMATRIX *transform) PURE;
+ STDMETHOD(SetWorldViewRH)(THIS_ const D3DXMATRIX *world, const D3DXMATRIX *view) PURE;
+ STDMETHOD(SetWorldViewLH)(THIS_ const D3DXMATRIX *world, const D3DXMATRIX *view) PURE;
STDMETHOD(Begin)(THIS_ DWORD flags) PURE;
STDMETHOD(Draw)(THIS_ struct IDirect3DTexture9 *texture, const RECT *rect,
#define D3DX_PARAMETER_LITERAL 2
#define D3DX_PARAMETER_ANNOTATION 4
-typedef struct _D3DXEFFECT_DESC {
- LPCSTR Creator;
+typedef struct _D3DXEFFECT_DESC
+{
+ const char *Creator;
UINT Parameters;
UINT Techniques;
UINT Functions;
} D3DXEFFECT_DESC;
-typedef struct _D3DXPARAMETER_DESC {
- LPCSTR Name;
- LPCSTR Semantic;
+typedef struct _D3DXPARAMETER_DESC
+{
+ const char *Name;
+ const char *Semantic;
D3DXPARAMETER_CLASS Class;
D3DXPARAMETER_TYPE Type;
UINT Rows;
UINT Bytes;
} D3DXPARAMETER_DESC;
-typedef struct _D3DXTECHNIQUE_DESC {
- LPCSTR Name;
+typedef struct _D3DXTECHNIQUE_DESC
+{
+ const char *Name;
UINT Passes;
UINT Annotations;
} D3DXTECHNIQUE_DESC;
-typedef struct _D3DXPASS_DESC {
- LPCSTR Name;
+typedef struct _D3DXPASS_DESC
+{
+ const char *Name;
UINT Annotations;
- CONST DWORD *pVertexShaderFunction;
- CONST DWORD *pPixelShaderFunction;
+ const DWORD *pVertexShaderFunction;
+ const DWORD *pPixelShaderFunction;
} D3DXPASS_DESC;
-typedef struct _D3DXFUNCTION_DESC {
- LPCSTR Name;
+typedef struct _D3DXFUNCTION_DESC
+{
+ const char *Name;
UINT Annotations;
} D3DXFUNCTION_DESC;
DECLARE_INTERFACE_(ID3DXEffectPool, IUnknown)
{
/*** IUnknown methods ***/
- STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
};
DECLARE_INTERFACE_(ID3DXBaseEffect, IUnknown)
{
/*** IUnknown methods ***/
- STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/*** ID3DXBaseEffect methods ***/
STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE;
STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE;
STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
- STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, LPCSTR name) PURE;
- STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, LPCSTR semantic) PURE;
+ STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, const char *name) PURE;
+ STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, const char *semantic) PURE;
STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE;
- STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR name) PURE;
+ STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ const char *name) PURE;
STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE;
- STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, LPCSTR name) PURE;
+ STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, const char *name) PURE;
STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index);
- STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR name);
+ STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ const char *name);
STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE;
- STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, LPCSTR name) PURE;
- STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, LPCVOID data, UINT bytes) PURE;
- STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, LPVOID data, UINT bytes) PURE;
+ STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, const char *name) PURE;
+ STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, const void *data, UINT bytes) PURE;
+ STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, void *data, UINT bytes) PURE;
STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, BOOL b) PURE;
STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, BOOL* b) PURE;
- STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, CONST BOOL* b, UINT count) PURE;
+ STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, const BOOL *b, UINT count) PURE;
STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, BOOL* b, UINT count) PURE;
STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE;
STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE;
- STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, CONST INT* n, UINT count) PURE;
+ STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, const INT *n, UINT count) PURE;
STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE;
STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE;
STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE;
- STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, CONST FLOAT* f, UINT count) PURE;
+ STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, const FLOAT *f, UINT count) PURE;
STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE;
- STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, CONST D3DXVECTOR4* vector) PURE;
+ STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector) PURE;
STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE;
- STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, CONST D3DXVECTOR4* vector, UINT count) PURE;
+ STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count) PURE;
STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE;
- STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix) PURE;
+ STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE;
STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
- STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count) PURE;
+ STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE;
STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
- STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count) PURE;
+ STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE;
STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
- STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix) PURE;
+ STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE;
STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
- STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count) PURE;
+ STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE;
STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
- STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count) PURE;
+ STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE;
STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
- STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, LPCSTR string) PURE;
- STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, LPCSTR* string) PURE;
+ STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, const char *string) PURE;
+ STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, const char **string) PURE;
STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture) PURE;
STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture) PURE;
STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader) PURE;
DECLARE_INTERFACE_(ID3DXEffectStateManager, IUnknown)
{
/*** IUnknown methods ***/
- STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/*** ID3DXEffectStateManager methods ***/
- STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, CONST D3DMATRIX* matrix) PURE;
- STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL9* material) PURE;
- STDMETHOD(SetLight)(THIS_ DWORD index, CONST D3DLIGHT9* light) PURE;
+ STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) PURE;
+ STDMETHOD(SetMaterial)(THIS_ const D3DMATERIAL9 *material) PURE;
+ STDMETHOD(SetLight)(THIS_ DWORD index, const D3DLIGHT9 *light) PURE;
STDMETHOD(LightEnable)(THIS_ DWORD index, BOOL enable) PURE;
STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE state, DWORD value) PURE;
STDMETHOD(SetTexture)(THIS_ DWORD stage, struct IDirect3DBaseTexture9 *texture) PURE;
STDMETHOD(SetNPatchMode)(THIS_ FLOAT num_segments) PURE;
STDMETHOD(SetFVF)(THIS_ DWORD format) PURE;
STDMETHOD(SetVertexShader)(THIS_ struct IDirect3DVertexShader9 *shader) PURE;
- STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT register_index, CONST FLOAT* constant_data, UINT register_count) PURE;
- STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT register_index, CONST INT* constant_data, UINT register_count) PURE;
- STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT register_index, CONST BOOL* constant_data, UINT register_count) PURE;
+ STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT register_index, const FLOAT *constant_data, UINT register_count) PURE;
+ STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT register_index, const INT *constant_data, UINT register_count) PURE;
+ STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT register_index, const BOOL *constant_data, UINT register_count) PURE;
STDMETHOD(SetPixelShader)(THIS_ struct IDirect3DPixelShader9 *shader) PURE;
- STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT register_index, CONST FLOAT* constant_data, UINT register_count) PURE;
- STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT register_index, CONST INT * constant_data, UINT register_count) PURE;
- STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT register_index, CONST BOOL* constant_data, UINT register_count) PURE;
+ STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT register_index, const FLOAT *constant_data, UINT register_count) PURE;
+ STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT register_index, const INT *constant_data, UINT register_count) PURE;
+ STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT register_index, const BOOL *constant_data, UINT register_count) PURE;
};
#undef INTERFACE
DECLARE_INTERFACE_(ID3DXEffect, ID3DXBaseEffect)
{
/*** IUnknown methods ***/
- STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/*** ID3DXBaseEffect methods ***/
STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE;
STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE;
STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
- STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, LPCSTR name) PURE;
- STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, LPCSTR semantic) PURE;
+ STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, const char *name) PURE;
+ STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, const char *semantic) PURE;
STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE;
- STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR name) PURE;
+ STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ const char *name) PURE;
STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE;
- STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, LPCSTR name) PURE;
+ STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, const char *name) PURE;
STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index);
- STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR name);
+ STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ const char *name);
STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE;
- STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, LPCSTR name) PURE;
- STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, LPCVOID data, UINT bytes) PURE;
- STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, LPVOID data, UINT bytes) PURE;
+ STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, const char *name) PURE;
+ STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, const void *data, UINT bytes) PURE;
+ STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, void *data, UINT bytes) PURE;
STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, BOOL b) PURE;
STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, BOOL* b) PURE;
- STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, CONST BOOL* b, UINT count) PURE;
+ STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, const BOOL *b, UINT count) PURE;
STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, BOOL* b, UINT count) PURE;
STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE;
STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE;
- STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, CONST INT* n, UINT count) PURE;
+ STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, const INT *n, UINT count) PURE;
STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE;
STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE;
STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE;
- STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, CONST FLOAT* f, UINT count) PURE;
+ STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, const FLOAT *f, UINT count) PURE;
STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE;
- STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, CONST D3DXVECTOR4* vector) PURE;
+ STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector) PURE;
STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE;
- STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, CONST D3DXVECTOR4* vector, UINT count) PURE;
+ STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count) PURE;
STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE;
- STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix) PURE;
+ STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE;
STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
- STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count) PURE;
+ STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE;
STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
- STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count) PURE;
+ STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE;
STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
- STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix) PURE;
+ STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE;
STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
- STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count) PURE;
+ STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE;
STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
- STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count) PURE;
+ STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE;
STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
- STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, LPCSTR string) PURE;
- STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, LPCSTR* string) PURE;
+ STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, const char *string) PURE;
+ STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, const char **string) PURE;
STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture) PURE;
STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture) PURE;
STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader) PURE;
STDMETHOD(ApplyParameterBlock)(THIS_ D3DXHANDLE parameter_block) PURE;
STDMETHOD(DeleteParameterBlock)(THIS_ D3DXHANDLE parameter_block) PURE;
STDMETHOD(CloneEffect)(THIS_ struct IDirect3DDevice9 *device, struct ID3DXEffect **effect) PURE;
- STDMETHOD(SetRawValue)(THIS_ D3DXHANDLE parameter, LPCVOID data, UINT byte_offset, UINT bytes) PURE;
+ STDMETHOD(SetRawValue)(THIS_ D3DXHANDLE parameter, const void *data, UINT byte_offset, UINT bytes) PURE;
};
#undef INTERFACE
DECLARE_INTERFACE_(ID3DXEffectCompiler, ID3DXBaseEffect)
{
/*** IUnknown methods ***/
- STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/*** ID3DXBaseEffect methods ***/
STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE;
STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE;
STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
- STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, LPCSTR name) PURE;
- STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, LPCSTR semantic) PURE;
+ STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, const char *name) PURE;
+ STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, const char *semantic) PURE;
STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE;
- STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR name) PURE;
+ STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ const char *name) PURE;
STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE;
- STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, LPCSTR name) PURE;
+ STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, const char *name) PURE;
STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index);
- STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR name);
+ STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ const char *name);
STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE;
- STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, LPCSTR name) PURE;
- STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, LPCVOID data, UINT bytes) PURE;
- STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, LPVOID data, UINT bytes) PURE;
+ STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, const char *name) PURE;
+ STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, const void *data, UINT bytes) PURE;
+ STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, void *data, UINT bytes) PURE;
STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, BOOL b) PURE;
STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, BOOL* b) PURE;
- STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, CONST BOOL* b, UINT count) PURE;
+ STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, const BOOL *b, UINT count) PURE;
STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, BOOL* b, UINT count) PURE;
STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE;
STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE;
- STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, CONST INT* n, UINT count) PURE;
+ STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, const INT *n, UINT count) PURE;
STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE;
STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE;
STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE;
- STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, CONST FLOAT* f, UINT count) PURE;
+ STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, const FLOAT *f, UINT count) PURE;
STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE;
- STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, CONST D3DXVECTOR4* vector) PURE;
+ STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector) PURE;
STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE;
- STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, CONST D3DXVECTOR4* vector, UINT count) PURE;
+ STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count) PURE;
STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE;
- STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix) PURE;
+ STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE;
STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
- STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count) PURE;
+ STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE;
STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
- STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count) PURE;
+ STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE;
STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
- STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix) PURE;
+ STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE;
STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
- STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count) PURE;
+ STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE;
STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
- STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count) PURE;
+ STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE;
STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
- STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, LPCSTR string) PURE;
- STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, LPCSTR* string) PURE;
+ STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, const char *string) PURE;
+ STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, const char **string) PURE;
STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture) PURE;
STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture) PURE;
STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader) PURE;
DECLARE_INTERFACE_(ID3DXMatrixStack, IUnknown)
{
- STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
STDMETHOD(Pop)(THIS) PURE;
{
}
-inline D3DXVECTOR2::D3DXVECTOR2(CONST FLOAT *pf)
+inline D3DXVECTOR2::D3DXVECTOR2(const FLOAT *pf)
{
if(!pf) return;
x = pf[0];
return (FLOAT*)&x;
}
-inline D3DXVECTOR2::operator CONST FLOAT* () const
+inline D3DXVECTOR2::operator const FLOAT* () const
{
- return (CONST FLOAT*)&x;
+ return (const FLOAT*)&x;
}
-inline D3DXVECTOR2& D3DXVECTOR2::operator += (CONST D3DXVECTOR2& v)
+inline D3DXVECTOR2& D3DXVECTOR2::operator += (const D3DXVECTOR2& v)
{
x += v.x;
y += v.y;
return *this;
}
-inline D3DXVECTOR2& D3DXVECTOR2::operator -= (CONST D3DXVECTOR2& v)
+inline D3DXVECTOR2& D3DXVECTOR2::operator -= (const D3DXVECTOR2& v)
{
x -= v.x;
y -= v.y;
return D3DXVECTOR2(-x, -y);
}
-inline D3DXVECTOR2 D3DXVECTOR2::operator + (CONST D3DXVECTOR2& v) const
+inline D3DXVECTOR2 D3DXVECTOR2::operator + (const D3DXVECTOR2& v) const
{
return D3DXVECTOR2(x + v.x, y + v.y);
}
-inline D3DXVECTOR2 D3DXVECTOR2::operator - (CONST D3DXVECTOR2& v) const
+inline D3DXVECTOR2 D3DXVECTOR2::operator - (const D3DXVECTOR2& v) const
{
return D3DXVECTOR2(x - v.x, y - v.y);
}
return D3DXVECTOR2(x / f, y / f);
}
-inline D3DXVECTOR2 operator * (FLOAT f, CONST D3DXVECTOR2& v)
+inline D3DXVECTOR2 operator * (FLOAT f, const D3DXVECTOR2& v)
{
return D3DXVECTOR2(f * v.x, f * v.y);
}
-inline BOOL D3DXVECTOR2::operator == (CONST D3DXVECTOR2& v) const
+inline BOOL D3DXVECTOR2::operator == (const D3DXVECTOR2& v) const
{
return x == v.x && y == v.y;
}
-inline BOOL D3DXVECTOR2::operator != (CONST D3DXVECTOR2& v) const
+inline BOOL D3DXVECTOR2::operator != (const D3DXVECTOR2& v) const
{
return x != v.x || y != v.y;
}
{
}
-inline D3DXVECTOR3::D3DXVECTOR3(CONST FLOAT *pf)
+inline D3DXVECTOR3::D3DXVECTOR3(const FLOAT *pf)
{
if(!pf) return;
x = pf[0];
z = pf[2];
}
-inline D3DXVECTOR3::D3DXVECTOR3(CONST D3DVECTOR& v)
+inline D3DXVECTOR3::D3DXVECTOR3(const D3DVECTOR& v)
{
x = v.x;
y = v.y;
return (FLOAT*)&x;
}
-inline D3DXVECTOR3::operator CONST FLOAT* () const
+inline D3DXVECTOR3::operator const FLOAT* () const
{
- return (CONST FLOAT*)&x;
+ return (const FLOAT*)&x;
}
-inline D3DXVECTOR3& D3DXVECTOR3::operator += (CONST D3DXVECTOR3& v)
+inline D3DXVECTOR3& D3DXVECTOR3::operator += (const D3DXVECTOR3& v)
{
x += v.x;
y += v.y;
return *this;
}
-inline D3DXVECTOR3& D3DXVECTOR3::operator -= (CONST D3DXVECTOR3& v)
+inline D3DXVECTOR3& D3DXVECTOR3::operator -= (const D3DXVECTOR3& v)
{
x -= v.x;
y -= v.y;
return D3DXVECTOR3(-x, -y, -z);
}
-inline D3DXVECTOR3 D3DXVECTOR3::operator + (CONST D3DXVECTOR3& v) const
+inline D3DXVECTOR3 D3DXVECTOR3::operator + (const D3DXVECTOR3& v) const
{
return D3DXVECTOR3(x + v.x, y + v.y, z + v.z);
}
-inline D3DXVECTOR3 D3DXVECTOR3::operator - (CONST D3DXVECTOR3& v) const
+inline D3DXVECTOR3 D3DXVECTOR3::operator - (const D3DXVECTOR3& v) const
{
return D3DXVECTOR3(x - v.x, y - v.y, z - v.z);
}
return D3DXVECTOR3(x / f, y / f, z / f);
}
-inline D3DXVECTOR3 operator * (FLOAT f, CONST D3DXVECTOR3& v)
+inline D3DXVECTOR3 operator * (FLOAT f, const D3DXVECTOR3& v)
{
return D3DXVECTOR3(f * v.x, f * v.y, f * v.z);
}
-inline BOOL D3DXVECTOR3::operator == (CONST D3DXVECTOR3& v) const
+inline BOOL D3DXVECTOR3::operator == (const D3DXVECTOR3& v) const
{
return x == v.x && y == v.y && z == v.z;
}
-inline BOOL D3DXVECTOR3::operator != (CONST D3DXVECTOR3& v) const
+inline BOOL D3DXVECTOR3::operator != (const D3DXVECTOR3& v) const
{
return x != v.x || y != v.y || z != v.z;
}
{
}
-inline D3DXVECTOR4::D3DXVECTOR4(CONST FLOAT *pf)
+inline D3DXVECTOR4::D3DXVECTOR4(const FLOAT *pf)
{
if(!pf) return;
x = pf[0];
return (FLOAT*)&x;
}
-inline D3DXVECTOR4::operator CONST FLOAT* () const
+inline D3DXVECTOR4::operator const FLOAT* () const
{
- return (CONST FLOAT*)&x;
+ return (const FLOAT*)&x;
}
-inline D3DXVECTOR4& D3DXVECTOR4::operator += (CONST D3DXVECTOR4& v)
+inline D3DXVECTOR4& D3DXVECTOR4::operator += (const D3DXVECTOR4& v)
{
x += v.x;
y += v.y;
return *this;
}
-inline D3DXVECTOR4& D3DXVECTOR4::operator -= (CONST D3DXVECTOR4& v)
+inline D3DXVECTOR4& D3DXVECTOR4::operator -= (const D3DXVECTOR4& v)
{
x -= v.x;
y -= v.y;
return D3DXVECTOR4(-x, -y, -z, -w);
}
-inline D3DXVECTOR4 D3DXVECTOR4::operator + (CONST D3DXVECTOR4& v) const
+inline D3DXVECTOR4 D3DXVECTOR4::operator + (const D3DXVECTOR4& v) const
{
return D3DXVECTOR4(x + v.x, y + v.y, z + v.z, w + v.w);
}
-inline D3DXVECTOR4 D3DXVECTOR4::operator - (CONST D3DXVECTOR4& v) const
+inline D3DXVECTOR4 D3DXVECTOR4::operator - (const D3DXVECTOR4& v) const
{
return D3DXVECTOR4(x - v.x, y - v.y, z - v.z, w - v.w);
}
return D3DXVECTOR4(x / f, y / f, z / f, w / f);
}
-inline D3DXVECTOR4 operator * (FLOAT f, CONST D3DXVECTOR4& v)
+inline D3DXVECTOR4 operator * (FLOAT f, const D3DXVECTOR4& v)
{
return D3DXVECTOR4(f * v.x, f * v.y, f * v.z, f * v.w);
}
-inline BOOL D3DXVECTOR4::operator == (CONST D3DXVECTOR4& v) const
+inline BOOL D3DXVECTOR4::operator == (const D3DXVECTOR4& v) const
{
return x == v.x && y == v.y && z == v.z && w == v.w;
}
-inline BOOL D3DXVECTOR4::operator != (CONST D3DXVECTOR4& v) const
+inline BOOL D3DXVECTOR4::operator != (const D3DXVECTOR4& v) const
{
return x != v.x || y != v.y || z != v.z || w != v.w;
}
{
}
-inline D3DXMATRIX::D3DXMATRIX(CONST FLOAT *pf)
+inline D3DXMATRIX::D3DXMATRIX(const FLOAT *pf)
{
if(!pf) return;
memcpy(&_11, pf, sizeof(D3DXMATRIX));
}
-inline D3DXMATRIX::D3DXMATRIX(CONST D3DMATRIX& mat)
+inline D3DXMATRIX::D3DXMATRIX(const D3DMATRIX& mat)
{
memcpy(&_11, &mat, sizeof(D3DXMATRIX));
}
return (FLOAT*)&_11;
}
-inline D3DXMATRIX::operator CONST FLOAT* () const
+inline D3DXMATRIX::operator const FLOAT* () const
{
- return (CONST FLOAT*)&_11;
+ return (const FLOAT*)&_11;
}
-inline D3DXMATRIX& D3DXMATRIX::operator *= (CONST D3DXMATRIX& mat)
+inline D3DXMATRIX& D3DXMATRIX::operator *= (const D3DXMATRIX& mat)
{
D3DXMatrixMultiply(this, this, &mat);
return *this;
}
-inline D3DXMATRIX& D3DXMATRIX::operator += (CONST D3DXMATRIX& mat)
+inline D3DXMATRIX& D3DXMATRIX::operator += (const D3DXMATRIX& mat)
{
_11 += mat._11; _12 += mat._12; _13 += mat._13; _14 += mat._14;
_21 += mat._21; _22 += mat._22; _23 += mat._23; _24 += mat._24;
return *this;
}
-inline D3DXMATRIX& D3DXMATRIX::operator -= (CONST D3DXMATRIX& mat)
+inline D3DXMATRIX& D3DXMATRIX::operator -= (const D3DXMATRIX& mat)
{
_11 -= mat._11; _12 -= mat._12; _13 -= mat._13; _14 -= mat._14;
_21 -= mat._21; _22 -= mat._22; _23 -= mat._23; _24 -= mat._24;
-_41, -_42, -_43, -_44);
}
-inline D3DXMATRIX D3DXMATRIX::operator * (CONST D3DXMATRIX& mat) const
+inline D3DXMATRIX D3DXMATRIX::operator * (const D3DXMATRIX& mat) const
{
D3DXMATRIX buf;
D3DXMatrixMultiply(&buf, this, &mat);
return buf;
}
-inline D3DXMATRIX D3DXMATRIX::operator + (CONST D3DXMATRIX& mat) const
+inline D3DXMATRIX D3DXMATRIX::operator + (const D3DXMATRIX& mat) const
{
return D3DXMATRIX(_11 + mat._11, _12 + mat._12, _13 + mat._13, _14 + mat._14,
_21 + mat._21, _22 + mat._22, _23 + mat._23, _24 + mat._24,
_41 + mat._41, _42 + mat._42, _43 + mat._43, _44 + mat._44);
}
-inline D3DXMATRIX D3DXMATRIX::operator - (CONST D3DXMATRIX& mat) const
+inline D3DXMATRIX D3DXMATRIX::operator - (const D3DXMATRIX& mat) const
{
return D3DXMATRIX(_11 - mat._11, _12 - mat._12, _13 - mat._13, _14 - mat._14,
_21 - mat._21, _22 - mat._22, _23 - mat._23, _24 - mat._24,
_41 * inv, _42 * inv, _43 * inv, _44 * inv);
}
-inline D3DXMATRIX operator * (FLOAT f, CONST D3DXMATRIX& mat)
+inline D3DXMATRIX operator * (FLOAT f, const D3DXMATRIX& mat)
{
return D3DXMATRIX(f * mat._11, f * mat._12, f * mat._13, f * mat._14,
f * mat._21, f * mat._22, f * mat._23, f * mat._24,
f * mat._41, f * mat._42, f * mat._43, f * mat._44);
}
-inline BOOL D3DXMATRIX::operator == (CONST D3DXMATRIX& mat) const
+inline BOOL D3DXMATRIX::operator == (const D3DXMATRIX& mat) const
{
return (memcmp(this, &mat, sizeof(D3DXMATRIX)) == 0);
}
-inline BOOL D3DXMATRIX::operator != (CONST D3DXMATRIX& mat) const
+inline BOOL D3DXMATRIX::operator != (const D3DXMATRIX& mat) const
{
return (memcmp(this, &mat, sizeof(D3DXMATRIX)) != 0);
}
{
}
-inline D3DXQUATERNION::D3DXQUATERNION(CONST FLOAT *pf)
+inline D3DXQUATERNION::D3DXQUATERNION(const FLOAT *pf)
{
if(!pf) return;
x = pf[0];
return (FLOAT*)&x;
}
-inline D3DXQUATERNION::operator CONST FLOAT* () const
+inline D3DXQUATERNION::operator const FLOAT* () const
{
- return (CONST FLOAT*)&x;
+ return (const FLOAT*)&x;
}
-inline D3DXQUATERNION& D3DXQUATERNION::operator += (CONST D3DXQUATERNION& quat)
+inline D3DXQUATERNION& D3DXQUATERNION::operator += (const D3DXQUATERNION& quat)
{
x += quat.x;
y += quat.y;
return *this;
}
-inline D3DXQUATERNION& D3DXQUATERNION::operator -= (CONST D3DXQUATERNION& quat)
+inline D3DXQUATERNION& D3DXQUATERNION::operator -= (const D3DXQUATERNION& quat)
{
x -= quat.x;
y -= quat.y;
return *this;
}
-inline D3DXQUATERNION& D3DXQUATERNION::operator *= (CONST D3DXQUATERNION& quat)
+inline D3DXQUATERNION& D3DXQUATERNION::operator *= (const D3DXQUATERNION& quat)
{
D3DXQuaternionMultiply(this, this, &quat);
return *this;
return D3DXQUATERNION(-x, -y, -z, -w);
}
-inline D3DXQUATERNION D3DXQUATERNION::operator + (CONST D3DXQUATERNION& quat) const
+inline D3DXQUATERNION D3DXQUATERNION::operator + (const D3DXQUATERNION& quat) const
{
return D3DXQUATERNION(x + quat.x, y + quat.y, z + quat.z, w + quat.w);
}
-inline D3DXQUATERNION D3DXQUATERNION::operator - (CONST D3DXQUATERNION& quat) const
+inline D3DXQUATERNION D3DXQUATERNION::operator - (const D3DXQUATERNION& quat) const
{
return D3DXQUATERNION(x - quat.x, y - quat.y, z - quat.z, w - quat.w);
}
-inline D3DXQUATERNION D3DXQUATERNION::operator * (CONST D3DXQUATERNION& quat) const
+inline D3DXQUATERNION D3DXQUATERNION::operator * (const D3DXQUATERNION& quat) const
{
D3DXQUATERNION buf;
D3DXQuaternionMultiply(&buf, this, &quat);
return D3DXQUATERNION(x * inv, y * inv, z * inv, w * inv);
}
-inline D3DXQUATERNION operator * (FLOAT f, CONST D3DXQUATERNION& quat)
+inline D3DXQUATERNION operator * (FLOAT f, const D3DXQUATERNION& quat)
{
return D3DXQUATERNION(f * quat.x, f * quat.y, f * quat.z, f * quat.w);
}
-inline BOOL D3DXQUATERNION::operator == (CONST D3DXQUATERNION& quat) const
+inline BOOL D3DXQUATERNION::operator == (const D3DXQUATERNION& quat) const
{
return x == quat.x && y == quat.y && z == quat.z && w == quat.w;
}
-inline BOOL D3DXQUATERNION::operator != (CONST D3DXQUATERNION& quat) const
+inline BOOL D3DXQUATERNION::operator != (const D3DXQUATERNION& quat) const
{
return x != quat.x || y != quat.y || z != quat.z || w != quat.w;
}
{
}
-inline D3DXPLANE::D3DXPLANE(CONST FLOAT *pf)
+inline D3DXPLANE::D3DXPLANE(const FLOAT *pf)
{
if(!pf) return;
a = pf[0];
return (FLOAT*)&a;
}
-inline D3DXPLANE::operator CONST FLOAT* () const
+inline D3DXPLANE::operator const FLOAT* () const
{
- return (CONST FLOAT*)&a;
+ return (const FLOAT*)&a;
}
inline D3DXPLANE D3DXPLANE::operator + () const
return D3DXPLANE(-a, -b, -c, -d);
}
-inline BOOL D3DXPLANE::operator == (CONST D3DXPLANE& pl) const
+inline BOOL D3DXPLANE::operator == (const D3DXPLANE& pl) const
{
return a == pl.a && b == pl.b && c == pl.c && d == pl.d;
}
-inline BOOL D3DXPLANE::operator != (CONST D3DXPLANE& pl) const
+inline BOOL D3DXPLANE::operator != (const D3DXPLANE& pl) const
{
return a != pl.a || b != pl.b || c != pl.c || d != pl.d;
}
inline D3DXCOLOR::D3DXCOLOR(DWORD col)
{
- CONST FLOAT f = 1.0f / 255.0f;
+ const FLOAT f = 1.0f / 255.0f;
r = f * (FLOAT)(unsigned char)(col >> 16);
g = f * (FLOAT)(unsigned char)(col >> 8);
b = f * (FLOAT)(unsigned char)col;
a = f * (FLOAT)(unsigned char)(col >> 24);
}
-inline D3DXCOLOR::D3DXCOLOR(CONST FLOAT *pf)
+inline D3DXCOLOR::D3DXCOLOR(const FLOAT *pf)
{
if(!pf) return;
r = pf[0];
a = pf[3];
}
-inline D3DXCOLOR::D3DXCOLOR(CONST D3DCOLORVALUE& col)
+inline D3DXCOLOR::D3DXCOLOR(const D3DCOLORVALUE& col)
{
r = col.r;
g = col.g;
return (FLOAT*)&r;
}
-inline D3DXCOLOR::operator CONST FLOAT * () const
+inline D3DXCOLOR::operator const FLOAT * () const
{
- return (CONST FLOAT*)&r;
+ return (const FLOAT*)&r;
}
inline D3DXCOLOR::operator D3DCOLORVALUE * ()
return (D3DCOLORVALUE*)&r;
}
-inline D3DXCOLOR::operator CONST D3DCOLORVALUE * () const
+inline D3DXCOLOR::operator const D3DCOLORVALUE * () const
{
- return (CONST D3DCOLORVALUE*)&r;
+ return (const D3DCOLORVALUE*)&r;
}
inline D3DXCOLOR::operator D3DCOLORVALUE& ()
return *((D3DCOLORVALUE*)&r);
}
-inline D3DXCOLOR::operator CONST D3DCOLORVALUE& () const
+inline D3DXCOLOR::operator const D3DCOLORVALUE& () const
{
- return *((CONST D3DCOLORVALUE*)&r);
+ return *((const D3DCOLORVALUE*)&r);
}
-inline D3DXCOLOR& D3DXCOLOR::operator += (CONST D3DXCOLOR& col)
+inline D3DXCOLOR& D3DXCOLOR::operator += (const D3DXCOLOR& col)
{
r += col.r;
g += col.g;
return *this;
}
-inline D3DXCOLOR& D3DXCOLOR::operator -= (CONST D3DXCOLOR& col)
+inline D3DXCOLOR& D3DXCOLOR::operator -= (const D3DXCOLOR& col)
{
r -= col.r;
g -= col.g;
return D3DXCOLOR(-r, -g, -b, -a);
}
-inline D3DXCOLOR D3DXCOLOR::operator + (CONST D3DXCOLOR& col) const
+inline D3DXCOLOR D3DXCOLOR::operator + (const D3DXCOLOR& col) const
{
return D3DXCOLOR(r + col.r, g + col.g, b + col.b, a + col.a);
}
-inline D3DXCOLOR D3DXCOLOR::operator - (CONST D3DXCOLOR& col) const
+inline D3DXCOLOR D3DXCOLOR::operator - (const D3DXCOLOR& col) const
{
return D3DXCOLOR(r - col.r, g - col.g, b - col.b, a - col.a);
}
return D3DXCOLOR(r * inv, g * inv, b * inv, a * inv);
}
-inline D3DXCOLOR operator * (FLOAT f, CONST D3DXCOLOR& col)
+inline D3DXCOLOR operator * (FLOAT f, const D3DXCOLOR& col)
{
return D3DXCOLOR(f * col.r, f * col.g, f * col.b, f * col.a);
}
-inline BOOL D3DXCOLOR::operator == (CONST D3DXCOLOR& col) const
+inline BOOL D3DXCOLOR::operator == (const D3DXCOLOR& col) const
{
return r == col.r && g == col.g && b == col.b && a == col.a;
}
-inline BOOL D3DXCOLOR::operator != (CONST D3DXCOLOR& col) const
+inline BOOL D3DXCOLOR::operator != (const D3DXCOLOR& col) const
{
return r != col.r || g != col.g || b != col.b || a != col.a;
}
D3DXFloat32To16Array(this, &f, 1);
}
-inline D3DXFLOAT16::D3DXFLOAT16(CONST D3DXFLOAT16 &f)
+inline D3DXFLOAT16::D3DXFLOAT16(const D3DXFLOAT16 &f)
{
value = f.value;
}
return f;
}
-inline BOOL D3DXFLOAT16::operator == (CONST D3DXFLOAT16 &f) const
+inline BOOL D3DXFLOAT16::operator == (const D3DXFLOAT16 &f) const
{
return value == f.value;
}
-inline BOOL D3DXFLOAT16::operator != (CONST D3DXFLOAT16 &f) const
+inline BOOL D3DXFLOAT16::operator != (const D3DXFLOAT16 &f) const
{
return value != f.value;
}
/*_______________D3DXCOLOR_____________________*/
-static inline D3DXCOLOR* D3DXColorAdd(D3DXCOLOR *pout, CONST D3DXCOLOR *pc1, CONST D3DXCOLOR *pc2)
+static inline D3DXCOLOR* D3DXColorAdd(D3DXCOLOR *pout, const D3DXCOLOR *pc1, const D3DXCOLOR *pc2)
{
if ( !pout || !pc1 || !pc2 ) return NULL;
pout->r = (pc1->r) + (pc2->r);
return pout;
}
-static inline D3DXCOLOR* D3DXColorLerp(D3DXCOLOR *pout, CONST D3DXCOLOR *pc1, CONST D3DXCOLOR *pc2, FLOAT s)
+static inline D3DXCOLOR* D3DXColorLerp(D3DXCOLOR *pout, const D3DXCOLOR *pc1, const D3DXCOLOR *pc2, FLOAT s)
{
if ( !pout || !pc1 || !pc2 ) return NULL;
pout->r = (1-s) * (pc1->r) + s *(pc2->r);
return pout;
}
-static inline D3DXCOLOR* D3DXColorModulate(D3DXCOLOR *pout, CONST D3DXCOLOR *pc1, CONST D3DXCOLOR *pc2)
+static inline D3DXCOLOR* D3DXColorModulate(D3DXCOLOR *pout, const D3DXCOLOR *pc1, const D3DXCOLOR *pc2)
{
if ( !pout || !pc1 || !pc2 ) return NULL;
pout->r = (pc1->r) * (pc2->r);
return pout;
}
-static inline D3DXCOLOR* D3DXColorNegative(D3DXCOLOR *pout, CONST D3DXCOLOR *pc)
+static inline D3DXCOLOR* D3DXColorNegative(D3DXCOLOR *pout, const D3DXCOLOR *pc)
{
if ( !pout || !pc ) return NULL;
pout->r = 1.0f - pc->r;
return pout;
}
-static inline D3DXCOLOR* D3DXColorScale(D3DXCOLOR *pout, CONST D3DXCOLOR *pc, FLOAT s)
+static inline D3DXCOLOR* D3DXColorScale(D3DXCOLOR *pout, const D3DXCOLOR *pc, FLOAT s)
{
if ( !pout || !pc ) return NULL;
pout->r = s* (pc->r);
return pout;
}
-static inline D3DXCOLOR* D3DXColorSubtract(D3DXCOLOR *pout, CONST D3DXCOLOR *pc1, CONST D3DXCOLOR *pc2)
+static inline D3DXCOLOR* D3DXColorSubtract(D3DXCOLOR *pout, const D3DXCOLOR *pc1, const D3DXCOLOR *pc2)
{
if ( !pout || !pc1 || !pc2 ) return NULL;
pout->r = (pc1->r) - (pc2->r);
/*_______________D3DXVECTOR2________________________*/
-static inline D3DXVECTOR2* D3DXVec2Add(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2)
+static inline D3DXVECTOR2* D3DXVec2Add(D3DXVECTOR2 *pout, const D3DXVECTOR2 *pv1, const D3DXVECTOR2 *pv2)
{
if ( !pout || !pv1 || !pv2) return NULL;
pout->x = pv1->x + pv2->x;
return pout;
}
-static inline FLOAT D3DXVec2CCW(CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2)
+static inline FLOAT D3DXVec2CCW(const D3DXVECTOR2 *pv1, const D3DXVECTOR2 *pv2)
{
if ( !pv1 || !pv2) return 0.0f;
return ( (pv1->x) * (pv2->y) - (pv1->y) * (pv2->x) );
}
-static inline FLOAT D3DXVec2Dot(CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2)
+static inline FLOAT D3DXVec2Dot(const D3DXVECTOR2 *pv1, const D3DXVECTOR2 *pv2)
{
if ( !pv1 || !pv2) return 0.0f;
return ( (pv1->x * pv2->x + pv1->y * pv2->y) );
}
-static inline FLOAT D3DXVec2Length(CONST D3DXVECTOR2 *pv)
+static inline FLOAT D3DXVec2Length(const D3DXVECTOR2 *pv)
{
if (!pv) return 0.0f;
return sqrtf( pv->x * pv->x + pv->y * pv->y );
}
-static inline FLOAT D3DXVec2LengthSq(CONST D3DXVECTOR2 *pv)
+static inline FLOAT D3DXVec2LengthSq(const D3DXVECTOR2 *pv)
{
if (!pv) return 0.0f;
return( (pv->x) * (pv->x) + (pv->y) * (pv->y) );
}
-static inline D3DXVECTOR2* D3DXVec2Lerp(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2, FLOAT s)
+static inline D3DXVECTOR2* D3DXVec2Lerp(D3DXVECTOR2 *pout, const D3DXVECTOR2 *pv1, const D3DXVECTOR2 *pv2, FLOAT s)
{
if ( !pout || !pv1 || !pv2) return NULL;
pout->x = (1-s) * (pv1->x) + s * (pv2->x);
return pout;
}
-static inline D3DXVECTOR2* D3DXVec2Maximize(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2)
+static inline D3DXVECTOR2* D3DXVec2Maximize(D3DXVECTOR2 *pout, const D3DXVECTOR2 *pv1, const D3DXVECTOR2 *pv2)
{
if ( !pout || !pv1 || !pv2) return NULL;
pout->x = pv1->x > pv2->x ? pv1->x : pv2->x;
return pout;
}
-static inline D3DXVECTOR2* D3DXVec2Minimize(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2)
+static inline D3DXVECTOR2* D3DXVec2Minimize(D3DXVECTOR2 *pout, const D3DXVECTOR2 *pv1, const D3DXVECTOR2 *pv2)
{
if ( !pout || !pv1 || !pv2) return NULL;
pout->x = pv1->x < pv2->x ? pv1->x : pv2->x;
return pout;
}
-static inline D3DXVECTOR2* D3DXVec2Scale(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv, FLOAT s)
+static inline D3DXVECTOR2* D3DXVec2Scale(D3DXVECTOR2 *pout, const D3DXVECTOR2 *pv, FLOAT s)
{
if ( !pout || !pv) return NULL;
pout->x = s * (pv->x);
return pout;
}
-static inline D3DXVECTOR2* D3DXVec2Subtract(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2)
+static inline D3DXVECTOR2* D3DXVec2Subtract(D3DXVECTOR2 *pout, const D3DXVECTOR2 *pv1, const D3DXVECTOR2 *pv2)
{
if ( !pout || !pv1 || !pv2) return NULL;
pout->x = pv1->x - pv2->x;
/*__________________D3DXVECTOR3_______________________*/
-static inline D3DXVECTOR3* D3DXVec3Add(D3DXVECTOR3 *pout, CONST D3DXVECTOR3 *pv1, CONST D3DXVECTOR3 *pv2)
+static inline D3DXVECTOR3* D3DXVec3Add(D3DXVECTOR3 *pout, const D3DXVECTOR3 *pv1, const D3DXVECTOR3 *pv2)
{
if ( !pout || !pv1 || !pv2) return NULL;
pout->x = pv1->x + pv2->x;
return pout;
}
-static inline D3DXVECTOR3* D3DXVec3Cross(D3DXVECTOR3 *pout, CONST D3DXVECTOR3 *pv1, CONST D3DXVECTOR3 *pv2)
+static inline D3DXVECTOR3* D3DXVec3Cross(D3DXVECTOR3 *pout, const D3DXVECTOR3 *pv1, const D3DXVECTOR3 *pv2)
{
D3DXVECTOR3 temp;
return pout;
}
-static inline FLOAT D3DXVec3Dot(CONST D3DXVECTOR3 *pv1, CONST D3DXVECTOR3 *pv2)
+static inline FLOAT D3DXVec3Dot(const D3DXVECTOR3 *pv1, const D3DXVECTOR3 *pv2)
{
if ( !pv1 || !pv2 ) return 0.0f;
return (pv1->x) * (pv2->x) + (pv1->y) * (pv2->y) + (pv1->z) * (pv2->z);
}
-static inline FLOAT D3DXVec3Length(CONST D3DXVECTOR3 *pv)
+static inline FLOAT D3DXVec3Length(const D3DXVECTOR3 *pv)
{
if (!pv) return 0.0f;
return sqrtf( pv->x * pv->x + pv->y * pv->y + pv->z * pv->z );
}
-static inline FLOAT D3DXVec3LengthSq(CONST D3DXVECTOR3 *pv)
+static inline FLOAT D3DXVec3LengthSq(const D3DXVECTOR3 *pv)
{
if (!pv) return 0.0f;
return (pv->x) * (pv->x) + (pv->y) * (pv->y) + (pv->z) * (pv->z);
}
-static inline D3DXVECTOR3* D3DXVec3Lerp(D3DXVECTOR3 *pout, CONST D3DXVECTOR3 *pv1, CONST D3DXVECTOR3 *pv2, FLOAT s)
+static inline D3DXVECTOR3* D3DXVec3Lerp(D3DXVECTOR3 *pout, const D3DXVECTOR3 *pv1, const D3DXVECTOR3 *pv2, FLOAT s)
{
if ( !pout || !pv1 || !pv2) return NULL;
pout->x = (1-s) * (pv1->x) + s * (pv2->x);
return pout;
}
-static inline D3DXVECTOR3* D3DXVec3Maximize(D3DXVECTOR3 *pout, CONST D3DXVECTOR3 *pv1, CONST D3DXVECTOR3 *pv2)
+static inline D3DXVECTOR3* D3DXVec3Maximize(D3DXVECTOR3 *pout, const D3DXVECTOR3 *pv1, const D3DXVECTOR3 *pv2)
{
if ( !pout || !pv1 || !pv2) return NULL;
pout->x = pv1->x > pv2->x ? pv1->x : pv2->x;
return pout;
}
-static inline D3DXVECTOR3* D3DXVec3Minimize(D3DXVECTOR3 *pout, CONST D3DXVECTOR3 *pv1, CONST D3DXVECTOR3 *pv2)
+static inline D3DXVECTOR3* D3DXVec3Minimize(D3DXVECTOR3 *pout, const D3DXVECTOR3 *pv1, const D3DXVECTOR3 *pv2)
{
if ( !pout || !pv1 || !pv2) return NULL;
pout->x = pv1->x < pv2->x ? pv1->x : pv2->x;
return pout;
}
-static inline D3DXVECTOR3* D3DXVec3Scale(D3DXVECTOR3 *pout, CONST D3DXVECTOR3 *pv, FLOAT s)
+static inline D3DXVECTOR3* D3DXVec3Scale(D3DXVECTOR3 *pout, const D3DXVECTOR3 *pv, FLOAT s)
{
if ( !pout || !pv) return NULL;
pout->x = s * (pv->x);
return pout;
}
-static inline D3DXVECTOR3* D3DXVec3Subtract(D3DXVECTOR3 *pout, CONST D3DXVECTOR3 *pv1, CONST D3DXVECTOR3 *pv2)
+static inline D3DXVECTOR3* D3DXVec3Subtract(D3DXVECTOR3 *pout, const D3DXVECTOR3 *pv1, const D3DXVECTOR3 *pv2)
{
if ( !pout || !pv1 || !pv2) return NULL;
pout->x = pv1->x - pv2->x;
}
/*__________________D3DXVECTOR4_______________________*/
-static inline D3DXVECTOR4* D3DXVec4Add(D3DXVECTOR4 *pout, CONST D3DXVECTOR4 *pv1, CONST D3DXVECTOR4 *pv2)
+static inline D3DXVECTOR4* D3DXVec4Add(D3DXVECTOR4 *pout, const D3DXVECTOR4 *pv1, const D3DXVECTOR4 *pv2)
{
if ( !pout || !pv1 || !pv2) return NULL;
pout->x = pv1->x + pv2->x;
return pout;
}
-static inline FLOAT D3DXVec4Dot(CONST D3DXVECTOR4 *pv1, CONST D3DXVECTOR4 *pv2)
+static inline FLOAT D3DXVec4Dot(const D3DXVECTOR4 *pv1, const D3DXVECTOR4 *pv2)
{
if (!pv1 || !pv2 ) return 0.0f;
return (pv1->x) * (pv2->x) + (pv1->y) * (pv2->y) + (pv1->z) * (pv2->z) + (pv1->w) * (pv2->w);
}
-static inline FLOAT D3DXVec4Length(CONST D3DXVECTOR4 *pv)
+static inline FLOAT D3DXVec4Length(const D3DXVECTOR4 *pv)
{
if (!pv) return 0.0f;
return sqrtf( pv->x * pv->x + pv->y * pv->y + pv->z * pv->z + pv->w * pv->w );
}
-static inline FLOAT D3DXVec4LengthSq(CONST D3DXVECTOR4 *pv)
+static inline FLOAT D3DXVec4LengthSq(const D3DXVECTOR4 *pv)
{
if (!pv) return 0.0f;
return (pv->x) * (pv->x) + (pv->y) * (pv->y) + (pv->z) * (pv->z) + (pv->w) * (pv->w);
}
-static inline D3DXVECTOR4* D3DXVec4Lerp(D3DXVECTOR4 *pout, CONST D3DXVECTOR4 *pv1, CONST D3DXVECTOR4 *pv2, FLOAT s)
+static inline D3DXVECTOR4* D3DXVec4Lerp(D3DXVECTOR4 *pout, const D3DXVECTOR4 *pv1, const D3DXVECTOR4 *pv2, FLOAT s)
{
if ( !pout || !pv1 || !pv2) return NULL;
pout->x = (1-s) * (pv1->x) + s * (pv2->x);
}
-static inline D3DXVECTOR4* D3DXVec4Maximize(D3DXVECTOR4 *pout, CONST D3DXVECTOR4 *pv1, CONST D3DXVECTOR4 *pv2)
+static inline D3DXVECTOR4* D3DXVec4Maximize(D3DXVECTOR4 *pout, const D3DXVECTOR4 *pv1, const D3DXVECTOR4 *pv2)
{
if ( !pout || !pv1 || !pv2) return NULL;
pout->x = pv1->x > pv2->x ? pv1->x : pv2->x;
return pout;
}
-static inline D3DXVECTOR4* D3DXVec4Minimize(D3DXVECTOR4 *pout, CONST D3DXVECTOR4 *pv1, CONST D3DXVECTOR4 *pv2)
+static inline D3DXVECTOR4* D3DXVec4Minimize(D3DXVECTOR4 *pout, const D3DXVECTOR4 *pv1, const D3DXVECTOR4 *pv2)
{
if ( !pout || !pv1 || !pv2) return NULL;
pout->x = pv1->x < pv2->x ? pv1->x : pv2->x;
return pout;
}
-static inline D3DXVECTOR4* D3DXVec4Scale(D3DXVECTOR4 *pout, CONST D3DXVECTOR4 *pv, FLOAT s)
+static inline D3DXVECTOR4* D3DXVec4Scale(D3DXVECTOR4 *pout, const D3DXVECTOR4 *pv, FLOAT s)
{
if ( !pout || !pv) return NULL;
pout->x = s * (pv->x);
return pout;
}
-static inline D3DXVECTOR4* D3DXVec4Subtract(D3DXVECTOR4 *pout, CONST D3DXVECTOR4 *pv1, CONST D3DXVECTOR4 *pv2)
+static inline D3DXVECTOR4* D3DXVec4Subtract(D3DXVECTOR4 *pout, const D3DXVECTOR4 *pv1, const D3DXVECTOR4 *pv2)
{
if ( !pout || !pv1 || !pv2) return NULL;
pout->x = pv1->x - pv2->x;
/*__________________D3DXPLANE____________________*/
-static inline FLOAT D3DXPlaneDot(CONST D3DXPLANE *pp, CONST D3DXVECTOR4 *pv)
+static inline FLOAT D3DXPlaneDot(const D3DXPLANE *pp, const D3DXVECTOR4 *pv)
{
if ( !pp || !pv ) return 0.0f;
return ( (pp->a) * (pv->x) + (pp->b) * (pv->y) + (pp->c) * (pv->z) + (pp->d) * (pv->w) );
}
-static inline FLOAT D3DXPlaneDotCoord(CONST D3DXPLANE *pp, CONST D3DXVECTOR4 *pv)
+static inline FLOAT D3DXPlaneDotCoord(const D3DXPLANE *pp, const D3DXVECTOR4 *pv)
{
if ( !pp || !pv ) return 0.0f;
return ( (pp->a) * (pv->x) + (pp->b) * (pv->y) + (pp->c) * (pv->z) + (pp->d) );
}
-static inline FLOAT D3DXPlaneDotNormal(CONST D3DXPLANE *pp, CONST D3DXVECTOR4 *pv)
+static inline FLOAT D3DXPlaneDotNormal(const D3DXPLANE *pp, const D3DXVECTOR4 *pv)
{
if ( !pp || !pv ) return 0.0f;
return ( (pp->a) * (pv->x) + (pp->b) * (pv->y) + (pp->c) * (pv->z) );
/*__________________D3DXQUATERNION____________________*/
-static inline D3DXQUATERNION* D3DXQuaternionConjugate(D3DXQUATERNION *pout, CONST D3DXQUATERNION *pq)
+static inline D3DXQUATERNION* D3DXQuaternionConjugate(D3DXQUATERNION *pout, const D3DXQUATERNION *pq)
{
if ( !pout || !pq) return NULL;
pout->x = -pq->x;
return pout;
}
-static inline FLOAT D3DXQuaternionDot(CONST D3DXQUATERNION *pq1, CONST D3DXQUATERNION *pq2)
+static inline FLOAT D3DXQuaternionDot(const D3DXQUATERNION *pq1, const D3DXQUATERNION *pq2)
{
if ( !pq1 || !pq2 ) return 0.0f;
return (pq1->x) * (pq2->x) + (pq1->y) * (pq2->y) + (pq1->z) * (pq2->z) + (pq1->w) * (pq2->w);
return ( (pq->x == 0.0f) && (pq->y == 0.0f) && (pq->z == 0.0f) && (pq->w == 1.0f) );
}
-static inline FLOAT D3DXQuaternionLength(CONST D3DXQUATERNION *pq)
+static inline FLOAT D3DXQuaternionLength(const D3DXQUATERNION *pq)
{
if (!pq) return 0.0f;
return sqrtf( pq->x * pq->x + pq->y * pq->y + pq->z * pq->z + pq->w * pq->w );
}
-static inline FLOAT D3DXQuaternionLengthSq(CONST D3DXQUATERNION *pq)
+static inline FLOAT D3DXQuaternionLengthSq(const D3DXQUATERNION *pq)
{
if (!pq) return 0.0f;
return (pq->x) * (pq->x) + (pq->y) * (pq->y) + (pq->z) * (pq->z) + (pq->w) * (pq->w);
typedef struct _D3DXMATERIAL
{
D3DMATERIAL9 MatD3D;
- LPSTR pTextureFilename;
+ char *pTextureFilename;
} D3DXMATERIAL, *LPD3DXMATERIAL;
typedef struct _D3DXEFFECTDEFAULT
{
- LPSTR pParamName;
+ char *pParamName;
D3DXEFFECTDEFAULTTYPE Type;
DWORD NumBytes;
- LPVOID pValue;
+ void *pValue;
} D3DXEFFECTDEFAULT, *LPD3DXEFFECTDEFAULT;
typedef struct _D3DXEFFECTINSTANCE
{
- LPSTR pEffectFilename;
+ char *pEffectFilename;
DWORD NumDefaults;
LPD3DXEFFECTDEFAULT pDefaults;
} D3DXEFFECTINSTANCE, *LPD3DXEFFECTINSTANCE;
DWORD BufferLength;
} XFILECOMPRESSEDANIMATIONSET;
-typedef HRESULT (WINAPI *LPD3DXUVATLASCB)(FLOAT, LPVOID);
-typedef HRESULT (WINAPI *LPD3DXIMTSIGNALCALLBACK)(CONST D3DXVECTOR2 *, UINT, UINT, VOID *, FLOAT *);
-typedef HRESULT (WINAPI *LPD3DXSHPRTSIMCB)(float, LPVOID);
+typedef HRESULT (WINAPI *LPD3DXUVATLASCB)(float complete, void *ctx);
+typedef HRESULT (WINAPI *LPD3DXIMTSIGNALCALLBACK)(const D3DXVECTOR2 *, UINT, UINT, void *, FLOAT *);
+typedef HRESULT (WINAPI *LPD3DXSHPRTSIMCB)(float complete, void *ctx);
#undef INTERFACE
#define INTERFACE ID3DXBaseMesh
DECLARE_INTERFACE_(ID3DXBaseMesh, IUnknown)
{
/*** IUnknown methods ***/
- STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/*** ID3DXBaseMesh ***/
struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE;
STDMETHOD(GetVertexBuffer)(THIS_ struct IDirect3DVertexBuffer9 **vertex_buffer) PURE;
STDMETHOD(GetIndexBuffer)(THIS_ struct IDirect3DIndexBuffer9 **index_buffer) PURE;
- STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, LPVOID* data) PURE;
+ STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, void **data) PURE;
STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
- STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, LPVOID* data) PURE;
+ STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, void **data) PURE;
STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
STDMETHOD(GetAttributeTable)(THIS_ D3DXATTRIBUTERANGE* attrib_table, DWORD* attrib_table_size) PURE;
- STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ CONST DWORD* point_reps, DWORD* adjacency) PURE;
- STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ CONST DWORD* adjacency, DWORD* point_reps) PURE;
+ STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ const DWORD *point_reps, DWORD *adjacency) PURE;
+ STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ const DWORD *adjacency, DWORD *point_reps) PURE;
STDMETHOD(GenerateAdjacency)(THIS_ FLOAT epsilon, DWORD* adjacency) PURE;
STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
};
DECLARE_INTERFACE_(ID3DXMesh, ID3DXBaseMesh)
{
/*** IUnknown methods ***/
- STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/*** ID3DXBaseMesh ***/
struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE;
STDMETHOD(GetVertexBuffer)(THIS_ struct IDirect3DVertexBuffer9 **vertex_buffer) PURE;
STDMETHOD(GetIndexBuffer)(THIS_ struct IDirect3DIndexBuffer9 **index_buffer) PURE;
- STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, LPVOID* data) PURE;
+ STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, void **data) PURE;
STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
- STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, LPVOID* data) PURE;
+ STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, void **data) PURE;
STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
STDMETHOD(GetAttributeTable)(THIS_ D3DXATTRIBUTERANGE* attrib_table, DWORD* attrib_table_size) PURE;
- STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ CONST DWORD* point_reps, DWORD* adjacency) PURE;
- STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ CONST DWORD* adjacency, DWORD* point_reps) PURE;
+ STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ const DWORD *point_reps, DWORD *adjacency) PURE;
+ STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ const DWORD *adjacency, DWORD *point_reps) PURE;
STDMETHOD(GenerateAdjacency)(THIS_ FLOAT epsilon, DWORD* adjacency) PURE;
STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
/*** ID3DXMesh ***/
DWORD *face_remap, ID3DXBuffer **vertex_remap, ID3DXMesh **opt_mesh) PURE;
STDMETHOD(OptimizeInplace)(THIS_ DWORD flags, const DWORD *adjacency_in, DWORD *adjacency_out,
DWORD *face_remap, ID3DXBuffer **vertex_remap) PURE;
- STDMETHOD(SetAttributeTable)(THIS_ CONST D3DXATTRIBUTERANGE* attrib_table, DWORD attrib_table_size) PURE;
+ STDMETHOD(SetAttributeTable)(THIS_ const D3DXATTRIBUTERANGE *attrib_table,
+ DWORD attrib_table_size) PURE;
};
#undef INTERFACE
DECLARE_INTERFACE_(ID3DXPMesh, ID3DXBaseMesh)
{
/*** IUnknown methods ***/
- STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/*** ID3DXBaseMesh ***/
struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE;
STDMETHOD(GetVertexBuffer)(THIS_ struct IDirect3DVertexBuffer9 **vertex_buffer) PURE;
STDMETHOD(GetIndexBuffer)(THIS_ struct IDirect3DIndexBuffer9 **index_buffer) PURE;
- STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, LPVOID* data) PURE;
+ STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, void **data) PURE;
STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
- STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, LPVOID* data) PURE;
+ STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, void **data) PURE;
STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
STDMETHOD(GetAttributeTable)(THIS_ D3DXATTRIBUTERANGE* attrib_table, DWORD* attrib_table_size) PURE;
- STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ CONST DWORD* point_reps, DWORD* adjacency) PURE;
- STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ CONST DWORD* adjacency, DWORD* point_reps) PURE;
+ STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ const DWORD *point_reps, DWORD *adjacency) PURE;
+ STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ const DWORD *adjacency, DWORD *point_reps) PURE;
STDMETHOD(GenerateAdjacency)(THIS_ FLOAT epsilon, DWORD* adjacency) PURE;
STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
/*** ID3DXPMesh ***/
STDMETHOD_(DWORD, GetMinFaces)(THIS) PURE;
STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE;
STDMETHOD_(DWORD, GetMinVertices)(THIS) PURE;
- STDMETHOD(Save)(THIS_ IStream *stream, CONST D3DXMATERIAL* material, CONST D3DXEFFECTINSTANCE* effect_instance, DWORD num_materials) PURE;
+ STDMETHOD(Save)(THIS_ IStream *stream, const D3DXMATERIAL *material,
+ const D3DXEFFECTINSTANCE *effect_instance, DWORD num_materials) PURE;
STDMETHOD(Optimize)(THIS_ DWORD flags, DWORD *adjacency_out, DWORD *face_remap,
ID3DXBuffer **vertex_remap, ID3DXMesh **opt_mesh) PURE;
STDMETHOD(OptimizeBaseLOD)(THIS_ DWORD flags, DWORD* face_remap) PURE;
DECLARE_INTERFACE_(ID3DXSPMesh, IUnknown)
{
/*** IUnknown methods ***/
- STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/*** ID3DXSPMesh ***/
DECLARE_INTERFACE_(ID3DXPatchMesh, IUnknown)
{
/*** IUnknown methods ***/
- STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/*** ID3DXPatchMesh ***/
STDMETHOD(GetPatchInfo)(THIS_ LPD3DXPATCHINFO patch_info) PURE;
STDMETHOD(GetVertexBuffer)(THIS_ struct IDirect3DVertexBuffer9 **vertex_buffer) PURE;
STDMETHOD(GetIndexBuffer)(THIS_ struct IDirect3DIndexBuffer9 **index_buffer) PURE;
- STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, LPVOID* data) PURE;
+ STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, void **data) PURE;
STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
- STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, LPVOID* data) PURE;
+ STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, void **data) PURE;
STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
STDMETHOD(LockAttributeBuffer)(THIS_ DWORD flags, DWORD** data) PURE;
STDMETHOD(UnlockAttributeBuffer)(THIS) PURE;
DECLARE_INTERFACE_(ID3DXSkinInfo, IUnknown)
{
/*** IUnknown methods ***/
- STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/*** ID3DXSkinInfo ***/
- STDMETHOD(SetBoneInfluence)(THIS_ DWORD bone, DWORD num_influences, CONST DWORD* vertices, CONST FLOAT* weights) PURE;
+ STDMETHOD(SetBoneInfluence)(THIS_ DWORD bone, DWORD num_influences, const DWORD *vertices,
+ const FLOAT *weights) PURE;
STDMETHOD(SetBoneVertexInfluence)(THIS_ DWORD bone_num, DWORD influence_num, float weight) PURE;
STDMETHOD_(DWORD, GetNumBoneInfluences)(THIS_ DWORD bone) PURE;
STDMETHOD(GetBoneInfluence)(THIS_ DWORD bone, DWORD* vertices, FLOAT* weights) PURE;
DWORD num_faces, DWORD *max_face_influences) PURE;
STDMETHOD(SetMinBoneInfluence)(THIS_ FLOAT min_influence) PURE;
STDMETHOD_(FLOAT, GetMinBoneInfluence)(THIS) PURE;
- STDMETHOD(SetBoneName)(THIS_ DWORD bone, LPCSTR name) PURE;
- STDMETHOD_(LPCSTR, GetBoneName)(THIS_ DWORD bone) PURE;
- STDMETHOD(SetBoneOffsetMatrix)(THIS_ DWORD bone, CONST D3DXMATRIX* bone_transform) PURE;
+ STDMETHOD(SetBoneName)(THIS_ DWORD bone_idx, const char *name) PURE;
+ STDMETHOD_(const char *, GetBoneName)(THIS_ DWORD bone_idx) PURE;
+ STDMETHOD(SetBoneOffsetMatrix)(THIS_ DWORD bone, const D3DXMATRIX *bone_transform) PURE;
STDMETHOD_(D3DXMATRIX *, GetBoneOffsetMatrix)(THIS_ DWORD bone) PURE;
STDMETHOD(Clone)(THIS_ ID3DXSkinInfo **skin_info) PURE;
STDMETHOD(Remap)(THIS_ DWORD num_vertices, DWORD* vertex_remap) PURE;
STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE;
- STDMETHOD(SetDeclaration)(THIS_ CONST D3DVERTEXELEMENT9* declaration) PURE;
+ STDMETHOD(SetDeclaration)(THIS_ const D3DVERTEXELEMENT9 *declaration) PURE;
STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
- STDMETHOD(UpdateSkinnedMesh)(THIS_ CONST D3DXMATRIX* bone_transforms,
- CONST D3DXMATRIX* bone_inv_transpose_transforms, LPCVOID vertices_src, PVOID vertices_dest) PURE;
+ STDMETHOD(UpdateSkinnedMesh)(THIS_ const D3DXMATRIX *bone_transforms,
+ const D3DXMATRIX *bone_inv_transpose_transforms, const void *src_vertices, void *dst_vertices) PURE;
STDMETHOD(ConvertToBlendedMesh)(THIS_ ID3DXMesh *mesh_in, DWORD options, const DWORD *adjacency_in,
DWORD *adjacency_out, DWORD *face_remap, ID3DXBuffer **vertex_remap, DWORD *max_face_infl,
DWORD *num_bone_combinations, ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out) PURE;
DECLARE_INTERFACE_(ID3DXPRTBuffer, IUnknown)
{
/*** IUnknown methods ***/
- STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/*** ID3DXPRTBuffer methods ***/
DECLARE_INTERFACE_(ID3DXPRTCompBuffer, IUnknown)
{
/*** IUnknown methods ***/
- STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/*** ID3DXPRTCompBuffer methods ***/
DECLARE_INTERFACE_(ID3DXTextureGutterHelper, IUnknown)
{
/*** IUnknown methods ***/
- STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/*** ID3DXTextureGutterHelper methods ***/
DECLARE_INTERFACE_(ID3DXPRTEngine, IUnknown)
{
/*** IUnknown methods ***/
- STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/*** ID3DXPRTEngine methods ***/
- STDMETHOD(SetMeshMaterials)(THIS_ CONST D3DXSHMATERIAL **materials, UINT num_meshes,
+ STDMETHOD(SetMeshMaterials)(THIS_ const D3DXSHMATERIAL **materials, UINT num_meshes,
UINT num_channels, BOOL set_albedo, FLOAT length_scale) PURE;
- STDMETHOD(SetPerVertexAlbedo)(THIS_ CONST VOID *data_in, UINT num_channels, UINT stride) PURE;
+ STDMETHOD(SetPerVertexAlbedo)(THIS_ const void *data_in, UINT num_channels, UINT stride) PURE;
STDMETHOD(SetPerTexelAlbedo)(THIS_ struct IDirect3DTexture9 *albedo_texture,
UINT num_channels, struct ID3DXTextureGutterHelper *gh) PURE;
STDMETHOD(GetVertexAlbedo)(THIS_ D3DXCOLOR *vert_colors, UINT num_verts) PURE;
ID3DXPRTBuffer *data_out) PURE;
STDMETHOD(ScaleMeshChunk)(THIS_ UINT mesh_chunk, float scale, ID3DXPRTBuffer *data_out) PURE;
STDMETHOD(MultiplyAlbedo)(THIS_ ID3DXPRTBuffer *data_out) PURE;
- STDMETHOD(SetCallback)(THIS_ LPD3DXSHPRTSIMCB cb, FLOAT frequency, LPVOID user_context) PURE;
- STDMETHOD_(BOOL, ShadowRayIntersects)(THIS_ CONST D3DXVECTOR3 *ray_pos, CONST D3DXVECTOR3 *ray_dir) PURE;
- STDMETHOD_(BOOL, ClosestRayIntersects)(THIS_ CONST D3DXVECTOR3 *ray_pos, CONST D3DXVECTOR3 *ray_dir,
- DWORD *face_index, FLOAT *u, FLOAT *v, FLOAT *dist) PURE;
+ STDMETHOD(SetCallback)(THIS_ LPD3DXSHPRTSIMCB cb, float frequency, void *user_context) PURE;
+ STDMETHOD_(BOOL, ShadowRayIntersects)(THIS_ const D3DXVECTOR3 *ray_pos,
+ const D3DXVECTOR3 *ray_dir) PURE;
+ STDMETHOD_(BOOL, ClosestRayIntersects)(THIS_ const D3DXVECTOR3 *ray_pos,
+ const D3DXVECTOR3 *ray_dir, DWORD *face_index, FLOAT *u, FLOAT *v, FLOAT *dist) PURE;
};
#undef INTERFACE
UINT WINAPI D3DXGetDeclLength(const D3DVERTEXELEMENT9 *decl);
UINT WINAPI D3DXGetDeclVertexSize(const D3DVERTEXELEMENT9 *decl, DWORD stream_idx);
UINT WINAPI D3DXGetFVFVertexSize(DWORD);
-BOOL WINAPI D3DXBoxBoundProbe(CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *);
-BOOL WINAPI D3DXSphereBoundProbe(CONST D3DXVECTOR3 *,FLOAT,CONST D3DXVECTOR3 *,CONST D3DXVECTOR3 *);
+BOOL WINAPI D3DXBoxBoundProbe(const D3DXVECTOR3 *vmin, const D3DXVECTOR3 *vmax,
+ const D3DXVECTOR3 *ray_pos, const D3DXVECTOR3 *ray_dir);
+BOOL WINAPI D3DXSphereBoundProbe(const D3DXVECTOR3 *center, FLOAT radius,
+ const D3DXVECTOR3 *ray_pos, const D3DXVECTOR3 *ray_dir);
HRESULT WINAPI D3DXCleanMesh(D3DXCLEANTYPE clean_type, ID3DXMesh *mesh_in, const DWORD *adjacency_in,
ID3DXMesh **mesh_out, DWORD *adjacency_out, ID3DXBuffer **errors);
HRESULT WINAPI D3DXConcatenateMeshes(struct ID3DXMesh **meshes, UINT mesh_count, DWORD flags,
const D3DXMATRIX *geometry_matrices, const D3DXMATRIX *texture_matrices,
const D3DVERTEXELEMENT9 *declaration, struct IDirect3DDevice9 *device, struct ID3DXMesh **mesh);
-HRESULT WINAPI D3DXComputeBoundingBox(CONST D3DXVECTOR3 *, DWORD, DWORD, D3DXVECTOR3 *, D3DXVECTOR3 *);
-HRESULT WINAPI D3DXComputeBoundingSphere(CONST D3DXVECTOR3 *, DWORD, DWORD, D3DXVECTOR3 *, FLOAT *);
+HRESULT WINAPI D3DXComputeBoundingBox(const D3DXVECTOR3 *first_pos, DWORD num_vertices,
+ DWORD stride, D3DXVECTOR3 *vmin, D3DXVECTOR3 *vmax);
+HRESULT WINAPI D3DXComputeBoundingSphere(const D3DXVECTOR3 *first_pos, DWORD num_vertices,
+ DWORD stride, D3DXVECTOR3 *center, FLOAT *radius);
HRESULT WINAPI D3DXComputeIMTFromPerTexelSignal(ID3DXMesh *mesh, DWORD texture_idx, float *texel_signal,
UINT width, UINT height, UINT signal_dimension, UINT component_count, DWORD flags,
LPD3DXUVATLASCB cb, void *ctx, ID3DXBuffer **buffer);
struct ID3DXBuffer **strip_lengths, DWORD *strip_count);
HRESULT WINAPI D3DXDeclaratorFromFVF(DWORD, D3DVERTEXELEMENT9[MAX_FVF_DECL_SIZE]);
HRESULT WINAPI D3DXFVFFromDeclarator(const D3DVERTEXELEMENT9 *decl, DWORD *fvf);
-HRESULT WINAPI D3DXGenerateOutputDecl(D3DVERTEXELEMENT9 *, CONST D3DVERTEXELEMENT9 *);
+HRESULT WINAPI D3DXGenerateOutputDecl(D3DVERTEXELEMENT9 *decl_out, const D3DVERTEXELEMENT9 *decl_in);
HRESULT WINAPI D3DXGeneratePMesh(ID3DXMesh *mesh, const DWORD *adjacency,
const D3DXATTRIBUTEWEIGHTS *attribute_weights, const float *vertex_weights,
DWORD min_value, DWORD flags, ID3DXPMesh **pmesh);
HRESULT WINAPI D3DXIntersectSubset(ID3DXBaseMesh *mesh, DWORD attribute_id, const D3DXVECTOR3 *ray_position,
const D3DXVECTOR3 *ray_direction, BOOL *hit, DWORD *face_idx, float *u, float *v, float *distance,
ID3DXBuffer **hits, DWORD *hit_count);
-BOOL WINAPI D3DXIntersectTri(CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3*, FLOAT *, FLOAT *, FLOAT *);
-HRESULT WINAPI D3DXOptimizeFaces(LPCVOID, UINT, UINT, BOOL, DWORD *);
-HRESULT WINAPI D3DXOptimizeVertices(LPCVOID, UINT, UINT, BOOL, DWORD *);
-HRESULT WINAPI D3DXRectPatchSize(CONST FLOAT *, DWORD *, DWORD *);
+BOOL WINAPI D3DXIntersectTri(const D3DXVECTOR3 *vtx0, const D3DXVECTOR3 *vtx1,
+ const D3DXVECTOR3 *vtx2, const D3DXVECTOR3 *ray_pos, const D3DXVECTOR3 *ray_dir, FLOAT *u,
+ FLOAT *v, FLOAT *dist);
+HRESULT WINAPI D3DXOptimizeFaces(const void *indices, UINT face_count,
+ UINT vertex_count, BOOL idx_32bit, DWORD *face_remap);
+HRESULT WINAPI D3DXOptimizeVertices(const void *indices, UINT face_count,
+ UINT vertex_count, BOOL idx_32bit, DWORD *vertex_remap);
+HRESULT WINAPI D3DXRectPatchSize(const FLOAT *segment_count, DWORD *num_triangles,
+ DWORD *num_vertices);
HRESULT WINAPI D3DXSHPRTCompSuperCluster(UINT *cluster_ids, ID3DXMesh *scene, UINT max_cluster_count,
UINT cluster_count, UINT *scluster_ids, UINT *scluster_count);
HRESULT WINAPI D3DXSHPRTCompSplitMeshSC(UINT *cluster_idx, UINT vertex_count, UINT cluster_count, UINT *scluster_ids,
const D3DVERTEXELEMENT9 *declaration, const D3DRECTPATCH_INFO *patch_info, struct ID3DXMesh *mesh);
HRESULT WINAPI D3DXTesselateTriPatch(struct IDirect3DVertexBuffer9 *buffer, const float *segment_count,
const D3DVERTEXELEMENT9 *declaration, const D3DTRIPATCH_INFO *patch_info, struct ID3DXMesh *mesh);
-HRESULT WINAPI D3DXTriPatchSize(CONST FLOAT *, DWORD *, DWORD *);
+HRESULT WINAPI D3DXTriPatchSize(const FLOAT *segment_count, DWORD *num_triangles,
+ DWORD *num_vertices);
HRESULT WINAPI D3DXUVAtlasCreate(ID3DXMesh *mesh_in, UINT max_chart_count, float max_stretch_in,
UINT width, UINT height, float gutter, DWORD texture_idx, const DWORD *adjacency, const DWORD *false_edges,
const float *imt_array, LPD3DXUVATLASCB cb, float cb_freq, void *ctx, DWORD flags, ID3DXMesh **mesh_out,
/*
* Copyright 2008 Luis Busquets
+ * Copyright 2014 Kai Tietz
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
#define D3DXSHADER_USE_LEGACY_D3DX9_31_DLL 0x10000
-typedef LPCSTR D3DXHANDLE;
+#define D3DXCONSTTABLE_LARGEADDRESSAWARE 0x20000
+
+typedef const char *D3DXHANDLE;
+typedef D3DXHANDLE *LPD3DXHANDLE;
typedef enum _D3DXREGISTER_SET
{
typedef struct _D3DXCONSTANTTABLE_DESC
{
- LPCSTR Creator;
+ const char *Creator;
DWORD Version;
UINT Constants;
} D3DXCONSTANTTABLE_DESC, *LPD3DXCONSTANTTABLE_DESC;
typedef struct _D3DXCONSTANT_DESC
{
- LPCSTR Name;
+ const char *Name;
D3DXREGISTER_SET RegisterSet;
UINT RegisterIndex;
UINT RegisterCount;
UINT Elements;
UINT StructMembers;
UINT Bytes;
- LPCVOID DefaultValue;
+ const void *DefaultValue;
} D3DXCONSTANT_DESC, *LPD3DXCONSTANT_DESC;
+#if D3DX_SDK_VERSION < 43
DEFINE_GUID(IID_ID3DXConstantTable, 0x9dca3190, 0x38b9, 0x4fc3, 0x92, 0xe3, 0x39, 0xc6, 0xdd, 0xfb, 0x35, 0x8b);
+#else
+DEFINE_GUID(IID_ID3DXConstantTable, 0xab3c758f, 0x093e, 0x4356, 0xb7, 0x62, 0x4d, 0xb1, 0x8f, 0x1b, 0x3a, 0x01);
+#endif
#undef INTERFACE
#define INTERFACE ID3DXConstantTable
DECLARE_INTERFACE_(ID3DXConstantTable, ID3DXBuffer)
{
/*** IUnknown methods ***/
- STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
+ STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/*** ID3DXBuffer methods ***/
- STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE;
+ STDMETHOD_(void *, GetBufferPointer)(THIS) PURE;
STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE;
/*** ID3DXConstantTable methods ***/
STDMETHOD(GetDesc)(THIS_ D3DXCONSTANTTABLE_DESC *pDesc) PURE;
STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE;
STDMETHOD_(UINT, GetSamplerIndex)(THIS_ D3DXHANDLE hConstant) PURE;
STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE hConstant, LPCSTR pName) PURE;
+ STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE constant, const char *name) PURE;
STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
STDMETHOD(SetDefaults)(THIS_ struct IDirect3DDevice9 *device) PURE;
STDMETHOD(SetValue)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
typedef struct ID3DXConstantTable *LPD3DXCONSTANTTABLE;
-typedef struct _D3DXMACRO {
- LPCSTR Name;
- LPCSTR Definition;
+typedef interface ID3DXTextureShader *LPD3DXTEXTURESHADER;
+
+DEFINE_GUID(IID_ID3DXTextureShader, 0x3e3d67f8, 0xaa7a, 0x405d, 0xa8, 0x57, 0xba, 0x1, 0xd4, 0x75, 0x84, 0x26);
+
+#define INTERFACE ID3DXTextureShader
+DECLARE_INTERFACE_(ID3DXTextureShader, IUnknown)
+{
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **ppv) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+ STDMETHOD(GetFunction)(THIS_ struct ID3DXBuffer **ppFunction) PURE;
+ STDMETHOD(GetConstantBuffer)(THIS_ struct ID3DXBuffer **ppConstantBuffer) PURE;
+ STDMETHOD(GetDesc)(THIS_ D3DXCONSTANTTABLE_DESC *pDesc) PURE;
+ STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE;
+ STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
+ STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE hConstant, const char *pName) PURE;
+ STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
+ STDMETHOD(SetDefaults)(THIS) PURE;
+ STDMETHOD(SetValue)(THIS_ D3DXHANDLE hConstant, const void *pData, UINT Bytes) PURE;
+ STDMETHOD(SetBool)(THIS_ D3DXHANDLE hConstant, BOOL b) PURE;
+ STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hConstant, const BOOL *pb, UINT Count) PURE;
+ STDMETHOD(SetInt)(THIS_ D3DXHANDLE hConstant, INT n) PURE;
+ STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hConstant, const INT *pn, UINT Count) PURE;
+ STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hConstant, FLOAT f) PURE;
+ STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hConstant, const FLOAT *pf, UINT Count) PURE;
+ STDMETHOD(SetVector)(THIS_ D3DXHANDLE hConstant, const D3DXVECTOR4 *pVector) PURE;
+ STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hConstant, const D3DXVECTOR4 *pVector, UINT Count) PURE;
+ STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix) PURE;
+ STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix, UINT Count) PURE;
+ STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX **ppMatrix, UINT Count) PURE;
+ STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix) PURE;
+ STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix, UINT Count) PURE;
+ STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX **ppMatrix, UINT Count) PURE;
+};
+#undef INTERFACE
+
+typedef struct _D3DXMACRO
+{
+ const char *Name;
+ const char *Definition;
} D3DXMACRO, *LPD3DXMACRO;
typedef struct _D3DXSEMANTIC {
DECLARE_INTERFACE(ID3DXInclude)
{
- STDMETHOD(Open)(THIS_ D3DXINCLUDE_TYPE include_type, LPCSTR filename, LPCVOID parent_data, LPCVOID *data, UINT *bytes) PURE;
- STDMETHOD(Close)(THIS_ LPCVOID data) PURE;
+ STDMETHOD(Open)(THIS_ D3DXINCLUDE_TYPE include_type, const char *filename,
+ const void *parent_data, const void **data, UINT *bytes) PURE;
+ STDMETHOD(Close)(THIS_ const void *data) PURE;
};
#undef INTERFACE
UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code);
DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code);
const char * WINAPI D3DXGetVertexShaderProfile(struct IDirect3DDevice9 *device);
-HRESULT WINAPI D3DXFindShaderComment(CONST DWORD* byte_code, DWORD fourcc, LPCVOID* data, UINT* size);
-HRESULT WINAPI D3DXGetShaderSamplers(CONST DWORD *byte_code, LPCSTR *samplers, UINT *count);
+HRESULT WINAPI D3DXFindShaderComment(const DWORD *byte_code, DWORD fourcc, const void **data, UINT *size);
+HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **samplers, UINT *count);
HRESULT WINAPI D3DXAssembleShaderFromFileA(const char *filename, const D3DXMACRO *defines,
ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
ID3DXInclude *include, const char *function_name, const char *profile, DWORD flags,
ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
+HRESULT WINAPI D3DXDisassembleShader(const DWORD *pShader, BOOL EnableColorCode, const char *pComments, struct ID3DXBuffer **ppDisassembly);
+
HRESULT WINAPI D3DXCompileShaderFromFileA(const char *filename, const D3DXMACRO *defines,
ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
HRESULT WINAPI D3DXGetShaderConstantTable(const DWORD *byte_code, ID3DXConstantTable **constant_table);
+HRESULT WINAPI D3DXGetShaderInputSemantics(const DWORD *pFunction, D3DXSEMANTIC *pSemantics, UINT *pCount);
+HRESULT WINAPI D3DXGetShaderOutputSemantics(const DWORD *pFunction, D3DXSEMANTIC *pSemantics, UINT *pCount);
+
+HRESULT WINAPI D3DXCreateTextureShader(const DWORD *pFunction, ID3DXTextureShader **ppTextureShader);
+
#ifdef __cplusplus
}
#endif
#define D3DX_FILTER_SRGB_OUT 0x00400000
#define D3DX_FILTER_SRGB 0x00600000
+#define D3DX_SKIP_DDS_MIP_LEVELS_MASK 0x1f
+#define D3DX_SKIP_DDS_MIP_LEVELS_SHIFT 26
+#define D3DX_SKIP_DDS_MIP_LEVELS(l, f) ((((l) & D3DX_SKIP_DDS_MIP_LEVELS_MASK) \
+ << D3DX_SKIP_DDS_MIP_LEVELS_SHIFT) | ((f) == D3DX_DEFAULT ? D3DX_FILTER_BOX : (f)))
+
#define D3DX_NORMALMAP_MIRROR_U 0x00010000
#define D3DX_NORMALMAP_MIRROR_V 0x00020000
#define D3DX_NORMALMAP_MIRROR 0x00030000
****************** Functions *****************
**********************************************/
/* Typedefs for callback functions */
-typedef VOID (WINAPI *LPD3DXFILL2D)(D3DXVECTOR4 *out, CONST D3DXVECTOR2 *texcoord, CONST D3DXVECTOR2 *texelsize, LPVOID data);
-typedef VOID (WINAPI *LPD3DXFILL3D)(D3DXVECTOR4 *out, CONST D3DXVECTOR3 *texcoord, CONST D3DXVECTOR3 *texelsize, LPVOID data);
+typedef void (WINAPI *LPD3DXFILL2D)(D3DXVECTOR4 *out, const D3DXVECTOR2 *texcoord,
+ const D3DXVECTOR2 *texelsize, void *data);
+typedef void (WINAPI *LPD3DXFILL3D)(D3DXVECTOR4 *out, const D3DXVECTOR3 *texcoord,
+ const D3DXVECTOR3 *texelsize, void *data);
#ifdef __cplusplus
extern "C" {
/* Image Information */
-HRESULT WINAPI D3DXGetImageInfoFromFileA(LPCSTR file, D3DXIMAGE_INFO *info);
+HRESULT WINAPI D3DXGetImageInfoFromFileA(const char *file, D3DXIMAGE_INFO *info);
HRESULT WINAPI D3DXGetImageInfoFromFileW(const WCHAR *file, D3DXIMAGE_INFO *info);
#define D3DXGetImageInfoFromFile WINELIB_NAME_AW(D3DXGetImageInfoFromFile)
-HRESULT WINAPI D3DXGetImageInfoFromResourceA(HMODULE module, LPCSTR resource, D3DXIMAGE_INFO *info);
+HRESULT WINAPI D3DXGetImageInfoFromResourceA(HMODULE module, const char *resource, D3DXIMAGE_INFO *info);
HRESULT WINAPI D3DXGetImageInfoFromResourceW(HMODULE module, const WCHAR *resource, D3DXIMAGE_INFO *info);
#define D3DXGetImageInfoFromResource WINELIB_NAME_AW(D3DXGetImageInfoFromResource)
-HRESULT WINAPI D3DXGetImageInfoFromFileInMemory(LPCVOID data, UINT datasize, D3DXIMAGE_INFO *info);
+HRESULT WINAPI D3DXGetImageInfoFromFileInMemory(const void *data, UINT data_size, D3DXIMAGE_INFO *info);
/* Surface Loading/Saving */
#define D3DXF_FILELOAD_FROMRESOURCE 0x02
#define D3DXF_FILELOAD_FROMMEMORY 0x03
-typedef struct _D3DXF_FILELOADRESOURCE {
+typedef struct _D3DXF_FILELOADRESOURCE
+{
HMODULE hModule;
- LPCSTR lpName;
- LPCSTR lpType;
+ const char *lpName;
+ const char *lpType;
} D3DXF_FILELOADRESOURCE;
-typedef struct _D3DXF_FILELOADMEMORY {
- LPVOID lpMemory;
+typedef struct _D3DXF_FILELOADMEMORY
+{
+ void *lpMemory;
SIZE_T dSize;
} D3DXF_FILELOADMEMORY;
DECLARE_INTERFACE_IID_(ID3DXFile,IUnknown,"cef08cf9-7b4f-4429-9624-2a690a933201")
{
/*** IUnknown methods ***/
- STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID, LPVOID*) PURE;
+ STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** ID3DXFile methods ***/
struct ID3DXFileEnumObject **enum_obj) PURE;
STDMETHOD(CreateSaveObject)(THIS_ const void *data, D3DXF_FILESAVEOPTIONS flags,
D3DXF_FILEFORMAT format, struct ID3DXFileSaveObject **save_obj) PURE;
- STDMETHOD(RegisterTemplates)(THIS_ LPCVOID, SIZE_T) PURE;
+ STDMETHOD(RegisterTemplates)(THIS_ const void *data, SIZE_T data_size) PURE;
STDMETHOD(RegisterEnumTemplates)(THIS_ struct ID3DXFileEnumObject *enum_obj) PURE;
};
#undef INTERFACE
DECLARE_INTERFACE_IID_(ID3DXFileSaveObject,IUnknown,"cef08cfa-7b4f-4429-9624-2a690a933201")
{
/*** IUnknown methods ***/
- STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID, LPVOID*) PURE;
+ STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** ID3DXFileSaveObject methods ***/
DECLARE_INTERFACE_IID_(ID3DXFileSaveData,IUnknown,"cef08cfb-7b4f-4429-9624-2a690a933201")
{
/*** IUnknown methods ***/
- STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID, LPVOID*) PURE;
+ STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** ID3DXFileSaveObject methods ***/
STDMETHOD(GetSave)(THIS_ ID3DXFileSaveObject **save_obj) PURE;
- STDMETHOD(GetName)(THIS_ LPSTR, SIZE_T*) PURE;
+ STDMETHOD(GetName)(THIS_ char *name, SIZE_T *size) PURE;
STDMETHOD(GetId)(THIS_ LPGUID) PURE;
STDMETHOD(GetType)(THIS_ GUID*) PURE;
STDMETHOD(AddDataObject)(THIS_ REFGUID template_guid, const char *name, const GUID *guid,
SIZE_T data_size, const void *data, ID3DXFileSaveData **obj) PURE;
- STDMETHOD(AddDataReference)(THIS_ LPCSTR, CONST GUID*) PURE;
+ STDMETHOD(AddDataReference)(THIS_ const char *name, const GUID *id) PURE;
};
#undef INTERFACE
DECLARE_INTERFACE_IID_(ID3DXFileEnumObject,IUnknown,"cef08cfc-7b4f-4429-9624-2a690a933201")
{
/*** IUnknown methods ***/
- STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID, LPVOID*) PURE;
+ STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** ID3DXFileEnumObject methods ***/
DECLARE_INTERFACE_IID_(ID3DXFileData,IUnknown,"cef08cfd-7b4f-4429-9624-2a690a933201")
{
/*** IUnknown methods ***/
- STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID, LPVOID*) PURE;
+ STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** ID3DXFileData methods ***/
STDMETHOD(GetEnum)(THIS_ ID3DXFileEnumObject **enum_obj) PURE;
- STDMETHOD(GetName)(THIS_ LPSTR, SIZE_T*) PURE;
+ STDMETHOD(GetName)(THIS_ char *name, SIZE_T *size) PURE;
STDMETHOD(GetId)(THIS_ LPGUID) PURE;
- STDMETHOD(Lock)(THIS_ SIZE_T*, LPCVOID*) PURE;
+ STDMETHOD(Lock)(THIS_ SIZE_T *data_size, const void **data) PURE;
STDMETHOD(Unlock)(THIS) PURE;
STDMETHOD(GetType)(THIS_ GUID*) PURE;
STDMETHOD_(BOOL,IsReference)(THIS) PURE;