/* MESA includes */
#include <main/context.h>
-#include <main/formats.h>
#include <main/framebuffer.h>
#include <main/renderbuffer.h>
#include <main/shared.h>
#include <swrast/s_context.h>
#include <swrast/s_renderbuffer.h>
#include <swrast_setup/swrast_setup.h>
-#include <tnl/t_context.h>
#include <tnl/t_pipeline.h>
#include <tnl/tnl.h>
#include <drivers/common/driverfuncs.h>
#include <drivers/common/meta.h>
-#include <wine/debug.h>
WINE_DEFAULT_DEBUG_CHANNEL(opengl32);
#define WIDTH_BYTES_ALIGN32(cx, bpp) ((((cx) * (bpp) + 31) & ~31) >> 3)
#include <pseh/pseh2.h>
-#include <wine/debug.h>
WINE_DEFAULT_DEBUG_CHANNEL(wgl);
static CRITICAL_SECTION dc_data_cs = {NULL, -1, 0, 0, 0, 0};