* Move some inclusions to the main header.
* Remove inclusions and definitions that already exist in the main header.
CORE-7716
svn path=/trunk/; revision=61329
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-#include <config.h>
-#include <wine/port.h>
-
-//#include <math.h>
-#include <stdio.h>
-
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-#include <config.h>
-#include <wine/port.h>
-
-//#include <math.h>
-//#include <stdio.h>
-
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
*
*/
-#include <config.h>
-#include <wine/port.h>
-
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-#include <config.h>
-#include <wine/port.h>
-
-//#include <stdio.h>
-#ifdef HAVE_FLOAT_H
-# include <float.h>
-#endif
-
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-#include <config.h>
-#include <wine/port.h>
-
-//#include <stdio.h>
-#ifdef HAVE_FLOAT_H
-# include <float.h>
-#endif
-
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-#include <config.h>
-#include <wine/port.h>
-
-#include <stdio.h>
-
#include "wined3d_private.h"
-//#include "winternl.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-#include <config.h>
-#include <wine/port.h>
-
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_draw);
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-#include <config.h>
-#include <wine/port.h>
-
-#include <stdio.h>
-#ifdef HAVE_FLOAT_H
-# include <float.h>
-#endif
-
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(gl_compat);
* mask for the destination parameter into account.
*/
-#include <config.h>
-#include <wine/port.h>
-
-//#include <limits.h>
-#include <stdio.h>
-
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-#include <config.h>
-#include <wine/port.h>
-
-//#include <math.h>
-//#include <stdio.h>
#include "wined3d_private.h"
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-#include <config.h>
-#include <wine/port.h>
-//#include "winerror.h"
-//#include "wine/debug.h"
-
-//#include <string.h>
#include "wined3d_private.h"
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-
-#include <config.h>
-#include <wine/port.h>
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-#include <config.h>
-#include <wine/port.h>
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
*
*/
-#include <config.h>
-#include <wine/port.h>
-
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-#include <config.h>
-#include <wine/port.h>
-
-//#include <math.h>
-#include <stdio.h>
-//#include <string.h>
-
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-#include <config.h>
-#include <wine/port.h>
-
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-#include <config.h>
-#include <wine/port.h>
-
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-#include <config.h>
-#include <wine/port.h>
-
-//#include <stdio.h>
-#ifdef HAVE_FLOAT_H
-# include <float.h>
-#endif
-
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-#include <config.h>
-#include <wine/port.h>
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-#include <config.h>
-#include <wine/port.h>
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-#include <config.h>
-#include <wine/port.h>
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-#include <config.h>
-#include <wine/port.h>
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-#include <config.h>
-#include <wine/port.h>
-
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-#include <config.h>
-#include <wine/port.h>
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_decl);
*
*/
-#include <config.h>
-#include <wine/port.h>
-
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-#include <config.h>
-#include <wine/port.h>
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-#include <config.h>
-#include <wine/port.h>
-
-//#include "initguid.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
#ifndef __WINE_WINED3D_PRIVATE_H
#define __WINE_WINED3D_PRIVATE_H
+#include <config.h>
+#include <wine/port.h>
+
#define WIN32_NO_STATUS
#define _INC_WINDOWS
#define COM_NO_WINDOWS_H
#define WINE_GLAPI
#endif
+#ifdef HAVE_FLOAT_H
+# include <float.h>
+#endif
+
#include <stdarg.h>
+#include <stdio.h>
#include <math.h>
-//#include <limits.h>
#define NONAMELESSUNION
#define NONAMELESSSTRUCT
#define COBJMACROS
#include <windef.h>
-//#include "winbase.h"
+#include <winbase.h>
#include <winreg.h>
#include <wingdi.h>
#include <winuser.h>