Mutes the logging:
fixme:(dll/directx/wine/ddraw/utils.c:584) Unhandled flags 0x20.
gets logged many times per second.
It does affect several applications, e.g. the game 'Anno 1602' from 1998, and the 'Diablo 2 demo' from rapps,
For both games it can be observed with both: our VBEMP driver and the VBox4.3.12 3D-accelerated-driver.
Muting may improve performance a bit in such apps.
It gets logged although no missing features can be perceived visually in the rendering.
The regression was introduced to master by 0.4.9-dev-155-g
9987f02917539e05268ba2ad11e62d24a3636972
Fix it by importing Wine-commit
https://source.winehq.org/git/wine.git/commit/
b943c7910b3261c9603343369cd632f7a3b56bba
ddraw: Handle DDLOCK_WRITEONLY in wined3dmapflags_from_ddrawmapflags().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
fix picked from 0.4.15-dev-5070-g
305aae75f59a9e0e43b9213d86dbafe9e750c525
unsigned int wined3d_flags;
wined3d_flags = flags & handled;
- if (!(flags & (DDLOCK_NOOVERWRITE | DDLOCK_DISCARDCONTENTS)))
+ if (!(flags & (DDLOCK_NOOVERWRITE | DDLOCK_DISCARDCONTENTS | DDLOCK_WRITEONLY)))
wined3d_flags |= WINED3D_MAP_READ;
if (!(flags & DDLOCK_READONLY))
wined3d_flags |= WINED3D_MAP_WRITE;
wined3d_flags |= WINED3D_MAP_READ | WINED3D_MAP_WRITE;
if (flags & DDLOCK_NODIRTYUPDATE)
wined3d_flags |= WINED3D_MAP_NO_DIRTY_UPDATE;
- flags &= ~(handled | DDLOCK_WAIT | DDLOCK_READONLY | DDLOCK_NODIRTYUPDATE);
+ flags &= ~(handled | DDLOCK_WAIT | DDLOCK_READONLY | DDLOCK_WRITEONLY | DDLOCK_NODIRTYUPDATE);
if (flags)
FIXME("Unhandled flags %#x.\n", flags);