--- /dev/null
+# First DirectPlay dll. Replaced by dplayx.dll.
+
+@ stdcall DirectPlayCreate(ptr ptr ptr) dplayx.DirectPlayCreate
+@ stdcall DirectPlayEnumerate(ptr ptr) dplayx.DirectPlayEnumerate
--- /dev/null
+<module name="dplay" type="win32dll" baseaddress="${BASEADDRESS_DPLAY}" installbase="system32" installname="dplay.dll">
+ <importlibrary definition="dplay.spec.def" />
+ <include base="dinput8">.</include>
+ <include base="ReactOS">include/wine</include>
+ <define name="UNICODE" />
+ <define name="_UNICODE" />
+ <define name="__REACTOS__" />
+ <define name="__USE_W32API" />
+ <define name="_WIN32_IE">0x600</define>
+ <define name="_WIN32_WINNT">0x501</define>
+ <define name="WINVER">0x501</define>
+ <library>wine</library>
+ <library>uuid</library>
+ <library>ntdll</library>
+ <library>kernel32</library>
+ <library>user32</library>
+ <library>advapi32</library>
+ <library>ole32</library>
+ <library>winmm</library>
+ <library>dxguid</library>
+ <library>dinput</library>
+ <file>version.rc</file>
+ <file>dplay_main.c</file>
+ <file>dplay.spec</file>
+</module>
--- /dev/null
+/* nothing here yet */
--- /dev/null
+/*
+ * Copyright 2004 Tom Wickline
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#define WINE_OLESELFREGISTER
+#define WINE_FILEDESCRIPTION_STR "Wine DirectPlay"
+#define WINE_FILENAME_STR "dplay.dll"
+#define WINE_FILEVERSION 5,3,0,900
+#define WINE_FILEVERSION_STR "5.3.0.900"
+#define WINE_PRODUCTVERSION 5,3,0,900
+#define WINE_PRODUCTVERSION_STR "5.3"
+
+#include "wine/wine_common_ver.rc"
--- /dev/null
+/* COM class factory for direct play lobby interfaces.
+ *
+ * Copyright 1999, 2000 Peter Hunnisett
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include <stdarg.h>
+#include <string.h>
+
+#define COBJMACROS
+
+#include "windef.h"
+#include "winbase.h"
+#include "objbase.h"
+#include "winerror.h"
+#include "wine/debug.h"
+#include "dpinit.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(dplay);
+
+
+/*******************************************************************************
+ * DirectPlayLobby ClassFactory
+ */
+
+typedef struct
+{
+ /* IUnknown fields */
+ const IClassFactoryVtbl *lpVtbl;
+ LONG ref;
+} IClassFactoryImpl;
+
+static HRESULT WINAPI
+DP_and_DPL_QueryInterface(LPCLASSFACTORY iface,REFIID riid,LPVOID *ppobj) {
+ IClassFactoryImpl *This = (IClassFactoryImpl *)iface;
+
+ FIXME("(%p)->(%s,%p),stub!\n",This,debugstr_guid(riid),ppobj);
+
+ return E_NOINTERFACE;
+}
+
+static ULONG WINAPI
+DP_and_DPL_AddRef(LPCLASSFACTORY iface) {
+ IClassFactoryImpl *This = (IClassFactoryImpl *)iface;
+ return InterlockedIncrement(&This->ref);
+}
+
+static ULONG WINAPI DP_and_DPL_Release(LPCLASSFACTORY iface) {
+ IClassFactoryImpl *This = (IClassFactoryImpl *)iface;
+ /* static class (reference starts @ 1), won't ever be freed */
+ return InterlockedDecrement(&This->ref);
+}
+
+static HRESULT WINAPI DP_and_DPL_CreateInstance(
+ LPCLASSFACTORY iface,LPUNKNOWN pOuter,REFIID riid,LPVOID *ppobj
+) {
+ IClassFactoryImpl *This = (IClassFactoryImpl *)iface;
+
+ TRACE("(%p)->(%p,%s,%p)\n",This,pOuter,debugstr_guid(riid),ppobj);
+
+ if ( DPL_CreateInterface( riid, ppobj ) == S_OK )
+ {
+ return S_OK;
+ }
+ else if ( DP_CreateInterface( riid, ppobj ) == S_OK )
+ {
+ return S_OK;
+ }
+
+ return E_NOINTERFACE;
+}
+
+static HRESULT WINAPI DP_and_DPL_LockServer(LPCLASSFACTORY iface,BOOL dolock) {
+ IClassFactoryImpl *This = (IClassFactoryImpl *)iface;
+ FIXME("(%p)->(%d),stub!\n",This,dolock);
+ return S_OK;
+}
+
+static const IClassFactoryVtbl DP_and_DPL_Vtbl = {
+ DP_and_DPL_QueryInterface,
+ DP_and_DPL_AddRef,
+ DP_and_DPL_Release,
+ DP_and_DPL_CreateInstance,
+ DP_and_DPL_LockServer
+};
+
+static IClassFactoryImpl DP_and_DPL_CF = {&DP_and_DPL_Vtbl, 1 };
+
+
+/*******************************************************************************
+ * DllGetClassObject [DPLAYX.@]
+ * Retrieves DP or DPL class object from a DLL object
+ *
+ * NOTES
+ * Docs say returns STDAPI
+ *
+ * PARAMS
+ * rclsid [I] CLSID for the class object
+ * riid [I] Reference to identifier of interface for class object
+ * ppv [O] Address of variable to receive interface pointer for riid
+ *
+ * RETURNS
+ * Success: S_OK
+ * Failure: CLASS_E_CLASSNOTAVAILABLE, E_OUTOFMEMORY, E_INVALIDARG,
+ * E_UNEXPECTED
+ */
+HRESULT WINAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID *ppv)
+{
+ TRACE("(%p,%p,%p)\n", debugstr_guid(rclsid), debugstr_guid(riid), ppv);
+
+ if ( IsEqualCLSID( riid, &IID_IClassFactory ) )
+ {
+ *ppv = (LPVOID)&DP_and_DPL_CF;
+ IClassFactory_AddRef( (IClassFactory*)*ppv );
+
+ return S_OK;
+ }
+
+ ERR("(%p,%p,%p): no interface found.\n", debugstr_guid(rclsid), debugstr_guid(riid), ppv);
+ return CLASS_E_CLASSNOTAVAILABLE;
+}
--- /dev/null
+/*
+ * Copyright 1999, 2000 Peter Hunnisett
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef __WINE_DPINIT_H
+#define __WINE_DPINIT_H
+
+#include <stdarg.h>
+
+#include "windef.h"
+#include "winbase.h"
+#include "wtypes.h"
+#include "dplay_global.h"
+
+extern HRESULT DP_CreateInterface( REFIID riid, LPVOID* ppvObj );
+extern HRESULT DPL_CreateInterface( REFIID riid, LPVOID* ppvObj );
+extern HRESULT DPSP_CreateInterface( REFIID riid, LPVOID* ppvObj,
+ IDirectPlay2Impl* dp );
+extern HRESULT DPLSP_CreateInterface( REFIID riid, LPVOID* ppvObj,
+ IDirectPlay2Impl* dp );
+
+
+#endif
--- /dev/null
+/* Direct Play 2,3,4 Implementation
+ *
+ * Copyright 1998,1999,2000,2001 - Peter Hunnisett
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "config.h"
+#include "wine/port.h"
+
+#include <stdarg.h>
+#include <string.h>
+
+#define NONAMELESSUNION
+#define NONAMELESSSTRUCT
+#include "windef.h"
+#include "winerror.h"
+#include "winbase.h"
+#include "winnt.h"
+#include "winreg.h"
+#include "winnls.h"
+#include "wine/unicode.h"
+#include "wine/debug.h"
+
+#include "dpinit.h"
+#include "dplayx_global.h"
+#include "name_server.h"
+#include "dplayx_queue.h"
+#include "dplaysp.h"
+#include "dplay_global.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(dplay);
+
+/* FIXME: Should this be externed? */
+extern HRESULT DPL_CreateCompoundAddress
+( LPCDPCOMPOUNDADDRESSELEMENT lpElements, DWORD dwElementCount,
+ LPVOID lpAddress, LPDWORD lpdwAddressSize, BOOL bAnsiInterface );
+
+
+/* Local function prototypes */
+static lpPlayerList DP_FindPlayer( IDirectPlay2AImpl* This, DPID dpid );
+static lpPlayerData DP_CreatePlayer( IDirectPlay2Impl* iface, LPDPID lpid,
+ LPDPNAME lpName, DWORD dwFlags,
+ HANDLE hEvent, BOOL bAnsi );
+static BOOL DP_CopyDPNAMEStruct( LPDPNAME lpDst, LPDPNAME lpSrc, BOOL bAnsi );
+static void DP_SetPlayerData( lpPlayerData lpPData, DWORD dwFlags,
+ LPVOID lpData, DWORD dwDataSize );
+
+static lpGroupData DP_CreateGroup( IDirectPlay2AImpl* iface, LPDPID lpid,
+ LPDPNAME lpName, DWORD dwFlags,
+ DPID idParent, BOOL bAnsi );
+static void DP_SetGroupData( lpGroupData lpGData, DWORD dwFlags,
+ LPVOID lpData, DWORD dwDataSize );
+static void DP_DeleteDPNameStruct( LPDPNAME lpDPName );
+static void DP_DeletePlayer( IDirectPlay2Impl* This, DPID dpid );
+static BOOL CALLBACK cbDeletePlayerFromAllGroups( DPID dpId,
+ DWORD dwPlayerType,
+ LPCDPNAME lpName,
+ DWORD dwFlags,
+ LPVOID lpContext );
+static lpGroupData DP_FindAnyGroup( IDirectPlay2AImpl* This, DPID dpid );
+static BOOL CALLBACK cbRemoveGroupOrPlayer( DPID dpId, DWORD dwPlayerType,
+ LPCDPNAME lpName, DWORD dwFlags,
+ LPVOID lpContext );
+static void DP_DeleteGroup( IDirectPlay2Impl* This, DPID dpid );
+
+/* Forward declarations of virtual tables */
+static const IDirectPlay2Vtbl directPlay2AVT;
+static const IDirectPlay3Vtbl directPlay3AVT;
+static const IDirectPlay4Vtbl directPlay4AVT;
+
+static const IDirectPlay2Vtbl directPlay2WVT;
+static const IDirectPlay3Vtbl directPlay3WVT;
+static const IDirectPlay4Vtbl directPlay4WVT;
+
+/* Helper methods for player/group interfaces */
+static HRESULT WINAPI DP_IF_DeletePlayerFromGroup
+ ( IDirectPlay2Impl* This, LPVOID lpMsgHdr, DPID idGroup,
+ DPID idPlayer, BOOL bAnsi );
+static HRESULT WINAPI DP_IF_CreatePlayer
+ ( IDirectPlay2Impl* This, LPVOID lpMsgHdr, LPDPID lpidPlayer,
+ LPDPNAME lpPlayerName, HANDLE hEvent, LPVOID lpData,
+ DWORD dwDataSize, DWORD dwFlags, BOOL bAnsi );
+static HRESULT WINAPI DP_IF_DestroyGroup
+ ( IDirectPlay2Impl* This, LPVOID lpMsgHdr, DPID idGroup, BOOL bAnsi );
+static HRESULT WINAPI DP_IF_DestroyPlayer
+ ( IDirectPlay2Impl* This, LPVOID lpMsgHdr, DPID idPlayer, BOOL bAnsi );
+static HRESULT WINAPI DP_IF_EnumGroupPlayers
+ ( IDirectPlay2Impl* This, DPID idGroup, LPGUID lpguidInstance,
+ LPDPENUMPLAYERSCALLBACK2 lpEnumPlayersCallback2,
+ LPVOID lpContext, DWORD dwFlags, BOOL bAnsi );
+static HRESULT WINAPI DP_IF_EnumGroups
+ ( IDirectPlay2Impl* This, LPGUID lpguidInstance,
+ LPDPENUMPLAYERSCALLBACK2 lpEnumPlayersCallback2,
+ LPVOID lpContext, DWORD dwFlags, BOOL bAnsi );
+static HRESULT WINAPI DP_IF_EnumPlayers
+ ( IDirectPlay2Impl* This, LPGUID lpguidInstance,
+ LPDPENUMPLAYERSCALLBACK2 lpEnumPlayersCallback2,
+ LPVOID lpContext, DWORD dwFlags, BOOL bAnsi );
+static HRESULT WINAPI DP_IF_GetGroupData
+ ( IDirectPlay2Impl* This, DPID idGroup, LPVOID lpData,
+ LPDWORD lpdwDataSize, DWORD dwFlags, BOOL bAnsi );
+static HRESULT WINAPI DP_IF_GetGroupName
+ ( IDirectPlay2Impl* This, DPID idGroup, LPVOID lpData,
+ LPDWORD lpdwDataSize, BOOL bAnsi );
+static HRESULT WINAPI DP_IF_GetPlayerData
+ ( IDirectPlay2Impl* This, DPID idPlayer, LPVOID lpData,
+ LPDWORD lpdwDataSize, DWORD dwFlags, BOOL bAnsi );
+static HRESULT WINAPI DP_IF_GetPlayerName
+ ( IDirectPlay2Impl* This, DPID idPlayer, LPVOID lpData,
+ LPDWORD lpdwDataSize, BOOL bAnsi );
+static HRESULT WINAPI DP_IF_SetGroupName
+ ( IDirectPlay2Impl* This, DPID idGroup, LPDPNAME lpGroupName,
+ DWORD dwFlags, BOOL bAnsi );
+static HRESULT WINAPI DP_IF_SetPlayerData
+ ( IDirectPlay2Impl* This, DPID idPlayer, LPVOID lpData,
+ DWORD dwDataSize, DWORD dwFlags, BOOL bAnsi );
+static HRESULT WINAPI DP_IF_SetPlayerName
+ ( IDirectPlay2Impl* This, DPID idPlayer, LPDPNAME lpPlayerName,
+ DWORD dwFlags, BOOL bAnsi );
+static HRESULT WINAPI DP_IF_AddGroupToGroup
+ ( IDirectPlay3Impl* This, DPID idParentGroup, DPID idGroup );
+static HRESULT WINAPI DP_IF_CreateGroup
+ ( IDirectPlay2AImpl* This, LPVOID lpMsgHdr, LPDPID lpidGroup,
+ LPDPNAME lpGroupName, LPVOID lpData, DWORD dwDataSize,
+ DWORD dwFlags, BOOL bAnsi );
+static HRESULT WINAPI DP_IF_CreateGroupInGroup
+ ( IDirectPlay3Impl* This, LPVOID lpMsgHdr, DPID idParentGroup,
+ LPDPID lpidGroup, LPDPNAME lpGroupName, LPVOID lpData,
+ DWORD dwDataSize, DWORD dwFlags, BOOL bAnsi );
+static HRESULT WINAPI DP_IF_AddPlayerToGroup
+ ( IDirectPlay2Impl* This, LPVOID lpMsgHdr, DPID idGroup,
+ DPID idPlayer, BOOL bAnsi );
+static HRESULT WINAPI DP_IF_DeleteGroupFromGroup
+ ( IDirectPlay3Impl* This, DPID idParentGroup, DPID idGroup );
+static HRESULT WINAPI DP_SetSessionDesc
+ ( IDirectPlay2Impl* This, LPCDPSESSIONDESC2 lpSessDesc,
+ DWORD dwFlags, BOOL bInitial, BOOL bAnsi );
+static HRESULT WINAPI DP_SecureOpen
+ ( IDirectPlay2Impl* This, LPCDPSESSIONDESC2 lpsd, DWORD dwFlags,
+ LPCDPSECURITYDESC lpSecurity, LPCDPCREDENTIALS lpCredentials,
+ BOOL bAnsi );
+static HRESULT WINAPI DP_SendEx
+ ( IDirectPlay2Impl* This, DPID idFrom, DPID idTo, DWORD dwFlags,
+ LPVOID lpData, DWORD dwDataSize, DWORD dwPriority, DWORD dwTimeout,
+ LPVOID lpContext, LPDWORD lpdwMsgID, BOOL bAnsi );
+static HRESULT WINAPI DP_IF_Receive
+ ( IDirectPlay2Impl* This, LPDPID lpidFrom, LPDPID lpidTo,
+ DWORD dwFlags, LPVOID lpData, LPDWORD lpdwDataSize, BOOL bAnsi );
+static HRESULT WINAPI DP_IF_GetMessageQueue
+ ( IDirectPlay4Impl* This, DPID idFrom, DPID idTo, DWORD dwFlags,
+ LPDWORD lpdwNumMsgs, LPDWORD lpdwNumBytes, BOOL bAnsi );
+static HRESULT WINAPI DP_SP_SendEx
+ ( IDirectPlay2Impl* This, DWORD dwFlags,
+ LPVOID lpData, DWORD dwDataSize, DWORD dwPriority, DWORD dwTimeout,
+ LPVOID lpContext, LPDWORD lpdwMsgID );
+static HRESULT WINAPI DP_IF_SetGroupData
+ ( IDirectPlay2Impl* This, DPID idGroup, LPVOID lpData,
+ DWORD dwDataSize, DWORD dwFlags, BOOL bAnsi );
+static HRESULT WINAPI DP_IF_GetPlayerCaps
+ ( IDirectPlay2Impl* This, DPID idPlayer, LPDPCAPS lpDPCaps,
+ DWORD dwFlags );
+static HRESULT WINAPI DP_IF_Close( IDirectPlay2Impl* This, BOOL bAnsi );
+static HRESULT WINAPI DP_IF_CancelMessage
+ ( IDirectPlay4Impl* This, DWORD dwMsgID, DWORD dwFlags,
+ DWORD dwMinPriority, DWORD dwMaxPriority, BOOL bAnsi );
+static HRESULT WINAPI DP_IF_EnumGroupsInGroup
+ ( IDirectPlay3AImpl* This, DPID idGroup, LPGUID lpguidInstance,
+ LPDPENUMPLAYERSCALLBACK2 lpEnumPlayersCallback2,
+ LPVOID lpContext, DWORD dwFlags, BOOL bAnsi );
+static HRESULT WINAPI DP_IF_GetGroupParent
+ ( IDirectPlay3AImpl* This, DPID idGroup, LPDPID lpidGroup,
+ BOOL bAnsi );
+static HRESULT WINAPI DP_IF_GetCaps
+ ( IDirectPlay2Impl* This, LPDPCAPS lpDPCaps, DWORD dwFlags );
+static HRESULT WINAPI DP_IF_EnumSessions
+ ( IDirectPlay2Impl* This, LPDPSESSIONDESC2 lpsd, DWORD dwTimeout,
+ LPDPENUMSESSIONSCALLBACK2 lpEnumSessionsCallback2,
+ LPVOID lpContext, DWORD dwFlags, BOOL bAnsi );
+static HRESULT WINAPI DP_IF_InitializeConnection
+ ( IDirectPlay3Impl* This, LPVOID lpConnection, DWORD dwFlags, BOOL bAnsi );
+static BOOL CALLBACK cbDPCreateEnumConnections( LPCGUID lpguidSP,
+ LPVOID lpConnection, DWORD dwConnectionSize, LPCDPNAME lpName,
+ DWORD dwFlags, LPVOID lpContext );
+static BOOL WINAPI DP_BuildSPCompoundAddr( LPGUID lpcSpGuid, LPVOID* lplpAddrBuf,
+ LPDWORD lpdwBufSize );
+
+
+
+static inline DPID DP_NextObjectId(void);
+static DPID DP_GetRemoteNextObjectId(void);
+
+
+static void DP_CopySessionDesc( LPDPSESSIONDESC2 destSessionDesc,
+ LPCDPSESSIONDESC2 srcSessDesc, BOOL bAnsi );
+
+
+static HMODULE DP_LoadSP( LPCGUID lpcGuid, LPSPINITDATA lpSpData, LPBOOL lpbIsDpSp );
+static HRESULT DP_InitializeDPSP( IDirectPlay3Impl* This, HMODULE hServiceProvider );
+static HRESULT DP_InitializeDPLSP( IDirectPlay3Impl* This, HMODULE hServiceProvider );
+
+
+
+
+
+
+#define DPID_NOPARENT_GROUP 0 /* Magic number to indicate no parent of group */
+#define DPID_SYSTEM_GROUP DPID_NOPARENT_GROUP /* If system group is supported
+ we don't have to change much */
+#define DPID_NAME_SERVER 0x19a9d65b /* Don't ask me why */
+
+/* Strip out dwFlag values which cannot be sent in the CREATEGROUP msg */
+#define DPMSG_CREATEGROUP_DWFLAGS(x) ( (x) & DPGROUP_HIDDEN )
+
+/* Strip out all dwFlags values for CREATEPLAYER msg */
+#define DPMSG_CREATEPLAYER_DWFLAGS(x) 0
+
+static LONG kludgePlayerGroupId = 1000;
+
+/* ------------------------------------------------------------------ */
+
+
+static BOOL DP_CreateIUnknown( LPVOID lpDP )
+{
+ IDirectPlay2AImpl *This = (IDirectPlay2AImpl *)lpDP;
+
+ This->unk = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( *(This->unk) ) );
+ if ( This->unk == NULL )
+ {
+ return FALSE;
+ }
+
+ InitializeCriticalSection( &This->unk->DP_lock );
+
+ return TRUE;
+}
+
+static BOOL DP_DestroyIUnknown( LPVOID lpDP )
+{
+ IDirectPlay2AImpl *This = (IDirectPlay2AImpl *)lpDP;
+
+ DeleteCriticalSection( &This->unk->DP_lock );
+ HeapFree( GetProcessHeap(), 0, This->unk );
+
+ return TRUE;
+}
+
+static BOOL DP_CreateDirectPlay2( LPVOID lpDP )
+{
+ IDirectPlay2AImpl *This = (IDirectPlay2AImpl *)lpDP;
+
+ This->dp2 = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( *(This->dp2) ) );
+ if ( This->dp2 == NULL )
+ {
+ return FALSE;
+ }
+
+ This->dp2->bConnectionOpen = FALSE;
+
+ This->dp2->hEnumSessionThread = INVALID_HANDLE_VALUE;
+
+ This->dp2->bHostInterface = FALSE;
+
+ DPQ_INIT(This->dp2->receiveMsgs);
+ DPQ_INIT(This->dp2->sendMsgs);
+ DPQ_INIT(This->dp2->replysExpected);
+
+ if( !NS_InitializeSessionCache( &This->dp2->lpNameServerData ) )
+ {
+ /* FIXME: Memory leak */
+ return FALSE;
+ }
+
+ /* Provide an initial session desc with nothing in it */
+ This->dp2->lpSessionDesc = HeapAlloc( GetProcessHeap(),
+ HEAP_ZERO_MEMORY,
+ sizeof( *This->dp2->lpSessionDesc ) );
+ if( This->dp2->lpSessionDesc == NULL )
+ {
+ /* FIXME: Memory leak */
+ return FALSE;
+ }
+ This->dp2->lpSessionDesc->dwSize = sizeof( *This->dp2->lpSessionDesc );
+
+ /* We are emulating a dp 6 implementation */
+ This->dp2->spData.dwSPVersion = DPSP_MAJORVERSION;
+
+ This->dp2->spData.lpCB = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
+ sizeof( *This->dp2->spData.lpCB ) );
+ This->dp2->spData.lpCB->dwSize = sizeof( *This->dp2->spData.lpCB );
+ This->dp2->spData.lpCB->dwVersion = DPSP_MAJORVERSION;
+
+ /* This is the pointer to the service provider */
+ if( FAILED( DPSP_CreateInterface( &IID_IDirectPlaySP,
+ (LPVOID*)&This->dp2->spData.lpISP, This ) )
+ )
+ {
+ /* FIXME: Memory leak */
+ return FALSE;
+ }
+
+ /* Setup lobby provider information */
+ This->dp2->dplspData.dwSPVersion = DPSP_MAJORVERSION;
+ This->dp2->dplspData.lpCB = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
+ sizeof( *This->dp2->dplspData.lpCB ) );
+ This->dp2->dplspData.lpCB->dwSize = sizeof( *This->dp2->dplspData.lpCB );
+
+ if( FAILED( DPLSP_CreateInterface( &IID_IDPLobbySP,
+ (LPVOID*)&This->dp2->dplspData.lpISP, This ) )
+ )
+ {
+ /* FIXME: Memory leak */
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+/* Definition of the global function in dplayx_queue.h. #
+ * FIXME: Would it be better to have a dplayx_queue.c for this function? */
+DPQ_DECL_DELETECB( cbDeleteElemFromHeap, LPVOID )
+{
+ HeapFree( GetProcessHeap(), 0, elem );
+}
+
+/* Function to delete the list of groups with this interface. Needs to
+ * delete the group and player lists associated with this group as well
+ * as the group data associated with this group. It should not delete
+ * player data as that is shared with the top player list and will be
+ * deleted with that.
+ */
+DPQ_DECL_DELETECB( cbDeleteGroupsElem, lpGroupList );
+DPQ_DECL_DELETECB( cbDeleteGroupsElem, lpGroupList )
+{
+ DPQ_DELETEQ( elem->lpGData->groups, groups,
+ lpGroupList, cbDeleteElemFromHeap );
+ DPQ_DELETEQ( elem->lpGData->players, players,
+ lpPlayerList, cbDeleteElemFromHeap );
+ HeapFree( GetProcessHeap(), 0, elem->lpGData );
+ HeapFree( GetProcessHeap(), 0, elem );
+}
+
+/* Function to delete the list of players with this interface. Needs to
+ * delete the player data for all players as well.
+ */
+DPQ_DECL_DELETECB( cbDeletePlayerElem, lpPlayerList );
+DPQ_DECL_DELETECB( cbDeletePlayerElem, lpPlayerList )
+{
+ HeapFree( GetProcessHeap(), 0, elem->lpPData );
+ HeapFree( GetProcessHeap(), 0, elem );
+}
+
+static BOOL DP_DestroyDirectPlay2( LPVOID lpDP )
+{
+ IDirectPlay2AImpl *This = (IDirectPlay2AImpl *)lpDP;
+
+ if( This->dp2->hEnumSessionThread != INVALID_HANDLE_VALUE )
+ {
+ TerminateThread( This->dp2->hEnumSessionThread, 0 );
+ CloseHandle( This->dp2->hEnumSessionThread );
+ }
+
+ /* Finish with the SP - have it shutdown */
+ if( This->dp2->spData.lpCB->ShutdownEx )
+ {
+ DPSP_SHUTDOWNDATA data;
+
+ TRACE( "Calling SP ShutdownEx\n" );
+
+ data.lpISP = This->dp2->spData.lpISP;
+
+ (*This->dp2->spData.lpCB->ShutdownEx)( &data );
+ }
+ else if (This->dp2->spData.lpCB->Shutdown ) /* obsolete interface */
+ {
+ TRACE( "Calling obsolete SP Shutdown\n" );
+ (*This->dp2->spData.lpCB->Shutdown)();
+ }
+
+ /* Unload the SP (if it exists) */
+ if( This->dp2->hServiceProvider != 0 )
+ {
+ FreeLibrary( This->dp2->hServiceProvider );
+ }
+
+ /* Unload the Lobby Provider (if it exists) */
+ if( This->dp2->hDPLobbyProvider != 0 )
+ {
+ FreeLibrary( This->dp2->hDPLobbyProvider );
+ }
+
+#if 0
+ DPQ_DELETEQ( This->dp2->players, players, lpPlayerList, cbDeletePlayerElem );
+ DPQ_DELETEQ( This->dp2->groups, groups, lpGroupList, cbDeleteGroupsElem );
+#endif
+
+ /* FIXME: Need to delete receive and send msgs queue contents */
+
+ NS_DeleteSessionCache( This->dp2->lpNameServerData );
+
+ HeapFree( GetProcessHeap(), 0, This->dp2->lpSessionDesc );
+
+ IDirectPlaySP_Release( This->dp2->spData.lpISP );
+
+ /* Delete the contents */
+ HeapFree( GetProcessHeap(), 0, This->dp2 );
+
+ return TRUE;
+}
+
+static BOOL DP_CreateDirectPlay3( LPVOID lpDP )
+{
+ IDirectPlay3AImpl *This = (IDirectPlay3AImpl *)lpDP;
+
+ This->dp3 = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( *(This->dp3) ) );
+ if ( This->dp3 == NULL )
+ {
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+static BOOL DP_DestroyDirectPlay3( LPVOID lpDP )
+{
+ IDirectPlay3AImpl *This = (IDirectPlay3AImpl *)lpDP;
+
+ /* Delete the contents */
+ HeapFree( GetProcessHeap(), 0, This->dp3 );
+
+ return TRUE;
+}
+
+static BOOL DP_CreateDirectPlay4( LPVOID lpDP )
+{
+ IDirectPlay4AImpl *This = (IDirectPlay4AImpl *)lpDP;
+
+ This->dp4 = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( *(This->dp4) ) );
+ if ( This->dp4 == NULL )
+ {
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+static BOOL DP_DestroyDirectPlay4( LPVOID lpDP )
+{
+ IDirectPlay3AImpl *This = (IDirectPlay3AImpl *)lpDP;
+
+ /* Delete the contents */
+ HeapFree( GetProcessHeap(), 0, This->dp4 );
+
+ return TRUE;
+}
+
+
+/* Create a new interface */
+extern
+HRESULT DP_CreateInterface
+ ( REFIID riid, LPVOID* ppvObj )
+{
+ TRACE( " for %s\n", debugstr_guid( riid ) );
+
+ *ppvObj = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
+ sizeof( IDirectPlay2Impl ) );
+
+ if( *ppvObj == NULL )
+ {
+ return DPERR_OUTOFMEMORY;
+ }
+
+ if( IsEqualGUID( &IID_IDirectPlay2, riid ) )
+ {
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)*ppvObj;
+ This->lpVtbl = &directPlay2WVT;
+ }
+ else if( IsEqualGUID( &IID_IDirectPlay2A, riid ) )
+ {
+ IDirectPlay2AImpl *This = (IDirectPlay2AImpl *)*ppvObj;
+ This->lpVtbl = &directPlay2AVT;
+ }
+ else if( IsEqualGUID( &IID_IDirectPlay3, riid ) )
+ {
+ IDirectPlay3Impl *This = (IDirectPlay3Impl *)*ppvObj;
+ This->lpVtbl = &directPlay3WVT;
+ }
+ else if( IsEqualGUID( &IID_IDirectPlay3A, riid ) )
+ {
+ IDirectPlay3AImpl *This = (IDirectPlay3AImpl *)*ppvObj;
+ This->lpVtbl = &directPlay3AVT;
+ }
+ else if( IsEqualGUID( &IID_IDirectPlay4, riid ) )
+ {
+ IDirectPlay4Impl *This = (IDirectPlay4Impl *)*ppvObj;
+ This->lpVtbl = &directPlay4WVT;
+ }
+ else if( IsEqualGUID( &IID_IDirectPlay4A, riid ) )
+ {
+ IDirectPlay4AImpl *This = (IDirectPlay4AImpl *)*ppvObj;
+ This->lpVtbl = &directPlay4AVT;
+ }
+ else
+ {
+ /* Unsupported interface */
+ HeapFree( GetProcessHeap(), 0, *ppvObj );
+ *ppvObj = NULL;
+
+ return E_NOINTERFACE;
+ }
+
+ /* Initialize it */
+ if ( DP_CreateIUnknown( *ppvObj ) &&
+ DP_CreateDirectPlay2( *ppvObj ) &&
+ DP_CreateDirectPlay3( *ppvObj ) &&
+ DP_CreateDirectPlay4( *ppvObj )
+ )
+ {
+ IDirectPlayX_AddRef( (LPDIRECTPLAY2A)*ppvObj );
+
+ return S_OK;
+ }
+
+ /* Initialize failed, destroy it */
+ DP_DestroyDirectPlay4( *ppvObj );
+ DP_DestroyDirectPlay3( *ppvObj );
+ DP_DestroyDirectPlay2( *ppvObj );
+ DP_DestroyIUnknown( *ppvObj );
+
+ HeapFree( GetProcessHeap(), 0, *ppvObj );
+
+ *ppvObj = NULL;
+ return DPERR_NOMEMORY;
+}
+
+
+/* Direct Play methods */
+
+/* Shared between all dplay types */
+static HRESULT WINAPI DP_QueryInterface
+ ( LPDIRECTPLAY2 iface, REFIID riid, LPVOID* ppvObj )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ TRACE("(%p)->(%s,%p)\n", This, debugstr_guid( riid ), ppvObj );
+
+ *ppvObj = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
+ sizeof( *This ) );
+
+ if( *ppvObj == NULL )
+ {
+ return DPERR_OUTOFMEMORY;
+ }
+
+ CopyMemory( *ppvObj, This, sizeof( *This ) );
+ (*(IDirectPlay2Impl**)ppvObj)->ulInterfaceRef = 0;
+
+ if( IsEqualGUID( &IID_IDirectPlay2, riid ) )
+ {
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)*ppvObj;
+ This->lpVtbl = &directPlay2WVT;
+ }
+ else if( IsEqualGUID( &IID_IDirectPlay2A, riid ) )
+ {
+ IDirectPlay2AImpl *This = (IDirectPlay2AImpl *)*ppvObj;
+ This->lpVtbl = &directPlay2AVT;
+ }
+ else if( IsEqualGUID( &IID_IDirectPlay3, riid ) )
+ {
+ IDirectPlay3Impl *This = (IDirectPlay3Impl *)*ppvObj;
+ This->lpVtbl = &directPlay3WVT;
+ }
+ else if( IsEqualGUID( &IID_IDirectPlay3A, riid ) )
+ {
+ IDirectPlay3AImpl *This = (IDirectPlay3AImpl *)*ppvObj;
+ This->lpVtbl = &directPlay3AVT;
+ }
+ else if( IsEqualGUID( &IID_IDirectPlay4, riid ) )
+ {
+ IDirectPlay4Impl *This = (IDirectPlay4Impl *)*ppvObj;
+ This->lpVtbl = &directPlay4WVT;
+ }
+ else if( IsEqualGUID( &IID_IDirectPlay4A, riid ) )
+ {
+ IDirectPlay4AImpl *This = (IDirectPlay4AImpl *)*ppvObj;
+ This->lpVtbl = &directPlay4AVT;
+ }
+ else
+ {
+ /* Unsupported interface */
+ HeapFree( GetProcessHeap(), 0, *ppvObj );
+ *ppvObj = NULL;
+
+ return E_NOINTERFACE;
+ }
+
+ IDirectPlayX_AddRef( (LPDIRECTPLAY2)*ppvObj );
+
+ return S_OK;
+}
+
+/* Shared between all dplay types */
+static ULONG WINAPI DP_AddRef
+ ( LPDIRECTPLAY3 iface )
+{
+ ULONG ulInterfaceRefCount, ulObjRefCount;
+ IDirectPlay3Impl *This = (IDirectPlay3Impl *)iface;
+
+ ulObjRefCount = InterlockedIncrement( &This->unk->ulObjRef );
+ ulInterfaceRefCount = InterlockedIncrement( &This->ulInterfaceRef );
+
+ TRACE( "ref count incremented to %lu:%lu for %p\n",
+ ulInterfaceRefCount, ulObjRefCount, This );
+
+ return ulObjRefCount;
+}
+
+static ULONG WINAPI DP_Release
+( LPDIRECTPLAY3 iface )
+{
+ ULONG ulInterfaceRefCount, ulObjRefCount;
+
+ IDirectPlay3Impl *This = (IDirectPlay3Impl *)iface;
+
+ ulObjRefCount = InterlockedDecrement( &This->unk->ulObjRef );
+ ulInterfaceRefCount = InterlockedDecrement( &This->ulInterfaceRef );
+
+ TRACE( "ref count decremented to %lu:%lu for %p\n",
+ ulInterfaceRefCount, ulObjRefCount, This );
+
+ /* Deallocate if this is the last reference to the object */
+ if( ulObjRefCount == 0 )
+ {
+ /* If we're destroying the object, this must be the last ref
+ of the last interface */
+ DP_DestroyDirectPlay4( This );
+ DP_DestroyDirectPlay3( This );
+ DP_DestroyDirectPlay2( This );
+ DP_DestroyIUnknown( This );
+ }
+
+ /* Deallocate the interface */
+ if( ulInterfaceRefCount == 0 )
+ {
+ HeapFree( GetProcessHeap(), 0, This );
+ }
+
+ return ulObjRefCount;
+}
+
+static inline DPID DP_NextObjectId(void)
+{
+ return (DPID)InterlockedIncrement( &kludgePlayerGroupId );
+}
+
+/* *lplpReply will be non NULL iff there is something to reply */
+HRESULT DP_HandleMessage( IDirectPlay2Impl* This, LPCVOID lpcMessageBody,
+ DWORD dwMessageBodySize, LPCVOID lpcMessageHeader,
+ WORD wCommandId, WORD wVersion,
+ LPVOID* lplpReply, LPDWORD lpdwMsgSize )
+{
+ TRACE( "(%p)->(%p,0x%08lx,%p,%u,%u)\n",
+ This, lpcMessageBody, dwMessageBodySize, lpcMessageHeader, wCommandId,
+ wVersion );
+
+ switch( wCommandId )
+ {
+ /* Name server needs to handle this request */
+ case DPMSGCMD_ENUMSESSIONSREQUEST:
+ {
+ /* Reply expected */
+ NS_ReplyToEnumSessionsRequest( lpcMessageBody, lplpReply, lpdwMsgSize, This );
+
+ break;
+ }
+
+ /* Name server needs to handle this request */
+ case DPMSGCMD_ENUMSESSIONSREPLY:
+ {
+ /* No reply expected */
+ NS_AddRemoteComputerAsNameServer( lpcMessageHeader,
+ This->dp2->spData.dwSPHeaderSize,
+ (LPDPMSG_ENUMSESSIONSREPLY)lpcMessageBody,
+ This->dp2->lpNameServerData );
+ break;
+ }
+
+ case DPMSGCMD_REQUESTNEWPLAYERID:
+ {
+ LPCDPMSG_REQUESTNEWPLAYERID lpcMsg =
+ (LPCDPMSG_REQUESTNEWPLAYERID)lpcMessageBody;
+
+ LPDPMSG_NEWPLAYERIDREPLY lpReply;
+
+ *lpdwMsgSize = This->dp2->spData.dwSPHeaderSize + sizeof( *lpReply );
+
+ *lplpReply = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, *lpdwMsgSize );
+
+ FIXME( "Ignoring dwFlags 0x%08lx in request msg\n",
+ lpcMsg->dwFlags );
+
+ /* Setup the reply */
+ lpReply = (LPDPMSG_NEWPLAYERIDREPLY)( (BYTE*)(*lplpReply) +
+ This->dp2->spData.dwSPHeaderSize );
+
+ lpReply->envelope.dwMagic = DPMSGMAGIC_DPLAYMSG;
+ lpReply->envelope.wCommandId = DPMSGCMD_NEWPLAYERIDREPLY;
+ lpReply->envelope.wVersion = DPMSGVER_DP6;
+
+ lpReply->dpidNewPlayerId = DP_NextObjectId();
+
+ TRACE( "Allocating new playerid 0x%08lx from remote request\n",
+ lpReply->dpidNewPlayerId );
+
+ break;
+ }
+
+ case DPMSGCMD_GETNAMETABLEREPLY:
+ case DPMSGCMD_NEWPLAYERIDREPLY:
+ {
+
+#if 0
+ if( wCommandId == DPMSGCMD_NEWPLAYERIDREPLY )
+ DebugBreak();
+#endif
+ DP_MSG_ReplyReceived( This, wCommandId, lpcMessageBody, dwMessageBodySize );
+
+ break;
+ }
+
+#if 1
+ case DPMSGCMD_JUSTENVELOPE:
+ {
+ TRACE( "GOT THE SELF MESSAGE: %p -> 0x%08lx\n", lpcMessageHeader, ((LPDWORD)lpcMessageHeader)[1] );
+ NS_SetLocalAddr( This->dp2->lpNameServerData, lpcMessageHeader, 20 );
+ DP_MSG_ReplyReceived( This, wCommandId, lpcMessageBody, dwMessageBodySize );
+ }
+#endif
+
+ case DPMSGCMD_FORWARDADDPLAYER:
+ {
+#if 0
+ DebugBreak();
+#endif
+#if 1
+ TRACE( "Sending message to self to get my addr\n" );
+ DP_MSG_ToSelf( This, 1 ); /* This is a hack right now */
+#endif
+ break;
+ }
+
+ case DPMSGCMD_FORWARDADDPLAYERNACK:
+ {
+ DP_MSG_ErrorReceived( This, wCommandId, lpcMessageBody, dwMessageBodySize );
+ break;
+ }
+
+ default:
+ {
+ FIXME( "Unknown wCommandId %u. Ignoring message\n", wCommandId );
+ DebugBreak();
+ break;
+ }
+ }
+
+ /* FIXME: There is code in dplaysp.c to handle dplay commands. Move to here. */
+
+ return DP_OK;
+}
+
+
+static HRESULT WINAPI DP_IF_AddPlayerToGroup
+ ( IDirectPlay2Impl* This, LPVOID lpMsgHdr, DPID idGroup,
+ DPID idPlayer, BOOL bAnsi )
+{
+ lpGroupData lpGData;
+ lpPlayerList lpPList;
+ lpPlayerList lpNewPList;
+
+ TRACE( "(%p)->(%p,0x%08lx,0x%08lx,%u)\n",
+ This, lpMsgHdr, idGroup, idPlayer, bAnsi );
+
+ /* Find the group */
+ if( ( lpGData = DP_FindAnyGroup( This, idGroup ) ) == NULL )
+ {
+ return DPERR_INVALIDGROUP;
+ }
+
+ /* Find the player */
+ if( ( lpPList = DP_FindPlayer( This, idPlayer ) ) == NULL )
+ {
+ return DPERR_INVALIDPLAYER;
+ }
+
+ /* Create a player list (ie "shortcut" ) */
+ lpNewPList = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( *lpNewPList ) );
+ if( lpNewPList == NULL )
+ {
+ return DPERR_CANTADDPLAYER;
+ }
+
+ /* Add the shortcut */
+ lpPList->lpPData->uRef++;
+ lpNewPList->lpPData = lpPList->lpPData;
+
+ /* Add the player to the list of players for this group */
+ DPQ_INSERT(lpGData->players,lpNewPList,players);
+
+ /* Let the SP know that we've added a player to the group */
+ if( This->dp2->spData.lpCB->AddPlayerToGroup )
+ {
+ DPSP_ADDPLAYERTOGROUPDATA data;
+
+ TRACE( "Calling SP AddPlayerToGroup\n" );
+
+ data.idPlayer = idPlayer;
+ data.idGroup = idGroup;
+ data.lpISP = This->dp2->spData.lpISP;
+
+ (*This->dp2->spData.lpCB->AddPlayerToGroup)( &data );
+ }
+
+ /* Inform all other peers of the addition of player to the group. If there are
+ * no peers keep this event quiet.
+ * Also, if this event was the result of another machine sending it to us,
+ * don't bother rebroadcasting it.
+ */
+ if( ( lpMsgHdr == NULL ) &&
+ This->dp2->lpSessionDesc &&
+ ( This->dp2->lpSessionDesc->dwFlags & DPSESSION_MULTICASTSERVER ) )
+ {
+ DPMSG_ADDPLAYERTOGROUP msg;
+ msg.dwType = DPSYS_ADDPLAYERTOGROUP;
+
+ msg.dpIdGroup = idGroup;
+ msg.dpIdPlayer = idPlayer;
+
+ /* FIXME: Correct to just use send effectively? */
+ /* FIXME: Should size include data w/ message or just message "header" */
+ /* FIXME: Check return code */
+ DP_SendEx( This, DPID_SERVERPLAYER, DPID_ALLPLAYERS, 0, &msg, sizeof( msg ), 0, 0, NULL, NULL, bAnsi );
+ }
+
+ return DP_OK;
+}
+
+static HRESULT WINAPI DirectPlay2AImpl_AddPlayerToGroup
+ ( LPDIRECTPLAY2A iface, DPID idGroup, DPID idPlayer )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ return DP_IF_AddPlayerToGroup( This, NULL, idGroup, idPlayer, TRUE );
+}
+
+static HRESULT WINAPI DirectPlay2WImpl_AddPlayerToGroup
+ ( LPDIRECTPLAY2 iface, DPID idGroup, DPID idPlayer )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ return DP_IF_AddPlayerToGroup( This, NULL, idGroup, idPlayer, FALSE );
+}
+
+static HRESULT WINAPI DP_IF_Close( IDirectPlay2Impl* This, BOOL bAnsi )
+{
+ HRESULT hr = DP_OK;
+
+ TRACE("(%p)->(%u)\n", This, bAnsi );
+
+ /* FIXME: Need to find a new host I assume (how?) */
+ /* FIXME: Need to destroy all local groups */
+ /* FIXME: Need to migrate all remotely visible players to the new host */
+
+ /* Invoke the SP callback to inform of session close */
+ if( This->dp2->spData.lpCB->CloseEx )
+ {
+ DPSP_CLOSEDATA data;
+
+ TRACE( "Calling SP CloseEx\n" );
+
+ data.lpISP = This->dp2->spData.lpISP;
+
+ hr = (*This->dp2->spData.lpCB->CloseEx)( &data );
+
+ }
+ else if ( This->dp2->spData.lpCB->Close ) /* Try obsolete version */
+ {
+ TRACE( "Calling SP Close (obsolete interface)\n" );
+
+ hr = (*This->dp2->spData.lpCB->Close)();
+ }
+
+ return hr;
+}
+
+static HRESULT WINAPI DirectPlay2AImpl_Close
+ ( LPDIRECTPLAY2A iface )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ return DP_IF_Close( This, TRUE );
+}
+
+static HRESULT WINAPI DirectPlay2WImpl_Close
+ ( LPDIRECTPLAY2 iface )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ return DP_IF_Close( This, FALSE );
+}
+
+static
+lpGroupData DP_CreateGroup( IDirectPlay2AImpl* This, LPDPID lpid,
+ LPDPNAME lpName, DWORD dwFlags,
+ DPID idParent, BOOL bAnsi )
+{
+ lpGroupData lpGData;
+
+ /* Allocate the new space and add to end of high level group list */
+ lpGData = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( *lpGData ) );
+
+ if( lpGData == NULL )
+ {
+ return NULL;
+ }
+
+ DPQ_INIT(lpGData->groups);
+ DPQ_INIT(lpGData->players);
+
+ /* Set the desired player ID - no sanity checking to see if it exists */
+ lpGData->dpid = *lpid;
+
+ DP_CopyDPNAMEStruct( &lpGData->name, lpName, bAnsi );
+
+ /* FIXME: Should we check that the parent exists? */
+ lpGData->parent = idParent;
+
+ /* FIXME: Should we validate the dwFlags? */
+ lpGData->dwFlags = dwFlags;
+
+ TRACE( "Created group id 0x%08lx\n", *lpid );
+
+ return lpGData;
+}
+
+/* This method assumes that all links to it are already deleted */
+static void
+DP_DeleteGroup( IDirectPlay2Impl* This, DPID dpid )
+{
+ lpGroupList lpGList;
+
+ TRACE( "(%p)->(0x%08lx)\n", This, dpid );
+
+ DPQ_REMOVE_ENTRY( This->dp2->lpSysGroup->groups, groups, lpGData->dpid, ==, dpid, lpGList );
+
+ if( lpGList == NULL )
+ {
+ ERR( "DPID 0x%08lx not found\n", dpid );
+ return;
+ }
+
+ if( --(lpGList->lpGData->uRef) )
+ {
+ FIXME( "Why is this not the last reference to group?\n" );
+ DebugBreak();
+ }
+
+ /* Delete player */
+ DP_DeleteDPNameStruct( &lpGList->lpGData->name );
+ HeapFree( GetProcessHeap(), 0, lpGList->lpGData );
+
+ /* Remove and Delete Player List object */
+ HeapFree( GetProcessHeap(), 0, lpGList );
+
+}
+
+static lpGroupData DP_FindAnyGroup( IDirectPlay2AImpl* This, DPID dpid )
+{
+ lpGroupList lpGroups;
+
+ TRACE( "(%p)->(0x%08lx)\n", This, dpid );
+
+ if( dpid == DPID_SYSTEM_GROUP )
+ {
+ return This->dp2->lpSysGroup;
+ }
+ else
+ {
+ DPQ_FIND_ENTRY( This->dp2->lpSysGroup->groups, groups, lpGData->dpid, ==, dpid, lpGroups );
+ }
+
+ if( lpGroups == NULL )
+ {
+ return NULL;
+ }
+
+ return lpGroups->lpGData;
+}
+
+static HRESULT WINAPI DP_IF_CreateGroup
+ ( IDirectPlay2AImpl* This, LPVOID lpMsgHdr, LPDPID lpidGroup,
+ LPDPNAME lpGroupName, LPVOID lpData, DWORD dwDataSize,
+ DWORD dwFlags, BOOL bAnsi )
+{
+ lpGroupData lpGData;
+
+ TRACE( "(%p)->(%p,%p,%p,%p,0x%08lx,0x%08lx,%u)\n",
+ This, lpMsgHdr, lpidGroup, lpGroupName, lpData, dwDataSize,
+ dwFlags, bAnsi );
+
+ /* If the name is not specified, we must provide one */
+ if( DPID_UNKNOWN == *lpidGroup )
+ {
+ /* If we are the name server, we decide on the group ids. If not, we
+ * must ask for one before attempting a creation.
+ */
+ if( This->dp2->bHostInterface )
+ {
+ *lpidGroup = DP_NextObjectId();
+ }
+ else
+ {
+ *lpidGroup = DP_GetRemoteNextObjectId();
+ }
+ }
+
+ lpGData = DP_CreateGroup( This, lpidGroup, lpGroupName, dwFlags,
+ DPID_NOPARENT_GROUP, bAnsi );
+
+ if( lpGData == NULL )
+ {
+ return DPERR_CANTADDPLAYER; /* yes player not group */
+ }
+
+ if( DPID_SYSTEM_GROUP == *lpidGroup )
+ {
+ This->dp2->lpSysGroup = lpGData;
+ TRACE( "Inserting system group\n" );
+ }
+ else
+ {
+ /* Insert into the system group */
+ lpGroupList lpGroup = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( *lpGroup ) );
+ lpGroup->lpGData = lpGData;
+
+ DPQ_INSERT( This->dp2->lpSysGroup->groups, lpGroup, groups );
+ }
+
+ /* Something is now referencing this data */
+ lpGData->uRef++;
+
+ /* Set all the important stuff for the group */
+ DP_SetGroupData( lpGData, DPSET_REMOTE, lpData, dwDataSize );
+
+ /* FIXME: We should only create the system group if GetCaps returns
+ * DPCAPS_GROUPOPTIMIZED.
+ */
+
+ /* Let the SP know that we've created this group */
+ if( This->dp2->spData.lpCB->CreateGroup )
+ {
+ DPSP_CREATEGROUPDATA data;
+ DWORD dwCreateFlags = 0;
+
+ TRACE( "Calling SP CreateGroup\n" );
+
+ if( *lpidGroup == DPID_NOPARENT_GROUP )
+ dwCreateFlags |= DPLAYI_GROUP_SYSGROUP;
+
+ if( lpMsgHdr == NULL )
+ dwCreateFlags |= DPLAYI_PLAYER_PLAYERLOCAL;
+
+ if( dwFlags & DPGROUP_HIDDEN )
+ dwCreateFlags |= DPLAYI_GROUP_HIDDEN;
+
+ data.idGroup = *lpidGroup;
+ data.dwFlags = dwCreateFlags;
+ data.lpSPMessageHeader = lpMsgHdr;
+ data.lpISP = This->dp2->spData.lpISP;
+
+ (*This->dp2->spData.lpCB->CreateGroup)( &data );
+ }
+
+ /* Inform all other peers of the creation of a new group. If there are
+ * no peers keep this event quiet.
+ * Also if this message was sent to us, don't rebroadcast.
+ */
+ if( ( lpMsgHdr == NULL ) &&
+ This->dp2->lpSessionDesc &&
+ ( This->dp2->lpSessionDesc->dwFlags & DPSESSION_MULTICASTSERVER ) )
+ {
+ DPMSG_CREATEPLAYERORGROUP msg;
+ msg.dwType = DPSYS_CREATEPLAYERORGROUP;
+
+ msg.dwPlayerType = DPPLAYERTYPE_GROUP;
+ msg.dpId = *lpidGroup;
+ msg.dwCurrentPlayers = 0; /* FIXME: Incorrect? */
+ msg.lpData = lpData;
+ msg.dwDataSize = dwDataSize;
+ msg.dpnName = *lpGroupName;
+ msg.dpIdParent = DPID_NOPARENT_GROUP;
+ msg.dwFlags = DPMSG_CREATEGROUP_DWFLAGS( dwFlags );
+
+ /* FIXME: Correct to just use send effectively? */
+ /* FIXME: Should size include data w/ message or just message "header" */
+ /* FIXME: Check return code */
+ DP_SendEx( This, DPID_SERVERPLAYER, DPID_ALLPLAYERS, 0, &msg, sizeof( msg ),
+ 0, 0, NULL, NULL, bAnsi );
+ }
+
+ return DP_OK;
+}
+
+static HRESULT WINAPI DirectPlay2AImpl_CreateGroup
+ ( LPDIRECTPLAY2A iface, LPDPID lpidGroup, LPDPNAME lpGroupName,
+ LPVOID lpData, DWORD dwDataSize, DWORD dwFlags )
+{
+ *lpidGroup = DPID_UNKNOWN;
+
+ return DP_IF_CreateGroup( (IDirectPlay2AImpl*)iface, NULL, lpidGroup,
+ lpGroupName, lpData, dwDataSize, dwFlags, TRUE );
+}
+
+static HRESULT WINAPI DirectPlay2WImpl_CreateGroup
+ ( LPDIRECTPLAY2 iface, LPDPID lpidGroup, LPDPNAME lpGroupName,
+ LPVOID lpData, DWORD dwDataSize, DWORD dwFlags )
+{
+ *lpidGroup = DPID_UNKNOWN;
+
+ return DP_IF_CreateGroup( (IDirectPlay2AImpl*)iface, NULL, lpidGroup,
+ lpGroupName, lpData, dwDataSize, dwFlags, FALSE );
+}
+
+
+static void
+DP_SetGroupData( lpGroupData lpGData, DWORD dwFlags,
+ LPVOID lpData, DWORD dwDataSize )
+{
+ /* Clear out the data with this player */
+ if( dwFlags & DPSET_LOCAL )
+ {
+ if ( lpGData->dwLocalDataSize != 0 )
+ {
+ HeapFree( GetProcessHeap(), 0, lpGData->lpLocalData );
+ lpGData->lpLocalData = NULL;
+ lpGData->dwLocalDataSize = 0;
+ }
+ }
+ else
+ {
+ if( lpGData->dwRemoteDataSize != 0 )
+ {
+ HeapFree( GetProcessHeap(), 0, lpGData->lpRemoteData );
+ lpGData->lpRemoteData = NULL;
+ lpGData->dwRemoteDataSize = 0;
+ }
+ }
+
+ /* Reallocate for new data */
+ if( lpData != NULL )
+ {
+ LPVOID lpNewData = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
+ sizeof( dwDataSize ) );
+ CopyMemory( lpNewData, lpData, dwDataSize );
+
+ if( dwFlags & DPSET_LOCAL )
+ {
+ lpGData->lpLocalData = lpData;
+ lpGData->dwLocalDataSize = dwDataSize;
+ }
+ else
+ {
+ lpGData->lpRemoteData = lpNewData;
+ lpGData->dwRemoteDataSize = dwDataSize;
+ }
+ }
+
+}
+
+/* This function will just create the storage for the new player. */
+static
+lpPlayerData DP_CreatePlayer( IDirectPlay2Impl* This, LPDPID lpid,
+ LPDPNAME lpName, DWORD dwFlags,
+ HANDLE hEvent, BOOL bAnsi )
+{
+ lpPlayerData lpPData;
+
+ TRACE( "(%p)->(%p,%p,%u)\n", This, lpid, lpName, bAnsi );
+
+ /* Allocate the storage for the player and associate it with list element */
+ lpPData = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( *lpPData ) );
+ if( lpPData == NULL )
+ {
+ return NULL;
+ }
+
+ /* Set the desired player ID */
+ lpPData->dpid = *lpid;
+
+ DP_CopyDPNAMEStruct( &lpPData->name, lpName, bAnsi );
+
+ lpPData->dwFlags = dwFlags;
+
+ /* If we were given an event handle, duplicate it */
+ if( hEvent != 0 )
+ {
+ if( !DuplicateHandle( GetCurrentProcess(), hEvent,
+ GetCurrentProcess(), &lpPData->hEvent,
+ 0, FALSE, DUPLICATE_SAME_ACCESS )
+ )
+ {
+ /* FIXME: Memory leak */
+ ERR( "Can't duplicate player msg handle %p\n", hEvent );
+ }
+ }
+
+ /* Initialize the SP data section */
+ lpPData->lpSPPlayerData = DPSP_CreateSPPlayerData();
+
+ TRACE( "Created player id 0x%08lx\n", *lpid );
+
+ return lpPData;
+}
+
+/* Delete the contents of the DPNAME struct */
+static void
+DP_DeleteDPNameStruct( LPDPNAME lpDPName )
+{
+ HeapFree( GetProcessHeap(), HEAP_ZERO_MEMORY, lpDPName->lpszShortNameA );
+ HeapFree( GetProcessHeap(), HEAP_ZERO_MEMORY, lpDPName->lpszLongNameA );
+}
+
+/* This method assumes that all links to it are already deleted */
+static void
+DP_DeletePlayer( IDirectPlay2Impl* This, DPID dpid )
+{
+ lpPlayerList lpPList;
+
+ TRACE( "(%p)->(0x%08lx)\n", This, dpid );
+
+ DPQ_REMOVE_ENTRY( This->dp2->lpSysGroup->players, players, lpPData->dpid, ==, dpid, lpPList );
+
+ if( lpPList == NULL )
+ {
+ ERR( "DPID 0x%08lx not found\n", dpid );
+ return;
+ }
+
+ /* Verify that this is the last reference to the data */
+ if( --(lpPList->lpPData->uRef) )
+ {
+ FIXME( "Why is this not the last reference to player?\n" );
+ DebugBreak();
+ }
+
+ /* Delete player */
+ DP_DeleteDPNameStruct( &lpPList->lpPData->name );
+
+ CloseHandle( lpPList->lpPData->hEvent );
+ HeapFree( GetProcessHeap(), 0, lpPList->lpPData );
+
+ /* Delete Player List object */
+ HeapFree( GetProcessHeap(), 0, lpPList );
+}
+
+static lpPlayerList DP_FindPlayer( IDirectPlay2AImpl* This, DPID dpid )
+{
+ lpPlayerList lpPlayers;
+
+ TRACE( "(%p)->(0x%08lx)\n", This, dpid );
+
+ DPQ_FIND_ENTRY( This->dp2->lpSysGroup->players, players, lpPData->dpid, ==, dpid, lpPlayers );
+
+ return lpPlayers;
+}
+
+/* Basic area for Dst must already be allocated */
+static BOOL DP_CopyDPNAMEStruct( LPDPNAME lpDst, LPDPNAME lpSrc, BOOL bAnsi )
+{
+ if( lpSrc == NULL )
+ {
+ ZeroMemory( lpDst, sizeof( *lpDst ) );
+ lpDst->dwSize = sizeof( *lpDst );
+ return TRUE;
+ }
+
+ if( lpSrc->dwSize != sizeof( *lpSrc) )
+ {
+ return FALSE;
+ }
+
+ /* Delete any existing pointers */
+ HeapFree( GetProcessHeap(), 0, lpDst->lpszShortNameA );
+ HeapFree( GetProcessHeap(), 0, lpDst->lpszLongNameA );
+
+ /* Copy as required */
+ CopyMemory( lpDst, lpSrc, lpSrc->dwSize );
+
+ if( bAnsi )
+ {
+ if( lpSrc->lpszShortNameA )
+ {
+ lpDst->lpszShortNameA = HeapAlloc( GetProcessHeap(), 0,
+ strlen(lpSrc->lpszShortNameA)+1 );
+ strcpy( lpDst->lpszShortNameA, lpSrc->lpszShortNameA );
+ }
+ if( lpSrc->lpszLongNameA )
+ {
+ lpDst->lpszLongNameA = HeapAlloc( GetProcessHeap(), 0,
+ strlen(lpSrc->lpszLongNameA)+1 );
+ strcpy( lpDst->lpszLongNameA, lpSrc->lpszLongNameA );
+ }
+ }
+ else
+ {
+ if( lpSrc->lpszShortNameA )
+ {
+ lpDst->lpszShortName = HeapAlloc( GetProcessHeap(), 0,
+ (strlenW(lpSrc->lpszShortName)+1)*sizeof(WCHAR) );
+ strcpyW( lpDst->lpszShortName, lpSrc->lpszShortName );
+ }
+ if( lpSrc->lpszLongNameA )
+ {
+ lpDst->lpszLongName = HeapAlloc( GetProcessHeap(), 0,
+ (strlenW(lpSrc->lpszLongName)+1)*sizeof(WCHAR) );
+ strcpyW( lpDst->lpszLongName, lpSrc->lpszLongName );
+ }
+ }
+
+ return TRUE;
+}
+
+static void
+DP_SetPlayerData( lpPlayerData lpPData, DWORD dwFlags,
+ LPVOID lpData, DWORD dwDataSize )
+{
+ /* Clear out the data with this player */
+ if( dwFlags & DPSET_LOCAL )
+ {
+ if ( lpPData->dwLocalDataSize != 0 )
+ {
+ HeapFree( GetProcessHeap(), 0, lpPData->lpLocalData );
+ lpPData->lpLocalData = NULL;
+ lpPData->dwLocalDataSize = 0;
+ }
+ }
+ else
+ {
+ if( lpPData->dwRemoteDataSize != 0 )
+ {
+ HeapFree( GetProcessHeap(), 0, lpPData->lpRemoteData );
+ lpPData->lpRemoteData = NULL;
+ lpPData->dwRemoteDataSize = 0;
+ }
+ }
+
+ /* Reallocate for new data */
+ if( lpData != NULL )
+ {
+ LPVOID lpNewData = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
+ sizeof( dwDataSize ) );
+ CopyMemory( lpNewData, lpData, dwDataSize );
+
+ if( dwFlags & DPSET_LOCAL )
+ {
+ lpPData->lpLocalData = lpData;
+ lpPData->dwLocalDataSize = dwDataSize;
+ }
+ else
+ {
+ lpPData->lpRemoteData = lpNewData;
+ lpPData->dwRemoteDataSize = dwDataSize;
+ }
+ }
+
+}
+
+static HRESULT WINAPI DP_IF_CreatePlayer
+( IDirectPlay2Impl* This,
+ LPVOID lpMsgHdr, /* NULL for local creation, non NULL for remote creation */
+ LPDPID lpidPlayer,
+ LPDPNAME lpPlayerName,
+ HANDLE hEvent,
+ LPVOID lpData,
+ DWORD dwDataSize,
+ DWORD dwFlags,
+ BOOL bAnsi )
+{
+ HRESULT hr = DP_OK;
+ lpPlayerData lpPData;
+ lpPlayerList lpPList;
+ DWORD dwCreateFlags = 0;
+
+ TRACE( "(%p)->(%p,%p,%p,%p,0x%08lx,0x%08lx,%u)\n",
+ This, lpidPlayer, lpPlayerName, hEvent, lpData,
+ dwDataSize, dwFlags, bAnsi );
+
+ if( dwFlags == 0 )
+ {
+ dwFlags = DPPLAYER_SPECTATOR;
+ }
+
+ if( lpidPlayer == NULL )
+ {
+ return DPERR_INVALIDPARAMS;
+ }
+
+
+ /* Determine the creation flags for the player. These will be passed
+ * to the name server if requesting a player id and to the SP when
+ * informing it of the player creation
+ */
+ {
+ if( dwFlags & DPPLAYER_SERVERPLAYER )
+ {
+ if( *lpidPlayer == DPID_SERVERPLAYER )
+ {
+ /* Server player for the host interface */
+ dwCreateFlags |= DPLAYI_PLAYER_APPSERVER;
+ }
+ else if( *lpidPlayer == DPID_NAME_SERVER )
+ {
+ /* Name server - master of everything */
+ dwCreateFlags |= (DPLAYI_PLAYER_NAMESRVR|DPLAYI_PLAYER_SYSPLAYER);
+ }
+ else
+ {
+ /* Server player for a non host interface */
+ dwCreateFlags |= DPLAYI_PLAYER_SYSPLAYER;
+ }
+ }
+
+ if( lpMsgHdr == NULL )
+ dwCreateFlags |= DPLAYI_PLAYER_PLAYERLOCAL;
+ }
+
+ /* Verify we know how to handle all the flags */
+ if( !( ( dwFlags & DPPLAYER_SERVERPLAYER ) ||
+ ( dwFlags & DPPLAYER_SPECTATOR )
+ )
+ )
+ {
+ /* Assume non fatal failure */
+ ERR( "unknown dwFlags = 0x%08lx\n", dwFlags );
+ }
+
+ /* If the name is not specified, we must provide one */
+ if( *lpidPlayer == DPID_UNKNOWN )
+ {
+ /* If we are the session master, we dish out the group/player ids */
+ if( This->dp2->bHostInterface )
+ {
+ *lpidPlayer = DP_NextObjectId();
+ }
+ else
+ {
+ hr = DP_MSG_SendRequestPlayerId( This, dwCreateFlags, lpidPlayer );
+
+ if( FAILED(hr) )
+ {
+ ERR( "Request for ID failed: %s\n", DPLAYX_HresultToString( hr ) );
+ return hr;
+ }
+ }
+ }
+ else
+ {
+ /* FIXME: Would be nice to perhaps verify that we don't already have
+ * this player.
+ */
+ }
+
+ /* FIXME: Should we be storing these dwFlags or the creation ones? */
+ lpPData = DP_CreatePlayer( This, lpidPlayer, lpPlayerName, dwFlags,
+ hEvent, bAnsi );
+
+ if( lpPData == NULL )
+ {
+ return DPERR_CANTADDPLAYER;
+ }
+
+ /* Create the list object and link it in */
+ lpPList = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( *lpPList ) );
+ if( lpPList == NULL )
+ {
+ FIXME( "Memory leak\n" );
+ return DPERR_CANTADDPLAYER;
+ }
+
+ lpPData->uRef = 1;
+ lpPList->lpPData = lpPData;
+
+ /* Add the player to the system group */
+ DPQ_INSERT( This->dp2->lpSysGroup->players, lpPList, players );
+
+ /* Update the information and send it to all players in the session */
+ DP_SetPlayerData( lpPData, DPSET_REMOTE, lpData, dwDataSize );
+
+ /* Let the SP know that we've created this player */
+ if( This->dp2->spData.lpCB->CreatePlayer )
+ {
+ DPSP_CREATEPLAYERDATA data;
+
+ data.idPlayer = *lpidPlayer;
+ data.dwFlags = dwCreateFlags;
+ data.lpSPMessageHeader = lpMsgHdr;
+ data.lpISP = This->dp2->spData.lpISP;
+
+ TRACE( "Calling SP CreatePlayer 0x%08lx: dwFlags: 0x%08lx lpMsgHdr: %p\n",
+ *lpidPlayer, data.dwFlags, data.lpSPMessageHeader );
+
+ hr = (*This->dp2->spData.lpCB->CreatePlayer)( &data );
+ }
+
+ if( FAILED(hr) )
+ {
+ ERR( "Failed to create player with sp: %s\n", DPLAYX_HresultToString(hr) );
+ return hr;
+ }
+
+ /* Now let the SP know that this player is a member of the system group */
+ if( This->dp2->spData.lpCB->AddPlayerToGroup )
+ {
+ DPSP_ADDPLAYERTOGROUPDATA data;
+
+ data.idPlayer = *lpidPlayer;
+ data.idGroup = DPID_SYSTEM_GROUP;
+ data.lpISP = This->dp2->spData.lpISP;
+
+ TRACE( "Calling SP AddPlayerToGroup (sys group)\n" );
+
+ hr = (*This->dp2->spData.lpCB->AddPlayerToGroup)( &data );
+ }
+
+ if( FAILED(hr) )
+ {
+ ERR( "Failed to add player to sys group with sp: %s\n",
+ DPLAYX_HresultToString(hr) );
+ return hr;
+ }
+
+#if 1
+ if( This->dp2->bHostInterface == FALSE )
+ {
+ /* Let the name server know about the creation of this player */
+ /* FIXME: Is this only to be done for the creation of a server player or
+ * is this used for regular players? If only for server players, move
+ * this call to DP_SecureOpen(...);
+ */
+#if 0
+ TRACE( "Sending message to self to get my addr\n" );
+ DP_MSG_ToSelf( This, *lpidPlayer ); /* This is a hack right now */
+#endif
+
+ hr = DP_MSG_ForwardPlayerCreation( This, *lpidPlayer);
+ }
+#else
+ /* Inform all other peers of the creation of a new player. If there are
+ * no peers keep this quiet.
+ * Also, if this was a remote event, no need to rebroadcast it.
+ */
+ if( ( lpMsgHdr == NULL ) &&
+ This->dp2->lpSessionDesc &&
+ ( This->dp2->lpSessionDesc->dwFlags & DPSESSION_MULTICASTSERVER ) )
+ {
+ DPMSG_CREATEPLAYERORGROUP msg;
+ msg.dwType = DPSYS_CREATEPLAYERORGROUP;
+
+ msg.dwPlayerType = DPPLAYERTYPE_PLAYER;
+ msg.dpId = *lpidPlayer;
+ msg.dwCurrentPlayers = 0; /* FIXME: Incorrect */
+ msg.lpData = lpData;
+ msg.dwDataSize = dwDataSize;
+ msg.dpnName = *lpPlayerName;
+ msg.dpIdParent = DPID_NOPARENT_GROUP;
+ msg.dwFlags = DPMSG_CREATEPLAYER_DWFLAGS( dwFlags );
+
+ /* FIXME: Correct to just use send effectively? */
+ /* FIXME: Should size include data w/ message or just message "header" */
+ /* FIXME: Check return code */
+ hr = DP_SendEx( This, DPID_SERVERPLAYER, DPID_ALLPLAYERS, 0, &msg,
+ sizeof( msg ), 0, 0, NULL, NULL, bAnsi );
+ }
+#endif
+
+ return hr;
+}
+
+static HRESULT WINAPI DirectPlay2AImpl_CreatePlayer
+ ( LPDIRECTPLAY2A iface, LPDPID lpidPlayer, LPDPNAME lpPlayerName,
+ HANDLE hEvent, LPVOID lpData, DWORD dwDataSize, DWORD dwFlags )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+
+ if( dwFlags & DPPLAYER_SERVERPLAYER )
+ {
+ *lpidPlayer = DPID_SERVERPLAYER;
+ }
+ else
+ {
+ *lpidPlayer = DPID_UNKNOWN;
+ }
+
+ return DP_IF_CreatePlayer( This, NULL, lpidPlayer, lpPlayerName, hEvent,
+ lpData, dwDataSize, dwFlags, TRUE );
+}
+
+static HRESULT WINAPI DirectPlay2WImpl_CreatePlayer
+ ( LPDIRECTPLAY2 iface, LPDPID lpidPlayer, LPDPNAME lpPlayerName,
+ HANDLE hEvent, LPVOID lpData, DWORD dwDataSize, DWORD dwFlags )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+
+ if( dwFlags & DPPLAYER_SERVERPLAYER )
+ {
+ *lpidPlayer = DPID_SERVERPLAYER;
+ }
+ else
+ {
+ *lpidPlayer = DPID_UNKNOWN;
+ }
+
+ return DP_IF_CreatePlayer( This, NULL, lpidPlayer, lpPlayerName, hEvent,
+ lpData, dwDataSize, dwFlags, FALSE );
+}
+
+static DPID DP_GetRemoteNextObjectId(void)
+{
+ FIXME( ":stub\n" );
+
+ /* Hack solution */
+ return DP_NextObjectId();
+}
+
+static HRESULT WINAPI DP_IF_DeletePlayerFromGroup
+ ( IDirectPlay2Impl* This, LPVOID lpMsgHdr, DPID idGroup,
+ DPID idPlayer, BOOL bAnsi )
+{
+ HRESULT hr = DP_OK;
+
+ lpGroupData lpGData;
+ lpPlayerList lpPList;
+
+ TRACE( "(%p)->(%p,0x%08lx,0x%08lx,%u)\n",
+ This, lpMsgHdr, idGroup, idPlayer, bAnsi );
+
+ /* Find the group */
+ if( ( lpGData = DP_FindAnyGroup( This, idGroup ) ) == NULL )
+ {
+ return DPERR_INVALIDGROUP;
+ }
+
+ /* Find the player */
+ if( ( lpPList = DP_FindPlayer( This, idPlayer ) ) == NULL )
+ {
+ return DPERR_INVALIDPLAYER;
+ }
+
+ /* Remove the player shortcut from the group */
+ DPQ_REMOVE_ENTRY( lpGData->players, players, lpPData->dpid, ==, idPlayer, lpPList );
+
+ if( lpPList == NULL )
+ {
+ return DPERR_INVALIDPLAYER;
+ }
+
+ /* One less reference */
+ lpPList->lpPData->uRef--;
+
+ /* Delete the Player List element */
+ HeapFree( GetProcessHeap(), 0, lpPList );
+
+ /* Inform the SP if they care */
+ if( This->dp2->spData.lpCB->RemovePlayerFromGroup )
+ {
+ DPSP_REMOVEPLAYERFROMGROUPDATA data;
+
+ TRACE( "Calling SP RemovePlayerFromGroup\n" );
+
+ data.idPlayer = idPlayer;
+ data.idGroup = idGroup;
+ data.lpISP = This->dp2->spData.lpISP;
+
+ hr = (*This->dp2->spData.lpCB->RemovePlayerFromGroup)( &data );
+ }
+
+ /* Need to send a DELETEPLAYERFROMGROUP message */
+ FIXME( "Need to send a message\n" );
+
+ return hr;
+}
+
+static HRESULT WINAPI DirectPlay2AImpl_DeletePlayerFromGroup
+ ( LPDIRECTPLAY2A iface, DPID idGroup, DPID idPlayer )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ return DP_IF_DeletePlayerFromGroup( This, NULL, idGroup, idPlayer, TRUE );
+}
+
+static HRESULT WINAPI DirectPlay2WImpl_DeletePlayerFromGroup
+ ( LPDIRECTPLAY2 iface, DPID idGroup, DPID idPlayer )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ return DP_IF_DeletePlayerFromGroup( This, NULL, idGroup, idPlayer, FALSE );
+}
+
+typedef struct _DPRGOPContext
+{
+ IDirectPlay3Impl* This;
+ BOOL bAnsi;
+ DPID idGroup;
+} DPRGOPContext, *lpDPRGOPContext;
+
+static BOOL CALLBACK
+cbRemoveGroupOrPlayer(
+ DPID dpId,
+ DWORD dwPlayerType,
+ LPCDPNAME lpName,
+ DWORD dwFlags,
+ LPVOID lpContext )
+{
+ lpDPRGOPContext lpCtxt = (lpDPRGOPContext)lpContext;
+
+ TRACE( "Removing element:0x%08lx (type:0x%08lx) from element:0x%08lx\n",
+ dpId, dwPlayerType, lpCtxt->idGroup );
+
+ if( dwPlayerType == DPPLAYERTYPE_GROUP )
+ {
+ if( FAILED( DP_IF_DeleteGroupFromGroup( lpCtxt->This, lpCtxt->idGroup,
+ dpId )
+ )
+ )
+ {
+ ERR( "Unable to delete group 0x%08lx from group 0x%08lx\n",
+ dpId, lpCtxt->idGroup );
+ }
+ }
+ else
+ {
+ if( FAILED( DP_IF_DeletePlayerFromGroup( (IDirectPlay2Impl*)lpCtxt->This,
+ NULL, lpCtxt->idGroup,
+ dpId, lpCtxt->bAnsi )
+ )
+ )
+ {
+ ERR( "Unable to delete player 0x%08lx from grp 0x%08lx\n",
+ dpId, lpCtxt->idGroup );
+ }
+ }
+
+ return TRUE; /* Continue enumeration */
+}
+
+static HRESULT WINAPI DP_IF_DestroyGroup
+ ( IDirectPlay2Impl* This, LPVOID lpMsgHdr, DPID idGroup, BOOL bAnsi )
+{
+ lpGroupData lpGData;
+ DPRGOPContext context;
+
+ FIXME( "(%p)->(%p,0x%08lx,%u): semi stub\n",
+ This, lpMsgHdr, idGroup, bAnsi );
+
+ /* Find the group */
+ if( ( lpGData = DP_FindAnyGroup( This, idGroup ) ) == NULL )
+ {
+ return DPERR_INVALIDPLAYER; /* yes player */
+ }
+
+ context.This = (IDirectPlay3Impl*)This;
+ context.bAnsi = bAnsi;
+ context.idGroup = idGroup;
+
+ /* Remove all players that this group has */
+ DP_IF_EnumGroupPlayers( This, idGroup, NULL,
+ cbRemoveGroupOrPlayer, (LPVOID)&context, 0, bAnsi );
+
+ /* Remove all links to groups that this group has since this is dp3 */
+ DP_IF_EnumGroupsInGroup( (IDirectPlay3Impl*)This, idGroup, NULL,
+ cbRemoveGroupOrPlayer, (LPVOID)&context, 0, bAnsi );
+
+ /* Remove this group from the parent group - if it has one */
+ if( ( idGroup != DPID_SYSTEM_GROUP ) &&
+ ( lpGData->parent != DPID_SYSTEM_GROUP )
+ )
+ {
+ DP_IF_DeleteGroupFromGroup( (IDirectPlay3Impl*)This, lpGData->parent,
+ idGroup );
+ }
+
+ /* Now delete this group data and list from the system group */
+ DP_DeleteGroup( This, idGroup );
+
+ /* Let the SP know that we've destroyed this group */
+ if( This->dp2->spData.lpCB->DeleteGroup )
+ {
+ DPSP_DELETEGROUPDATA data;
+
+ FIXME( "data.dwFlags is incorrect\n" );
+
+ data.idGroup = idGroup;
+ data.dwFlags = 0;
+ data.lpISP = This->dp2->spData.lpISP;
+
+ (*This->dp2->spData.lpCB->DeleteGroup)( &data );
+ }
+
+ FIXME( "Send out a DESTORYPLAYERORGROUP message\n" );
+
+ return DP_OK;
+}
+
+static HRESULT WINAPI DirectPlay2AImpl_DestroyGroup
+ ( LPDIRECTPLAY2A iface, DPID idGroup )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ return DP_IF_DestroyGroup( This, NULL, idGroup, TRUE );
+}
+
+static HRESULT WINAPI DirectPlay2WImpl_DestroyGroup
+ ( LPDIRECTPLAY2 iface, DPID idGroup )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ return DP_IF_DestroyGroup( This, NULL, idGroup, FALSE );
+}
+
+typedef struct _DPFAGContext
+{
+ IDirectPlay2Impl* This;
+ DPID idPlayer;
+ BOOL bAnsi;
+} DPFAGContext, *lpDPFAGContext;
+
+static HRESULT WINAPI DP_IF_DestroyPlayer
+ ( IDirectPlay2Impl* This, LPVOID lpMsgHdr, DPID idPlayer, BOOL bAnsi )
+{
+ DPFAGContext cbContext;
+
+ FIXME( "(%p)->(%p,0x%08lx,%u): semi stub\n",
+ This, lpMsgHdr, idPlayer, bAnsi );
+
+ if( This->dp2->connectionInitialized == NO_PROVIDER )
+ {
+ return DPERR_UNINITIALIZED;
+ }
+
+ if( DP_FindPlayer( This, idPlayer ) == NULL )
+ {
+ return DPERR_INVALIDPLAYER;
+ }
+
+ /* FIXME: If the player is remote, we must be the host to delete this */
+
+ cbContext.This = This;
+ cbContext.idPlayer = idPlayer;
+ cbContext.bAnsi = bAnsi;
+
+ /* Find each group and call DeletePlayerFromGroup if the player is a
+ member of the group */
+ DP_IF_EnumGroups( This, NULL, cbDeletePlayerFromAllGroups,
+ (LPVOID)&cbContext, DPENUMGROUPS_ALL, bAnsi );
+
+ /* Now delete player and player list from the sys group */
+ DP_DeletePlayer( This, idPlayer );
+
+ /* Let the SP know that we've destroyed this group */
+ if( This->dp2->spData.lpCB->DeletePlayer )
+ {
+ DPSP_DELETEPLAYERDATA data;
+
+ FIXME( "data.dwFlags is incorrect\n" );
+
+ data.idPlayer = idPlayer;
+ data.dwFlags = 0;
+ data.lpISP = This->dp2->spData.lpISP;
+
+ (*This->dp2->spData.lpCB->DeletePlayer)( &data );
+ }
+
+ FIXME( "Send a DELETEPLAYERORGROUP msg\n" );
+
+ return DP_OK;
+}
+
+static BOOL CALLBACK
+cbDeletePlayerFromAllGroups(
+ DPID dpId,
+ DWORD dwPlayerType,
+ LPCDPNAME lpName,
+ DWORD dwFlags,
+ LPVOID lpContext )
+{
+ lpDPFAGContext lpCtxt = (lpDPFAGContext)lpContext;
+
+ if( dwPlayerType == DPPLAYERTYPE_GROUP )
+ {
+ DP_IF_DeletePlayerFromGroup( lpCtxt->This, NULL, dpId, lpCtxt->idPlayer,
+ lpCtxt->bAnsi );
+
+ /* Enumerate all groups in this group since this will normally only
+ * be called for top level groups
+ */
+ DP_IF_EnumGroupsInGroup( (IDirectPlay3Impl*)lpCtxt->This,
+ dpId, NULL,
+ cbDeletePlayerFromAllGroups,
+ (LPVOID)lpContext, DPENUMGROUPS_ALL,
+ lpCtxt->bAnsi );
+
+ }
+ else
+ {
+ ERR( "Group callback has dwPlayerType = 0x%08lx\n", dwPlayerType );
+ }
+
+ return TRUE;
+}
+
+static HRESULT WINAPI DirectPlay2AImpl_DestroyPlayer
+ ( LPDIRECTPLAY2A iface, DPID idPlayer )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ return DP_IF_DestroyPlayer( This, NULL, idPlayer, TRUE );
+}
+
+static HRESULT WINAPI DirectPlay2WImpl_DestroyPlayer
+ ( LPDIRECTPLAY2 iface, DPID idPlayer )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ return DP_IF_DestroyPlayer( This, NULL, idPlayer, FALSE );
+}
+
+static HRESULT WINAPI DP_IF_EnumGroupPlayers
+ ( IDirectPlay2Impl* This, DPID idGroup, LPGUID lpguidInstance,
+ LPDPENUMPLAYERSCALLBACK2 lpEnumPlayersCallback2,
+ LPVOID lpContext, DWORD dwFlags, BOOL bAnsi )
+{
+ lpGroupData lpGData;
+ lpPlayerList lpPList;
+
+ FIXME("(%p)->(0x%08lx,%p,%p,%p,0x%08lx,%u): semi stub\n",
+ This, idGroup, lpguidInstance, lpEnumPlayersCallback2,
+ lpContext, dwFlags, bAnsi );
+
+ if( This->dp2->connectionInitialized == NO_PROVIDER )
+ {
+ return DPERR_UNINITIALIZED;
+ }
+
+ /* Find the group */
+ if( ( lpGData = DP_FindAnyGroup( This, idGroup ) ) == NULL )
+ {
+ return DPERR_INVALIDGROUP;
+ }
+
+ if( DPQ_IS_EMPTY( lpGData->players ) )
+ {
+ return DP_OK;
+ }
+
+ lpPList = DPQ_FIRST( lpGData->players );
+
+ /* Walk the players in this group */
+ for( ;; )
+ {
+ /* We do not enum the name server or app server as they are of no
+ * concequence to the end user.
+ */
+ if( ( lpPList->lpPData->dpid != DPID_NAME_SERVER ) &&
+ ( lpPList->lpPData->dpid != DPID_SERVERPLAYER )
+ )
+ {
+
+ /* FIXME: Need to add stuff for dwFlags checking */
+
+ if( !lpEnumPlayersCallback2( lpPList->lpPData->dpid, DPPLAYERTYPE_PLAYER,
+ &lpPList->lpPData->name,
+ lpPList->lpPData->dwFlags,
+ lpContext )
+ )
+ {
+ /* User requested break */
+ return DP_OK;
+ }
+ }
+
+ if( DPQ_IS_ENDOFLIST( lpPList->players ) )
+ {
+ break;
+ }
+
+ lpPList = DPQ_NEXT( lpPList->players );
+ }
+
+ return DP_OK;
+}
+
+static HRESULT WINAPI DirectPlay2AImpl_EnumGroupPlayers
+ ( LPDIRECTPLAY2A iface, DPID idGroup, LPGUID lpguidInstance,
+ LPDPENUMPLAYERSCALLBACK2 lpEnumPlayersCallback2,
+ LPVOID lpContext, DWORD dwFlags )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ return DP_IF_EnumGroupPlayers( This, idGroup, lpguidInstance,
+ lpEnumPlayersCallback2, lpContext,
+ dwFlags, TRUE );
+}
+
+static HRESULT WINAPI DirectPlay2WImpl_EnumGroupPlayers
+ ( LPDIRECTPLAY2 iface, DPID idGroup, LPGUID lpguidInstance,
+ LPDPENUMPLAYERSCALLBACK2 lpEnumPlayersCallback2,
+ LPVOID lpContext, DWORD dwFlags )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ return DP_IF_EnumGroupPlayers( This, idGroup, lpguidInstance,
+ lpEnumPlayersCallback2, lpContext,
+ dwFlags, FALSE );
+}
+
+/* NOTE: This only enumerates top level groups (created with CreateGroup) */
+static HRESULT WINAPI DP_IF_EnumGroups
+ ( IDirectPlay2Impl* This, LPGUID lpguidInstance,
+ LPDPENUMPLAYERSCALLBACK2 lpEnumPlayersCallback2,
+ LPVOID lpContext, DWORD dwFlags, BOOL bAnsi )
+{
+ return DP_IF_EnumGroupsInGroup( (IDirectPlay3Impl*)This,
+ DPID_SYSTEM_GROUP, lpguidInstance,
+ lpEnumPlayersCallback2, lpContext,
+ dwFlags, bAnsi );
+}
+
+static HRESULT WINAPI DirectPlay2AImpl_EnumGroups
+ ( LPDIRECTPLAY2A iface, LPGUID lpguidInstance,
+ LPDPENUMPLAYERSCALLBACK2 lpEnumPlayersCallback2,
+ LPVOID lpContext, DWORD dwFlags )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ return DP_IF_EnumGroups( This, lpguidInstance, lpEnumPlayersCallback2,
+ lpContext, dwFlags, TRUE );
+}
+
+static HRESULT WINAPI DirectPlay2WImpl_EnumGroups
+ ( LPDIRECTPLAY2 iface, LPGUID lpguidInstance,
+ LPDPENUMPLAYERSCALLBACK2 lpEnumPlayersCallback2,
+ LPVOID lpContext, DWORD dwFlags )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ return DP_IF_EnumGroups( This, lpguidInstance, lpEnumPlayersCallback2,
+ lpContext, dwFlags, FALSE );
+}
+
+static HRESULT WINAPI DP_IF_EnumPlayers
+ ( IDirectPlay2Impl* This, LPGUID lpguidInstance,
+ LPDPENUMPLAYERSCALLBACK2 lpEnumPlayersCallback2,
+ LPVOID lpContext, DWORD dwFlags, BOOL bAnsi )
+{
+ return DP_IF_EnumGroupPlayers( This, DPID_SYSTEM_GROUP, lpguidInstance,
+ lpEnumPlayersCallback2, lpContext,
+ dwFlags, bAnsi );
+}
+
+static HRESULT WINAPI DirectPlay2AImpl_EnumPlayers
+ ( LPDIRECTPLAY2A iface, LPGUID lpguidInstance,
+ LPDPENUMPLAYERSCALLBACK2 lpEnumPlayersCallback2,
+ LPVOID lpContext, DWORD dwFlags )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ return DP_IF_EnumPlayers( This, lpguidInstance, lpEnumPlayersCallback2,
+ lpContext, dwFlags, TRUE );
+}
+
+static HRESULT WINAPI DirectPlay2WImpl_EnumPlayers
+ ( LPDIRECTPLAY2 iface, LPGUID lpguidInstance,
+ LPDPENUMPLAYERSCALLBACK2 lpEnumPlayersCallback2,
+ LPVOID lpContext, DWORD dwFlags )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ return DP_IF_EnumPlayers( This, lpguidInstance, lpEnumPlayersCallback2,
+ lpContext, dwFlags, FALSE );
+}
+
+/* This function should call the registered callback function that the user
+ passed into EnumSessions for each entry available.
+ */
+static void DP_InvokeEnumSessionCallbacks
+ ( LPDPENUMSESSIONSCALLBACK2 lpEnumSessionsCallback2,
+ LPVOID lpNSInfo,
+ DWORD dwTimeout,
+ LPVOID lpContext )
+{
+ LPDPSESSIONDESC2 lpSessionDesc;
+
+ FIXME( ": not checking for conditions\n" );
+
+ /* Not sure if this should be pruning but it's convenient */
+ NS_PruneSessionCache( lpNSInfo );
+
+ NS_ResetSessionEnumeration( lpNSInfo );
+
+ /* Enumerate all sessions */
+ /* FIXME: Need to indicate ANSI */
+ while( (lpSessionDesc = NS_WalkSessions( lpNSInfo ) ) != NULL )
+ {
+ TRACE( "EnumSessionsCallback2 invoked\n" );
+ if( !lpEnumSessionsCallback2( lpSessionDesc, &dwTimeout, 0, lpContext ) )
+ {
+ return;
+ }
+ }
+
+ /* Invoke one last time to indicate that there is no more to come */
+ lpEnumSessionsCallback2( NULL, &dwTimeout, DPESC_TIMEDOUT, lpContext );
+}
+
+static DWORD CALLBACK DP_EnumSessionsSendAsyncRequestThread( LPVOID lpContext )
+{
+ EnumSessionAsyncCallbackData* data = (EnumSessionAsyncCallbackData*)lpContext;
+ HANDLE hSuicideRequest = data->hSuicideRequest;
+ DWORD dwTimeout = data->dwTimeout;
+
+ TRACE( "Thread started with timeout = 0x%08lx\n", dwTimeout );
+
+ for( ;; )
+ {
+ HRESULT hr;
+
+ /* Sleep up to dwTimeout waiting for request to terminate thread */
+ if( WaitForSingleObject( hSuicideRequest, dwTimeout ) == WAIT_OBJECT_0 )
+ {
+ TRACE( "Thread terminating on terminate request\n" );
+ break;
+ }
+
+ /* Now resend the enum request */
+ hr = NS_SendSessionRequestBroadcast( &data->requestGuid,
+ data->dwEnumSessionFlags,
+ data->lpSpData );
+
+ if( FAILED(hr) )
+ {
+ ERR( "Enum broadcase request failed: %s\n", DPLAYX_HresultToString(hr) );
+ /* FIXME: Should we kill this thread? How to inform the main thread? */
+ }
+
+ }
+
+ TRACE( "Thread terminating\n" );
+
+ /* Clean up the thread data */
+ CloseHandle( hSuicideRequest );
+ HeapFree( GetProcessHeap(), 0, lpContext );
+
+ /* FIXME: Need to have some notification to main app thread that this is
+ * dead. It would serve two purposes. 1) allow sync on termination
+ * so that we don't actually send something to ourselves when we
+ * become name server (race condition) and 2) so that if we die
+ * abnormally something else will be able to tell.
+ */
+
+ return 1;
+}
+
+static void DP_KillEnumSessionThread( IDirectPlay2Impl* This )
+{
+ /* Does a thread exist? If so we were doing an async enum session */
+ if( This->dp2->hEnumSessionThread != INVALID_HANDLE_VALUE )
+ {
+ TRACE( "Killing EnumSession thread %p\n",
+ This->dp2->hEnumSessionThread );
+
+ /* Request that the thread kill itself nicely */
+ SetEvent( This->dp2->hKillEnumSessionThreadEvent );
+ CloseHandle( This->dp2->hKillEnumSessionThreadEvent );
+
+ /* We no longer need to know about the thread */
+ CloseHandle( This->dp2->hEnumSessionThread );
+
+ This->dp2->hEnumSessionThread = INVALID_HANDLE_VALUE;
+ }
+}
+
+static HRESULT WINAPI DP_IF_EnumSessions
+ ( IDirectPlay2Impl* This, LPDPSESSIONDESC2 lpsd, DWORD dwTimeout,
+ LPDPENUMSESSIONSCALLBACK2 lpEnumSessionsCallback2,
+ LPVOID lpContext, DWORD dwFlags, BOOL bAnsi )
+{
+ HRESULT hr = DP_OK;
+
+ TRACE( "(%p)->(%p,0x%08lx,%p,%p,0x%08lx,%u)\n",
+ This, lpsd, dwTimeout, lpEnumSessionsCallback2, lpContext, dwFlags,
+ bAnsi );
+
+ /* Can't enumerate if the interface is already open */
+ if( This->dp2->bConnectionOpen )
+ {
+ return DPERR_GENERIC;
+ }
+
+#if 1
+ /* The loading of a lobby provider _seems_ to require a backdoor loading
+ * of the service provider to also associate with this DP object. This is
+ * because the app doesn't seem to have to call EnumConnections and
+ * InitializeConnection for the SP before calling this method. As such
+ * we'll do their dirty work for them with a quick hack so as to always
+ * load the TCP/IP service provider.
+ *
+ * The correct solution would seem to involve creating a dialog box which
+ * contains the possible SPs. These dialog boxes most likely follow SDK
+ * examples.
+ */
+ if( This->dp2->bDPLSPInitialized && !This->dp2->bSPInitialized )
+ {
+ LPVOID lpConnection;
+ DWORD dwSize;
+
+ WARN( "Hack providing TCP/IP SP for lobby provider activated\n" );
+
+ if( !DP_BuildSPCompoundAddr( (LPGUID)&DPSPGUID_TCPIP, &lpConnection, &dwSize ) )
+ {
+ ERR( "Can't build compound addr\n" );
+ return DPERR_GENERIC;
+ }
+
+ hr = DP_IF_InitializeConnection( (IDirectPlay3Impl*)This, lpConnection,
+ 0, bAnsi );
+ if( FAILED(hr) )
+ {
+ return hr;
+ }
+
+ /* Free up the address buffer */
+ HeapFree( GetProcessHeap(), 0, lpConnection );
+
+ /* The SP is now initialized */
+ This->dp2->bSPInitialized = TRUE;
+ }
+#endif
+
+
+ /* Use the service provider default? */
+ if( dwTimeout == 0 )
+ {
+ DPCAPS spCaps;
+ spCaps.dwSize = sizeof( spCaps );
+
+ DP_IF_GetCaps( This, &spCaps, 0 );
+ dwTimeout = spCaps.dwTimeout;
+
+ /* The service provider doesn't provide one either! */
+ if( dwTimeout == 0 )
+ {
+ /* Provide the TCP/IP default */
+ dwTimeout = DPMSG_WAIT_5_SECS;
+ }
+ }
+
+ if( dwFlags & DPENUMSESSIONS_STOPASYNC )
+ {
+ DP_KillEnumSessionThread( This );
+ return hr;
+ }
+
+ /* FIXME: Interface locking sucks in this method */
+ if( ( dwFlags & DPENUMSESSIONS_ASYNC ) )
+ {
+ /* Enumerate everything presently in the local session cache */
+ DP_InvokeEnumSessionCallbacks( lpEnumSessionsCallback2,
+ This->dp2->lpNameServerData, dwTimeout,
+ lpContext );
+
+
+ /* See if we've already created a thread to service this interface */
+ if( This->dp2->hEnumSessionThread == INVALID_HANDLE_VALUE )
+ {
+ DWORD dwThreadId;
+
+ /* Send the first enum request inline since the user may cancel a dialog
+ * if one is presented. Also, may also have a connecting return code.
+ */
+ hr = NS_SendSessionRequestBroadcast( &lpsd->guidApplication,
+ dwFlags, &This->dp2->spData );
+
+ if( !FAILED(hr) )
+ {
+ EnumSessionAsyncCallbackData* lpData
+ = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( *lpData ) );
+ /* FIXME: need to kill the thread on object deletion */
+ lpData->lpSpData = &This->dp2->spData;
+
+ CopyMemory( &lpData->requestGuid, &lpsd->guidApplication, sizeof(GUID) );
+ lpData->dwEnumSessionFlags = dwFlags;
+ lpData->dwTimeout = dwTimeout;
+
+ This->dp2->hKillEnumSessionThreadEvent =
+ CreateEventW( NULL, TRUE, FALSE, NULL );
+
+ if( !DuplicateHandle( GetCurrentProcess(),
+ This->dp2->hKillEnumSessionThreadEvent,
+ GetCurrentProcess(),
+ &lpData->hSuicideRequest,
+ 0, FALSE, DUPLICATE_SAME_ACCESS )
+ )
+ {
+ ERR( "Can't duplicate thread killing handle\n" );
+ }
+
+ TRACE( ": creating EnumSessionsRequest thread\n" );
+
+ This->dp2->hEnumSessionThread = CreateThread( NULL,
+ 0,
+ DP_EnumSessionsSendAsyncRequestThread,
+ lpData,
+ 0,
+ &dwThreadId );
+ }
+ }
+ }
+ else
+ {
+ /* Invalidate the session cache for the interface */
+ NS_InvalidateSessionCache( This->dp2->lpNameServerData );
+
+ /* Send the broadcast for session enumeration */
+ hr = NS_SendSessionRequestBroadcast( &lpsd->guidApplication,
+ dwFlags,
+ &This->dp2->spData );
+
+
+ SleepEx( dwTimeout, FALSE );
+
+ DP_InvokeEnumSessionCallbacks( lpEnumSessionsCallback2,
+ This->dp2->lpNameServerData, dwTimeout,
+ lpContext );
+ }
+
+ return hr;
+}
+
+static HRESULT WINAPI DirectPlay2AImpl_EnumSessions
+ ( LPDIRECTPLAY2A iface, LPDPSESSIONDESC2 lpsd, DWORD dwTimeout,
+ LPDPENUMSESSIONSCALLBACK2 lpEnumSessionsCallback2,
+ LPVOID lpContext, DWORD dwFlags )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ return DP_IF_EnumSessions( This, lpsd, dwTimeout, lpEnumSessionsCallback2,
+ lpContext, dwFlags, TRUE );
+}
+
+static HRESULT WINAPI DirectPlay2WImpl_EnumSessions
+ ( LPDIRECTPLAY2 iface, LPDPSESSIONDESC2 lpsd, DWORD dwTimeout,
+ LPDPENUMSESSIONSCALLBACK2 lpEnumSessionsCallback2,
+ LPVOID lpContext, DWORD dwFlags )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ return DP_IF_EnumSessions( This, lpsd, dwTimeout, lpEnumSessionsCallback2,
+ lpContext, dwFlags, FALSE );
+}
+
+static HRESULT WINAPI DP_IF_GetPlayerCaps
+ ( IDirectPlay2Impl* This, DPID idPlayer, LPDPCAPS lpDPCaps,
+ DWORD dwFlags )
+{
+ DPSP_GETCAPSDATA data;
+
+ TRACE("(%p)->(0x%08lx,%p,0x%08lx)\n", This, idPlayer, lpDPCaps, dwFlags);
+
+ /* Query the service provider */
+ data.idPlayer = idPlayer;
+ data.dwFlags = dwFlags;
+ data.lpCaps = lpDPCaps;
+ data.lpISP = This->dp2->spData.lpISP;
+
+ return (*This->dp2->spData.lpCB->GetCaps)( &data );
+}
+
+static HRESULT WINAPI DP_IF_GetCaps
+ ( IDirectPlay2Impl* This, LPDPCAPS lpDPCaps, DWORD dwFlags )
+{
+ return DP_IF_GetPlayerCaps( This, DPID_ALLPLAYERS, lpDPCaps, dwFlags );
+}
+
+static HRESULT WINAPI DirectPlay2AImpl_GetCaps
+ ( LPDIRECTPLAY2A iface, LPDPCAPS lpDPCaps, DWORD dwFlags )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ return DP_IF_GetCaps( This, lpDPCaps, dwFlags );
+}
+
+static HRESULT WINAPI DirectPlay2WImpl_GetCaps
+ ( LPDIRECTPLAY2 iface, LPDPCAPS lpDPCaps, DWORD dwFlags )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ return DP_IF_GetCaps( This, lpDPCaps, dwFlags );
+}
+
+static HRESULT WINAPI DP_IF_GetGroupData
+ ( IDirectPlay2Impl* This, DPID idGroup, LPVOID lpData,
+ LPDWORD lpdwDataSize, DWORD dwFlags, BOOL bAnsi )
+{
+ lpGroupData lpGData;
+ DWORD dwRequiredBufferSize;
+ LPVOID lpCopyDataFrom;
+
+ TRACE( "(%p)->(0x%08lx,%p,%p,0x%08lx,%u)\n",
+ This, idGroup, lpData, lpdwDataSize, dwFlags, bAnsi );
+
+ if( ( lpGData = DP_FindAnyGroup( This, idGroup ) ) == NULL )
+ {
+ return DPERR_INVALIDGROUP;
+ }
+
+ /* How much buffer is required? */
+ if( dwFlags & DPSET_LOCAL )
+ {
+ dwRequiredBufferSize = lpGData->dwLocalDataSize;
+ lpCopyDataFrom = lpGData->lpLocalData;
+ }
+ else
+ {
+ dwRequiredBufferSize = lpGData->dwRemoteDataSize;
+ lpCopyDataFrom = lpGData->lpRemoteData;
+ }
+
+ /* Is the user requesting to know how big a buffer is required? */
+ if( ( lpData == NULL ) ||
+ ( *lpdwDataSize < dwRequiredBufferSize )
+ )
+ {
+ *lpdwDataSize = dwRequiredBufferSize;
+ return DPERR_BUFFERTOOSMALL;
+ }
+
+ CopyMemory( lpData, lpCopyDataFrom, dwRequiredBufferSize );
+
+ return DP_OK;
+}
+
+static HRESULT WINAPI DirectPlay2AImpl_GetGroupData
+ ( LPDIRECTPLAY2A iface, DPID idGroup, LPVOID lpData,
+ LPDWORD lpdwDataSize, DWORD dwFlags )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ return DP_IF_GetGroupData( This, idGroup, lpData, lpdwDataSize,
+ dwFlags, TRUE );
+}
+
+static HRESULT WINAPI DirectPlay2WImpl_GetGroupData
+ ( LPDIRECTPLAY2 iface, DPID idGroup, LPVOID lpData,
+ LPDWORD lpdwDataSize, DWORD dwFlags )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ return DP_IF_GetGroupData( This, idGroup, lpData, lpdwDataSize,
+ dwFlags, FALSE );
+}
+
+static HRESULT WINAPI DP_IF_GetGroupName
+ ( IDirectPlay2Impl* This, DPID idGroup, LPVOID lpData,
+ LPDWORD lpdwDataSize, BOOL bAnsi )
+{
+ lpGroupData lpGData;
+ LPDPNAME lpName = (LPDPNAME)lpData;
+ DWORD dwRequiredDataSize;
+
+ FIXME("(%p)->(0x%08lx,%p,%p,%u) ANSI ignored\n",
+ This, idGroup, lpData, lpdwDataSize, bAnsi );
+
+ if( ( lpGData = DP_FindAnyGroup( This, idGroup ) ) == NULL )
+ {
+ return DPERR_INVALIDGROUP;
+ }
+
+ dwRequiredDataSize = lpGData->name.dwSize;
+
+ if( lpGData->name.lpszShortNameA )
+ {
+ dwRequiredDataSize += strlen( lpGData->name.lpszShortNameA ) + 1;
+ }
+
+ if( lpGData->name.lpszLongNameA )
+ {
+ dwRequiredDataSize += strlen( lpGData->name.lpszLongNameA ) + 1;
+ }
+
+ if( ( lpData == NULL ) ||
+ ( *lpdwDataSize < dwRequiredDataSize )
+ )
+ {
+ *lpdwDataSize = dwRequiredDataSize;
+ return DPERR_BUFFERTOOSMALL;
+ }
+
+ /* Copy the structure */
+ CopyMemory( lpName, &lpGData->name, lpGData->name.dwSize );
+
+ if( lpGData->name.lpszShortNameA )
+ {
+ strcpy( ((char*)lpName)+lpGData->name.dwSize,
+ lpGData->name.lpszShortNameA );
+ }
+ else
+ {
+ lpName->lpszShortNameA = NULL;
+ }
+
+ if( lpGData->name.lpszShortNameA )
+ {
+ strcpy( ((char*)lpName)+lpGData->name.dwSize,
+ lpGData->name.lpszLongNameA );
+ }
+ else
+ {
+ lpName->lpszLongNameA = NULL;
+ }
+
+ return DP_OK;
+}
+
+static HRESULT WINAPI DirectPlay2AImpl_GetGroupName
+ ( LPDIRECTPLAY2A iface, DPID idGroup, LPVOID lpData,
+ LPDWORD lpdwDataSize )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ return DP_IF_GetGroupName( This, idGroup, lpData, lpdwDataSize, TRUE );
+}
+
+static HRESULT WINAPI DirectPlay2WImpl_GetGroupName
+ ( LPDIRECTPLAY2 iface, DPID idGroup, LPVOID lpData,
+ LPDWORD lpdwDataSize )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ return DP_IF_GetGroupName( This, idGroup, lpData, lpdwDataSize, FALSE );
+}
+
+static HRESULT WINAPI DP_IF_GetMessageCount
+ ( IDirectPlay2Impl* This, DPID idPlayer,
+ LPDWORD lpdwCount, BOOL bAnsi )
+{
+ FIXME("(%p)->(0x%08lx,%p,%u): stub\n", This, idPlayer, lpdwCount, bAnsi );
+ return DP_IF_GetMessageQueue( (IDirectPlay4Impl*)This, 0, idPlayer,
+ DPMESSAGEQUEUE_RECEIVE, lpdwCount, NULL,
+ bAnsi );
+}
+
+static HRESULT WINAPI DirectPlay2AImpl_GetMessageCount
+ ( LPDIRECTPLAY2A iface, DPID idPlayer, LPDWORD lpdwCount )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ return DP_IF_GetMessageCount( This, idPlayer, lpdwCount, TRUE );
+}
+
+static HRESULT WINAPI DirectPlay2WImpl_GetMessageCount
+ ( LPDIRECTPLAY2 iface, DPID idPlayer, LPDWORD lpdwCount )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ return DP_IF_GetMessageCount( This, idPlayer, lpdwCount, FALSE );
+}
+
+static HRESULT WINAPI DirectPlay2AImpl_GetPlayerAddress
+ ( LPDIRECTPLAY2A iface, DPID idPlayer, LPVOID lpData, LPDWORD lpdwDataSize )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ FIXME("(%p)->(0x%08lx,%p,%p): stub\n", This, idPlayer, lpData, lpdwDataSize );
+ return DP_OK;
+}
+
+static HRESULT WINAPI DirectPlay2WImpl_GetPlayerAddress
+ ( LPDIRECTPLAY2 iface, DPID idPlayer, LPVOID lpData, LPDWORD lpdwDataSize )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ FIXME("(%p)->(0x%08lx,%p,%p): stub\n", This, idPlayer, lpData, lpdwDataSize );
+ return DP_OK;
+}
+
+static HRESULT WINAPI DirectPlay2AImpl_GetPlayerCaps
+ ( LPDIRECTPLAY2A iface, DPID idPlayer, LPDPCAPS lpPlayerCaps,
+ DWORD dwFlags )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ return DP_IF_GetPlayerCaps( This, idPlayer, lpPlayerCaps, dwFlags );
+}
+
+static HRESULT WINAPI DirectPlay2WImpl_GetPlayerCaps
+ ( LPDIRECTPLAY2 iface, DPID idPlayer, LPDPCAPS lpPlayerCaps,
+ DWORD dwFlags )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ return DP_IF_GetPlayerCaps( This, idPlayer, lpPlayerCaps, dwFlags );
+}
+
+static HRESULT WINAPI DP_IF_GetPlayerData
+ ( IDirectPlay2Impl* This, DPID idPlayer, LPVOID lpData,
+ LPDWORD lpdwDataSize, DWORD dwFlags, BOOL bAnsi )
+{
+ lpPlayerList lpPList;
+ DWORD dwRequiredBufferSize;
+ LPVOID lpCopyDataFrom;
+
+ TRACE( "(%p)->(0x%08lx,%p,%p,0x%08lx,%u)\n",
+ This, idPlayer, lpData, lpdwDataSize, dwFlags, bAnsi );
+
+ if( This->dp2->connectionInitialized == NO_PROVIDER )
+ {
+ return DPERR_UNINITIALIZED;
+ }
+
+ if( ( lpPList = DP_FindPlayer( This, idPlayer ) ) == NULL )
+ {
+ return DPERR_INVALIDPLAYER;
+ }
+
+ /* How much buffer is required? */
+ if( dwFlags & DPSET_LOCAL )
+ {
+ dwRequiredBufferSize = lpPList->lpPData->dwLocalDataSize;
+ lpCopyDataFrom = lpPList->lpPData->lpLocalData;
+ }
+ else
+ {
+ dwRequiredBufferSize = lpPList->lpPData->dwRemoteDataSize;
+ lpCopyDataFrom = lpPList->lpPData->lpRemoteData;
+ }
+
+ /* Is the user requesting to know how big a buffer is required? */
+ if( ( lpData == NULL ) ||
+ ( *lpdwDataSize < dwRequiredBufferSize )
+ )
+ {
+ *lpdwDataSize = dwRequiredBufferSize;
+ return DPERR_BUFFERTOOSMALL;
+ }
+
+ CopyMemory( lpData, lpCopyDataFrom, dwRequiredBufferSize );
+
+ return DP_OK;
+}
+
+static HRESULT WINAPI DirectPlay2AImpl_GetPlayerData
+ ( LPDIRECTPLAY2A iface, DPID idPlayer, LPVOID lpData,
+ LPDWORD lpdwDataSize, DWORD dwFlags )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ return DP_IF_GetPlayerData( This, idPlayer, lpData, lpdwDataSize,
+ dwFlags, TRUE );
+}
+
+static HRESULT WINAPI DirectPlay2WImpl_GetPlayerData
+ ( LPDIRECTPLAY2 iface, DPID idPlayer, LPVOID lpData,
+ LPDWORD lpdwDataSize, DWORD dwFlags )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ return DP_IF_GetPlayerData( This, idPlayer, lpData, lpdwDataSize,
+ dwFlags, FALSE );
+}
+
+static HRESULT WINAPI DP_IF_GetPlayerName
+ ( IDirectPlay2Impl* This, DPID idPlayer, LPVOID lpData,
+ LPDWORD lpdwDataSize, BOOL bAnsi )
+{
+ lpPlayerList lpPList;
+ LPDPNAME lpName = (LPDPNAME)lpData;
+ DWORD dwRequiredDataSize;
+
+ FIXME( "(%p)->(0x%08lx,%p,%p,%u): ANSI \n",
+ This, idPlayer, lpData, lpdwDataSize, bAnsi );
+
+ if( ( lpPList = DP_FindPlayer( This, idPlayer ) ) == NULL )
+ {
+ return DPERR_INVALIDPLAYER;
+ }
+
+ dwRequiredDataSize = lpPList->lpPData->name.dwSize;
+
+ if( lpPList->lpPData->name.lpszShortNameA )
+ {
+ dwRequiredDataSize += strlen( lpPList->lpPData->name.lpszShortNameA ) + 1;
+ }
+
+ if( lpPList->lpPData->name.lpszLongNameA )
+ {
+ dwRequiredDataSize += strlen( lpPList->lpPData->name.lpszLongNameA ) + 1;
+ }
+
+ if( ( lpData == NULL ) ||
+ ( *lpdwDataSize < dwRequiredDataSize )
+ )
+ {
+ *lpdwDataSize = dwRequiredDataSize;
+ return DPERR_BUFFERTOOSMALL;
+ }
+
+ /* Copy the structure */
+ CopyMemory( lpName, &lpPList->lpPData->name, lpPList->lpPData->name.dwSize );
+
+ if( lpPList->lpPData->name.lpszShortNameA )
+ {
+ strcpy( ((char*)lpName)+lpPList->lpPData->name.dwSize,
+ lpPList->lpPData->name.lpszShortNameA );
+ }
+ else
+ {
+ lpName->lpszShortNameA = NULL;
+ }
+
+ if( lpPList->lpPData->name.lpszShortNameA )
+ {
+ strcpy( ((char*)lpName)+lpPList->lpPData->name.dwSize,
+ lpPList->lpPData->name.lpszLongNameA );
+ }
+ else
+ {
+ lpName->lpszLongNameA = NULL;
+ }
+
+ return DP_OK;
+}
+
+static HRESULT WINAPI DirectPlay2AImpl_GetPlayerName
+ ( LPDIRECTPLAY2A iface, DPID idPlayer, LPVOID lpData,
+ LPDWORD lpdwDataSize )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ return DP_IF_GetPlayerName( This, idPlayer, lpData, lpdwDataSize, TRUE );
+}
+
+static HRESULT WINAPI DirectPlay2WImpl_GetPlayerName
+ ( LPDIRECTPLAY2 iface, DPID idPlayer, LPVOID lpData,
+ LPDWORD lpdwDataSize )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ return DP_IF_GetPlayerName( This, idPlayer, lpData, lpdwDataSize, FALSE );
+}
+
+static HRESULT WINAPI DP_GetSessionDesc
+ ( IDirectPlay2Impl* This, LPVOID lpData, LPDWORD lpdwDataSize,
+ BOOL bAnsi )
+{
+ DWORD dwRequiredSize;
+
+ TRACE( "(%p)->(%p,%p,%u)\n", This, lpData, lpdwDataSize, bAnsi );
+
+ if( This->dp2->connectionInitialized == NO_PROVIDER )
+ {
+ return DPERR_UNINITIALIZED;
+ }
+
+ if( ( lpData == NULL ) && ( lpdwDataSize == NULL ) )
+ {
+ return DPERR_INVALIDPARAMS;
+ }
+
+ /* FIXME: Get from This->dp2->lpSessionDesc */
+ dwRequiredSize = DP_CalcSessionDescSize( This->dp2->lpSessionDesc, bAnsi );
+
+ if ( ( lpData == NULL ) ||
+ ( *lpdwDataSize < dwRequiredSize )
+ )
+ {
+ *lpdwDataSize = dwRequiredSize;
+ return DPERR_BUFFERTOOSMALL;
+ }
+
+ DP_CopySessionDesc( lpData, This->dp2->lpSessionDesc, bAnsi );
+
+ return DP_OK;
+}
+
+static HRESULT WINAPI DirectPlay2AImpl_GetSessionDesc
+ ( LPDIRECTPLAY2A iface, LPVOID lpData, LPDWORD lpdwDataSize )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ return DP_GetSessionDesc( This, lpData, lpdwDataSize, TRUE );
+}
+
+static HRESULT WINAPI DirectPlay2WImpl_GetSessionDesc
+ ( LPDIRECTPLAY2 iface, LPVOID lpData, LPDWORD lpdwDataSize )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ return DP_GetSessionDesc( This, lpData, lpdwDataSize, TRUE );
+}
+
+/* Intended only for COM compatibility. Always returns an error. */
+static HRESULT WINAPI DirectPlay2AImpl_Initialize
+ ( LPDIRECTPLAY2A iface, LPGUID lpGUID )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ TRACE("(%p)->(%p): stub\n", This, lpGUID );
+ return DPERR_ALREADYINITIALIZED;
+}
+
+/* Intended only for COM compatibility. Always returns an error. */
+static HRESULT WINAPI DirectPlay2WImpl_Initialize
+ ( LPDIRECTPLAY2 iface, LPGUID lpGUID )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ TRACE("(%p)->(%p): stub\n", This, lpGUID );
+ return DPERR_ALREADYINITIALIZED;
+}
+
+
+static HRESULT WINAPI DP_SecureOpen
+ ( IDirectPlay2Impl* This, LPCDPSESSIONDESC2 lpsd, DWORD dwFlags,
+ LPCDPSECURITYDESC lpSecurity, LPCDPCREDENTIALS lpCredentials,
+ BOOL bAnsi )
+{
+ HRESULT hr = DP_OK;
+
+ FIXME( "(%p)->(%p,0x%08lx,%p,%p): partial stub\n",
+ This, lpsd, dwFlags, lpSecurity, lpCredentials );
+
+ if( This->dp2->bConnectionOpen )
+ {
+ TRACE( ": rejecting already open connection.\n" );
+ return DPERR_ALREADYINITIALIZED;
+ }
+
+ /* If we're enumerating, kill the thread */
+ DP_KillEnumSessionThread( This );
+
+ if( dwFlags & DPOPEN_CREATE )
+ {
+ /* Rightoo - this computer is the host and the local computer needs to be
+ the name server so that others can join this session */
+ NS_SetLocalComputerAsNameServer( lpsd, This->dp2->lpNameServerData );
+
+ This->dp2->bHostInterface = TRUE;
+
+ hr = DP_SetSessionDesc( This, lpsd, 0, TRUE, bAnsi );
+ if( FAILED( hr ) )
+ {
+ ERR( "Unable to set session desc: %s\n", DPLAYX_HresultToString( hr ) );
+ return hr;
+ }
+ }
+
+ /* Invoke the conditional callback for the service provider */
+ if( This->dp2->spData.lpCB->Open )
+ {
+ DPSP_OPENDATA data;
+
+ FIXME( "Not all data fields are correct. Need new parameter\n" );
+
+ data.bCreate = (dwFlags & DPOPEN_CREATE ) ? TRUE : FALSE;
+ data.lpSPMessageHeader = (dwFlags & DPOPEN_CREATE ) ? NULL
+ : NS_GetNSAddr( This->dp2->lpNameServerData );
+ data.lpISP = This->dp2->spData.lpISP;
+ data.bReturnStatus = (dwFlags & DPOPEN_RETURNSTATUS) ? TRUE : FALSE;
+ data.dwOpenFlags = dwFlags;
+ data.dwSessionFlags = This->dp2->lpSessionDesc->dwFlags;
+
+ hr = (*This->dp2->spData.lpCB->Open)(&data);
+ if( FAILED( hr ) )
+ {
+ ERR( "Unable to open session: %s\n", DPLAYX_HresultToString( hr ) );
+ return hr;
+ }
+ }
+
+ {
+ /* Create the system group of which everything is a part of */
+ DPID systemGroup = DPID_SYSTEM_GROUP;
+
+ hr = DP_IF_CreateGroup( This, NULL, &systemGroup, NULL,
+ NULL, 0, 0, TRUE );
+
+ }
+
+ if( dwFlags & DPOPEN_JOIN )
+ {
+ DPID dpidServerId = DPID_UNKNOWN;
+
+ /* Create the server player for this interface. This way we can receive
+ * messages for this session.
+ */
+ /* FIXME: I suppose that we should be setting an event for a receive
+ * type of thing. That way the messaging thread could know to wake
+ * up. DPlay would then trigger the hEvent for the player the
+ * message is directed to.
+ */
+ hr = DP_IF_CreatePlayer( This, NULL, &dpidServerId, NULL, 0, NULL,
+ 0,
+ DPPLAYER_SERVERPLAYER | DPPLAYER_LOCAL , bAnsi );
+
+ }
+ else if( dwFlags & DPOPEN_CREATE )
+ {
+ DPID dpidNameServerId = DPID_NAME_SERVER;
+
+ hr = DP_IF_CreatePlayer( This, NULL, &dpidNameServerId, NULL, 0, NULL,
+ 0, DPPLAYER_SERVERPLAYER, bAnsi );
+ }
+
+ if( FAILED(hr) )
+ {
+ ERR( "Couldn't create name server/system player: %s\n",
+ DPLAYX_HresultToString(hr) );
+ }
+
+ return hr;
+}
+
+static HRESULT WINAPI DirectPlay2AImpl_Open
+ ( LPDIRECTPLAY2A iface, LPDPSESSIONDESC2 lpsd, DWORD dwFlags )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ TRACE("(%p)->(%p,0x%08lx)\n", This, lpsd, dwFlags );
+ return DP_SecureOpen( This, lpsd, dwFlags, NULL, NULL, TRUE );
+}
+
+static HRESULT WINAPI DirectPlay2WImpl_Open
+ ( LPDIRECTPLAY2 iface, LPDPSESSIONDESC2 lpsd, DWORD dwFlags )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ TRACE("(%p)->(%p,0x%08lx)\n", This, lpsd, dwFlags );
+ return DP_SecureOpen( This, lpsd, dwFlags, NULL, NULL, FALSE );
+}
+
+static HRESULT WINAPI DP_IF_Receive
+ ( IDirectPlay2Impl* This, LPDPID lpidFrom, LPDPID lpidTo,
+ DWORD dwFlags, LPVOID lpData, LPDWORD lpdwDataSize, BOOL bAnsi )
+{
+ LPDPMSG lpMsg = NULL;
+
+ FIXME( "(%p)->(%p,%p,0x%08lx,%p,%p,%u): stub\n",
+ This, lpidFrom, lpidTo, dwFlags, lpData, lpdwDataSize, bAnsi );
+
+ if( This->dp2->connectionInitialized == NO_PROVIDER )
+ {
+ return DPERR_UNINITIALIZED;
+ }
+
+ if( dwFlags == 0 )
+ {
+ dwFlags = DPRECEIVE_ALL;
+ }
+
+ /* If the lpData is NULL, we must be peeking the message */
+ if( ( lpData == NULL ) &&
+ !( dwFlags & DPRECEIVE_PEEK )
+ )
+ {
+ return DPERR_INVALIDPARAMS;
+ }
+
+ if( dwFlags & DPRECEIVE_ALL )
+ {
+ lpMsg = This->dp2->receiveMsgs.lpQHFirst;
+
+ if( !( dwFlags & DPRECEIVE_PEEK ) )
+ {
+ FIXME( "Remove from queue\n" );
+ }
+ }
+ else if( ( dwFlags & DPRECEIVE_TOPLAYER ) ||
+ ( dwFlags & DPRECEIVE_FROMPLAYER )
+ )
+ {
+ FIXME( "Find matching message 0x%08lx\n", dwFlags );
+ }
+ else
+ {
+ ERR( "Hmmm..dwFlags 0x%08lx\n", dwFlags );
+ }
+
+ if( lpMsg == NULL )
+ {
+ return DPERR_NOMESSAGES;
+ }
+
+ /* Copy into the provided buffer */
+ CopyMemory( lpData, lpMsg->msg, *lpdwDataSize );
+
+ return DP_OK;
+}
+
+static HRESULT WINAPI DirectPlay2AImpl_Receive
+ ( LPDIRECTPLAY2A iface, LPDPID lpidFrom, LPDPID lpidTo,
+ DWORD dwFlags, LPVOID lpData, LPDWORD lpdwDataSize )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ return DP_IF_Receive( This, lpidFrom, lpidTo, dwFlags,
+ lpData, lpdwDataSize, TRUE );
+}
+
+static HRESULT WINAPI DirectPlay2WImpl_Receive
+ ( LPDIRECTPLAY2 iface, LPDPID lpidFrom, LPDPID lpidTo,
+ DWORD dwFlags, LPVOID lpData, LPDWORD lpdwDataSize )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ return DP_IF_Receive( This, lpidFrom, lpidTo, dwFlags,
+ lpData, lpdwDataSize, FALSE );
+}
+
+static HRESULT WINAPI DirectPlay2AImpl_Send
+ ( LPDIRECTPLAY2A iface, DPID idFrom, DPID idTo, DWORD dwFlags, LPVOID lpData, DWORD dwDataSize )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ return DP_SendEx( This, idFrom, idTo, dwFlags, lpData, dwDataSize,
+ 0, 0, NULL, NULL, TRUE );
+}
+
+static HRESULT WINAPI DirectPlay2WImpl_Send
+ ( LPDIRECTPLAY2 iface, DPID idFrom, DPID idTo, DWORD dwFlags, LPVOID lpData, DWORD dwDataSize )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ return DP_SendEx( This, idFrom, idTo, dwFlags, lpData, dwDataSize,
+ 0, 0, NULL, NULL, FALSE );
+}
+
+static HRESULT WINAPI DP_IF_SetGroupData
+ ( IDirectPlay2Impl* This, DPID idGroup, LPVOID lpData,
+ DWORD dwDataSize, DWORD dwFlags, BOOL bAnsi )
+{
+ lpGroupData lpGData;
+
+ TRACE( "(%p)->(0x%08lx,%p,0x%08lx,0x%08lx,%u)\n",
+ This, idGroup, lpData, dwDataSize, dwFlags, bAnsi );
+
+ /* Parameter check */
+ if( ( lpData == NULL ) &&
+ ( dwDataSize != 0 )
+ )
+ {
+ return DPERR_INVALIDPARAMS;
+ }
+
+ /* Find the pointer to the data for this player */
+ if( ( lpGData = DP_FindAnyGroup( This, idGroup ) ) == NULL )
+ {
+ return DPERR_INVALIDOBJECT;
+ }
+
+ if( !(dwFlags & DPSET_LOCAL) )
+ {
+ FIXME( "Was this group created by this interface?\n" );
+ /* FIXME: If this is a remote update need to allow it but not
+ * send a message.
+ */
+ }
+
+ DP_SetGroupData( lpGData, dwFlags, lpData, dwDataSize );
+
+ /* FIXME: Only send a message if this group is local to the session otherwise
+ * it will have been rejected above
+ */
+ if( !(dwFlags & DPSET_LOCAL) )
+ {
+ FIXME( "Send msg?\n" );
+ }
+
+ return DP_OK;
+}
+
+static HRESULT WINAPI DirectPlay2AImpl_SetGroupData
+ ( LPDIRECTPLAY2A iface, DPID idGroup, LPVOID lpData,
+ DWORD dwDataSize, DWORD dwFlags )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ return DP_IF_SetGroupData( This, idGroup, lpData, dwDataSize, dwFlags, TRUE );
+}
+
+static HRESULT WINAPI DirectPlay2WImpl_SetGroupData
+ ( LPDIRECTPLAY2 iface, DPID idGroup, LPVOID lpData,
+ DWORD dwDataSize, DWORD dwFlags )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ return DP_IF_SetGroupData( This, idGroup, lpData, dwDataSize, dwFlags, FALSE );
+}
+
+static HRESULT WINAPI DP_IF_SetGroupName
+ ( IDirectPlay2Impl* This, DPID idGroup, LPDPNAME lpGroupName,
+ DWORD dwFlags, BOOL bAnsi )
+{
+ lpGroupData lpGData;
+
+ TRACE( "(%p)->(0x%08lx,%p,0x%08lx,%u)\n", This, idGroup,
+ lpGroupName, dwFlags, bAnsi );
+
+ if( ( lpGData = DP_FindAnyGroup( This, idGroup ) ) == NULL )
+ {
+ return DPERR_INVALIDGROUP;
+ }
+
+ DP_CopyDPNAMEStruct( &lpGData->name, lpGroupName, bAnsi );
+
+ /* Should send a DPMSG_SETPLAYERORGROUPNAME message */
+ FIXME( "Message not sent and dwFlags ignored\n" );
+
+ return DP_OK;
+}
+
+static HRESULT WINAPI DirectPlay2AImpl_SetGroupName
+ ( LPDIRECTPLAY2A iface, DPID idGroup, LPDPNAME lpGroupName,
+ DWORD dwFlags )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ return DP_IF_SetGroupName( This, idGroup, lpGroupName, dwFlags, TRUE );
+}
+
+static HRESULT WINAPI DirectPlay2WImpl_SetGroupName
+ ( LPDIRECTPLAY2 iface, DPID idGroup, LPDPNAME lpGroupName,
+ DWORD dwFlags )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ return DP_IF_SetGroupName( This, idGroup, lpGroupName, dwFlags, FALSE );
+}
+
+static HRESULT WINAPI DP_IF_SetPlayerData
+ ( IDirectPlay2Impl* This, DPID idPlayer, LPVOID lpData,
+ DWORD dwDataSize, DWORD dwFlags, BOOL bAnsi )
+{
+ lpPlayerList lpPList;
+
+ TRACE( "(%p)->(0x%08lx,%p,0x%08lx,0x%08lx,%u)\n",
+ This, idPlayer, lpData, dwDataSize, dwFlags, bAnsi );
+
+ /* Parameter check */
+ if( ( lpData == NULL ) &&
+ ( dwDataSize != 0 )
+ )
+ {
+ return DPERR_INVALIDPARAMS;
+ }
+
+ /* Find the pointer to the data for this player */
+ if( ( lpPList = DP_FindPlayer( This, idPlayer ) ) == NULL )
+ {
+ return DPERR_INVALIDPLAYER;
+ }
+
+ if( !(dwFlags & DPSET_LOCAL) )
+ {
+ FIXME( "Was this group created by this interface?\n" );
+ /* FIXME: If this is a remote update need to allow it but not
+ * send a message.
+ */
+ }
+
+ DP_SetPlayerData( lpPList->lpPData, dwFlags, lpData, dwDataSize );
+
+ if( !(dwFlags & DPSET_LOCAL) )
+ {
+ FIXME( "Send msg?\n" );
+ }
+
+ return DP_OK;
+}
+
+static HRESULT WINAPI DirectPlay2AImpl_SetPlayerData
+ ( LPDIRECTPLAY2A iface, DPID idPlayer, LPVOID lpData,
+ DWORD dwDataSize, DWORD dwFlags )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ return DP_IF_SetPlayerData( This, idPlayer, lpData, dwDataSize,
+ dwFlags, TRUE );
+}
+
+static HRESULT WINAPI DirectPlay2WImpl_SetPlayerData
+ ( LPDIRECTPLAY2 iface, DPID idPlayer, LPVOID lpData,
+ DWORD dwDataSize, DWORD dwFlags )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ return DP_IF_SetPlayerData( This, idPlayer, lpData, dwDataSize,
+ dwFlags, FALSE );
+}
+
+static HRESULT WINAPI DP_IF_SetPlayerName
+ ( IDirectPlay2Impl* This, DPID idPlayer, LPDPNAME lpPlayerName,
+ DWORD dwFlags, BOOL bAnsi )
+{
+ lpPlayerList lpPList;
+
+ TRACE( "(%p)->(0x%08lx,%p,0x%08lx,%u)\n",
+ This, idPlayer, lpPlayerName, dwFlags, bAnsi );
+
+ if( ( lpPList = DP_FindPlayer( This, idPlayer ) ) == NULL )
+ {
+ return DPERR_INVALIDGROUP;
+ }
+
+ DP_CopyDPNAMEStruct( &lpPList->lpPData->name, lpPlayerName, bAnsi );
+
+ /* Should send a DPMSG_SETPLAYERORGROUPNAME message */
+ FIXME( "Message not sent and dwFlags ignored\n" );
+
+ return DP_OK;
+}
+
+static HRESULT WINAPI DirectPlay2AImpl_SetPlayerName
+ ( LPDIRECTPLAY2A iface, DPID idPlayer, LPDPNAME lpPlayerName,
+ DWORD dwFlags )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ return DP_IF_SetPlayerName( This, idPlayer, lpPlayerName, dwFlags, TRUE );
+}
+
+static HRESULT WINAPI DirectPlay2WImpl_SetPlayerName
+ ( LPDIRECTPLAY2 iface, DPID idPlayer, LPDPNAME lpPlayerName,
+ DWORD dwFlags )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ return DP_IF_SetPlayerName( This, idPlayer, lpPlayerName, dwFlags, FALSE );
+}
+
+static HRESULT WINAPI DP_SetSessionDesc
+ ( IDirectPlay2Impl* This, LPCDPSESSIONDESC2 lpSessDesc,
+ DWORD dwFlags, BOOL bInitial, BOOL bAnsi )
+{
+ DWORD dwRequiredSize;
+ LPDPSESSIONDESC2 lpTempSessDesc;
+
+ TRACE( "(%p)->(%p,0x%08lx,%u,%u)\n",
+ This, lpSessDesc, dwFlags, bInitial, bAnsi );
+
+ if( This->dp2->connectionInitialized == NO_PROVIDER )
+ {
+ return DPERR_UNINITIALIZED;
+ }
+
+ if( dwFlags )
+ {
+ return DPERR_INVALIDPARAMS;
+ }
+
+ /* Only the host is allowed to update the session desc */
+ if( !This->dp2->bHostInterface )
+ {
+ return DPERR_ACCESSDENIED;
+ }
+
+ /* FIXME: Copy into This->dp2->lpSessionDesc */
+ dwRequiredSize = DP_CalcSessionDescSize( lpSessDesc, bAnsi );
+ lpTempSessDesc = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, dwRequiredSize );
+
+ if( lpTempSessDesc == NULL )
+ {
+ return DPERR_OUTOFMEMORY;
+ }
+
+ /* Free the old */
+ HeapFree( GetProcessHeap(), 0, This->dp2->lpSessionDesc );
+
+ This->dp2->lpSessionDesc = lpTempSessDesc;
+
+ /* Set the new */
+ DP_CopySessionDesc( This->dp2->lpSessionDesc, lpSessDesc, bAnsi );
+
+ /* If this is an external invocation of the interface, we should be
+ * letting everyone know that things have changed. Otherwise this is
+ * just an initialization and it doesn't need to be propagated.
+ */
+ if( !bInitial )
+ {
+ FIXME( "Need to send a DPMSG_SETSESSIONDESC msg to everyone\n" );
+ }
+
+ return DP_OK;
+}
+
+static HRESULT WINAPI DirectPlay2AImpl_SetSessionDesc
+ ( LPDIRECTPLAY2A iface, LPDPSESSIONDESC2 lpSessDesc, DWORD dwFlags )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ return DP_SetSessionDesc( This, lpSessDesc, dwFlags, FALSE, TRUE );
+}
+
+static HRESULT WINAPI DirectPlay2WImpl_SetSessionDesc
+ ( LPDIRECTPLAY2 iface, LPDPSESSIONDESC2 lpSessDesc, DWORD dwFlags )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface;
+ return DP_SetSessionDesc( This, lpSessDesc, dwFlags, FALSE, TRUE );
+}
+
+/* FIXME: See about merging some of this stuff with dplayx_global.c stuff */
+DWORD DP_CalcSessionDescSize( LPCDPSESSIONDESC2 lpSessDesc, BOOL bAnsi )
+{
+ DWORD dwSize = 0;
+
+ if( lpSessDesc == NULL )
+ {
+ /* Hmmm..don't need any size? */
+ ERR( "NULL lpSessDesc\n" );
+ return dwSize;
+ }
+
+ dwSize += sizeof( *lpSessDesc );
+
+ if( bAnsi )
+ {
+ if( lpSessDesc->lpszSessionNameA )
+ {
+ dwSize += lstrlenA( lpSessDesc->lpszSessionNameA ) + 1;
+ }
+
+ if( lpSessDesc->lpszPasswordA )
+ {
+ dwSize += lstrlenA( lpSessDesc->lpszPasswordA ) + 1;
+ }
+ }
+ else /* UNICODE */
+ {
+ if( lpSessDesc->lpszSessionName )
+ {
+ dwSize += sizeof( WCHAR ) *
+ ( lstrlenW( lpSessDesc->lpszSessionName ) + 1 );
+ }
+
+ if( lpSessDesc->lpszPassword )
+ {
+ dwSize += sizeof( WCHAR ) *
+ ( lstrlenW( lpSessDesc->lpszPassword ) + 1 );
+ }
+ }
+
+ return dwSize;
+}
+
+/* Assumes that contugous buffers are already allocated. */
+static void DP_CopySessionDesc( LPDPSESSIONDESC2 lpSessionDest,
+ LPCDPSESSIONDESC2 lpSessionSrc, BOOL bAnsi )
+{
+ BYTE* lpStartOfFreeSpace;
+
+ if( lpSessionDest == NULL )
+ {
+ ERR( "NULL lpSessionDest\n" );
+ return;
+ }
+
+ CopyMemory( lpSessionDest, lpSessionSrc, sizeof( *lpSessionSrc ) );
+
+ lpStartOfFreeSpace = ((BYTE*)lpSessionDest) + sizeof( *lpSessionSrc );
+
+ if( bAnsi )
+ {
+ if( lpSessionSrc->lpszSessionNameA )
+ {
+ lstrcpyA( (LPSTR)lpStartOfFreeSpace,
+ lpSessionDest->lpszSessionNameA );
+ lpSessionDest->lpszSessionNameA = (LPSTR)lpStartOfFreeSpace;
+ lpStartOfFreeSpace +=
+ lstrlenA( (LPSTR)lpSessionDest->lpszSessionNameA ) + 1;
+ }
+
+ if( lpSessionSrc->lpszPasswordA )
+ {
+ lstrcpyA( (LPSTR)lpStartOfFreeSpace,
+ lpSessionDest->lpszPasswordA );
+ lpSessionDest->lpszPasswordA = (LPSTR)lpStartOfFreeSpace;
+ lpStartOfFreeSpace +=
+ lstrlenA( (LPSTR)lpSessionDest->lpszPasswordA ) + 1;
+ }
+ }
+ else /* UNICODE */
+ {
+ if( lpSessionSrc->lpszSessionName )
+ {
+ lstrcpyW( (LPWSTR)lpStartOfFreeSpace,
+ lpSessionDest->lpszSessionName );
+ lpSessionDest->lpszSessionName = (LPWSTR)lpStartOfFreeSpace;
+ lpStartOfFreeSpace += sizeof(WCHAR) *
+ ( lstrlenW( (LPWSTR)lpSessionDest->lpszSessionName ) + 1 );
+ }
+
+ if( lpSessionSrc->lpszPassword )
+ {
+ lstrcpyW( (LPWSTR)lpStartOfFreeSpace,
+ lpSessionDest->lpszPassword );
+ lpSessionDest->lpszPassword = (LPWSTR)lpStartOfFreeSpace;
+ lpStartOfFreeSpace += sizeof(WCHAR) *
+ ( lstrlenW( (LPWSTR)lpSessionDest->lpszPassword ) + 1 );
+ }
+ }
+}
+
+
+static HRESULT WINAPI DP_IF_AddGroupToGroup
+ ( IDirectPlay3Impl* This, DPID idParentGroup, DPID idGroup )
+{
+ lpGroupData lpGParentData;
+ lpGroupData lpGData;
+ lpGroupList lpNewGList;
+
+ TRACE( "(%p)->(0x%08lx,0x%08lx)\n", This, idParentGroup, idGroup );
+
+ if( ( lpGParentData = DP_FindAnyGroup( (IDirectPlay2AImpl*)This, idParentGroup ) ) == NULL )
+ {
+ return DPERR_INVALIDGROUP;
+ }
+
+ if( ( lpGData = DP_FindAnyGroup( (IDirectPlay2AImpl*)This, idGroup ) ) == NULL )
+ {
+ return DPERR_INVALIDGROUP;
+ }
+
+ /* Create a player list (ie "shortcut" ) */
+ lpNewGList = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( *lpNewGList ) );
+ if( lpNewGList == NULL )
+ {
+ return DPERR_CANTADDPLAYER;
+ }
+
+ /* Add the shortcut */
+ lpGData->uRef++;
+ lpNewGList->lpGData = lpGData;
+
+ /* Add the player to the list of players for this group */
+ DPQ_INSERT( lpGData->groups, lpNewGList, groups );
+
+ /* Send a ADDGROUPTOGROUP message */
+ FIXME( "Not sending message\n" );
+
+ return DP_OK;
+}
+
+static HRESULT WINAPI DirectPlay3AImpl_AddGroupToGroup
+ ( LPDIRECTPLAY3A iface, DPID idParentGroup, DPID idGroup )
+{
+ IDirectPlay3Impl *This = (IDirectPlay3Impl *)iface;
+ return DP_IF_AddGroupToGroup( This, idParentGroup, idGroup );
+}
+
+static HRESULT WINAPI DirectPlay3WImpl_AddGroupToGroup
+ ( LPDIRECTPLAY3 iface, DPID idParentGroup, DPID idGroup )
+{
+ IDirectPlay3Impl *This = (IDirectPlay3Impl *)iface;
+ return DP_IF_AddGroupToGroup( This, idParentGroup, idGroup );
+}
+
+static HRESULT WINAPI DP_IF_CreateGroupInGroup
+ ( IDirectPlay3Impl* This, LPVOID lpMsgHdr, DPID idParentGroup,
+ LPDPID lpidGroup, LPDPNAME lpGroupName, LPVOID lpData,
+ DWORD dwDataSize, DWORD dwFlags, BOOL bAnsi )
+{
+ lpGroupData lpGParentData;
+ lpGroupList lpGList;
+ lpGroupData lpGData;
+
+ TRACE( "(%p)->(0x%08lx,%p,%p,%p,0x%08lx,0x%08lx,%u)\n",
+ This, idParentGroup, lpidGroup, lpGroupName, lpData,
+ dwDataSize, dwFlags, bAnsi );
+
+ /* Verify that the specified parent is valid */
+ if( ( lpGParentData = DP_FindAnyGroup( (IDirectPlay2AImpl*)This,
+ idParentGroup ) ) == NULL
+ )
+ {
+ return DPERR_INVALIDGROUP;
+ }
+
+ lpGData = DP_CreateGroup( (IDirectPlay2AImpl*)This, lpidGroup, lpGroupName,
+ dwFlags, idParentGroup, bAnsi );
+
+ if( lpGData == NULL )
+ {
+ return DPERR_CANTADDPLAYER; /* yes player not group */
+ }
+
+ /* Something else is referencing this data */
+ lpGData->uRef++;
+
+ DP_SetGroupData( lpGData, DPSET_REMOTE, lpData, dwDataSize );
+
+ /* The list has now been inserted into the interface group list. We now
+ need to put a "shortcut" to this group in the parent group */
+ lpGList = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( *lpGList ) );
+ if( lpGList == NULL )
+ {
+ FIXME( "Memory leak\n" );
+ return DPERR_CANTADDPLAYER; /* yes player not group */
+ }
+
+ lpGList->lpGData = lpGData;
+
+ DPQ_INSERT( lpGParentData->groups, lpGList, groups );
+
+ /* Let the SP know that we've created this group */
+ if( This->dp2->spData.lpCB->CreateGroup )
+ {
+ DPSP_CREATEGROUPDATA data;
+
+ TRACE( "Calling SP CreateGroup\n" );
+
+ data.idGroup = *lpidGroup;
+ data.dwFlags = dwFlags;
+ data.lpSPMessageHeader = lpMsgHdr;
+ data.lpISP = This->dp2->spData.lpISP;
+
+ (*This->dp2->spData.lpCB->CreateGroup)( &data );
+ }
+
+ /* Inform all other peers of the creation of a new group. If there are
+ * no peers keep this quiet.
+ */
+ if( This->dp2->lpSessionDesc &&
+ ( This->dp2->lpSessionDesc->dwFlags & DPSESSION_MULTICASTSERVER ) )
+ {
+ DPMSG_CREATEPLAYERORGROUP msg;
+
+ msg.dwType = DPSYS_CREATEPLAYERORGROUP;
+ msg.dwPlayerType = DPPLAYERTYPE_GROUP;
+ msg.dpId = *lpidGroup;
+ msg.dwCurrentPlayers = idParentGroup; /* FIXME: Incorrect? */
+ msg.lpData = lpData;
+ msg.dwDataSize = dwDataSize;
+ msg.dpnName = *lpGroupName;
+
+ /* FIXME: Correct to just use send effectively? */
+ /* FIXME: Should size include data w/ message or just message "header" */
+ /* FIXME: Check return code */
+ DP_SendEx( (IDirectPlay2Impl*)This,
+ DPID_SERVERPLAYER, DPID_ALLPLAYERS, 0, &msg, sizeof( msg ),
+ 0, 0, NULL, NULL, bAnsi );
+ }
+
+ return DP_OK;
+}
+
+static HRESULT WINAPI DirectPlay3AImpl_CreateGroupInGroup
+ ( LPDIRECTPLAY3A iface, DPID idParentGroup, LPDPID lpidGroup,
+ LPDPNAME lpGroupName, LPVOID lpData, DWORD dwDataSize,
+ DWORD dwFlags )
+{
+ IDirectPlay3Impl *This = (IDirectPlay3Impl *)iface;
+
+ *lpidGroup = DPID_UNKNOWN;
+
+ return DP_IF_CreateGroupInGroup( This, NULL, idParentGroup, lpidGroup,
+ lpGroupName, lpData, dwDataSize, dwFlags,
+ TRUE );
+}
+
+static HRESULT WINAPI DirectPlay3WImpl_CreateGroupInGroup
+ ( LPDIRECTPLAY3 iface, DPID idParentGroup, LPDPID lpidGroup,
+ LPDPNAME lpGroupName, LPVOID lpData, DWORD dwDataSize,
+ DWORD dwFlags )
+{
+ IDirectPlay3Impl *This = (IDirectPlay3Impl *)iface;
+
+ *lpidGroup = DPID_UNKNOWN;
+
+ return DP_IF_CreateGroupInGroup( This, NULL, idParentGroup, lpidGroup,
+ lpGroupName, lpData, dwDataSize,
+ dwFlags, FALSE );
+}
+
+static HRESULT WINAPI DP_IF_DeleteGroupFromGroup
+ ( IDirectPlay3Impl* This, DPID idParentGroup, DPID idGroup )
+{
+ lpGroupList lpGList;
+ lpGroupData lpGParentData;
+
+ TRACE("(%p)->(0x%08lx,0x%08lx)\n", This, idParentGroup, idGroup );
+
+ /* Is the parent group valid? */
+ if( ( lpGParentData = DP_FindAnyGroup( (IDirectPlay2AImpl*)This, idParentGroup ) ) == NULL )
+ {
+ return DPERR_INVALIDGROUP;
+ }
+
+ /* Remove the group from the parent group queue */
+ DPQ_REMOVE_ENTRY( lpGParentData->groups, groups, lpGData->dpid, ==, idGroup, lpGList );
+
+ if( lpGList == NULL )
+ {
+ return DPERR_INVALIDGROUP;
+ }
+
+ /* Decrement the ref count */
+ lpGList->lpGData->uRef--;
+
+ /* Free up the list item */
+ HeapFree( GetProcessHeap(), 0, lpGList );
+
+ /* Should send a DELETEGROUPFROMGROUP message */
+ FIXME( "message not sent\n" );
+
+ return DP_OK;
+}
+
+static HRESULT WINAPI DirectPlay3AImpl_DeleteGroupFromGroup
+ ( LPDIRECTPLAY3 iface, DPID idParentGroup, DPID idGroup )
+{
+ IDirectPlay3Impl *This = (IDirectPlay3Impl *)iface;
+ return DP_IF_DeleteGroupFromGroup( This, idParentGroup, idGroup );
+}
+
+static HRESULT WINAPI DirectPlay3WImpl_DeleteGroupFromGroup
+ ( LPDIRECTPLAY3 iface, DPID idParentGroup, DPID idGroup )
+{
+ IDirectPlay3Impl *This = (IDirectPlay3Impl *)iface;
+ return DP_IF_DeleteGroupFromGroup( This, idParentGroup, idGroup );
+}
+
+static
+BOOL WINAPI DP_BuildSPCompoundAddr( LPGUID lpcSpGuid, LPVOID* lplpAddrBuf,
+ LPDWORD lpdwBufSize )
+{
+ DPCOMPOUNDADDRESSELEMENT dpCompoundAddress;
+ HRESULT hr;
+
+ dpCompoundAddress.dwDataSize = sizeof( GUID );
+ memcpy( &dpCompoundAddress.guidDataType, &DPAID_ServiceProvider,
+ sizeof( GUID ) ) ;
+ dpCompoundAddress.lpData = lpcSpGuid;
+
+ *lplpAddrBuf = NULL;
+ *lpdwBufSize = 0;
+
+ hr = DPL_CreateCompoundAddress( &dpCompoundAddress, 1, *lplpAddrBuf,
+ lpdwBufSize, TRUE );
+
+ if( hr != DPERR_BUFFERTOOSMALL )
+ {
+ ERR( "can't get buffer size: %s\n", DPLAYX_HresultToString( hr ) );
+ return FALSE;
+ }
+
+ /* Now allocate the buffer */
+ *lplpAddrBuf = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
+ *lpdwBufSize );
+
+ hr = DPL_CreateCompoundAddress( &dpCompoundAddress, 1, *lplpAddrBuf,
+ lpdwBufSize, TRUE );
+ if( FAILED(hr) )
+ {
+ ERR( "can't create address: %s\n", DPLAYX_HresultToString( hr ) );
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+static HRESULT WINAPI DirectPlay3AImpl_EnumConnections
+ ( LPDIRECTPLAY3A iface, LPCGUID lpguidApplication, LPDPENUMCONNECTIONSCALLBACK lpEnumCallback, LPVOID lpContext, DWORD dwFlags )
+{
+ IDirectPlay3Impl *This = (IDirectPlay3Impl *)iface;
+ TRACE("(%p)->(%p,%p,%p,0x%08lx)\n", This, lpguidApplication, lpEnumCallback, lpContext, dwFlags );
+
+ /* A default dwFlags (0) is backwards compatible -- DPCONNECTION_DIRECTPLAY */
+ if( dwFlags == 0 )
+ {
+ dwFlags = DPCONNECTION_DIRECTPLAY;
+ }
+
+ if( ! ( ( dwFlags & DPCONNECTION_DIRECTPLAY ) ||
+ ( dwFlags & DPCONNECTION_DIRECTPLAYLOBBY ) )
+ )
+ {
+ return DPERR_INVALIDFLAGS;
+ }
+
+ if( !lpEnumCallback || !*lpEnumCallback )
+ {
+ return DPERR_INVALIDPARAMS;
+ }
+
+ /* Enumerate DirectPlay service providers */
+ if( dwFlags & DPCONNECTION_DIRECTPLAY )
+ {
+ HKEY hkResult;
+ LPCSTR searchSubKey = "SOFTWARE\\Microsoft\\DirectPlay\\Service Providers";
+ LPCSTR guidDataSubKey = "Guid";
+ char subKeyName[51];
+ DWORD dwIndex, sizeOfSubKeyName=50;
+ FILETIME filetime;
+
+ /* Need to loop over the service providers in the registry */
+ if( RegOpenKeyExA( HKEY_LOCAL_MACHINE, searchSubKey,
+ 0, KEY_READ, &hkResult ) != ERROR_SUCCESS )
+ {
+ /* Hmmm. Does this mean that there are no service providers? */
+ ERR(": no service providers?\n");
+ return DP_OK;
+ }
+
+
+ /* Traverse all the service providers we have available */
+ for( dwIndex=0;
+ RegEnumKeyExA( hkResult, dwIndex, subKeyName, &sizeOfSubKeyName,
+ NULL, NULL, NULL, &filetime ) != ERROR_NO_MORE_ITEMS;
+ ++dwIndex, sizeOfSubKeyName=51 )
+ {
+
+ HKEY hkServiceProvider;
+ GUID serviceProviderGUID;
+ DWORD returnTypeGUID, sizeOfReturnBuffer = 50;
+ char returnBuffer[51];
+ WCHAR buff[51];
+ DPNAME dpName;
+ BOOL bBuildPass;
+
+ LPVOID lpAddressBuffer = NULL;
+ DWORD dwAddressBufferSize = 0;
+
+ TRACE(" this time through: %s\n", subKeyName );
+
+ /* Get a handle for this particular service provider */
+ if( RegOpenKeyExA( hkResult, subKeyName, 0, KEY_READ,
+ &hkServiceProvider ) != ERROR_SUCCESS )
+ {
+ ERR(": what the heck is going on?\n" );
+ continue;
+ }
+
+ if( RegQueryValueExA( hkServiceProvider, guidDataSubKey,
+ NULL, &returnTypeGUID, (LPBYTE)returnBuffer,
+ &sizeOfReturnBuffer ) != ERROR_SUCCESS )
+ {
+ ERR(": missing GUID registry data members\n" );
+ continue;
+ }
+
+ /* FIXME: Check return types to ensure we're interpreting data right */
+ MultiByteToWideChar( CP_ACP, 0, returnBuffer, -1, buff, sizeof(buff)/sizeof(WCHAR) );
+ CLSIDFromString( buff, &serviceProviderGUID );
+ /* FIXME: Have I got a memory leak on the serviceProviderGUID? */
+
+ /* Fill in the DPNAME struct for the service provider */
+ dpName.dwSize = sizeof( dpName );
+ dpName.dwFlags = 0;
+ dpName.lpszShortNameA = subKeyName;
+ dpName.lpszLongNameA = NULL;
+
+ /* Create the compound address for the service provider.
+ * NOTE: This is a gruesome architectural scar right now. DP
+ * uses DPL and DPL uses DP. Nasty stuff. This may be why the
+ * native dll just gets around this little bit by allocating an
+ * 80 byte buffer which isn't even filled with a valid compound
+ * address. Oh well. Creating a proper compound address is the
+ * way to go anyways despite this method taking slightly more
+ * heap space and realtime :) */
+
+ bBuildPass = DP_BuildSPCompoundAddr( &serviceProviderGUID,
+ &lpAddressBuffer,
+ &dwAddressBufferSize );
+ if( !bBuildPass )
+ {
+ ERR( "Can't build compound addr\n" );
+ return DPERR_GENERIC;
+ }
+
+ /* The enumeration will return FALSE if we are not to continue */
+ if( !lpEnumCallback( &serviceProviderGUID, lpAddressBuffer, dwAddressBufferSize,
+ &dpName, DPCONNECTION_DIRECTPLAY, lpContext ) )
+ {
+ return DP_OK;
+ }
+ }
+ }
+
+ /* Enumerate DirectPlayLobby service providers */
+ if( dwFlags & DPCONNECTION_DIRECTPLAYLOBBY )
+ {
+ HKEY hkResult;
+ LPCSTR searchSubKey = "SOFTWARE\\Microsoft\\DirectPlay\\Lobby Providers";
+ LPCSTR guidDataSubKey = "Guid";
+ char subKeyName[51];
+ DWORD dwIndex, sizeOfSubKeyName=50;
+ FILETIME filetime;
+
+ /* Need to loop over the service providers in the registry */
+ if( RegOpenKeyExA( HKEY_LOCAL_MACHINE, searchSubKey,
+ 0, KEY_READ, &hkResult ) != ERROR_SUCCESS )
+ {
+ /* Hmmm. Does this mean that there are no service providers? */
+ ERR(": no service providers?\n");
+ return DP_OK;
+ }
+
+
+ /* Traverse all the lobby providers we have available */
+ for( dwIndex=0;
+ RegEnumKeyExA( hkResult, dwIndex, subKeyName, &sizeOfSubKeyName,
+ NULL, NULL, NULL, &filetime ) != ERROR_NO_MORE_ITEMS;
+ ++dwIndex, sizeOfSubKeyName=51 )
+ {
+
+ HKEY hkServiceProvider;
+ GUID serviceProviderGUID;
+ DWORD returnTypeGUID, sizeOfReturnBuffer = 50;
+ char returnBuffer[51];
+ WCHAR buff[51];
+ DPNAME dpName;
+ HRESULT hr;
+
+ DPCOMPOUNDADDRESSELEMENT dpCompoundAddress;
+ LPVOID lpAddressBuffer = NULL;
+ DWORD dwAddressBufferSize = 0;
+
+ TRACE(" this time through: %s\n", subKeyName );
+
+ /* Get a handle for this particular service provider */
+ if( RegOpenKeyExA( hkResult, subKeyName, 0, KEY_READ,
+ &hkServiceProvider ) != ERROR_SUCCESS )
+ {
+ ERR(": what the heck is going on?\n" );
+ continue;
+ }
+
+ if( RegQueryValueExA( hkServiceProvider, guidDataSubKey,
+ NULL, &returnTypeGUID, (LPBYTE)returnBuffer,
+ &sizeOfReturnBuffer ) != ERROR_SUCCESS )
+ {
+ ERR(": missing GUID registry data members\n" );
+ continue;
+ }
+
+ /* FIXME: Check return types to ensure we're interpreting data right */
+ MultiByteToWideChar( CP_ACP, 0, returnBuffer, -1, buff, sizeof(buff)/sizeof(WCHAR) );
+ CLSIDFromString( buff, &serviceProviderGUID );
+ /* FIXME: Have I got a memory leak on the serviceProviderGUID? */
+
+ /* Fill in the DPNAME struct for the service provider */
+ dpName.dwSize = sizeof( dpName );
+ dpName.dwFlags = 0;
+ dpName.lpszShortNameA = subKeyName;
+ dpName.lpszLongNameA = NULL;
+
+ /* Create the compound address for the service provider.
+ NOTE: This is a gruesome architectural scar right now. DP uses DPL and DPL uses DP
+ nast stuff. This may be why the native dll just gets around this little bit by
+ allocating an 80 byte buffer which isn't even a filled with a valid compound
+ address. Oh well. Creating a proper compound address is the way to go anyways
+ despite this method taking slightly more heap space and realtime :) */
+
+ dpCompoundAddress.guidDataType = DPAID_LobbyProvider;
+ dpCompoundAddress.dwDataSize = sizeof( GUID );
+ dpCompoundAddress.lpData = &serviceProviderGUID;
+
+ if( ( hr = DPL_CreateCompoundAddress( &dpCompoundAddress, 1, lpAddressBuffer,
+ &dwAddressBufferSize, TRUE ) ) != DPERR_BUFFERTOOSMALL )
+ {
+ ERR( "can't get buffer size: %s\n", DPLAYX_HresultToString( hr ) );
+ return hr;
+ }
+
+ /* Now allocate the buffer */
+ lpAddressBuffer = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, dwAddressBufferSize );
+
+ if( ( hr = DPL_CreateCompoundAddress( &dpCompoundAddress, 1, lpAddressBuffer,
+ &dwAddressBufferSize, TRUE ) ) != DP_OK )
+ {
+ ERR( "can't create address: %s\n", DPLAYX_HresultToString( hr ) );
+ return hr;
+ }
+
+ /* The enumeration will return FALSE if we are not to continue */
+ if( !lpEnumCallback( &serviceProviderGUID, lpAddressBuffer, dwAddressBufferSize,
+ &dpName, DPCONNECTION_DIRECTPLAYLOBBY, lpContext ) )
+ {
+ return DP_OK;
+ }
+ }
+ }
+
+ return DP_OK;
+}
+
+static HRESULT WINAPI DirectPlay3WImpl_EnumConnections
+ ( LPDIRECTPLAY3 iface, LPCGUID lpguidApplication, LPDPENUMCONNECTIONSCALLBACK lpEnumCallback, LPVOID lpContext, DWORD dwFlags )
+{
+ IDirectPlay3Impl *This = (IDirectPlay3Impl *)iface;
+ FIXME("(%p)->(%p,%p,%p,0x%08lx): stub\n", This, lpguidApplication, lpEnumCallback, lpContext, dwFlags );
+ return DP_OK;
+}
+
+static HRESULT WINAPI DP_IF_EnumGroupsInGroup
+ ( IDirectPlay3AImpl* This, DPID idGroup, LPGUID lpguidInstance,
+ LPDPENUMPLAYERSCALLBACK2 lpEnumPlayersCallback2,
+ LPVOID lpContext, DWORD dwFlags, BOOL bAnsi )
+{
+ lpGroupList lpGList;
+ lpGroupData lpGData;
+
+ FIXME( "(%p)->(0x%08lx,%p,%p,%p,0x%08lx,%u): semi stub\n",
+ This, idGroup, lpguidInstance, lpEnumPlayersCallback2,
+ lpContext, dwFlags, bAnsi );
+
+ if( ( lpGData = DP_FindAnyGroup( (IDirectPlay2AImpl*)This, idGroup ) ) == NULL )
+ {
+ return DPERR_INVALIDGROUP;
+ }
+
+ if( DPQ_IS_EMPTY( lpGData->groups ) )
+ {
+ return DP_OK;
+ }
+
+ lpGList = DPQ_FIRST( lpGData->groups );
+
+ for( ;; )
+ {
+ /* FIXME: Should check dwFlags for match here */
+
+ if( !(*lpEnumPlayersCallback2)( lpGList->lpGData->dpid, DPPLAYERTYPE_GROUP,
+ &lpGList->lpGData->name, dwFlags,
+ lpContext ) )
+ {
+ return DP_OK; /* User requested break */
+ }
+
+ if( DPQ_IS_ENDOFLIST( lpGList->groups ) )
+ {
+ break;
+ }
+
+ lpGList = DPQ_NEXT( lpGList->groups );
+
+ }
+
+ return DP_OK;
+}
+
+static HRESULT WINAPI DirectPlay3AImpl_EnumGroupsInGroup
+ ( LPDIRECTPLAY3A iface, DPID idGroup, LPGUID lpguidInstance,
+ LPDPENUMPLAYERSCALLBACK2 lpEnumPlayersCallback2, LPVOID lpContext,
+ DWORD dwFlags )
+{
+ IDirectPlay3Impl *This = (IDirectPlay3Impl *)iface;
+ return DP_IF_EnumGroupsInGroup( This, idGroup, lpguidInstance,
+ lpEnumPlayersCallback2, lpContext, dwFlags,
+ TRUE );
+}
+
+static HRESULT WINAPI DirectPlay3WImpl_EnumGroupsInGroup
+ ( LPDIRECTPLAY3A iface, DPID idGroup, LPGUID lpguidInstance,
+ LPDPENUMPLAYERSCALLBACK2 lpEnumPlayersCallback2, LPVOID lpContext,
+ DWORD dwFlags )
+{
+ IDirectPlay3Impl *This = (IDirectPlay3Impl *)iface;
+ return DP_IF_EnumGroupsInGroup( This, idGroup, lpguidInstance,
+ lpEnumPlayersCallback2, lpContext, dwFlags,
+ FALSE );
+}
+
+static HRESULT WINAPI DirectPlay3AImpl_GetGroupConnectionSettings
+ ( LPDIRECTPLAY3A iface, DWORD dwFlags, DPID idGroup, LPVOID lpData, LPDWORD lpdwDataSize )
+{
+ IDirectPlay3Impl *This = (IDirectPlay3Impl *)iface;
+ FIXME("(%p)->(0x%08lx,0x%08lx,%p,%p): stub\n", This, dwFlags, idGroup, lpData, lpdwDataSize );
+ return DP_OK;
+}
+
+static HRESULT WINAPI DirectPlay3WImpl_GetGroupConnectionSettings
+ ( LPDIRECTPLAY3 iface, DWORD dwFlags, DPID idGroup, LPVOID lpData, LPDWORD lpdwDataSize )
+{
+ IDirectPlay3Impl *This = (IDirectPlay3Impl *)iface;
+ FIXME("(%p)->(0x%08lx,0x%08lx,%p,%p): stub\n", This, dwFlags, idGroup, lpData, lpdwDataSize );
+ return DP_OK;
+}
+
+static BOOL CALLBACK DP_GetSpLpGuidFromCompoundAddress(
+ REFGUID guidDataType,
+ DWORD dwDataSize,
+ LPCVOID lpData,
+ LPVOID lpContext )
+{
+ /* Looking for the GUID of the provider to load */
+ if( ( IsEqualGUID( guidDataType, &DPAID_ServiceProvider ) ) ||
+ ( IsEqualGUID( guidDataType, &DPAID_LobbyProvider ) )
+ )
+ {
+ TRACE( "Found SP/LP (%s) %s (data size = 0x%08lx)\n",
+ debugstr_guid( guidDataType ), debugstr_guid( lpData ), dwDataSize );
+
+ if( dwDataSize != sizeof( GUID ) )
+ {
+ ERR( "Invalid sp/lp guid size 0x%08lx\n", dwDataSize );
+ }
+
+ memcpy( lpContext, lpData, dwDataSize );
+
+ /* There shouldn't be more than 1 GUID/compound address */
+ return FALSE;
+ }
+
+ /* Still waiting for what we want */
+ return TRUE;
+}
+
+
+/* Find and perform a LoadLibrary on the requested SP or LP GUID */
+static HMODULE DP_LoadSP( LPCGUID lpcGuid, LPSPINITDATA lpSpData, LPBOOL lpbIsDpSp )
+{
+ UINT i;
+ LPCSTR spSubKey = "SOFTWARE\\Microsoft\\DirectPlay\\Service Providers";
+ LPCSTR lpSubKey = "SOFTWARE\\Microsoft\\DirectPlay\\Lobby Providers";
+ LPCSTR guidDataSubKey = "Guid";
+ LPCSTR majVerDataSubKey = "dwReserved1";
+ LPCSTR minVerDataSubKey = "dwReserved2";
+ LPCSTR pathSubKey = "Path";
+
+ TRACE( " request to load %s\n", debugstr_guid( lpcGuid ) );
+
+ /* FIXME: Cloned code with a quick hack. */
+ for( i=0; i<2; i++ )
+ {
+ HKEY hkResult;
+ LPCSTR searchSubKey;
+ char subKeyName[51];
+ DWORD dwIndex, sizeOfSubKeyName=50;
+ FILETIME filetime;
+
+ (i == 0) ? (searchSubKey = spSubKey ) : (searchSubKey = lpSubKey );
+ *lpbIsDpSp = (i == 0) ? TRUE : FALSE;
+
+
+ /* Need to loop over the service providers in the registry */
+ if( RegOpenKeyExA( HKEY_LOCAL_MACHINE, searchSubKey,
+ 0, KEY_READ, &hkResult ) != ERROR_SUCCESS )
+ {
+ /* Hmmm. Does this mean that there are no service providers? */
+ ERR(": no service providers?\n");
+ return 0;
+ }
+
+ /* Traverse all the service providers we have available */
+ for( dwIndex=0;
+ RegEnumKeyExA( hkResult, dwIndex, subKeyName, &sizeOfSubKeyName,
+ NULL, NULL, NULL, &filetime ) != ERROR_NO_MORE_ITEMS;
+ ++dwIndex, sizeOfSubKeyName=51 )
+ {
+
+ HKEY hkServiceProvider;
+ GUID serviceProviderGUID;
+ DWORD returnType, sizeOfReturnBuffer = 255;
+ char returnBuffer[256];
+ WCHAR buff[51];
+ DWORD dwTemp, len;
+
+ TRACE(" this time through: %s\n", subKeyName );
+
+ /* Get a handle for this particular service provider */
+ if( RegOpenKeyExA( hkResult, subKeyName, 0, KEY_READ,
+ &hkServiceProvider ) != ERROR_SUCCESS )
+ {
+ ERR(": what the heck is going on?\n" );
+ continue;
+ }
+
+ if( RegQueryValueExA( hkServiceProvider, guidDataSubKey,
+ NULL, &returnType, (LPBYTE)returnBuffer,
+ &sizeOfReturnBuffer ) != ERROR_SUCCESS )
+ {
+ ERR(": missing GUID registry data members\n" );
+ continue;
+ }
+
+ /* FIXME: Check return types to ensure we're interpreting data right */
+ MultiByteToWideChar( CP_ACP, 0, returnBuffer, -1, buff, sizeof(buff)/sizeof(WCHAR) );
+ CLSIDFromString( buff, &serviceProviderGUID );
+ /* FIXME: Have I got a memory leak on the serviceProviderGUID? */
+
+ /* Determine if this is the Service Provider that the user asked for */
+ if( !IsEqualGUID( &serviceProviderGUID, lpcGuid ) )
+ {
+ continue;
+ }
+
+ if( i == 0 ) /* DP SP */
+ {
+ len = MultiByteToWideChar( CP_ACP, 0, subKeyName, -1, NULL, 0 );
+ lpSpData->lpszName = HeapAlloc( GetProcessHeap(), 0, len*sizeof(WCHAR) );
+ MultiByteToWideChar( CP_ACP, 0, subKeyName, -1, lpSpData->lpszName, len );
+ }
+
+ sizeOfReturnBuffer = 255;
+
+ /* Get dwReserved1 */
+ if( RegQueryValueExA( hkServiceProvider, majVerDataSubKey,
+ NULL, &returnType, (LPBYTE)returnBuffer,
+ &sizeOfReturnBuffer ) != ERROR_SUCCESS )
+ {
+ ERR(": missing dwReserved1 registry data members\n") ;
+ continue;
+ }
+
+ if( i == 0 )
+ memcpy( &lpSpData->dwReserved1, returnBuffer, sizeof(lpSpData->dwReserved1) );
+
+ sizeOfReturnBuffer = 255;
+
+ /* Get dwReserved2 */
+ if( RegQueryValueExA( hkServiceProvider, minVerDataSubKey,
+ NULL, &returnType, (LPBYTE)returnBuffer,
+ &sizeOfReturnBuffer ) != ERROR_SUCCESS )
+ {
+ ERR(": missing dwReserved1 registry data members\n") ;
+ continue;
+ }
+
+ if( i == 0 )
+ memcpy( &lpSpData->dwReserved2, returnBuffer, sizeof(lpSpData->dwReserved2) );
+
+ sizeOfReturnBuffer = 255;
+
+ /* Get the path for this service provider */
+ if( ( dwTemp = RegQueryValueExA( hkServiceProvider, pathSubKey,
+ NULL, NULL, (LPBYTE)returnBuffer,
+ &sizeOfReturnBuffer ) ) != ERROR_SUCCESS )
+ {
+ ERR(": missing PATH registry data members: 0x%08lx\n", dwTemp );
+ continue;
+ }
+
+ TRACE( "Loading %s\n", returnBuffer );
+ return LoadLibraryA( returnBuffer );
+ }
+ }
+
+ return 0;
+}
+
+static
+HRESULT DP_InitializeDPSP( IDirectPlay3Impl* This, HMODULE hServiceProvider )
+{
+ HRESULT hr;
+ LPDPSP_SPINIT SPInit;
+
+ /* Initialize the service provider by calling SPInit */
+ SPInit = (LPDPSP_SPINIT)GetProcAddress( hServiceProvider, "SPInit" );
+
+ if( SPInit == NULL )
+ {
+ ERR( "Service provider doesn't provide SPInit interface?\n" );
+ FreeLibrary( hServiceProvider );
+ return DPERR_UNAVAILABLE;
+ }
+
+ TRACE( "Calling SPInit (DP SP entry point)\n" );
+
+ hr = (*SPInit)( &This->dp2->spData );
+
+ if( FAILED(hr) )
+ {
+ ERR( "DP SP Initialization failed: %s\n", DPLAYX_HresultToString(hr) );
+ FreeLibrary( hServiceProvider );
+ return hr;
+ }
+
+ /* FIXME: Need to verify the sanity of the returned callback table
+ * using IsBadCodePtr */
+ This->dp2->bSPInitialized = TRUE;
+
+ /* This interface is now initialized as a DP object */
+ This->dp2->connectionInitialized = DP_SERVICE_PROVIDER;
+
+ /* Store the handle of the module so that we can unload it later */
+ This->dp2->hServiceProvider = hServiceProvider;
+
+ return hr;
+}
+
+static
+HRESULT DP_InitializeDPLSP( IDirectPlay3Impl* This, HMODULE hLobbyProvider )
+{
+ HRESULT hr;
+ LPSP_INIT DPLSPInit;
+
+ /* Initialize the service provider by calling SPInit */
+ DPLSPInit = (LPSP_INIT)GetProcAddress( hLobbyProvider, "DPLSPInit" );
+
+ if( DPLSPInit == NULL )
+ {
+ ERR( "Service provider doesn't provide DPLSPInit interface?\n" );
+ FreeLibrary( hLobbyProvider );
+ return DPERR_UNAVAILABLE;
+ }
+
+ TRACE( "Calling DPLSPInit (DPL SP entry point)\n" );
+
+ hr = (*DPLSPInit)( &This->dp2->dplspData );
+
+ if( FAILED(hr) )
+ {
+ ERR( "DPL SP Initialization failed: %s\n", DPLAYX_HresultToString(hr) );
+ FreeLibrary( hLobbyProvider );
+ return hr;
+ }
+
+ /* FIXME: Need to verify the sanity of the returned callback table
+ * using IsBadCodePtr */
+
+ This->dp2->bDPLSPInitialized = TRUE;
+
+ /* This interface is now initialized as a lobby object */
+ This->dp2->connectionInitialized = DP_LOBBY_PROVIDER;
+
+ /* Store the handle of the module so that we can unload it later */
+ This->dp2->hDPLobbyProvider = hLobbyProvider;
+
+ return hr;
+}
+
+static HRESULT WINAPI DP_IF_InitializeConnection
+ ( IDirectPlay3Impl* This, LPVOID lpConnection, DWORD dwFlags, BOOL bAnsi )
+{
+ HMODULE hServiceProvider;
+ HRESULT hr;
+ GUID guidSP;
+ const DWORD dwAddrSize = 80; /* FIXME: Need to calculate it correctly */
+ BOOL bIsDpSp; /* TRUE if Direct Play SP, FALSE if Direct Play Lobby SP */
+
+ TRACE("(%p)->(%p,0x%08lx,%u)\n", This, lpConnection, dwFlags, bAnsi );
+
+ if( dwFlags != 0 )
+ {
+ return DPERR_INVALIDFLAGS;
+ }
+
+ /* Find out what the requested SP is and how large this buffer is */
+ hr = DPL_EnumAddress( DP_GetSpLpGuidFromCompoundAddress, lpConnection,
+ dwAddrSize, &guidSP );
+
+ if( FAILED(hr) )
+ {
+ ERR( "Invalid compound address?\n" );
+ return DPERR_UNAVAILABLE;
+ }
+
+ /* Load the service provider */
+ hServiceProvider = DP_LoadSP( &guidSP, &This->dp2->spData, &bIsDpSp );
+
+ if( hServiceProvider == 0 )
+ {
+ ERR( "Unable to load service provider\n" );
+ return DPERR_UNAVAILABLE;
+ }
+
+ if( bIsDpSp )
+ {
+ /* Fill in what we can of the Service Provider required information.
+ * The rest was be done in DP_LoadSP
+ */
+ This->dp2->spData.lpAddress = lpConnection;
+ This->dp2->spData.dwAddressSize = dwAddrSize;
+ This->dp2->spData.lpGuid = &guidSP;
+
+ hr = DP_InitializeDPSP( This, hServiceProvider );
+ }
+ else
+ {
+ This->dp2->dplspData.lpAddress = lpConnection;
+
+ hr = DP_InitializeDPLSP( This, hServiceProvider );
+ }
+
+ if( FAILED(hr) )
+ {
+ return hr;
+ }
+
+ return DP_OK;
+}
+
+static HRESULT WINAPI DirectPlay3AImpl_InitializeConnection
+ ( LPDIRECTPLAY3A iface, LPVOID lpConnection, DWORD dwFlags )
+{
+ IDirectPlay3Impl *This = (IDirectPlay3Impl *)iface;
+
+ /* This may not be externally invoked once either an SP or LP is initialized */
+ if( This->dp2->connectionInitialized != NO_PROVIDER )
+ {
+ return DPERR_ALREADYINITIALIZED;
+ }
+
+ return DP_IF_InitializeConnection( This, lpConnection, dwFlags, TRUE );
+}
+
+static HRESULT WINAPI DirectPlay3WImpl_InitializeConnection
+ ( LPDIRECTPLAY3 iface, LPVOID lpConnection, DWORD dwFlags )
+{
+ IDirectPlay3Impl *This = (IDirectPlay3Impl *)iface;
+
+ /* This may not be externally invoked once either an SP or LP is initialized */
+ if( This->dp2->connectionInitialized != NO_PROVIDER )
+ {
+ return DPERR_ALREADYINITIALIZED;
+ }
+
+ return DP_IF_InitializeConnection( This, lpConnection, dwFlags, FALSE );
+}
+
+static HRESULT WINAPI DirectPlay3AImpl_SecureOpen
+ ( LPDIRECTPLAY3A iface, LPCDPSESSIONDESC2 lpsd, DWORD dwFlags,
+ LPCDPSECURITYDESC lpSecurity, LPCDPCREDENTIALS lpCredentials )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface; /* Yes a dp 2 interface */
+ return DP_SecureOpen( This, lpsd, dwFlags, lpSecurity, lpCredentials, TRUE );
+}
+
+static HRESULT WINAPI DirectPlay3WImpl_SecureOpen
+ ( LPDIRECTPLAY3 iface, LPCDPSESSIONDESC2 lpsd, DWORD dwFlags,
+ LPCDPSECURITYDESC lpSecurity, LPCDPCREDENTIALS lpCredentials )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface; /* Yes a dp 2 interface */
+ return DP_SecureOpen( This, lpsd, dwFlags, lpSecurity, lpCredentials, FALSE );
+}
+
+static HRESULT WINAPI DirectPlay3AImpl_SendChatMessage
+ ( LPDIRECTPLAY3A iface, DPID idFrom, DPID idTo, DWORD dwFlags, LPDPCHAT lpChatMessage )
+{
+ IDirectPlay3Impl *This = (IDirectPlay3Impl *)iface;
+ FIXME("(%p)->(0x%08lx,0x%08lx,0x%08lx,%p): stub\n", This, idFrom, idTo, dwFlags, lpChatMessage );
+ return DP_OK;
+}
+
+static HRESULT WINAPI DirectPlay3WImpl_SendChatMessage
+ ( LPDIRECTPLAY3 iface, DPID idFrom, DPID idTo, DWORD dwFlags, LPDPCHAT lpChatMessage )
+{
+ IDirectPlay3Impl *This = (IDirectPlay3Impl *)iface;
+ FIXME("(%p)->(0x%08lx,0x%08lx,0x%08lx,%p): stub\n", This, idFrom, idTo, dwFlags, lpChatMessage );
+ return DP_OK;
+}
+
+static HRESULT WINAPI DirectPlay3AImpl_SetGroupConnectionSettings
+ ( LPDIRECTPLAY3A iface, DWORD dwFlags, DPID idGroup, LPDPLCONNECTION lpConnection )
+{
+ IDirectPlay3Impl *This = (IDirectPlay3Impl *)iface;
+ FIXME("(%p)->(0x%08lx,0x%08lx,%p): stub\n", This, dwFlags, idGroup, lpConnection );
+ return DP_OK;
+}
+
+static HRESULT WINAPI DirectPlay3WImpl_SetGroupConnectionSettings
+ ( LPDIRECTPLAY3 iface, DWORD dwFlags, DPID idGroup, LPDPLCONNECTION lpConnection )
+{
+ IDirectPlay3Impl *This = (IDirectPlay3Impl *)iface;
+ FIXME("(%p)->(0x%08lx,0x%08lx,%p): stub\n", This, dwFlags, idGroup, lpConnection );
+ return DP_OK;
+}
+
+static HRESULT WINAPI DirectPlay3AImpl_StartSession
+ ( LPDIRECTPLAY3A iface, DWORD dwFlags, DPID idGroup )
+{
+ IDirectPlay3Impl *This = (IDirectPlay3Impl *)iface;
+ FIXME("(%p)->(0x%08lx,0x%08lx): stub\n", This, dwFlags, idGroup );
+ return DP_OK;
+}
+
+static HRESULT WINAPI DirectPlay3WImpl_StartSession
+ ( LPDIRECTPLAY3 iface, DWORD dwFlags, DPID idGroup )
+{
+ IDirectPlay3Impl *This = (IDirectPlay3Impl *)iface;
+ FIXME("(%p)->(0x%08lx,0x%08lx): stub\n", This, dwFlags, idGroup );
+ return DP_OK;
+}
+
+static HRESULT WINAPI DirectPlay3AImpl_GetGroupFlags
+ ( LPDIRECTPLAY3A iface, DPID idGroup, LPDWORD lpdwFlags )
+{
+ IDirectPlay3Impl *This = (IDirectPlay3Impl *)iface;
+ FIXME("(%p)->(0x%08lx,%p): stub\n", This, idGroup, lpdwFlags );
+ return DP_OK;
+}
+
+static HRESULT WINAPI DirectPlay3WImpl_GetGroupFlags
+ ( LPDIRECTPLAY3 iface, DPID idGroup, LPDWORD lpdwFlags )
+{
+ IDirectPlay3Impl *This = (IDirectPlay3Impl *)iface;
+ FIXME("(%p)->(0x%08lx,%p): stub\n", This, idGroup, lpdwFlags );
+ return DP_OK;
+}
+
+static HRESULT WINAPI DP_IF_GetGroupParent
+ ( IDirectPlay3AImpl* This, DPID idGroup, LPDPID lpidGroup,
+ BOOL bAnsi )
+{
+ lpGroupData lpGData;
+
+ TRACE("(%p)->(0x%08lx,%p,%u)\n", This, idGroup, lpidGroup, bAnsi );
+
+ if( ( lpGData = DP_FindAnyGroup( (IDirectPlay2AImpl*)This, idGroup ) ) == NULL )
+ {
+ return DPERR_INVALIDGROUP;
+ }
+
+ *lpidGroup = lpGData->dpid;
+
+ return DP_OK;
+}
+
+static HRESULT WINAPI DirectPlay3AImpl_GetGroupParent
+ ( LPDIRECTPLAY3A iface, DPID idGroup, LPDPID lpidGroup )
+{
+ IDirectPlay3Impl *This = (IDirectPlay3Impl *)iface;
+ return DP_IF_GetGroupParent( This, idGroup, lpidGroup, TRUE );
+}
+static HRESULT WINAPI DirectPlay3WImpl_GetGroupParent
+ ( LPDIRECTPLAY3 iface, DPID idGroup, LPDPID lpidGroup )
+{
+ IDirectPlay3Impl *This = (IDirectPlay3Impl *)iface;
+ return DP_IF_GetGroupParent( This, idGroup, lpidGroup, FALSE );
+}
+
+static HRESULT WINAPI DirectPlay3AImpl_GetPlayerAccount
+ ( LPDIRECTPLAY3A iface, DPID idPlayer, DWORD dwFlags, LPVOID lpData, LPDWORD lpdwDataSize )
+{
+ IDirectPlay3Impl *This = (IDirectPlay3Impl *)iface;
+ FIXME("(%p)->(0x%08lx,0x%08lx,%p,%p): stub\n", This, idPlayer, dwFlags, lpData, lpdwDataSize );
+ return DP_OK;
+}
+
+static HRESULT WINAPI DirectPlay3WImpl_GetPlayerAccount
+ ( LPDIRECTPLAY3 iface, DPID idPlayer, DWORD dwFlags, LPVOID lpData, LPDWORD lpdwDataSize )
+{
+ IDirectPlay3Impl *This = (IDirectPlay3Impl *)iface;
+ FIXME("(%p)->(0x%08lx,0x%08lx,%p,%p): stub\n", This, idPlayer, dwFlags, lpData, lpdwDataSize );
+ return DP_OK;
+}
+
+static HRESULT WINAPI DirectPlay3AImpl_GetPlayerFlags
+ ( LPDIRECTPLAY3A iface, DPID idPlayer, LPDWORD lpdwFlags )
+{
+ IDirectPlay3Impl *This = (IDirectPlay3Impl *)iface;
+ FIXME("(%p)->(0x%08lx,%p): stub\n", This, idPlayer, lpdwFlags );
+ return DP_OK;
+}
+
+static HRESULT WINAPI DirectPlay3WImpl_GetPlayerFlags
+ ( LPDIRECTPLAY3 iface, DPID idPlayer, LPDWORD lpdwFlags )
+{
+ IDirectPlay3Impl *This = (IDirectPlay3Impl *)iface;
+ FIXME("(%p)->(0x%08lx,%p): stub\n", This, idPlayer, lpdwFlags );
+ return DP_OK;
+}
+
+static HRESULT WINAPI DirectPlay4AImpl_GetGroupOwner
+ ( LPDIRECTPLAY4A iface, DPID idGroup, LPDPID lpidGroupOwner )
+{
+ IDirectPlay4Impl *This = (IDirectPlay4Impl *)iface;
+ FIXME("(%p)->(0x%08lx,%p): stub\n", This, idGroup, lpidGroupOwner );
+ return DP_OK;
+}
+
+static HRESULT WINAPI DirectPlay4WImpl_GetGroupOwner
+ ( LPDIRECTPLAY4 iface, DPID idGroup, LPDPID lpidGroupOwner )
+{
+ IDirectPlay4Impl *This = (IDirectPlay4Impl *)iface;
+ FIXME("(%p)->(0x%08lx,%p): stub\n", This, idGroup, lpidGroupOwner );
+ return DP_OK;
+}
+
+static HRESULT WINAPI DirectPlay4AImpl_SetGroupOwner
+ ( LPDIRECTPLAY4A iface, DPID idGroup , DPID idGroupOwner )
+{
+ IDirectPlay4Impl *This = (IDirectPlay4Impl *)iface;
+ FIXME("(%p)->(0x%08lx,0x%08lx): stub\n", This, idGroup, idGroupOwner );
+ return DP_OK;
+}
+
+static HRESULT WINAPI DirectPlay4WImpl_SetGroupOwner
+ ( LPDIRECTPLAY4 iface, DPID idGroup , DPID idGroupOwner )
+{
+ IDirectPlay4Impl *This = (IDirectPlay4Impl *)iface;
+ FIXME("(%p)->(0x%08lx,0x%08lx): stub\n", This, idGroup, idGroupOwner );
+ return DP_OK;
+}
+
+static HRESULT WINAPI DP_SendEx
+ ( IDirectPlay2Impl* This, DPID idFrom, DPID idTo, DWORD dwFlags,
+ LPVOID lpData, DWORD dwDataSize, DWORD dwPriority, DWORD dwTimeout,
+ LPVOID lpContext, LPDWORD lpdwMsgID, BOOL bAnsi )
+{
+ lpPlayerList lpPList;
+ lpGroupData lpGData;
+ BOOL bValidDestination = FALSE;
+
+ FIXME( "(%p)->(0x%08lx,0x%08lx,0x%08lx,%p,0x%08lx,0x%08lx,0x%08lx,%p,%p,%u)"
+ ": stub\n",
+ This, idFrom, idTo, dwFlags, lpData, dwDataSize, dwPriority,
+ dwTimeout, lpContext, lpdwMsgID, bAnsi );
+
+ /* FIXME: Add parameter checking */
+ /* FIXME: First call to this needs to aquire a message id which will be
+ * used for multiple sends
+ */
+
+ /* NOTE: Can't send messages to yourself - this will be trapped in receive */
+
+ /* Verify that the message is being sent from a valid local player. The
+ * from player may be anonymous DPID_UNKNOWN
+ */
+ if( idFrom != DPID_UNKNOWN )
+ {
+ if( ( lpPList = DP_FindPlayer( This, idFrom ) ) == NULL )
+ {
+ WARN( "INFO: Invalid from player 0x%08lx\n", idFrom );
+ return DPERR_INVALIDPLAYER;
+ }
+ }
+
+ /* Verify that the message is being sent to a valid player, group or to
+ * everyone. If it's valid, send it to those players.
+ */
+ if( idTo == DPID_ALLPLAYERS )
+ {
+ bValidDestination = TRUE;
+
+ /* See if SP has the ability to multicast. If so, use it */
+ if( This->dp2->spData.lpCB->SendToGroupEx )
+ {
+ FIXME( "Use group sendex to group 0\n" );
+ }
+ else if( This->dp2->spData.lpCB->SendToGroup ) /* obsolete interface */
+ {
+ FIXME( "Use obsolete group send to group 0\n" );
+ }
+ else /* No multicast, multiplicate */
+ {
+ /* Send to all players we know about */
+ FIXME( "Send to all players using EnumPlayersInGroup\n" );
+ }
+ }
+
+ if( ( !bValidDestination ) &&
+ ( DP_FindPlayer( This, idTo ) != NULL )
+ )
+ {
+ bValidDestination = TRUE;
+
+ /* Have the service provider send this message */
+ /* FIXME: Could optimize for local interface sends */
+ return DP_SP_SendEx( This, dwFlags, lpData, dwDataSize, dwPriority,
+ dwTimeout, lpContext, lpdwMsgID );
+ }
+
+ if( ( !bValidDestination ) &&
+ ( ( lpGData = DP_FindAnyGroup( This, idTo ) ) != NULL )
+ )
+ {
+ bValidDestination = TRUE;
+
+ /* See if SP has the ability to multicast. If so, use it */
+ if( This->dp2->spData.lpCB->SendToGroupEx )
+ {
+ FIXME( "Use group sendex\n" );
+ }
+ else if( This->dp2->spData.lpCB->SendToGroup ) /* obsolete interface */
+ {
+ FIXME( "Use obsolete group send to group\n" );
+ }
+ else /* No multicast, multiplicate */
+ {
+ FIXME( "Send to all players using EnumPlayersInGroup\n" );
+ }
+
+#if 0
+ if( bExpectReply )
+ {
+ DWORD dwWaitReturn;
+
+ This->dp2->hReplyEvent = CreateEventW( NULL, FALSE, FALSE, NULL );
+
+ dwWaitReturn = WaitForSingleObject( hReplyEvent, dwTimeout );
+ if( dwWaitReturn != WAIT_OBJECT_0 )
+ {
+ ERR( "Wait failed 0x%08lx\n", dwWaitReturn );
+ }
+ }
+#endif
+ }
+
+ if( !bValidDestination )
+ {
+ return DPERR_INVALIDPLAYER;
+ }
+ else
+ {
+ /* FIXME: Should return what the send returned */
+ return DP_OK;
+ }
+}
+
+
+static HRESULT WINAPI DirectPlay4AImpl_SendEx
+ ( LPDIRECTPLAY4A iface, DPID idFrom, DPID idTo, DWORD dwFlags,
+ LPVOID lpData, DWORD dwDataSize, DWORD dwPriority, DWORD dwTimeout,
+ LPVOID lpContext, LPDWORD lpdwMsgID )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface; /* yes downcast to 2 */
+ return DP_SendEx( This, idFrom, idTo, dwFlags, lpData, dwDataSize,
+ dwPriority, dwTimeout, lpContext, lpdwMsgID, TRUE );
+}
+
+static HRESULT WINAPI DirectPlay4WImpl_SendEx
+ ( LPDIRECTPLAY4 iface, DPID idFrom, DPID idTo, DWORD dwFlags,
+ LPVOID lpData, DWORD dwDataSize, DWORD dwPriority, DWORD dwTimeout,
+ LPVOID lpContext, LPDWORD lpdwMsgID )
+{
+ IDirectPlay2Impl *This = (IDirectPlay2Impl *)iface; /* yes downcast to 2 */
+ return DP_SendEx( This, idFrom, idTo, dwFlags, lpData, dwDataSize,
+ dwPriority, dwTimeout, lpContext, lpdwMsgID, FALSE );
+}
+
+static HRESULT WINAPI DP_SP_SendEx
+ ( IDirectPlay2Impl* This, DWORD dwFlags,
+ LPVOID lpData, DWORD dwDataSize, DWORD dwPriority, DWORD dwTimeout,
+ LPVOID lpContext, LPDWORD lpdwMsgID )
+{
+ LPDPMSG lpMElem;
+
+ FIXME( ": stub\n" );
+
+ /* FIXME: This queuing should only be for async messages */
+
+ lpMElem = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( *lpMElem ) );
+ lpMElem->msg = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, dwDataSize );
+
+ CopyMemory( lpMElem->msg, lpData, dwDataSize );
+
+ /* FIXME: Need to queue based on priority */
+ DPQ_INSERT( This->dp2->sendMsgs, lpMElem, msgs );
+
+ return DP_OK;
+}
+
+static HRESULT WINAPI DP_IF_GetMessageQueue
+ ( IDirectPlay4Impl* This, DPID idFrom, DPID idTo, DWORD dwFlags,
+ LPDWORD lpdwNumMsgs, LPDWORD lpdwNumBytes, BOOL bAnsi )
+{
+ HRESULT hr = DP_OK;
+
+ FIXME( "(%p)->(0x%08lx,0x%08lx,0x%08lx,%p,%p,%u): semi stub\n",
+ This, idFrom, idTo, dwFlags, lpdwNumMsgs, lpdwNumBytes, bAnsi );
+
+ /* FIXME: Do we need to do idFrom and idTo sanity checking here? */
+ /* FIXME: What about sends which are not immediate? */
+
+ if( This->dp2->spData.lpCB->GetMessageQueue )
+ {
+ DPSP_GETMESSAGEQUEUEDATA data;
+
+ FIXME( "Calling SP GetMessageQueue - is it right?\n" );
+
+ /* FIXME: None of this is documented :( */
+
+ data.lpISP = This->dp2->spData.lpISP;
+ data.dwFlags = dwFlags;
+ data.idFrom = idFrom;
+ data.idTo = idTo;
+ data.lpdwNumMsgs = lpdwNumMsgs;
+ data.lpdwNumBytes = lpdwNumBytes;
+
+ hr = (*This->dp2->spData.lpCB->GetMessageQueue)( &data );
+ }
+ else
+ {
+ FIXME( "No SP for GetMessageQueue - fake some data\n" );
+ }
+
+ return hr;
+}
+
+static HRESULT WINAPI DirectPlay4AImpl_GetMessageQueue
+ ( LPDIRECTPLAY4A iface, DPID idFrom, DPID idTo, DWORD dwFlags,
+ LPDWORD lpdwNumMsgs, LPDWORD lpdwNumBytes )
+{
+ IDirectPlay4Impl *This = (IDirectPlay4Impl *)iface;
+ return DP_IF_GetMessageQueue( This, idFrom, idTo, dwFlags, lpdwNumMsgs,
+ lpdwNumBytes, TRUE );
+}
+
+static HRESULT WINAPI DirectPlay4WImpl_GetMessageQueue
+ ( LPDIRECTPLAY4 iface, DPID idFrom, DPID idTo, DWORD dwFlags,
+ LPDWORD lpdwNumMsgs, LPDWORD lpdwNumBytes )
+{
+ IDirectPlay4Impl *This = (IDirectPlay4Impl *)iface;
+ return DP_IF_GetMessageQueue( This, idFrom, idTo, dwFlags, lpdwNumMsgs,
+ lpdwNumBytes, FALSE );
+}
+
+static HRESULT WINAPI DP_IF_CancelMessage
+ ( IDirectPlay4Impl* This, DWORD dwMsgID, DWORD dwFlags,
+ DWORD dwMinPriority, DWORD dwMaxPriority, BOOL bAnsi )
+{
+ HRESULT hr = DP_OK;
+
+ FIXME( "(%p)->(0x%08lx,0x%08lx,%u): semi stub\n",
+ This, dwMsgID, dwFlags, bAnsi );
+
+ if( This->dp2->spData.lpCB->Cancel )
+ {
+ DPSP_CANCELDATA data;
+
+ TRACE( "Calling SP Cancel\n" );
+
+ /* FIXME: Undocumented callback */
+
+ data.lpISP = This->dp2->spData.lpISP;
+ data.dwFlags = dwFlags;
+ data.lprglpvSPMsgID = NULL;
+ data.cSPMsgID = dwMsgID;
+ data.dwMinPriority = dwMinPriority;
+ data.dwMaxPriority = dwMaxPriority;
+
+ hr = (*This->dp2->spData.lpCB->Cancel)( &data );
+ }
+ else
+ {
+ FIXME( "SP doesn't implement Cancel\n" );
+ }
+
+ return hr;
+}
+
+static HRESULT WINAPI DirectPlay4AImpl_CancelMessage
+ ( LPDIRECTPLAY4A iface, DWORD dwMsgID, DWORD dwFlags )
+{
+ IDirectPlay4Impl *This = (IDirectPlay4Impl *)iface;
+
+ if( dwFlags != 0 )
+ {
+ return DPERR_INVALIDFLAGS;
+ }
+
+ if( dwMsgID == 0 )
+ {
+ dwFlags |= DPCANCELSEND_ALL;
+ }
+
+ return DP_IF_CancelMessage( This, dwMsgID, dwFlags, 0, 0, TRUE );
+}
+
+static HRESULT WINAPI DirectPlay4WImpl_CancelMessage
+ ( LPDIRECTPLAY4 iface, DWORD dwMsgID, DWORD dwFlags )
+{
+ IDirectPlay4Impl *This = (IDirectPlay4Impl *)iface;
+
+ if( dwFlags != 0 )
+ {
+ return DPERR_INVALIDFLAGS;
+ }
+
+ if( dwMsgID == 0 )
+ {
+ dwFlags |= DPCANCELSEND_ALL;
+ }
+
+ return DP_IF_CancelMessage( This, dwMsgID, dwFlags, 0, 0, FALSE );
+}
+
+static HRESULT WINAPI DirectPlay4AImpl_CancelPriority
+ ( LPDIRECTPLAY4A iface, DWORD dwMinPriority, DWORD dwMaxPriority,
+ DWORD dwFlags )
+{
+ IDirectPlay4Impl *This = (IDirectPlay4Impl *)iface;
+
+ if( dwFlags != 0 )
+ {
+ return DPERR_INVALIDFLAGS;
+ }
+
+ return DP_IF_CancelMessage( This, 0, DPCANCELSEND_PRIORITY, dwMinPriority,
+ dwMaxPriority, TRUE );
+}
+
+static HRESULT WINAPI DirectPlay4WImpl_CancelPriority
+ ( LPDIRECTPLAY4 iface, DWORD dwMinPriority, DWORD dwMaxPriority,
+ DWORD dwFlags )
+{
+ IDirectPlay4Impl *This = (IDirectPlay4Impl *)iface;
+
+ if( dwFlags != 0 )
+ {
+ return DPERR_INVALIDFLAGS;
+ }
+
+ return DP_IF_CancelMessage( This, 0, DPCANCELSEND_PRIORITY, dwMinPriority,
+ dwMaxPriority, FALSE );
+}
+
+/* Note: Hack so we can reuse the old functions without compiler warnings */
+#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
+# define XCAST(fun) (typeof(directPlay2WVT.fun))
+#else
+# define XCAST(fun) (void*)
+#endif
+
+static const IDirectPlay2Vtbl directPlay2WVT =
+{
+ XCAST(QueryInterface)DP_QueryInterface,
+ XCAST(AddRef)DP_AddRef,
+ XCAST(Release)DP_Release,
+
+ DirectPlay2WImpl_AddPlayerToGroup,
+ DirectPlay2WImpl_Close,
+ DirectPlay2WImpl_CreateGroup,
+ DirectPlay2WImpl_CreatePlayer,
+ DirectPlay2WImpl_DeletePlayerFromGroup,
+ DirectPlay2WImpl_DestroyGroup,
+ DirectPlay2WImpl_DestroyPlayer,
+ DirectPlay2WImpl_EnumGroupPlayers,
+ DirectPlay2WImpl_EnumGroups,
+ DirectPlay2WImpl_EnumPlayers,
+ DirectPlay2WImpl_EnumSessions,
+ DirectPlay2WImpl_GetCaps,
+ DirectPlay2WImpl_GetGroupData,
+ DirectPlay2WImpl_GetGroupName,
+ DirectPlay2WImpl_GetMessageCount,
+ DirectPlay2WImpl_GetPlayerAddress,
+ DirectPlay2WImpl_GetPlayerCaps,
+ DirectPlay2WImpl_GetPlayerData,
+ DirectPlay2WImpl_GetPlayerName,
+ DirectPlay2WImpl_GetSessionDesc,
+ DirectPlay2WImpl_Initialize,
+ DirectPlay2WImpl_Open,
+ DirectPlay2WImpl_Receive,
+ DirectPlay2WImpl_Send,
+ DirectPlay2WImpl_SetGroupData,
+ DirectPlay2WImpl_SetGroupName,
+ DirectPlay2WImpl_SetPlayerData,
+ DirectPlay2WImpl_SetPlayerName,
+ DirectPlay2WImpl_SetSessionDesc
+};
+#undef XCAST
+
+/* Note: Hack so we can reuse the old functions without compiler warnings */
+#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
+# define XCAST(fun) (typeof(directPlay2AVT.fun))
+#else
+# define XCAST(fun) (void*)
+#endif
+
+static const IDirectPlay2Vtbl directPlay2AVT =
+{
+ XCAST(QueryInterface)DP_QueryInterface,
+ XCAST(AddRef)DP_AddRef,
+ XCAST(Release)DP_Release,
+
+ DirectPlay2AImpl_AddPlayerToGroup,
+ DirectPlay2AImpl_Close,
+ DirectPlay2AImpl_CreateGroup,
+ DirectPlay2AImpl_CreatePlayer,
+ DirectPlay2AImpl_DeletePlayerFromGroup,
+ DirectPlay2AImpl_DestroyGroup,
+ DirectPlay2AImpl_DestroyPlayer,
+ DirectPlay2AImpl_EnumGroupPlayers,
+ DirectPlay2AImpl_EnumGroups,
+ DirectPlay2AImpl_EnumPlayers,
+ DirectPlay2AImpl_EnumSessions,
+ DirectPlay2AImpl_GetCaps,
+ DirectPlay2AImpl_GetGroupData,
+ DirectPlay2AImpl_GetGroupName,
+ DirectPlay2AImpl_GetMessageCount,
+ DirectPlay2AImpl_GetPlayerAddress,
+ DirectPlay2AImpl_GetPlayerCaps,
+ DirectPlay2AImpl_GetPlayerData,
+ DirectPlay2AImpl_GetPlayerName,
+ DirectPlay2AImpl_GetSessionDesc,
+ DirectPlay2AImpl_Initialize,
+ DirectPlay2AImpl_Open,
+ DirectPlay2AImpl_Receive,
+ DirectPlay2AImpl_Send,
+ DirectPlay2AImpl_SetGroupData,
+ DirectPlay2AImpl_SetGroupName,
+ DirectPlay2AImpl_SetPlayerData,
+ DirectPlay2AImpl_SetPlayerName,
+ DirectPlay2AImpl_SetSessionDesc
+};
+#undef XCAST
+
+
+/* Note: Hack so we can reuse the old functions without compiler warnings */
+#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
+# define XCAST(fun) (typeof(directPlay3AVT.fun))
+#else
+# define XCAST(fun) (void*)
+#endif
+
+static const IDirectPlay3Vtbl directPlay3AVT =
+{
+ XCAST(QueryInterface)DP_QueryInterface,
+ XCAST(AddRef)DP_AddRef,
+ XCAST(Release)DP_Release,
+
+ XCAST(AddPlayerToGroup)DirectPlay2AImpl_AddPlayerToGroup,
+ XCAST(Close)DirectPlay2AImpl_Close,
+ XCAST(CreateGroup)DirectPlay2AImpl_CreateGroup,
+ XCAST(CreatePlayer)DirectPlay2AImpl_CreatePlayer,
+ XCAST(DeletePlayerFromGroup)DirectPlay2AImpl_DeletePlayerFromGroup,
+ XCAST(DestroyGroup)DirectPlay2AImpl_DestroyGroup,
+ XCAST(DestroyPlayer)DirectPlay2AImpl_DestroyPlayer,
+ XCAST(EnumGroupPlayers)DirectPlay2AImpl_EnumGroupPlayers,
+ XCAST(EnumGroups)DirectPlay2AImpl_EnumGroups,
+ XCAST(EnumPlayers)DirectPlay2AImpl_EnumPlayers,
+ XCAST(EnumSessions)DirectPlay2AImpl_EnumSessions,
+ XCAST(GetCaps)DirectPlay2AImpl_GetCaps,
+ XCAST(GetGroupData)DirectPlay2AImpl_GetGroupData,
+ XCAST(GetGroupName)DirectPlay2AImpl_GetGroupName,
+ XCAST(GetMessageCount)DirectPlay2AImpl_GetMessageCount,
+ XCAST(GetPlayerAddress)DirectPlay2AImpl_GetPlayerAddress,
+ XCAST(GetPlayerCaps)DirectPlay2AImpl_GetPlayerCaps,
+ XCAST(GetPlayerData)DirectPlay2AImpl_GetPlayerData,
+ XCAST(GetPlayerName)DirectPlay2AImpl_GetPlayerName,
+ XCAST(GetSessionDesc)DirectPlay2AImpl_GetSessionDesc,
+ XCAST(Initialize)DirectPlay2AImpl_Initialize,
+ XCAST(Open)DirectPlay2AImpl_Open,
+ XCAST(Receive)DirectPlay2AImpl_Receive,
+ XCAST(Send)DirectPlay2AImpl_Send,
+ XCAST(SetGroupData)DirectPlay2AImpl_SetGroupData,
+ XCAST(SetGroupName)DirectPlay2AImpl_SetGroupName,
+ XCAST(SetPlayerData)DirectPlay2AImpl_SetPlayerData,
+ XCAST(SetPlayerName)DirectPlay2AImpl_SetPlayerName,
+ XCAST(SetSessionDesc)DirectPlay2AImpl_SetSessionDesc,
+
+ DirectPlay3AImpl_AddGroupToGroup,
+ DirectPlay3AImpl_CreateGroupInGroup,
+ DirectPlay3AImpl_DeleteGroupFromGroup,
+ DirectPlay3AImpl_EnumConnections,
+ DirectPlay3AImpl_EnumGroupsInGroup,
+ DirectPlay3AImpl_GetGroupConnectionSettings,
+ DirectPlay3AImpl_InitializeConnection,
+ DirectPlay3AImpl_SecureOpen,
+ DirectPlay3AImpl_SendChatMessage,
+ DirectPlay3AImpl_SetGroupConnectionSettings,
+ DirectPlay3AImpl_StartSession,
+ DirectPlay3AImpl_GetGroupFlags,
+ DirectPlay3AImpl_GetGroupParent,
+ DirectPlay3AImpl_GetPlayerAccount,
+ DirectPlay3AImpl_GetPlayerFlags
+};
+#undef XCAST
+
+/* Note: Hack so we can reuse the old functions without compiler warnings */
+#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
+# define XCAST(fun) (typeof(directPlay3WVT.fun))
+#else
+# define XCAST(fun) (void*)
+#endif
+static const IDirectPlay3Vtbl directPlay3WVT =
+{
+ XCAST(QueryInterface)DP_QueryInterface,
+ XCAST(AddRef)DP_AddRef,
+ XCAST(Release)DP_Release,
+
+ XCAST(AddPlayerToGroup)DirectPlay2WImpl_AddPlayerToGroup,
+ XCAST(Close)DirectPlay2WImpl_Close,
+ XCAST(CreateGroup)DirectPlay2WImpl_CreateGroup,
+ XCAST(CreatePlayer)DirectPlay2WImpl_CreatePlayer,
+ XCAST(DeletePlayerFromGroup)DirectPlay2WImpl_DeletePlayerFromGroup,
+ XCAST(DestroyGroup)DirectPlay2WImpl_DestroyGroup,
+ XCAST(DestroyPlayer)DirectPlay2WImpl_DestroyPlayer,
+ XCAST(EnumGroupPlayers)DirectPlay2WImpl_EnumGroupPlayers,
+ XCAST(EnumGroups)DirectPlay2WImpl_EnumGroups,
+ XCAST(EnumPlayers)DirectPlay2WImpl_EnumPlayers,
+ XCAST(EnumSessions)DirectPlay2WImpl_EnumSessions,
+ XCAST(GetCaps)DirectPlay2WImpl_GetCaps,
+ XCAST(GetGroupData)DirectPlay2WImpl_GetGroupData,
+ XCAST(GetGroupName)DirectPlay2WImpl_GetGroupName,
+ XCAST(GetMessageCount)DirectPlay2WImpl_GetMessageCount,
+ XCAST(GetPlayerAddress)DirectPlay2WImpl_GetPlayerAddress,
+ XCAST(GetPlayerCaps)DirectPlay2WImpl_GetPlayerCaps,
+ XCAST(GetPlayerData)DirectPlay2WImpl_GetPlayerData,
+ XCAST(GetPlayerName)DirectPlay2WImpl_GetPlayerName,
+ XCAST(GetSessionDesc)DirectPlay2WImpl_GetSessionDesc,
+ XCAST(Initialize)DirectPlay2WImpl_Initialize,
+ XCAST(Open)DirectPlay2WImpl_Open,
+ XCAST(Receive)DirectPlay2WImpl_Receive,
+ XCAST(Send)DirectPlay2WImpl_Send,
+ XCAST(SetGroupData)DirectPlay2WImpl_SetGroupData,
+ XCAST(SetGroupName)DirectPlay2WImpl_SetGroupName,
+ XCAST(SetPlayerData)DirectPlay2WImpl_SetPlayerData,
+ XCAST(SetPlayerName)DirectPlay2WImpl_SetPlayerName,
+ XCAST(SetSessionDesc)DirectPlay2WImpl_SetSessionDesc,
+
+ DirectPlay3WImpl_AddGroupToGroup,
+ DirectPlay3WImpl_CreateGroupInGroup,
+ DirectPlay3WImpl_DeleteGroupFromGroup,
+ DirectPlay3WImpl_EnumConnections,
+ DirectPlay3WImpl_EnumGroupsInGroup,
+ DirectPlay3WImpl_GetGroupConnectionSettings,
+ DirectPlay3WImpl_InitializeConnection,
+ DirectPlay3WImpl_SecureOpen,
+ DirectPlay3WImpl_SendChatMessage,
+ DirectPlay3WImpl_SetGroupConnectionSettings,
+ DirectPlay3WImpl_StartSession,
+ DirectPlay3WImpl_GetGroupFlags,
+ DirectPlay3WImpl_GetGroupParent,
+ DirectPlay3WImpl_GetPlayerAccount,
+ DirectPlay3WImpl_GetPlayerFlags
+};
+#undef XCAST
+
+/* Note: Hack so we can reuse the old functions without compiler warnings */
+#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
+# define XCAST(fun) (typeof(directPlay4WVT.fun))
+#else
+# define XCAST(fun) (void*)
+#endif
+static const IDirectPlay4Vtbl directPlay4WVT =
+{
+ XCAST(QueryInterface)DP_QueryInterface,
+ XCAST(AddRef)DP_AddRef,
+ XCAST(Release)DP_Release,
+
+ XCAST(AddPlayerToGroup)DirectPlay2WImpl_AddPlayerToGroup,
+ XCAST(Close)DirectPlay2WImpl_Close,
+ XCAST(CreateGroup)DirectPlay2WImpl_CreateGroup,
+ XCAST(CreatePlayer)DirectPlay2WImpl_CreatePlayer,
+ XCAST(DeletePlayerFromGroup)DirectPlay2WImpl_DeletePlayerFromGroup,
+ XCAST(DestroyGroup)DirectPlay2WImpl_DestroyGroup,
+ XCAST(DestroyPlayer)DirectPlay2WImpl_DestroyPlayer,
+ XCAST(EnumGroupPlayers)DirectPlay2WImpl_EnumGroupPlayers,
+ XCAST(EnumGroups)DirectPlay2WImpl_EnumGroups,
+ XCAST(EnumPlayers)DirectPlay2WImpl_EnumPlayers,
+ XCAST(EnumSessions)DirectPlay2WImpl_EnumSessions,
+ XCAST(GetCaps)DirectPlay2WImpl_GetCaps,
+ XCAST(GetGroupData)DirectPlay2WImpl_GetGroupData,
+ XCAST(GetGroupName)DirectPlay2WImpl_GetGroupName,
+ XCAST(GetMessageCount)DirectPlay2WImpl_GetMessageCount,
+ XCAST(GetPlayerAddress)DirectPlay2WImpl_GetPlayerAddress,
+ XCAST(GetPlayerCaps)DirectPlay2WImpl_GetPlayerCaps,
+ XCAST(GetPlayerData)DirectPlay2WImpl_GetPlayerData,
+ XCAST(GetPlayerName)DirectPlay2WImpl_GetPlayerName,
+ XCAST(GetSessionDesc)DirectPlay2WImpl_GetSessionDesc,
+ XCAST(Initialize)DirectPlay2WImpl_Initialize,
+ XCAST(Open)DirectPlay2WImpl_Open,
+ XCAST(Receive)DirectPlay2WImpl_Receive,
+ XCAST(Send)DirectPlay2WImpl_Send,
+ XCAST(SetGroupData)DirectPlay2WImpl_SetGroupData,
+ XCAST(SetGroupName)DirectPlay2WImpl_SetGroupName,
+ XCAST(SetPlayerData)DirectPlay2WImpl_SetPlayerData,
+ XCAST(SetPlayerName)DirectPlay2WImpl_SetPlayerName,
+ XCAST(SetSessionDesc)DirectPlay2WImpl_SetSessionDesc,
+
+ XCAST(AddGroupToGroup)DirectPlay3WImpl_AddGroupToGroup,
+ XCAST(CreateGroupInGroup)DirectPlay3WImpl_CreateGroupInGroup,
+ XCAST(DeleteGroupFromGroup)DirectPlay3WImpl_DeleteGroupFromGroup,
+ XCAST(EnumConnections)DirectPlay3WImpl_EnumConnections,
+ XCAST(EnumGroupsInGroup)DirectPlay3WImpl_EnumGroupsInGroup,
+ XCAST(GetGroupConnectionSettings)DirectPlay3WImpl_GetGroupConnectionSettings,
+ XCAST(InitializeConnection)DirectPlay3WImpl_InitializeConnection,
+ XCAST(SecureOpen)DirectPlay3WImpl_SecureOpen,
+ XCAST(SendChatMessage)DirectPlay3WImpl_SendChatMessage,
+ XCAST(SetGroupConnectionSettings)DirectPlay3WImpl_SetGroupConnectionSettings,
+ XCAST(StartSession)DirectPlay3WImpl_StartSession,
+ XCAST(GetGroupFlags)DirectPlay3WImpl_GetGroupFlags,
+ XCAST(GetGroupParent)DirectPlay3WImpl_GetGroupParent,
+ XCAST(GetPlayerAccount)DirectPlay3WImpl_GetPlayerAccount,
+ XCAST(GetPlayerFlags)DirectPlay3WImpl_GetPlayerFlags,
+
+ DirectPlay4WImpl_GetGroupOwner,
+ DirectPlay4WImpl_SetGroupOwner,
+ DirectPlay4WImpl_SendEx,
+ DirectPlay4WImpl_GetMessageQueue,
+ DirectPlay4WImpl_CancelMessage,
+ DirectPlay4WImpl_CancelPriority
+};
+#undef XCAST
+
+
+/* Note: Hack so we can reuse the old functions without compiler warnings */
+#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
+# define XCAST(fun) (typeof(directPlay4AVT.fun))
+#else
+# define XCAST(fun) (void*)
+#endif
+static const IDirectPlay4Vtbl directPlay4AVT =
+{
+ XCAST(QueryInterface)DP_QueryInterface,
+ XCAST(AddRef)DP_AddRef,
+ XCAST(Release)DP_Release,
+
+ XCAST(AddPlayerToGroup)DirectPlay2AImpl_AddPlayerToGroup,
+ XCAST(Close)DirectPlay2AImpl_Close,
+ XCAST(CreateGroup)DirectPlay2AImpl_CreateGroup,
+ XCAST(CreatePlayer)DirectPlay2AImpl_CreatePlayer,
+ XCAST(DeletePlayerFromGroup)DirectPlay2AImpl_DeletePlayerFromGroup,
+ XCAST(DestroyGroup)DirectPlay2AImpl_DestroyGroup,
+ XCAST(DestroyPlayer)DirectPlay2AImpl_DestroyPlayer,
+ XCAST(EnumGroupPlayers)DirectPlay2AImpl_EnumGroupPlayers,
+ XCAST(EnumGroups)DirectPlay2AImpl_EnumGroups,
+ XCAST(EnumPlayers)DirectPlay2AImpl_EnumPlayers,
+ XCAST(EnumSessions)DirectPlay2AImpl_EnumSessions,
+ XCAST(GetCaps)DirectPlay2AImpl_GetCaps,
+ XCAST(GetGroupData)DirectPlay2AImpl_GetGroupData,
+ XCAST(GetGroupName)DirectPlay2AImpl_GetGroupName,
+ XCAST(GetMessageCount)DirectPlay2AImpl_GetMessageCount,
+ XCAST(GetPlayerAddress)DirectPlay2AImpl_GetPlayerAddress,
+ XCAST(GetPlayerCaps)DirectPlay2AImpl_GetPlayerCaps,
+ XCAST(GetPlayerData)DirectPlay2AImpl_GetPlayerData,
+ XCAST(GetPlayerName)DirectPlay2AImpl_GetPlayerName,
+ XCAST(GetSessionDesc)DirectPlay2AImpl_GetSessionDesc,
+ XCAST(Initialize)DirectPlay2AImpl_Initialize,
+ XCAST(Open)DirectPlay2AImpl_Open,
+ XCAST(Receive)DirectPlay2AImpl_Receive,
+ XCAST(Send)DirectPlay2AImpl_Send,
+ XCAST(SetGroupData)DirectPlay2AImpl_SetGroupData,
+ XCAST(SetGroupName)DirectPlay2AImpl_SetGroupName,
+ XCAST(SetPlayerData)DirectPlay2AImpl_SetPlayerData,
+ XCAST(SetPlayerName)DirectPlay2AImpl_SetPlayerName,
+ XCAST(SetSessionDesc)DirectPlay2AImpl_SetSessionDesc,
+
+ XCAST(AddGroupToGroup)DirectPlay3AImpl_AddGroupToGroup,
+ XCAST(CreateGroupInGroup)DirectPlay3AImpl_CreateGroupInGroup,
+ XCAST(DeleteGroupFromGroup)DirectPlay3AImpl_DeleteGroupFromGroup,
+ XCAST(EnumConnections)DirectPlay3AImpl_EnumConnections,
+ XCAST(EnumGroupsInGroup)DirectPlay3AImpl_EnumGroupsInGroup,
+ XCAST(GetGroupConnectionSettings)DirectPlay3AImpl_GetGroupConnectionSettings,
+ XCAST(InitializeConnection)DirectPlay3AImpl_InitializeConnection,
+ XCAST(SecureOpen)DirectPlay3AImpl_SecureOpen,
+ XCAST(SendChatMessage)DirectPlay3AImpl_SendChatMessage,
+ XCAST(SetGroupConnectionSettings)DirectPlay3AImpl_SetGroupConnectionSettings,
+ XCAST(StartSession)DirectPlay3AImpl_StartSession,
+ XCAST(GetGroupFlags)DirectPlay3AImpl_GetGroupFlags,
+ XCAST(GetGroupParent)DirectPlay3AImpl_GetGroupParent,
+ XCAST(GetPlayerAccount)DirectPlay3AImpl_GetPlayerAccount,
+ XCAST(GetPlayerFlags)DirectPlay3AImpl_GetPlayerFlags,
+
+ DirectPlay4AImpl_GetGroupOwner,
+ DirectPlay4AImpl_SetGroupOwner,
+ DirectPlay4AImpl_SendEx,
+ DirectPlay4AImpl_GetMessageQueue,
+ DirectPlay4AImpl_CancelMessage,
+ DirectPlay4AImpl_CancelPriority
+};
+#undef XCAST
+
+extern
+HRESULT DP_GetSPPlayerData( IDirectPlay2Impl* lpDP,
+ DPID idPlayer,
+ LPVOID* lplpData )
+{
+ lpPlayerList lpPlayer = DP_FindPlayer( lpDP, idPlayer );
+
+ if( lpPlayer == NULL )
+ {
+ return DPERR_INVALIDPLAYER;
+ }
+
+ *lplpData = lpPlayer->lpPData->lpSPPlayerData;
+
+ return DP_OK;
+}
+
+extern
+HRESULT DP_SetSPPlayerData( IDirectPlay2Impl* lpDP,
+ DPID idPlayer,
+ LPVOID lpData )
+{
+ lpPlayerList lpPlayer = DP_FindPlayer( lpDP, idPlayer );
+
+ if( lpPlayer == NULL )
+ {
+ return DPERR_INVALIDPLAYER;
+ }
+
+ lpPlayer->lpPData->lpSPPlayerData = lpData;
+
+ return DP_OK;
+}
+
+/***************************************************************************
+ * DirectPlayEnumerateAW
+ *
+ * The pointer to the structure lpContext will be filled with the
+ * appropriate data for each service offered by the OS. These services are
+ * not necessarily available on this particular machine but are defined
+ * as simple service providers under the "Service Providers" registry key.
+ * This structure is then passed to lpEnumCallback for each of the different
+ * services.
+ *
+ * This API is useful only for applications written using DirectX3 or
+ * worse. It is superseded by IDirectPlay3::EnumConnections which also
+ * gives information on the actual connections.
+ *
+ * defn of a service provider:
+ * A dynamic-link library used by DirectPlay to communicate over a network.
+ * The service provider contains all the network-specific code required
+ * to send and receive messages. Online services and network operators can
+ * supply service providers to use specialized hardware, protocols, communications
+ * media, and network resources.
+ *
+ */
+static HRESULT DirectPlayEnumerateAW(LPDPENUMDPCALLBACKA lpEnumCallbackA,
+ LPDPENUMDPCALLBACKW lpEnumCallbackW,
+ LPVOID lpContext)
+{
+ HKEY hkResult;
+ static const WCHAR searchSubKey[] = {
+ 'S', 'O', 'F', 'T', 'W', 'A', 'R', 'E', '\\',
+ 'M', 'i', 'c', 'r', 'o', 's', 'o', 'f', 't', '\\',
+ 'D', 'i', 'r', 'e', 'c', 't', 'P', 'l', 'a', 'y', '\\',
+ 'S', 'e', 'r', 'v', 'i', 'c', 'e', ' ', 'P', 'r', 'o', 'v', 'i', 'd', 'e', 'r', 's', 0 };
+ static const WCHAR guidKey[] = { 'G', 'u', 'i', 'd', 0 };
+ static const WCHAR descW[] = { 'D', 'e', 's', 'c', 'r', 'i', 'p', 't', 'i', 'o', 'n', 'W', 0 };
+
+ DWORD dwIndex;
+ FILETIME filetime;
+
+ char *descriptionA = NULL;
+ DWORD max_sizeOfDescriptionA = 0;
+ WCHAR *descriptionW = NULL;
+ DWORD max_sizeOfDescriptionW = 0;
+
+ if (!lpEnumCallbackA && !lpEnumCallbackW)
+ {
+ return DPERR_INVALIDPARAMS;
+ }
+
+ /* Need to loop over the service providers in the registry */
+ if (RegOpenKeyExW(HKEY_LOCAL_MACHINE, searchSubKey,
+ 0, KEY_READ, &hkResult) != ERROR_SUCCESS)
+ {
+ /* Hmmm. Does this mean that there are no service providers? */
+ ERR(": no service provider key in the registry - check your Wine installation !!!\n");
+ return DPERR_GENERIC;
+ }
+
+ /* Traverse all the service providers we have available */
+ dwIndex = 0;
+ while (1)
+ {
+ WCHAR subKeyName[255]; /* 255 is the maximum key size according to MSDN */
+ DWORD sizeOfSubKeyName = sizeof(subKeyName) / sizeof(WCHAR);
+ HKEY hkServiceProvider;
+ GUID serviceProviderGUID;
+ WCHAR guidKeyContent[(2 * 16) + 1 + 6 /* This corresponds to '{....-..-..-..-......}' */ ];
+ DWORD sizeOfGuidKeyContent = sizeof(guidKeyContent);
+ LONG ret_value;
+
+ ret_value = RegEnumKeyExW(hkResult, dwIndex, subKeyName, &sizeOfSubKeyName,
+ NULL, NULL, NULL, &filetime);
+ if (ret_value == ERROR_NO_MORE_ITEMS)
+ break;
+ else if (ret_value != ERROR_SUCCESS)
+ {
+ ERR(": could not enumerate on service provider key.\n");
+ return DPERR_EXCEPTION;
+ }
+ TRACE(" this time through sub-key %s.\n", debugstr_w(subKeyName));
+
+ /* Open the key for this service provider */
+ if (RegOpenKeyExW(hkResult, subKeyName, 0, KEY_READ, &hkServiceProvider) != ERROR_SUCCESS)
+ {
+ ERR(": could not open registry key for service provider %s.\n", debugstr_w(subKeyName));
+ continue;
+ }
+
+ /* Get the GUID from the registry */
+ if (RegQueryValueExW(hkServiceProvider, guidKey,
+ NULL, NULL, (LPBYTE) guidKeyContent, &sizeOfGuidKeyContent) != ERROR_SUCCESS)
+ {
+ ERR(": missing GUID registry data member for service provider %s.\n", debugstr_w(subKeyName));
+ continue;
+ }
+ if (sizeOfGuidKeyContent != sizeof(guidKeyContent))
+ {
+ ERR(": invalid format for the GUID registry data member for service provider %s (%s).\n", debugstr_w(subKeyName), debugstr_w(guidKeyContent));
+ continue;
+ }
+ CLSIDFromString(guidKeyContent, &serviceProviderGUID );
+
+ /* The enumeration will return FALSE if we are not to continue.
+ *
+ * Note: on my windows box, major / minor version is 6 / 0 for all service providers
+ * and have no relations to any of the two dwReserved1 and dwReserved2 keys.
+ * I think that it simply means that they are in-line with DirectX 6.0
+ */
+ if (lpEnumCallbackA)
+ {
+ DWORD sizeOfDescription = 0;
+
+ /* Note that this the the A case of this function, so use the A variant to get the description string */
+ if (RegQueryValueExA(hkServiceProvider, "DescriptionA",
+ NULL, NULL, NULL, &sizeOfDescription) != ERROR_SUCCESS)
+ {
+ ERR(": missing 'DescriptionA' registry data member for service provider %s.\n", debugstr_w(subKeyName));
+ continue;
+ }
+ if (sizeOfDescription > max_sizeOfDescriptionA)
+ {
+ HeapFree(GetProcessHeap(), 0, descriptionA);
+ max_sizeOfDescriptionA = sizeOfDescription;
+ descriptionA = HeapAlloc(GetProcessHeap(), 0, max_sizeOfDescriptionA);
+ }
+ descriptionA = HeapAlloc(GetProcessHeap(), 0, sizeOfDescription);
+ RegQueryValueExA(hkServiceProvider, "DescriptionA",
+ NULL, NULL, (LPBYTE) descriptionA, &sizeOfDescription);
+
+ if (!lpEnumCallbackA(&serviceProviderGUID, descriptionA, 6, 0, lpContext))
+ goto end;
+ }
+ else
+ {
+ DWORD sizeOfDescription = 0;
+
+ if (RegQueryValueExW(hkServiceProvider, descW,
+ NULL, NULL, NULL, &sizeOfDescription) != ERROR_SUCCESS)
+ {
+ ERR(": missing 'DescriptionW' registry data member for service provider %s.\n", debugstr_w(subKeyName));
+ continue;
+ }
+ if (sizeOfDescription > max_sizeOfDescriptionW)
+ {
+ HeapFree(GetProcessHeap(), 0, descriptionW);
+ max_sizeOfDescriptionW = sizeOfDescription;
+ descriptionW = HeapAlloc(GetProcessHeap(), 0, max_sizeOfDescriptionW);
+ }
+ descriptionW = HeapAlloc(GetProcessHeap(), 0, sizeOfDescription);
+ RegQueryValueExW(hkServiceProvider, descW,
+ NULL, NULL, (LPBYTE) descriptionW, &sizeOfDescription);
+
+ if (!lpEnumCallbackW(&serviceProviderGUID, descriptionW, 6, 0, lpContext))
+ goto end;
+ }
+
+ dwIndex++;
+ }
+
+ end:
+ HeapFree(GetProcessHeap(), 0, descriptionA);
+ HeapFree(GetProcessHeap(), 0, descriptionW);
+
+ return DP_OK;
+}
+
+/***************************************************************************
+ * DirectPlayEnumerate [DPLAYX.9]
+ * DirectPlayEnumerateA [DPLAYX.2]
+ */
+HRESULT WINAPI DirectPlayEnumerateA(LPDPENUMDPCALLBACKA lpEnumCallback, LPVOID lpContext )
+{
+ TRACE("(%p,%p)\n", lpEnumCallback, lpContext);
+
+ return DirectPlayEnumerateAW(lpEnumCallback, NULL, lpContext);
+}
+
+/***************************************************************************
+ * DirectPlayEnumerateW [DPLAYX.3]
+ */
+HRESULT WINAPI DirectPlayEnumerateW(LPDPENUMDPCALLBACKW lpEnumCallback, LPVOID lpContext )
+{
+ TRACE("(%p,%p)\n", lpEnumCallback, lpContext);
+
+ return DirectPlayEnumerateAW(NULL, lpEnumCallback, lpContext);
+}
+
+typedef struct tagCreateEnum
+{
+ LPVOID lpConn;
+ LPCGUID lpGuid;
+} CreateEnumData, *lpCreateEnumData;
+
+/* Find and copy the matching connection for the SP guid */
+static BOOL CALLBACK cbDPCreateEnumConnections(
+ LPCGUID lpguidSP,
+ LPVOID lpConnection,
+ DWORD dwConnectionSize,
+ LPCDPNAME lpName,
+ DWORD dwFlags,
+ LPVOID lpContext)
+{
+ lpCreateEnumData lpData = (lpCreateEnumData)lpContext;
+
+ if( IsEqualGUID( lpguidSP, lpData->lpGuid ) )
+ {
+ TRACE( "Found SP entry with guid %s\n", debugstr_guid(lpData->lpGuid) );
+
+ lpData->lpConn = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
+ dwConnectionSize );
+ CopyMemory( lpData->lpConn, lpConnection, dwConnectionSize );
+
+ /* Found the record that we were looking for */
+ return FALSE;
+ }
+
+ /* Haven't found what were looking for yet */
+ return TRUE;
+}
+
+
+/***************************************************************************
+ * DirectPlayCreate [DPLAYX.1]
+ *
+ */
+HRESULT WINAPI DirectPlayCreate
+( LPGUID lpGUID, LPDIRECTPLAY2 *lplpDP, IUnknown *pUnk)
+{
+ HRESULT hr;
+ LPDIRECTPLAY3A lpDP3A;
+ CreateEnumData cbData;
+
+ TRACE( "lpGUID=%s lplpDP=%p pUnk=%p\n", debugstr_guid(lpGUID), lplpDP, pUnk );
+
+ if( pUnk != NULL )
+ {
+ return CLASS_E_NOAGGREGATION;
+ }
+
+ /* Create an IDirectPlay object. We don't support that so we'll cheat and
+ give them an IDirectPlay2A object and hope that doesn't cause problems */
+ if( DP_CreateInterface( &IID_IDirectPlay2A, (LPVOID*)lplpDP ) != DP_OK )
+ {
+ return DPERR_UNAVAILABLE;
+ }
+
+ if( IsEqualGUID( &GUID_NULL, lpGUID ) )
+ {
+ /* The GUID_NULL means don't bind a service provider. Just return the
+ interface as is */
+ return DP_OK;
+ }
+
+ /* Bind the desired service provider since lpGUID is non NULL */
+ TRACE( "Service Provider binding for %s\n", debugstr_guid(lpGUID) );
+
+ /* We're going to use a DP3 interface */
+ hr = IDirectPlayX_QueryInterface( *lplpDP, &IID_IDirectPlay3A,
+ (LPVOID*)&lpDP3A );
+ if( FAILED(hr) )
+ {
+ ERR( "Failed to get DP3 interface: %s\n", DPLAYX_HresultToString(hr) );
+ return hr;
+ }
+
+ cbData.lpConn = NULL;
+ cbData.lpGuid = lpGUID;
+
+ /* We were given a service provider, find info about it... */
+ hr = IDirectPlayX_EnumConnections( lpDP3A, NULL, cbDPCreateEnumConnections,
+ &cbData, DPCONNECTION_DIRECTPLAY );
+ if( ( FAILED(hr) ) ||
+ ( cbData.lpConn == NULL )
+ )
+ {
+ ERR( "Failed to get Enum for SP: %s\n", DPLAYX_HresultToString(hr) );
+ IDirectPlayX_Release( lpDP3A );
+ return DPERR_UNAVAILABLE;
+ }
+
+ /* Initialize the service provider */
+ hr = IDirectPlayX_InitializeConnection( lpDP3A, cbData.lpConn, 0 );
+ if( FAILED(hr) )
+ {
+ ERR( "Failed to Initialize SP: %s\n", DPLAYX_HresultToString(hr) );
+ HeapFree( GetProcessHeap(), 0, cbData.lpConn );
+ IDirectPlayX_Release( lpDP3A );
+ return hr;
+ }
+
+ /* Release our version of the interface now that we're done with it */
+ IDirectPlayX_Release( lpDP3A );
+ HeapFree( GetProcessHeap(), 0, cbData.lpConn );
+
+ return DP_OK;
+}
--- /dev/null
+/*
+ * Copyright 2000 Peter Hunnisett
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef __WINE_DPLAY_GLOBAL_INCLUDED
+#define __WINE_DPLAY_GLOBAL_INCLUDED
+
+#include <stdarg.h>
+
+#include "windef.h"
+#include "winbase.h"
+#include "dplaysp.h"
+#include "lobbysp.h"
+#include "dplayx_queue.h"
+
+extern HRESULT DPL_EnumAddress( LPDPENUMADDRESSCALLBACK lpEnumAddressCallback,
+ LPCVOID lpAddress, DWORD dwAddressSize,
+ LPVOID lpContext );
+
+extern DWORD DP_CalcSessionDescSize( LPCDPSESSIONDESC2 lpSessDesc, BOOL bAnsi );
+
+/*****************************************************************************
+ * Predeclare the interface implementation structures
+ */
+typedef struct IDirectPlay2Impl IDirectPlay2AImpl;
+typedef struct IDirectPlay2Impl IDirectPlay2Impl;
+typedef struct IDirectPlay3Impl IDirectPlay3AImpl;
+typedef struct IDirectPlay3Impl IDirectPlay3Impl;
+typedef struct IDirectPlay4Impl IDirectPlay4AImpl;
+typedef struct IDirectPlay4Impl IDirectPlay4Impl;
+
+typedef struct tagDirectPlayIUnknownData
+{
+ LONG ulObjRef;
+ CRITICAL_SECTION DP_lock;
+} DirectPlayIUnknownData;
+
+typedef struct tagEnumSessionAsyncCallbackData
+{
+ LPSPINITDATA lpSpData;
+ GUID requestGuid;
+ DWORD dwEnumSessionFlags;
+ DWORD dwTimeout;
+ HANDLE hSuicideRequest;
+} EnumSessionAsyncCallbackData;
+
+typedef struct tagDP_MSG_REPLY_STRUCT
+{
+ HANDLE hReceipt;
+ WORD wExpectedReply;
+ LPVOID lpReplyMsg;
+ DWORD dwMsgBodySize;
+ /* FIXME: Is the message header required as well? */
+} DP_MSG_REPLY_STRUCT, *LPDP_MSG_REPLY_STRUCT;
+
+typedef struct tagDP_MSG_REPLY_STRUCT_LIST
+{
+ DPQ_ENTRY(tagDP_MSG_REPLY_STRUCT_LIST) replysExpected;
+ DP_MSG_REPLY_STRUCT replyExpected;
+} DP_MSG_REPLY_STRUCT_LIST, *LPDP_MSG_REPLY_STRUCT_LIST;
+
+struct PlayerData
+{
+ /* Individual player information */
+ DPID dpid;
+
+ DPNAME name;
+ HANDLE hEvent;
+
+ ULONG uRef; /* What is the reference count on this data? */
+
+ /* View of local data */
+ LPVOID lpLocalData;
+ DWORD dwLocalDataSize;
+
+ /* View of remote data */
+ LPVOID lpRemoteData;
+ DWORD dwRemoteDataSize;
+
+ /* SP data on a per player basis */
+ LPVOID lpSPPlayerData;
+
+ DWORD dwFlags; /* Special remarks about the type of player */
+};
+typedef struct PlayerData* lpPlayerData;
+
+struct PlayerList
+{
+ DPQ_ENTRY(PlayerList) players;
+
+ lpPlayerData lpPData;
+};
+typedef struct PlayerList* lpPlayerList;
+
+struct GroupData
+{
+ /* Internal information */
+ DPID parent; /* If parent == 0 it's a top level group */
+
+ ULONG uRef; /* Reference count */
+
+ DPQ_HEAD(GroupList) groups; /* A group has [0..n] groups */
+ DPQ_HEAD(PlayerList) players; /* A group has [0..n] players */
+
+ DPID idGroupOwner; /* ID of player who owns the group */
+
+ DWORD dwFlags; /* Flags describing anything special about the group */
+
+ DPID dpid;
+ DPNAME name;
+
+ /* View of local data */
+ LPVOID lpLocalData;
+ DWORD dwLocalDataSize;
+
+ /* View of remote data */
+ LPVOID lpRemoteData;
+ DWORD dwRemoteDataSize;
+};
+typedef struct GroupData GroupData;
+typedef struct GroupData* lpGroupData;
+
+struct GroupList
+{
+ DPQ_ENTRY(GroupList) groups;
+
+ lpGroupData lpGData;
+};
+typedef struct GroupList* lpGroupList;
+
+struct DPMSG
+{
+ DPQ_ENTRY( DPMSG ) msgs;
+ DPMSG_GENERIC* msg;
+};
+typedef struct DPMSG* LPDPMSG;
+
+enum SPSTATE
+{
+ NO_PROVIDER = 0,
+ DP_SERVICE_PROVIDER = 1,
+ DP_LOBBY_PROVIDER = 2
+};
+
+/* Contains all data members. FIXME: Rename me */
+typedef struct tagDirectPlay2Data
+{
+ BOOL bConnectionOpen;
+
+ /* For async EnumSessions requests */
+ HANDLE hEnumSessionThread;
+ HANDLE hKillEnumSessionThreadEvent;
+
+ LPVOID lpNameServerData; /* DPlay interface doesn't know contents */
+
+ BOOL bHostInterface; /* Did this interface create the session */
+
+ lpGroupData lpSysGroup; /* System group with _everything_ in it */
+
+ LPDPSESSIONDESC2 lpSessionDesc;
+
+ /* I/O Msg queues */
+ DPQ_HEAD( DPMSG ) receiveMsgs; /* Msg receive queue */
+ DPQ_HEAD( DPMSG ) sendMsgs; /* Msg send pending queue */
+
+ /* Information about the service provider active on this connection */
+ SPINITDATA spData;
+ BOOL bSPInitialized;
+
+ /* Information about the lobby server that's attached to this DP object */
+ SPDATA_INIT dplspData;
+ BOOL bDPLSPInitialized;
+
+ /* Our service provider */
+ HMODULE hServiceProvider;
+
+ /* Our DP lobby provider */
+ HMODULE hDPLobbyProvider;
+
+ enum SPSTATE connectionInitialized;
+
+ /* Expected messages queue */
+ DPQ_HEAD( tagDP_MSG_REPLY_STRUCT_LIST ) replysExpected;
+} DirectPlay2Data;
+
+typedef struct tagDirectPlay3Data
+{
+ BOOL dummy;
+} DirectPlay3Data;
+typedef struct tagDirectPlay4Data
+{
+ BOOL dummy;
+} DirectPlay4Data;
+
+#define DP_IMPL_FIELDS \
+ LONG ulInterfaceRef; \
+ DirectPlayIUnknownData* unk; \
+ DirectPlay2Data* dp2; \
+ DirectPlay3Data* dp3; \
+ DirectPlay4Data* dp4;
+
+struct IDirectPlay2Impl
+{
+ const IDirectPlay2Vtbl *lpVtbl;
+ DP_IMPL_FIELDS
+};
+
+struct IDirectPlay3Impl
+{
+ const IDirectPlay3Vtbl *lpVtbl;
+ DP_IMPL_FIELDS
+};
+
+struct IDirectPlay4Impl
+{
+ const IDirectPlay4Vtbl *lpVtbl;
+ DP_IMPL_FIELDS
+};
+
+HRESULT DP_HandleMessage( IDirectPlay2Impl* This, LPCVOID lpMessageBody,
+ DWORD dwMessageBodySize, LPCVOID lpMessageHeader,
+ WORD wCommandId, WORD wVersion,
+ LPVOID* lplpReply, LPDWORD lpdwMsgSize );
+
+/* DP SP external interfaces into DirectPlay */
+extern HRESULT DP_GetSPPlayerData( IDirectPlay2Impl* lpDP, DPID idPlayer, LPVOID* lplpData );
+extern HRESULT DP_SetSPPlayerData( IDirectPlay2Impl* lpDP, DPID idPlayer, LPVOID lpData );
+
+/* DP external interfaces to call into DPSP interface */
+extern LPVOID DPSP_CreateSPPlayerData(void);
+
+#endif /* __WINE_DPLAY_GLOBAL_INCLUDED */
--- /dev/null
+/* This contains the implementation of the interface Service
+ * Providers require to communicate with Direct Play
+ *
+ * Copyright 2000 Peter Hunnisett
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include <string.h>
+#include "winerror.h"
+#include "wine/debug.h"
+
+#include "dpinit.h"
+#include "dplaysp.h"
+#include "dplay_global.h"
+#include "name_server.h"
+#include "dplayx_messages.h"
+
+#include "dplayx_global.h" /* FIXME: For global hack */
+
+/* FIXME: Need to add interface locking inside procedures */
+
+WINE_DEFAULT_DEBUG_CHANNEL(dplay);
+
+/* Prototypes */
+static BOOL DPSP_CreateIUnknown( LPVOID lpSP );
+static BOOL DPSP_DestroyIUnknown( LPVOID lpSP );
+static BOOL DPSP_CreateDirectPlaySP( LPVOID lpSP, IDirectPlay2Impl* dp );
+static BOOL DPSP_DestroyDirectPlaySP( LPVOID lpSP );
+
+/* Predefine the interface */
+typedef struct IDirectPlaySPImpl IDirectPlaySPImpl;
+
+typedef struct tagDirectPlaySPIUnknownData
+{
+ LONG ulObjRef;
+ CRITICAL_SECTION DPSP_lock;
+} DirectPlaySPIUnknownData;
+
+typedef struct tagDirectPlaySPData
+{
+ LPVOID lpSpRemoteData;
+ DWORD dwSpRemoteDataSize; /* Size of data pointed to by lpSpRemoteData */
+
+ LPVOID lpSpLocalData;
+ DWORD dwSpLocalDataSize; /* Size of data pointed to by lpSpLocalData */
+
+ IDirectPlay2Impl* dplay; /* FIXME: This should perhaps be iface not impl */
+
+} DirectPlaySPData;
+
+#define DPSP_IMPL_FIELDS \
+ LONG ulInterfaceRef; \
+ DirectPlaySPIUnknownData* unk; \
+ DirectPlaySPData* sp;
+
+struct IDirectPlaySPImpl
+{
+ const IDirectPlaySPVtbl *lpVtbl;
+ DPSP_IMPL_FIELDS
+};
+
+/* Forward declaration of virtual tables */
+static const IDirectPlaySPVtbl directPlaySPVT;
+
+/* This structure is passed to the DP object for safe keeping */
+typedef struct tagDP_SPPLAYERDATA
+{
+ LPVOID lpPlayerLocalData;
+ DWORD dwPlayerLocalDataSize;
+
+ LPVOID lpPlayerRemoteData;
+ DWORD dwPlayerRemoteDataSize;
+} DP_SPPLAYERDATA, *LPDP_SPPLAYERDATA;
+
+/* Create the SP interface */
+extern
+HRESULT DPSP_CreateInterface( REFIID riid, LPVOID* ppvObj, IDirectPlay2Impl* dp )
+{
+ TRACE( " for %s\n", debugstr_guid( riid ) );
+
+ *ppvObj = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
+ sizeof( IDirectPlaySPImpl ) );
+
+ if( *ppvObj == NULL )
+ {
+ return DPERR_OUTOFMEMORY;
+ }
+
+ if( IsEqualGUID( &IID_IDirectPlaySP, riid ) )
+ {
+ IDirectPlaySPImpl *This = (IDirectPlaySPImpl *)*ppvObj;
+ This->lpVtbl = &directPlaySPVT;
+ }
+ else
+ {
+ /* Unsupported interface */
+ HeapFree( GetProcessHeap(), 0, *ppvObj );
+ *ppvObj = NULL;
+
+ return E_NOINTERFACE;
+ }
+
+ /* Initialize it */
+ if( DPSP_CreateIUnknown( *ppvObj ) &&
+ DPSP_CreateDirectPlaySP( *ppvObj, dp )
+ )
+ {
+ IDirectPlaySP_AddRef( (LPDIRECTPLAYSP)*ppvObj );
+ return S_OK;
+ }
+
+ /* Initialize failed, destroy it */
+ DPSP_DestroyDirectPlaySP( *ppvObj );
+ DPSP_DestroyIUnknown( *ppvObj );
+
+ HeapFree( GetProcessHeap(), 0, *ppvObj );
+ *ppvObj = NULL;
+
+ return DPERR_NOMEMORY;
+}
+
+static BOOL DPSP_CreateIUnknown( LPVOID lpSP )
+{
+ IDirectPlaySPImpl *This = (IDirectPlaySPImpl *)lpSP;
+
+ This->unk = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( *(This->unk) ) );
+
+ if ( This->unk == NULL )
+ {
+ return FALSE;
+ }
+
+ InitializeCriticalSection( &This->unk->DPSP_lock );
+
+ return TRUE;
+}
+
+static BOOL DPSP_DestroyIUnknown( LPVOID lpSP )
+{
+ IDirectPlaySPImpl *This = (IDirectPlaySPImpl *)lpSP;
+
+ DeleteCriticalSection( &This->unk->DPSP_lock );
+ HeapFree( GetProcessHeap(), 0, This->unk );
+
+ return TRUE;
+}
+
+
+static BOOL DPSP_CreateDirectPlaySP( LPVOID lpSP, IDirectPlay2Impl* dp )
+{
+ IDirectPlaySPImpl *This = (IDirectPlaySPImpl *)lpSP;
+
+ This->sp = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( *(This->sp) ) );
+
+ if ( This->sp == NULL )
+ {
+ return FALSE;
+ }
+
+ This->sp->dplay = dp;
+
+ /* Normally we should be keeping a reference, but since only the dplay
+ * interface that created us can destroy us, we do not keep a reference
+ * to it (ie we'd be stuck with always having one reference to the dplay
+ * object, and hence us, around).
+ * NOTE: The dp object does reference count us.
+ *
+ * FIXME: This is a kludge to get around a problem where a queryinterface
+ * is used to get a new interface and then is closed. We will then
+ * reference garbage. However, with this we will never deallocate
+ * the interface we store. The correct fix is to require all
+ * DP internal interfaces to use the This->dp2 interface which
+ * should be changed to This->dp
+ */
+ IDirectPlayX_AddRef( (LPDIRECTPLAY2)dp );
+
+ return TRUE;
+}
+
+static BOOL DPSP_DestroyDirectPlaySP( LPVOID lpSP )
+{
+ IDirectPlaySPImpl *This = (IDirectPlaySPImpl *)lpSP;
+
+ /* Normally we should be keeping a reference, but since only the dplay
+ * interface that created us can destroy us, we do not keep a reference
+ * to it (ie we'd be stuck with always having one reference to the dplay
+ * object, and hence us, around).
+ * NOTE: The dp object does reference count us.
+ */
+ /*IDirectPlayX_Release( (LPDIRECTPLAY2)This->sp->dplay ); */
+
+ HeapFree( GetProcessHeap(), 0, This->sp->lpSpRemoteData );
+ HeapFree( GetProcessHeap(), 0, This->sp->lpSpLocalData );
+
+ /* FIXME: Need to delete player queue */
+
+ HeapFree( GetProcessHeap(), 0, This->sp );
+ return TRUE;
+}
+
+/* Interface implementation */
+
+static HRESULT WINAPI DPSP_QueryInterface
+( LPDIRECTPLAYSP iface,
+ REFIID riid,
+ LPVOID* ppvObj )
+{
+ IDirectPlaySPImpl *This = (IDirectPlaySPImpl *)iface;
+ TRACE("(%p)->(%s,%p)\n", This, debugstr_guid( riid ), ppvObj );
+
+ *ppvObj = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
+ sizeof( *This ) );
+
+ if( *ppvObj == NULL )
+ {
+ return DPERR_OUTOFMEMORY;
+ }
+
+ CopyMemory( *ppvObj, This, sizeof( *This ) );
+ (*(IDirectPlaySPImpl**)ppvObj)->ulInterfaceRef = 0;
+
+ if( IsEqualGUID( &IID_IDirectPlaySP, riid ) )
+ {
+ IDirectPlaySPImpl *This = (IDirectPlaySPImpl *)*ppvObj;
+ This->lpVtbl = &directPlaySPVT;
+ }
+ else
+ {
+ /* Unsupported interface */
+ HeapFree( GetProcessHeap(), 0, *ppvObj );
+ *ppvObj = NULL;
+
+ return E_NOINTERFACE;
+ }
+
+ IDirectPlaySP_AddRef( (LPDIRECTPLAYSP)*ppvObj );
+
+ return S_OK;
+}
+
+static ULONG WINAPI DPSP_AddRef
+( LPDIRECTPLAYSP iface )
+{
+ ULONG ulInterfaceRefCount, ulObjRefCount;
+ IDirectPlaySPImpl *This = (IDirectPlaySPImpl *)iface;
+
+ ulObjRefCount = InterlockedIncrement( &This->unk->ulObjRef );
+ ulInterfaceRefCount = InterlockedIncrement( &This->ulInterfaceRef );
+
+ TRACE( "ref count incremented to %lu:%lu for %p\n",
+ ulInterfaceRefCount, ulObjRefCount, This );
+
+ return ulObjRefCount;
+}
+
+static ULONG WINAPI DPSP_Release
+( LPDIRECTPLAYSP iface )
+{
+ ULONG ulInterfaceRefCount, ulObjRefCount;
+ IDirectPlaySPImpl *This = (IDirectPlaySPImpl *)iface;
+
+ ulObjRefCount = InterlockedDecrement( &This->unk->ulObjRef );
+ ulInterfaceRefCount = InterlockedDecrement( &This->ulInterfaceRef );
+
+ TRACE( "ref count decremented to %lu:%lu for %p\n",
+ ulInterfaceRefCount, ulObjRefCount, This );
+
+ /* Deallocate if this is the last reference to the object */
+ if( ulObjRefCount == 0 )
+ {
+ DPSP_DestroyDirectPlaySP( This );
+ DPSP_DestroyIUnknown( This );
+ }
+
+ if( ulInterfaceRefCount == 0 )
+ {
+ HeapFree( GetProcessHeap(), 0, This );
+ }
+
+ return ulInterfaceRefCount;
+}
+
+static HRESULT WINAPI IDirectPlaySPImpl_AddMRUEntry
+( LPDIRECTPLAYSP iface,
+ LPCWSTR lpSection,
+ LPCWSTR lpKey,
+ LPCVOID lpData,
+ DWORD dwDataSize,
+ DWORD dwMaxEntries
+)
+{
+ IDirectPlaySPImpl *This = (IDirectPlaySPImpl *)iface;
+
+ /* Should be able to call the comctl32 undocumented MRU routines.
+ I suspect that the interface works appropriately */
+ FIXME( "(%p)->(%p,%p%p,0x%08lx,0x%08lx): stub\n",
+ This, lpSection, lpKey, lpData, dwDataSize, dwMaxEntries );
+
+ return DP_OK;
+}
+
+static HRESULT WINAPI IDirectPlaySPImpl_CreateAddress
+( LPDIRECTPLAYSP iface,
+ REFGUID guidSP,
+ REFGUID guidDataType,
+ LPCVOID lpData,
+ DWORD dwDataSize,
+ LPVOID lpAddress,
+ LPDWORD lpdwAddressSize
+)
+{
+ IDirectPlaySPImpl *This = (IDirectPlaySPImpl *)iface;
+
+ FIXME( "(%p)->(%s,%s,%p,0x%08lx,%p,%p): stub\n",
+ This, debugstr_guid(guidSP), debugstr_guid(guidDataType),
+ lpData, dwDataSize, lpAddress, lpdwAddressSize );
+
+ return DP_OK;
+}
+
+static HRESULT WINAPI IDirectPlaySPImpl_EnumAddress
+( LPDIRECTPLAYSP iface,
+ LPDPENUMADDRESSCALLBACK lpEnumAddressCallback,
+ LPCVOID lpAddress,
+ DWORD dwAddressSize,
+ LPVOID lpContext
+)
+{
+ IDirectPlaySPImpl *This = (IDirectPlaySPImpl *)iface;
+
+ TRACE( "(%p)->(%p,%p,0x%08lx,%p)\n",
+ This, lpEnumAddressCallback, lpAddress, dwAddressSize, lpContext );
+
+ DPL_EnumAddress( lpEnumAddressCallback, lpAddress, dwAddressSize, lpContext );
+
+ return DP_OK;
+}
+
+static HRESULT WINAPI IDirectPlaySPImpl_EnumMRUEntries
+( LPDIRECTPLAYSP iface,
+ LPCWSTR lpSection,
+ LPCWSTR lpKey,
+ LPENUMMRUCALLBACK lpEnumMRUCallback,
+ LPVOID lpContext
+)
+{
+ IDirectPlaySPImpl *This = (IDirectPlaySPImpl *)iface;
+
+ /* Should be able to call the comctl32 undocumented MRU routines.
+ I suspect that the interface works appropriately */
+ FIXME( "(%p)->(%p,%p,%p,%p,): stub\n",
+ This, lpSection, lpKey, lpEnumMRUCallback, lpContext );
+
+ return DP_OK;
+}
+
+static HRESULT WINAPI IDirectPlaySPImpl_GetPlayerFlags
+( LPDIRECTPLAYSP iface,
+ DPID idPlayer,
+ LPDWORD lpdwPlayerFlags
+)
+{
+ IDirectPlaySPImpl *This = (IDirectPlaySPImpl *)iface;
+
+ FIXME( "(%p)->(0x%08lx,%p): stub\n",
+ This, idPlayer, lpdwPlayerFlags );
+
+ return DP_OK;
+}
+
+static HRESULT WINAPI IDirectPlaySPImpl_GetSPPlayerData
+( LPDIRECTPLAYSP iface,
+ DPID idPlayer,
+ LPVOID* lplpData,
+ LPDWORD lpdwDataSize,
+ DWORD dwFlags
+)
+{
+ HRESULT hr;
+ LPDP_SPPLAYERDATA lpPlayerData;
+ IDirectPlaySPImpl *This = (IDirectPlaySPImpl *)iface;
+
+ TRACE( "(%p)->(0x%08lx,%p,%p,0x%08lx)\n",
+ This, idPlayer, lplpData, lpdwDataSize, dwFlags );
+
+ hr = DP_GetSPPlayerData( This->sp->dplay, idPlayer, (LPVOID*)&lpPlayerData );
+
+ if( FAILED(hr) )
+ {
+ TRACE( "Couldn't get player data: %s\n", DPLAYX_HresultToString(hr) );
+ return DPERR_INVALIDPLAYER;
+ }
+
+ /* What to do in the case where there is nothing set yet? */
+ if( dwFlags == DPSET_LOCAL )
+ {
+ HeapFree( GetProcessHeap(), 0, lpPlayerData->lpPlayerLocalData );
+ *lplpData = lpPlayerData->lpPlayerLocalData;
+ *lpdwDataSize = lpPlayerData->dwPlayerLocalDataSize;
+ }
+ else if( dwFlags == DPSET_REMOTE )
+ {
+ HeapFree( GetProcessHeap(), 0, lpPlayerData->lpPlayerRemoteData );
+ *lplpData = lpPlayerData->lpPlayerRemoteData;
+ *lpdwDataSize = lpPlayerData->dwPlayerRemoteDataSize;
+ }
+
+ if( *lplpData == NULL )
+ {
+ hr = DPERR_GENERIC;
+ }
+
+ return hr;
+}
+
+static HRESULT WINAPI IDirectPlaySPImpl_HandleMessage
+( LPDIRECTPLAYSP iface,
+ LPVOID lpMessageBody,
+ DWORD dwMessageBodySize,
+ LPVOID lpMessageHeader
+)
+{
+ LPDPMSG_SENDENVELOPE lpMsg = (LPDPMSG_SENDENVELOPE)lpMessageBody;
+ HRESULT hr = DPERR_GENERIC;
+ WORD wCommandId;
+ WORD wVersion;
+ DPSP_REPLYDATA data;
+
+ IDirectPlaySPImpl *This = (IDirectPlaySPImpl *)iface;
+
+ FIXME( "(%p)->(%p,0x%08lx,%p): mostly stub\n",
+ This, lpMessageBody, dwMessageBodySize, lpMessageHeader );
+
+ wCommandId = lpMsg->wCommandId;
+ wVersion = lpMsg->wVersion;
+
+ TRACE( "Incoming message has envelope of 0x%08lx, %u, %u\n",
+ lpMsg->dwMagic, wCommandId, wVersion );
+
+ if( lpMsg->dwMagic != DPMSGMAGIC_DPLAYMSG )
+ {
+ ERR( "Unknown magic 0x%08lx!\n", lpMsg->dwMagic );
+ return DPERR_GENERIC;
+ }
+
+#if 0
+ {
+ const LPDWORD lpcHeader = (LPDWORD)lpMessageHeader;
+
+ TRACE( "lpMessageHeader = [0x%08lx] [0x%08lx] [0x%08lx] [0x%08lx] [0x%08lx]\n",
+ lpcHeader[0], lpcHeader[1], lpcHeader[2], lpcHeader[3], lpcHeader[4] );
+ }
+#endif
+
+ /* Pass everything else to Direct Play */
+ data.lpMessage = NULL;
+ data.dwMessageSize = 0;
+
+ /* Pass this message to the dplay interface to handle */
+ hr = DP_HandleMessage( This->sp->dplay, lpMessageBody, dwMessageBodySize,
+ lpMessageHeader, wCommandId, wVersion,
+ &data.lpMessage, &data.dwMessageSize );
+
+ if( FAILED(hr) )
+ {
+ ERR( "Command processing failed %s\n", DPLAYX_HresultToString(hr) );
+ }
+
+ /* Do we want a reply? */
+ if( data.lpMessage != NULL )
+ {
+ data.lpSPMessageHeader = lpMessageHeader;
+ data.idNameServer = 0;
+ data.lpISP = iface;
+
+ hr = (This->sp->dplay->dp2->spData.lpCB->Reply)( &data );
+
+ if( FAILED(hr) )
+ {
+ ERR( "Reply failed %s\n", DPLAYX_HresultToString(hr) );
+ }
+ }
+
+ return hr;
+
+#if 0
+ HRESULT hr = DP_OK;
+ HANDLE hReceiveEvent = 0;
+ /* FIXME: Aquire some sort of interface lock */
+ /* FIXME: Need some sort of context for this callback. Need to determine
+ * how this is actually done with the SP
+ */
+ /* FIXME: Who needs to delete the message when done? */
+ switch( lpMsg->dwType )
+ {
+ case DPSYS_CREATEPLAYERORGROUP:
+ {
+ LPDPMSG_CREATEPLAYERORGROUP msg = (LPDPMSG_CREATEPLAYERORGROUP)lpMsg;
+
+ if( msg->dwPlayerType == DPPLAYERTYPE_PLAYER )
+ {
+ hr = DP_IF_CreatePlayer( This, lpMessageHeader, msg->dpId,
+ &msg->dpnName, 0, msg->lpData,
+ msg->dwDataSize, msg->dwFlags, ... );
+ }
+ else if( msg->dwPlayerType == DPPLAYERTYPE_GROUP )
+ {
+ /* Group in group situation? */
+ if( msg->dpIdParent == DPID_NOPARENT_GROUP )
+ {
+ hr = DP_IF_CreateGroup( This, lpMessageHeader, msg->dpId,
+ &msg->dpnName, 0, msg->lpData,
+ msg->dwDataSize, msg->dwFlags, ... );
+ }
+ else /* Group in Group */
+ {
+ hr = DP_IF_CreateGroupInGroup( This, lpMessageHeader, msg->dpIdParent,
+ &msg->dpnName, 0, msg->lpData,
+ msg->dwDataSize, msg->dwFlags, ... );
+ }
+ }
+ else /* Hmmm? */
+ {
+ ERR( "Corrupt msg->dwPlayerType for DPSYS_CREATEPLAYERORGROUP\n" );
+ return;
+ }
+
+ break;
+ }
+
+ case DPSYS_DESTROYPLAYERORGROUP:
+ {
+ LPDPMSG_DESTROYPLAYERORGROUP msg = (LPDPMSG_DESTROYPLAYERORGROUP)lpMsg;
+
+ if( msg->dwPlayerType == DPPLAYERTYPE_PLAYER )
+ {
+ hr = DP_IF_DestroyPlayer( This, msg->dpId, ... );
+ }
+ else if( msg->dwPlayerType == DPPLAYERTYPE_GROUP )
+ {
+ hr = DP_IF_DestroyGroup( This, msg->dpId, ... );
+ }
+ else /* Hmmm? */
+ {
+ ERR( "Corrupt msg->dwPlayerType for DPSYS_DESTROYPLAYERORGROUP\n" );
+ return;
+ }
+
+ break;
+ }
+
+ case DPSYS_ADDPLAYERTOGROUP:
+ {
+ LPDPMSG_ADDPLAYERTOGROUP msg = (LPDPMSG_ADDPLAYERTOGROUP)lpMsg;
+
+ hr = DP_IF_AddPlayerToGroup( This, msg->dpIdGroup, msg->dpIdPlayer, ... );
+ break;
+ }
+
+ case DPSYS_DELETEPLAYERFROMGROUP:
+ {
+ LPDPMSG_DELETEPLAYERFROMGROUP msg = (LPDPMSG_DELETEPLAYERFROMGROUP)lpMsg;
+
+ hr = DP_IF_DeletePlayerFromGroup( This, msg->dpIdGroup, msg->dpIdPlayer,
+ ... );
+
+ break;
+ }
+
+ case DPSYS_SESSIONLOST:
+ {
+ LPDPMSG_SESSIONLOST msg = (LPDPMSG_SESSIONLOST)lpMsg;
+
+ FIXME( "DPSYS_SESSIONLOST not handled\n" );
+
+ break;
+ }
+
+ case DPSYS_HOST:
+ {
+ LPDPMSG_HOST msg = (LPDPMSG_HOST)lpMsg;
+
+ FIXME( "DPSYS_HOST not handled\n" );
+
+ break;
+ }
+
+ case DPSYS_SETPLAYERORGROUPDATA:
+ {
+ LPDPMSG_SETPLAYERORGROUPDATA msg = (LPDPMSG_SETPLAYERORGROUPDATA)lpMsg;
+
+ if( msg->dwPlayerType == DPPLAYERTYPE_PLAYER )
+ {
+ hr = DP_IF_SetPlayerData( This, msg->dpId, msg->lpData, msg->dwDataSize, DPSET_REMOTE, ... );
+ }
+ else if( msg->dwPlayerType == DPPLAYERTYPE_GROUP )
+ {
+ hr = DP_IF_SetGroupData( This, msg->dpId, msg->lpData, msg->dwDataSize,
+ DPSET_REMOTE, ... );
+ }
+ else /* Hmmm? */
+ {
+ ERR( "Corrupt msg->dwPlayerType for LPDPMSG_SETPLAYERORGROUPDATA\n" );
+ return;
+ }
+
+ break;
+ }
+
+ case DPSYS_SETPLAYERORGROUPNAME:
+ {
+ LPDPMSG_SETPLAYERORGROUPNAME msg = (LPDPMSG_SETPLAYERORGROUPNAME)lpMsg;
+
+ if( msg->dwPlayerType == DPPLAYERTYPE_PLAYER )
+ {
+ hr = DP_IF_SetPlayerName( This, msg->dpId, msg->dpnName, ... );
+ }
+ else if( msg->dwPlayerType == DPPLAYERTYPE_GROUP )
+ {
+ hr = DP_IF_SetGroupName( This, msg->dpId, msg->dpnName, ... );
+ }
+ else /* Hmmm? */
+ {
+ ERR( "Corrupt msg->dwPlayerType for LPDPMSG_SETPLAYERORGROUPDATA\n" );
+ return;
+ }
+
+ break;
+ }
+
+ case DPSYS_SETSESSIONDESC;
+ {
+ LPDPMSG_SETSESSIONDESC msg = (LPDPMSG_SETSESSIONDESC)lpMsg;
+
+ hr = DP_IF_SetSessionDesc( This, &msg->dpDesc );
+
+ break;
+ }
+
+ case DPSYS_ADDGROUPTOGROUP:
+ {
+ LPDPMSG_ADDGROUPTOGROUP msg = (LPDPMSG_ADDGROUPTOGROUP)lpMsg;
+
+ hr = DP_IF_AddGroupToGroup( This, msg->dpIdParentGroup, msg->dpIdGroup,
+ ... );
+
+ break;
+ }
+
+ case DPSYS_DELETEGROUPFROMGROUP:
+ {
+ LPDPMSG_DELETEGROUPFROMGROUP msg = (LPDPMSG_DELETEGROUPFROMGROUP)lpMsg;
+
+ hr = DP_IF_DeleteGroupFromGroup( This, msg->dpIdParentGroup,
+ msg->dpIdGroup, ... );
+
+ break;
+ }
+
+ case DPSYS_SECUREMESSAGE:
+ {
+ LPDPMSG_SECUREMESSAGE msg = (LPDPMSG_SECUREMESSAGE)lpMsg;
+
+ FIXME( "DPSYS_SECUREMESSAGE not implemented\n" );
+
+ break;
+ }
+
+ case DPSYS_STARTSESSION:
+ {
+ LPDPMSG_STARTSESSION msg = (LPDPMSG_STARTSESSION)lpMsg;
+
+ FIXME( "DPSYS_STARTSESSION not implemented\n" );
+
+ break;
+ }
+
+ case DPSYS_CHAT:
+ {
+ LPDPMSG_CHAT msg = (LPDPMSG_CHAT)lpMsg;
+
+ FIXME( "DPSYS_CHAT not implemeneted\n" );
+
+ break;
+ }
+
+ case DPSYS_SETGROUPOWNER:
+ {
+ LPDPMSG_SETGROUPOWNER msg = (LPDPMSG_SETGROUPOWNER)lpMsg;
+
+ FIXME( "DPSYS_SETGROUPOWNER not implemented\n" );
+
+ break;
+ }
+
+ case DPSYS_SENDCOMPLETE:
+ {
+ LPDPMSG_SENDCOMPLETE msg = (LPDPMSG_SENDCOMPLETE)lpMsg;
+
+ FIXME( "DPSYS_SENDCOMPLETE not implemented\n" );
+
+ break;
+ }
+
+ default:
+ {
+ /* NOTE: This should be a user defined type. There is nothing that we
+ * need to do with it except queue it.
+ */
+ TRACE( "Received user message type(?) 0x%08lx through SP.\n",
+ lpMsg->dwType );
+ break;
+ }
+ }
+
+ FIXME( "Queue message in the receive queue. Need some context data!\n" );
+
+ if( FAILED(hr) )
+ {
+ ERR( "Unable to perform action for msg type 0x%08lx\n", lpMsg->dwType );
+ }
+ /* If a receive event was registered for this player, invoke it */
+ if( hReceiveEvent )
+ {
+ SetEvent( hReceiveEvent );
+ }
+#endif
+}
+
+static HRESULT WINAPI IDirectPlaySPImpl_SetSPPlayerData
+( LPDIRECTPLAYSP iface,
+ DPID idPlayer,
+ LPVOID lpData,
+ DWORD dwDataSize,
+ DWORD dwFlags
+)
+{
+ HRESULT hr;
+ LPDP_SPPLAYERDATA lpPlayerEntry;
+ LPVOID lpPlayerData;
+
+ IDirectPlaySPImpl *This = (IDirectPlaySPImpl *)iface;
+
+/* TRACE( "Called on process 0x%08lx\n", GetCurrentProcessId() ); */
+ TRACE( "(%p)->(0x%08lx,%p,0x%08lx,0x%08lx)\n",
+ This, idPlayer, lpData, dwDataSize, dwFlags );
+
+ hr = DP_GetSPPlayerData( This->sp->dplay, idPlayer, (LPVOID*)&lpPlayerEntry );
+ if( FAILED(hr) )
+ {
+ /* Player must not exist */
+ return DPERR_INVALIDPLAYER;
+ }
+
+ lpPlayerData = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, dwDataSize );
+ CopyMemory( lpPlayerData, lpData, dwDataSize );
+
+ if( dwFlags == DPSET_LOCAL )
+ {
+ lpPlayerEntry->lpPlayerLocalData = lpPlayerData;
+ lpPlayerEntry->dwPlayerLocalDataSize = dwDataSize;
+ }
+ else if( dwFlags == DPSET_REMOTE )
+ {
+ lpPlayerEntry->lpPlayerRemoteData = lpPlayerData;
+ lpPlayerEntry->dwPlayerRemoteDataSize = dwDataSize;
+ }
+
+ hr = DP_SetSPPlayerData( This->sp->dplay, idPlayer, lpPlayerEntry );
+
+ return hr;
+}
+
+static HRESULT WINAPI IDirectPlaySPImpl_CreateCompoundAddress
+( LPDIRECTPLAYSP iface,
+ LPCDPCOMPOUNDADDRESSELEMENT lpElements,
+ DWORD dwElementCount,
+ LPVOID lpAddress,
+ LPDWORD lpdwAddressSize
+)
+{
+ IDirectPlaySPImpl *This = (IDirectPlaySPImpl *)iface;
+
+ FIXME( "(%p)->(%p,0x%08lx,%p,%p): stub\n",
+ This, lpElements, dwElementCount, lpAddress, lpdwAddressSize );
+
+ return DP_OK;
+}
+
+static HRESULT WINAPI IDirectPlaySPImpl_GetSPData
+( LPDIRECTPLAYSP iface,
+ LPVOID* lplpData,
+ LPDWORD lpdwDataSize,
+ DWORD dwFlags
+)
+{
+ HRESULT hr = DP_OK;
+ IDirectPlaySPImpl *This = (IDirectPlaySPImpl *)iface;
+
+/* TRACE( "Called on process 0x%08lx\n", GetCurrentProcessId() ); */
+ TRACE( "(%p)->(%p,%p,0x%08lx)\n",
+ This, lplpData, lpdwDataSize, dwFlags );
+
+#if 0
+ /* This is what the documentation says... */
+ if( dwFlags != DPSET_REMOTE )
+ {
+ return DPERR_INVALIDPARAMS;
+ }
+#else
+ /* ... but most service providers call this with 1 */
+ /* Guess that this is using a DPSET_LOCAL or DPSET_REMOTE type of
+ * thing?
+ */
+ if( dwFlags != DPSET_REMOTE )
+ {
+ TRACE( "Undocumented dwFlags 0x%08lx used\n", dwFlags );
+ }
+#endif
+
+ /* FIXME: What to do in the case where this isn't initialized yet? */
+
+ /* Yes, we're supposed to return a pointer to the memory we have stored! */
+ if( dwFlags == DPSET_REMOTE )
+ {
+ *lpdwDataSize = This->sp->dwSpRemoteDataSize;
+ *lplpData = This->sp->lpSpRemoteData;
+
+ if( This->sp->lpSpRemoteData == NULL )
+ {
+ hr = DPERR_GENERIC;
+ }
+ }
+ else if( dwFlags == DPSET_LOCAL )
+ {
+ *lpdwDataSize = This->sp->dwSpLocalDataSize;
+ *lplpData = This->sp->lpSpLocalData;
+
+ if( This->sp->lpSpLocalData == NULL )
+ {
+ hr = DPERR_GENERIC;
+ }
+ }
+
+ return hr;
+}
+
+static HRESULT WINAPI IDirectPlaySPImpl_SetSPData
+( LPDIRECTPLAYSP iface,
+ LPVOID lpData,
+ DWORD dwDataSize,
+ DWORD dwFlags
+)
+{
+ LPVOID lpSpData;
+
+ IDirectPlaySPImpl *This = (IDirectPlaySPImpl *)iface;
+
+/* TRACE( "Called on process 0x%08lx\n", GetCurrentProcessId() ); */
+ TRACE( "(%p)->(%p,0x%08lx,0x%08lx)\n",
+ This, lpData, dwDataSize, dwFlags );
+
+#if 0
+ /* This is what the documentation says... */
+ if( dwFlags != DPSET_REMOTE )
+ {
+ return DPERR_INVALIDPARAMS;
+ }
+#else
+ /* ... but most service providers call this with 1 */
+ /* Guess that this is using a DPSET_LOCAL or DPSET_REMOTE type of
+ * thing?
+ */
+ if( dwFlags != DPSET_REMOTE )
+ {
+ TRACE( "Undocumented dwFlags 0x%08lx used\n", dwFlags );
+ }
+#endif
+
+ lpSpData = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, dwDataSize );
+ CopyMemory( lpSpData, lpData, dwDataSize );
+
+ /* If we have data already allocated, free it and replace it */
+ if( dwFlags == DPSET_REMOTE )
+ {
+ HeapFree( GetProcessHeap(), 0, This->sp->lpSpRemoteData );
+ This->sp->dwSpRemoteDataSize = dwDataSize;
+ This->sp->lpSpRemoteData = lpSpData;
+ }
+ else if ( dwFlags == DPSET_LOCAL )
+ {
+ HeapFree( GetProcessHeap(), 0, This->sp->lpSpLocalData );
+ This->sp->lpSpLocalData = lpSpData;
+ This->sp->dwSpLocalDataSize = dwDataSize;
+ }
+
+ return DP_OK;
+}
+
+static VOID WINAPI IDirectPlaySPImpl_SendComplete
+( LPDIRECTPLAYSP iface,
+ LPVOID unknownA,
+ DWORD unknownB
+)
+{
+ IDirectPlaySPImpl *This = (IDirectPlaySPImpl *)iface;
+
+ FIXME( "(%p)->(%p,0x%08lx): stub\n",
+ This, unknownA, unknownB );
+}
+
+static const IDirectPlaySPVtbl directPlaySPVT =
+{
+
+ DPSP_QueryInterface,
+ DPSP_AddRef,
+ DPSP_Release,
+
+ IDirectPlaySPImpl_AddMRUEntry,
+ IDirectPlaySPImpl_CreateAddress,
+ IDirectPlaySPImpl_EnumAddress,
+ IDirectPlaySPImpl_EnumMRUEntries,
+ IDirectPlaySPImpl_GetPlayerFlags,
+ IDirectPlaySPImpl_GetSPPlayerData,
+ IDirectPlaySPImpl_HandleMessage,
+ IDirectPlaySPImpl_SetSPPlayerData,
+ IDirectPlaySPImpl_CreateCompoundAddress,
+ IDirectPlaySPImpl_GetSPData,
+ IDirectPlaySPImpl_SetSPData,
+ IDirectPlaySPImpl_SendComplete
+};
+
+
+/* DP external interfaces to call into DPSP interface */
+
+/* Allocate the structure */
+extern LPVOID DPSP_CreateSPPlayerData(void)
+{
+ TRACE( "Creating SPPlayer data struct\n" );
+ return HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
+ sizeof( DP_SPPLAYERDATA ) );
+}
--- /dev/null
+/*
+ * Copyright 2000 Peter Hunnisett
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef __WINE_DIRECT_PLAY_SP_H
+#define __WINE_DIRECT_PLAY_SP_H
+
+#include <stdarg.h>
+
+#include "windef.h"
+#include "winbase.h"
+#include "winuser.h"
+#include "dplay.h"
+#include "dplobby.h"
+
+/* GUID for IDirectPlaySP {0C9F6360-CC61-11cf-ACEC-00AA006886E3} */
+DEFINE_GUID(IID_IDirectPlaySP, 0xc9f6360, 0xcc61, 0x11cf, 0xac, 0xec, 0x0, 0xaa, 0x0, 0x68, 0x86, 0xe3);
+typedef struct IDirectPlaySP *LPDIRECTPLAYSP;
+
+
+typedef BOOL (CALLBACK *LPENUMMRUCALLBACK)( LPCVOID lpData,
+ DWORD dwDataSize,
+ LPVOID lpContext );
+
+/* For SP. Top 16 bits is dplay, bottom 16 is SP */
+#define DPSP_MAJORVERSION 0x00060000
+#define DPSP_DX5VERSION 0x00050000
+#define DPSP_DX3VERSION 0x00040000
+
+#define DPSP_MAJORVERSIONMASK 0xFFFF0000
+#define DPSP_MINORVERSIONMASK 0x0000FFFF
+
+
+/* Some flags */
+#define DPLAYI_PLAYER_SYSPLAYER 0x00000001
+#define DPLAYI_PLAYER_NAMESRVR 0x00000002
+#define DPLAYI_PLAYER_PLAYERINGROUP 0x00000004
+#define DPLAYI_PLAYER_PLAYERLOCAL 0x00000008
+#define DPLAYI_GROUP_SYSGROUP 0x00000020
+#define DPLAYI_GROUP_DPLAYOWNS 0x00000040
+#define DPLAYI_PLAYER_APPSERVER 0x00000080
+#define DPLAYI_GROUP_HIDDEN 0x00000400
+
+/* Define the COM interface */
+#define INTERFACE IDirectPlaySP
+DECLARE_INTERFACE_(IDirectPlaySP,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirectPlaySP methods ***/
+ STDMETHOD(AddMRUEntry)(THIS_ LPCWSTR lpSection, LPCWSTR lpKey, LPCVOID lpData, DWORD dwDataSize, DWORD dwMaxEntries ) PURE;
+ STDMETHOD(CreateAddress)(THIS_ REFGUID guidSP, REFGUID guidDataType, LPCVOID lpData, DWORD dwDataSize, LPVOID lpAddress,LPDWORD lpdwAddressSize) PURE;
+ STDMETHOD(EnumAddress)(THIS_ LPDPENUMADDRESSCALLBACK lpEnumAddressCallback, LPCVOID lpAddress, DWORD dwAddressSize, LPVOID lpContext ) PURE;
+ STDMETHOD(EnumMRUEntries)(THIS_ LPCWSTR lpSection, LPCWSTR lpKey, LPENUMMRUCALLBACK lpEnumMRUCallback, LPVOID lpContext ) PURE;
+ STDMETHOD(GetPlayerFlags)(THIS_ DPID idPlayer, LPDWORD lpdwPlayerFlags ) PURE;
+ STDMETHOD(GetSPPlayerData)(THIS_ DPID idPlayer, LPVOID *lplpData, LPDWORD lpdwDataSize, DWORD dwFlags ) PURE;
+ STDMETHOD(HandleMessage)(THIS_ LPVOID lpMessageBody, DWORD dwMessageBodySize, LPVOID lpMessageHeader ) PURE;
+ STDMETHOD(SetSPPlayerData)(THIS_ DPID idPlayer, LPVOID lpData, DWORD dwDataSize, DWORD dwFlags ) PURE;
+ STDMETHOD(CreateCompoundAddress)(THIS_ LPCDPCOMPOUNDADDRESSELEMENT lpElements, DWORD dwElementCount, LPVOID lpAddress, LPDWORD lpdwAddressSize ) PURE;
+ STDMETHOD(GetSPData)(THIS_ LPVOID *lplpData, LPDWORD dwDataSize, DWORD dwFlags ) PURE;
+ STDMETHOD(SetSPData)(THIS_ LPVOID lpData, DWORD dwDataSize, DWORD dwFlags ) PURE;
+ STDMETHOD_(VOID,SendComplete)(THIS_ LPVOID , DWORD ) PURE;
+};
+#undef INTERFACE
+
+
+/* NOTE: The microsoft provided header file doesn't have these access
+ * functions
+ */
+#if !defined (__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirectPlaySP_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectPlaySP_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirectPlaySP_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirectPlaySP methods ***/
+#define IDirectPlaySP_AddMRUEntry(p,a,b,c,d,e) (p)->lpVtbl->AddMRUEntry(p,a,b,c,d,e)
+#define IDirectPlaySP_CreateAddress(p,a,b,c,d,e,f) (p)->lpVtbl->CreateAddress(p,a,b,c,d,e,f)
+#define IDirectPlaySP_EnumAddress(p,a,b,c,d) (p)->lpVtbl->EnumAddress(p,a,b,c,d)
+#define IDirectPlaySP_EnumMRUEntries(p,a,b,c,d) (p)->lpVtbl->EnumMRUEntries(p,a,b,c,d)
+#define IDirectPlaySP_GetPlayerFlags(p,a,b) (p)->lpVtbl->GetPlayerFlags(p,a,b)
+#define IDirectPlaySP_GetSPPlayerData(p,a,b,c,d) (p)->lpVtbl->GetSPPlayerData(p,a,b,c,d)
+#define IDirectPlaySP_HandleMessage(p,a,b,c) (p)->lpVtbl->HandleMessage(p,a,b,c)
+#define IDirectPlaySP_SetSPPlayerData(p,a,b,c,d) (p)->lpVtbl->SetSPPlayerData(p,a,b,c,d)
+#define IDirectPlaySP_CreateCompoundAddress(p,a,b,c,d) (p)->lpVtbl->CreateCompoundAddress(p,a,b,c,d)
+#define IDirectPlaySP_GetSPData(p,a,b,c) (p)->lpVtbl->GetSPData(p,a,b,c)
+#define IDirectPlaySP_SetSPData(p,a,b,c) (p)->lpVtbl->SetSPData(p,a,b,c)
+#define IDirectPlaySP_SendComplete(p,a,b) (p)->lpVtbl->SendComplete(p,a,b)
+#endif
+
+/* SP Callback stuff */
+
+typedef struct tagDPSP_ADDPLAYERTOGROUPDATA
+{
+ DPID idPlayer;
+ DPID idGroup;
+ IDirectPlaySP* lpISP;
+} DPSP_ADDPLAYERTOGROUPDATA, *LPDPSP_ADDPLAYERTOGROUPDATA;
+
+typedef struct tagDPSP_CLOSEDATA
+{
+ IDirectPlaySP* lpISP;
+} DPSP_CLOSEDATA, *LPDPSP_CLOSEDATA;
+
+typedef struct tagDPSP_CREATEGROUPDATA
+{
+ DPID idGroup;
+ DWORD dwFlags;
+ LPVOID lpSPMessageHeader;
+ IDirectPlaySP* lpISP;
+} DPSP_CREATEGROUPDATA, *LPDPSP_CREATEGROUPDATA;
+
+typedef struct tagDPSP_CREATEPLAYERDATA
+{
+ DPID idPlayer;
+ DWORD dwFlags;
+ LPVOID lpSPMessageHeader;
+ IDirectPlaySP* lpISP;
+} DPSP_CREATEPLAYERDATA, *LPDPSP_CREATEPLAYERDATA;
+
+typedef struct tagDPSP_DELETEGROUPDATA
+{
+ DPID idGroup;
+ DWORD dwFlags;
+ IDirectPlaySP* lpISP;
+} DPSP_DELETEGROUPDATA, *LPDPSP_DELETEGROUPDATA;
+
+typedef struct tagDPSP_DELETEPLAYERDATA
+{
+ DPID idPlayer;
+ DWORD dwFlags;
+ IDirectPlaySP* lpISP;
+} DPSP_DELETEPLAYERDATA, *LPDPSP_DELETEPLAYERDATA;
+
+typedef struct tagDPSP_ENUMSESSIONSDATA
+{
+ LPVOID lpMessage;
+ DWORD dwMessageSize;
+ IDirectPlaySP* lpISP;
+ BOOL bReturnStatus;
+} DPSP_ENUMSESSIONSDATA, *LPDPSP_ENUMSESSIONSDATA;
+
+typedef struct _DPSP_GETADDRESSDATA
+{
+ DPID idPlayer;
+ DWORD dwFlags;
+ LPDPADDRESS lpAddress;
+ LPDWORD lpdwAddressSize;
+ IDirectPlaySP* lpISP;
+} DPSP_GETADDRESSDATA, *LPDPSP_GETADDRESSDATA;
+
+typedef struct tagDPSP_GETADDRESSCHOICESDATA
+{
+ LPDPADDRESS lpAddress;
+ LPDWORD lpdwAddressSize;
+ IDirectPlaySP* lpISP;
+} DPSP_GETADDRESSCHOICESDATA, *LPDPSP_GETADDRESSCHOICESDATA;
+
+typedef struct tagDPSP_GETCAPSDATA
+{
+ DPID idPlayer;
+ LPDPCAPS lpCaps;
+ DWORD dwFlags;
+ IDirectPlaySP* lpISP;
+} DPSP_GETCAPSDATA, *LPDPSP_GETCAPSDATA;
+
+typedef struct tagDPSP_OPENDATA
+{
+ BOOL bCreate;
+ LPVOID lpSPMessageHeader;
+ IDirectPlaySP* lpISP;
+ BOOL bReturnStatus;
+ DWORD dwOpenFlags;
+ DWORD dwSessionFlags;
+} DPSP_OPENDATA, *LPDPSP_OPENDATA;
+
+typedef struct tagDPSP_REMOVEPLAYERFROMGROUPDATA
+{
+ DPID idPlayer;
+ DPID idGroup;
+ IDirectPlaySP* lpISP;
+} DPSP_REMOVEPLAYERFROMGROUPDATA, *LPDPSP_REMOVEPLAYERFROMGROUPDATA;
+
+typedef struct tagDPSP_REPLYDATA
+{
+ LPVOID lpSPMessageHeader;
+ LPVOID lpMessage;
+ DWORD dwMessageSize;
+ DPID idNameServer;
+ IDirectPlaySP* lpISP;
+} DPSP_REPLYDATA, *LPDPSP_REPLYDATA;
+
+typedef struct tagDPSP_SENDDATA
+{
+ DWORD dwFlags;
+ DPID idPlayerTo;
+ DPID idPlayerFrom;
+ LPVOID lpMessage;
+ DWORD dwMessageSize;
+ BOOL bSystemMessage;
+ IDirectPlaySP* lpISP;
+} DPSP_SENDDATA, *LPDPSP_SENDDATA;
+
+typedef struct tagDPSP_SENDTOGROUPDATA
+{
+ DWORD dwFlags;
+ DPID idGroupTo;
+ DPID idPlayerFrom;
+ LPVOID lpMessage;
+ DWORD dwMessageSize;
+ IDirectPlaySP* lpISP;
+} DPSP_SENDTOGROUPDATA, *LPDPSP_SENDTOGROUPDATA;
+
+typedef struct tagDPSP_SENDEXDATA
+{
+ IDirectPlaySP* lpISP;
+ DWORD dwFlags;
+ DPID idPlayerTo;
+ DPID idPlayerFrom;
+ LPSGBUFFER lpSendBuffers;
+ DWORD cBuffers;
+ DWORD dwMessageSize;
+ DWORD dwPriority;
+ DWORD dwTimeout;
+ LPVOID lpDPContext;
+ LPDWORD lpdwSPMsgID;
+ BOOL bSystemMessage;
+} DPSP_SENDEXDATA, *LPDPSP_SENDEXDATA;
+
+typedef struct tagDPSP_SENDTOGROUPEXDATA
+{
+ IDirectPlaySP* lpISP;
+ DWORD dwFlags;
+ DPID idGroupTo;
+ DPID idPlayerFrom;
+ LPSGBUFFER lpSendBuffers;
+ DWORD cBuffers;
+ DWORD dwMessageSize;
+ DWORD dwPriority;
+ DWORD dwTimeout;
+ LPVOID lpDPContext;
+ LPDWORD lpdwSPMsgID;
+} DPSP_SENDTOGROUPEXDATA, *LPDPSP_SENDTOGROUPEXDATA;
+
+typedef struct tagDPSP_GETMESSAGEQUEUEDATA
+{
+ IDirectPlaySP* lpISP;
+ DWORD dwFlags;
+ DPID idFrom;
+ DPID idTo;
+ LPDWORD lpdwNumMsgs;
+ LPDWORD lpdwNumBytes;
+} DPSP_GETMESSAGEQUEUEDATA, *LPDPSP_GETMESSAGEQUEUEDATA;
+
+#define DPCANCELSEND_PRIORITY 0x00000001
+#define DPCANCELSEND_ALL 0x00000002
+
+typedef struct tagDPSP_CANCELDATA
+{
+ IDirectPlaySP* lpISP;
+ DWORD dwFlags;
+ LPRGLPVOID lprglpvSPMsgID;
+ DWORD cSPMsgID;
+ DWORD dwMinPriority;
+ DWORD dwMaxPriority;
+} DPSP_CANCELDATA, *LPDPSP_CANCELDATA;
+
+typedef struct tagDPSP_SHUTDOWNDATA
+{
+ IDirectPlaySP* lpISP;
+} DPSP_SHUTDOWNDATA, *LPDPSP_SHUTDOWNDATA;
+
+
+/* Prototypes returned by SPInit */
+typedef HRESULT (WINAPI *LPDPSP_CREATEPLAYER)(LPDPSP_CREATEPLAYERDATA);
+typedef HRESULT (WINAPI *LPDPSP_DELETEPLAYER)(LPDPSP_DELETEPLAYERDATA);
+typedef HRESULT (WINAPI *LPDPSP_SEND)(LPDPSP_SENDDATA);
+typedef HRESULT (WINAPI *LPDPSP_ENUMSESSIONS)(LPDPSP_ENUMSESSIONSDATA);
+typedef HRESULT (WINAPI *LPDPSP_REPLY)(LPDPSP_REPLYDATA);
+typedef HRESULT (WINAPI *LPDPSP_SHUTDOWN)(void);
+typedef HRESULT (WINAPI *LPDPSP_CREATEGROUP)(LPDPSP_CREATEGROUPDATA);
+typedef HRESULT (WINAPI *LPDPSP_DELETEGROUP)(LPDPSP_DELETEGROUPDATA);
+typedef HRESULT (WINAPI *LPDPSP_ADDPLAYERTOGROUP)(LPDPSP_ADDPLAYERTOGROUPDATA);
+typedef HRESULT (WINAPI *LPDPSP_REMOVEPLAYERFROMGROUP)(LPDPSP_REMOVEPLAYERFROMGROUPDATA);
+typedef HRESULT (WINAPI *LPDPSP_GETCAPS)(LPDPSP_GETCAPSDATA);
+typedef HRESULT (WINAPI *LPDPSP_GETADDRESS)(LPDPSP_GETADDRESSDATA);
+typedef HRESULT (WINAPI *LPDPSP_GETADDRESSCHOICES)(LPDPSP_GETADDRESSCHOICESDATA);
+typedef HRESULT (WINAPI *LPDPSP_OPEN)(LPDPSP_OPENDATA);
+typedef HRESULT (WINAPI *LPDPSP_CLOSE)(void);
+typedef HRESULT (WINAPI *LPDPSP_SENDTOGROUP)(LPDPSP_SENDTOGROUPDATA);
+typedef HRESULT (WINAPI *LPDPSP_SHUTDOWNEX)(LPDPSP_SHUTDOWNDATA);
+typedef HRESULT (WINAPI *LPDPSP_CLOSEEX)(LPDPSP_CLOSEDATA);
+typedef HRESULT (WINAPI *LPDPSP_SENDEX)(LPDPSP_SENDEXDATA);
+typedef HRESULT (WINAPI *LPDPSP_SENDTOGROUPEX)(LPDPSP_SENDTOGROUPEXDATA);
+typedef HRESULT (WINAPI *LPDPSP_CANCEL)(LPDPSP_CANCELDATA);
+typedef HRESULT (WINAPI *LPDPSP_GETMESSAGEQUEUE)(LPDPSP_GETMESSAGEQUEUEDATA);
+
+
+typedef struct tagDPSP_SPCALLBACKS
+{
+ DWORD dwSize;
+ DWORD dwVersion;
+
+ LPDPSP_ENUMSESSIONS EnumSessions; /* Must be provided */
+ LPDPSP_REPLY Reply; /* Must be provided */
+ LPDPSP_SEND Send; /* Must be provided */
+ LPDPSP_ADDPLAYERTOGROUP AddPlayerToGroup; /* Optional */
+ LPDPSP_CLOSE Close; /* Optional */
+ LPDPSP_CREATEGROUP CreateGroup; /* Optional */
+ LPDPSP_CREATEPLAYER CreatePlayer; /* Optional */
+ LPDPSP_DELETEGROUP DeleteGroup; /* Optional */
+ LPDPSP_DELETEPLAYER DeletePlayer; /* Optional */
+ LPDPSP_GETADDRESS GetAddress; /* Optional */
+ LPDPSP_GETCAPS GetCaps; /* Optional */
+ LPDPSP_OPEN Open; /* Optional */
+ LPDPSP_REMOVEPLAYERFROMGROUP RemovePlayerFromGroup; /* Optional */
+ LPDPSP_SENDTOGROUP SendToGroup; /* Optional */
+ LPDPSP_SHUTDOWN Shutdown; /* Optional */
+
+ LPDPSP_CLOSEEX CloseEx; /* Optional */
+ LPDPSP_SHUTDOWNEX ShutdownEx; /* Optional */
+ LPDPSP_GETADDRESSCHOICES GetAddressChoices; /* Optional */
+
+ LPDPSP_SENDEX SendEx; /* Optional */
+ LPDPSP_SENDTOGROUPEX SendToGroupEx; /* Optional */
+ LPDPSP_CANCEL Cancel; /* Optional */
+ LPDPSP_GETMESSAGEQUEUE GetMessageQueue; /* Optional */
+} DPSP_SPCALLBACKS, *LPDPSP_SPCALLBACKS;
+
+typedef struct tagSPINITDATA
+{
+ LPDPSP_SPCALLBACKS lpCB;
+ IDirectPlaySP* lpISP;
+ LPWSTR lpszName;
+ LPGUID lpGuid;
+ DWORD dwReserved1;
+ DWORD dwReserved2;
+ DWORD dwSPHeaderSize;
+ LPDPADDRESS lpAddress;
+ DWORD dwAddressSize;
+ DWORD dwSPVersion;
+} SPINITDATA, *LPSPINITDATA;
+
+typedef HRESULT (WINAPI *LPDPSP_SPINIT)(LPSPINITDATA);
+
+/* This variable is exported from the DLL at ordinal 6 to be accessed by the
+ * SP directly
+ */
+extern DWORD gdwDPlaySPRefCount;
+
+#endif
--- /dev/null
+ 1 stdcall DirectPlayCreate(ptr ptr ptr)
+ 2 stdcall DirectPlayEnumerateA(ptr ptr)
+ 3 stdcall DirectPlayEnumerateW(ptr ptr)
+ 4 stdcall DirectPlayLobbyCreateA(ptr ptr ptr ptr long)
+ 5 stdcall DirectPlayLobbyCreateW(ptr ptr ptr ptr long)
+ 6 extern gdwDPlaySPRefCount
+ 9 stdcall DirectPlayEnumerate(ptr ptr) DirectPlayEnumerateA
+
+@ stdcall -private DllCanUnloadNow()
+@ stdcall -private DllGetClassObject(ptr ptr ptr)
+@ stdcall -private DllRegisterServer()
+@ stdcall -private DllUnregisterServer()
--- /dev/null
+<module name="dplayx" type="win32dll" baseaddress="${BASEADDRESS_DPLAYX}" installbase="system32" installname="dplayx.dll" allowwarnings ="true">
+ <importlibrary definition="dplayx.spec.def" />
+ <include base="dplayx">.</include>
+ <include base="ReactOS">include/wine</include>
+ <define name="UNICODE" />
+ <define name="_UNICODE" />
+ <define name="__REACTOS__" />
+ <define name="__USE_W32API" />
+ <define name="_WIN32_IE">0x600</define>
+ <define name="_WIN32_WINNT">0x501</define>
+ <define name="WINVER">0x501</define>
+ <library>wine</library>
+ <library>uuid</library>
+ <library>ntdll</library>
+ <library>kernel32</library>
+ <library>user32</library>
+ <library>advapi32</library>
+ <library>ole32</library>
+ <library>winmm</library>
+ <library>dxguid</library>
+ <file>version.rc</file>
+ <file>dpclassfactory.c</file>
+ <file>dplay.c</file>
+ <file>dplaysp.c</file>
+ <file>dplayx_global.c</file>
+ <file>dplayx_main.c</file>
+ <file>dplayx_messages.c</file>
+ <file>dplobby.c</file>
+ <file>lobbysp.c</file>
+ <file>name_server.c</file>
+ <file>regsvr.c</file>
+ <file>dplayx.spec</file>
+</module>
--- /dev/null
+/* dplayx.dll global data implementation.
+ *
+ * Copyright 1999,2000 - Peter Hunnisett
+ *
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ *
+ * NOTES:
+ * o Implementation of all things which are associated with dplay on
+ * the computer - ie shared resources and such. Methods in this
+ * compilation unit should not call anything out side this unit
+ * excepting base windows services and an interface to start the
+ * messaging thread.
+ * o Methods that begin with DPLAYX_ are used for dealing with
+ * dplayx.dll data which is accessible from all processes.
+ *
+ */
+
+#include <stdarg.h>
+#include <string.h>
+
+#define NONAMELESSUNION
+#define NONAMELESSSTRUCT
+#include "wine/debug.h"
+#include "windef.h"
+#include "winbase.h"
+#include "winerror.h"
+#include "wine/unicode.h"
+
+#include "wingdi.h"
+#include "winuser.h"
+
+#include "dplayx_global.h"
+#include "dplayx_messages.h" /* For CreateMessageReceptionThread only */
+
+WINE_DEFAULT_DEBUG_CHANNEL(dplay);
+
+/* FIXME: Need to do all that fun other dll referencing type of stuff */
+
+/* Static data for all processes */
+static LPCSTR lpszDplayxSemaName = "WINE_DPLAYX_SM";
+static HANDLE hDplayxSema;
+
+static LPCSTR lpszDplayxFileMapping = "WINE_DPLAYX_FM";
+static HANDLE hDplayxSharedMem;
+
+static LPVOID lpSharedStaticData = NULL;
+
+
+#define DPLAYX_AquireSemaphore() TRACE( "Waiting for DPLAYX semaphore\n" ); \
+ WaitForSingleObject( hDplayxSema, INFINITE );\
+ TRACE( "Through wait\n" )
+
+#define DPLAYX_ReleaseSemaphore() ReleaseSemaphore( hDplayxSema, 1, NULL ); \
+ TRACE( "DPLAYX Semaphore released\n" ) /* FIXME: Is this correct? */
+
+
+/* HACK for simple global data right now */
+#define dwStaticSharedSize (128 * 1024) /* 128 KBytes */
+#define dwDynamicSharedSize (512 * 1024) /* 512 KBytes */
+#define dwTotalSharedSize ( dwStaticSharedSize + dwDynamicSharedSize )
+
+
+/* FIXME: Is there no easier way? */
+
+/* Pretend the entire dynamic area is carved up into 512 byte blocks.
+ * Each block has 4 bytes which are 0 unless used */
+#define dwBlockSize 512
+#define dwMaxBlock (dwDynamicSharedSize/dwBlockSize)
+
+typedef struct
+{
+ DWORD used;
+ DWORD data[dwBlockSize-sizeof(DWORD)];
+} DPLAYX_MEM_SLICE;
+
+static DPLAYX_MEM_SLICE* lpMemArea;
+
+void DPLAYX_PrivHeapFree( LPVOID addr );
+void DPLAYX_PrivHeapFree( LPVOID addr )
+{
+ LPVOID lpAddrStart;
+ DWORD dwBlockUsed;
+
+ /* Handle getting passed a NULL */
+ if( addr == NULL )
+ {
+ return;
+ }
+
+ lpAddrStart = (char*)addr - sizeof(DWORD); /* Find block header */
+ dwBlockUsed = ((BYTE*)lpAddrStart - (BYTE*)lpMemArea)/dwBlockSize;
+
+ lpMemArea[ dwBlockUsed ].used = 0;
+}
+
+/* FIXME: This should be static, but is being used for a hack right now */
+LPVOID DPLAYX_PrivHeapAlloc( DWORD flags, DWORD size );
+LPVOID DPLAYX_PrivHeapAlloc( DWORD flags, DWORD size )
+{
+ LPVOID lpvArea = NULL;
+ UINT uBlockUsed;
+
+ if( size > (dwBlockSize - sizeof(DWORD)) )
+ {
+ FIXME( "Size exceeded. Request of 0x%08lx\n", size );
+ size = dwBlockSize - sizeof(DWORD);
+ }
+
+ /* Find blank area */
+ uBlockUsed = 0;
+ while( ( lpMemArea[ uBlockUsed ].used != 0 ) && ( uBlockUsed <= dwMaxBlock ) ) { uBlockUsed++; }
+
+ if( uBlockUsed <= dwMaxBlock )
+ {
+ /* Set the area used */
+ lpMemArea[ uBlockUsed ].used = 1;
+ lpvArea = &(lpMemArea[ uBlockUsed ].data);
+ }
+ else
+ {
+ ERR( "No free block found\n" );
+ return NULL;
+ }
+
+ if( flags & HEAP_ZERO_MEMORY )
+ {
+ ZeroMemory( lpvArea, size );
+ }
+
+ return lpvArea;
+}
+
+LPSTR DPLAYX_strdupA( DWORD flags, LPCSTR str );
+LPSTR DPLAYX_strdupA( DWORD flags, LPCSTR str )
+{
+ LPSTR p = DPLAYX_PrivHeapAlloc( flags, strlen(str) + 1 );
+ if(p) {
+ strcpy( p, str );
+ }
+ return p;
+}
+
+LPWSTR DPLAYX_strdupW( DWORD flags, LPCWSTR str );
+LPWSTR DPLAYX_strdupW( DWORD flags, LPCWSTR str )
+{
+ INT len = strlenW(str) + 1;
+ LPWSTR p = DPLAYX_PrivHeapAlloc( flags, len * sizeof(WCHAR) );
+ if(p) {
+ strcpyW( p, str );
+ }
+ return p;
+}
+
+
+enum { numSupportedLobbies = 32, numSupportedSessions = 32 };
+typedef struct tagDPLAYX_LOBBYDATA
+{
+ /* Points to lpConn + block of contiguous extra memory for dynamic parts
+ * of the struct directly following
+ */
+ LPDPLCONNECTION lpConn;
+
+ /* Information for dplobby interfaces */
+ DWORD dwAppID;
+ DWORD dwAppLaunchedFromID;
+
+ /* Should this lobby app send messages to creator at important life
+ * stages
+ */
+ HANDLE hInformOnAppStart;
+ HANDLE hInformOnAppDeath;
+ HANDLE hInformOnSettingRead;
+
+ /* Sundries */
+ BOOL bWaitForConnectionSettings;
+ DWORD dwLobbyMsgThreadId;
+
+
+} DPLAYX_LOBBYDATA, *LPDPLAYX_LOBBYDATA;
+
+static DPLAYX_LOBBYDATA* lobbyData = NULL;
+/* static DPLAYX_LOBBYDATA lobbyData[ numSupportedLobbies ]; */
+
+static DPSESSIONDESC2* sessionData = NULL;
+/* static DPSESSIONDESC2* sessionData[ numSupportedSessions ]; */
+
+/* Function prototypes */
+DWORD DPLAYX_SizeOfLobbyDataA( LPDPLCONNECTION lpDplData );
+DWORD DPLAYX_SizeOfLobbyDataW( LPDPLCONNECTION lpDplData );
+void DPLAYX_CopyConnStructA( LPDPLCONNECTION dest, LPDPLCONNECTION src );
+void DPLAYX_CopyConnStructW( LPDPLCONNECTION dest, LPDPLCONNECTION src );
+BOOL DPLAYX_IsAppIdLobbied( DWORD dwAppId, LPDPLAYX_LOBBYDATA* dplData );
+void DPLAYX_InitializeLobbyDataEntry( LPDPLAYX_LOBBYDATA lpData );
+BOOL DPLAYX_CopyIntoSessionDesc2A( LPDPSESSIONDESC2 lpSessionDest,
+ LPCDPSESSIONDESC2 lpSessionSrc );
+
+
+
+/***************************************************************************
+ * Called to initialize the global data. This will only be used on the
+ * loading of the dll
+ ***************************************************************************/
+BOOL DPLAYX_ConstructData(void)
+{
+ SECURITY_ATTRIBUTES s_attrib;
+ BOOL bInitializeSharedMemory = FALSE;
+ LPVOID lpDesiredMemoryMapStart = (LPVOID)0x50000000;
+ HANDLE hInformOnStart;
+
+ TRACE( "DPLAYX dll loaded - construct called\n" );
+
+ /* Create a semaphore to block access to DPLAYX global data structs */
+
+ s_attrib.bInheritHandle = TRUE;
+ s_attrib.lpSecurityDescriptor = NULL;
+ s_attrib.nLength = sizeof(s_attrib);
+
+ hDplayxSema = CreateSemaphoreA( &s_attrib, 1, 1, lpszDplayxSemaName );
+
+ /* First instance creates the semaphore. Others just use it */
+ if( GetLastError() == ERROR_SUCCESS )
+ {
+ TRACE( "Semaphore %p created\n", hDplayxSema );
+
+ /* The semaphore creator will also build the shared memory */
+ bInitializeSharedMemory = TRUE;
+ }
+ else if ( GetLastError() == ERROR_ALREADY_EXISTS )
+ {
+ TRACE( "Found semaphore handle %p\n", hDplayxSema );
+ }
+ else
+ {
+ ERR( ": semaphore error %ld\n", GetLastError() );
+ return FALSE;
+ }
+
+ SetLastError( ERROR_SUCCESS );
+
+ DPLAYX_AquireSemaphore();
+
+ hDplayxSharedMem = CreateFileMappingA( INVALID_HANDLE_VALUE,
+ &s_attrib,
+ PAGE_READWRITE | SEC_COMMIT,
+ 0,
+ dwTotalSharedSize,
+ lpszDplayxFileMapping );
+
+ if( GetLastError() == ERROR_SUCCESS )
+ {
+ TRACE( "File mapped %p created\n", hDplayxSharedMem );
+ }
+ else if ( GetLastError() == ERROR_ALREADY_EXISTS )
+ {
+ TRACE( "Found FileMapping handle %p\n", hDplayxSharedMem );
+ }
+ else
+ {
+ ERR( ": unable to create shared memory (%ld)\n", GetLastError() );
+ return FALSE;
+ }
+
+ lpSharedStaticData = MapViewOfFileEx( hDplayxSharedMem,
+ FILE_MAP_WRITE,
+ 0, 0, 0, lpDesiredMemoryMapStart );
+
+ if( lpSharedStaticData == NULL )
+ {
+ ERR( ": unable to map static data into process memory space (%ld)\n",
+ GetLastError() );
+ return FALSE;
+ }
+ else
+ {
+ if( lpDesiredMemoryMapStart == lpSharedStaticData )
+ {
+ TRACE( "File mapped to %p\n", lpSharedStaticData );
+ }
+ else
+ {
+ /* Presently the shared data structures use pointers. If the
+ * files are no mapped into the same area, the pointers will no
+ * longer make any sense :(
+ * FIXME: In the future make the shared data structures have some
+ * sort of fixup to make them independent between data spaces.
+ * This will also require a rework of the session data stuff.
+ */
+ ERR( "File mapped to %p (not %p). Expect failure\n",
+ lpSharedStaticData, lpDesiredMemoryMapStart );
+ }
+ }
+
+ /* Dynamic area starts just after the static area */
+ lpMemArea = (LPVOID)((BYTE*)lpSharedStaticData + dwStaticSharedSize);
+
+ /* FIXME: Crude hack */
+ lobbyData = (DPLAYX_LOBBYDATA*)lpSharedStaticData;
+ sessionData = (DPSESSIONDESC2*)((BYTE*)lpSharedStaticData + (dwStaticSharedSize/2));
+
+ /* Initialize shared data segments. */
+ if( bInitializeSharedMemory )
+ {
+ UINT i;
+
+ TRACE( "Initializing shared memory\n" );
+
+ /* Set all lobbies to be "empty" */
+ for( i=0; i < numSupportedLobbies; i++ )
+ {
+ DPLAYX_InitializeLobbyDataEntry( &lobbyData[ i ] );
+ }
+
+ /* Set all sessions to be "empty" */
+ for( i=0; i < numSupportedSessions; i++ )
+ {
+ sessionData[i].dwSize = 0;
+ }
+
+ /* Zero out the dynmaic area */
+ ZeroMemory( lpMemArea, dwDynamicSharedSize );
+
+ /* Just for fun sync the whole data area */
+ FlushViewOfFile( lpSharedStaticData, dwTotalSharedSize );
+ }
+
+ DPLAYX_ReleaseSemaphore();
+
+ /* Everything was created correctly. Signal the lobby client that
+ * we started up correctly
+ */
+ if( DPLAYX_GetThisLobbyHandles( &hInformOnStart, NULL, NULL, FALSE ) &&
+ hInformOnStart
+ )
+ {
+ BOOL bSuccess;
+ bSuccess = SetEvent( hInformOnStart );
+ TRACE( "Signalling lobby app start event %p %s\n",
+ hInformOnStart, bSuccess ? "succeed" : "failed" );
+
+ /* Close out handle */
+ DPLAYX_GetThisLobbyHandles( &hInformOnStart, NULL, NULL, TRUE );
+ }
+
+ return TRUE;
+}
+
+/***************************************************************************
+ * Called to destroy all global data. This will only be used on the
+ * unloading of the dll
+ ***************************************************************************/
+BOOL DPLAYX_DestructData(void)
+{
+ HANDLE hInformOnDeath;
+
+ TRACE( "DPLAYX dll unloaded - destruct called\n" );
+
+ /* If required, inform that this app is dying */
+ if( DPLAYX_GetThisLobbyHandles( NULL, &hInformOnDeath, NULL, FALSE ) &&
+ hInformOnDeath
+ )
+ {
+ BOOL bSuccess;
+ bSuccess = SetEvent( hInformOnDeath );
+ TRACE( "Signalling lobby app death event %p %s\n",
+ hInformOnDeath, bSuccess ? "succeed" : "failed" );
+
+ /* Close out handle */
+ DPLAYX_GetThisLobbyHandles( NULL, &hInformOnDeath, NULL, TRUE );
+ }
+
+ /* DO CLEAN UP (LAST) */
+
+ /* Delete the semaphore */
+ CloseHandle( hDplayxSema );
+
+ /* Delete shared memory file mapping */
+ UnmapViewOfFile( lpSharedStaticData );
+ CloseHandle( hDplayxSharedMem );
+
+ return FALSE;
+}
+
+
+void DPLAYX_InitializeLobbyDataEntry( LPDPLAYX_LOBBYDATA lpData )
+{
+ ZeroMemory( lpData, sizeof( *lpData ) );
+}
+
+/* NOTE: This must be called with the semaphore aquired.
+ * TRUE/FALSE with a pointer to it's data returned. Pointer data is
+ * is only valid if TRUE is returned.
+ */
+BOOL DPLAYX_IsAppIdLobbied( DWORD dwAppID, LPDPLAYX_LOBBYDATA* lplpDplData )
+{
+ UINT i;
+
+ *lplpDplData = NULL;
+
+ if( dwAppID == 0 )
+ {
+ dwAppID = GetCurrentProcessId();
+ TRACE( "Translated dwAppID == 0 into 0x%08lx\n", dwAppID );
+ }
+
+ for( i=0; i < numSupportedLobbies; i++ )
+ {
+ if( lobbyData[ i ].dwAppID == dwAppID )
+ {
+ /* This process is lobbied */
+ TRACE( "Found 0x%08lx @ %u\n", dwAppID, i );
+ *lplpDplData = &lobbyData[ i ];
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+}
+
+/* Reserve a spot for the new appliction. TRUE means success and FALSE failure. */
+BOOL DPLAYX_CreateLobbyApplication( DWORD dwAppID )
+{
+ UINT i;
+
+ /* 0 is the marker for unused application data slots */
+ if( dwAppID == 0 )
+ {
+ return FALSE;
+ }
+
+ DPLAYX_AquireSemaphore();
+
+ /* Find an empty space in the list and insert the data */
+ for( i=0; i < numSupportedLobbies; i++ )
+ {
+ if( lobbyData[ i ].dwAppID == 0 )
+ {
+ /* This process is now lobbied */
+ TRACE( "Setting lobbyData[%u] for (0x%08lx,0x%08lx)\n",
+ i, dwAppID, GetCurrentProcessId() );
+
+ lobbyData[ i ].dwAppID = dwAppID;
+ lobbyData[ i ].dwAppLaunchedFromID = GetCurrentProcessId();
+
+ /* FIXME: Where is the best place for this? In interface or here? */
+ lobbyData[ i ].hInformOnAppStart = 0;
+ lobbyData[ i ].hInformOnAppDeath = 0;
+ lobbyData[ i ].hInformOnSettingRead = 0;
+
+ DPLAYX_ReleaseSemaphore();
+ return TRUE;
+ }
+ }
+
+ ERR( "No empty lobbies\n" );
+
+ DPLAYX_ReleaseSemaphore();
+ return FALSE;
+}
+
+/* I'm not sure when I'm going to need this, but here it is */
+BOOL DPLAYX_DestroyLobbyApplication( DWORD dwAppID )
+{
+ UINT i;
+
+ DPLAYX_AquireSemaphore();
+
+ /* Find an empty space in the list and insert the data */
+ for( i=0; i < numSupportedLobbies; i++ )
+ {
+ if( lobbyData[ i ].dwAppID == dwAppID )
+ {
+ /* FIXME: Should free up anything unused. Tisk tisk :0 */
+ /* Mark this entry unused */
+ TRACE( "Marking lobbyData[%u] unused\n", i );
+ DPLAYX_InitializeLobbyDataEntry( &lobbyData[ i ] );
+
+ DPLAYX_ReleaseSemaphore();
+ return TRUE;
+ }
+ }
+
+ DPLAYX_ReleaseSemaphore();
+ ERR( "Unable to find global entry for application\n" );
+ return FALSE;
+}
+
+BOOL DPLAYX_SetLobbyHandles( DWORD dwAppID,
+ HANDLE hStart, HANDLE hDeath, HANDLE hConnRead )
+{
+ LPDPLAYX_LOBBYDATA lpLData;
+
+ /* Need to explictly give lobby application. Can't set for yourself */
+ if( dwAppID == 0 )
+ {
+ return FALSE;
+ }
+
+ DPLAYX_AquireSemaphore();
+
+ if( !DPLAYX_IsAppIdLobbied( dwAppID, &lpLData ) )
+ {
+ DPLAYX_ReleaseSemaphore();
+ return FALSE;
+ }
+
+ lpLData->hInformOnAppStart = hStart;
+ lpLData->hInformOnAppDeath = hDeath;
+ lpLData->hInformOnSettingRead = hConnRead;
+
+ DPLAYX_ReleaseSemaphore();
+
+ return TRUE;
+}
+
+BOOL DPLAYX_GetThisLobbyHandles( LPHANDLE lphStart,
+ LPHANDLE lphDeath,
+ LPHANDLE lphConnRead,
+ BOOL bClearSetHandles )
+{
+ LPDPLAYX_LOBBYDATA lpLData;
+
+ DPLAYX_AquireSemaphore();
+
+ if( !DPLAYX_IsAppIdLobbied( 0, &lpLData ) )
+ {
+ DPLAYX_ReleaseSemaphore();
+ return FALSE;
+ }
+
+ if( lphStart != NULL )
+ {
+ if( lpLData->hInformOnAppStart == 0 )
+ {
+ DPLAYX_ReleaseSemaphore();
+ return FALSE;
+ }
+
+ *lphStart = lpLData->hInformOnAppStart;
+
+ if( bClearSetHandles )
+ {
+ CloseHandle( lpLData->hInformOnAppStart );
+ lpLData->hInformOnAppStart = 0;
+ }
+ }
+
+ if( lphDeath != NULL )
+ {
+ if( lpLData->hInformOnAppDeath == 0 )
+ {
+ DPLAYX_ReleaseSemaphore();
+ return FALSE;
+ }
+
+ *lphDeath = lpLData->hInformOnAppDeath;
+
+ if( bClearSetHandles )
+ {
+ CloseHandle( lpLData->hInformOnAppDeath );
+ lpLData->hInformOnAppDeath = 0;
+ }
+ }
+
+ if( lphConnRead != NULL )
+ {
+ if( lpLData->hInformOnSettingRead == 0 )
+ {
+ DPLAYX_ReleaseSemaphore();
+ return FALSE;
+ }
+
+ *lphConnRead = lpLData->hInformOnSettingRead;
+
+ if( bClearSetHandles )
+ {
+ CloseHandle( lpLData->hInformOnSettingRead );
+ lpLData->hInformOnSettingRead = 0;
+ }
+ }
+
+ DPLAYX_ReleaseSemaphore();
+
+ return TRUE;
+}
+
+
+HRESULT DPLAYX_GetConnectionSettingsA
+( DWORD dwAppID,
+ LPVOID lpData,
+ LPDWORD lpdwDataSize )
+{
+ LPDPLAYX_LOBBYDATA lpDplData;
+ DWORD dwRequiredDataSize = 0;
+ HANDLE hInformOnSettingRead;
+
+ DPLAYX_AquireSemaphore();
+
+ if ( ! DPLAYX_IsAppIdLobbied( dwAppID, &lpDplData ) )
+ {
+ DPLAYX_ReleaseSemaphore();
+
+ TRACE( "Application 0x%08lx is not lobbied\n", dwAppID );
+ return DPERR_NOTLOBBIED;
+ }
+
+ dwRequiredDataSize = DPLAYX_SizeOfLobbyDataA( lpDplData->lpConn );
+
+ /* Do they want to know the required buffer size or is the provided buffer
+ * big enough?
+ */
+ if ( ( lpData == NULL ) ||
+ ( *lpdwDataSize < dwRequiredDataSize )
+ )
+ {
+ DPLAYX_ReleaseSemaphore();
+
+ *lpdwDataSize = DPLAYX_SizeOfLobbyDataA( lpDplData->lpConn );
+
+ return DPERR_BUFFERTOOSMALL;
+ }
+
+ DPLAYX_CopyConnStructA( (LPDPLCONNECTION)lpData, lpDplData->lpConn );
+
+ DPLAYX_ReleaseSemaphore();
+
+ /* They have gotten the information - signal the event if required */
+ if( DPLAYX_GetThisLobbyHandles( NULL, NULL, &hInformOnSettingRead, FALSE ) &&
+ hInformOnSettingRead
+ )
+ {
+ BOOL bSuccess;
+ bSuccess = SetEvent( hInformOnSettingRead );
+ TRACE( "Signalling setting read event %p %s\n",
+ hInformOnSettingRead, bSuccess ? "succeed" : "failed" );
+
+ /* Close out handle */
+ DPLAYX_GetThisLobbyHandles( NULL, NULL, &hInformOnSettingRead, TRUE );
+ }
+
+ return DP_OK;
+}
+
+/* Assumption: Enough contiguous space was allocated at dest */
+void DPLAYX_CopyConnStructA( LPDPLCONNECTION dest, LPDPLCONNECTION src )
+{
+ BYTE* lpStartOfFreeSpace;
+
+ CopyMemory( dest, src, sizeof( DPLCONNECTION ) );
+
+ lpStartOfFreeSpace = ((BYTE*)dest) + sizeof( DPLCONNECTION );
+
+ /* Copy the LPDPSESSIONDESC2 structure if it exists */
+ if( src->lpSessionDesc )
+ {
+ dest->lpSessionDesc = (LPDPSESSIONDESC2)lpStartOfFreeSpace;
+ lpStartOfFreeSpace += sizeof( DPSESSIONDESC2 );
+ CopyMemory( dest->lpSessionDesc, src->lpSessionDesc, sizeof( DPSESSIONDESC2 ) );
+
+ /* Session names may or may not exist */
+ if( src->lpSessionDesc->lpszSessionNameA )
+ {
+ strcpy( (LPSTR)lpStartOfFreeSpace, src->lpSessionDesc->lpszSessionNameA );
+ dest->lpSessionDesc->lpszSessionNameA = (LPSTR)lpStartOfFreeSpace;
+ lpStartOfFreeSpace +=
+ strlen( (LPSTR)dest->lpSessionDesc->lpszSessionNameA ) + 1;
+ }
+
+ if( src->lpSessionDesc->lpszPasswordA )
+ {
+ strcpy( (LPSTR)lpStartOfFreeSpace, src->lpSessionDesc->lpszPasswordA );
+ dest->lpSessionDesc->lpszPasswordA = (LPSTR)lpStartOfFreeSpace;
+ lpStartOfFreeSpace +=
+ strlen( (LPSTR)dest->lpSessionDesc->lpszPasswordA ) + 1;
+ }
+ }
+
+ /* DPNAME structure is optional */
+ if( src->lpPlayerName )
+ {
+ dest->lpPlayerName = (LPDPNAME)lpStartOfFreeSpace;
+ lpStartOfFreeSpace += sizeof( DPNAME );
+ CopyMemory( dest->lpPlayerName, src->lpPlayerName, sizeof( DPNAME ) );
+
+ if( src->lpPlayerName->lpszShortNameA )
+ {
+ strcpy( (LPSTR)lpStartOfFreeSpace, src->lpPlayerName->lpszShortNameA );
+ dest->lpPlayerName->lpszShortNameA = (LPSTR)lpStartOfFreeSpace;
+ lpStartOfFreeSpace +=
+ strlen( (LPSTR)dest->lpPlayerName->lpszShortNameA ) + 1;
+ }
+
+ if( src->lpPlayerName->lpszLongNameA )
+ {
+ strcpy( (LPSTR)lpStartOfFreeSpace, src->lpPlayerName->lpszLongNameA );
+ dest->lpPlayerName->lpszLongNameA = (LPSTR)lpStartOfFreeSpace;
+ lpStartOfFreeSpace +=
+ strlen( (LPSTR)dest->lpPlayerName->lpszLongName ) + 1 ;
+ }
+
+ }
+
+ /* Copy address if it exists */
+ if( src->lpAddress )
+ {
+ dest->lpAddress = (LPVOID)lpStartOfFreeSpace;
+ CopyMemory( lpStartOfFreeSpace, src->lpAddress, src->dwAddressSize );
+ /* No need to advance lpStartOfFreeSpace as there is no more "dynamic" data */
+ }
+}
+
+HRESULT DPLAYX_GetConnectionSettingsW
+( DWORD dwAppID,
+ LPVOID lpData,
+ LPDWORD lpdwDataSize )
+{
+ LPDPLAYX_LOBBYDATA lpDplData;
+ DWORD dwRequiredDataSize = 0;
+ HANDLE hInformOnSettingRead;
+
+ DPLAYX_AquireSemaphore();
+
+ if ( ! DPLAYX_IsAppIdLobbied( dwAppID, &lpDplData ) )
+ {
+ DPLAYX_ReleaseSemaphore();
+ return DPERR_NOTLOBBIED;
+ }
+
+ dwRequiredDataSize = DPLAYX_SizeOfLobbyDataW( lpDplData->lpConn );
+
+ /* Do they want to know the required buffer size or is the provided buffer
+ * big enough?
+ */
+ if ( ( lpData == NULL ) ||
+ ( *lpdwDataSize < dwRequiredDataSize )
+ )
+ {
+ DPLAYX_ReleaseSemaphore();
+
+ *lpdwDataSize = DPLAYX_SizeOfLobbyDataW( lpDplData->lpConn );
+
+ return DPERR_BUFFERTOOSMALL;
+ }
+
+ DPLAYX_CopyConnStructW( (LPDPLCONNECTION)lpData, lpDplData->lpConn );
+
+ DPLAYX_ReleaseSemaphore();
+
+ /* They have gotten the information - signal the event if required */
+ if( DPLAYX_GetThisLobbyHandles( NULL, NULL, &hInformOnSettingRead, FALSE ) &&
+ hInformOnSettingRead
+ )
+ {
+ BOOL bSuccess;
+ bSuccess = SetEvent( hInformOnSettingRead );
+ TRACE( "Signalling setting read event %p %s\n",
+ hInformOnSettingRead, bSuccess ? "succeed" : "failed" );
+
+ /* Close out handle */
+ DPLAYX_GetThisLobbyHandles( NULL, NULL, &hInformOnSettingRead, TRUE );
+ }
+
+ return DP_OK;
+}
+
+/* Assumption: Enough contiguous space was allocated at dest */
+void DPLAYX_CopyConnStructW( LPDPLCONNECTION dest, LPDPLCONNECTION src )
+{
+ BYTE* lpStartOfFreeSpace;
+
+ CopyMemory( dest, src, sizeof( DPLCONNECTION ) );
+
+ lpStartOfFreeSpace = ( (BYTE*)dest) + sizeof( DPLCONNECTION );
+
+ /* Copy the LPDPSESSIONDESC2 structure if it exists */
+ if( src->lpSessionDesc )
+ {
+ dest->lpSessionDesc = (LPDPSESSIONDESC2)lpStartOfFreeSpace;
+ lpStartOfFreeSpace += sizeof( DPSESSIONDESC2 );
+ CopyMemory( dest->lpSessionDesc, src->lpSessionDesc, sizeof( DPSESSIONDESC2 ) );
+
+ /* Session names may or may not exist */
+ if( src->lpSessionDesc->lpszSessionName )
+ {
+ strcpyW( (LPWSTR)lpStartOfFreeSpace, dest->lpSessionDesc->lpszSessionName );
+ src->lpSessionDesc->lpszSessionName = (LPWSTR)lpStartOfFreeSpace;
+ lpStartOfFreeSpace += sizeof(WCHAR) *
+ ( strlenW( (LPWSTR)dest->lpSessionDesc->lpszSessionName ) + 1 );
+ }
+
+ if( src->lpSessionDesc->lpszPassword )
+ {
+ strcpyW( (LPWSTR)lpStartOfFreeSpace, src->lpSessionDesc->lpszPassword );
+ dest->lpSessionDesc->lpszPassword = (LPWSTR)lpStartOfFreeSpace;
+ lpStartOfFreeSpace += sizeof(WCHAR) *
+ ( strlenW( (LPWSTR)dest->lpSessionDesc->lpszPassword ) + 1 );
+ }
+ }
+
+ /* DPNAME structure is optional */
+ if( src->lpPlayerName )
+ {
+ dest->lpPlayerName = (LPDPNAME)lpStartOfFreeSpace;
+ lpStartOfFreeSpace += sizeof( DPNAME );
+ CopyMemory( dest->lpPlayerName, src->lpPlayerName, sizeof( DPNAME ) );
+
+ if( src->lpPlayerName->lpszShortName )
+ {
+ strcpyW( (LPWSTR)lpStartOfFreeSpace, src->lpPlayerName->lpszShortName );
+ dest->lpPlayerName->lpszShortName = (LPWSTR)lpStartOfFreeSpace;
+ lpStartOfFreeSpace += sizeof(WCHAR) *
+ ( strlenW( (LPWSTR)dest->lpPlayerName->lpszShortName ) + 1 );
+ }
+
+ if( src->lpPlayerName->lpszLongName )
+ {
+ strcpyW( (LPWSTR)lpStartOfFreeSpace, src->lpPlayerName->lpszLongName );
+ dest->lpPlayerName->lpszLongName = (LPWSTR)lpStartOfFreeSpace;
+ lpStartOfFreeSpace += sizeof(WCHAR) *
+ ( strlenW( (LPWSTR)dest->lpPlayerName->lpszLongName ) + 1 );
+ }
+
+ }
+
+ /* Copy address if it exists */
+ if( src->lpAddress )
+ {
+ dest->lpAddress = (LPVOID)lpStartOfFreeSpace;
+ CopyMemory( lpStartOfFreeSpace, src->lpAddress, src->dwAddressSize );
+ /* No need to advance lpStartOfFreeSpace as there is no more "dynamic" data */
+ }
+
+}
+
+/* Store the structure into the shared data structre. Ensure that allocs for
+ * variable length strings come from the shared data structure.
+ * FIXME: We need to free information as well
+ */
+HRESULT DPLAYX_SetConnectionSettingsA
+( DWORD dwFlags,
+ DWORD dwAppID,
+ LPDPLCONNECTION lpConn )
+{
+ LPDPLAYX_LOBBYDATA lpDplData;
+
+ /* Parameter check */
+ if( dwFlags || !lpConn )
+ {
+ ERR("invalid parameters.\n");
+ return DPERR_INVALIDPARAMS;
+ }
+
+ /* Store information */
+ if( lpConn->dwSize != sizeof(DPLCONNECTION) )
+ {
+ ERR(": old/new DPLCONNECTION type? Size=%08lx vs. expected=%ul bytes\n",
+ lpConn->dwSize, sizeof( DPLCONNECTION ) );
+
+ return DPERR_INVALIDPARAMS;
+ }
+
+ DPLAYX_AquireSemaphore();
+
+ if ( ! DPLAYX_IsAppIdLobbied( dwAppID, &lpDplData ) )
+ {
+ DPLAYX_ReleaseSemaphore();
+
+ return DPERR_NOTLOBBIED;
+ }
+
+ if( (!lpConn->lpSessionDesc ) ||
+ ( lpConn->lpSessionDesc->dwSize != sizeof( DPSESSIONDESC2 ) )
+ )
+ {
+ DPLAYX_ReleaseSemaphore();
+
+ ERR("DPSESSIONDESC passed in? Size=%lu vs. expected=%u bytes\n",
+ lpConn->lpSessionDesc->dwSize, sizeof( DPSESSIONDESC2 ) );
+
+ return DPERR_INVALIDPARAMS;
+ }
+
+ /* Free the existing memory */
+ DPLAYX_PrivHeapFree( lpDplData->lpConn );
+
+ lpDplData->lpConn = DPLAYX_PrivHeapAlloc( HEAP_ZERO_MEMORY,
+ DPLAYX_SizeOfLobbyDataA( lpConn ) );
+
+ DPLAYX_CopyConnStructA( lpDplData->lpConn, lpConn );
+
+
+ DPLAYX_ReleaseSemaphore();
+
+ /* FIXME: Send a message - I think */
+
+ return DP_OK;
+}
+
+/* Store the structure into the shared data structre. Ensure that allocs for
+ * variable length strings come from the shared data structure.
+ * FIXME: We need to free information as well
+ */
+HRESULT DPLAYX_SetConnectionSettingsW
+( DWORD dwFlags,
+ DWORD dwAppID,
+ LPDPLCONNECTION lpConn )
+{
+ LPDPLAYX_LOBBYDATA lpDplData;
+
+ /* Parameter check */
+ if( dwFlags || !lpConn )
+ {
+ ERR("invalid parameters.\n");
+ return DPERR_INVALIDPARAMS;
+ }
+
+ /* Store information */
+ if( lpConn->dwSize != sizeof(DPLCONNECTION) )
+ {
+ ERR(": old/new DPLCONNECTION type? Size=%lu vs. expected=%u bytes\n",
+ lpConn->dwSize, sizeof( DPLCONNECTION ) );
+
+ return DPERR_INVALIDPARAMS;
+ }
+
+ DPLAYX_AquireSemaphore();
+
+ if ( ! DPLAYX_IsAppIdLobbied( dwAppID, &lpDplData ) )
+ {
+ DPLAYX_ReleaseSemaphore();
+
+ return DPERR_NOTLOBBIED;
+ }
+
+ /* Free the existing memory */
+ DPLAYX_PrivHeapFree( lpDplData->lpConn );
+
+ lpDplData->lpConn = DPLAYX_PrivHeapAlloc( HEAP_ZERO_MEMORY,
+ DPLAYX_SizeOfLobbyDataW( lpConn ) );
+
+ DPLAYX_CopyConnStructW( lpDplData->lpConn, lpConn );
+
+
+ DPLAYX_ReleaseSemaphore();
+
+ /* FIXME: Send a message - I think */
+
+ return DP_OK;
+}
+
+DWORD DPLAYX_SizeOfLobbyDataA( LPDPLCONNECTION lpConn )
+{
+ DWORD dwTotalSize = sizeof( DPLCONNECTION );
+
+ /* Just a safety check */
+ if( lpConn == NULL )
+ {
+ ERR( "lpConn is NULL\n" );
+ return 0;
+ }
+
+ if( lpConn->lpSessionDesc != NULL )
+ {
+ dwTotalSize += sizeof( DPSESSIONDESC2 );
+
+ if( lpConn->lpSessionDesc->lpszSessionNameA )
+ {
+ dwTotalSize += strlen( lpConn->lpSessionDesc->lpszSessionNameA ) + 1;
+ }
+
+ if( lpConn->lpSessionDesc->lpszPasswordA )
+ {
+ dwTotalSize += strlen( lpConn->lpSessionDesc->lpszPasswordA ) + 1;
+ }
+ }
+
+ if( lpConn->lpPlayerName != NULL )
+ {
+ dwTotalSize += sizeof( DPNAME );
+
+ if( lpConn->lpPlayerName->lpszShortNameA )
+ {
+ dwTotalSize += strlen( lpConn->lpPlayerName->lpszShortNameA ) + 1;
+ }
+
+ if( lpConn->lpPlayerName->lpszLongNameA )
+ {
+ dwTotalSize += strlen( lpConn->lpPlayerName->lpszLongNameA ) + 1;
+ }
+
+ }
+
+ dwTotalSize += lpConn->dwAddressSize;
+
+ return dwTotalSize;
+}
+
+DWORD DPLAYX_SizeOfLobbyDataW( LPDPLCONNECTION lpConn )
+{
+ DWORD dwTotalSize = sizeof( DPLCONNECTION );
+
+ /* Just a safety check */
+ if( lpConn == NULL )
+ {
+ ERR( "lpConn is NULL\n" );
+ return 0;
+ }
+
+ if( lpConn->lpSessionDesc != NULL )
+ {
+ dwTotalSize += sizeof( DPSESSIONDESC2 );
+
+ if( lpConn->lpSessionDesc->lpszSessionName )
+ {
+ dwTotalSize += sizeof( WCHAR ) *
+ ( strlenW( lpConn->lpSessionDesc->lpszSessionName ) + 1 );
+ }
+
+ if( lpConn->lpSessionDesc->lpszPassword )
+ {
+ dwTotalSize += sizeof( WCHAR ) *
+ ( strlenW( lpConn->lpSessionDesc->lpszPassword ) + 1 );
+ }
+ }
+
+ if( lpConn->lpPlayerName != NULL )
+ {
+ dwTotalSize += sizeof( DPNAME );
+
+ if( lpConn->lpPlayerName->lpszShortName )
+ {
+ dwTotalSize += sizeof( WCHAR ) *
+ ( strlenW( lpConn->lpPlayerName->lpszShortName ) + 1 );
+ }
+
+ if( lpConn->lpPlayerName->lpszLongName )
+ {
+ dwTotalSize += sizeof( WCHAR ) *
+ ( strlenW( lpConn->lpPlayerName->lpszLongName ) + 1 );
+ }
+
+ }
+
+ dwTotalSize += lpConn->dwAddressSize;
+
+ return dwTotalSize;
+}
+
+
+
+static LPDPSESSIONDESC2 DPLAYX_CopyAndAllocateSessionDesc2A( LPCDPSESSIONDESC2 lpSessionSrc )
+{
+ LPDPSESSIONDESC2 lpSessionDest =
+ HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( *lpSessionSrc ) );
+ DPLAYX_CopyIntoSessionDesc2A( lpSessionDest, lpSessionSrc );
+
+ return lpSessionDest;
+}
+
+/* Copy an ANSI session desc structure to the given buffer */
+BOOL DPLAYX_CopyIntoSessionDesc2A( LPDPSESSIONDESC2 lpSessionDest,
+ LPCDPSESSIONDESC2 lpSessionSrc )
+{
+ CopyMemory( lpSessionDest, lpSessionSrc, sizeof( *lpSessionSrc ) );
+
+ if( lpSessionSrc->lpszSessionNameA )
+ {
+ if ((lpSessionDest->lpszSessionNameA = HeapAlloc( GetProcessHeap(), 0,
+ strlen(lpSessionSrc->lpszSessionNameA)+1 )))
+ strcpy( lpSessionDest->lpszSessionNameA, lpSessionSrc->lpszSessionNameA );
+ }
+ if( lpSessionSrc->lpszPasswordA )
+ {
+ if ((lpSessionDest->lpszPasswordA = HeapAlloc( GetProcessHeap(), 0,
+ strlen(lpSessionSrc->lpszPasswordA)+1 )))
+ strcpy( lpSessionDest->lpszPasswordA, lpSessionSrc->lpszPasswordA );
+ }
+
+ return TRUE;
+}
+
+/* Start the index at 0. index will be updated to equal that which should
+ be passed back into this function for the next element */
+LPDPSESSIONDESC2 DPLAYX_CopyAndAllocateLocalSession( UINT* index )
+{
+ for( ; (*index) < numSupportedSessions; (*index)++ )
+ {
+ if( sessionData[(*index)].dwSize != 0 )
+ {
+ return DPLAYX_CopyAndAllocateSessionDesc2A( &sessionData[(*index)++] );
+ }
+ }
+
+ /* No more sessions */
+ return NULL;
+}
+
+/* Start the index at 0. index will be updated to equal that which should
+ be passed back into this function for the next element */
+BOOL DPLAYX_CopyLocalSession( UINT* index, LPDPSESSIONDESC2 lpsd )
+{
+ for( ; (*index) < numSupportedSessions; (*index)++ )
+ {
+ if( sessionData[(*index)].dwSize != 0 )
+ {
+ return DPLAYX_CopyIntoSessionDesc2A( lpsd, &sessionData[(*index)++] );
+ }
+ }
+
+ /* No more sessions */
+ return FALSE;
+}
+
+void DPLAYX_SetLocalSession( LPCDPSESSIONDESC2 lpsd )
+{
+ UINT i;
+
+ /* FIXME: Is this an error if it exists already? */
+
+ /* Crude/wrong implementation for now. Just always add to first empty spot */
+ for( i=0; i < numSupportedSessions; i++ )
+ {
+ /* Is this one empty? */
+ if( sessionData[i].dwSize == 0 )
+ {
+ DPLAYX_CopyIntoSessionDesc2A( &sessionData[i], lpsd );
+ break;
+ }
+ }
+
+}
+
+BOOL DPLAYX_WaitForConnectionSettings( BOOL bWait )
+{
+ LPDPLAYX_LOBBYDATA lpLobbyData;
+
+ DPLAYX_AquireSemaphore();
+
+ if( !DPLAYX_IsAppIdLobbied( 0, &lpLobbyData ) )
+ {
+ DPLAYX_ReleaseSemaphore();
+ return FALSE;
+ }
+
+ lpLobbyData->bWaitForConnectionSettings = bWait;
+
+ DPLAYX_ReleaseSemaphore();
+
+ return TRUE;
+}
+
+BOOL DPLAYX_AnyLobbiesWaitingForConnSettings(void)
+{
+ UINT i;
+ BOOL bFound = FALSE;
+
+ DPLAYX_AquireSemaphore();
+
+ for( i=0; i < numSupportedLobbies; i++ )
+ {
+ if( ( lobbyData[ i ].dwAppID != 0 ) && /* lobby initialized */
+ ( lobbyData[ i ].bWaitForConnectionSettings ) /* Waiting */
+ )
+ {
+ bFound = TRUE;
+ break;
+ }
+ }
+
+ DPLAYX_ReleaseSemaphore();
+
+ return bFound;
+}
+
+BOOL DPLAYX_SetLobbyMsgThreadId( DWORD dwAppId, DWORD dwThreadId )
+{
+ LPDPLAYX_LOBBYDATA lpLobbyData;
+
+ DPLAYX_AquireSemaphore();
+
+ if( !DPLAYX_IsAppIdLobbied( dwAppId, &lpLobbyData ) )
+ {
+ DPLAYX_ReleaseSemaphore();
+ return FALSE;
+ }
+
+ lpLobbyData->dwLobbyMsgThreadId = dwThreadId;
+
+ DPLAYX_ReleaseSemaphore();
+
+ return TRUE;
+}
+
+/* NOTE: This is potentially not thread safe. You are not guaranteed to end up
+ with the correct string printed in the case where the HRESULT is not
+ known. You will just get the last hr passed in. This can change
+ over time if this method is used a lot :) */
+LPCSTR DPLAYX_HresultToString(HRESULT hr)
+{
+ static char szTempStr[12];
+
+ switch (hr)
+ {
+ case DP_OK:
+ return "DP_OK";
+ case DPERR_ALREADYINITIALIZED:
+ return "DPERR_ALREADYINITIALIZED";
+ case DPERR_ACCESSDENIED:
+ return "DPERR_ACCESSDENIED";
+ case DPERR_ACTIVEPLAYERS:
+ return "DPERR_ACTIVEPLAYERS";
+ case DPERR_BUFFERTOOSMALL:
+ return "DPERR_BUFFERTOOSMALL";
+ case DPERR_CANTADDPLAYER:
+ return "DPERR_CANTADDPLAYER";
+ case DPERR_CANTCREATEGROUP:
+ return "DPERR_CANTCREATEGROUP";
+ case DPERR_CANTCREATEPLAYER:
+ return "DPERR_CANTCREATEPLAYER";
+ case DPERR_CANTCREATESESSION:
+ return "DPERR_CANTCREATESESSION";
+ case DPERR_CAPSNOTAVAILABLEYET:
+ return "DPERR_CAPSNOTAVAILABLEYET";
+ case DPERR_EXCEPTION:
+ return "DPERR_EXCEPTION";
+ case DPERR_GENERIC:
+ return "DPERR_GENERIC";
+ case DPERR_INVALIDFLAGS:
+ return "DPERR_INVALIDFLAGS";
+ case DPERR_INVALIDOBJECT:
+ return "DPERR_INVALIDOBJECT";
+ case DPERR_INVALIDPARAMS:
+ return "DPERR_INVALIDPARAMS";
+ case DPERR_INVALIDPLAYER:
+ return "DPERR_INVALIDPLAYER";
+ case DPERR_INVALIDGROUP:
+ return "DPERR_INVALIDGROUP";
+ case DPERR_NOCAPS:
+ return "DPERR_NOCAPS";
+ case DPERR_NOCONNECTION:
+ return "DPERR_NOCONNECTION";
+ case DPERR_OUTOFMEMORY:
+ return "DPERR_OUTOFMEMORY";
+ case DPERR_NOMESSAGES:
+ return "DPERR_NOMESSAGES";
+ case DPERR_NONAMESERVERFOUND:
+ return "DPERR_NONAMESERVERFOUND";
+ case DPERR_NOPLAYERS:
+ return "DPERR_NOPLAYERS";
+ case DPERR_NOSESSIONS:
+ return "DPERR_NOSESSIONS";
+ case DPERR_PENDING:
+ return "DPERR_PENDING";
+ case DPERR_SENDTOOBIG:
+ return "DPERR_SENDTOOBIG";
+ case DPERR_TIMEOUT:
+ return "DPERR_TIMEOUT";
+ case DPERR_UNAVAILABLE:
+ return "DPERR_UNAVAILABLE";
+ case DPERR_UNSUPPORTED:
+ return "DPERR_UNSUPPORTED";
+ case DPERR_BUSY:
+ return "DPERR_BUSY";
+ case DPERR_USERCANCEL:
+ return "DPERR_USERCANCEL";
+ case DPERR_NOINTERFACE:
+ return "DPERR_NOINTERFACE";
+ case DPERR_CANNOTCREATESERVER:
+ return "DPERR_CANNOTCREATESERVER";
+ case DPERR_PLAYERLOST:
+ return "DPERR_PLAYERLOST";
+ case DPERR_SESSIONLOST:
+ return "DPERR_SESSIONLOST";
+ case DPERR_UNINITIALIZED:
+ return "DPERR_UNINITIALIZED";
+ case DPERR_NONEWPLAYERS:
+ return "DPERR_NONEWPLAYERS";
+ case DPERR_INVALIDPASSWORD:
+ return "DPERR_INVALIDPASSWORD";
+ case DPERR_CONNECTING:
+ return "DPERR_CONNECTING";
+ case DPERR_CONNECTIONLOST:
+ return "DPERR_CONNECTIONLOST";
+ case DPERR_UNKNOWNMESSAGE:
+ return "DPERR_UNKNOWNMESSAGE";
+ case DPERR_CANCELFAILED:
+ return "DPERR_CANCELFAILED";
+ case DPERR_INVALIDPRIORITY:
+ return "DPERR_INVALIDPRIORITY";
+ case DPERR_NOTHANDLED:
+ return "DPERR_NOTHANDLED";
+ case DPERR_CANCELLED:
+ return "DPERR_CANCELLED";
+ case DPERR_ABORTED:
+ return "DPERR_ABORTED";
+ case DPERR_BUFFERTOOLARGE:
+ return "DPERR_BUFFERTOOLARGE";
+ case DPERR_CANTCREATEPROCESS:
+ return "DPERR_CANTCREATEPROCESS";
+ case DPERR_APPNOTSTARTED:
+ return "DPERR_APPNOTSTARTED";
+ case DPERR_INVALIDINTERFACE:
+ return "DPERR_INVALIDINTERFACE";
+ case DPERR_NOSERVICEPROVIDER:
+ return "DPERR_NOSERVICEPROVIDER";
+ case DPERR_UNKNOWNAPPLICATION:
+ return "DPERR_UNKNOWNAPPLICATION";
+ case DPERR_NOTLOBBIED:
+ return "DPERR_NOTLOBBIED";
+ case DPERR_SERVICEPROVIDERLOADED:
+ return "DPERR_SERVICEPROVIDERLOADED";
+ case DPERR_ALREADYREGISTERED:
+ return "DPERR_ALREADYREGISTERED";
+ case DPERR_NOTREGISTERED:
+ return "DPERR_NOTREGISTERED";
+ case DPERR_AUTHENTICATIONFAILED:
+ return "DPERR_AUTHENTICATIONFAILED";
+ case DPERR_CANTLOADSSPI:
+ return "DPERR_CANTLOADSSPI";
+ case DPERR_ENCRYPTIONFAILED:
+ return "DPERR_ENCRYPTIONFAILED";
+ case DPERR_SIGNFAILED:
+ return "DPERR_SIGNFAILED";
+ case DPERR_CANTLOADSECURITYPACKAGE:
+ return "DPERR_CANTLOADSECURITYPACKAGE";
+ case DPERR_ENCRYPTIONNOTSUPPORTED:
+ return "DPERR_ENCRYPTIONNOTSUPPORTED";
+ case DPERR_CANTLOADCAPI:
+ return "DPERR_CANTLOADCAPI";
+ case DPERR_NOTLOGGEDIN:
+ return "DPERR_NOTLOGGEDIN";
+ case DPERR_LOGONDENIED:
+ return "DPERR_LOGONDENIED";
+ default:
+ /* For errors not in the list, return HRESULT as a string
+ This part is not thread safe */
+ WARN( "Unknown error 0x%08lx\n", hr );
+ wsprintfA( szTempStr, "0x%08lx", hr );
+ return szTempStr;
+ }
+}
--- /dev/null
+/*
+ * Copyright 1999, 2000 Peter Hunnisett
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef __WINE_DPLAYX_GLOBAL
+#define __WINE_DPLAYX_GLOBAL
+
+#include <stdarg.h>
+
+#include "windef.h"
+#include "winbase.h"
+#include "winuser.h"
+#include "dplay.h"
+
+BOOL DPLAYX_ConstructData(void);
+BOOL DPLAYX_DestructData(void);
+
+HRESULT DPLAYX_GetConnectionSettingsA ( DWORD dwAppID,
+ LPVOID lpData,
+ LPDWORD lpdwDataSize );
+HRESULT DPLAYX_GetConnectionSettingsW ( DWORD dwAppID,
+ LPVOID lpData,
+ LPDWORD lpdwDataSize );
+
+HRESULT DPLAYX_SetConnectionSettingsA ( DWORD dwFlags,
+ DWORD dwAppID,
+ LPDPLCONNECTION lpConn );
+HRESULT DPLAYX_SetConnectionSettingsW ( DWORD dwFlags,
+ DWORD dwAppID,
+ LPDPLCONNECTION lpConn );
+
+BOOL DPLAYX_CreateLobbyApplication( DWORD dwAppID );
+BOOL DPLAYX_DestroyLobbyApplication( DWORD dwAppID );
+
+BOOL DPLAYX_WaitForConnectionSettings( BOOL bWait );
+BOOL DPLAYX_AnyLobbiesWaitingForConnSettings(void);
+
+BOOL DPLAYX_SetLobbyHandles( DWORD dwAppID,
+ HANDLE hStart, HANDLE hDeath, HANDLE hConnRead );
+BOOL DPLAYX_GetThisLobbyHandles( LPHANDLE lphStart,
+ LPHANDLE lphDeath,
+ LPHANDLE lphConnRead, BOOL bClearSetHandles );
+
+LPDPSESSIONDESC2 DPLAYX_CopyAndAllocateLocalSession( UINT* index );
+BOOL DPLAYX_CopyLocalSession( UINT* index, LPDPSESSIONDESC2 lpsd );
+void DPLAYX_SetLocalSession( LPCDPSESSIONDESC2 lpsd );
+
+BOOL DPLAYX_SetLobbyMsgThreadId( DWORD dwAppId, DWORD dwThreadId );
+
+/* FIXME: This should not be here */
+LPVOID DPLAYX_PrivHeapAlloc( DWORD flags, DWORD size );
+void DPLAYX_PrivHeapFree( LPVOID addr );
+
+LPSTR DPLAYX_strdupA( DWORD flags, LPCSTR str );
+LPWSTR DPLAYX_strdupW( DWORD flags, LPCWSTR str );
+/* FIXME: End shared data alloc which should be local */
+
+
+/* Convert a DP or DPL HRESULT code into a string for human consumption */
+LPCSTR DPLAYX_HresultToString( HRESULT hr );
+
+#endif /* __WINE_DPLAYX_GLOBAL */
--- /dev/null
+/*
+ * DPLAYX.DLL LibMain
+ *
+ * Copyright 1999,2000 - Peter Hunnisett
+ *
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * NOTES
+ * o DPMSGCMD_ENUMSESSIONSREPLY & DPMSGCMD_ENUMSESSIONSREQUEST
+ * Have most fields understood, but not all. Everything seems to work.
+ * o DPMSGCMD_REQUESTNEWPLAYERID & DPMSGCMD_NEWPLAYERIDREPLY
+ * Barely work. This needs to be completed for sessions to start.
+ * o A small issue will be the fact that DirectX 6.1(ie. DirectPlay4)
+ * introduces a layer of functionality inside the DP objects which
+ * provide guaranteed protocol delivery. This is even if the native
+ * protocol, IPX or modem for instance, doesn't guarantee it. I'm going
+ * to leave this kind of implementation to as close to the end as
+ * possible. However, I will implement an abstraction layer, where
+ * possible, for this functionality. It will do nothing to start, but
+ * will require only the implementation of the guaranteness to give
+ * final implementation.
+ *
+ * TODO:
+ * - Implement mutual exclusion on object data for existing functions
+ * - Ensure that all dll stubs are present and the ordinals are correct
+ * - Addition of DirectX 7.0 functionality for direct play
+ * - Implement some WineLib test programs using sdk programs as a skeleton
+ * - Change RegEnumKeyEx enumeration pattern to allow error handling and to
+ * share registry implementation (or at least simplify).
+ * - Add in appropriate RegCloseKey calls for all the opening we're doing...
+ * - Fix all the buffer sizes for registry calls. They're off by one -
+ * but in a safe direction.
+ * - Fix race condition on interface destruction
+ * - Handles need to be correctly reference counted
+ * - Check if we need to deallocate any list objects when destroying
+ * a dplay interface
+ * - RunApplication process spawning needs to have correct syncronization.
+ * - Need to get inter lobby messages working.
+ * - Decypher dplay messages between applications and implement...
+ * - Need to implement lobby session spawning.
+ * - Improve footprint and realtime blocking by setting up a separate data share
+ * between lobby application and client since there can be multiple apps per
+ * client. Also get rid of offset dependency by making data offset independent
+ * somehow.
+ */
+#include <stdarg.h>
+
+#include "winerror.h"
+#include "windef.h"
+#include "winbase.h"
+#include "wine/debug.h"
+#include "dplayx_global.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(dplay);
+
+/* This is a globally exported variable at ordinal 6 of DPLAYX.DLL */
+DWORD gdwDPlaySPRefCount = 0; /* FIXME: Should it be initialized here? */
+
+
+BOOL WINAPI DllMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved )
+{
+
+ TRACE( "(%p,%ld,%p)\n", hinstDLL, fdwReason, lpvReserved );
+
+ switch ( fdwReason )
+ {
+ case DLL_PROCESS_ATTACH:
+ DisableThreadLibraryCalls(hinstDLL);
+ /* First instance perform construction of global processor data */
+ return DPLAYX_ConstructData();
+
+ case DLL_PROCESS_DETACH:
+ /* Last instance performs destruction of global processor data */
+ return DPLAYX_DestructData();
+
+ default:
+ break;
+
+ }
+
+ return TRUE;
+}
+
+/***********************************************************************
+ * DllCanUnloadNow (DPLAYX.@)
+ */
+HRESULT WINAPI DllCanUnloadNow(void)
+{
+ HRESULT hr = ( gdwDPlaySPRefCount > 0 ) ? S_FALSE : S_OK;
+
+ /* FIXME: Should I be putting a check in for class factory objects
+ * as well
+ */
+
+ TRACE( ": returning 0x%08lx\n", hr );
+
+ return hr;
+}
--- /dev/null
+/* DirectPlay & DirectPlayLobby messaging implementation
+ *
+ * Copyright 2000,2001 - Peter Hunnisett
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * NOTES
+ * o Messaging interface required for both DirectPlay and DirectPlayLobby.
+ */
+
+#include <stdarg.h>
+#include <string.h>
+#include "windef.h"
+#include "winbase.h"
+#include "wingdi.h"
+#include "winuser.h"
+#include "winerror.h"
+#include "ntstatus.h"
+
+#include "dplayx_messages.h"
+#include "dplay_global.h"
+#include "dplayx_global.h"
+#include "name_server.h"
+#include "wine/debug.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(dplay);
+
+typedef struct tagMSGTHREADINFO
+{
+ HANDLE hStart;
+ HANDLE hDeath;
+ HANDLE hSettingRead;
+ HANDLE hNotifyEvent;
+} MSGTHREADINFO, *LPMSGTHREADINFO;
+
+static DWORD CALLBACK DPL_MSG_ThreadMain( LPVOID lpContext );
+static LPVOID DP_MSG_ExpectReply( IDirectPlay2AImpl* This, LPDPSP_SENDDATA data,
+ DWORD dwWaitTime, WORD wReplyCommandId,
+ LPVOID* lplpReplyMsg, LPDWORD lpdwMsgBodySize );
+
+
+/* Create the message reception thread to allow the application to receive
+ * asynchronous message reception
+ */
+DWORD CreateLobbyMessageReceptionThread( HANDLE hNotifyEvent, HANDLE hStart,
+ HANDLE hDeath, HANDLE hConnRead )
+{
+ DWORD dwMsgThreadId;
+ LPMSGTHREADINFO lpThreadInfo;
+
+ lpThreadInfo = HeapAlloc( GetProcessHeap(), 0, sizeof( *lpThreadInfo ) );
+ if( lpThreadInfo == NULL )
+ {
+ return 0;
+ }
+
+ /* The notify event may or may not exist. Depends if async comm or not */
+ if( hNotifyEvent &&
+ !DuplicateHandle( GetCurrentProcess(), hNotifyEvent,
+ GetCurrentProcess(), &lpThreadInfo->hNotifyEvent,
+ 0, FALSE, DUPLICATE_SAME_ACCESS ) )
+ {
+ ERR( "Unable to duplicate event handle\n" );
+ goto error;
+ }
+
+ /* These 3 handles don't need to be duplicated because we don't keep a
+ * reference to them where they're created. They're created specifically
+ * for the message thread
+ */
+ lpThreadInfo->hStart = hStart;
+ lpThreadInfo->hDeath = hDeath;
+ lpThreadInfo->hSettingRead = hConnRead;
+
+ if( !CreateThread( NULL, /* Security attribs */
+ 0, /* Stack */
+ DPL_MSG_ThreadMain, /* Msg reception function */
+ lpThreadInfo, /* Msg reception func parameter */
+ 0, /* Flags */
+ &dwMsgThreadId /* Updated with thread id */
+ )
+ )
+ {
+ ERR( "Unable to create msg thread\n" );
+ goto error;
+ }
+
+ /* FIXME: Should I be closing the handle to the thread or does that
+ terminate the thread? */
+
+ return dwMsgThreadId;
+
+error:
+
+ HeapFree( GetProcessHeap(), 0, lpThreadInfo );
+
+ return 0;
+}
+
+static DWORD CALLBACK DPL_MSG_ThreadMain( LPVOID lpContext )
+{
+ LPMSGTHREADINFO lpThreadInfo = (LPMSGTHREADINFO)lpContext;
+ DWORD dwWaitResult;
+
+ TRACE( "Msg thread created. Waiting on app startup\n" );
+
+ /* Wait to ensure that the lobby application is started w/ 1 min timeout */
+ dwWaitResult = WaitForSingleObject( lpThreadInfo->hStart, 10000 /* 10 sec */ );
+ if( dwWaitResult == WAIT_TIMEOUT )
+ {
+ FIXME( "Should signal app/wait creation failure (0x%08lx)\n", dwWaitResult );
+ goto end_of_thread;
+ }
+
+ /* Close this handle as it's not needed anymore */
+ CloseHandle( lpThreadInfo->hStart );
+ lpThreadInfo->hStart = 0;
+
+ /* Wait until the lobby knows what it is */
+ dwWaitResult = WaitForSingleObject( lpThreadInfo->hSettingRead, INFINITE );
+ if( dwWaitResult == WAIT_TIMEOUT )
+ {
+ ERR( "App Read connection setting timeout fail (0x%08lx)\n", dwWaitResult );
+ }
+
+ /* Close this handle as it's not needed anymore */
+ CloseHandle( lpThreadInfo->hSettingRead );
+ lpThreadInfo->hSettingRead = 0;
+
+ TRACE( "App created && intialized starting main message reception loop\n" );
+
+ for ( ;; )
+ {
+ MSG lobbyMsg;
+ GetMessageW( &lobbyMsg, 0, 0, 0 );
+ }
+
+end_of_thread:
+ TRACE( "Msg thread exiting!\n" );
+ HeapFree( GetProcessHeap(), 0, lpThreadInfo );
+
+ return 0;
+}
+
+/* DP messageing stuff */
+static HANDLE DP_MSG_BuildAndLinkReplyStruct( IDirectPlay2Impl* This,
+ LPDP_MSG_REPLY_STRUCT_LIST lpReplyStructList,
+ WORD wReplyCommandId );
+static LPVOID DP_MSG_CleanReplyStruct( LPDP_MSG_REPLY_STRUCT_LIST lpReplyStructList,
+ LPVOID* lplpReplyMsg, LPDWORD lpdwMsgBodySize );
+
+
+static
+HANDLE DP_MSG_BuildAndLinkReplyStruct( IDirectPlay2Impl* This,
+ LPDP_MSG_REPLY_STRUCT_LIST lpReplyStructList, WORD wReplyCommandId )
+{
+ lpReplyStructList->replyExpected.hReceipt = CreateEventW( NULL, FALSE, FALSE, NULL );
+ lpReplyStructList->replyExpected.wExpectedReply = wReplyCommandId;
+ lpReplyStructList->replyExpected.lpReplyMsg = NULL;
+ lpReplyStructList->replyExpected.dwMsgBodySize = 0;
+
+ /* Insert into the message queue while locked */
+ EnterCriticalSection( &This->unk->DP_lock );
+ DPQ_INSERT( This->dp2->replysExpected, lpReplyStructList, replysExpected );
+ LeaveCriticalSection( &This->unk->DP_lock );
+
+ return lpReplyStructList->replyExpected.hReceipt;
+}
+
+static
+LPVOID DP_MSG_CleanReplyStruct( LPDP_MSG_REPLY_STRUCT_LIST lpReplyStructList,
+ LPVOID* lplpReplyMsg, LPDWORD lpdwMsgBodySize )
+{
+ CloseHandle( lpReplyStructList->replyExpected.hReceipt );
+
+ *lplpReplyMsg = lpReplyStructList->replyExpected.lpReplyMsg;
+ *lpdwMsgBodySize = lpReplyStructList->replyExpected.dwMsgBodySize;
+
+ return lpReplyStructList->replyExpected.lpReplyMsg;
+}
+
+HRESULT DP_MSG_SendRequestPlayerId( IDirectPlay2AImpl* This, DWORD dwFlags,
+ LPDPID lpdpidAllocatedId )
+{
+ LPVOID lpMsg;
+ LPDPMSG_REQUESTNEWPLAYERID lpMsgBody;
+ DWORD dwMsgSize;
+ HRESULT hr = DP_OK;
+
+ dwMsgSize = This->dp2->spData.dwSPHeaderSize + sizeof( *lpMsgBody );
+
+ lpMsg = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, dwMsgSize );
+
+ lpMsgBody = (LPDPMSG_REQUESTNEWPLAYERID)( (BYTE*)lpMsg +
+ This->dp2->spData.dwSPHeaderSize );
+
+ /* Compose dplay message envelope */
+ lpMsgBody->envelope.dwMagic = DPMSGMAGIC_DPLAYMSG;
+ lpMsgBody->envelope.wCommandId = DPMSGCMD_REQUESTNEWPLAYERID;
+ lpMsgBody->envelope.wVersion = DPMSGVER_DP6;
+
+ /* Compose the body of the message */
+ lpMsgBody->dwFlags = dwFlags;
+
+ /* Send the message */
+ {
+ DPSP_SENDDATA data;
+
+ data.dwFlags = DPSEND_GUARANTEED;
+ data.idPlayerTo = 0; /* Name server */
+ data.idPlayerFrom = 0; /* Sending from DP */
+ data.lpMessage = lpMsg;
+ data.dwMessageSize = dwMsgSize;
+ data.bSystemMessage = TRUE; /* Allow reply to be sent */
+ data.lpISP = This->dp2->spData.lpISP;
+
+ TRACE( "Asking for player id w/ dwFlags 0x%08lx\n",
+ lpMsgBody->dwFlags );
+
+ DP_MSG_ExpectReply( This, &data, DPMSG_DEFAULT_WAIT_TIME, DPMSGCMD_NEWPLAYERIDREPLY,
+ &lpMsg, &dwMsgSize );
+ }
+
+ /* Need to examine the data and extract the new player id */
+ if( !FAILED(hr) )
+ {
+ LPCDPMSG_NEWPLAYERIDREPLY lpcReply;
+
+ lpcReply = (LPCDPMSG_NEWPLAYERIDREPLY)lpMsg;
+
+ *lpdpidAllocatedId = lpcReply->dpidNewPlayerId;
+
+ TRACE( "Received reply for id = 0x%08lx\n", lpcReply->dpidNewPlayerId );
+
+ /* FIXME: I think that the rest of the message has something to do
+ * with remote data for the player that perhaps I need to setup.
+ * However, with the information that is passed, all that it could
+ * be used for is a standardized intialization value, which I'm
+ * guessing we can do without. Unless the message content is the same
+ * for several different messages?
+ */
+
+ HeapFree( GetProcessHeap(), 0, lpMsg );
+ }
+
+ return hr;
+}
+
+HRESULT DP_MSG_ForwardPlayerCreation( IDirectPlay2AImpl* This, DPID dpidServer )
+{
+ LPVOID lpMsg;
+ LPDPMSG_FORWARDADDPLAYER lpMsgBody;
+ DWORD dwMsgSize;
+ HRESULT hr = DP_OK;
+
+ dwMsgSize = This->dp2->spData.dwSPHeaderSize + sizeof( *lpMsgBody );
+
+ lpMsg = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, dwMsgSize );
+
+ lpMsgBody = (LPDPMSG_FORWARDADDPLAYER)( (BYTE*)lpMsg +
+ This->dp2->spData.dwSPHeaderSize );
+
+ /* Compose dplay message envelope */
+ lpMsgBody->envelope.dwMagic = DPMSGMAGIC_DPLAYMSG;
+ lpMsgBody->envelope.wCommandId = DPMSGCMD_FORWARDADDPLAYER;
+ lpMsgBody->envelope.wVersion = DPMSGVER_DP6;
+
+#if 0
+ {
+ LPBYTE lpPData;
+ DWORD dwDataSize;
+
+ /* SP Player remote data needs to be propagated at some point - is this the point? */
+ IDirectPlaySP_GetSPPlayerData( This->dp2->spData.lpISP, 0, (LPVOID*)&lpPData, &dwDataSize, DPSET_REMOTE );
+
+ ERR( "Player Data size is 0x%08lx\n"
+ "[%02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x]\n"
+ "[%02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x]\n",
+
+ dwDataSize,
+ lpPData[0], lpPData[1], lpPData[2], lpPData[3], lpPData[4],
+ lpPData[5], lpPData[6], lpPData[7], lpPData[8], lpPData[9],
+ lpPData[10], lpPData[11], lpPData[12], lpPData[13], lpPData[14],
+ lpPData[15], lpPData[16], lpPData[17], lpPData[18], lpPData[19],
+ lpPData[20], lpPData[21], lpPData[22], lpPData[23], lpPData[24],
+ lpPData[25], lpPData[26], lpPData[27], lpPData[28], lpPData[29],
+ lpPData[30], lpPData[31]
+ );
+ DebugBreak();
+ }
+#endif
+
+ /* Compose body of message */
+ lpMsgBody->dpidAppServer = dpidServer;
+ lpMsgBody->unknown2[0] = 0x0;
+ lpMsgBody->unknown2[1] = 0x1c;
+ lpMsgBody->unknown2[2] = 0x6c;
+ lpMsgBody->unknown2[3] = 0x50;
+ lpMsgBody->unknown2[4] = 0x9;
+
+ lpMsgBody->dpidAppServer2 = dpidServer;
+ lpMsgBody->unknown3[0] = 0x0;
+ lpMsgBody->unknown3[0] = 0x0;
+ lpMsgBody->unknown3[0] = 0x20;
+ lpMsgBody->unknown3[0] = 0x0;
+ lpMsgBody->unknown3[0] = 0x0;
+
+ lpMsgBody->dpidAppServer3 = dpidServer;
+ lpMsgBody->unknown4[0] = 0x30;
+ lpMsgBody->unknown4[1] = 0xb;
+ lpMsgBody->unknown4[2] = 0x0;
+
+ lpMsgBody->unknown4[3] = NS_GetNsMagic( This->dp2->lpNameServerData ) -
+ 0x02000000;
+ TRACE( "Setting first magic to 0x%08lx\n", lpMsgBody->unknown4[3] );
+
+ lpMsgBody->unknown4[4] = 0x0;
+ lpMsgBody->unknown4[5] = 0x0;
+ lpMsgBody->unknown4[6] = 0x0;
+
+#if 0
+ lpMsgBody->unknown4[7] = NS_GetOtherMagic( This->dp2->lpNameServerData )
+#else
+ lpMsgBody->unknown4[7] = NS_GetNsMagic( This->dp2->lpNameServerData );
+#endif
+ TRACE( "Setting second magic to 0x%08lx\n", lpMsgBody->unknown4[7] );
+
+ lpMsgBody->unknown4[8] = 0x0;
+ lpMsgBody->unknown4[9] = 0x0;
+ lpMsgBody->unknown4[10] = 0x0;
+ lpMsgBody->unknown4[11] = 0x0;
+
+ lpMsgBody->unknown5[0] = 0x0;
+ lpMsgBody->unknown5[1] = 0x0;
+
+ /* Send the message */
+ {
+ DPSP_SENDDATA data;
+
+ data.dwFlags = DPSEND_GUARANTEED;
+ data.idPlayerTo = 0; /* Name server */
+ data.idPlayerFrom = dpidServer; /* Sending from session server */
+ data.lpMessage = lpMsg;
+ data.dwMessageSize = dwMsgSize;
+ data.bSystemMessage = TRUE; /* Allow reply to be sent */
+ data.lpISP = This->dp2->spData.lpISP;
+
+ TRACE( "Sending forward player request with 0x%08lx\n", dpidServer );
+
+ lpMsg = DP_MSG_ExpectReply( This, &data,
+ DPMSG_WAIT_60_SECS,
+ DPMSGCMD_GETNAMETABLEREPLY,
+ &lpMsg, &dwMsgSize );
+ }
+
+ /* Need to examine the data and extract the new player id */
+ if( lpMsg != NULL )
+ {
+ FIXME( "Name Table reply received: stub\n" );
+ }
+
+ return hr;
+}
+
+/* Queue up a structure indicating that we want a reply of type wReplyCommandId. DPlay does
+ * not seem to offer any way of uniquely differentiating between replies of the same type
+ * relative to the request sent. There is an implicit assumption that there will be no
+ * ordering issues on sends and receives from the opposite machine. No wonder MS is not
+ * a networking company.
+ */
+static
+LPVOID DP_MSG_ExpectReply( IDirectPlay2AImpl* This, LPDPSP_SENDDATA lpData,
+ DWORD dwWaitTime, WORD wReplyCommandId,
+ LPVOID* lplpReplyMsg, LPDWORD lpdwMsgBodySize )
+{
+ HRESULT hr;
+ HANDLE hMsgReceipt;
+ DP_MSG_REPLY_STRUCT_LIST replyStructList;
+ DWORD dwWaitReturn;
+
+ /* Setup for receipt */
+ hMsgReceipt = DP_MSG_BuildAndLinkReplyStruct( This, &replyStructList,
+ wReplyCommandId );
+
+ TRACE( "Sending msg and expecting cmd %u in reply within %lu ticks\n",
+ wReplyCommandId, dwWaitTime );
+ hr = (*This->dp2->spData.lpCB->Send)( lpData );
+
+ if( FAILED(hr) )
+ {
+ ERR( "Send failed: %s\n", DPLAYX_HresultToString( hr ) );
+ return NULL;
+ }
+
+ /* The reply message will trigger the hMsgReceipt event effectively switching
+ * control back to this thread. See DP_MSG_ReplyReceived.
+ */
+ dwWaitReturn = WaitForSingleObject( hMsgReceipt, dwWaitTime );
+ if( dwWaitReturn != WAIT_OBJECT_0 )
+ {
+ ERR( "Wait failed 0x%08lx\n", dwWaitReturn );
+ return NULL;
+ }
+
+ /* Clean Up */
+ return DP_MSG_CleanReplyStruct( &replyStructList, lplpReplyMsg, lpdwMsgBodySize );
+}
+
+/* Determine if there is a matching request for this incoming message and then copy
+ * all important data. It is quite silly to have to copy the message, but the documents
+ * indicate that a copy is taken. Silly really.
+ */
+void DP_MSG_ReplyReceived( IDirectPlay2AImpl* This, WORD wCommandId,
+ LPCVOID lpcMsgBody, DWORD dwMsgBodySize )
+{
+ LPDP_MSG_REPLY_STRUCT_LIST lpReplyList;
+
+#if 0
+ if( wCommandId == DPMSGCMD_FORWARDADDPLAYER )
+ {
+ DebugBreak();
+ }
+#endif
+
+ /* Find, and immediately remove (to avoid double triggering), the appropriate entry. Call locked to
+ * avoid problems.
+ */
+ EnterCriticalSection( &This->unk->DP_lock );
+ DPQ_REMOVE_ENTRY( This->dp2->replysExpected, replysExpected, replyExpected.wExpectedReply,\
+ ==, wCommandId, lpReplyList );
+ LeaveCriticalSection( &This->unk->DP_lock );
+
+ if( lpReplyList != NULL )
+ {
+ lpReplyList->replyExpected.dwMsgBodySize = dwMsgBodySize;
+ lpReplyList->replyExpected.lpReplyMsg = HeapAlloc( GetProcessHeap(),
+ HEAP_ZERO_MEMORY,
+ dwMsgBodySize );
+ CopyMemory( lpReplyList->replyExpected.lpReplyMsg,
+ lpcMsgBody, dwMsgBodySize );
+
+ /* Signal the thread which sent the message that it has a reply */
+ SetEvent( lpReplyList->replyExpected.hReceipt );
+ }
+ else
+ {
+ ERR( "No receipt event set - only expecting in reply mode\n" );
+ DebugBreak();
+ }
+}
+
+void DP_MSG_ToSelf( IDirectPlay2AImpl* This, DPID dpidSelf )
+{
+ LPVOID lpMsg;
+ LPDPMSG_SENDENVELOPE lpMsgBody;
+ DWORD dwMsgSize;
+
+ dwMsgSize = This->dp2->spData.dwSPHeaderSize + sizeof( *lpMsgBody );
+
+ lpMsg = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, dwMsgSize );
+
+ lpMsgBody = (LPDPMSG_SENDENVELOPE)( (BYTE*)lpMsg +
+ This->dp2->spData.dwSPHeaderSize );
+
+ /* Compose dplay message envelope */
+ lpMsgBody->dwMagic = DPMSGMAGIC_DPLAYMSG;
+ lpMsgBody->wCommandId = DPMSGCMD_JUSTENVELOPE;
+ lpMsgBody->wVersion = DPMSGVER_DP6;
+
+ /* Send the message to ourselves */
+ {
+ DPSP_SENDDATA data;
+
+ data.dwFlags = 0;
+ data.idPlayerTo = dpidSelf; /* Sending to session server */
+ data.idPlayerFrom = 0; /* Sending from session server */
+ data.lpMessage = lpMsg;
+ data.dwMessageSize = dwMsgSize;
+ data.bSystemMessage = TRUE; /* Allow reply to be sent */
+ data.lpISP = This->dp2->spData.lpISP;
+
+ lpMsg = DP_MSG_ExpectReply( This, &data,
+ DPMSG_WAIT_5_SECS,
+ DPMSGCMD_JUSTENVELOPE,
+ &lpMsg, &dwMsgSize );
+ }
+}
+
+void DP_MSG_ErrorReceived( IDirectPlay2AImpl* This, WORD wCommandId,
+ LPCVOID lpMsgBody, DWORD dwMsgBodySize )
+{
+ LPCDPMSG_FORWARDADDPLAYERNACK lpcErrorMsg;
+
+ lpcErrorMsg = (LPCDPMSG_FORWARDADDPLAYERNACK)lpMsgBody;
+
+ ERR( "Received error message %u. Error is %s\n",
+ wCommandId, DPLAYX_HresultToString( lpcErrorMsg->errorCode) );
+ DebugBreak();
+}
--- /dev/null
+/*
+ * Copyright 2000 Peter Hunnisett
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef __WINE_DPLAYX_MESSAGES__
+#define __WINE_DPLAYX_MESSAGES__
+
+#include <stdarg.h>
+
+#include "windef.h"
+#include "winbase.h"
+#include "dplay.h"
+#include "rpc.h" /* For GUID */
+
+#include "dplay_global.h"
+
+DWORD CreateLobbyMessageReceptionThread( HANDLE hNotifyEvent, HANDLE hStart,
+ HANDLE hDeath, HANDLE hConnRead );
+
+HRESULT DP_MSG_SendRequestPlayerId( IDirectPlay2AImpl* This, DWORD dwFlags,
+ LPDPID lpdipidAllocatedId );
+HRESULT DP_MSG_ForwardPlayerCreation( IDirectPlay2AImpl* This, DPID dpidServer );
+
+void DP_MSG_ReplyReceived( IDirectPlay2AImpl* This, WORD wCommandId,
+ LPCVOID lpMsgBody, DWORD dwMsgBodySize );
+void DP_MSG_ErrorReceived( IDirectPlay2AImpl* This, WORD wCommandId,
+ LPCVOID lpMsgBody, DWORD dwMsgBodySize );
+void DP_MSG_ToSelf( IDirectPlay2AImpl* This, DPID dpidSelf );
+
+/* Timings -> 1000 ticks/sec */
+#define DPMSG_WAIT_5_SECS 5000
+#define DPMSG_WAIT_30_SECS 30000
+#define DPMSG_WAIT_60_SECS 60000
+#define DPMSG_DEFAULT_WAIT_TIME DPMSG_WAIT_30_SECS
+
+/* Message types etc. */
+#include "pshpack1.h"
+
+/* Non provided messages for DPLAY - guess work which may be wrong :( */
+#define DPMSGCMD_ENUMSESSIONSREPLY 1
+#define DPMSGCMD_ENUMSESSIONSREQUEST 2
+#define DPMSGCMD_GETNAMETABLEREPLY 3 /* Contains all existing players in session */
+
+#define DPMSGCMD_REQUESTNEWPLAYERID 5
+
+#define DPMSGCMD_NEWPLAYERIDREPLY 7
+#define DPMSGCMD_CREATESESSION 8 /* Might be a create nameserver or new player msg */
+#define DPMSGCMD_CREATENEWPLAYER 9
+#define DPMSGCMD_SYSTEMMESSAGE 10
+#define DPMSGCMD_DELETEPLAYER 11
+#define DPMSGCMD_DELETEGROUP 12
+
+#define DPMSGCMD_ENUMGROUPS 17
+
+#define DPMSGCMD_FORWARDADDPLAYER 19
+
+#define DPMSGCMD_PLAYERCHAT 22
+
+#define DPMSGCMD_FORWARDADDPLAYERNACK 36
+
+#define DPMSGCMD_JUSTENVELOPE 1000
+#define DPMSGCMD_JUSTENVELOPEREPLY 1001
+
+/* This is what DP 6 defines it as. Don't know what it means. All messages
+ * defined below are DPMSGVER_DP6.
+ */
+#define DPMSGVER_DP6 11
+
+/* MAGIC number at the start of all dplay packets ("play" in ASCII) */
+#define DPMSGMAGIC_DPLAYMSG 0x79616c70
+
+/* All messages sent from the system are sent with this at the beginning of
+ * the message.
+ * Size is 8 bytes
+ */
+typedef struct tagDPMSG_SENDENVELOPE
+{
+ DWORD dwMagic;
+ WORD wCommandId;
+ WORD wVersion;
+} DPMSG_SENDENVELOPE, *LPDPMSG_SENDENVELOPE;
+typedef const DPMSG_SENDENVELOPE* LPCDPMSG_SENDENVELOPE;
+
+/* System messages exchanged between players seems to have this
+ * payload envelope on top of the basic envelope
+ */
+typedef struct tagDPMSG_SYSMSGENVELOPE
+{
+ DWORD dwPlayerFrom;
+ DWORD dwPlayerTo;
+} DPMSG_SYSMSGENVELOPE, *LPDPMSG_SYSMSGENVELOPE;
+typedef const DPMSG_SYSMSGENVELOPE* LPCDPMSG_SYSMSGENVELOPE;
+
+/* Reply sent in response to an enumsession request */
+typedef struct tagDPMSG_ENUMSESSIONSREPLY
+{
+ DPMSG_SENDENVELOPE envelope;
+
+#if 0
+ DWORD dwSize; /* Size of DPSESSIONDESC2 struct */
+ DWORD dwFlags; /* Sessions flags */
+
+ GUID guidInstance; /* Not 100% sure this is what it is... */
+
+ GUID guidApplication;
+
+ DWORD dwMaxPlayers;
+ DWORD dwCurrentPlayers;
+
+ BYTE unknown[36];
+#else
+ DPSESSIONDESC2 sd;
+#endif
+
+ DWORD dwUnknown; /* Seems to be equal to 0x5c which is a "\\" */
+ /* Encryption package string? */
+
+ /* At the end we have ... */
+ /* WCHAR wszSessionName[1]; Var length with NULL terminal */
+
+} DPMSG_ENUMSESSIONSREPLY, *LPDPMSG_ENUMSESSIONSREPLY;
+typedef const DPMSG_ENUMSESSIONSREPLY* LPCDPMSG_ENUMSESSIONSREPLY;
+
+/* Msg sent to find out what sessions are available */
+typedef struct tagDPMSG_ENUMSESSIONSREQUEST
+{
+ DPMSG_SENDENVELOPE envelope;
+
+ GUID guidApplication;
+
+ DWORD dwPasswordSize; /* A Guess. This is 0x00000000. */
+ /* This might be the name server DPID which
+ is needed for the reply */
+
+ DWORD dwFlags; /* dwFlags from EnumSessions */
+
+} DPMSG_ENUMSESSIONSREQUEST, *LPDPMSG_ENUMSESSIONSREQUEST;
+typedef const DPMSG_ENUMSESSIONSREQUEST* LPCDPMSG_ENUMSESSIONSREQUEST;
+
+/* Size is 146 received - with 18 or 20 bytes header = ~128 bytes */
+typedef struct tagDPMSG_CREATESESSION
+{
+ DPMSG_SENDENVELOPE envelope;
+} DPMSG_CREATESESSION, *LPDPMSG_CREATESESSION;
+typedef const DPMSG_CREATESESSION* LPCDPMSG_CREATESESSION;
+
+/* 12 bytes msg */
+typedef struct tagDPMSG_REQUESTNEWPLAYERID
+{
+ DPMSG_SENDENVELOPE envelope;
+
+ DWORD dwFlags; /* dwFlags used for CreatePlayer */
+
+} DPMSG_REQUESTNEWPLAYERID, *LPDPMSG_REQUESTNEWPLAYERID;
+typedef const DPMSG_REQUESTNEWPLAYERID* LPCDPMSG_REQUESTNEWPLAYERID;
+
+/* 48 bytes msg */
+typedef struct tagDPMSG_NEWPLAYERIDREPLY
+{
+ DPMSG_SENDENVELOPE envelope;
+
+ DPID dpidNewPlayerId;
+
+ /* Assume that this is data that is tacked on to the end of the message
+ * that comes from the SP remote data stored that needs to be propagated.
+ */
+ BYTE unknown[36]; /* This appears to always be 0 - not sure though */
+} DPMSG_NEWPLAYERIDREPLY, *LPDPMSG_NEWPLAYERIDREPLY;
+typedef const DPMSG_NEWPLAYERIDREPLY* LPCDPMSG_NEWPLAYERIDREPLY;
+
+typedef struct tagDPMSG_FORWARDADDPLAYER
+{
+ DPMSG_SENDENVELOPE envelope;
+
+ DWORD unknown; /* 0 */
+
+ DPID dpidAppServer; /* Remote application server id */
+ DWORD unknown2[5]; /* 0x0, 0x1c, 0x6c, 0x50, 0x9 */
+
+ DPID dpidAppServer2; /* Remote application server id again !? */
+ DWORD unknown3[5]; /* 0x0, 0x0, 0x20, 0x0, 0x0 */
+
+ DPID dpidAppServer3; /* Remote application server id again !? */
+
+ DWORD unknown4[12]; /* ??? - Is this a clump of 5 and then 8? */
+ /* NOTE: 1 byte in front of the two 0x??090002 entries changes!
+ * Is it a timestamp of some sort? 1st always smaller than
+ * other...
+ */
+#define FORWARDADDPLAYER_UNKNOWN4_INIT { 0x30, 0xb, 0x0, 0x1e090002, 0x0, 0x0, 0x0, 0x32090002, 0x0, 0x0, 0x0, 0x0 }
+
+ BYTE unknown5[2]; /* 2 bytes at the end. This may be a part of something! ( 0x0, 0x0) */
+
+} DPMSG_FORWARDADDPLAYER, *LPDPMSG_FORWARDADDPLAYER;
+typedef const DPMSG_FORWARDADDPLAYER* LPCDPMSG_FORWARDADDPLAYER;
+
+/* This is an error message that can be received. Not sure if this is
+ * specifically for a forward add player or for all errors
+ */
+typedef struct tagDPMSG_FORWARDADDPLAYERNACK
+{
+ DPMSG_SENDENVELOPE envelope;
+ HRESULT errorCode;
+} DPMSG_FORWARDADDPLAYERNACK, *LPDPMSG_FORWARDADDPLAYERNACK;
+typedef const DPMSG_FORWARDADDPLAYERNACK* LPCDPMSG_FORWARDADDPLAYERNACK;
+
+#include "poppack.h"
+
+#endif
--- /dev/null
+/* A queue definition based on sys/queue.h TAILQ definitions
+ *
+ * Copyright 2000 Peter Hunnisett
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * NOTES
+ * o Linked list implementation for dplay/dplobby. Based off of the BSD
+ * version found in <sys/queue.h>
+ * o Port it to <wine/list.h> ?
+ *
+ */
+
+#ifndef __WINE_DPLAYX_QUEUE_H
+#define __WINE_DPLAYX_QUEUE_H
+
+#include <stdarg.h>
+
+#include "windef.h"
+#include "winbase.h"
+
+#define DPQ_INSERT(a,b,c) DPQ_INSERT_IN_TAIL(a,b,c)
+
+/*
+ * Tail queue definitions.
+ */
+#define DPQ_HEAD(type) \
+struct { \
+ struct type *lpQHFirst; /* first element */ \
+ struct type **lpQHLast; /* addr of last next element */ \
+}
+
+#define DPQ_ENTRY(type) \
+struct { \
+ struct type *lpQNext; /* next element */ \
+ struct type **lpQPrev; /* address of previous next element */ \
+}
+
+/*
+ * Tail queue functions.
+ */
+#define DPQ_INIT(head) \
+do{ \
+ (head).lpQHFirst = NULL; \
+ (head).lpQHLast = &(head).lpQHFirst; \
+} while(0)
+
+/* Front of the queue */
+#define DPQ_FIRST( head ) ( (head).lpQHFirst )
+
+/* Check if the queue has any elements */
+#define DPQ_IS_EMPTY( head ) ( DPQ_FIRST(head) == NULL )
+
+/* Next entry -- FIXME: Convert everything over to this macro ... */
+#define DPQ_NEXT( elem ) (elem).lpQNext
+
+#define DPQ_IS_ENDOFLIST( elem ) \
+ ( DPQ_NEXT(elem) == NULL )
+
+/* Insert element at end of queue */
+#define DPQ_INSERT_IN_TAIL(head, elm, field) \
+do { \
+ (elm)->field.lpQNext = NULL; \
+ (elm)->field.lpQPrev = (head).lpQHLast; \
+ *(head).lpQHLast = (elm); \
+ (head).lpQHLast = &(elm)->field.lpQNext; \
+} while(0)
+
+/* Remove element from the queue */
+#define DPQ_REMOVE(head, elm, field) \
+do { \
+ if (((elm)->field.lpQNext) != NULL) \
+ (elm)->field.lpQNext->field.lpQPrev = \
+ (elm)->field.lpQPrev; \
+ else \
+ (head).lpQHLast = (elm)->field.lpQPrev; \
+ *(elm)->field.lpQPrev = (elm)->field.lpQNext; \
+} while(0)
+
+/* head - pointer to DPQ_HEAD struct
+ * elm - how to find the next element
+ * field - to be concatenated to rc to compare with fieldToCompare
+ * fieldToCompare - The value that we're comparing against
+ * fieldCompareOperator - The logical operator to compare field and
+ * fieldToCompare.
+ * rc - Variable to put the return code. Same type as (head).lpQHFirst
+ */
+#define DPQ_FIND_ENTRY( head, elm, field, fieldCompareOperator, fieldToCompare, rc )\
+do { \
+ (rc) = DPQ_FIRST(head); /* NULL head? */ \
+ \
+ while( rc ) \
+ { \
+ /* What we're searching for? */ \
+ if( (rc)->field fieldCompareOperator (fieldToCompare) ) \
+ { \
+ break; /* rc == correct element */ \
+ } \
+ \
+ /* End of list check */ \
+ if( ( (rc) = (rc)->elm.lpQNext ) == (head).lpQHFirst ) \
+ { \
+ rc = NULL; \
+ break; \
+ } \
+ } \
+} while(0)
+
+/* head - pointer to DPQ_HEAD struct
+ * elm - how to find the next element
+ * field - to be concatenated to rc to compare with fieldToCompare
+ * fieldToCompare - The value that we're comparing against
+ * compare_cb - Callback to invoke to determine if comparision should continue.
+ * Callback must be defined with DPQ_DECL_COMPARECB.
+ * rc - Variable to put the return code. Same type as (head).lpQHFirst
+ */
+#define DPQ_FIND_ENTRY_CB( head, elm, field, compare_cb, fieldToCompare, rc )\
+do { \
+ (rc) = DPQ_FIRST(head); /* NULL head? */ \
+ \
+ while( rc ) \
+ { \
+ /* What we're searching for? */ \
+ if( compare_cb( &((rc)->field), &(fieldToCompare) ) ) \
+ { \
+ break; /* no more */ \
+ } \
+ \
+ /* End of list check */ \
+ if( ( (rc) = (rc)->elm.lpQNext ) == (head).lpQHFirst ) \
+ { \
+ rc = NULL; \
+ break; \
+ } \
+ } \
+} while(0)
+
+/* How to define the method to be passed to DPQ_DELETEQ */
+#define DPQ_DECL_COMPARECB( name, type ) BOOL name( const type* elem1, const type* elem2 )
+
+
+/* head - pointer to DPQ_HEAD struct
+ * elm - how to find the next element
+ * field - to be concatenated to rc to compare with fieldToEqual
+ * fieldToCompare - The value that we're comparing against
+ * fieldCompareOperator - The logical operator to compare field and
+ * fieldToCompare.
+ * rc - Variable to put the return code. Same type as (head).lpQHFirst
+ */
+#define DPQ_REMOVE_ENTRY( head, elm, field, fieldCompareOperator, fieldToCompare, rc )\
+do { \
+ DPQ_FIND_ENTRY( head, elm, field, fieldCompareOperator, fieldToCompare, rc );\
+ \
+ /* Was the element found? */ \
+ if( rc ) \
+ { \
+ DPQ_REMOVE( head, rc, elm ); \
+ } \
+} while(0)
+
+/* head - pointer to DPQ_HEAD struct
+ * elm - how to find the next element
+ * field - to be concatenated to rc to compare with fieldToCompare
+ * fieldToCompare - The value that we're comparing against
+ * compare_cb - Callback to invoke to determine if comparision should continue.
+ * Callback must be defined with DPQ_DECL_COMPARECB.
+ * rc - Variable to put the return code. Same type as (head).lpQHFirst
+ */
+#define DPQ_REMOVE_ENTRY_CB( head, elm, field, compare_cb, fieldToCompare, rc )\
+do { \
+ DPQ_FIND_ENTRY_CB( head, elm, field, compare_cb, fieldToCompare, rc );\
+ \
+ /* Was the element found? */ \
+ if( rc ) \
+ { \
+ DPQ_REMOVE( head, rc, elm ); \
+ } \
+} while(0)
+
+
+/* Delete the entire queue
+ * head - pointer to the head of the queue
+ * field - field to access the next elements of the queue
+ * type - type of the pointer to the element element
+ * df - a delete function to be called. Declared with DPQ_DECL_DELETECB.
+ */
+#define DPQ_DELETEQ( head, field, type, df ) \
+do \
+{ \
+ while( !DPQ_IS_EMPTY(head) ) \
+ { \
+ type holder = DPQ_FIRST(head); \
+ DPQ_REMOVE( head, holder, field ); \
+ df( holder ); \
+ } \
+} while(0)
+
+/* How to define the method to be passed to DPQ_DELETEQ */
+#define DPQ_DECL_DELETECB( name, type ) void name( type elem )
+
+/* Prototype of a method which just performs a HeapFree on the elem */
+DPQ_DECL_DELETECB( cbDeleteElemFromHeap, LPVOID );
+
+#endif /* __WINE_DPLAYX_QUEUE_H */
--- /dev/null
+/* Direct Play Lobby 2 & 3 Implementation
+ *
+ * Copyright 1998,1999,2000 - Peter Hunnisett
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+#include <stdarg.h>
+#include <string.h>
+
+#define NONAMELESSUNION
+#define NONAMELESSSTRUCT
+#include "windef.h"
+#include "winbase.h"
+#include "winerror.h"
+#include "winreg.h"
+#include "winnls.h"
+#include "wine/debug.h"
+
+#include "dplayx_global.h"
+#include "dplayx_messages.h"
+#include "dplayx_queue.h"
+#include "dplobby.h"
+#include "dpinit.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(dplay);
+
+/*****************************************************************************
+ * Predeclare the interface implementation structures
+ */
+typedef struct IDirectPlayLobbyImpl IDirectPlayLobbyAImpl;
+typedef struct IDirectPlayLobbyImpl IDirectPlayLobbyWImpl;
+typedef struct IDirectPlayLobby2Impl IDirectPlayLobby2AImpl;
+typedef struct IDirectPlayLobby2Impl IDirectPlayLobby2WImpl;
+typedef struct IDirectPlayLobby3Impl IDirectPlayLobby3AImpl;
+typedef struct IDirectPlayLobby3Impl IDirectPlayLobby3WImpl;
+
+/* Forward declarations for this module helper methods */
+HRESULT DPL_CreateCompoundAddress ( LPCDPCOMPOUNDADDRESSELEMENT lpElements, DWORD dwElementCount,
+ LPVOID lpAddress, LPDWORD lpdwAddressSize, BOOL bAnsiInterface );
+
+HRESULT DPL_CreateAddress( REFGUID guidSP, REFGUID guidDataType, LPCVOID lpData, DWORD dwDataSize,
+ LPVOID lpAddress, LPDWORD lpdwAddressSize, BOOL bAnsiInterface );
+
+
+
+extern HRESULT DPL_EnumAddress( LPDPENUMADDRESSCALLBACK lpEnumAddressCallback, LPCVOID lpAddress,
+ DWORD dwAddressSize, LPVOID lpContext );
+
+static HRESULT WINAPI DPL_ConnectEx( IDirectPlayLobbyAImpl* This,
+ DWORD dwFlags, REFIID riid,
+ LPVOID* lplpDP, IUnknown* pUnk );
+
+BOOL DPL_CreateAndSetLobbyHandles( DWORD dwDestProcessId, HANDLE hDestProcess,
+ LPHANDLE lphStart, LPHANDLE lphDeath,
+ LPHANDLE lphRead );
+
+
+/*****************************************************************************
+ * IDirectPlayLobby {1,2,3} implementation structure
+ *
+ * The philosophy behind this extra pointer dereference is that I wanted to
+ * have the same structure for all types of objects without having to do
+ * a lot of casting. I also only wanted to implement an interface in the
+ * object it was "released" with IUnknown interface being implemented in the 1 version.
+ * Of course, with these new interfaces comes the data required to keep the state required
+ * by these interfaces. So, basically, the pointers contain the data associated with
+ * a release. If you use the data associated with release 3 in a release 2 object, you'll
+ * get a run time trap, as that won't have any data.
+ *
+ */
+struct DPLMSG
+{
+ DPQ_ENTRY( DPLMSG ) msgs; /* Link to next queued message */
+};
+typedef struct DPLMSG* LPDPLMSG;
+
+typedef struct tagDirectPlayLobbyIUnknownData
+{
+ LONG ulObjRef;
+ CRITICAL_SECTION DPL_lock;
+} DirectPlayLobbyIUnknownData;
+
+typedef struct tagDirectPlayLobbyData
+{
+ HKEY hkCallbackKeyHack;
+ DWORD dwMsgThread;
+ DPQ_HEAD( DPLMSG ) msgs; /* List of messages received */
+} DirectPlayLobbyData;
+
+typedef struct tagDirectPlayLobby2Data
+{
+ BOOL dummy;
+} DirectPlayLobby2Data;
+
+typedef struct tagDirectPlayLobby3Data
+{
+ BOOL dummy;
+} DirectPlayLobby3Data;
+
+#define DPL_IMPL_FIELDS \
+ LONG ulInterfaceRef; \
+ DirectPlayLobbyIUnknownData* unk; \
+ DirectPlayLobbyData* dpl; \
+ DirectPlayLobby2Data* dpl2; \
+ DirectPlayLobby3Data* dpl3;
+
+struct IDirectPlayLobbyImpl
+{
+ const IDirectPlayLobbyVtbl *lpVtbl;
+ DPL_IMPL_FIELDS
+};
+
+struct IDirectPlayLobby2Impl
+{
+ const IDirectPlayLobby2Vtbl *lpVtbl;
+ DPL_IMPL_FIELDS
+};
+
+struct IDirectPlayLobby3Impl
+{
+ const IDirectPlayLobby3Vtbl *lpVtbl;
+ DPL_IMPL_FIELDS
+};
+
+/* Forward declarations of virtual tables */
+static const IDirectPlayLobbyVtbl directPlayLobbyWVT;
+static const IDirectPlayLobby2Vtbl directPlayLobby2WVT;
+static const IDirectPlayLobby3Vtbl directPlayLobby3WVT;
+
+static const IDirectPlayLobbyVtbl directPlayLobbyAVT;
+static const IDirectPlayLobby2Vtbl directPlayLobby2AVT;
+static const IDirectPlayLobby3Vtbl directPlayLobby3AVT;
+
+static BOOL DPL_CreateIUnknown( LPVOID lpDPL )
+{
+ IDirectPlayLobbyAImpl *This = (IDirectPlayLobbyAImpl *)lpDPL;
+
+ This->unk = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( *(This->unk) ) );
+ if ( This->unk == NULL )
+ {
+ return FALSE;
+ }
+
+ InitializeCriticalSection( &This->unk->DPL_lock );
+
+ return TRUE;
+}
+
+static BOOL DPL_DestroyIUnknown( LPVOID lpDPL )
+{
+ IDirectPlayLobbyAImpl *This = (IDirectPlayLobbyAImpl *)lpDPL;
+
+ DeleteCriticalSection( &This->unk->DPL_lock );
+ HeapFree( GetProcessHeap(), 0, This->unk );
+
+ return TRUE;
+}
+
+static BOOL DPL_CreateLobby1( LPVOID lpDPL )
+{
+ IDirectPlayLobbyAImpl *This = (IDirectPlayLobbyAImpl *)lpDPL;
+
+ This->dpl = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( *(This->dpl) ) );
+ if ( This->dpl == NULL )
+ {
+ return FALSE;
+ }
+
+ DPQ_INIT( This->dpl->msgs );
+
+ return TRUE;
+}
+
+static BOOL DPL_DestroyLobby1( LPVOID lpDPL )
+{
+ IDirectPlayLobbyAImpl *This = (IDirectPlayLobbyAImpl *)lpDPL;
+
+ if( This->dpl->dwMsgThread )
+ {
+ FIXME( "Should kill the msg thread\n" );
+ }
+
+ DPQ_DELETEQ( This->dpl->msgs, msgs, LPDPLMSG, cbDeleteElemFromHeap );
+
+ /* Delete the contents */
+ HeapFree( GetProcessHeap(), 0, This->dpl );
+
+ return TRUE;
+}
+
+static BOOL DPL_CreateLobby2( LPVOID lpDPL )
+{
+ IDirectPlayLobby2AImpl *This = (IDirectPlayLobby2AImpl *)lpDPL;
+
+ This->dpl2 = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( *(This->dpl2) ) );
+ if ( This->dpl2 == NULL )
+ {
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+static BOOL DPL_DestroyLobby2( LPVOID lpDPL )
+{
+ IDirectPlayLobby2AImpl *This = (IDirectPlayLobby2AImpl *)lpDPL;
+
+ HeapFree( GetProcessHeap(), 0, This->dpl2 );
+
+ return TRUE;
+}
+
+static BOOL DPL_CreateLobby3( LPVOID lpDPL )
+{
+ IDirectPlayLobby3AImpl *This = (IDirectPlayLobby3AImpl *)lpDPL;
+
+ This->dpl3 = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( *(This->dpl3) ) );
+ if ( This->dpl3 == NULL )
+ {
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+static BOOL DPL_DestroyLobby3( LPVOID lpDPL )
+{
+ IDirectPlayLobby3AImpl *This = (IDirectPlayLobby3AImpl *)lpDPL;
+
+ HeapFree( GetProcessHeap(), 0, This->dpl3 );
+
+ return TRUE;
+}
+
+
+/* The COM interface for upversioning an interface
+ * We've been given a GUID (riid) and we need to replace the present
+ * interface with that of the requested interface.
+ *
+ * Snip from some Microsoft document:
+ * There are four requirements for implementations of QueryInterface (In these
+ * cases, "must succeed" means "must succeed barring catastrophic failure."):
+ *
+ * * The set of interfaces accessible on an object through
+ * IUnknown::QueryInterface must be static, not dynamic. This means that
+ * if a call to QueryInterface for a pointer to a specified interface
+ * succeeds the first time, it must succeed again, and if it fails the
+ * first time, it must fail on all subsequent queries.
+ * * It must be symmetric ~W if a client holds a pointer to an interface on
+ * an object, and queries for that interface, the call must succeed.
+ * * It must be reflexive ~W if a client holding a pointer to one interface
+ * queries successfully for another, a query through the obtained pointer
+ * for the first interface must succeed.
+ * * It must be transitive ~W if a client holding a pointer to one interface
+ * queries successfully for a second, and through that pointer queries
+ * successfully for a third interface, a query for the first interface
+ * through the pointer for the third interface must succeed.
+ */
+extern
+HRESULT DPL_CreateInterface
+ ( REFIID riid, LPVOID* ppvObj )
+{
+ TRACE( " for %s\n", debugstr_guid( riid ) );
+
+ *ppvObj = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
+ sizeof( IDirectPlayLobbyWImpl ) );
+
+ if( *ppvObj == NULL )
+ {
+ return DPERR_OUTOFMEMORY;
+ }
+
+ if( IsEqualGUID( &IID_IDirectPlayLobby, riid ) )
+ {
+ IDirectPlayLobbyWImpl *This = (IDirectPlayLobbyWImpl *)*ppvObj;
+ This->lpVtbl = &directPlayLobbyWVT;
+ }
+ else if( IsEqualGUID( &IID_IDirectPlayLobbyA, riid ) )
+ {
+ IDirectPlayLobbyAImpl *This = (IDirectPlayLobbyAImpl *)*ppvObj;
+ This->lpVtbl = &directPlayLobbyAVT;
+ }
+ else if( IsEqualGUID( &IID_IDirectPlayLobby2, riid ) )
+ {
+ IDirectPlayLobby2WImpl *This = (IDirectPlayLobby2WImpl *)*ppvObj;
+ This->lpVtbl = &directPlayLobby2WVT;
+ }
+ else if( IsEqualGUID( &IID_IDirectPlayLobby2A, riid ) )
+ {
+ IDirectPlayLobby2AImpl *This = (IDirectPlayLobby2AImpl *)*ppvObj;
+ This->lpVtbl = &directPlayLobby2AVT;
+ }
+ else if( IsEqualGUID( &IID_IDirectPlayLobby3, riid ) )
+ {
+ IDirectPlayLobby3WImpl *This = (IDirectPlayLobby3WImpl *)*ppvObj;
+ This->lpVtbl = &directPlayLobby3WVT;
+ }
+ else if( IsEqualGUID( &IID_IDirectPlayLobby3A, riid ) )
+ {
+ IDirectPlayLobby3AImpl *This = (IDirectPlayLobby3AImpl *)*ppvObj;
+ This->lpVtbl = &directPlayLobby3AVT;
+ }
+ else
+ {
+ /* Unsupported interface */
+ HeapFree( GetProcessHeap(), 0, *ppvObj );
+ *ppvObj = NULL;
+
+ return E_NOINTERFACE;
+ }
+
+ /* Initialize it */
+ if ( DPL_CreateIUnknown( *ppvObj ) &&
+ DPL_CreateLobby1( *ppvObj ) &&
+ DPL_CreateLobby2( *ppvObj ) &&
+ DPL_CreateLobby3( *ppvObj )
+ )
+ {
+ IDirectPlayLobby_AddRef( (LPDIRECTPLAYLOBBY)*ppvObj );
+ return S_OK;
+ }
+
+ /* Initialize failed, destroy it */
+ DPL_DestroyLobby3( *ppvObj );
+ DPL_DestroyLobby2( *ppvObj );
+ DPL_DestroyLobby1( *ppvObj );
+ DPL_DestroyIUnknown( *ppvObj );
+ HeapFree( GetProcessHeap(), 0, *ppvObj );
+
+ *ppvObj = NULL;
+ return DPERR_NOMEMORY;
+}
+
+static HRESULT WINAPI DPL_QueryInterface
+( LPDIRECTPLAYLOBBYA iface,
+ REFIID riid,
+ LPVOID* ppvObj )
+{
+ IDirectPlayLobbyAImpl *This = (IDirectPlayLobbyAImpl *)iface;
+ TRACE("(%p)->(%s,%p)\n", This, debugstr_guid( riid ), ppvObj );
+
+ *ppvObj = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
+ sizeof( *This ) );
+
+ if( *ppvObj == NULL )
+ {
+ return DPERR_OUTOFMEMORY;
+ }
+
+ CopyMemory( *ppvObj, This, sizeof( *This ) );
+ (*(IDirectPlayLobbyAImpl**)ppvObj)->ulInterfaceRef = 0;
+
+ if( IsEqualGUID( &IID_IDirectPlayLobby, riid ) )
+ {
+ IDirectPlayLobbyWImpl *This = (IDirectPlayLobbyWImpl *)*ppvObj;
+ This->lpVtbl = &directPlayLobbyWVT;
+ }
+ else if( IsEqualGUID( &IID_IDirectPlayLobbyA, riid ) )
+ {
+ IDirectPlayLobbyAImpl *This = (IDirectPlayLobbyAImpl *)*ppvObj;
+ This->lpVtbl = &directPlayLobbyAVT;
+ }
+ else if( IsEqualGUID( &IID_IDirectPlayLobby2, riid ) )
+ {
+ IDirectPlayLobby2WImpl *This = (IDirectPlayLobby2WImpl *)*ppvObj;
+ This->lpVtbl = &directPlayLobby2WVT;
+ }
+ else if( IsEqualGUID( &IID_IDirectPlayLobby2A, riid ) )
+ {
+ IDirectPlayLobby2AImpl *This = (IDirectPlayLobby2AImpl *)*ppvObj;
+ This->lpVtbl = &directPlayLobby2AVT;
+ }
+ else if( IsEqualGUID( &IID_IDirectPlayLobby3, riid ) )
+ {
+ IDirectPlayLobby3WImpl *This = (IDirectPlayLobby3WImpl *)*ppvObj;
+ This->lpVtbl = &directPlayLobby3WVT;
+ }
+ else if( IsEqualGUID( &IID_IDirectPlayLobby3A, riid ) )
+ {
+ IDirectPlayLobby3AImpl *This = (IDirectPlayLobby3AImpl *)*ppvObj;
+ This->lpVtbl = &directPlayLobby3AVT;
+ }
+ else
+ {
+ /* Unsupported interface */
+ HeapFree( GetProcessHeap(), 0, *ppvObj );
+ *ppvObj = NULL;
+
+ return E_NOINTERFACE;
+ }
+
+ IDirectPlayLobby_AddRef( (LPDIRECTPLAYLOBBY)*ppvObj );
+
+ return S_OK;
+}
+
+/*
+ * Simple procedure. Just increment the reference count to this
+ * structure and return the new reference count.
+ */
+static ULONG WINAPI DPL_AddRef
+( LPDIRECTPLAYLOBBY iface )
+{
+ ULONG ulInterfaceRefCount, ulObjRefCount;
+ IDirectPlayLobbyWImpl *This = (IDirectPlayLobbyWImpl *)iface;
+
+ ulObjRefCount = InterlockedIncrement( &This->unk->ulObjRef );
+ ulInterfaceRefCount = InterlockedIncrement( &This->ulInterfaceRef );
+
+ TRACE( "ref count incremented to %lu:%lu for %p\n",
+ ulInterfaceRefCount, ulObjRefCount, This );
+
+ return ulObjRefCount;
+}
+
+/*
+ * Simple COM procedure. Decrease the reference count to this object.
+ * If the object no longer has any reference counts, free up the associated
+ * memory.
+ */
+static ULONG WINAPI DPL_Release
+( LPDIRECTPLAYLOBBYA iface )
+{
+ ULONG ulInterfaceRefCount, ulObjRefCount;
+ IDirectPlayLobbyAImpl *This = (IDirectPlayLobbyAImpl *)iface;
+
+ ulObjRefCount = InterlockedDecrement( &This->unk->ulObjRef );
+ ulInterfaceRefCount = InterlockedDecrement( &This->ulInterfaceRef );
+
+ TRACE( "ref count decremented to %lu:%lu for %p\n",
+ ulInterfaceRefCount, ulObjRefCount, This );
+
+ /* Deallocate if this is the last reference to the object */
+ if( ulObjRefCount == 0 )
+ {
+ DPL_DestroyLobby3( This );
+ DPL_DestroyLobby2( This );
+ DPL_DestroyLobby1( This );
+ DPL_DestroyIUnknown( This );
+ }
+
+ if( ulInterfaceRefCount == 0 )
+ {
+ HeapFree( GetProcessHeap(), 0, This );
+ }
+
+ return ulInterfaceRefCount;
+}
+
+
+/********************************************************************
+ *
+ * Connects an application to the session specified by the DPLCONNECTION
+ * structure currently stored with the DirectPlayLobby object.
+ *
+ * Returns an IDirectPlay interface.
+ *
+ */
+static HRESULT WINAPI DPL_ConnectEx
+( IDirectPlayLobbyAImpl* This,
+ DWORD dwFlags,
+ REFIID riid,
+ LPVOID* lplpDP,
+ IUnknown* pUnk)
+{
+ HRESULT hr;
+ DWORD dwOpenFlags = 0;
+ DWORD dwConnSize = 0;
+ LPDPLCONNECTION lpConn;
+
+ FIXME("(%p)->(0x%08lx,%p,%p): semi stub\n", This, dwFlags, lplpDP, pUnk );
+
+ if( pUnk )
+ {
+ return DPERR_INVALIDPARAMS;
+ }
+
+ /* Backwards compatibility */
+ if( dwFlags == 0 )
+ {
+ dwFlags = DPCONNECT_RETURNSTATUS;
+ }
+
+ /* Create the DirectPlay interface */
+ if( ( hr = DP_CreateInterface( riid, lplpDP ) ) != DP_OK )
+ {
+ ERR( "error creating interface for %s:%s.\n",
+ debugstr_guid( riid ), DPLAYX_HresultToString( hr ) );
+ return hr;
+ }
+
+ /* FIXME: Is it safe/correct to use appID of 0? */
+ hr = IDirectPlayLobby_GetConnectionSettings( (LPDIRECTPLAYLOBBY)This,
+ 0, NULL, &dwConnSize );
+ if( hr != DPERR_BUFFERTOOSMALL )
+ {
+ return hr;
+ }
+
+ lpConn = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, dwConnSize );
+
+ if( lpConn == NULL )
+ {
+ return DPERR_NOMEMORY;
+ }
+
+ /* FIXME: Is it safe/correct to use appID of 0? */
+ hr = IDirectPlayLobby_GetConnectionSettings( (LPDIRECTPLAYLOBBY)This,
+ 0, lpConn, &dwConnSize );
+ if( FAILED( hr ) )
+ {
+ HeapFree( GetProcessHeap(), 0, lpConn );
+ return hr;
+ }
+
+#if 0
+ /* - Need to call IDirectPlay::EnumConnections with the service provider to get that good information
+ * - Need to call CreateAddress to create the lpConnection param for IDirectPlay::InitializeConnection
+ * - Call IDirectPlay::InitializeConnection
+ */
+
+ /* Now initialize the Service Provider */
+ hr = IDirectPlayX_InitializeConnection( (*(LPDIRECTPLAY2*)lplpDP),
+#endif
+
+
+ /* Setup flags to pass into DirectPlay::Open */
+ if( dwFlags & DPCONNECT_RETURNSTATUS )
+ {
+ dwOpenFlags |= DPOPEN_RETURNSTATUS;
+ }
+ dwOpenFlags |= lpConn->dwFlags;
+
+ hr = IDirectPlayX_Open( (*(LPDIRECTPLAY2*)lplpDP), lpConn->lpSessionDesc,
+ dwOpenFlags );
+
+ HeapFree( GetProcessHeap(), 0, lpConn );
+
+ return hr;
+}
+
+static HRESULT WINAPI IDirectPlayLobbyAImpl_Connect
+( LPDIRECTPLAYLOBBYA iface,
+ DWORD dwFlags,
+ LPDIRECTPLAY2A* lplpDP,
+ IUnknown* pUnk)
+{
+ IDirectPlayLobbyAImpl *This = (IDirectPlayLobbyAImpl *)iface;
+ return DPL_ConnectEx( This, dwFlags, &IID_IDirectPlay2A,
+ (LPVOID)lplpDP, pUnk );
+}
+
+static HRESULT WINAPI IDirectPlayLobbyWImpl_Connect
+( LPDIRECTPLAYLOBBY iface,
+ DWORD dwFlags,
+ LPDIRECTPLAY2* lplpDP,
+ IUnknown* pUnk)
+{
+ IDirectPlayLobbyAImpl *This = (IDirectPlayLobbyAImpl *)iface; /* Yes cast to A */
+ return DPL_ConnectEx( This, dwFlags, &IID_IDirectPlay2,
+ (LPVOID)lplpDP, pUnk );
+}
+
+/********************************************************************
+ *
+ * Creates a DirectPlay Address, given a service provider-specific network
+ * address.
+ * Returns an address contains the globally unique identifier
+ * (GUID) of the service provider and data that the service provider can
+ * interpret as a network address.
+ *
+ * NOTE: It appears that this method is supposed to be really really stupid
+ * with no error checking on the contents.
+ */
+static HRESULT WINAPI IDirectPlayLobbyAImpl_CreateAddress
+( LPDIRECTPLAYLOBBYA iface,
+ REFGUID guidSP,
+ REFGUID guidDataType,
+ LPCVOID lpData,
+ DWORD dwDataSize,
+ LPVOID lpAddress,
+ LPDWORD lpdwAddressSize )
+{
+ return DPL_CreateAddress( guidSP, guidDataType, lpData, dwDataSize,
+ lpAddress, lpdwAddressSize, TRUE );
+}
+
+static HRESULT WINAPI IDirectPlayLobbyWImpl_CreateAddress
+( LPDIRECTPLAYLOBBY iface,
+ REFGUID guidSP,
+ REFGUID guidDataType,
+ LPCVOID lpData,
+ DWORD dwDataSize,
+ LPVOID lpAddress,
+ LPDWORD lpdwAddressSize )
+{
+ return DPL_CreateAddress( guidSP, guidDataType, lpData, dwDataSize,
+ lpAddress, lpdwAddressSize, FALSE );
+}
+
+HRESULT DPL_CreateAddress(
+ REFGUID guidSP,
+ REFGUID guidDataType,
+ LPCVOID lpData,
+ DWORD dwDataSize,
+ LPVOID lpAddress,
+ LPDWORD lpdwAddressSize,
+ BOOL bAnsiInterface )
+{
+ const DWORD dwNumAddElements = 2; /* Service Provide & address data type */
+ DPCOMPOUNDADDRESSELEMENT addressElements[ 2 /* dwNumAddElements */ ];
+
+ TRACE( "(%p)->(%p,%p,0x%08lx,%p,%p,%d)\n", guidSP, guidDataType, lpData, dwDataSize,
+ lpAddress, lpdwAddressSize, bAnsiInterface );
+
+ addressElements[ 0 ].guidDataType = DPAID_ServiceProvider;
+ addressElements[ 0 ].dwDataSize = sizeof( GUID );
+ addressElements[ 0 ].lpData = (LPVOID)guidSP;
+
+ addressElements[ 1 ].guidDataType = *guidDataType;
+ addressElements[ 1 ].dwDataSize = dwDataSize;
+ addressElements[ 1 ].lpData = (LPVOID)lpData;
+
+ /* Call CreateCompoundAddress to cut down on code.
+ NOTE: We can do this because we don't support DPL 1 interfaces! */
+ return DPL_CreateCompoundAddress( addressElements, dwNumAddElements,
+ lpAddress, lpdwAddressSize, bAnsiInterface );
+}
+
+
+
+/********************************************************************
+ *
+ * Parses out chunks from the DirectPlay Address buffer by calling the
+ * given callback function, with lpContext, for each of the chunks.
+ *
+ */
+static HRESULT WINAPI IDirectPlayLobbyAImpl_EnumAddress
+( LPDIRECTPLAYLOBBYA iface,
+ LPDPENUMADDRESSCALLBACK lpEnumAddressCallback,
+ LPCVOID lpAddress,
+ DWORD dwAddressSize,
+ LPVOID lpContext )
+{
+ IDirectPlayLobbyAImpl *This = (IDirectPlayLobbyAImpl *)iface;
+
+ TRACE("(%p)->(%p,%p,0x%08lx,%p)\n", This, lpEnumAddressCallback, lpAddress,
+ dwAddressSize, lpContext );
+
+ return DPL_EnumAddress( lpEnumAddressCallback, lpAddress, dwAddressSize, lpContext );
+}
+
+static HRESULT WINAPI IDirectPlayLobbyWImpl_EnumAddress
+( LPDIRECTPLAYLOBBY iface,
+ LPDPENUMADDRESSCALLBACK lpEnumAddressCallback,
+ LPCVOID lpAddress,
+ DWORD dwAddressSize,
+ LPVOID lpContext )
+{
+ IDirectPlayLobbyWImpl *This = (IDirectPlayLobbyWImpl *)iface;
+
+ TRACE("(%p)->(%p,%p,0x%08lx,%p)\n", This, lpEnumAddressCallback, lpAddress,
+ dwAddressSize, lpContext );
+
+ return DPL_EnumAddress( lpEnumAddressCallback, lpAddress, dwAddressSize, lpContext );
+}
+
+extern HRESULT DPL_EnumAddress( LPDPENUMADDRESSCALLBACK lpEnumAddressCallback, LPCVOID lpAddress,
+ DWORD dwAddressSize, LPVOID lpContext )
+{
+ DWORD dwTotalSizeEnumerated = 0;
+
+ /* FIXME: First chunk is always the total size chunk - Should we report it? */
+
+ while ( dwTotalSizeEnumerated < dwAddressSize )
+ {
+ const DPADDRESS* lpElements = (const DPADDRESS*)lpAddress;
+ DWORD dwSizeThisEnumeration;
+
+ /* Invoke the enum method. If false is returned, stop enumeration */
+ if ( !lpEnumAddressCallback( &lpElements->guidDataType,
+ lpElements->dwDataSize,
+ (BYTE*)lpElements + sizeof( DPADDRESS ),
+ lpContext ) )
+ {
+ break;
+ }
+
+ dwSizeThisEnumeration = sizeof( DPADDRESS ) + lpElements->dwDataSize;
+ lpAddress = (const BYTE*) lpAddress + dwSizeThisEnumeration;
+ dwTotalSizeEnumerated += dwSizeThisEnumeration;
+ }
+
+ return DP_OK;
+}
+
+/********************************************************************
+ *
+ * Enumerates all the address types that a given service provider needs to
+ * build the DirectPlay Address.
+ *
+ */
+static HRESULT WINAPI IDirectPlayLobbyAImpl_EnumAddressTypes
+( LPDIRECTPLAYLOBBYA iface,
+ LPDPLENUMADDRESSTYPESCALLBACK lpEnumAddressTypeCallback,
+ REFGUID guidSP,
+ LPVOID lpContext,
+ DWORD dwFlags )
+{
+ IDirectPlayLobbyAImpl *This = (IDirectPlayLobbyAImpl *)iface;
+
+ HKEY hkResult;
+ LPCSTR searchSubKey = "SOFTWARE\\Microsoft\\DirectPlay\\Service Providers";
+ DWORD dwIndex, sizeOfSubKeyName=50;
+ char subKeyName[51];
+ FILETIME filetime;
+
+ TRACE(" (%p)->(%p,%p,%p,0x%08lx)\n", This, lpEnumAddressTypeCallback, guidSP, lpContext, dwFlags );
+
+ if( dwFlags != 0 )
+ {
+ return DPERR_INVALIDPARAMS;
+ }
+
+ if( !lpEnumAddressTypeCallback || !*lpEnumAddressTypeCallback )
+ {
+ return DPERR_INVALIDPARAMS;
+ }
+
+ if( guidSP == NULL )
+ {
+ return DPERR_INVALIDOBJECT;
+ }
+
+ /* Need to loop over the service providers in the registry */
+ if( RegOpenKeyExA( HKEY_LOCAL_MACHINE, searchSubKey,
+ 0, KEY_READ, &hkResult ) != ERROR_SUCCESS )
+ {
+ /* Hmmm. Does this mean that there are no service providers? */
+ ERR(": no service providers?\n");
+ return DP_OK;
+ }
+
+ /* Traverse all the service providers we have available */
+ for( dwIndex=0;
+ RegEnumKeyExA( hkResult, dwIndex, subKeyName, &sizeOfSubKeyName,
+ NULL, NULL, NULL, &filetime ) != ERROR_NO_MORE_ITEMS;
+ ++dwIndex, sizeOfSubKeyName=50 )
+ {
+
+ HKEY hkServiceProvider, hkServiceProviderAt;
+ GUID serviceProviderGUID;
+ DWORD returnTypeGUID, sizeOfReturnBuffer = 50;
+ char atSubKey[51];
+ char returnBuffer[51];
+ WCHAR buff[51];
+ DWORD dwAtIndex;
+ LPCSTR atKey = "Address Types";
+ LPCSTR guidDataSubKey = "Guid";
+ FILETIME filetime;
+
+
+ TRACE(" this time through: %s\n", subKeyName );
+
+ /* Get a handle for this particular service provider */
+ if( RegOpenKeyExA( hkResult, subKeyName, 0, KEY_READ,
+ &hkServiceProvider ) != ERROR_SUCCESS )
+ {
+ ERR(": what the heck is going on?\n" );
+ continue;
+ }
+
+ if( RegQueryValueExA( hkServiceProvider, guidDataSubKey,
+ NULL, &returnTypeGUID, (LPBYTE)returnBuffer,
+ &sizeOfReturnBuffer ) != ERROR_SUCCESS )
+ {
+ ERR(": missing GUID registry data members\n" );
+ continue;
+ }
+
+ /* FIXME: Check return types to ensure we're interpreting data right */
+ MultiByteToWideChar( CP_ACP, 0, returnBuffer, -1, buff, sizeof(buff)/sizeof(WCHAR) );
+ CLSIDFromString( buff, &serviceProviderGUID );
+ /* FIXME: Have I got a memory leak on the serviceProviderGUID? */
+
+ /* Determine if this is the Service Provider that the user asked for */
+ if( !IsEqualGUID( &serviceProviderGUID, guidSP ) )
+ {
+ continue;
+ }
+
+ /* Get a handle for this particular service provider */
+ if( RegOpenKeyExA( hkServiceProvider, atKey, 0, KEY_READ,
+ &hkServiceProviderAt ) != ERROR_SUCCESS )
+ {
+ TRACE(": No Address Types registry data sub key/members\n" );
+ break;
+ }
+
+ /* Traverse all the address type we have available */
+ for( dwAtIndex=0;
+ RegEnumKeyExA( hkServiceProviderAt, dwAtIndex, atSubKey, &sizeOfSubKeyName,
+ NULL, NULL, NULL, &filetime ) != ERROR_NO_MORE_ITEMS;
+ ++dwAtIndex, sizeOfSubKeyName=50 )
+ {
+ TRACE( "Found Address Type GUID %s\n", atSubKey );
+
+ /* FIXME: Check return types to ensure we're interpreting data right */
+ MultiByteToWideChar( CP_ACP, 0, atSubKey, -1, buff, sizeof(buff)/sizeof(WCHAR) );
+ CLSIDFromString( buff, &serviceProviderGUID );
+ /* FIXME: Have I got a memory leak on the serviceProviderGUID? */
+
+ /* The enumeration will return FALSE if we are not to continue */
+ if( !lpEnumAddressTypeCallback( &serviceProviderGUID, lpContext, 0 ) )
+ {
+ WARN("lpEnumCallback returning FALSE\n" );
+ break; /* FIXME: This most likely has to break from the procedure...*/
+ }
+
+ }
+
+ /* We only enumerate address types for 1 GUID. We've found it, so quit looking */
+ break;
+ }
+
+ return DP_OK;
+}
+
+static HRESULT WINAPI IDirectPlayLobbyWImpl_EnumAddressTypes
+( LPDIRECTPLAYLOBBY iface,
+ LPDPLENUMADDRESSTYPESCALLBACK lpEnumAddressTypeCallback,
+ REFGUID guidSP,
+ LPVOID lpContext,
+ DWORD dwFlags )
+{
+ FIXME(":stub\n");
+ return DPERR_OUTOFMEMORY;
+}
+
+/********************************************************************
+ *
+ * Enumerates what applications are registered with DirectPlay by
+ * invoking the callback function with lpContext.
+ *
+ */
+static HRESULT WINAPI IDirectPlayLobbyWImpl_EnumLocalApplications
+( LPDIRECTPLAYLOBBY iface,
+ LPDPLENUMLOCALAPPLICATIONSCALLBACK lpEnumLocalAppCallback,
+ LPVOID lpContext,
+ DWORD dwFlags )
+{
+ IDirectPlayLobbyWImpl *This = (IDirectPlayLobbyWImpl *)iface;
+
+ FIXME("(%p)->(%p,%p,0x%08lx):stub\n", This, lpEnumLocalAppCallback, lpContext, dwFlags );
+
+ return DPERR_OUTOFMEMORY;
+}
+
+static HRESULT WINAPI IDirectPlayLobbyAImpl_EnumLocalApplications
+( LPDIRECTPLAYLOBBYA iface,
+ LPDPLENUMLOCALAPPLICATIONSCALLBACK lpEnumLocalAppCallback,
+ LPVOID lpContext,
+ DWORD dwFlags )
+{
+ IDirectPlayLobbyAImpl *This = (IDirectPlayLobbyAImpl *)iface;
+
+ HKEY hkResult;
+ LPCSTR searchSubKey = "SOFTWARE\\Microsoft\\DirectPlay\\Applications";
+ LPCSTR guidDataSubKey = "Guid";
+ DWORD dwIndex, sizeOfSubKeyName=50;
+ char subKeyName[51];
+ FILETIME filetime;
+
+ TRACE("(%p)->(%p,%p,0x%08lx)\n", This, lpEnumLocalAppCallback, lpContext, dwFlags );
+
+ if( dwFlags != 0 )
+ {
+ return DPERR_INVALIDPARAMS;
+ }
+
+ if( !lpEnumLocalAppCallback || !*lpEnumLocalAppCallback )
+ {
+ return DPERR_INVALIDPARAMS;
+ }
+
+ /* Need to loop over the service providers in the registry */
+ if( RegOpenKeyExA( HKEY_LOCAL_MACHINE, searchSubKey,
+ 0, KEY_READ, &hkResult ) != ERROR_SUCCESS )
+ {
+ /* Hmmm. Does this mean that there are no service providers? */
+ ERR(": no service providers?\n");
+ return DP_OK;
+ }
+
+ /* Traverse all registered applications */
+ for( dwIndex=0;
+ RegEnumKeyExA( hkResult, dwIndex, subKeyName, &sizeOfSubKeyName, NULL, NULL, NULL, &filetime ) != ERROR_NO_MORE_ITEMS;
+ ++dwIndex, sizeOfSubKeyName=50 )
+ {
+
+ HKEY hkServiceProvider;
+ GUID serviceProviderGUID;
+ DWORD returnTypeGUID, sizeOfReturnBuffer = 50;
+ char returnBuffer[51];
+ WCHAR buff[51];
+ DPLAPPINFO dplAppInfo;
+
+ TRACE(" this time through: %s\n", subKeyName );
+
+ /* Get a handle for this particular service provider */
+ if( RegOpenKeyExA( hkResult, subKeyName, 0, KEY_READ,
+ &hkServiceProvider ) != ERROR_SUCCESS )
+ {
+ ERR(": what the heck is going on?\n" );
+ continue;
+ }
+
+ if( RegQueryValueExA( hkServiceProvider, guidDataSubKey,
+ NULL, &returnTypeGUID, (LPBYTE)returnBuffer,
+ &sizeOfReturnBuffer ) != ERROR_SUCCESS )
+ {
+ ERR(": missing GUID registry data members\n" );
+ continue;
+ }
+
+ /* FIXME: Check return types to ensure we're interpreting data right */
+ MultiByteToWideChar( CP_ACP, 0, returnBuffer, -1, buff, sizeof(buff)/sizeof(WCHAR) );
+ CLSIDFromString( buff, &serviceProviderGUID );
+ /* FIXME: Have I got a memory leak on the serviceProviderGUID? */
+
+ dplAppInfo.dwSize = sizeof( dplAppInfo );
+ dplAppInfo.guidApplication = serviceProviderGUID;
+ dplAppInfo.u.lpszAppNameA = subKeyName;
+
+ EnterCriticalSection( &This->unk->DPL_lock );
+
+ memcpy( &This->dpl->hkCallbackKeyHack, &hkServiceProvider, sizeof( hkServiceProvider ) );
+
+ if( !lpEnumLocalAppCallback( &dplAppInfo, lpContext, dwFlags ) )
+ {
+ LeaveCriticalSection( &This->unk->DPL_lock );
+ break;
+ }
+
+ LeaveCriticalSection( &This->unk->DPL_lock );
+ }
+
+ return DP_OK;
+}
+
+/********************************************************************
+ *
+ * Retrieves the DPLCONNECTION structure that contains all the information
+ * needed to start and connect an application. This was generated using
+ * either the RunApplication or SetConnectionSettings methods.
+ *
+ * NOTES: If lpData is NULL then just return lpdwDataSize. This allows
+ * the data structure to be allocated by our caller which can then
+ * call this procedure/method again with a valid data pointer.
+ */
+static HRESULT WINAPI IDirectPlayLobbyAImpl_GetConnectionSettings
+( LPDIRECTPLAYLOBBYA iface,
+ DWORD dwAppID,
+ LPVOID lpData,
+ LPDWORD lpdwDataSize )
+{
+ IDirectPlayLobbyAImpl *This = (IDirectPlayLobbyAImpl *)iface;
+ HRESULT hr;
+
+ TRACE("(%p)->(0x%08lx,%p,%p)\n", This, dwAppID, lpData, lpdwDataSize );
+
+ EnterCriticalSection( &This->unk->DPL_lock );
+
+ hr = DPLAYX_GetConnectionSettingsA( dwAppID,
+ lpData,
+ lpdwDataSize
+ );
+
+ LeaveCriticalSection( &This->unk->DPL_lock );
+
+ return hr;
+}
+
+static HRESULT WINAPI IDirectPlayLobbyWImpl_GetConnectionSettings
+( LPDIRECTPLAYLOBBY iface,
+ DWORD dwAppID,
+ LPVOID lpData,
+ LPDWORD lpdwDataSize )
+{
+ IDirectPlayLobbyWImpl *This = (IDirectPlayLobbyWImpl *)iface;
+ HRESULT hr;
+
+ TRACE("(%p)->(0x%08lx,%p,%p)\n", This, dwAppID, lpData, lpdwDataSize );
+
+ EnterCriticalSection( &This->unk->DPL_lock );
+
+ hr = DPLAYX_GetConnectionSettingsW( dwAppID,
+ lpData,
+ lpdwDataSize
+ );
+
+ LeaveCriticalSection( &This->unk->DPL_lock );
+
+ return hr;
+}
+
+/********************************************************************
+ *
+ * Retrieves the message sent between a lobby client and a DirectPlay
+ * application. All messages are queued until received.
+ *
+ */
+static HRESULT WINAPI IDirectPlayLobbyAImpl_ReceiveLobbyMessage
+( LPDIRECTPLAYLOBBYA iface,
+ DWORD dwFlags,
+ DWORD dwAppID,
+ LPDWORD lpdwMessageFlags,
+ LPVOID lpData,
+ LPDWORD lpdwDataSize )
+{
+ IDirectPlayLobbyAImpl *This = (IDirectPlayLobbyAImpl *)iface;
+ FIXME(":stub %p %08lx %08lx %p %p %p\n", This, dwFlags, dwAppID, lpdwMessageFlags, lpData,
+ lpdwDataSize );
+ return DPERR_OUTOFMEMORY;
+}
+
+static HRESULT WINAPI IDirectPlayLobbyWImpl_ReceiveLobbyMessage
+( LPDIRECTPLAYLOBBY iface,
+ DWORD dwFlags,
+ DWORD dwAppID,
+ LPDWORD lpdwMessageFlags,
+ LPVOID lpData,
+ LPDWORD lpdwDataSize )
+{
+ IDirectPlayLobbyWImpl *This = (IDirectPlayLobbyWImpl *)iface;
+ FIXME(":stub %p %08lx %08lx %p %p %p\n", This, dwFlags, dwAppID, lpdwMessageFlags, lpData,
+ lpdwDataSize );
+ return DPERR_OUTOFMEMORY;
+}
+
+typedef struct tagRunApplicationEnumStruct
+{
+ IDirectPlayLobbyAImpl* This;
+
+ GUID appGUID;
+ LPSTR lpszPath;
+ LPSTR lpszFileName;
+ LPSTR lpszCommandLine;
+ LPSTR lpszCurrentDirectory;
+} RunApplicationEnumStruct, *lpRunApplicationEnumStruct;
+
+/* To be called by RunApplication to find how to invoke the function */
+static BOOL CALLBACK RunApplicationA_EnumLocalApplications
+( LPCDPLAPPINFO lpAppInfo,
+ LPVOID lpContext,
+ DWORD dwFlags )
+{
+ lpRunApplicationEnumStruct lpData = (lpRunApplicationEnumStruct)lpContext;
+
+ if( IsEqualGUID( &lpAppInfo->guidApplication, &lpData->appGUID ) )
+ {
+ char returnBuffer[200];
+ DWORD returnType, sizeOfReturnBuffer;
+ LPCSTR clSubKey = "CommandLine";
+ LPCSTR cdSubKey = "CurrentDirectory";
+ LPCSTR fileSubKey = "File";
+ LPCSTR pathSubKey = "Path";
+
+ /* FIXME: Lazy man hack - dplay struct has the present reg key saved */
+
+ sizeOfReturnBuffer = 200;
+
+ /* Get all the appropriate data from the registry */
+ if( RegQueryValueExA( lpData->This->dpl->hkCallbackKeyHack, clSubKey,
+ NULL, &returnType, (LPBYTE)returnBuffer,
+ &sizeOfReturnBuffer ) != ERROR_SUCCESS )
+ {
+ ERR( ": missing CommandLine registry data member\n" );
+ }
+ else
+ {
+ if ((lpData->lpszCommandLine = HeapAlloc( GetProcessHeap(), 0, strlen(returnBuffer)+1 )))
+ strcpy( lpData->lpszCommandLine, returnBuffer );
+ }
+
+ sizeOfReturnBuffer = 200;
+
+ if( RegQueryValueExA( lpData->This->dpl->hkCallbackKeyHack, cdSubKey,
+ NULL, &returnType, (LPBYTE)returnBuffer,
+ &sizeOfReturnBuffer ) != ERROR_SUCCESS )
+ {
+ ERR( ": missing CurrentDirectory registry data member\n" );
+ }
+ else
+ {
+ if ((lpData->lpszCurrentDirectory = HeapAlloc( GetProcessHeap(), 0, strlen(returnBuffer)+1 )))
+ strcpy( lpData->lpszCurrentDirectory, returnBuffer );
+ }
+
+ sizeOfReturnBuffer = 200;
+
+ if( RegQueryValueExA( lpData->This->dpl->hkCallbackKeyHack, fileSubKey,
+ NULL, &returnType, (LPBYTE)returnBuffer,
+ &sizeOfReturnBuffer ) != ERROR_SUCCESS )
+ {
+ ERR( ": missing File registry data member\n" );
+ }
+ else
+ {
+ if ((lpData->lpszFileName = HeapAlloc( GetProcessHeap(), 0, strlen(returnBuffer)+1 )))
+ strcpy( lpData->lpszFileName, returnBuffer );
+ }
+
+ sizeOfReturnBuffer = 200;
+
+ if( RegQueryValueExA( lpData->This->dpl->hkCallbackKeyHack, pathSubKey,
+ NULL, &returnType, (LPBYTE)returnBuffer,
+ &sizeOfReturnBuffer ) != ERROR_SUCCESS )
+ {
+ ERR( ": missing Path registry data member\n" );
+ }
+ else
+ {
+ if ((lpData->lpszPath = HeapAlloc( GetProcessHeap(), 0, strlen(returnBuffer)+1 )))
+ strcpy( lpData->lpszPath, returnBuffer );
+ }
+
+ return FALSE; /* No need to keep going as we found what we wanted */
+ }
+
+ return TRUE; /* Keep enumerating, haven't found the application yet */
+}
+
+BOOL DPL_CreateAndSetLobbyHandles( DWORD dwDestProcessId, HANDLE hDestProcess,
+ LPHANDLE lphStart, LPHANDLE lphDeath,
+ LPHANDLE lphRead )
+{
+ /* These are the handles for the created process */
+ HANDLE hAppStart = 0, hAppDeath = 0, hAppRead = 0;
+ SECURITY_ATTRIBUTES s_attrib;
+
+ s_attrib.nLength = sizeof( s_attrib );
+ s_attrib.lpSecurityDescriptor = NULL;
+ s_attrib.bInheritHandle = TRUE;
+
+ *lphStart = CreateEventW( &s_attrib, TRUE, FALSE, NULL );
+ *lphDeath = CreateEventW( &s_attrib, TRUE, FALSE, NULL );
+ *lphRead = CreateEventW( &s_attrib, TRUE, FALSE, NULL );
+
+ if( ( !DuplicateHandle( GetCurrentProcess(), *lphStart,
+ hDestProcess, &hAppStart,
+ 0, FALSE, DUPLICATE_SAME_ACCESS ) ) ||
+ ( !DuplicateHandle( GetCurrentProcess(), *lphDeath,
+ hDestProcess, &hAppDeath,
+ 0, FALSE, DUPLICATE_SAME_ACCESS ) ) ||
+ ( !DuplicateHandle( GetCurrentProcess(), *lphRead,
+ hDestProcess, &hAppRead,
+ 0, FALSE, DUPLICATE_SAME_ACCESS ) )
+ )
+ {
+ if (*lphStart) { CloseHandle(*lphStart); *lphStart = 0; }
+ if (*lphDeath) { CloseHandle(*lphDeath); *lphDeath = 0; }
+ if (*lphRead) { CloseHandle(*lphRead); *lphRead = 0; }
+ /* FIXME: Handle leak... */
+ ERR( "Unable to dup handles\n" );
+ return FALSE;
+ }
+
+ if( !DPLAYX_SetLobbyHandles( dwDestProcessId,
+ hAppStart, hAppDeath, hAppRead ) )
+ {
+ /* FIXME: Handle leak... */
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+
+/********************************************************************
+ *
+ * Starts an application and passes to it all the information to
+ * connect to a session.
+ *
+ */
+static HRESULT WINAPI IDirectPlayLobbyAImpl_RunApplication
+( LPDIRECTPLAYLOBBYA iface,
+ DWORD dwFlags,
+ LPDWORD lpdwAppID,
+ LPDPLCONNECTION lpConn,
+ HANDLE hReceiveEvent )
+{
+ IDirectPlayLobbyAImpl *This = (IDirectPlayLobbyAImpl *)iface;
+ HRESULT hr;
+ RunApplicationEnumStruct enumData;
+ char temp[200];
+ STARTUPINFOA startupInfo;
+ PROCESS_INFORMATION newProcessInfo;
+ LPSTR appName;
+ DWORD dwSuspendCount;
+ HANDLE hStart, hDeath, hSettingRead;
+
+ TRACE( "(%p)->(0x%08lx,%p,%p,%p)\n",
+ This, dwFlags, lpdwAppID, lpConn, hReceiveEvent );
+
+ if( dwFlags != 0 )
+ {
+ return DPERR_INVALIDPARAMS;
+ }
+
+ if( DPLAYX_AnyLobbiesWaitingForConnSettings() )
+ {
+ FIXME( "Waiting lobby not being handled correctly\n" );
+ }
+
+ EnterCriticalSection( &This->unk->DPL_lock );
+
+ ZeroMemory( &enumData, sizeof( enumData ) );
+ enumData.This = This;
+ enumData.appGUID = lpConn->lpSessionDesc->guidApplication;
+
+ /* Our callback function will fill up the enumData structure with all the information
+ required to start a new process */
+ IDirectPlayLobby_EnumLocalApplications( iface, RunApplicationA_EnumLocalApplications,
+ (LPVOID)(&enumData), 0 );
+
+ /* First the application name */
+ strcpy( temp, enumData.lpszPath );
+ strcat( temp, "\\" );
+ strcat( temp, enumData.lpszFileName );
+ HeapFree( GetProcessHeap(), 0, enumData.lpszPath );
+ HeapFree( GetProcessHeap(), 0, enumData.lpszFileName );
+ if ((appName = HeapAlloc( GetProcessHeap(), 0, strlen(temp)+1 ))) strcpy( appName, temp );
+
+ /* Now the command line */
+ strcat( temp, " " );
+ strcat( temp, enumData.lpszCommandLine );
+ HeapFree( GetProcessHeap(), 0, enumData.lpszCommandLine );
+ if ((enumData.lpszCommandLine = HeapAlloc( GetProcessHeap(), 0, strlen(temp)+1 )))
+ strcpy( enumData.lpszCommandLine, temp );
+
+ ZeroMemory( &startupInfo, sizeof( startupInfo ) );
+ startupInfo.cb = sizeof( startupInfo );
+ /* FIXME: Should any fields be filled in? */
+
+ ZeroMemory( &newProcessInfo, sizeof( newProcessInfo ) );
+
+ if( !CreateProcessA( appName,
+ enumData.lpszCommandLine,
+ NULL,
+ NULL,
+ FALSE,
+ CREATE_DEFAULT_ERROR_MODE | CREATE_NEW_CONSOLE | CREATE_SUSPENDED, /* Creation Flags */
+ NULL,
+ enumData.lpszCurrentDirectory,
+ &startupInfo,
+ &newProcessInfo
+ )
+ )
+ {
+ ERR( "Failed to create process for app %s\n", appName );
+
+ HeapFree( GetProcessHeap(), 0, appName );
+ HeapFree( GetProcessHeap(), 0, enumData.lpszCommandLine );
+ HeapFree( GetProcessHeap(), 0, enumData.lpszCurrentDirectory );
+
+ LeaveCriticalSection( &This->unk->DPL_lock );
+ return DPERR_CANTCREATEPROCESS;
+ }
+
+ HeapFree( GetProcessHeap(), 0, appName );
+ HeapFree( GetProcessHeap(), 0, enumData.lpszCommandLine );
+ HeapFree( GetProcessHeap(), 0, enumData.lpszCurrentDirectory );
+
+ /* Reserve this global application id! */
+ if( !DPLAYX_CreateLobbyApplication( newProcessInfo.dwProcessId ) )
+ {
+ ERR( "Unable to create global application data for 0x%08lx\n",
+ newProcessInfo.dwProcessId );
+ }
+
+ hr = IDirectPlayLobby_SetConnectionSettings( iface, 0, newProcessInfo.dwProcessId, lpConn );
+
+ if( hr != DP_OK )
+ {
+ ERR( "SetConnectionSettings failure %s\n", DPLAYX_HresultToString( hr ) );
+ LeaveCriticalSection( &This->unk->DPL_lock );
+ return hr;
+ }
+
+ /* Setup the handles for application notification */
+ DPL_CreateAndSetLobbyHandles( newProcessInfo.dwProcessId,
+ newProcessInfo.hProcess,
+ &hStart, &hDeath, &hSettingRead );
+
+ /* Setup the message thread ID */
+ This->dpl->dwMsgThread =
+ CreateLobbyMessageReceptionThread( hReceiveEvent, hStart, hDeath, hSettingRead );
+
+ DPLAYX_SetLobbyMsgThreadId( newProcessInfo.dwProcessId, This->dpl->dwMsgThread );
+
+ LeaveCriticalSection( &This->unk->DPL_lock );
+
+ /* Everything seems to have been set correctly, update the dwAppID */
+ *lpdwAppID = newProcessInfo.dwProcessId;
+
+ /* Unsuspend the process - should return the prev suspension count */
+ if( ( dwSuspendCount = ResumeThread( newProcessInfo.hThread ) ) != 1 )
+ {
+ ERR( "ResumeThread failed with 0x%08lx\n", dwSuspendCount );
+ }
+
+ return DP_OK;
+}
+
+static HRESULT WINAPI IDirectPlayLobbyWImpl_RunApplication
+( LPDIRECTPLAYLOBBY iface,
+ DWORD dwFlags,
+ LPDWORD lpdwAppID,
+ LPDPLCONNECTION lpConn,
+ HANDLE hReceiveEvent )
+{
+ IDirectPlayLobbyWImpl *This = (IDirectPlayLobbyWImpl *)iface;
+ FIXME( "(%p)->(0x%08lx,%p,%p,%p):stub\n", This, dwFlags, lpdwAppID, lpConn, (void *)hReceiveEvent );
+ return DPERR_OUTOFMEMORY;
+}
+
+/********************************************************************
+ *
+ * Sends a message between the application and the lobby client.
+ * All messages are queued until received.
+ *
+ */
+static HRESULT WINAPI IDirectPlayLobbyAImpl_SendLobbyMessage
+( LPDIRECTPLAYLOBBYA iface,
+ DWORD dwFlags,
+ DWORD dwAppID,
+ LPVOID lpData,
+ DWORD dwDataSize )
+{
+ FIXME(":stub\n");
+ return DPERR_OUTOFMEMORY;
+}
+
+static HRESULT WINAPI IDirectPlayLobbyWImpl_SendLobbyMessage
+( LPDIRECTPLAYLOBBY iface,
+ DWORD dwFlags,
+ DWORD dwAppID,
+ LPVOID lpData,
+ DWORD dwDataSize )
+{
+ FIXME(":stub\n");
+ return DPERR_OUTOFMEMORY;
+}
+
+/********************************************************************
+ *
+ * Modifies the DPLCONNECTION structure to contain all information
+ * needed to start and connect an application.
+ *
+ */
+static HRESULT WINAPI IDirectPlayLobbyWImpl_SetConnectionSettings
+( LPDIRECTPLAYLOBBY iface,
+ DWORD dwFlags,
+ DWORD dwAppID,
+ LPDPLCONNECTION lpConn )
+{
+ IDirectPlayLobbyWImpl *This = (IDirectPlayLobbyWImpl *)iface;
+ HRESULT hr;
+
+ TRACE("(%p)->(0x%08lx,0x%08lx,%p)\n", This, dwFlags, dwAppID, lpConn );
+
+ EnterCriticalSection( &This->unk->DPL_lock );
+
+ hr = DPLAYX_SetConnectionSettingsW( dwFlags, dwAppID, lpConn );
+
+ /* FIXME: Don't think that this is supposed to fail, but the docuementation
+ is somewhat sketchy. I'll try creating a lobby application
+ for this... */
+ if( hr == DPERR_NOTLOBBIED )
+ {
+ FIXME( "Unlobbied app setting connections. Is this correct behavior?\n" );
+ if( dwAppID == 0 )
+ {
+ dwAppID = GetCurrentProcessId();
+ }
+ DPLAYX_CreateLobbyApplication( dwAppID );
+ hr = DPLAYX_SetConnectionSettingsW( dwFlags, dwAppID, lpConn );
+ }
+
+ LeaveCriticalSection( &This->unk->DPL_lock );
+
+ return hr;
+}
+
+static HRESULT WINAPI IDirectPlayLobbyAImpl_SetConnectionSettings
+( LPDIRECTPLAYLOBBYA iface,
+ DWORD dwFlags,
+ DWORD dwAppID,
+ LPDPLCONNECTION lpConn )
+{
+ IDirectPlayLobbyAImpl *This = (IDirectPlayLobbyAImpl *)iface;
+ HRESULT hr;
+
+ TRACE("(%p)->(0x%08lx,0x%08lx,%p)\n", This, dwFlags, dwAppID, lpConn );
+
+ EnterCriticalSection( &This->unk->DPL_lock );
+
+ hr = DPLAYX_SetConnectionSettingsA( dwFlags, dwAppID, lpConn );
+
+ /* FIXME: Don't think that this is supposed to fail, but the docuementation
+ is somewhat sketchy. I'll try creating a lobby application
+ for this... */
+ if( hr == DPERR_NOTLOBBIED )
+ {
+ FIXME( "Unlobbied app setting connections. Is this correct behavior?\n" );
+ dwAppID = GetCurrentProcessId();
+ DPLAYX_CreateLobbyApplication( dwAppID );
+ hr = DPLAYX_SetConnectionSettingsA( dwFlags, dwAppID, lpConn );
+ }
+
+ LeaveCriticalSection( &This->unk->DPL_lock );
+
+ return hr;
+}
+
+/********************************************************************
+ *
+ * Registers an event that will be set when a lobby message is received.
+ *
+ */
+static HRESULT WINAPI IDirectPlayLobbyAImpl_SetLobbyMessageEvent
+( LPDIRECTPLAYLOBBYA iface,
+ DWORD dwFlags,
+ DWORD dwAppID,
+ HANDLE hReceiveEvent )
+{
+ FIXME(":stub\n");
+ return DPERR_OUTOFMEMORY;
+}
+
+static HRESULT WINAPI IDirectPlayLobbyWImpl_SetLobbyMessageEvent
+( LPDIRECTPLAYLOBBY iface,
+ DWORD dwFlags,
+ DWORD dwAppID,
+ HANDLE hReceiveEvent )
+{
+ FIXME(":stub\n");
+ return DPERR_OUTOFMEMORY;
+}
+
+
+/* DPL 2 methods */
+static HRESULT WINAPI IDirectPlayLobby2WImpl_CreateCompoundAddress
+( LPDIRECTPLAYLOBBY2 iface,
+ LPCDPCOMPOUNDADDRESSELEMENT lpElements,
+ DWORD dwElementCount,
+ LPVOID lpAddress,
+ LPDWORD lpdwAddressSize )
+{
+ return DPL_CreateCompoundAddress( lpElements, dwElementCount, lpAddress, lpdwAddressSize, FALSE );
+}
+
+static HRESULT WINAPI IDirectPlayLobby2AImpl_CreateCompoundAddress
+( LPDIRECTPLAYLOBBY2A iface,
+ LPCDPCOMPOUNDADDRESSELEMENT lpElements,
+ DWORD dwElementCount,
+ LPVOID lpAddress,
+ LPDWORD lpdwAddressSize )
+{
+ return DPL_CreateCompoundAddress( lpElements, dwElementCount, lpAddress, lpdwAddressSize, TRUE );
+}
+
+HRESULT DPL_CreateCompoundAddress
+( LPCDPCOMPOUNDADDRESSELEMENT lpElements,
+ DWORD dwElementCount,
+ LPVOID lpAddress,
+ LPDWORD lpdwAddressSize,
+ BOOL bAnsiInterface )
+{
+ DWORD dwSizeRequired = 0;
+ DWORD dwElements;
+ LPCDPCOMPOUNDADDRESSELEMENT lpOrigElements = lpElements;
+
+ TRACE("(%p,0x%08lx,%p,%p)\n", lpElements, dwElementCount, lpAddress, lpdwAddressSize );
+
+ /* Parameter check */
+ if( ( lpElements == NULL ) ||
+ ( dwElementCount == 0 ) /* FIXME: Not sure if this is a failure case */
+ )
+ {
+ return DPERR_INVALIDPARAMS;
+ }
+
+ /* Add the total size chunk */
+ dwSizeRequired += sizeof( DPADDRESS ) + sizeof( DWORD );
+
+ /* Calculate the size of the buffer required */
+ for ( dwElements = dwElementCount; dwElements > 0; --dwElements, ++lpElements )
+ {
+ if ( ( IsEqualGUID( &lpElements->guidDataType, &DPAID_ServiceProvider ) ) ||
+ ( IsEqualGUID( &lpElements->guidDataType, &DPAID_LobbyProvider ) )
+ )
+ {
+ dwSizeRequired += sizeof( DPADDRESS ) + sizeof( GUID );
+ }
+ else if ( ( IsEqualGUID( &lpElements->guidDataType, &DPAID_Phone ) ) ||
+ ( IsEqualGUID( &lpElements->guidDataType, &DPAID_Modem ) ) ||
+ ( IsEqualGUID( &lpElements->guidDataType, &DPAID_INet ) )
+ )
+ {
+ if( !bAnsiInterface )
+ {
+ ERR( "Ansi GUIDs used for unicode interface\n" );
+ return DPERR_INVALIDFLAGS;
+ }
+
+ dwSizeRequired += sizeof( DPADDRESS ) + lpElements->dwDataSize;
+ }
+ else if ( ( IsEqualGUID( &lpElements->guidDataType, &DPAID_PhoneW ) ) ||
+ ( IsEqualGUID( &lpElements->guidDataType, &DPAID_ModemW ) ) ||
+ ( IsEqualGUID( &lpElements->guidDataType, &DPAID_INetW ) )
+ )
+ {
+ if( bAnsiInterface )
+ {
+ ERR( "Unicode GUIDs used for ansi interface\n" );
+ return DPERR_INVALIDFLAGS;
+ }
+
+ FIXME( "Right size for unicode interface?\n" );
+ dwSizeRequired += sizeof( DPADDRESS ) + lpElements->dwDataSize * sizeof( WCHAR );
+ }
+ else if ( IsEqualGUID( &lpElements->guidDataType, &DPAID_INetPort ) )
+ {
+ dwSizeRequired += sizeof( DPADDRESS ) + sizeof( WORD );
+ }
+ else if ( IsEqualGUID( &lpElements->guidDataType, &DPAID_ComPort ) )
+ {
+ FIXME( "Right size for unicode interface?\n" );
+ dwSizeRequired += sizeof( DPADDRESS ) + sizeof( DPCOMPORTADDRESS ); /* FIXME: Right size? */
+ }
+ else
+ {
+ ERR( "Unknown GUID %s\n", debugstr_guid(&lpElements->guidDataType) );
+ return DPERR_INVALIDFLAGS;
+ }
+ }
+
+ /* The user wants to know how big a buffer to allocate for us */
+ if( ( lpAddress == NULL ) ||
+ ( *lpdwAddressSize < dwSizeRequired )
+ )
+ {
+ *lpdwAddressSize = dwSizeRequired;
+ return DPERR_BUFFERTOOSMALL;
+ }
+
+ /* Add the total size chunk */
+ {
+ LPDPADDRESS lpdpAddress = (LPDPADDRESS)lpAddress;
+
+ CopyMemory( &lpdpAddress->guidDataType, &DPAID_TotalSize, sizeof( GUID ) );
+ lpdpAddress->dwDataSize = sizeof( DWORD );
+ lpAddress = (char *) lpAddress + sizeof( DPADDRESS );
+
+ *(LPDWORD)lpAddress = dwSizeRequired;
+ lpAddress = (char *) lpAddress + sizeof( DWORD );
+ }
+
+ /* Calculate the size of the buffer required */
+ for( dwElements = dwElementCount, lpElements = lpOrigElements;
+ dwElements > 0;
+ --dwElements, ++lpElements )
+ {
+ if ( ( IsEqualGUID( &lpElements->guidDataType, &DPAID_ServiceProvider ) ) ||
+ ( IsEqualGUID( &lpElements->guidDataType, &DPAID_LobbyProvider ) )
+ )
+ {
+ LPDPADDRESS lpdpAddress = (LPDPADDRESS)lpAddress;
+
+ CopyMemory( &lpdpAddress->guidDataType, &lpElements->guidDataType,
+ sizeof( GUID ) );
+ lpdpAddress->dwDataSize = sizeof( GUID );
+ lpAddress = (char *) lpAddress + sizeof( DPADDRESS );
+
+ CopyMemory( lpAddress, lpElements->lpData, sizeof( GUID ) );
+ lpAddress = (char *) lpAddress + sizeof( GUID );
+ }
+ else if ( ( IsEqualGUID( &lpElements->guidDataType, &DPAID_Phone ) ) ||
+ ( IsEqualGUID( &lpElements->guidDataType, &DPAID_Modem ) ) ||
+ ( IsEqualGUID( &lpElements->guidDataType, &DPAID_INet ) )
+ )
+ {
+ LPDPADDRESS lpdpAddress = (LPDPADDRESS)lpAddress;
+
+ CopyMemory( &lpdpAddress->guidDataType, &lpElements->guidDataType,
+ sizeof( GUID ) );
+ lpdpAddress->dwDataSize = lpElements->dwDataSize;
+ lpAddress = (char *) lpAddress + sizeof( DPADDRESS );
+
+ lstrcpynA( (LPSTR)lpAddress,
+ (LPCSTR)lpElements->lpData,
+ lpElements->dwDataSize );
+ lpAddress = (char *) lpAddress + lpElements->dwDataSize;
+ }
+ else if ( ( IsEqualGUID( &lpElements->guidDataType, &DPAID_PhoneW ) ) ||
+ ( IsEqualGUID( &lpElements->guidDataType, &DPAID_ModemW ) ) ||
+ ( IsEqualGUID( &lpElements->guidDataType, &DPAID_INetW ) )
+ )
+ {
+ LPDPADDRESS lpdpAddress = (LPDPADDRESS)lpAddress;
+
+ CopyMemory( &lpdpAddress->guidDataType, &lpElements->guidDataType,
+ sizeof( GUID ) );
+ lpdpAddress->dwDataSize = lpElements->dwDataSize;
+ lpAddress = (char *) lpAddress + sizeof( DPADDRESS );
+
+ lstrcpynW( (LPWSTR)lpAddress,
+ (LPCWSTR)lpElements->lpData,
+ lpElements->dwDataSize );
+ lpAddress = (char *) lpAddress + lpElements->dwDataSize * sizeof( WCHAR );
+ }
+ else if ( IsEqualGUID( &lpElements->guidDataType, &DPAID_INetPort ) )
+ {
+ LPDPADDRESS lpdpAddress = (LPDPADDRESS)lpAddress;
+
+ CopyMemory( &lpdpAddress->guidDataType, &lpElements->guidDataType,
+ sizeof( GUID ) );
+ lpdpAddress->dwDataSize = lpElements->dwDataSize;
+ lpAddress = (char *) lpAddress + sizeof( DPADDRESS );
+
+ *((LPWORD)lpAddress) = *((LPWORD)lpElements->lpData);
+ lpAddress = (char *) lpAddress + sizeof( WORD );
+ }
+ else if ( IsEqualGUID( &lpElements->guidDataType, &DPAID_ComPort ) )
+ {
+ LPDPADDRESS lpdpAddress = (LPDPADDRESS)lpAddress;
+
+ CopyMemory( &lpdpAddress->guidDataType, &lpElements->guidDataType,
+ sizeof( GUID ) );
+ lpdpAddress->dwDataSize = lpElements->dwDataSize;
+ lpAddress = (char *) lpAddress + sizeof( DPADDRESS );
+
+ CopyMemory( lpAddress, lpElements->lpData, sizeof( DPADDRESS ) );
+ lpAddress = (char *) lpAddress + sizeof( DPADDRESS );
+ }
+ }
+
+ return DP_OK;
+}
+
+/* DPL 3 methods */
+
+static HRESULT WINAPI IDirectPlayLobby3WImpl_ConnectEx
+( LPDIRECTPLAYLOBBY3 iface, DWORD dwFlags, REFIID riid,
+ LPVOID* lplpDP, IUnknown* pUnk )
+{
+ IDirectPlayLobbyAImpl *This = (IDirectPlayLobbyAImpl *)iface ;
+ return DPL_ConnectEx( This, dwFlags, riid, lplpDP, pUnk );
+}
+
+static HRESULT WINAPI IDirectPlayLobby3AImpl_ConnectEx
+( LPDIRECTPLAYLOBBY3A iface, DWORD dwFlags, REFIID riid,
+ LPVOID* lplpDP, IUnknown* pUnk )
+{
+ IDirectPlayLobbyAImpl *This = (IDirectPlayLobbyAImpl *)iface ;
+ return DPL_ConnectEx( This, dwFlags, riid, lplpDP, pUnk );
+}
+
+static HRESULT WINAPI IDirectPlayLobby3WImpl_RegisterApplication
+( LPDIRECTPLAYLOBBY3 iface, DWORD dwFlags, LPDPAPPLICATIONDESC lpAppDesc )
+{
+ FIXME(":stub\n");
+ return DP_OK;
+}
+
+static HRESULT WINAPI IDirectPlayLobby3AImpl_RegisterApplication
+( LPDIRECTPLAYLOBBY3A iface, DWORD dwFlags, LPDPAPPLICATIONDESC lpAppDesc )
+{
+ FIXME(":stub\n");
+ return DP_OK;
+}
+
+static HRESULT WINAPI IDirectPlayLobby3WImpl_UnregisterApplication
+( LPDIRECTPLAYLOBBY3 iface, DWORD dwFlags, REFGUID lpAppDesc )
+{
+ FIXME(":stub\n");
+ return DP_OK;
+}
+
+static HRESULT WINAPI IDirectPlayLobby3AImpl_UnregisterApplication
+( LPDIRECTPLAYLOBBY3A iface, DWORD dwFlags, REFGUID lpAppDesc )
+{
+ FIXME(":stub\n");
+ return DP_OK;
+}
+
+static HRESULT WINAPI IDirectPlayLobby3WImpl_WaitForConnectionSettings
+( LPDIRECTPLAYLOBBY3 iface, DWORD dwFlags )
+{
+ HRESULT hr = DP_OK;
+ BOOL bStartWait = (dwFlags & DPLWAIT_CANCEL) ? FALSE : TRUE;
+
+ TRACE( "(%p)->(0x%08lx)\n", iface, dwFlags );
+
+ if( DPLAYX_WaitForConnectionSettings( bStartWait ) )
+ {
+ /* FIXME: What is the correct error return code? */
+ hr = DPERR_NOTLOBBIED;
+ }
+
+ return hr;
+}
+
+static HRESULT WINAPI IDirectPlayLobby3AImpl_WaitForConnectionSettings
+( LPDIRECTPLAYLOBBY3A iface, DWORD dwFlags )
+{
+ HRESULT hr = DP_OK;
+ BOOL bStartWait = (dwFlags & DPLWAIT_CANCEL) ? FALSE : TRUE;
+
+ TRACE( "(%p)->(0x%08lx)\n", iface, dwFlags );
+
+ if( DPLAYX_WaitForConnectionSettings( bStartWait ) )
+ {
+ /* FIXME: What is the correct error return code? */
+ hr = DPERR_NOTLOBBIED;
+ }
+
+ return hr;
+}
+
+
+/* Virtual Table definitions for DPL{1,2,3}{A,W} */
+
+/* Note: Hack so we can reuse the old functions without compiler warnings */
+#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
+# define XCAST(fun) (typeof(directPlayLobbyAVT.fun))
+#else
+# define XCAST(fun) (void*)
+#endif
+
+/* Direct Play Lobby 1 (ascii) Virtual Table for methods */
+/* All lobby 1 methods are exactly the same except QueryInterface */
+static const IDirectPlayLobbyVtbl directPlayLobbyAVT =
+{
+
+ XCAST(QueryInterface)DPL_QueryInterface,
+ XCAST(AddRef)DPL_AddRef,
+ XCAST(Release)DPL_Release,
+
+ IDirectPlayLobbyAImpl_Connect,
+ IDirectPlayLobbyAImpl_CreateAddress,
+ IDirectPlayLobbyAImpl_EnumAddress,
+ IDirectPlayLobbyAImpl_EnumAddressTypes,
+ IDirectPlayLobbyAImpl_EnumLocalApplications,
+ IDirectPlayLobbyAImpl_GetConnectionSettings,
+ IDirectPlayLobbyAImpl_ReceiveLobbyMessage,
+ IDirectPlayLobbyAImpl_RunApplication,
+ IDirectPlayLobbyAImpl_SendLobbyMessage,
+ IDirectPlayLobbyAImpl_SetConnectionSettings,
+ IDirectPlayLobbyAImpl_SetLobbyMessageEvent
+};
+#undef XCAST
+
+
+/* Note: Hack so we can reuse the old functions without compiler warnings */
+#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
+# define XCAST(fun) (typeof(directPlayLobbyWVT.fun))
+#else
+# define XCAST(fun) (void*)
+#endif
+
+/* Direct Play Lobby 1 (unicode) Virtual Table for methods */
+static const IDirectPlayLobbyVtbl directPlayLobbyWVT =
+{
+
+ XCAST(QueryInterface)DPL_QueryInterface,
+ XCAST(AddRef)DPL_AddRef,
+ XCAST(Release)DPL_Release,
+
+ IDirectPlayLobbyWImpl_Connect,
+ IDirectPlayLobbyWImpl_CreateAddress,
+ IDirectPlayLobbyWImpl_EnumAddress,
+ IDirectPlayLobbyWImpl_EnumAddressTypes,
+ IDirectPlayLobbyWImpl_EnumLocalApplications,
+ IDirectPlayLobbyWImpl_GetConnectionSettings,
+ IDirectPlayLobbyWImpl_ReceiveLobbyMessage,
+ IDirectPlayLobbyWImpl_RunApplication,
+ IDirectPlayLobbyWImpl_SendLobbyMessage,
+ IDirectPlayLobbyWImpl_SetConnectionSettings,
+ IDirectPlayLobbyWImpl_SetLobbyMessageEvent
+};
+#undef XCAST
+
+/* Note: Hack so we can reuse the old functions without compiler warnings */
+#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
+# define XCAST(fun) (typeof(directPlayLobby2AVT.fun))
+#else
+# define XCAST(fun) (void*)
+#endif
+
+/* Direct Play Lobby 2 (ascii) Virtual Table for methods */
+static const IDirectPlayLobby2Vtbl directPlayLobby2AVT =
+{
+
+ XCAST(QueryInterface)DPL_QueryInterface,
+ XCAST(AddRef)DPL_AddRef,
+ XCAST(Release)DPL_Release,
+
+ XCAST(Connect)IDirectPlayLobbyAImpl_Connect,
+ XCAST(CreateAddress)IDirectPlayLobbyAImpl_CreateAddress,
+ XCAST(EnumAddress)IDirectPlayLobbyAImpl_EnumAddress,
+ XCAST(EnumAddressTypes)IDirectPlayLobbyAImpl_EnumAddressTypes,
+ XCAST(EnumLocalApplications)IDirectPlayLobbyAImpl_EnumLocalApplications,
+ XCAST(GetConnectionSettings)IDirectPlayLobbyAImpl_GetConnectionSettings,
+ XCAST(ReceiveLobbyMessage)IDirectPlayLobbyAImpl_ReceiveLobbyMessage,
+ XCAST(RunApplication)IDirectPlayLobbyAImpl_RunApplication,
+ XCAST(SendLobbyMessage)IDirectPlayLobbyAImpl_SendLobbyMessage,
+ XCAST(SetConnectionSettings)IDirectPlayLobbyAImpl_SetConnectionSettings,
+ XCAST(SetLobbyMessageEvent)IDirectPlayLobbyAImpl_SetLobbyMessageEvent,
+
+ IDirectPlayLobby2AImpl_CreateCompoundAddress
+};
+#undef XCAST
+
+/* Note: Hack so we can reuse the old functions without compiler warnings */
+#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
+# define XCAST(fun) (typeof(directPlayLobby2AVT.fun))
+#else
+# define XCAST(fun) (void*)
+#endif
+
+/* Direct Play Lobby 2 (unicode) Virtual Table for methods */
+static const IDirectPlayLobby2Vtbl directPlayLobby2WVT =
+{
+
+ XCAST(QueryInterface)DPL_QueryInterface,
+ XCAST(AddRef)DPL_AddRef,
+ XCAST(Release)DPL_Release,
+
+ XCAST(Connect)IDirectPlayLobbyWImpl_Connect,
+ XCAST(CreateAddress)IDirectPlayLobbyWImpl_CreateAddress,
+ XCAST(EnumAddress)IDirectPlayLobbyWImpl_EnumAddress,
+ XCAST(EnumAddressTypes)IDirectPlayLobbyWImpl_EnumAddressTypes,
+ XCAST(EnumLocalApplications)IDirectPlayLobbyWImpl_EnumLocalApplications,
+ XCAST(GetConnectionSettings)IDirectPlayLobbyWImpl_GetConnectionSettings,
+ XCAST(ReceiveLobbyMessage)IDirectPlayLobbyWImpl_ReceiveLobbyMessage,
+ XCAST(RunApplication)IDirectPlayLobbyWImpl_RunApplication,
+ XCAST(SendLobbyMessage)IDirectPlayLobbyWImpl_SendLobbyMessage,
+ XCAST(SetConnectionSettings)IDirectPlayLobbyWImpl_SetConnectionSettings,
+ XCAST(SetLobbyMessageEvent)IDirectPlayLobbyWImpl_SetLobbyMessageEvent,
+
+ IDirectPlayLobby2WImpl_CreateCompoundAddress
+};
+#undef XCAST
+
+/* Direct Play Lobby 3 (ascii) Virtual Table for methods */
+
+/* Note: Hack so we can reuse the old functions without compiler warnings */
+#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
+# define XCAST(fun) (typeof(directPlayLobby3AVT.fun))
+#else
+# define XCAST(fun) (void*)
+#endif
+
+static const IDirectPlayLobby3Vtbl directPlayLobby3AVT =
+{
+ XCAST(QueryInterface)DPL_QueryInterface,
+ XCAST(AddRef)DPL_AddRef,
+ XCAST(Release)DPL_Release,
+
+ XCAST(Connect)IDirectPlayLobbyAImpl_Connect,
+ XCAST(CreateAddress)IDirectPlayLobbyAImpl_CreateAddress,
+ XCAST(EnumAddress)IDirectPlayLobbyAImpl_EnumAddress,
+ XCAST(EnumAddressTypes)IDirectPlayLobbyAImpl_EnumAddressTypes,
+ XCAST(EnumLocalApplications)IDirectPlayLobbyAImpl_EnumLocalApplications,
+ XCAST(GetConnectionSettings)IDirectPlayLobbyAImpl_GetConnectionSettings,
+ XCAST(ReceiveLobbyMessage)IDirectPlayLobbyAImpl_ReceiveLobbyMessage,
+ XCAST(RunApplication)IDirectPlayLobbyAImpl_RunApplication,
+ XCAST(SendLobbyMessage)IDirectPlayLobbyAImpl_SendLobbyMessage,
+ XCAST(SetConnectionSettings)IDirectPlayLobbyAImpl_SetConnectionSettings,
+ XCAST(SetLobbyMessageEvent)IDirectPlayLobbyAImpl_SetLobbyMessageEvent,
+
+ XCAST(CreateCompoundAddress)IDirectPlayLobby2AImpl_CreateCompoundAddress,
+
+ IDirectPlayLobby3AImpl_ConnectEx,
+ IDirectPlayLobby3AImpl_RegisterApplication,
+ IDirectPlayLobby3AImpl_UnregisterApplication,
+ IDirectPlayLobby3AImpl_WaitForConnectionSettings
+};
+#undef XCAST
+
+/* Direct Play Lobby 3 (unicode) Virtual Table for methods */
+
+/* Note: Hack so we can reuse the old functions without compiler warnings */
+#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
+# define XCAST(fun) (typeof(directPlayLobby3WVT.fun))
+#else
+# define XCAST(fun) (void*)
+#endif
+
+static const IDirectPlayLobby3Vtbl directPlayLobby3WVT =
+{
+ XCAST(QueryInterface)DPL_QueryInterface,
+ XCAST(AddRef)DPL_AddRef,
+ XCAST(Release)DPL_Release,
+
+ XCAST(Connect)IDirectPlayLobbyWImpl_Connect,
+ XCAST(CreateAddress)IDirectPlayLobbyWImpl_CreateAddress,
+ XCAST(EnumAddress)IDirectPlayLobbyWImpl_EnumAddress,
+ XCAST(EnumAddressTypes)IDirectPlayLobbyWImpl_EnumAddressTypes,
+ XCAST(EnumLocalApplications)IDirectPlayLobbyWImpl_EnumLocalApplications,
+ XCAST(GetConnectionSettings)IDirectPlayLobbyWImpl_GetConnectionSettings,
+ XCAST(ReceiveLobbyMessage)IDirectPlayLobbyWImpl_ReceiveLobbyMessage,
+ XCAST(RunApplication)IDirectPlayLobbyWImpl_RunApplication,
+ XCAST(SendLobbyMessage)IDirectPlayLobbyWImpl_SendLobbyMessage,
+ XCAST(SetConnectionSettings)IDirectPlayLobbyWImpl_SetConnectionSettings,
+ XCAST(SetLobbyMessageEvent)IDirectPlayLobbyWImpl_SetLobbyMessageEvent,
+
+ XCAST(CreateCompoundAddress)IDirectPlayLobby2WImpl_CreateCompoundAddress,
+
+ IDirectPlayLobby3WImpl_ConnectEx,
+ IDirectPlayLobby3WImpl_RegisterApplication,
+ IDirectPlayLobby3WImpl_UnregisterApplication,
+ IDirectPlayLobby3WImpl_WaitForConnectionSettings
+};
+#undef XCAST
+
+
+/*********************************************************
+ *
+ * Direct Play Lobby Interface Implementation
+ *
+ *********************************************************/
+
+/***************************************************************************
+ * DirectPlayLobbyCreateA (DPLAYX.4)
+ *
+ */
+HRESULT WINAPI DirectPlayLobbyCreateA( LPGUID lpGUIDDSP,
+ LPDIRECTPLAYLOBBYA *lplpDPL,
+ IUnknown *lpUnk,
+ LPVOID lpData,
+ DWORD dwDataSize )
+{
+ TRACE("lpGUIDDSP=%p lplpDPL=%p lpUnk=%p lpData=%p dwDataSize=%08lx\n",
+ lpGUIDDSP,lplpDPL,lpUnk,lpData,dwDataSize);
+
+ /* Parameter Check: lpGUIDSP, lpUnk & lpData must be NULL. dwDataSize must
+ * equal 0. These fields are mostly for future expansion.
+ */
+ if ( lpGUIDDSP || lpData || dwDataSize )
+ {
+ *lplpDPL = NULL;
+ return DPERR_INVALIDPARAMS;
+ }
+
+ if( lpUnk )
+ {
+ *lplpDPL = NULL;
+ ERR("Bad parameters!\n" );
+ return CLASS_E_NOAGGREGATION;
+ }
+
+ return DPL_CreateInterface( &IID_IDirectPlayLobbyA, (void**)lplpDPL );
+}
+
+/***************************************************************************
+ * DirectPlayLobbyCreateW (DPLAYX.5)
+ *
+ */
+HRESULT WINAPI DirectPlayLobbyCreateW( LPGUID lpGUIDDSP,
+ LPDIRECTPLAYLOBBY *lplpDPL,
+ IUnknown *lpUnk,
+ LPVOID lpData,
+ DWORD dwDataSize )
+{
+ TRACE("lpGUIDDSP=%p lplpDPL=%p lpUnk=%p lpData=%p dwDataSize=%08lx\n",
+ lpGUIDDSP,lplpDPL,lpUnk,lpData,dwDataSize);
+
+ /* Parameter Check: lpGUIDSP, lpUnk & lpData must be NULL. dwDataSize must
+ * equal 0. These fields are mostly for future expansion.
+ */
+ if ( lpGUIDDSP || lpData || dwDataSize )
+ {
+ *lplpDPL = NULL;
+ ERR("Bad parameters!\n" );
+ return DPERR_INVALIDPARAMS;
+ }
+
+ if( lpUnk )
+ {
+ *lplpDPL = NULL;
+ ERR("Bad parameters!\n" );
+ return CLASS_E_NOAGGREGATION;
+ }
+
+ return DPL_CreateInterface( &IID_IDirectPlayLobby, (void**)lplpDPL );
+}
--- /dev/null
+/* This contains the implementation of the Lobby Service
+ * Providers interface required to communicate with Direct Play
+ *
+ * Copyright 2001 Peter Hunnisett
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "winerror.h"
+#include "wine/debug.h"
+
+#include "lobbysp.h"
+#include "dplay_global.h"
+#include "dpinit.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(dplay);
+
+/* Prototypes */
+static BOOL DPLSP_CreateIUnknown( LPVOID lpSP );
+static BOOL DPLSP_DestroyIUnknown( LPVOID lpSP );
+static BOOL DPLSP_CreateDPLobbySP( LPVOID lpSP, IDirectPlay2Impl* dp );
+static BOOL DPLSP_DestroyDPLobbySP( LPVOID lpSP );
+
+
+/* Predefine the interface */
+typedef struct IDPLobbySPImpl IDPLobbySPImpl;
+
+typedef struct tagDPLobbySPIUnknownData
+{
+ LONG ulObjRef;
+ CRITICAL_SECTION DPLSP_lock;
+} DPLobbySPIUnknownData;
+
+typedef struct tagDPLobbySPData
+{
+ IDirectPlay2Impl* dplay;
+} DPLobbySPData;
+
+#define DPLSP_IMPL_FIELDS \
+ LONG ulInterfaceRef; \
+ DPLobbySPIUnknownData* unk; \
+ DPLobbySPData* sp;
+
+struct IDPLobbySPImpl
+{
+ const IDPLobbySPVtbl *lpVtbl;
+ DPLSP_IMPL_FIELDS
+};
+
+/* Forward declaration of virtual tables */
+static const IDPLobbySPVtbl dpLobbySPVT;
+
+HRESULT DPLSP_CreateInterface( REFIID riid, LPVOID* ppvObj, IDirectPlay2Impl* dp )
+{
+ TRACE( " for %s\n", debugstr_guid( riid ) );
+
+ *ppvObj = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
+ sizeof( IDPLobbySPImpl ) );
+
+ if( *ppvObj == NULL )
+ {
+ return DPERR_OUTOFMEMORY;
+ }
+
+ if( IsEqualGUID( &IID_IDPLobbySP, riid ) )
+ {
+ IDPLobbySPImpl *This = (IDPLobbySPImpl *)*ppvObj;
+ This->lpVtbl = &dpLobbySPVT;
+ }
+ else
+ {
+ /* Unsupported interface */
+ HeapFree( GetProcessHeap(), 0, *ppvObj );
+ *ppvObj = NULL;
+
+ return E_NOINTERFACE;
+ }
+
+ /* Initialize it */
+ if( DPLSP_CreateIUnknown( *ppvObj ) &&
+ DPLSP_CreateDPLobbySP( *ppvObj, dp )
+ )
+ {
+ IDPLobbySP_AddRef( (LPDPLOBBYSP)*ppvObj );
+ return S_OK;
+ }
+
+ /* Initialize failed, destroy it */
+ DPLSP_DestroyDPLobbySP( *ppvObj );
+ DPLSP_DestroyIUnknown( *ppvObj );
+
+ HeapFree( GetProcessHeap(), 0, *ppvObj );
+ *ppvObj = NULL;
+
+ return DPERR_NOMEMORY;
+}
+
+static BOOL DPLSP_CreateIUnknown( LPVOID lpSP )
+{
+ IDPLobbySPImpl *This = (IDPLobbySPImpl *)lpSP;
+
+ This->unk = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( *(This->unk) ) );
+
+ if ( This->unk == NULL )
+ {
+ return FALSE;
+ }
+
+ InitializeCriticalSection( &This->unk->DPLSP_lock );
+
+ return TRUE;
+}
+
+static BOOL DPLSP_DestroyIUnknown( LPVOID lpSP )
+{
+ IDPLobbySPImpl *This = (IDPLobbySPImpl *)lpSP;
+
+ DeleteCriticalSection( &This->unk->DPLSP_lock );
+ HeapFree( GetProcessHeap(), 0, This->unk );
+
+ return TRUE;
+}
+
+static BOOL DPLSP_CreateDPLobbySP( LPVOID lpSP, IDirectPlay2Impl* dp )
+{
+ IDPLobbySPImpl *This = (IDPLobbySPImpl *)lpSP;
+
+ This->sp = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( *(This->sp) ) );
+
+ if ( This->sp == NULL )
+ {
+ return FALSE;
+ }
+
+ This->sp->dplay = dp;
+
+ /* Normally we should be keeping a reference, but since only the dplay
+ * interface that created us can destroy us, we do not keep a reference
+ * to it (ie we'd be stuck with always having one reference to the dplay
+ * object, and hence us, around).
+ * NOTE: The dp object does reference count us.
+ *
+ * FIXME: This is a kludge to get around a problem where a queryinterface
+ * is used to get a new interface and then is closed. We will then
+ * reference garbage. However, with this we will never deallocate
+ * the interface we store. The correct fix is to require all
+ * DP internal interfaces to use the This->dp2 interface which
+ * should be changed to This->dp
+ */
+ IDirectPlayX_AddRef( (LPDIRECTPLAY2)dp );
+
+
+ return TRUE;
+}
+
+static BOOL DPLSP_DestroyDPLobbySP( LPVOID lpSP )
+{
+ IDPLobbySPImpl *This = (IDPLobbySPImpl *)lpSP;
+
+ HeapFree( GetProcessHeap(), 0, This->sp );
+
+ return TRUE;
+}
+
+static
+HRESULT WINAPI DPLSP_QueryInterface
+( LPDPLOBBYSP iface,
+ REFIID riid,
+ LPVOID* ppvObj
+)
+{
+ IDPLobbySPImpl *This = (IDPLobbySPImpl *)iface;
+ TRACE("(%p)->(%s,%p)\n", This, debugstr_guid( riid ), ppvObj );
+
+ *ppvObj = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
+ sizeof( *This ) );
+
+ if( *ppvObj == NULL )
+ {
+ return DPERR_OUTOFMEMORY;
+ }
+
+ CopyMemory( *ppvObj, This, sizeof( *This ) );
+ (*(IDPLobbySPImpl**)ppvObj)->ulInterfaceRef = 0;
+
+ if( IsEqualGUID( &IID_IDPLobbySP, riid ) )
+ {
+ IDPLobbySPImpl *This = (IDPLobbySPImpl *)*ppvObj;
+ This->lpVtbl = &dpLobbySPVT;
+ }
+ else
+ {
+ /* Unsupported interface */
+ HeapFree( GetProcessHeap(), 0, *ppvObj );
+ *ppvObj = NULL;
+
+ return E_NOINTERFACE;
+ }
+
+ IDPLobbySP_AddRef( (LPDPLOBBYSP)*ppvObj );
+
+ return S_OK;
+}
+
+static
+ULONG WINAPI DPLSP_AddRef
+( LPDPLOBBYSP iface )
+{
+ ULONG ulInterfaceRefCount, ulObjRefCount;
+ IDPLobbySPImpl *This = (IDPLobbySPImpl *)iface;
+
+ ulObjRefCount = InterlockedIncrement( &This->unk->ulObjRef );
+ ulInterfaceRefCount = InterlockedIncrement( &This->ulInterfaceRef );
+
+ TRACE( "ref count incremented to %lu:%lu for %p\n",
+ ulInterfaceRefCount, ulObjRefCount, This );
+
+ return ulObjRefCount;
+}
+
+static
+ULONG WINAPI DPLSP_Release
+( LPDPLOBBYSP iface )
+{
+ ULONG ulInterfaceRefCount, ulObjRefCount;
+ IDPLobbySPImpl *This = (IDPLobbySPImpl *)iface;
+
+ ulObjRefCount = InterlockedDecrement( &This->unk->ulObjRef );
+ ulInterfaceRefCount = InterlockedDecrement( &This->ulInterfaceRef );
+
+ TRACE( "ref count decremented to %lu:%lu for %p\n",
+ ulInterfaceRefCount, ulObjRefCount, This );
+
+ /* Deallocate if this is the last reference to the object */
+ if( ulObjRefCount == 0 )
+ {
+ DPLSP_DestroyDPLobbySP( This );
+ DPLSP_DestroyIUnknown( This );
+ }
+
+ if( ulInterfaceRefCount == 0 )
+ {
+ HeapFree( GetProcessHeap(), 0, This );
+ }
+
+ return ulInterfaceRefCount;
+}
+
+static
+HRESULT WINAPI IDPLobbySPImpl_AddGroupToGroup
+( LPDPLOBBYSP iface,
+ LPSPDATA_ADDREMOTEGROUPTOGROUP argtg
+)
+{
+ IDPLobbySPImpl *This = (IDPLobbySPImpl *)iface;
+ FIXME( "(%p)->(%p):stub\n", This, argtg );
+ return DP_OK;
+}
+
+static
+HRESULT WINAPI IDPLobbySPImpl_AddPlayerToGroup
+( LPDPLOBBYSP iface,
+ LPSPDATA_ADDREMOTEPLAYERTOGROUP arptg
+)
+{
+ IDPLobbySPImpl *This = (IDPLobbySPImpl *)iface;
+ FIXME( "(%p)->(%p):stub\n", This, arptg );
+ return DP_OK;
+}
+
+static
+HRESULT WINAPI IDPLobbySPImpl_CreateGroup
+( LPDPLOBBYSP iface,
+ LPSPDATA_CREATEREMOTEGROUP crg
+)
+{
+ IDPLobbySPImpl *This = (IDPLobbySPImpl *)iface;
+ FIXME( "(%p)->(%p):stub\n", This, crg );
+ return DP_OK;
+}
+
+static
+HRESULT WINAPI IDPLobbySPImpl_CreateGroupInGroup
+( LPDPLOBBYSP iface,
+ LPSPDATA_CREATEREMOTEGROUPINGROUP crgig
+)
+{
+ IDPLobbySPImpl *This = (IDPLobbySPImpl *)iface;
+ FIXME( "(%p)->(%p):stub\n", This, crgig );
+ return DP_OK;
+}
+
+static
+HRESULT WINAPI IDPLobbySPImpl_DeleteGroupFromGroup
+( LPDPLOBBYSP iface,
+ LPSPDATA_DELETEREMOTEGROUPFROMGROUP drgfg
+)
+{
+ IDPLobbySPImpl *This = (IDPLobbySPImpl *)iface;
+ FIXME( "(%p)->(%p):stub\n", This, drgfg );
+ return DP_OK;
+}
+
+static
+HRESULT WINAPI IDPLobbySPImpl_DeletePlayerFromGroup
+( LPDPLOBBYSP iface,
+ LPSPDATA_DELETEREMOTEPLAYERFROMGROUP drpfg
+)
+{
+ IDPLobbySPImpl *This = (IDPLobbySPImpl *)iface;
+ FIXME( "(%p)->(%p):stub\n", This, drpfg );
+ return DP_OK;
+}
+
+static
+HRESULT WINAPI IDPLobbySPImpl_DestroyGroup
+( LPDPLOBBYSP iface,
+ LPSPDATA_DESTROYREMOTEGROUP drg
+)
+{
+ IDPLobbySPImpl *This = (IDPLobbySPImpl *)iface;
+ FIXME( "(%p)->(%p):stub\n", This, drg );
+ return DP_OK;
+}
+
+static
+HRESULT WINAPI IDPLobbySPImpl_EnumSessionsResponse
+( LPDPLOBBYSP iface,
+ LPSPDATA_ENUMSESSIONSRESPONSE er
+)
+{
+ IDPLobbySPImpl *This = (IDPLobbySPImpl *)iface;
+ FIXME( "(%p)->(%p):stub\n", This, er );
+ return DP_OK;
+}
+
+static
+HRESULT WINAPI IDPLobbySPImpl_GetSPDataPointer
+( LPDPLOBBYSP iface,
+ LPVOID* lplpData
+)
+{
+ IDPLobbySPImpl *This = (IDPLobbySPImpl *)iface;
+ FIXME( "(%p)->(%p):stub\n", This, lplpData );
+ return DP_OK;
+}
+
+static
+HRESULT WINAPI IDPLobbySPImpl_HandleMessage
+( LPDPLOBBYSP iface,
+ LPSPDATA_HANDLEMESSAGE hm
+)
+{
+ IDPLobbySPImpl *This = (IDPLobbySPImpl *)iface;
+ FIXME( "(%p)->(%p):stub\n", This, hm );
+ return DP_OK;
+}
+
+static
+HRESULT WINAPI IDPLobbySPImpl_SendChatMessage
+( LPDPLOBBYSP iface,
+ LPSPDATA_CHATMESSAGE cm
+)
+{
+ IDPLobbySPImpl *This = (IDPLobbySPImpl *)iface;
+ FIXME( "(%p)->(%p):stub\n", This, cm );
+ return DP_OK;
+}
+
+static
+HRESULT WINAPI IDPLobbySPImpl_SetGroupName
+( LPDPLOBBYSP iface,
+ LPSPDATA_SETREMOTEGROUPNAME srgn
+)
+{
+ IDPLobbySPImpl *This = (IDPLobbySPImpl *)iface;
+ FIXME( "(%p)->(%p):stub\n", This, srgn );
+ return DP_OK;
+}
+
+static
+HRESULT WINAPI IDPLobbySPImpl_SetPlayerName
+( LPDPLOBBYSP iface,
+ LPSPDATA_SETREMOTEPLAYERNAME srpn
+)
+{
+ IDPLobbySPImpl *This = (IDPLobbySPImpl *)iface;
+ FIXME( "(%p)->(%p):stub\n", This, srpn );
+ return DP_OK;
+}
+
+static
+HRESULT WINAPI IDPLobbySPImpl_SetSessionDesc
+( LPDPLOBBYSP iface,
+ LPSPDATA_SETSESSIONDESC ssd
+)
+{
+ IDPLobbySPImpl *This = (IDPLobbySPImpl *)iface;
+ FIXME( "(%p)->(%p):stub\n", This, ssd );
+ return DP_OK;
+}
+
+static
+HRESULT WINAPI IDPLobbySPImpl_SetSPDataPointer
+( LPDPLOBBYSP iface,
+ LPVOID lpData
+)
+{
+ IDPLobbySPImpl *This = (IDPLobbySPImpl *)iface;
+ FIXME( "(%p)->(%p):stub\n", This, lpData );
+ return DP_OK;
+}
+
+static
+HRESULT WINAPI IDPLobbySPImpl_StartSession
+( LPDPLOBBYSP iface,
+ LPSPDATA_STARTSESSIONCOMMAND ssc
+)
+{
+ IDPLobbySPImpl *This = (IDPLobbySPImpl *)iface;
+ FIXME( "(%p)->(%p):stub\n", This, ssc );
+ return DP_OK;
+}
+
+
+static const IDPLobbySPVtbl dpLobbySPVT =
+{
+
+ DPLSP_QueryInterface,
+ DPLSP_AddRef,
+ DPLSP_Release,
+
+ IDPLobbySPImpl_AddGroupToGroup,
+ IDPLobbySPImpl_AddPlayerToGroup,
+ IDPLobbySPImpl_CreateGroup,
+ IDPLobbySPImpl_CreateGroupInGroup,
+ IDPLobbySPImpl_DeleteGroupFromGroup,
+ IDPLobbySPImpl_DeletePlayerFromGroup,
+ IDPLobbySPImpl_DestroyGroup,
+ IDPLobbySPImpl_EnumSessionsResponse,
+ IDPLobbySPImpl_GetSPDataPointer,
+ IDPLobbySPImpl_HandleMessage,
+ IDPLobbySPImpl_SendChatMessage,
+ IDPLobbySPImpl_SetGroupName,
+ IDPLobbySPImpl_SetPlayerName,
+ IDPLobbySPImpl_SetSessionDesc,
+ IDPLobbySPImpl_SetSPDataPointer,
+ IDPLobbySPImpl_StartSession
+
+};
--- /dev/null
+/*
+ * Copyright 2001 Peter Hunnisett
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef __WINE_LOBBY_SP_H
+#define __WINE_LOBBY_SP_H
+
+#include <stdarg.h>
+
+#include "windef.h"
+#include "winbase.h"
+#include "winuser.h"
+#include "dplobby.h"
+
+/* GUID for IDPLobbySP {5A4E5A20-2CED-11d0-A889-00A0C905433C} */
+DEFINE_GUID(IID_IDPLobbySP, 0x5a4e5a20, 0x2ced, 0x11d0, 0xa8, 0x89, 0x0, 0xa0, 0xc9, 0x5, 0x43, 0x3c);
+typedef struct IDPLobbySP *LPDPLOBBYSP;
+
+/* For SP. Top 16 bits is dplay, bottom 16 is SP */
+#define DPLSP_MAJORVERSION 0x00050000
+
+typedef struct SPDATA_ADDGROUPTOGROUP
+{
+ DWORD dwSize;
+ LPDPLOBBYSP lpISP;
+ DWORD dwParentID;
+ DWORD dwGroupID;
+} SPDATA_ADDGROUPTOGROUP, *LPSPDATA_ADDGROUPTOGROUP;
+
+typedef struct SPDATA_ADDPLAYERTOGROUP
+{
+ DWORD dwSize;
+ LPDPLOBBYSP lpISP;
+ DWORD dwGroupID;
+ DWORD dwPlayerID;
+} SPDATA_ADDPLAYERTOGROUP, *LPSPDATA_ADDPLAYERTOGROUP;
+
+typedef struct SPDATA_ADDREMOTEGROUPTOGROUP
+{
+ DWORD dwSize;
+ LPDPLOBBYSP lpISP;
+ DWORD dwAnchorID;
+ DWORD dwGroupID;
+ DWORD dwParentID;
+ LPDPNAME lpName;
+ DWORD dwGroupFlags;
+} SPDATA_ADDREMOTEGROUPTOGROUP, *LPSPDATA_ADDREMOTEGROUPTOGROUP;
+
+typedef struct SPDATA_ADDREMOTEPLAYERTOGROUP
+{
+ DWORD dwSize;
+ LPDPLOBBYSP lpISP;
+ DWORD dwGroupID;
+ DWORD dwPlayerID;
+ DWORD dwPlayerFlags;
+ LPDPNAME lpName;
+} SPDATA_ADDREMOTEPLAYERTOGROUP, *LPSPDATA_ADDREMOTEPLAYERTOGROUP;
+
+typedef struct SPDATA_BUILDPARENTALHEIRARCHY
+{
+ DWORD dwSize;
+ LPDPLOBBYSP lpISP;
+ DWORD dwGroupID;
+ DWORD dwMessage;
+ DWORD dwParentID;
+} SPDATA_BUILDPARENTALHEIRARCHY, *LPSPDATA_BUILDPARENTALHEIRARCHY;
+
+typedef struct SPDATA_CLOSE
+{
+ DWORD dwSize;
+ LPDPLOBBYSP lpISP;
+} SPDATA_CLOSE, *LPSPDATA_CLOSE;
+
+typedef struct SPDATA_CREATEGROUP
+{
+ DWORD dwSize;
+ LPDPLOBBYSP lpISP;
+ DWORD dwGroupID;
+ LPDPNAME lpName;
+ LPVOID lpData;
+ DWORD dwDataSize;
+ DWORD dwFlags;
+} SPDATA_CREATEGROUP, *LPSPDATA_CREATEGROUP;
+
+typedef struct SPDATA_CREATEGROUPINGROUP
+{
+ DWORD dwSize;
+ LPDPLOBBYSP lpISP;
+ DWORD dwParentID;
+ DWORD dwGroupID;
+ LPDPNAME lpName;
+ LPVOID lpData;
+ DWORD dwDataSize;
+ DWORD dwFlags;
+} SPDATA_CREATEGROUPINGROUP, *LPSPDATA_CREATEGROUPINGROUP;
+
+typedef struct SPDATA_CREATEREMOTEGROUP
+{
+ DWORD dwSize;
+ LPDPLOBBYSP lpISP;
+ DWORD dwGroupID;
+ LPDPNAME lpName;
+ LPVOID lpData;
+ DWORD dwDataSize;
+ DWORD dwFlags;
+} SPDATA_CREATEREMOTEGROUP, *LPSPDATA_CREATEREMOTEGROUP;
+
+typedef struct SPDATA_CREATEREMOTEGROUPINGROUP
+{
+ DWORD dwSize;
+ LPDPLOBBYSP lpISP;
+ DWORD dwParentID;
+ DWORD dwGroupID;
+ LPDPNAME lpName;
+ DWORD dwFlags;
+} SPDATA_CREATEREMOTEGROUPINGROUP, *LPSPDATA_CREATEREMOTEGROUPINGROUP;
+
+typedef struct SPDATA_CREATEPLAYER
+{
+ DWORD dwSize;
+ LPDPLOBBYSP lpISP;
+ DWORD dwPlayerID;
+ LPDPNAME lpName;
+ LPVOID lpData;
+ DWORD dwDataSize;
+ DWORD dwFlags;
+} SPDATA_CREATEPLAYER, *LPSPDATA_CREATEPLAYER;
+
+typedef struct SPDATA_DELETEGROUPFROMGROUP
+{
+ DWORD dwSize;
+ LPDPLOBBYSP lpISP;
+ DWORD dwParentID;
+ DWORD dwGroupID;
+} SPDATA_DELETEGROUPFROMGROUP, *LPSPDATA_DELETEGROUPFROMGROUP;
+
+typedef struct SPDATA_DELETEPLAYERFROMGROUP
+{
+ DWORD dwSize;
+ LPDPLOBBYSP lpISP;
+ DWORD dwGroupID;
+ DWORD dwPlayerID;
+} SPDATA_DELETEPLAYERFROMGROUP, *LPSPDATA_DELETEPLAYERFROMGROUP;
+
+typedef struct SPDATA_DELETEREMOTEGROUPFROMGROUP
+{
+ DWORD dwSize;
+ LPDPLOBBYSP lpISP;
+ DWORD dwParentID;
+ DWORD dwGroupID;
+} SPDATA_DELETEREMOTEGROUPFROMGROUP, *LPSPDATA_DELETEREMOTEGROUPFROMGROUP;
+
+typedef struct SPDATA_DELETEREMOTEPLAYERFROMGROUP
+{
+ DWORD dwSize;
+ LPDPLOBBYSP lpISP;
+ DWORD dwGroupID;
+ DWORD dwPlayerID;
+} SPDATA_DELETEREMOTEPLAYERFROMGROUP, *LPSPDATA_DELETEREMOTEPLAYERFROMGROUP;
+
+typedef struct SPDATA_DESTROYGROUP
+{
+ DWORD dwSize;
+ LPDPLOBBYSP lpISP;
+ DWORD dwGroupID;
+} SPDATA_DESTROYGROUP, *LPSPDATA_DESTROYGROUP;
+
+typedef struct SPDATA_DESTROYREMOTEGROUP
+{
+ DWORD dwSize;
+ LPDPLOBBYSP lpISP;
+ DWORD dwGroupID;
+} SPDATA_DESTROYREMOTEGROUP, *LPSPDATA_DESTROYREMOTEGROUP;
+
+typedef struct SPDATA_DESTROYPLAYER
+{
+ DWORD dwSize;
+ LPDPLOBBYSP lpISP;
+ DWORD dwPlayerID;
+} SPDATA_DESTROYPLAYER, *LPSPDATA_DESTROYPLAYER;
+
+typedef struct SPDATA_ENUMSESSIONS
+{
+ DWORD dwSize;
+ LPDPLOBBYSP lpISP;
+ LPDPSESSIONDESC2 lpsd;
+ DWORD dwTimeout;
+ DWORD dwFlags;
+} SPDATA_ENUMSESSIONS, *LPSPDATA_ENUMSESSIONS;
+
+typedef struct SPDATA_ENUMSESSIONSRESPONSE
+{
+ DWORD dwSize;
+ LPDPSESSIONDESC2 lpsd;
+} SPDATA_ENUMSESSIONSRESPONSE, *LPSPDATA_ENUMSESSIONSRESPONSE;
+
+typedef struct SPDATA_GETCAPS
+{
+ DWORD dwSize;
+ LPDPLOBBYSP lpISP;
+ DWORD dwFlags;
+ LPDPCAPS lpcaps;
+} SPDATA_GETCAPS, *LPSPDATA_GETCAPS;
+
+typedef struct SPDATA_GETGROUPCONNECTIONSETTINGS
+{
+ DWORD dwSize;
+ DWORD dwFlags;
+ LPDPLOBBYSP lpISP;
+ DWORD dwGroupID;
+ LPDWORD lpdwBufferSize;
+ LPVOID lpBuffer;
+} SPDATA_GETGROUPCONNECTIONSETTINGS, *LPSPDATA_GETGROUPCONNECTIONSETTINGS;
+
+typedef struct SPDATA_GETGROUPDATA
+{
+ DWORD dwSize;
+ LPDPLOBBYSP lpISP;
+ DWORD dwGroupID;
+ LPDWORD lpdwDataSize;
+ LPVOID lpData;
+} SPDATA_GETGROUPDATA, *LPSPDATA_GETGROUPDATA;
+
+typedef struct SPDATA_GETPLAYERCAPS
+{
+ DWORD dwSize;
+ LPDPLOBBYSP lpISP;
+ DWORD dwFlags;
+ DWORD dwPlayerID;
+ LPDPCAPS lpcaps;
+} SPDATA_GETPLAYERCAPS, *LPSPDATA_GETPLAYERCAPS;
+
+typedef struct SPDATA_GETPLAYERDATA
+{
+ DWORD dwSize;
+ LPDPLOBBYSP lpISP;
+ DWORD dwPlayerID;
+ LPDWORD lpdwDataSize;
+ LPVOID lpData;
+} SPDATA_GETPLAYERDATA, *LPSPDATA_GETPLAYERDATA;
+
+typedef struct SPDATA_HANDLEMESSAGE
+{
+ DWORD dwSize;
+ DWORD dwFromID;
+ DWORD dwToID;
+ LPVOID lpBuffer;
+ DWORD dwBufSize;
+} SPDATA_HANDLEMESSAGE, *LPSPDATA_HANDLEMESSAGE;
+
+typedef struct SPDATA_OPEN
+{
+ DWORD dwSize;
+ LPDPLOBBYSP lpISP;
+ LPDPSESSIONDESC2 lpsd;
+ DWORD dwFlags;
+ LPCDPCREDENTIALS lpCredentials;
+} SPDATA_OPEN, *LPSPDATA_OPEN;
+
+typedef struct SPDATA_SEND
+{
+ DWORD dwSize;
+ LPDPLOBBYSP lpISP;
+ DWORD dwFromID;
+ DWORD dwToID;
+ DWORD dwFlags;
+ LPVOID lpBuffer;
+ DWORD dwBufSize;
+} SPDATA_SEND, *LPSPDATA_SEND;
+
+typedef struct SPDATA_CHATMESSAGE
+{
+ DWORD dwSize;
+ LPDPLOBBYSP lpISP;
+ DWORD dwFromID;
+ DWORD dwToID;
+ DWORD dwFlags;
+ LPDPCHAT lpChat;
+} SPDATA_CHATMESSAGE, *LPSPDATA_CHATMESSAGE;
+
+typedef struct SPDATA_SETGROUPCONNECTIONSETTINGS
+{
+ DWORD dwSize;
+ DWORD dwFlags;
+ LPDPLOBBYSP lpISP;
+ DWORD dwGroupID;
+ LPDPLCONNECTION lpConn;
+} SPDATA_SETGROUPCONNECTIONSETTINGS, *LPSPDATA_SETGROUPCONNECTIONSETTINGS;
+
+typedef struct SPDATA_SETGROUPDATA
+{
+ DWORD dwSize;
+ LPDPLOBBYSP lpISP;
+ DWORD dwGroupID;
+ LPVOID lpData;
+ DWORD dwDataSize;
+ DWORD dwFlags;
+} SPDATA_SETGROUPDATA, *LPSPDATA_SETGROUPDATA;
+
+typedef struct SPDATA_SETGROUPNAME
+{
+ DWORD dwSize;
+ LPDPLOBBYSP lpISP;
+ DWORD dwGroupID;
+ LPDPNAME lpName;
+ DWORD dwFlags;
+} SPDATA_SETGROUPNAME, *LPSPDATA_SETGROUPNAME;
+
+typedef struct SPDATA_SETREMOTEGROUPNAME
+{
+ DWORD dwSize;
+ LPDPLOBBYSP lpISP;
+ DWORD dwGroupID;
+ LPDPNAME lpName;
+ DWORD dwFlags;
+} SPDATA_SETREMOTEGROUPNAME, *LPSPDATA_SETREMOTEGROUPNAME;
+
+typedef struct SPDATA_SETPLAYERDATA
+{
+ DWORD dwSize;
+ LPDPLOBBYSP lpISP;
+ DWORD dwPlayerID;
+ LPVOID lpData;
+ DWORD dwDataSize;
+ DWORD dwFlags;
+} SPDATA_SETPLAYERDATA, *LPSPDATA_SETPLAYERDATA;
+
+typedef struct SPDATA_SETPLAYERNAME
+{
+ DWORD dwSize;
+ LPDPLOBBYSP lpISP;
+ DWORD dwPlayerID;
+ LPDPNAME lpName;
+ DWORD dwFlags;
+} SPDATA_SETPLAYERNAME, *LPSPDATA_SETPLAYERNAME;
+
+typedef struct SPDATA_SETREMOTEPLAYERNAME
+{
+ DWORD dwSize;
+ LPDPLOBBYSP lpISP;
+ DWORD dwPlayerID;
+ LPDPNAME lpName;
+ DWORD dwFlags;
+} SPDATA_SETREMOTEPLAYERNAME, *LPSPDATA_SETREMOTEPLAYERNAME;
+
+typedef struct SPDATA_SETSESSIONDESC
+{
+ DWORD dwSize;
+ LPDPSESSIONDESC2 lpsd;
+} SPDATA_SETSESSIONDESC, *LPSPDATA_SETSESSIONDESC;
+
+typedef struct SPDATA_SHUTDOWN
+{
+ DWORD dwSize;
+ LPDPLOBBYSP lpISP;
+} SPDATA_SHUTDOWN, *LPSPDATA_SHUTDOWN;
+
+typedef struct SPDATA_STARTSESSION
+{
+ DWORD dwSize;
+ LPDPLOBBYSP lpISP;
+ DWORD dwFlags;
+ DWORD dwGroupID;
+} SPDATA_STARTSESSION, *LPSPDATA_STARTSESSION;
+
+typedef struct SPDATA_STARTSESSIONCOMMAND
+{
+ DWORD dwFlags;
+ DWORD dwGroupID;
+ DWORD dwHostID;
+ LPDPLCONNECTION lpConn;
+} SPDATA_STARTSESSIONCOMMAND, *LPSPDATA_STARTSESSIONCOMMAND;
+
+/* Prototypes for callbacks returned by DPLSPInit */
+typedef HRESULT (WINAPI *LPSP_ADDGROUPTOGROUP)(LPSPDATA_ADDGROUPTOGROUP);
+typedef HRESULT (WINAPI *LPSP_ADDPLAYERTOGROUP)(LPSPDATA_ADDPLAYERTOGROUP);
+typedef HRESULT (WINAPI *LPSP_BUILDPARENTALHEIRARCHY)(LPSPDATA_BUILDPARENTALHEIRARCHY);
+typedef HRESULT (WINAPI *LPSP_CLOSE)(LPSPDATA_CLOSE);
+typedef HRESULT (WINAPI *LPSP_CREATEGROUP)(LPSPDATA_CREATEGROUP);
+typedef HRESULT (WINAPI *LPSP_CREATEGROUPINGROUP)(LPSPDATA_CREATEGROUPINGROUP);
+typedef HRESULT (WINAPI *LPSP_CREATEPLAYER)(LPSPDATA_CREATEPLAYER);
+typedef HRESULT (WINAPI *LPSP_DELETEGROUPFROMGROUP)(LPSPDATA_DELETEGROUPFROMGROUP);
+typedef HRESULT (WINAPI *LPSP_DELETEPLAYERFROMGROUP)(LPSPDATA_DELETEPLAYERFROMGROUP);
+typedef HRESULT (WINAPI *LPSP_DESTROYGROUP)(LPSPDATA_DESTROYGROUP);
+typedef HRESULT (WINAPI *LPSP_DESTROYPLAYER)(LPSPDATA_DESTROYPLAYER);
+typedef HRESULT (WINAPI *LPSP_ENUMSESSIONS)(LPSPDATA_ENUMSESSIONS);
+typedef HRESULT (WINAPI *LPSP_GETCAPS)(LPSPDATA_GETCAPS);
+typedef HRESULT (WINAPI *LPSP_GETGROUPCONNECTIONSETTINGS)(LPSPDATA_GETGROUPCONNECTIONSETTINGS);
+typedef HRESULT (WINAPI *LPSP_GETGROUPDATA)(LPSPDATA_GETGROUPDATA);
+typedef HRESULT (WINAPI *LPSP_GETPLAYERCAPS)(LPSPDATA_GETPLAYERCAPS);
+typedef HRESULT (WINAPI *LPSP_GETPLAYERDATA)(LPSPDATA_GETPLAYERDATA);
+typedef HRESULT (WINAPI *LPSP_HANDLEMESSAGE)(LPSPDATA_HANDLEMESSAGE);
+typedef HRESULT (WINAPI *LPSP_OPEN)(LPSPDATA_OPEN);
+typedef HRESULT (WINAPI *LPSP_SEND)(LPSPDATA_SEND);
+typedef HRESULT (WINAPI *LPSP_SENDCHATMESSAGE)(LPSPDATA_CHATMESSAGE);
+typedef HRESULT (WINAPI *LPSP_SETGROUPCONNECTIONSETTINGS)(LPSPDATA_SETGROUPCONNECTIONSETTINGS);
+typedef HRESULT (WINAPI *LPSP_SETGROUPDATA)(LPSPDATA_SETGROUPDATA);
+typedef HRESULT (WINAPI *LPSP_SETGROUPNAME)(LPSPDATA_SETGROUPNAME);
+typedef HRESULT (WINAPI *LPSP_SETPLAYERDATA)(LPSPDATA_SETPLAYERDATA);
+typedef HRESULT (WINAPI *LPSP_SETPLAYERNAME)(LPSPDATA_SETPLAYERNAME);
+typedef HRESULT (WINAPI *LPSP_SHUTDOWN)(LPSPDATA_SHUTDOWN);
+typedef HRESULT (WINAPI *LPSP_STARTSESSION)(LPSPDATA_STARTSESSION);
+
+/* Callback table for dplay to call into service provider */
+typedef struct SP_CALLBACKS
+{
+ DWORD dwSize;
+ DWORD dwFlags;
+ LPSP_ADDGROUPTOGROUP AddGroupToGroup;
+ LPSP_ADDPLAYERTOGROUP AddPlayerToGroup;
+ LPSP_BUILDPARENTALHEIRARCHY BuildParentalHeirarchy;
+ LPSP_CLOSE Close;
+ LPSP_CREATEGROUP CreateGroup;
+ LPSP_CREATEGROUPINGROUP CreateGroupInGroup;
+ LPSP_CREATEPLAYER CreatePlayer;
+ LPSP_DELETEGROUPFROMGROUP DeleteGroupFromGroup;
+ LPSP_DELETEPLAYERFROMGROUP DeletePlayerFromGroup;
+ LPSP_DESTROYGROUP DestroyGroup;
+ LPSP_DESTROYPLAYER DestroyPlayer;
+ LPSP_ENUMSESSIONS EnumSessions;
+ LPSP_GETCAPS GetCaps;
+ LPSP_GETGROUPCONNECTIONSETTINGS GetGroupConnectionSettings;
+ LPSP_GETGROUPDATA GetGroupData;
+ LPSP_GETPLAYERCAPS GetPlayerCaps;
+ LPSP_GETPLAYERDATA GetPlayerData;
+ LPSP_OPEN Open;
+ LPSP_SEND Send;
+ LPSP_SENDCHATMESSAGE SendChatMessage;
+ LPSP_SETGROUPCONNECTIONSETTINGS SetGroupConnectionSettings;
+ LPSP_SETGROUPDATA SetGroupData;
+ LPSP_SETGROUPNAME SetGroupName;
+ LPSP_SETPLAYERDATA SetPlayerData;
+ LPSP_SETPLAYERNAME SetPlayerName;
+ LPSP_SHUTDOWN Shutdown;
+ LPSP_STARTSESSION StartSession;
+} SP_CALLBACKS, *LPSP_CALLBACKS;
+
+typedef struct SPDATA_INIT
+{
+ LPSP_CALLBACKS lpCB;
+ DWORD dwSPVersion;
+ LPDPLOBBYSP lpISP;
+ LPDPADDRESS lpAddress;
+} SPDATA_INIT, *LPSPDATA_INIT;
+
+typedef HRESULT (WINAPI *LPSP_INIT)(LPSPDATA_INIT);
+HRESULT WINAPI DPLSPInit(LPSPDATA_INIT);
+
+/* Define the COM interface */
+#define INTERFACE IDPLobbySP
+DECLARE_INTERFACE_(IDPLobbySP,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDPLobbySP methods ***/
+ STDMETHOD(AddGroupToGroup)(THIS_ LPSPDATA_ADDREMOTEGROUPTOGROUP argtg ) PURE;
+ STDMETHOD(AddPlayerToGroup)(THIS_ LPSPDATA_ADDREMOTEPLAYERTOGROUP arptg ) PURE;
+ STDMETHOD(CreateGroup)(THIS_ LPSPDATA_CREATEREMOTEGROUP crg ) PURE;
+ STDMETHOD(CreateGroupInGroup)(THIS_ LPSPDATA_CREATEREMOTEGROUPINGROUP crgig ) PURE;
+ STDMETHOD(DeleteGroupFromGroup)(THIS_ LPSPDATA_DELETEREMOTEGROUPFROMGROUP drgfg ) PURE;
+ STDMETHOD(DeletePlayerFromGroup)(THIS_ LPSPDATA_DELETEREMOTEPLAYERFROMGROUP drpfg ) PURE;
+ STDMETHOD(DestroyGroup)(THIS_ LPSPDATA_DESTROYREMOTEGROUP drg ) PURE;
+ STDMETHOD(EnumSessionsResponse)(THIS_ LPSPDATA_ENUMSESSIONSRESPONSE er ) PURE;
+ STDMETHOD(GetSPDataPointer)(THIS_ LPVOID * lplpData ) PURE;
+ STDMETHOD(HandleMessage)(THIS_ LPSPDATA_HANDLEMESSAGE hm ) PURE;
+ STDMETHOD(SendChatMessage)(THIS_ LPSPDATA_CHATMESSAGE cm ) PURE;
+ STDMETHOD(SetGroupName)(THIS_ LPSPDATA_SETREMOTEGROUPNAME srgn ) PURE;
+ STDMETHOD(SetPlayerName)(THIS_ LPSPDATA_SETREMOTEPLAYERNAME srpn ) PURE;
+ STDMETHOD(SetSessionDesc)(THIS_ LPSPDATA_SETSESSIONDESC ssd ) PURE;
+ STDMETHOD(SetSPDataPointer)(THIS_ LPVOID lpData ) PURE;
+ STDMETHOD(StartSession)(THIS_ LPSPDATA_STARTSESSIONCOMMAND ssc ) PURE;
+};
+#undef INTERFACE
+
+#if !defined (__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDPLobbySP_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDPLobbySP_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDPLobbySP_Release(p) (p)->lpVtbl->Release(p)
+
+/*** IDPLobbySP methods ***/
+#define IDPLobbySP_AddGroupToGroup(p,a) (p)->lpVtbl->AddGroupToGroup(p,a)
+#define IDPLobbySP_AddPlayerToGroup(p,a) (p)->lpVtbl->AddPlayerToGroup(p,a)
+#define IDPLobbySP_CreateGroup(p,a) (p)->lpVtbl->CreateGroup(p,a)
+#define IDPLobbySP_CreateGroupInGroup(p,a) (p)->lpVtbl->CreateGroupInGroup(p,a)
+#define IDPLobbySP_DeleteGroupFromGroup(p,a) (p)->lpVtbl->DeleteGroupFromGroup(p,a)
+#define IDPLobbySP_DeletePlayerFromGroup(p,a) (p)->lpVtbl->DeletePlayerFromGroup(p,a)
+#define IDPLobbySP_DestroyGroup(p,a) (p)->lpVtbl->DestroyGroup(p,a)
+#define IDPLobbySP_EnumSessionsResponse(p,a) (p)->lpVtbl->EnumSessionsResponse(p,a)
+#define IDPLobbySP_GetSPDataPointer(p,a) (p)->lpVtbl->GetSPDataPointer(p,a)
+#define IDPLobbySP_HandleMessage(p,a) (p)->lpVtbl->HandleMessage(p,a)
+#define IDPLobbySP_SetGroupName(p,a) (p)->lpVtbl->SetGroupName(p,a)
+#define IDPLobbySP_SetPlayerName(p,a) (p)->lpVtbl->SetPlayerName(p,a)
+#define IDPLobbySP_SetSessionDesc(p,a) (p)->lpVtbl->SetSessionDesc(p,a)
+#define IDPLobbySP_StartSession(p,a) (p)->lpVtbl->StartSession(p,a)
+#define IDPLobbySP_SetSPDataPointer(p,a) (p)->lpVtbl->SetSPDataPointer(p,a)
+#endif
+
+/* This variable is exported from the DLL at ordinal 6 to be accessed by the
+ * SP directly. This is the same variable that the DP SP will use.
+ */
+extern DWORD gdwDPlaySPRefCount;
+
+#endif
--- /dev/null
+/* DPLAYX.DLL name server implementation
+ *
+ * Copyright 2000-2001 - Peter Hunnisett
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/* NOTE: Methods with the NS_ prefix are name server methods */
+
+#include <stdarg.h>
+#include <string.h>
+
+#define NONAMELESSUNION
+#define NONAMELESSSTRUCT
+#include "windef.h"
+#include "winbase.h"
+#include "winnls.h"
+#include "wine/unicode.h"
+#include "wine/debug.h"
+#include "mmsystem.h"
+
+#include "dplayx_global.h"
+#include "name_server.h"
+#include "dplaysp.h"
+#include "dplayx_messages.h"
+#include "dplayx_queue.h"
+
+/* FIXME: Need to create a crit section, store and use it */
+
+WINE_DEFAULT_DEBUG_CHANNEL(dplay);
+
+/* NS specific structures */
+struct NSCacheData
+{
+ DPQ_ENTRY(NSCacheData) next;
+
+ DWORD dwTime; /* Time at which data was last known valid */
+ LPDPSESSIONDESC2 data;
+
+ LPVOID lpNSAddrHdr;
+
+};
+typedef struct NSCacheData NSCacheData, *lpNSCacheData;
+
+struct NSCache
+{
+ lpNSCacheData present; /* keep track of what is to be looked at when walking */
+
+ DPQ_HEAD(NSCacheData) first;
+
+ BOOL bNsIsLocal;
+ LPVOID lpLocalAddrHdr; /* FIXME: Not yet used */
+ LPVOID lpRemoteAddrHdr; /* FIXME: Not yet used */
+};
+typedef struct NSCache NSCache, *lpNSCache;
+
+/* Function prototypes */
+DPQ_DECL_DELETECB( cbDeleteNSNodeFromHeap, lpNSCacheData );
+
+/* Name Server functions
+ * ---------------------
+ */
+void NS_SetLocalComputerAsNameServer( LPCDPSESSIONDESC2 lpsd, LPVOID lpNSInfo )
+{
+#if 0
+ /* FIXME: Remove this method? */
+ DPLAYX_SetLocalSession( lpsd );
+#endif
+ lpNSCache lpCache = (lpNSCache)lpNSInfo;
+
+ lpCache->bNsIsLocal = TRUE;
+}
+
+void NS_SetRemoteComputerAsNameServer( LPCDPSESSIONDESC2 lpsd, LPVOID lpNSInfo )
+{
+ lpNSCache lpCache = (lpNSCache)lpNSInfo;
+
+ lpCache->bNsIsLocal = FALSE;
+}
+
+static DPQ_DECL_COMPARECB( cbUglyPig, GUID )
+{
+ return IsEqualGUID( elem1, elem2 );
+}
+
+/* Store the given NS remote address for future reference */
+/* FIXME: LPDPMSG_ENUMSESSIONSREPLY should be const */
+void NS_AddRemoteComputerAsNameServer( LPCVOID lpcNSAddrHdr,
+ DWORD dwHdrSize,
+ LPDPMSG_ENUMSESSIONSREPLY lpMsg,
+ LPVOID lpNSInfo )
+{
+ DWORD len;
+ lpNSCache lpCache = (lpNSCache)lpNSInfo;
+ lpNSCacheData lpCacheNode;
+
+ TRACE( "%p, %p, %p\n", lpcNSAddrHdr, lpMsg, lpNSInfo );
+
+ /* See if we can find this session. If we can, remove it as it's a dup */
+ DPQ_REMOVE_ENTRY_CB( lpCache->first, next, data->guidInstance, cbUglyPig,
+ lpMsg->sd.guidInstance, lpCacheNode );
+
+ if( lpCacheNode != NULL )
+ {
+ TRACE( "Duplicate session entry for %s removed - updated version kept\n",
+ debugstr_guid( &lpCacheNode->data->guidInstance ) );
+ cbDeleteNSNodeFromHeap( lpCacheNode );
+ }
+
+ /* Add this to the list */
+ lpCacheNode = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( *lpCacheNode ) );
+
+ if( lpCacheNode == NULL )
+ {
+ ERR( "no memory for NS node\n" );
+ return;
+ }
+
+ lpCacheNode->lpNSAddrHdr = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
+ dwHdrSize );
+ CopyMemory( lpCacheNode->lpNSAddrHdr, lpcNSAddrHdr, dwHdrSize );
+
+ lpCacheNode->data = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( *(lpCacheNode->data) ) );
+
+ if( lpCacheNode->data == NULL )
+ {
+ ERR( "no memory for SESSIONDESC2\n" );
+ return;
+ }
+
+ CopyMemory( lpCacheNode->data, &lpMsg->sd, sizeof( *lpCacheNode->data ) );
+ len = WideCharToMultiByte( CP_ACP, 0, (LPWSTR)(lpMsg+1), -1, NULL, 0, NULL, NULL );
+ if ((lpCacheNode->data->lpszSessionNameA = HeapAlloc( GetProcessHeap(), 0, len )))
+ {
+ WideCharToMultiByte( CP_ACP, 0, (LPWSTR)(lpMsg+1), -1,
+ lpCacheNode->data->lpszSessionNameA, len, NULL, NULL );
+ }
+
+ lpCacheNode->dwTime = timeGetTime();
+
+ DPQ_INSERT(lpCache->first, lpCacheNode, next );
+
+ lpCache->present = lpCacheNode;
+
+ /* Use this message as an opportunity to weed out any old sessions so
+ * that we don't enum them again
+ */
+ NS_PruneSessionCache( lpNSInfo );
+}
+
+LPVOID NS_GetNSAddr( LPVOID lpNSInfo )
+{
+ lpNSCache lpCache = (lpNSCache)lpNSInfo;
+
+ FIXME( ":quick stub\n" );
+
+ /* Ok. Cheat and don't search for the correct stuff just take the first.
+ * FIXME: In the future how are we to know what is _THE_ enum we used?
+ * This is going to have to go into dplay somehow. Perhaps it
+ * comes back with app server id for the join command! Oh...that
+ * must be it. That would make this method obsolete once that's
+ * in place.
+ */
+#if 1
+ return lpCache->first.lpQHFirst->lpNSAddrHdr;
+#else
+ /* FIXME: Should convert over to this */
+ return lpCache->bNsIsLocal ? lpCache->lpLocalAddrHdr
+ : lpCache->lpRemoteAddrHdr;
+#endif
+}
+
+/* Get the magic number associated with the Name Server */
+DWORD NS_GetNsMagic( LPVOID lpNSInfo )
+{
+ LPDWORD lpHdrInfo = (LPDWORD)NS_GetNSAddr( lpNSInfo );
+
+ return lpHdrInfo[1];
+}
+
+/* Get the magic number associated with the non NS end */
+DWORD NS_GetOtherMagic( LPVOID lpNSInfo )
+{
+ lpNSCache lpCache = (lpNSCache)lpNSInfo;
+
+ return ((LPDWORD)lpCache->lpLocalAddrHdr)[1];
+}
+
+void NS_SetLocalAddr( LPVOID lpNSInfo, LPCVOID lpHdr, DWORD dwHdrSize )
+{
+ lpNSCache lpCache = (lpNSCache)lpNSInfo;
+
+ lpCache->lpLocalAddrHdr = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, dwHdrSize );
+
+ CopyMemory( lpCache->lpLocalAddrHdr, lpHdr, dwHdrSize );
+}
+
+/* This function is responsible for sending a request for all other known
+ nameservers to send us what sessions they have registered locally
+ */
+HRESULT NS_SendSessionRequestBroadcast( LPCGUID lpcGuid,
+ DWORD dwFlags,
+ LPSPINITDATA lpSpData )
+
+{
+ DPSP_ENUMSESSIONSDATA data;
+ LPDPMSG_ENUMSESSIONSREQUEST lpMsg;
+
+ TRACE( "enumerating for guid %s\n", debugstr_guid( lpcGuid ) );
+
+ /* Get the SP to deal with sending the EnumSessions request */
+ FIXME( ": not all data fields are correct\n" );
+
+ data.dwMessageSize = lpSpData->dwSPHeaderSize + sizeof( *lpMsg ); /*FIXME!*/
+ data.lpMessage = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
+ data.dwMessageSize );
+ data.lpISP = lpSpData->lpISP;
+ data.bReturnStatus = (dwFlags & DPENUMSESSIONS_RETURNSTATUS) ? TRUE : FALSE;
+
+
+ lpMsg = (LPDPMSG_ENUMSESSIONSREQUEST)(((BYTE*)data.lpMessage)+lpSpData->dwSPHeaderSize);
+
+ /* Setup EnumSession request message */
+ lpMsg->envelope.dwMagic = DPMSGMAGIC_DPLAYMSG;
+ lpMsg->envelope.wCommandId = DPMSGCMD_ENUMSESSIONSREQUEST;
+ lpMsg->envelope.wVersion = DPMSGVER_DP6;
+
+ lpMsg->dwPasswordSize = 0; /* FIXME: If enumerating passwords..? */
+ lpMsg->dwFlags = dwFlags;
+
+ CopyMemory( &lpMsg->guidApplication, lpcGuid, sizeof( *lpcGuid ) );
+
+ return (lpSpData->lpCB->EnumSessions)( &data );
+}
+
+/* Delete a name server node which has been allocated on the heap */
+DPQ_DECL_DELETECB( cbDeleteNSNodeFromHeap, lpNSCacheData )
+{
+ /* NOTE: This proc doesn't deal with the walking pointer */
+
+ /* FIXME: Memory leak on data (contained ptrs) */
+ HeapFree( GetProcessHeap(), 0, elem->data );
+ HeapFree( GetProcessHeap(), 0, elem->lpNSAddrHdr );
+ HeapFree( GetProcessHeap(), 0, elem );
+}
+
+/* Render all data in a session cache invalid */
+void NS_InvalidateSessionCache( LPVOID lpNSInfo )
+{
+ lpNSCache lpCache = (lpNSCache)lpNSInfo;
+
+ if( lpCache == NULL )
+ {
+ ERR( ": invalidate nonexistent cache\n" );
+ return;
+ }
+
+ DPQ_DELETEQ( lpCache->first, next, lpNSCacheData, cbDeleteNSNodeFromHeap );
+
+ /* NULL out the walking pointer */
+ lpCache->present = NULL;
+
+ lpCache->bNsIsLocal = FALSE;
+
+}
+
+/* Create and initialize a session cache */
+BOOL NS_InitializeSessionCache( LPVOID* lplpNSInfo )
+{
+ lpNSCache lpCache = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( *lpCache ) );
+
+ *lplpNSInfo = lpCache;
+
+ if( lpCache == NULL )
+ {
+ return FALSE;
+ }
+
+ DPQ_INIT(lpCache->first);
+ lpCache->present = NULL;
+
+ lpCache->bNsIsLocal = FALSE;
+
+ return TRUE;
+}
+
+/* Delete a session cache */
+void NS_DeleteSessionCache( LPVOID lpNSInfo )
+{
+ NS_InvalidateSessionCache( (lpNSCache)lpNSInfo );
+}
+
+/* Reinitialize the present pointer for this cache */
+void NS_ResetSessionEnumeration( LPVOID lpNSInfo )
+{
+ ((lpNSCache)lpNSInfo)->present = ((lpNSCache)lpNSInfo)->first.lpQHFirst;
+}
+
+LPDPSESSIONDESC2 NS_WalkSessions( LPVOID lpNSInfo )
+{
+ LPDPSESSIONDESC2 lpSessionDesc;
+ lpNSCache lpCache = (lpNSCache)lpNSInfo;
+
+ /* FIXME: The pointers could disappear when walking if a prune happens */
+
+ /* Test for end of the list */
+ if( lpCache->present == NULL )
+ {
+ return NULL;
+ }
+
+ lpSessionDesc = lpCache->present->data;
+
+ /* Advance tracking pointer */
+ lpCache->present = lpCache->present->next.lpQNext;
+
+ return lpSessionDesc;
+}
+
+/* This method should check to see if there are any sessions which are
+ * older than the criteria. If so, just delete that information.
+ */
+/* FIXME: This needs to be called by some periodic timer */
+void NS_PruneSessionCache( LPVOID lpNSInfo )
+{
+ lpNSCache lpCache = lpNSInfo;
+
+ const DWORD dwPresentTime = timeGetTime();
+ const DWORD dwPrunePeriod = DPMSG_WAIT_60_SECS; /* is 60 secs enough? */
+
+ /* This silly little algorithm is based on the fact we keep entries in
+ * the queue in a time based order. It also assumes that it is not possible
+ * to wrap around over yourself (which is not unreasonable).
+ * The if statements verify if the first entry in the queue is less
+ * than dwPrunePeriod old depending on the "clock" roll over.
+ */
+ for( ;; )
+ {
+ lpNSCacheData lpFirstData;
+
+ if( DPQ_IS_EMPTY(lpCache->first) )
+ {
+ /* Nothing to prune */
+ break;
+ }
+
+ /* Deal with time in a wrap around safe manner - unsigned arithmetic.
+ * Check the difference in time */
+ if( (dwPresentTime - (DPQ_FIRST(lpCache->first)->dwTime)) < dwPrunePeriod )
+ {
+ /* First entry has not expired yet; don't prune */
+ break;
+ }
+
+ lpFirstData = DPQ_FIRST(lpCache->first);
+ DPQ_REMOVE( lpCache->first, DPQ_FIRST(lpCache->first), next );
+ cbDeleteNSNodeFromHeap( lpFirstData );
+ }
+
+}
+
+/* NAME SERVER Message stuff */
+void NS_ReplyToEnumSessionsRequest( LPCVOID lpcMsg,
+ LPVOID* lplpReplyData,
+ LPDWORD lpdwReplySize,
+ IDirectPlay2Impl* lpDP )
+{
+ LPDPMSG_ENUMSESSIONSREPLY rmsg;
+ DWORD dwVariableSize;
+ DWORD dwVariableLen;
+ /* LPCDPMSG_ENUMSESSIONSREQUEST msg = (LPDPMSG_ENUMSESSIONSREQUEST)lpcMsg; */
+ BOOL bAnsi = TRUE; /* FIXME: This needs to be in the DPLAY interface */
+
+ FIXME( ": few fixed + need to check request for response\n" );
+
+ if (bAnsi)
+ {
+ dwVariableLen = MultiByteToWideChar( CP_ACP, 0,
+ lpDP->dp2->lpSessionDesc->lpszSessionNameA,
+ -1, NULL, 0 );
+ }
+ else
+ {
+ dwVariableLen = strlenW( lpDP->dp2->lpSessionDesc->lpszSessionName ) + 1;
+ }
+
+ dwVariableSize = dwVariableLen * sizeof( WCHAR );
+
+ *lpdwReplySize = lpDP->dp2->spData.dwSPHeaderSize +
+ sizeof( *rmsg ) + dwVariableSize;
+ *lplpReplyData = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
+ *lpdwReplySize );
+
+ rmsg = (LPDPMSG_ENUMSESSIONSREPLY)( (BYTE*)*lplpReplyData +
+ lpDP->dp2->spData.dwSPHeaderSize);
+
+ rmsg->envelope.dwMagic = DPMSGMAGIC_DPLAYMSG;
+ rmsg->envelope.wCommandId = DPMSGCMD_ENUMSESSIONSREPLY;
+ rmsg->envelope.wVersion = DPMSGVER_DP6;
+
+ CopyMemory( &rmsg->sd, lpDP->dp2->lpSessionDesc,
+ sizeof( lpDP->dp2->lpSessionDesc->dwSize ) );
+ rmsg->dwUnknown = 0x0000005c;
+ if( bAnsi )
+ {
+ MultiByteToWideChar( CP_ACP, 0, lpDP->dp2->lpSessionDesc->lpszSessionNameA, -1,
+ (LPWSTR)(rmsg+1), dwVariableLen );
+ }
+ else
+ {
+ strcpyW( (LPWSTR)(rmsg+1), lpDP->dp2->lpSessionDesc->lpszSessionName );
+ }
+}
--- /dev/null
+/*
+ * Copyright 2000 Peter Hunnisett
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef __WINE_DPLAYX_NAMESERVER
+#define __WINE_DPLAYX_NAMESERVER
+
+#include <stdarg.h>
+
+#include "windef.h"
+#include "winbase.h"
+#include "dplay.h"
+#include "dplaysp.h"
+#include "dplayx_messages.h"
+#include "dplay_global.h"
+
+void NS_SetLocalComputerAsNameServer( LPCDPSESSIONDESC2 lpsd, LPVOID lpNSInfo );
+void NS_SetRemoteComputerAsNameServer( LPCDPSESSIONDESC2 lpsd, LPVOID lpNSInfo );
+void NS_AddRemoteComputerAsNameServer( LPCVOID lpNSAddrHdr,
+ DWORD dwHdrSize,
+ LPDPMSG_ENUMSESSIONSREPLY lpMsg,
+ LPVOID lpNSInfo );
+LPVOID NS_GetNSAddr( LPVOID lpNSInfo );
+DWORD NS_GetNsMagic( LPVOID lpNSInfo );
+DWORD NS_GetOtherMagic( LPVOID lpNSInfo );
+void NS_SetLocalAddr( LPVOID lpNSInfo, LPCVOID lpHdr, DWORD dwHdrSize );
+
+void NS_ReplyToEnumSessionsRequest( LPCVOID lpcMsg,
+ LPVOID* lplpReplyData,
+ LPDWORD lpdwReplySize,
+ IDirectPlay2Impl* lpDP );
+
+HRESULT NS_SendSessionRequestBroadcast( LPCGUID lpcGuid,
+ DWORD dwFlags,
+ LPSPINITDATA lpSpData );
+
+
+BOOL NS_InitializeSessionCache( LPVOID* lplpNSInfo );
+void NS_DeleteSessionCache( LPVOID lpNSInfo );
+void NS_InvalidateSessionCache( LPVOID lpNSInfo );
+
+
+void NS_ResetSessionEnumeration( LPVOID lpNSInfo );
+LPDPSESSIONDESC2 NS_WalkSessions( LPVOID lpNSInfo );
+void NS_PruneSessionCache( LPVOID lpNSInfo );
+
+#endif /* __WINE_DPLAYX_NAMESERVER */
--- /dev/null
+/*
+ * self-registerable dll functions for dplayx.dll
+ *
+ * Copyright (C) 2003 John K. Hohm
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include <stdarg.h>
+#include <string.h>
+
+#include "windef.h"
+#include "winbase.h"
+#include "winuser.h"
+#include "winreg.h"
+#include "winerror.h"
+
+#include "dplay.h"
+#include "dplobby.h"
+
+#include "wine/debug.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(dplayx);
+
+/*
+ * Near the bottom of this file are the exported DllRegisterServer and
+ * DllUnregisterServer, which make all this worthwhile.
+ */
+
+/***********************************************************************
+ * interface for self-registering
+ */
+struct regsvr_interface
+{
+ IID const *iid; /* NULL for end of list */
+ LPCSTR name; /* can be NULL to omit */
+ IID const *base_iid; /* can be NULL to omit */
+ int num_methods; /* can be <0 to omit */
+ CLSID const *ps_clsid; /* can be NULL to omit */
+ CLSID const *ps_clsid32; /* can be NULL to omit */
+};
+
+static HRESULT register_interfaces(struct regsvr_interface const *list);
+static HRESULT unregister_interfaces(struct regsvr_interface const *list);
+
+struct regsvr_coclass
+{
+ CLSID const *clsid; /* NULL for end of list */
+ LPCSTR name; /* can be NULL to omit */
+ LPCSTR ips; /* can be NULL to omit */
+ LPCSTR ips32; /* can be NULL to omit */
+ LPCSTR ips32_tmodel; /* can be NULL to omit */
+ LPCSTR progid; /* can be NULL to omit */
+ LPCSTR viprogid; /* can be NULL to omit */
+ LPCSTR progid_extra; /* can be NULL to omit */
+};
+
+static HRESULT register_coclasses(struct regsvr_coclass const *list);
+static HRESULT unregister_coclasses(struct regsvr_coclass const *list);
+
+/***********************************************************************
+ * static string constants
+ */
+static WCHAR const interface_keyname[10] = {
+ 'I', 'n', 't', 'e', 'r', 'f', 'a', 'c', 'e', 0 };
+static WCHAR const base_ifa_keyname[14] = {
+ 'B', 'a', 's', 'e', 'I', 'n', 't', 'e', 'r', 'f', 'a', 'c',
+ 'e', 0 };
+static WCHAR const num_methods_keyname[11] = {
+ 'N', 'u', 'm', 'M', 'e', 't', 'h', 'o', 'd', 's', 0 };
+static WCHAR const ps_clsid_keyname[15] = {
+ 'P', 'r', 'o', 'x', 'y', 'S', 't', 'u', 'b', 'C', 'l', 's',
+ 'i', 'd', 0 };
+static WCHAR const ps_clsid32_keyname[17] = {
+ 'P', 'r', 'o', 'x', 'y', 'S', 't', 'u', 'b', 'C', 'l', 's',
+ 'i', 'd', '3', '2', 0 };
+static WCHAR const clsid_keyname[6] = {
+ 'C', 'L', 'S', 'I', 'D', 0 };
+static WCHAR const curver_keyname[7] = {
+ 'C', 'u', 'r', 'V', 'e', 'r', 0 };
+static WCHAR const ips_keyname[13] = {
+ 'I', 'n', 'P', 'r', 'o', 'c', 'S', 'e', 'r', 'v', 'e', 'r',
+ 0 };
+static WCHAR const ips32_keyname[15] = {
+ 'I', 'n', 'P', 'r', 'o', 'c', 'S', 'e', 'r', 'v', 'e', 'r',
+ '3', '2', 0 };
+static WCHAR const progid_keyname[7] = {
+ 'P', 'r', 'o', 'g', 'I', 'D', 0 };
+static WCHAR const viprogid_keyname[25] = {
+ 'V', 'e', 'r', 's', 'i', 'o', 'n', 'I', 'n', 'd', 'e', 'p',
+ 'e', 'n', 'd', 'e', 'n', 't', 'P', 'r', 'o', 'g', 'I', 'D',
+ 0 };
+static char const tmodel_valuename[] = "ThreadingModel";
+
+/***********************************************************************
+ * static helper functions
+ */
+static LONG register_key_guid(HKEY base, WCHAR const *name, GUID const *guid);
+static LONG register_key_defvalueW(HKEY base, WCHAR const *name,
+ WCHAR const *value);
+static LONG register_key_defvalueA(HKEY base, WCHAR const *name,
+ char const *value);
+static LONG register_progid(WCHAR const *clsid,
+ char const *progid, char const *curver_progid,
+ char const *name, char const *extra);
+static LONG recursive_delete_key(HKEY key);
+static LONG recursive_delete_keyA(HKEY base, char const *name);
+static LONG recursive_delete_keyW(HKEY base, WCHAR const *name);
+
+/***********************************************************************
+ * register_interfaces
+ */
+static HRESULT register_interfaces(struct regsvr_interface const *list)
+{
+ LONG res = ERROR_SUCCESS;
+ HKEY interface_key;
+
+ res = RegCreateKeyExW(HKEY_CLASSES_ROOT, interface_keyname, 0, NULL, 0,
+ KEY_READ | KEY_WRITE, NULL, &interface_key, NULL);
+ if (res != ERROR_SUCCESS) goto error_return;
+
+ for (; res == ERROR_SUCCESS && list->iid; ++list) {
+ WCHAR buf[39];
+ HKEY iid_key;
+
+ StringFromGUID2(list->iid, buf, 39);
+ res = RegCreateKeyExW(interface_key, buf, 0, NULL, 0,
+ KEY_READ | KEY_WRITE, NULL, &iid_key, NULL);
+ if (res != ERROR_SUCCESS) goto error_close_interface_key;
+
+ if (list->name) {
+ res = RegSetValueExA(iid_key, NULL, 0, REG_SZ,
+ (CONST BYTE*)(list->name),
+ strlen(list->name) + 1);
+ if (res != ERROR_SUCCESS) goto error_close_iid_key;
+ }
+
+ if (list->base_iid) {
+ register_key_guid(iid_key, base_ifa_keyname, list->base_iid);
+ if (res != ERROR_SUCCESS) goto error_close_iid_key;
+ }
+
+ if (0 <= list->num_methods) {
+ static WCHAR const fmt[3] = { '%', 'd', 0 };
+ HKEY key;
+
+ res = RegCreateKeyExW(iid_key, num_methods_keyname, 0, NULL, 0,
+ KEY_READ | KEY_WRITE, NULL, &key, NULL);
+ if (res != ERROR_SUCCESS) goto error_close_iid_key;
+
+ wsprintfW(buf, fmt, list->num_methods);
+ res = RegSetValueExW(key, NULL, 0, REG_SZ,
+ (CONST BYTE*)buf,
+ (lstrlenW(buf) + 1) * sizeof(WCHAR));
+ RegCloseKey(key);
+
+ if (res != ERROR_SUCCESS) goto error_close_iid_key;
+ }
+
+ if (list->ps_clsid) {
+ register_key_guid(iid_key, ps_clsid_keyname, list->ps_clsid);
+ if (res != ERROR_SUCCESS) goto error_close_iid_key;
+ }
+
+ if (list->ps_clsid32) {
+ register_key_guid(iid_key, ps_clsid32_keyname, list->ps_clsid32);
+ if (res != ERROR_SUCCESS) goto error_close_iid_key;
+ }
+
+ error_close_iid_key:
+ RegCloseKey(iid_key);
+ }
+
+error_close_interface_key:
+ RegCloseKey(interface_key);
+error_return:
+ return res != ERROR_SUCCESS ? HRESULT_FROM_WIN32(res) : S_OK;
+}
+
+/***********************************************************************
+ * unregister_interfaces
+ */
+static HRESULT unregister_interfaces(struct regsvr_interface const *list)
+{
+ LONG res = ERROR_SUCCESS;
+ HKEY interface_key;
+
+ res = RegOpenKeyExW(HKEY_CLASSES_ROOT, interface_keyname, 0,
+ KEY_READ | KEY_WRITE, &interface_key);
+ if (res == ERROR_FILE_NOT_FOUND) return S_OK;
+ if (res != ERROR_SUCCESS) goto error_return;
+
+ for (; res == ERROR_SUCCESS && list->iid; ++list) {
+ WCHAR buf[39];
+
+ StringFromGUID2(list->iid, buf, 39);
+ res = recursive_delete_keyW(interface_key, buf);
+ }
+
+ RegCloseKey(interface_key);
+error_return:
+ return res != ERROR_SUCCESS ? HRESULT_FROM_WIN32(res) : S_OK;
+}
+
+/***********************************************************************
+ * register_coclasses
+ */
+static HRESULT register_coclasses(struct regsvr_coclass const *list)
+{
+ LONG res = ERROR_SUCCESS;
+ HKEY coclass_key;
+
+ res = RegCreateKeyExW(HKEY_CLASSES_ROOT, clsid_keyname, 0, NULL, 0,
+ KEY_READ | KEY_WRITE, NULL, &coclass_key, NULL);
+ if (res != ERROR_SUCCESS) goto error_return;
+
+ for (; res == ERROR_SUCCESS && list->clsid; ++list) {
+ WCHAR buf[39];
+ HKEY clsid_key;
+
+ StringFromGUID2(list->clsid, buf, 39);
+ res = RegCreateKeyExW(coclass_key, buf, 0, NULL, 0,
+ KEY_READ | KEY_WRITE, NULL, &clsid_key, NULL);
+ if (res != ERROR_SUCCESS) goto error_close_coclass_key;
+
+ if (list->name) {
+ res = RegSetValueExA(clsid_key, NULL, 0, REG_SZ,
+ (CONST BYTE*)(list->name),
+ strlen(list->name) + 1);
+ if (res != ERROR_SUCCESS) goto error_close_clsid_key;
+ }
+
+ if (list->ips) {
+ res = register_key_defvalueA(clsid_key, ips_keyname, list->ips);
+ if (res != ERROR_SUCCESS) goto error_close_clsid_key;
+ }
+
+ if (list->ips32) {
+ HKEY ips32_key;
+
+ res = RegCreateKeyExW(clsid_key, ips32_keyname, 0, NULL, 0,
+ KEY_READ | KEY_WRITE, NULL,
+ &ips32_key, NULL);
+ if (res != ERROR_SUCCESS) goto error_close_clsid_key;
+
+ res = RegSetValueExA(ips32_key, NULL, 0, REG_SZ,
+ (CONST BYTE*)list->ips32,
+ lstrlenA(list->ips32) + 1);
+ if (res == ERROR_SUCCESS && list->ips32_tmodel)
+ res = RegSetValueExA(ips32_key, tmodel_valuename, 0, REG_SZ,
+ (CONST BYTE*)list->ips32_tmodel,
+ strlen(list->ips32_tmodel) + 1);
+ RegCloseKey(ips32_key);
+ if (res != ERROR_SUCCESS) goto error_close_clsid_key;
+ }
+
+ if (list->progid) {
+ res = register_key_defvalueA(clsid_key, progid_keyname,
+ list->progid);
+ if (res != ERROR_SUCCESS) goto error_close_clsid_key;
+
+ res = register_progid(buf, list->progid, NULL,
+ list->name, list->progid_extra);
+ if (res != ERROR_SUCCESS) goto error_close_clsid_key;
+ }
+
+ if (list->viprogid) {
+ res = register_key_defvalueA(clsid_key, viprogid_keyname,
+ list->viprogid);
+ if (res != ERROR_SUCCESS) goto error_close_clsid_key;
+
+ res = register_progid(buf, list->viprogid, list->progid,
+ list->name, list->progid_extra);
+ if (res != ERROR_SUCCESS) goto error_close_clsid_key;
+ }
+
+ error_close_clsid_key:
+ RegCloseKey(clsid_key);
+ }
+
+error_close_coclass_key:
+ RegCloseKey(coclass_key);
+error_return:
+ return res != ERROR_SUCCESS ? HRESULT_FROM_WIN32(res) : S_OK;
+}
+
+/***********************************************************************
+ * unregister_coclasses
+ */
+static HRESULT unregister_coclasses(struct regsvr_coclass const *list)
+{
+ LONG res = ERROR_SUCCESS;
+ HKEY coclass_key;
+
+ res = RegOpenKeyExW(HKEY_CLASSES_ROOT, clsid_keyname, 0,
+ KEY_READ | KEY_WRITE, &coclass_key);
+ if (res == ERROR_FILE_NOT_FOUND) return S_OK;
+ if (res != ERROR_SUCCESS) goto error_return;
+
+ for (; res == ERROR_SUCCESS && list->clsid; ++list) {
+ WCHAR buf[39];
+
+ StringFromGUID2(list->clsid, buf, 39);
+ res = recursive_delete_keyW(coclass_key, buf);
+ if (res != ERROR_SUCCESS) goto error_close_coclass_key;
+
+ if (list->progid) {
+ res = recursive_delete_keyA(HKEY_CLASSES_ROOT, list->progid);
+ if (res != ERROR_SUCCESS) goto error_close_coclass_key;
+ }
+
+ if (list->viprogid) {
+ res = recursive_delete_keyA(HKEY_CLASSES_ROOT, list->viprogid);
+ if (res != ERROR_SUCCESS) goto error_close_coclass_key;
+ }
+ }
+
+error_close_coclass_key:
+ RegCloseKey(coclass_key);
+error_return:
+ return res != ERROR_SUCCESS ? HRESULT_FROM_WIN32(res) : S_OK;
+}
+
+/***********************************************************************
+ * regsvr_key_guid
+ */
+static LONG register_key_guid(HKEY base, WCHAR const *name, GUID const *guid)
+{
+ WCHAR buf[39];
+
+ StringFromGUID2(guid, buf, 39);
+ return register_key_defvalueW(base, name, buf);
+}
+
+/***********************************************************************
+ * regsvr_key_defvalueW
+ */
+static LONG register_key_defvalueW(
+ HKEY base,
+ WCHAR const *name,
+ WCHAR const *value)
+{
+ LONG res;
+ HKEY key;
+
+ res = RegCreateKeyExW(base, name, 0, NULL, 0,
+ KEY_READ | KEY_WRITE, NULL, &key, NULL);
+ if (res != ERROR_SUCCESS) return res;
+ res = RegSetValueExW(key, NULL, 0, REG_SZ, (CONST BYTE*)value,
+ (lstrlenW(value) + 1) * sizeof(WCHAR));
+ RegCloseKey(key);
+ return res;
+}
+
+/***********************************************************************
+ * regsvr_key_defvalueA
+ */
+static LONG register_key_defvalueA(
+ HKEY base,
+ WCHAR const *name,
+ char const *value)
+{
+ LONG res;
+ HKEY key;
+
+ res = RegCreateKeyExW(base, name, 0, NULL, 0,
+ KEY_READ | KEY_WRITE, NULL, &key, NULL);
+ if (res != ERROR_SUCCESS) return res;
+ res = RegSetValueExA(key, NULL, 0, REG_SZ, (CONST BYTE*)value,
+ lstrlenA(value) + 1);
+ RegCloseKey(key);
+ return res;
+}
+
+/***********************************************************************
+ * regsvr_progid
+ */
+static LONG register_progid(
+ WCHAR const *clsid,
+ char const *progid,
+ char const *curver_progid,
+ char const *name,
+ char const *extra)
+{
+ LONG res;
+ HKEY progid_key;
+
+ res = RegCreateKeyExA(HKEY_CLASSES_ROOT, progid, 0,
+ NULL, 0, KEY_READ | KEY_WRITE, NULL,
+ &progid_key, NULL);
+ if (res != ERROR_SUCCESS) return res;
+
+ if (name) {
+ res = RegSetValueExA(progid_key, NULL, 0, REG_SZ,
+ (CONST BYTE*)name, strlen(name) + 1);
+ if (res != ERROR_SUCCESS) goto error_close_progid_key;
+ }
+
+ if (clsid) {
+ res = register_key_defvalueW(progid_key, clsid_keyname, clsid);
+ if (res != ERROR_SUCCESS) goto error_close_progid_key;
+ }
+
+ if (curver_progid) {
+ res = register_key_defvalueA(progid_key, curver_keyname,
+ curver_progid);
+ if (res != ERROR_SUCCESS) goto error_close_progid_key;
+ }
+
+ if (extra) {
+ HKEY extra_key;
+
+ res = RegCreateKeyExA(progid_key, extra, 0,
+ NULL, 0, KEY_READ | KEY_WRITE, NULL,
+ &extra_key, NULL);
+ if (res == ERROR_SUCCESS)
+ RegCloseKey(extra_key);
+ }
+
+error_close_progid_key:
+ RegCloseKey(progid_key);
+ return res;
+}
+
+/***********************************************************************
+ * recursive_delete_key
+ */
+static LONG recursive_delete_key(HKEY key)
+{
+ LONG res;
+ WCHAR subkey_name[MAX_PATH];
+ DWORD cName;
+ HKEY subkey;
+
+ for (;;) {
+ cName = sizeof(subkey_name) / sizeof(WCHAR);
+ res = RegEnumKeyExW(key, 0, subkey_name, &cName,
+ NULL, NULL, NULL, NULL);
+ if (res != ERROR_SUCCESS && res != ERROR_MORE_DATA) {
+ res = ERROR_SUCCESS; /* presumably we're done enumerating */
+ break;
+ }
+ res = RegOpenKeyExW(key, subkey_name, 0,
+ KEY_READ | KEY_WRITE, &subkey);
+ if (res == ERROR_FILE_NOT_FOUND) continue;
+ if (res != ERROR_SUCCESS) break;
+
+ res = recursive_delete_key(subkey);
+ RegCloseKey(subkey);
+ if (res != ERROR_SUCCESS) break;
+ }
+
+ if (res == ERROR_SUCCESS) res = RegDeleteKeyW(key, 0);
+ return res;
+}
+
+/***********************************************************************
+ * recursive_delete_keyA
+ */
+static LONG recursive_delete_keyA(HKEY base, char const *name)
+{
+ LONG res;
+ HKEY key;
+
+ res = RegOpenKeyExA(base, name, 0, KEY_READ | KEY_WRITE, &key);
+ if (res == ERROR_FILE_NOT_FOUND) return ERROR_SUCCESS;
+ if (res != ERROR_SUCCESS) return res;
+ res = recursive_delete_key(key);
+ RegCloseKey(key);
+ return res;
+}
+
+/***********************************************************************
+ * recursive_delete_keyW
+ */
+static LONG recursive_delete_keyW(HKEY base, WCHAR const *name)
+{
+ LONG res;
+ HKEY key;
+
+ res = RegOpenKeyExW(base, name, 0, KEY_READ | KEY_WRITE, &key);
+ if (res == ERROR_FILE_NOT_FOUND) return ERROR_SUCCESS;
+ if (res != ERROR_SUCCESS) return res;
+ res = recursive_delete_key(key);
+ RegCloseKey(key);
+ return res;
+}
+
+/***********************************************************************
+ * coclass list
+ */
+static struct regsvr_coclass const coclass_list[] = {
+ { &CLSID_DirectPlay,
+ "DirectPlay Object",
+ NULL,
+ "dplayx.dll",
+ "Both"
+ },
+ { &CLSID_DirectPlayLobby,
+ "DirectPlayLobby Object",
+ NULL,
+ "dplayx.dll",
+ "Both"
+ },
+ { NULL } /* list terminator */
+};
+
+/***********************************************************************
+ * interface list
+ */
+
+static struct regsvr_interface const interface_list[] = {
+ { NULL } /* list terminator */
+};
+
+/***********************************************************************
+ * DllRegisterServer (DPLAYX.@)
+ */
+HRESULT WINAPI DllRegisterServer(void)
+{
+ HRESULT hr;
+
+ TRACE("\n");
+
+ hr = register_coclasses(coclass_list);
+ if (SUCCEEDED(hr))
+ hr = register_interfaces(interface_list);
+ return hr;
+}
+
+/***********************************************************************
+ * DllUnregisterServer (DPLAYX.@)
+ */
+HRESULT WINAPI DllUnregisterServer(void)
+{
+ HRESULT hr;
+
+ TRACE("\n");
+
+ hr = unregister_coclasses(coclass_list);
+ if (SUCCEEDED(hr))
+ hr = unregister_interfaces(interface_list);
+ return hr;
+}
--- /dev/null
+/*
+ * Copyright 2001 Ove Kaaven
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#define WINE_OLESELFREGISTER
+#define WINE_FILEDESCRIPTION_STR "Wine DirectPlay"
+#define WINE_FILENAME_STR "dplayx.dll"
+#define WINE_FILEVERSION 5,3,0,900
+#define WINE_FILEVERSION_STR "5.3.0.900"
+#define WINE_PRODUCTVERSION 5,3,0,900
+#define WINE_PRODUCTVERSION_STR "5.3"
+
+#include "wine/wine_common_ver.rc"