LIST_ENTRY HandleTableListHead;
EX_PUSH_LOCK HandleTableListLock;
-#define SizeOfHandle(x) (sizeof(HANDLE) * x)
+#define SizeOfHandle(x) (sizeof(HANDLE) * (x))
/* PRIVATE FUNCTIONS *********************************************************/
/* Clear the tag bits and check what the next handle is */
Handle.TagBits = 0;
- NextHandle = HandleTable->NextHandleNeedingPool;
+ NextHandle = *(volatile ULONG*)&HandleTable->NextHandleNeedingPool;
if (Handle.Value >= NextHandle) return NULL;
/* Get the table code */
- TableBase = (ULONG_PTR)HandleTable->TableCode;
+ TableBase = *(volatile ULONG_PTR*)&HandleTable->TableCode;
/* Extract the table level and actual table base */
TableLevel = (ULONG)(TableBase & 3);
ExAcquirePushLockShared(&HandleTable->HandleTableLock[i]);
/* Check if the value changed after acquiring the lock */
- if (OldValue != HandleTable->FirstFree)
+ if (OldValue != *(volatile ULONG*)&HandleTable->FirstFree)
{
/* It did, so try again */
ExReleasePushLockShared(&HandleTable->HandleTableLock[i]);
}
/* Now get the next value and do the compare */
- NewValue = Entry->NextFreeTableEntry;
+ NewValue = *(volatile ULONG*)&Entry->NextFreeTableEntry;
NewValue1 = InterlockedCompareExchange((PLONG) &HandleTable->FirstFree,
NewValue,
OldValue);
for (;;)
{
/* Get the current value and check if it's locked */
- OldValue = (LONG_PTR)HandleTableEntry->Object;
+ OldValue = *(volatile LONG_PTRits *)&HandleTableEntry->Object;
if (OldValue & EXHANDLE_TABLE_ENTRY_LOCK_BIT)
{
/* It's not locked, remove the lock bit to lock it */